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Nyabinghi
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Posted - 2006.04.13 04:55:00 -
[1]
Here I hope to outline some ideas which I think could help bring a balance to EVE in regards to crime and punishment, good and evil. The ideas probably need refining but anyways here's the impetus for discussion.
1. Effect of criminal behavior in EVE. Criminal behavior perpetuated by players in EVE needs to have a greater impact upon the EVE universe on a whole. I am suggesting the following:
A system that has X amount of player ships destroyed and/or X number of pods destroyed inside X amount of time should have a reduction in security status. If X number of player ships/pods continue to be destroyed in such system over X amount of time then the security status should continue to drop until reaching 0.1. In addition neighboring systems should also have their sec status reduced at an equal decent or at least by half that of the originating security declining system.
A system's security status should also decline if there are X number of low sec rated players in the system with a total -X amount of security status over X amount of time.
So why the fluxuating system statuses? Follow me now. It should be increasingly difficult to do business successfully and inexpensively in systems of a security status of .4 to 0.0 with .4 being more conducive to business than 0.0 respectively. Players in a .5 system which has suddenly dropped to .4 because it's neighbor has dropped to .3 should find less buyers of goods, less sellers of goods, a number of items becoming increasingly scarce and the prices overall inflated in that system. Manufacturing should take longer, agent missions should become more scarce, essentially the theory is that as a system becomes increasingly unsafe the less people want to be there and so less transactions, less business.
In effect the acts of pirates/murderers in a system has to effect enough players in that system and surrounding systems to propell them into action much like the larger body would deal with a local infection so that it doesn't spread or get worse in any way. So now a n00b gettin podded will actually have some impact upon the local big Corps because that podding may mean that soon that Corp has to pay double for it's supplies or that suddenly there's no good buyers for what that Corp wants to sell in that system or neighboring systems.
NPC corps should be effected too and so agents seeking to find solutions to the problem of their system's declining status should create missions to eliminate the player pirate(s)/murderer(s) much in the manner they do now for NPC pirates and such. So now when a player developes an "awful" relationship with the Pator Tech School because he/she keeps podding other players who belong to it that "awful" relationship actually means somethin, has weight in the EVE universe.
Continued...
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Nyabinghi
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Posted - 2006.04.13 04:57:00 -
[2]
2. Bounty Hunting. Anyone should be able to pursue a bounty whether player or NPC created however I think that it should also be a skill trainable with bonuses going to the trained Bounty Hunter's ship and modules and/or amount of ISK reward granted by NPC corps. Before a player can buy the Bounty Hunter book(s) and train the skill(s) the player must 1st have achieved a certain high level of security status. If the player loses sec status after training the skill then the training bonuses become null till the player regains the status they lost. No player should recieve a sec hit for taking out a known criminal with low sec status, period. Since a pirate/murderer will most likely have a NPC created bounty on them if anything a player ridding EVE (even if only temporary) of a pirate/murderer should be rewarded with a sec increase and possible LP points.
Of course players and Corps will still be able to place bounties on other players which the Bounty Hunter can pursue. However if the target has a high sec rating the Bounty Hunter will loose sec points if he/she takes the contract and executes it.
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Nyabinghi
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Posted - 2006.04.13 04:58:00 -
[3]
3. Ransoming. Every person in a pod should be given a value that a NPC Corp would be willing to pay a ransom for. The higher the sec rating of the player/pod the higher the ransom price. The pirate should have the ability to scope up a pod in space (provided that he can catch it before it warps), go to a station and trade the pod in for ISK. The longer the pirate waits to deliever the pod the less the NPC Corp will pay for it's return. Eventually the pod will be released from cargo hold if the pirate waits too long to deliever it, at that point the pirate can either let it go free or destroy it. During the time of capture the player/pod can negotiate his or her own safe release, as well a ransoming chat can be opened to the player Corp the captured player belongs to and ransom demands can be made there.
4.The price paid for piracy. If you have the cajones to be a pirate then they should be big enough that you don't hide behind your alts. Therefor I propose that a player's alts should recieve a sec hit of at least 50% of the sec hit the main character recieves. That means if a pirate's main character is -10. status then their alts are -5. That way there is no eating of cake and having it too. Additionally it should be much harder for a -5. player to redeem him or herself than a -1. player. The lower you go the harder it is to climb back up.
Well that's it. Let the discussion begin.
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Nyabinghi
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Posted - 2006.04.13 05:53:00 -
[4]
Well it has to be graduated over time so that the whole region doesn't go red suddenly, that's what all the "X"s in my post are for . It would take a massive fleet of pirates working unimpeded for some time to do that.
Of course I'm following the logic that things must get worse sometimes before they get better.
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Nyabinghi
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Posted - 2006.04.13 15:07:00 -
[5]
I agree what I proposed in in "1" would be difficult to implement properly. Essentially what I am suggesting is that positive and negitive actions conducted by players in EVE have an effect on non player elements of the game which in return effects players. Perhaps the "Faction Wars" idea Devs are working on implementing will make it so, I dunno. It makes no sense to me that the negitive or positive actions of players in EVE have little effect upon the EVE universe itself as it appears to be the case currently. If as an example you commit a crime sure for the moment you may be rewarded but in the overall picture, over time, you should find it harder to get along in EVE. If you habitat an area where crime is rampant then you shouldn't be getting along very well either by effect. That's the price paid for criminal behavior. Areas where crime is rampant should not have smooth, business as usual operation. Crime doesn't just effect one individual, obviously as the criminal is unimpeded he/she will continue to commit crimes against more and more individuals, a parasite feasting on more and more of the parent body.
If enough players in EVE are effected by criminal activity in a system or region then hopefully more players will become more proactive in dealing with the criminals. The more power and control criminals have in a system or region the less power and control normal individuals and Corps should have and vis versa.
As for Bounty Hunting I do agree that Agent offers would be better than missions. As for pirates just loggin off to avoid Bounty Hunters well they can already do that and if they are logged off then they're not a danger anymore. Of course the sec hit for alts I suggested would have to be implemented so the player doesn't get away with the criminal activities of the main. But all in all I think my suggestions in regards to Bounty Hunting are good or at least an improvement over current.
I know the capturing of Pods is an unpopular idea and I was trying to work out a system where it wouldn't be too much of an inconvienience to the pod-pilot. The idea is to give incentives for pirates not to podkill and make piracy piracy instead of just killing. Perhaps instead of capture a pod can be more properly suspended in space for a time. I dunno. Certainly if there is to be true piracy in EVE then it has to be functional piracy, the looting of ships of their cargo and/or ransoming.
At any rate I am merely trying to stimulate thought into certain aspects in the game. I'm sure my ideas can be improved upon.
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Nyabinghi
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Posted - 2006.04.13 18:11:00 -
[6]
Edited by: Nyabinghi on 13/04/2006 18:12:27 A pirate or murderer shouldn't have as equal access to goods and services in high sec as upstanding citizens do. However an underground network on the outlining fringes, perhaps 0.0 can be set up. The prices will not be as good, and you may get ripped off but it's there for the pirate to do trading. Of course a criminal can arrange to have someone with a better sec rating delivery goods to him/her back and forth. I would suggest that those aiding and abetting criminals should suffer the same risks as smugglers do.
OK we scrap the pod holding. Here's an idea: The player opts to buy a special insurance where if the pirate agrees to let the player's pod or ship go free and successfully dock outta harm's way X amount of money is paid to the pirate via the insurance company. Kinda like an auto-ransom agreement. Essentially The pirate would initiate the ransom "window" and the player (who has bought the extended piracy insurance) must either accept or decline. If the player accepts then the pirate must desist attacking the player and allow the player's ship or pod to fly safely back to high sec or at least the nearest station. At which point the insurance money is instantly deposited to the pirates account. As for the player well the player has now to buy more special insurance and probably the rate should go up (if the insurance company feels the pilot is too reckless you can imagine they wouldn't insure cheaply). I love this idea as it actually gives pirates a chance to ransom and potential victums some security from losing all that they worked hard for.
I do still think pirates shouldn't be able to hide from justice via alts. Maybe lock a player to main till their sec rating increases a certain amount, I dunno. But you know for all the chest thumpin pirates do and killboards and all to then hide behind an alt, that's mighty weak.
It amazes me sometimes how much lack of interest or concern many players have towards their enviroment and fellow players. Maybe that's just an adherment to RL? My initial suggestion was to hopefully find a way to bring people together in support of each other. Especially new players who are the most vulnerable. If player Corps look the other way then I think NPC corps should take a more active interest. So being part of the Pator Tech School should have some weight.
Too as far as storyline goes for example if a number of player Gallente pirates were attacking player Minmatar ships along the the empire borders then relations between the two empires should begin to weakened. If the Gallente empire wanted to maintain good relations with Minmatar then they themselves might very well send an NPC squadron out to take care of the player pirates or higher player bounty hunters via offers to do the job.
As far as my Corp and myself being proactive well we are young, low in numbers, lacking in alliances, there is only so much we can actually accomplish right now, but our hearts and spirits are in the right place. I can't condemn my lil team to slaughter trying to fight veteran pirates in BSs. I only wish more new EVErs would realize that there are strength in numbers. i need a link to a Goon Fleet vid.

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Nyabinghi
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Posted - 2006.04.13 19:06:00 -
[7]
The special insurance against piracy would be for ships and pods. Additionally the pirate can make a further claim on top of the insurance payout. The reason I made this suggestion is because pirates do defend their actions of destruction by saying amongst other things that they "don't have time to ransom". So lets give them the opportunity. Now they'll still get a sec hit, but not as severe than if they destroyed a ship and or podded someone. Again this will give help players, especially new ones, a better chance of holding on to what they've worked hard for.
A naval response to a system rapidly being attacked by pirates is a good idea. It makes sense since there are .4 and even .3 systems that break up high sec system. Those inbetween .4 and .3 systems are still valuable to whatever empire as traffic through them is necessary.
Going back to pod scoping idea as i said i think the only way it could work is if there were limitations and properly laid out rewards. The scoped pod is a hot potato, if we say that even if a player corp doesn't care to pay a ransom that that player's initial NPC corp will but only with a 3 minute timeframe. So it's in the interest of the pirate to deposite the pod at the nearest station and collect the ransom.
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Nyabinghi
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Posted - 2006.04.13 19:50:00 -
[8]
Well...I don't like my ship being blown up, even less being podded. So I guess I'm one to pay the ransom. Further more a ship and cargo is not always easy to replace, insurance doesn't cover everything. At least the option should be there. If the player rejects the ransom demand and prefers to be podded then to each his or her own.
Overall I don't mind at all CCP supports a player induced evilness to EVE, but hey let's do somethin as well for the good people of EVE, lets have some justice. At the very least let not the newer player be nothin but mere fodder for the evil minded veterans.
Perhaps in addition to there be a Bounty Hunting skill with requirements and bonuses as I suggested before we can also have a policing skill/career. I'm sure there are PVPers who wouldn't mind policing if it paid well and offered a chance of action on a daily basis. Hell someone could shoot a video "COPS in EVE"
"Bad bwoi, bad bwoi. Whatcha gonna do? Whatcha gonna do when they come for you?"
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Nyabinghi
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Posted - 2006.04.14 01:44:00 -
[9]
Edited by: Nyabinghi on 14/04/2006 01:45:12 let me fix this...1 sec..
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Nyabinghi
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Posted - 2006.04.14 19:19:00 -
[10]
Some have the power, money and resources to police areas and effect justice however many do not and it is these individuals who are preyed upon more than any other. Justice should not only be a privilage for the elite.
Criminal behavior unimpeded logically should be harmful to the prosperity of the greater whole not just the new guy in a Frig. I'm not trying to coerce all the players of EVE to play nice in the sanbox I am merely suggesting that there be a better balance between the negitive actions of some players in the game and the response to those actions/players.
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