
Pang Grohl
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Posted - 2006.04.14 17:37:00 -
[31]
Originally by: Nyabinghi Edited by: Nyabinghi on 14/04/2006 02:12:07
Quote: 2) Bounty hunters are murderers for hire. Eventually the NPC bounties will be placed on all bounty hunters as well.
Uh...no. A player who takes a player created contract to kill another player who is not a wanted criminal nor has a low sec rating is not a Bounty Hunter, he/she is a contract killer, a hitman, and will suffer a sec hit accordingly.
What exactly do you think a bounty is, if it's not a contract to kill another character. The fact that someone may deserve to die, doesn't change the fact that the person who did the killing is committing murder.
Quote: 3) Giving everybody the ability to lock another player out their game play is completely unacceptable.
I had come up with a better idea which I already posted. As far as the whole pod scope and ransom idea well obviously there would have to be guidlines and limitations. I never suggested that the pod-pilot be stuck in someon'e cargo, that's not what I outlined.
So tell me what's the difference between being locked down at a gate camp, and having your pod captured? In either situation the victim has the same opportunity to be extorted, or die. But wait with your proposed system a person has the opportunity to extorted twice.
Quote: 4) Just because I may want to pretend to be a ruthless amoral SOB blowing up other peoples ships one day doesn't mean I won't want to play a fuzzy cuddly shiny rock collector the next day.
Well how nice for you that you can actively go out one day and deprive other players of their time, efforts, and accomplishments and then go collect fuzzy rocks with an alt the next. 
You're failing to see the point here, and this is linked directly to the babysitter comment from earlier. Player!=Character. Many people forget this fact in RPGs, and the in game character they play is simply an extension of their own fantasies of being larger than life without the realworld consequences. Frankly, if this weren't the case, and we were all restricted to living by realworld rules RPGs would be just as dull and timid as our everyday lives.
You want to punish players for the characters they play by inflicting the consequences of one character's actions on the others, and that's wrong. You seem to want to coerce people in to playing "nicely" by punishing them for "bad" behavior. Forum: A place where ideas come to prove their worth.
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