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Luphan Clundomac
The Clundomacs' Retirement Fund
0
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Posted - 2014.02.18 19:07:00 -
[1] - Quote
The subject already tells it, I'm suggesting a 2.500 - 5.000 m-¦ shuttle hangar on all mayor ships. As mayor I consider at least all battleships, freighters and the Noctis, maybe even battlecruisers and industrials. Balancing would be up to you. Of course it will be restricted to assembled shuttles only.
Thoughts please |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2787
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Posted - 2014.02.18 19:16:00 -
[2] - Quote
Luphan Clundomac wrote:Thoughts please 'That's gotta be an intentional typo.' Oh god. |

Luphan Clundomac
The Clundomacs' Retirement Fund
0
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Posted - 2014.02.18 19:21:00 -
[3] - Quote
Riot Girl wrote:Luphan Clundomac wrote:Thoughts please 'That's gotta be an intentional typo.'
/fixed |

Herzog Wolfhammer
Sigma Special Tactics Group
4345
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Posted - 2014.02.18 19:58:00 -
[4] - Quote
Nice idea, but simply... nice - what use though?
If we want to leave a ship we do just that and the pod serves the purpose. Do we leave the ship in a shuttle instead? And then for what purpose?
Perhaps it would be nice to be able to say, undock from the ship in a leopard, and use that for quick travel, but what happens to the ship?
(Perhaps if it were in DEEEEP space! while you are away nobody can steal it?)
Or maybe you are saying we should opt for "escape shuttles" like a "Pod +P" or something?
I like the flexibility in the idea, but not sure what to do with it or what we could do with it given that we are in pods that can already leave the ship.
Bring back DEEEEP Space! |

Luphan Clundomac
The Clundomacs' Retirement Fund
1
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Posted - 2014.02.18 20:25:00 -
[5] - Quote
Nice ad on your own forum post. Hope you don't mind if I focus on mine... 
Pod +P is a thought I had, but I'm mainly thinking about its cargo space. Imagine flying in a BC/BS fleet when the FC asks you to fit something else. You won't be able to get everything but 10m-¦ gives you much more flexibility than 0m-¦. Doing the jumps in a BS a) take ages and b) might be a bit expensive on bad luck. You might try to convince your FC to jump over with the whole fleet for the module.
Or imagine a corp officers life in highsec, usually doing missions some jumps away from the system where a mining op happens once a week for a few hours. You could use a jumpclone. You could do the jumps back and forth with you BS. Or you could use that tiny shuttle you carry around in your shuttle hangar.
Keep in mind that you wouldn't be able to carry the shuttle in a BS cargo hold. You might buy one at site, fly over and sell it there, using the single market order you got. Or you take the shiny leopard in your shuttle hangar.
I had a few moments when I thought: Dang, if only I had a shuttle with me! No way flying BC/BS. Freighters, Orcas, Industrials and such offer enough - sometimes precious - cargo space for a packaged shuttle. But that shuttle hangar would definitely be a cool-to-have.
It's not affecting gameplay that much, besides it eases up traveling and fetching a few things. Just a cool thing of what I tought, yeah, why not? |

Solutio Letum
Rogue Clones Yulai Federation
207
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Posted - 2014.02.18 20:47:00 -
[6] - Quote
so bassicly you want a reason for people to leave there ships in space right? good idea!! i love your thinking! |

Ellendras Silver
My second corp
121
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Posted - 2014.02.18 21:04:00 -
[7] - Quote
Luphan Clundomac wrote:The subject already tells it, I'm suggesting a 2.500 - 5.000 m-¦ shuttle hangar on all major ships. As major I consider at least all battleships, freighters and the Noctis, maybe even battlecruisers and industrials. Balancing would be up to you. Of course it will be restricted to assembled shuttles only.
Thoughts please
1. as a shuttle takes 5000 m3 i don't see the use of a bay below 5000 m3 but ok. 2. IF this is going to happen it should only be on battle ship or bigger. 3. i don't really see the use of it but cant think of much why it would be OP or whatever
tell me WHY you want it? FIX FORUMS |

Noxisia Arkana
Deadspace Knights
169
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Posted - 2014.02.18 21:31:00 -
[8] - Quote
Yeah, it doesn't add much. I'd rather have an ammo bay. |

Herzog Wolfhammer
Sigma Special Tactics Group
4346
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Posted - 2014.02.18 21:48:00 -
[9] - Quote
Luphan Clundomac wrote:Nice ad on your own forum post. Hope you don't mind if I focus on mine...  Pod +P is a thought I had, but I'm mainly thinking about its cargo space. Imagine flying in a BC/BS fleet when the FC asks you to fit something else. You won't be able to get everything but 10m-¦ gives you much more flexibility than 0m-¦. Doing the jumps in a BS a) take ages and b) might be a bit expensive on bad luck. You might try to convince your FC to jump over with the whole fleet for the module. Or imagine a corp officers life in highsec, usually doing missions some jumps away from the system where a mining op happens once a week for a few hours. You could use a jumpclone. You could do the jumps back and forth with you BS. Or you could use that tiny shuttle you carry around in your shuttle hangar. Keep in mind that you wouldn't be able to carry the shuttle in a BS cargo hold. You might buy one at site, fly over and sell it there, using the single market order you got. Or you take the shiny leopard in your shuttle hangar. I had a few moments when I thought: Dang, if only I had a shuttle with me! No way flying BC/BS. Freighters, Orcas, Industrials and such offer enough - sometimes precious - cargo space for a packaged shuttle. But that shuttle hangar would definitely be a cool-to-have. It's not affecting gameplay that much, besides it eases up traveling and fetching a few things. Just a cool thing of what I tought, yeah, why not?
I see what you are getting at. When the Nestor was shown as having a smaller ship attached to it, a lot of people got a little excited over it, as if the Nestor was possibly sporting a scout shuttle or a drop ship perhaps.
Being able to leave the ship by detaching in a shuttle or pod +p seems like a good idea - I would be concerned though if I was in a pickup fleet or new to a corp that does not have a ship replacement program. I can see this as part of a scam: get the noob you just invited to corp to run an errand in their shuttle, and steal the ship. So this mechanic might require, at least, some "locking out" of the ship such that once you leave, nobody can just board it - and I don't know if CCP will ever have it that way lest we end up with ships parked all over the place.
But if the ship has the capability to become something more like a POS once you leave, that would work, but there are existing items that round-about provide this functionality.
BTW, lore-wise, your idea is in the game. In Templar One there was a Drake specially fitted to launch and retrieve drop ships. When DUST was created in concept many players wondered if they would be hauling cargo holds of dustbunnies around, but that never happened.
Expanding on your idea, I would hope to see "modular detachable ships" such as what we saw in STTNG where the saucer section of the Galaxy class Enterprise could detach from the drive section, or that Voyager episode where Starfleet has a ship that would split into 2 ships and really kick butt. In Alien, the Nostromo had the crew/control/drive section that could detach from that monstrous "tick" of ore it was dragging. I think a direction towards these concepts would be a good idea, but I can't imagine what kind of coding it would take to implement it. Bring back DEEEEP Space! |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2475
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Posted - 2014.02.18 22:07:00 -
[10] - Quote
What's wrong with just keeping a packaged shuttle in your cargohold, or just buying one off the local market? |
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Luphan Clundomac
The Clundomacs' Retirement Fund
1
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Posted - 2014.02.18 22:10:00 -
[11] - Quote
Danika Princip wrote:What's wrong with just keeping a packaged shuttle in your cargohold, or just buying one off the local market?
1) You hardly have shuttles available in null 2) Shuttles don't fit into battleships, not even packaged |

Luphan Clundomac
The Clundomacs' Retirement Fund
1
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Posted - 2014.02.18 22:18:00 -
[12] - Quote
Herzog Wolfhammer wrote:Expanding on your idea, I would hope to see "modular detachable ships" such as what we saw in STTNG where the saucer section of the Galaxy class Enterprise could detach from the drive section, or that Voyager episode where Starfleet has a ship that would split into 2 ships and really kick butt. In Alien, the Nostromo had the crew/control/drive section that could detach from that monstrous "tick" of ore it was dragging. I think a direction towards these concepts would be a good idea, but I can't imagine what kind of coding it would take to implement it.
You are taking this to dimensions I didn't even think about, but I like it. "Modular Detachable Ships" were my first intention, but this is harder to realize than just an additional hangar. Besides, if you carried a ship capable of combat it would have an impact on gameplay. You could easily switch to a frig for instance if you are hitting a smaller fleet BS would not easily hit. But I think this is a suggestion of its own, by far exceeding my "I'd like to have a tiny harmless shuttle with me". |
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