
Karistis
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Posted - 2006.05.22 12:50:00 -
[1]
Originally by: Erotic Irony
It isn't.
Nor is there any intelligent discussion to be had here. The repetition of nonsense like nerf, WoW complaints, and exaggerated sense of self-importance represent anxiety rather than gamebreaking crises.
Instead we have a handful of players who are frustrated with Eve's current gameplay preoccupation and its limits. They've used the fallacious language of "carebear vs pirate," "risk & reward" "casual vs hardcore player" so long that they've actually begun to believe them. But now the honeymoon is over.
Lorth and co. have realized EVE is not, nor will ever be a skill based game, and they are upset. Enter the forums--instead of saying familiarity breeds contempt, these elliptical posts emerge.
I may get in trouble for thread necromancy, in which case I apologize to the forums mods, but this statement is just, for lack of a better word, wrong.
First, the idea of risk vs. reward is prevalent in any MMO that you will find that is worth the money you pay for it. The relationship between the risk and the reward goes like this: low risk = low reward; high-risk = high reward. But with WCS and the other points that Lorth has mentioned in this (very well-written) write-up, the risk has been all but removed from low-security space, allowing the unskilled, lazy, and inattentive to have all reward for little or no risk, which brings me to my next point.
Second, the idea of "casual vs. hardcore player" is a fancy way of saying "those who put time into it and those who don't". Granted, many people here (myself included) have lives outside of EVE, but we realize that if we want to have the best of both worlds, we have to work (or play, for that matter) hard enough to get the best of both worlds, which is the same way it works in RL. Working two jobs and want a promotion in both? One boss won't simply tell you, "Hey, man, I know that other job is a killer, so I'll grant you the promotion anyway, even though you really aren't doing much work in the job I hired you for." If you don't do the work, in fact, he is most likely going to fire you. If you want a promotion in both jobs, then you have to work for it in both jobs. A similar principle applies to EVE. Besides, why should someone who spends less time in EVE than another player still be able to easily get as much reward for a smaller risk?
Third, EVE already is a skill-based game, just like everything, both in RL and in every single game worth its while should be. You want some examples? OK here: the MC and the incredibly-skilled fleet commanders. They are able to be versatile and command a wide variety of ships, and win even when outnumbered. PvP of that sort is skill-based. Wha about the opposite side of the spectrum? Let's take trading, for example. In order to succeed here, you need skill in being able to manipulate the market and undercut the other salesmen in such a way that it does not hurt your profits. You have to fill buy orders on time. However, with WCS and the other points that Lorth has brought up, the risk involved and the skill required are diminished, almost to a point of non-existence, which severely disrupts the balance of risk vs. reward, simply because the inattentive, lazy, and unskilled are getting all reward for no risk, as has been stated before. Posts such as YOURS represent anxiety; anxiety that outlines the fear of the "immunity card" and the risk-free utopia being taken away, so that now *gasp* you have to actually WORK for your rewards. 
And as for pandering to WOW players, nerfing, and the like, what about WCS being moved to lowslots and no longer using cap like they used to? This was a mistake, and is accountable for the majority of the current lack of risk in the game. There is still intelligent discussion to be had here, whether you realize it or not. _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |