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Hygelac
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Posted - 2006.04.13 21:24:00 -
[1]
For some time it's been apparent that the community needs some sort of documentation for Carriers but it didn't really bother me for a while.
Then after the 100th time someone asked me if they could dock in my Carrier, I decided that enough was enough.
So I sat down and wrote everything I could think of about Carriers and how they work in an FAQ format. Ironically, I didn't think to write the question: 'Can I dock in a Carrier' until last!
CCP Generally prefer to have the content posted on the forums as text, rather than externally hosted. But I'm afraid that the Posting limit combined with the format limitations of these forums have made that impractical, so my apologies.
Feel free to post constructive comments and anything you think I've omitted or correct any mistakes I've made.
I hope you find this FAQ useful : Carrier FAQ : v1.00
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Kunming
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Posted - 2006.04.13 21:56:00 -
[2]
Just finished reading it... looks like it covers every question, good job on that FAQ
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Ilya Murametz
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Posted - 2006.04.13 21:57:00 -
[3]
Edited by: Ilya Murametz on 13/04/2006 21:57:24 Found another bug, which happens almost everysingle time. After carrier jumps the box "entering space" doesn't go away, one way to get it go away is press escape, but if you do that then you can see/use any of your modules fitted on your nice shinny carrier.
Maybe add it to your bug section Hygelac? dunno if it's just me or anybody else had this happen
EDIT: good guide by the way, should help people out, MODS ..sticky?
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without
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Posted - 2006.04.13 22:13:00 -
[4]
nice one, this thing was needed
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Amarria Lightwielder
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Posted - 2006.04.13 22:18:00 -
[5]
very nice faq :)
NAGA ShopÖ
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mirel yirrin
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Posted - 2006.04.13 22:23:00 -
[6]
******* sticky!
HELL YEAH!
---------------------------------
CEO of teh Jenny Spitfire Fanclub. Wanna Join? Convo meh IG. |

Chode Rizoum
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Posted - 2006.04.13 22:27:00 -
[7]
nice
ôThe harder the battle, the sweeter the victory.ö
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KilROCK
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Posted - 2006.04.13 22:53:00 -
[8]
You forgot 2 questions.
Which skills are applied to fighters? Is the thanatos damage bonus applying to normal drones?
Originally by: KilROCK I make sigs, evemail me if interested.
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Sarmaul
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Posted - 2006.04.13 23:05:00 -
[9]
Originally by: KilROCK You forgot 2 questions.
Which skills are applied to fighters? Is the thanatos damage bonus applying to normal drones?
1) afaik, just the Fighters skill 2) dunno
______________________________________________________ Account Cancelled |

ZuN3
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Posted - 2006.04.13 23:09:00 -
[10]
Edited by: ZuN3 on 13/04/2006 23:14:40 Edited by: ZuN3 on 13/04/2006 23:10:37 Nide guide :)
I have a question (or two) that isn't answered in your guide.
1. You have a sniping BS gate camping (outside of sentry range) - 151+ km from gate. If now a carrier pilot were to assign fighters to the BS pilot, can the sniping BS pilot use those fighters to aid in DPS on targets at the gate? (fighters are shooting at the target well within the sentry gun range)or would the sentries shoot those fighters?
2.If a carrier pilot engages a target that then warps to a gate/station and the fighters pursue, will the sentries start shooting the fighters? or does tha aggro remain solely on the carrier itself.
3. can fighters tank sentries ?
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Meeko Gloom
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Posted - 2006.04.13 23:12:00 -
[11]
great guide, got it printed and bookmarked --------------------------
Guns dont Kill People Drones Do |

errorist
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Posted - 2006.04.13 23:18:00 -
[12]
i have a question... u write a carrier cannot jump in space over 0.5... does that mean it can enter a 0.5 system ? If something is hard going, its not worth doing |

Hygelac
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Posted - 2006.04.13 23:47:00 -
[13]
Originally by: ZuN3 Edited by: ZuN3 on 13/04/2006 23:14:40 Edited by: ZuN3 on 13/04/2006 23:10:37 Nide guide :)
I have a question (or two) that isn't answered in your guide.
1. You have a sniping BS gate camping (outside of sentry range) - 151+ km from gate. If now a carrier pilot were to assign fighters to the BS pilot, can the sniping BS pilot use those fighters to aid in DPS on targets at the gate? (fighters are shooting at the target well within the sentry gun range)or would the sentries shoot those fighters?
2.If a carrier pilot engages a target that then warps to a gate/station and the fighters pursue, will the sentries start shooting the fighters? or does tha aggro remain solely on the carrier itself.
3. can fighters tank sentries ?
The answer to all of these questions, I can guess at. fighters are classed as and behave in very similar ways to drones. So I believe that unless Sentry guns actively shoot a pirate's drones, then fighters will also be exempt from such a response.
A fighter, you will note has a respectable recharge rate on his shields, but I imagine that sentry guns will still pwn him in short order, were they to target him.
I'm afraid that this isn't something I'm ever likely to test, but if you can provide me with reliable on what actually does happen in these situations, I'll be happy to add it to the FAQ.
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Hygelac
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Posted - 2006.04.13 23:51:00 -
[14]
Originally by: errorist i have a question... u write a carrier cannot jump in space over 0.5... does that mean it can enter a 0.5 system ?
Ahh well spotted. Its 0.4 systems that a Cyno field is jumpable in. I'll amend it in the next version. I'm going to wait for a little more feedback before doing another version of the FAQ though.
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ZuN3
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Posted - 2006.04.13 23:58:00 -
[15]
Originally by: Hygelac
Originally by: ZuN3 stuff
The answer to all of these questions, I can guess at. fighters are classed as and behave in very similar ways to drones. So I believe that unless Sentry guns actively shoot a pirate's drones, then fighters will also be exempt from such a response.
A fighter, you will note has a respectable recharge rate on his shields, but I imagine that sentry guns will still pwn him in short order, were they to target him.
I'm afraid that this isn't something I'm ever likely to test, but if you can provide me with reliable on what actually does happen in these situations, I'll be happy to add it to the FAQ.
Possibly, however I imagine it'd be an expensive testing process given the cost of fighters 
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Baun
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Posted - 2006.04.14 00:34:00 -
[16]
RE Point 7.1:
The black screening is caused by a bug that I have discovered. If you load ships into the maintenance array and then undock without doing anything you will blackscreen 100% of the time. The way to avoid this is to load another ship (like a shuttle or w/e) that is not in your array and then get back into the carrier. The carrier will then undock as normal.
The Enemy's Gate is Down
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Amira
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Posted - 2006.04.14 02:56:00 -
[17]
I, too, have another question: Are they going to fix the Amarr bonus being to energy/shields rather than energy/armor? WTF? That's not even a balance issue, like the Minnie carrier having 0 real bonus, the Amarr/Caldari 5%, and the Gallente 10%. The energy/shields for Amarr is just silly.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |

Brute Helmet
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Posted - 2006.04.14 10:35:00 -
[18]
The Archon has armor/energy. According to one of the devs the shield/energy in the archons description is a typo.....
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Boonaki
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Posted - 2006.04.14 10:39:00 -
[19]
Carriers can do over 400 meters a second flying sideways, put named nanos in low and a 100mn MWD. Not a setup you should ever use if someone is going to shoot at you, but it's funny to see.
Statement of fact...
The MGRL are more of a threat to BoB then VC. |

errorist
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Posted - 2006.04.14 10:43:00 -
[20]
yet another question
u write that you can put assembled ships into the carrier when u put them in at a station this might be an exploit, but what if you put a fully extendet iteron mark V in,,, could it have a full cargo ? If something is hard going, its not worth doing |
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Sarmaul
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Posted - 2006.04.14 10:47:00 -
[21]
Originally by: errorist this might be an exploit, but what if you put a fully extendet iteron mark V in,,, could it have a full cargo ?
yes it can, and it's not an exploit
______________________________________________________ Account Cancelled |

Marauder EG
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Posted - 2006.04.14 11:55:00 -
[22]
Does drone upgrades devices affect fighters? I mean 1. drone navigation computer 2. drone link augmentor 3. omnidirectional tracking link
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DJTheBaron
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Posted - 2006.04.14 12:20:00 -
[23]
look at al those obvious bugs they havent fixed __________________________________________________
Scum, your all scum. |

Velsharoon
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Posted - 2006.04.14 12:46:00 -
[24]
What skills are needed to fly one apart from the capital ships and carrier and stuff
Minimum skills and your ideas on what you should have before you even bother getting one
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Hygelac
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Posted - 2006.04.14 13:05:00 -
[25]
Originally by: Velsharoon What skills are needed to fly one apart from the capital ships and carrier and stuff
Minimum skills and your ideas on what you should have before you even bother getting one
Sorry Vels, the skills required to fly a Carrier are easily available on Show info, anything else is my opinion.
The FAQ will deal with facts, you know what the Ships and mods forum is like, I'm not interested in debating with people.
Convo me on MSN and I'll talk through what I reckon you need.
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Audri Fisher
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Posted - 2006.04.14 20:02:00 -
[26]
Nice! Forgive my ignorence please, but I take it you simply "dump" a replacemtnt ship out and someone climbs in? the thing about cargo in those ships worries me, what good is a ship w/o Ammo? You aren't special, I hate everyone. |

Hurrican
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Posted - 2006.04.14 22:41:00 -
[27]
Nice guide dude. Just what I wanted
Thanks for letting me play wiht your fighters and hope to fly with you again soon
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Fuujin
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Posted - 2006.04.15 17:43:00 -
[28]
Excellent guide, hope you keep it up to date and add more info as you get it. Very informative :) _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Zhon
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Posted - 2006.04.15 19:06:00 -
[29]
Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered
When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in your local drone control. So is it the carriers skills that are taken into effect or the pilots.
---------
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Hygelac
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Posted - 2006.04.18 11:12:00 -
[30]
Originally by: Zhon Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered
When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in your local drone control. So is it the carriers skills that are taken into effect or the pilots.
Just got back from spending Easter weekend in Amsterdam :)
I'm glad the FAQ was well received, I'm going to spend some time working on all of your questions and will release a revised version in the coming week.
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KLo
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Posted - 2006.04.18 19:19:00 -
[31]
Edited by: KLo on 18/04/2006 19:22:47 Nice FAQ. Wish I'd seen it before climbing in my first cap ship.
Quote:
[2.4.4] ¡ Can Carriers Dock in Stations? Yes, Carriers can dock in Stations just like any other vessel
Any vessel except motherships and titans.
Might want to mention in bugs that the agility bonus from AdvSpaceCmd and CapitalShip skills are not applied by the graphics engine so ships will appear to warp sideways.
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Selak Zorander
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Posted - 2006.04.18 19:42:00 -
[32]
Originally by: Zhon Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered
When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in your local drone control. So is it the carriers skills that are taken into effect or the pilots.
Fighter damage is solely dependant on the carrier pilot's skills and the carrier fitting.
The only skill that affects fighters (to my knowledge atleast) is the fighter skill itself.
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Molachai
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Posted - 2006.04.18 20:33:00 -
[33]
This is GREAT! I was going to get a dreadnaught because I want to use it for the corp for fighting and hauling cargo/fuel for our POSs. Now, I'm going to get a carrier. According to quick calculations while at work.
11,500 with cargo expanders on all low slots(gallente) 5,000 corp hanger 50,000 (2 indys w/all expanders in the ship maint.)
62,500 cargo 4TW! Plus it's cheaper than a Dread and gets longer distance!
WOOOO HOOOO!
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BlackDragonShadow
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Posted - 2006.04.18 21:50:00 -
[34]
I know that you may not read this as it's on page two but I have a question about the jump drive. You had said that the cy-field was something just to lock onto. Does this mean that you can only warp to a location if there is a cy-field in place. Hughly limiting the range of a carrier. Or, like any ship, can it warp to any location in the game if it has enough fuel?
Also is it possible for you to switch to another ship that is inside the carrier. Say if you had run out of fuel and were on the fringes of 0.0 with no POS or friendlies around could you switch to an indy that was docked in your carrier and fly to a place with fuel and bring it back in your ship? (Not that you would ever want to do that in an indy of course)
Touched by his noodly appendage.
Church of the Flying Spaghetti Monster |

N3rvous
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Posted - 2006.04.18 23:16:00 -
[35]
Good work mate..
I hope someone stickies this.
- N3rvous
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Steppa
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Posted - 2006.04.19 00:15:00 -
[36]
Originally by: Hygelac
Originally by: ZuN3 Edited by: ZuN3 on 13/04/2006 23:14:40 Edited by: ZuN3 on 13/04/2006 23:10:37 Nide guide :)
I have a question (or two) that isn't answered in your guide.
1. You have a sniping BS gate camping (outside of sentry range) - 151+ km from gate. If now a carrier pilot were to assign fighters to the BS pilot, can the sniping BS pilot use those fighters to aid in DPS on targets at the gate? (fighters are shooting at the target well within the sentry gun range)or would the sentries shoot those fighters?
2.If a carrier pilot engages a target that then warps to a gate/station and the fighters pursue, will the sentries start shooting the fighters? or does tha aggro remain solely on the carrier itself.
3. can fighters tank sentries ?
The answer to all of these questions, I can guess at. fighters are classed as and behave in very similar ways to drones. So I believe that unless Sentry guns actively shoot a pirate's drones, then fighters will also be exempt from such a response.
A fighter, you will note has a respectable recharge rate on his shields, but I imagine that sentry guns will still pwn him in short order, were they to target him.
I'm afraid that this isn't something I'm ever likely to test, but if you can provide me with reliable on what actually does happen in these situations, I'll be happy to add it to the FAQ.
Gate guns and station sentries will most definitely attack fighters and can pop them quite quickly. In most instances where we've either engaged someone directly or simply tested with gang members not of our corp, the guns always open up on my thanatos first, then switch to one of the fighters.
I've never seen them switch to two different fighters at the same time; it is always the same one.
You have to make sure you've got good coordination with your gangmate controlling the fighters or 18 million goes poof.
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Princess Jodi
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Posted - 2006.04.19 01:25:00 -
[37]
It is also possible to 'scoop' ships from space will full cargo bays. That is the prefered method I use to get ships into the array, as it seems to be bug-free.
Also, there are bugs relating to people taking ships from the array. I have had ships blown out from under people by POS, for example, right after they take them from the array.
Another bug is that you cannot drag a stack of items to the corp hangar array and have it calculate the amount that will fit. It always generates a negative number.
One BIG problem involves fighters in space when you lose connection. They are *GONE* - and not scannable. I have had them reappear in space after downtime once. Another time I found 4 of 5 assigned to a gang mate in one of my safe spots 3 days after I lost them. CCP will NOT reimburese for this - at least they did not for me.
Oh - and don't cloak with fighters out. They are lost as well. 
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BlackDragonShadow
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Posted - 2006.04.20 17:51:00 -
[38]
I want my question answered dambnabit!
Touched by his noodly appendage.
Church of the Flying Spaghetti Monster |

Serendipity007
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Posted - 2006.04.20 18:31:00 -
[39]
Can you please address the issue of fighters not being able to be assigned to gangmates in 0.4 space? I have heard many conflicting stories about people not being able to attack with Fighters in 0.4 systems.
Can we get a confirmation of what exactly the limitation is from someone that has used fighters in 0.4? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Johaocarl
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Posted - 2006.04.20 21:16:00 -
[40]
Bump!
Because we need mantain this topic on top.
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Selak Zorander
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Posted - 2006.04.20 23:05:00 -
[41]
Originally by: Serendipity007 Can you please address the issue of fighters not being able to be assigned to gangmates in 0.4 space? I have heard many conflicting stories about people not being able to attack with Fighters in 0.4 systems.
Can we get a confirmation of what exactly the limitation is from someone that has used fighters in 0.4?
You can launch fighters in 0.4 space. You (the carrier pilot) can control the fighters and tell them to attack your targets in 0.4 space. You CAN NOT assign your fighters to a gang mate in 0.4 space. You must be in 0.3 or less if you want to assign fighters to a gang mate.
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Twee
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Posted - 2006.04.21 08:42:00 -
[42]
Very good FAQ, you have spared me a lot of work 
Sticky!!! ---------------------------------------
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djenghis jan
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Posted - 2006.04.21 11:21:00 -
[43]
Nice work,
a final question:
can i deligate control of the fighters to a gang member in systems with sec rating of 0.1-0.3? In 0.4 it is not allowed i think...
thanks
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Captain Lysander
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Posted - 2006.04.21 11:58:00 -
[44]
Very nice job indeed 
Thanks for taking the time!
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The Wizz117
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Posted - 2006.04.21 12:00:00 -
[45]
after i read all the bugs in this faq i don't want the carrier any more
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Balklanac
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Posted - 2006.04.21 23:58:00 -
[46]
Edited by: Balklanac on 21/04/2006 23:59:29 Need confirmation, do the fighters back off once the assigned pilots ship has been destroyed?
-------------------------------
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Serendipity007
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Posted - 2006.04.22 01:20:00 -
[47]
Originally by: Balklanac Edited by: Balklanac on 21/04/2006 23:59:29 Need confirmation, do the fighters back off once the assigned pilots ship has been destroyed?
To my knowledge, once a fighter has been given a target to engage, it will continue to engage that target until it is dead or jumped out of system. This includes warping away, and warping to a safespot. I have not tested this, but I have heard this is the case from a few people that use carriers. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Lord Timelord
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Posted - 2006.04.24 03:49:00 -
[48]
Edited by: Lord Timelord on 24/04/2006 03:51:36 Excellent FAQ Hygelac!
I hereby nominite this thread for the "Sticky"!  __________
Orion's Forge Website
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Ditchdoctor
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Posted - 2006.04.24 03:56:00 -
[49]
When you store a carrier at a POS ship hanger and then undock it has no modules fitted, no drones and still has Corp hanger items in place. The mods and fighters are nowhere to be found. I can live with a blackscreen and relog but WTF?
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Serendipity007
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Posted - 2006.04.24 04:09:00 -
[50]
Originally by: Ditchdoctor When you store a carrier at a POS ship hanger and then undock it has no modules fitted, no drones and still has Corp hanger items in place. The mods and fighters are nowhere to be found. I can live with a blackscreen and relog but WTF?
I would definitely petition that ASAP!
Sounds like another known bug to add to the FAQ. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
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Ditchdoctor
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Posted - 2006.04.24 04:59:00 -
[51]
I have petitioned it.
Also I ahve tested the same ship hanger with another ship and all other ships can use the hanger without problem so its limited to the carrier.
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Remedial
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Posted - 2006.04.24 06:02:00 -
[52]
Another bug: if you initiate a jump, and then someone in the gang gangwarps you to some other place in the solar system, you lose all the fuel for the jump but don't actually go anywhere. Found this out and nearly **** my pants when I was in MHC and suddenly had no fuel to get out in a stationless system with a huge enemy BS fleet in local 
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Dan Grobag
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Posted - 2006.04.24 08:01:00 -
[53]
i had a crapy bug with my fighters, they didn't want to follow me ! they just sat at a stargate while someone killed them all 
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BlackDragonShadow
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Posted - 2006.04.26 02:32:00 -
[54]
arise and answer my question muhahahahha
Touched by his noodly appendage.
Church of the Flying Spaghetti Monster |

Hygelac
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Posted - 2006.04.26 12:56:00 -
[55]
Originally by: BlackDragonShadow I know that you may not read this as it's on page two but I have a question about the jump drive. You had said that the cy-field was something just to lock onto. Does this mean that you can only warp to a location if there is a cy-field in place. Hughly limiting the range of a carrier. Or, like any ship, can it warp to any location in the game if it has enough fuel?
I thought this was pretty obvious from the FAQ:
[6.0] – Jump Drives A Jump Drive is a portable version of the same device which allows Star gates to jump craft from system to system. The Jump Drive allows interstellar travel between systems without use of a gate. However you require fuel (Isotopes), and a navigation target or Cynosural Field in order to jump.
Quote:
Also is it possible for you to switch to another ship that is inside the carrier. Say if you had run out of fuel and were on the fringes of 0.0 with no POS or friendlies around could you switch to an indy that was docked in your carrier and fly to a place with fuel and bring it back in your ship? (Not that you would ever want to do that in an indy of course)
You can 'Launch' a ship from the maintenance hangar and then board that ship, however leaving your carrier floating around space whilst you went to get fuel would be an act of folly.
Capital ships are 'team' ships. In order to effectively utilize them requires a group effort: People to gen cyno fields, people to assign fighters to, people to repair etc there's very little point in owning a Carrier if you just want to use it as a bigger battleship or to do a mission solo.
Essentially my answer is to plan your fuel usage and requirements better in advance using the Jump Drive Planner Tool and if you do get stuck without fuel, cloak in a system and wait for one of your corp's haulers to come resupply you with 'topes.
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Hygelac
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Posted - 2006.04.26 13:21:00 -
[56]
Oh and in case that didn't answer your question:
[2.4.1] – Can Carriers enter warp? Yes, carriers can warp around the system like any other ship, they can also be prevented from doing so by using a Warp Disruptor or Warp Scrambler or Interdiction sphere, like any other vessel.
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Best
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Posted - 2006.04.30 23:16:00 -
[57]
noob at carriers but appears very nice STICKY!!
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Hygelac
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Posted - 2006.05.02 15:30:00 -
[58]
Am preparing v1.01 of the Carrier FAQ. Where relevant, I've compiled answers to all the questions on this thread.
Updated version will be posted as soon as I've tested a couple of things. Any other questions in the meantimes?
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IcedBach Jr
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Posted - 2006.05.02 18:19:00 -
[59]
Edited by: IcedBach Jr on 02/05/2006 18:20:26
Originally by: Molachai This is GREAT! I was going to get a dreadnaught because I want to use it for the corp for fighting and hauling cargo/fuel for our POSs. Now, I'm going to get a carrier. According to quick calculations while at work.
11,500 with cargo expanders on all low slots(gallente) 5,000 corp hanger 50,000 (2 indys w/all expanders in the ship maint.)
62,500 cargo 4TW! Plus it's cheaper than a Dread and gets longer distance!
WOOOO HOOOO!
This kind of posts ruin good things ingame cause of CCP looking at forums. Thanks alot.
Praeludium to success |

Shayla Sh'inlux
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Posted - 2006.05.02 19:11:00 -
[60]
Originally by: Molachai This is GREAT! I was going to get a dreadnaught because I want to use it for the corp for fighting and hauling cargo/fuel for our POSs. Now, I'm going to get a carrier. According to quick calculations while at work.
11,500 with cargo expanders on all low slots(gallente) 5,000 corp hanger 50,000 (2 indys w/all expanders in the ship maint.)
62,500 cargo 4TW! Plus it's cheaper than a Dread and gets longer distance!
WOOOO HOOOO!
*Ahem*
Since this is all over the forum, might just as well add it here.
Forget about the indies and use Skiffs. First and foremost almost all indies are just over 250k so you can't fit two, but just LOOK at Skiffs. They're not so ridiculously expensive for nothing. Skiffs take up 10,000 when assembled and have 4,500 cargo. Ie, you can fit *50* of those in a carrier.
Toy around with some cargo expanders and giant cans and you can transport half a freighters worth in a carrier and jump it around. This is bound to get nerfed at some point ofc, but I seriously do hope they nerf skiffs and not the ability to put stuff in ships' cargoholds while in a carrier.
 |
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Archo X
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Posted - 2006.05.02 21:33:00 -
[61]
Ok, so carriers can't use stargates... Can they enter deadspace or complexes?
Running lvl 4 missions or 10/10 complexes with a carrier along would rule. click me |

Mr Popov
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Posted - 2006.05.02 23:15:00 -
[62]
Quote: [6.1.6] Can I jump while being fired upon..
It states that being scrambled prevents jumping, what about warp bubbles/interdiction probe bubbles?
Also you may want to put something in there about cloaking a carrier will make the fighters lose control just like regular drones even when assigned to someone else.
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AlvynNevins
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Posted - 2006.05.03 08:01:00 -
[63]
Thanks for this FAQ Hygelac and "Stickehhh.." i'd say. 
http://www.eve-icsc.com/ |

Seleene
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Posted - 2006.05.03 10:44:00 -
[64]
Hyg, you are far too cool to be in MLM. Come back to MC where you belong, m8.   -
History of the MC movie! |

LUKEC
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Posted - 2006.05.03 10:48:00 -
[65]
Originally by: Archo X Ok, so carriers can't use stargates... Can they enter deadspace or complexes?
Running lvl 4 missions or 10/10 complexes with a carrier along would rule.
Carriers cannot enter plexes
Die, die, die. |

Dragy
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Posted - 2006.05.06 11:14:00 -
[66]
Nice faq, but didnt get answers to my question. Would be really grateful if you could help : 1. Does "Advanced Drone Interferencing" skill ads +1 fighter to the control limit ? 2. Which skills affect fighters stats (dmg mod, rof, etc) ?
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Dragy
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Posted - 2006.05.06 12:12:00 -
[67]
anyone :( ?
|

Sepp Gaylord
|
Posted - 2006.05.06 12:33:00 -
[68]
good guide, thx for your time writing it. Sticky ?
|

Seleene
|
Posted - 2006.05.06 14:29:00 -
[69]
WHY IS THIS NOT A STICKY???  -
History of the MC movie! |

Lord Timelord
|
Posted - 2006.05.06 15:12:00 -
[70]
Yes, STICKY this useful thread! 
And when is the updated version comming out Hygelac?  __________
Orion's Forge Website
|
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Magato
|
Posted - 2006.05.06 18:13:00 -
[71]
.
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Turtla
|
Posted - 2006.05.08 12:14:00 -
[72]
STICKY this useful thread!
|

Arushia
|
Posted - 2006.05.08 19:49:00 -
[73]
Can fighters follow a gang member through deadspace gates?
Can fighters be assigned and warp to a gang member currently inside a deadspace complex?
|

The Wizz117
|
Posted - 2006.05.08 20:08:00 -
[74]
can the carrier asign dornes when cloacked?
can u use fighter drones when ur cloacked urself?
|

Hohenheim OfLight
|
Posted - 2006.05.08 20:23:00 -
[75]
Originally by: The Wizz117 can the carrier asign dornes when cloacked?
can u use fighter drones when ur cloacked urself?
now this one i have heard of no, never cloack with drones out as you lose them, ----------------------------------------------
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da bankman
|
Posted - 2006.05.09 07:08:00 -
[76]
Originally by: Dragy Nice faq, but didnt get answers to my question. Would be really grateful if you could help : 1. Does "Advanced Drone Interferencing" skill ads +1 fighter to the control limit ? 2. Which skills affect fighters stats (dmg mod, rof, etc) ?
Yes, I would like to know this also. Anyone out there knows this?
|

ookke
|
Posted - 2006.05.09 07:23:00 -
[77]
Nice FAQ, but i think the part about fighters getting shot at a pos is wrong, control towers don't lock drones anymore?
|

Adam Coyle
|
Posted - 2006.05.10 21:29:00 -
[78]
Originally by: Shayla Sh'inlux
Originally by: Molachai This is GREAT! I was going to get a dreadnaught because I want to use it for the corp for fighting and hauling cargo/fuel for our POSs. Now, I'm going to get a carrier. According to quick calculations while at work.
11,500 with cargo expanders on all low slots(gallente) 5,000 corp hanger 50,000 (2 indys w/all expanders in the ship maint.)
62,500 cargo 4TW! Plus it's cheaper than a Dread and gets longer distance!
WOOOO HOOOO!
*Ahem*
Since this is all over the forum, might just as well add it here.
Forget about the indies and use Skiffs. First and foremost almost all indies are just over 250k so you can't fit two, but just LOOK at Skiffs. They're not so ridiculously expensive for nothing. Skiffs take up 10,000 when assembled and have 4,500 cargo. Ie, you can fit *50* of those in a carrier.
Toy around with some cargo expanders and giant cans and you can transport half a freighters worth in a carrier and jump it around. This is bound to get nerfed at some point ofc, but I seriously do hope they nerf skiffs and not the ability to put stuff in ships' cargoholds while in a carrier.
One way of nerfing this is to actually nerf the cargo expander so that in additon to give the ship 25% cargo capacity it also adds to the ships volume and maybe even to the ships radius. Hey you make the ship larger by putting in cargo expanders so why not make it larger on the outside too?
|

Rewn0
|
Posted - 2006.05.11 07:42:00 -
[79]
I heard the bonus on thanatos only works when fighter are assigned to anther player is that true ?
|

Crucifier
|
Posted - 2006.05.12 17:38:00 -
[80]
omg rewn0 your my idol!!!
|
|

Selak Zorander
|
Posted - 2006.05.12 17:56:00 -
[81]
Originally by: Dragy Nice faq, but didnt get answers to my question. Would be really grateful if you could help : 1. Does "Advanced Drone Interferencing" skill ads +1 fighter to the control limit ? 2. Which skills affect fighters stats (dmg mod, rof, etc) ?
1. the skill is not released yet and it allows you to use one drone control mod per lvl. The drone control mod is a high slot device that needs a lot of cpu and 75000 powergrid (therefore it is only possibile to fit on capital ships). The drone control mod gives you +1 drone for each mod that is fit. The Drone Control Mod is supposed to be getting worked on so that it is only possible to fit on carriers and motherships since if used on the Moros, it becomes extremely overpowering.
2. From testing so far, the only skills that affect fighter stats are the fighter skill (+20% damage per lvl) and the gallante carrier skill (+10% fighter damage on gallante carriers and motherships). As far as I know, no other skills affect fighters.
|

delta2zero
|
Posted - 2006.05.12 17:56:00 -
[82]
what happens if a carrier is jammed before he launches his fighters? there suposed to have real pilots unlike drones ,so would the fighters just sit there doing nothing like drones do even though there suposed to be real ships?
|

K Shara
|
Posted - 2006.05.13 11:20:00 -
[83]
sticky please <><><><><><><><><>
Contraband
<><><><><><><><><> |

Nul'tessa
|
Posted - 2006.05.15 18:55:00 -
[84]
Edited by: Nul''tessa on 15/05/2006 19:03:26 I realize this is a "Carrier" FAQ. But about the Mothership bonus "Immune to all forms of Electronic Warfare"
Is Warp Jamming considered Electronic Warfare?
-----
Well they are listed under the Electronic Warfare modules, so I guess I'm hoping that Warp Jammers are not an exception. Which means a Mothership should be able to warp away OR Jump away if someone is trying to warp jam it.
|

Waenn Ironstaff
|
Posted - 2006.05.15 19:06:00 -
[85]
Edited by: Waenn Ironstaff on 15/05/2006 19:13:28 Didn't read the question properly MEH
|

Denis Sandalov
|
Posted - 2006.06.06 08:36:00 -
[86]
First of all Thank you very much for a such comprehensive FAQ.
However one very important question is overlooked:
Can I refit my ship near the Carrier with no pilot in it?
Thank all in advance for response.
---------------------- Denis Sandalov, Customer Service Executive, Intrice LLC. email: mailto:[email protected] www: http://www.intrice.com |

ELECTR0FREAK
|
Posted - 2006.06.06 09:06:00 -
[87]
Just an additional note to the FAQ creator, I've been informed that some carrier model sizes are incorrect. I just about had a heart attack first time I saw an Apoc next to my Chimera, and realized that for some messed up reason, I was smaller than it.
-Electrofreak Discoverer of the Missile Damage Formula |

Denis Sandalov
|
Posted - 2006.06.08 07:25:00 -
[88]
First of all Thank you very much for a such comprehensive FAQ.
However one very important question is overlooked:
Can I refit my ship near the Carrier with no pilot in it (when nobody sits in the carrier)?
Thank all in advance for response.
P.S. Bump. Please make this useful topic sticky!
---------------------- Denis Sandalov, Customer Service Executive, Intrice LLC. email: mailto:[email protected] www: http://www.intrice.com |

sr blackout
|
Posted - 2006.06.29 00:47:00 -
[89]
i would like to add that regular implants 3-5% (not pirate sets) a lot of them do not work for capital ships or items...
such as the % to sheilds hp, and the duration reduction on armor reps, and the % to armor rep amount
few others probably dont either...
its a real shame these are simple 3-5% implants, that do not make capital ships UBER or anything like that, i can understand not allowing set implants, but these single ones?
what is the reason? what this does is allow ppl who wish to spec in capital ships to use those implants, while from the avg person who uses BS or other ship bonus skills (as carriers do not have any guns, or missile slots)
that means that i wasted 3 slots out of 5, as those 3 above do not work   
another thing to add, you cant move from secure can that is in your corp hanger to your regular cargo (while in space), the can must be ejected then you can pick up the items while in space
in station it works fine
|

Aenean sed
|
Posted - 2006.06.29 07:33:00 -
[90]
Originally by: ELECTR0FREAK Just an additional note to the FAQ creator, I've been informed that some carrier model sizes are incorrect. I just about had a heart attack first time I saw an Apoc next to my Chimera, and realized that for some messed up reason, I was smaller than it.
Problem with this is, I don't think they ever plan to fix it. 
|
|

Kaell Meynn
|
Posted - 2006.06.29 09:37:00 -
[91]
* Does an interdiction sphere/bubble prevent cyno-jumping?
* Does an interdiction sphere/bubble prevent fighters from warping?
* Does a warp scrambler prevent fighters from warping?
* What EW is a mothership immune to? ECM? Damps? Target Painters? Webbers? Warp scramblers? (these are all EW, it says immune to ALL EW, but I doubt this is the case)
|

Tristan Acoma
|
Posted - 2006.06.29 14:34:00 -
[92]
Ugh! Text Format of some sort - Adobe is "Teh Suck(tm)". Love the content though.
|

HDCamper Itsim
|
Posted - 2006.06.29 14:46:00 -
[93]
So is there a write up somewhere why carriers etc.. cant be used in missions/deadspace? Seems if you can afford it and fly it, you should be able to run missions and complexs etc. Anyone have some linkage to info like that?
Nice FAQ
|

Locke Ateid
|
Posted - 2006.06.29 19:06:00 -
[94]
This is a question I've been wondering for a while, so I'll go ahead and throw it out there.
Fighters work like normal drones (right?) with a few exceptions, if I attack someone in low sec with them I'll get aggroed. But what happens if I assign my fighters to someone and he attacks with just his fancy fighter escort, who will Aggroed? Him or me?
|

Cruz
|
Posted - 2006.07.01 04:40:00 -
[95]
Question:
Chimera and Capital Shield Boosters... Does a Crystal set affect it at all?
---------------------------
For the glory of the empire! |

KillerLU
|
Posted - 2006.07.01 21:39:00 -
[96]
thx for the FAQ. there's just a little fault, Archon description is 50% bonus to Energy and Armor transfer range per level and not to shield. Well it's really just a little typo :)
|

sr blackout
|
Posted - 2006.07.04 03:12:00 -
[97]
what i want to know do those drone mods work on fighters? like the tracking mods? and i think the mwd boost ones are worthless? because fighters are so big compared to regular drones? what effect does the range bonus high slot have on fighters if any? i know it works for regular drons :P
|

Naginataii
|
Posted - 2006.07.04 11:52:00 -
[98]
Are cloaking devices worth fitting to a carrier?
I know they bugger up your fighters of you have any out.
|

Velsharoon
|
Posted - 2006.07.04 12:47:00 -
[99]
Originally by: Naginataii Are cloaking devices worth fitting to a carrier?
I know they bugger up your fighters of you have any out.
Our carriers fit them, at gate camps (for war targets), enemy thinks they will pwn and then carrier(s) decloak, nice little trap
Or else cloaked at safespots in 0.0 then uncloak and delegate
|

Hygelac
|
Posted - 2006.07.04 13:40:00 -
[100]
Sorry for my lack of response, first there was a war then there was RL Work :/
Things are quiet for me so I'll look to trying to answer everyone's questions when I get a chance to test it. I try to test the answer to every questions before posting it as fact. Safer that way.
BTW, on the cloaking device thing. A lot of Carrier pilots I know have a cloaking device. It's a great boon when you're travelling through 0.0 without a station or POS to recharge at. However be careful, as stated: when you cloak you lose control of the fighters.
|
|

Hygelac
|
Posted - 2006.07.04 13:43:00 -
[101]
Originally by: Kaell Meynn * Does an interdiction sphere/bubble prevent cyno-jumping?
I *think* so, but I'll try to test this out next time in 0.0
Quote: * Does an interdiction sphere/bubble prevent fighters from warping?
* Does a warp scrambler prevent fighters from warping?
No and no, Fighters cheat, much like NPCs do. As far as I can make out, Fighters don't actually warp. They merely dissapear from one location and respawn at another location after the appropriate time delay for the distance travelled.
Quote: * What EW is a mothership immune to? ECM? Damps? Target Painters? Webbers? Warp scramblers? (these are all EW, it says immune to ALL EW, but I doubt this is the case)
I'm afraid I've no idea, not having access to a Mothership, the FAQ only covers the Carriers. The way I understand it is *ALL* EW though.
|

Garia666
|
Posted - 2006.07.04 13:52:00 -
[102]
i tought carriers would be immune to EW? Because when i look at there stats thats not the case
|

Lefevre
|
Posted - 2006.07.04 14:04:00 -
[103]
Edited by: Lefevre on 04/07/2006 14:04:22
Originally by: Garia666 i tought carriers would be immune to EW? Because when i look at there stats thats not the case
Motherships are.. carriers are not 
|

Ange1
|
Posted - 2006.07.04 19:59:00 -
[104]
Edited by: Ange1 on 04/07/2006 20:00:15 Considering The Establishment has been playing around with its Nyx for a while now, I can assure you with absolute certainty that when it says its immune to all forms of EW, it means *all* forms, including webbing and scrambling. Only interdictor/mobile bubbles can stop them. Yes, even POS scrambling, webbing and other EW will not affect Motherships.
The Establishment is at your service...
|

sr blackout
|
Posted - 2006.07.04 20:13:00 -
[105]
Originally by: Ange1 Edited by: Ange1 on 04/07/2006 20:00:15 Considering The Establishment has been playing around with its Nyx for a while now, I can assure you with absolute certainty that when it says its immune to all forms of EW, it means *all* forms, including webbing and scrambling. Only interdictor/mobile bubbles can stop them. Yes, even POS scrambling, webbing and other EW will not affect Motherships.
what bubles and dictor work? that is not right 20B+ something can be stopped by some few Mill isk? 
|

sr blackout
|
Posted - 2006.07.04 20:16:00 -
[106]
do the tracking mods work for fighters? or are they worthless to put on, that is important to know... anyone did some tests 
|

Da Ram
|
Posted - 2006.07.06 12:44:00 -
[107]
Originally by: sr blackout do the tracking mods work for fighters? or are they worthless to put on, that is important to know... anyone did some tests 
Did some testing with 3 x omnis.
Damage was same or worse with them.
Ram
|

Dragy
|
Posted - 2006.07.06 18:56:00 -
[108]
What does really drone control unit do ? lil confuzed there
|

sr blackout
|
Posted - 2006.07.06 23:57:00 -
[109]
Originally by: Dragy What does really drone control unit do ? lil confuzed there
drone control gives you +1 drone/fighter, but you need adv drones skill to use it... every skill lvl gives you +1 more drone control that you can have active
|

Dragy
|
Posted - 2006.07.07 20:48:00 -
[110]
Got few questions, stupid ones, but i cant access test server to check it out: What can be put into those sections of carrier : 1)Corporate Hangar 2)Ship Maintenance Bay 3)Drone Can i just put everything what i want there :D ? for example, ore, mins ?
|
|

Lord Timelord
|
Posted - 2006.07.07 21:15:00 -
[111]
Originally by: Dragy Got few questions, stupid ones, but i cant access test server to check it out: What can be put into those sections of carrier : 1)Corporate Hangar 2)Ship Maintenance Bay 3)Drone Can i just put everything what i want there :D ? for example, ore, mins ?
1. Equipment (10,000m3), Ores, Minerals, etc. Mainly more fuel, and gear/ammo for your frig pilots to use.
2. Only ships (500,000m3). Ships are stored assembled, as the FAQ says. Realistically, you can only fit cruisers and smaller in there (It needs to be vastly increased in size imho).
3. Drones... a $%#@*&$% of them (m3 different on each one).
4. Cargo Hold (3,500m3). You didn't ask about this one.  __________
Orion's Forge Website
|

Dragy
|
Posted - 2006.07.07 22:07:00 -
[112]
so this 500k m3 is wasted :( would like to be able to get there ore 
|

sr blackout
|
Posted - 2006.07.08 20:18:00 -
[113]
the 500,000 is not wasted how can you say that?
you can shove fited ships there, and in space you cant have anything in cargo which you just put in carrier cargo or corp hanger...
and in stations you can shove those ships cargo's but only in station, and move things like that so its not wasted at all
though its very sad we cant move not even 1 bs, which is over 1M m3
|

Lanu
|
Posted - 2006.07.08 20:41:00 -
[114]
Awesome guide!
I have 2 final questions.. ( your allowed to slap me if they are in the guide or in this thread )
Can carriers cloak? Can carriers make cynofields them self?
I'm not obsessing. I'm just curious. |

sr blackout
|
Posted - 2006.07.09 05:09:00 -
[115]
Originally by: Lanu Awesome guide!
I have 2 final questions.. ( your allowed to slap me if they are in the guide or in this thread )
Can carriers cloak? Can carriers make cynofields them self?
|

sr blackout
|
Posted - 2006.07.09 05:09:00 -
[116]
Edited by: sr blackout on 09/07/2006 05:10:07
Originally by: Lanu Awesome guide!
I have 2 final questions.. ( your allowed to slap me if they are in the guide or in this thread )
Can carriers cloak? Can carriers make cynofields them self?
You can cloak (if you fit one of course) BUT you lose control of drones/fighters even if they are assigned
Yes you can create a cyn field if you fit one :P
|

sr blackout
|
Posted - 2006.07.09 05:09:00 -
[117]
Originally by: Lanu Awesome guide!
I have 2 final questions.. ( your allowed to slap me if they are in the guide or in this thread )
Can carriers cloak? Can carriers make cynofields them self?
|

sr blackout
|
Posted - 2006.07.09 05:09:00 -
[118]
Originally by: Lanu Awesome guide!
I have 2 final questions.. ( your allowed to slap me if they are in the guide or in this thread )
Can carriers cloak? Can carriers make cynofields them self?
|

SGXiphias
|
Posted - 2006.07.09 05:59:00 -
[119]
Clear up some stuff about indys inside the ship You cannot fit 2 iteron 5's inside a carrier they are great than 500,000m3
One way to get similiar space though i use an occator with local hulls, and a viator with local hullks. That plus your 7 lowslots on an archon(local hulls again) and corp hanger array you have about 57,000m3 to play with.
|

Audrea
|
Posted - 2006.07.09 09:06:00 -
[120]
Another bump for sticky! :)
Some comments about the FAQ: Section 1.0 states: Quote: Whilst technically Motherships also belong to the ship type of æCarrierÆ, they are
This is simply not true. If you check overview filters, you will see motherships and carriers are totally diffrent categories.
Consequently, section 2.1.1 is wrong, there are no 'Tiers' so to say.
on Page 3 now, will continue reading and post before I forget to comment :)
One question to clarify though, is it 100% confirmed ships placed into the array can be placed with full cargo inside? ------------------ If you are tired of fleet combat lag, post HERE
All posts are my personal opinions. |
|

sr blackout
|
Posted - 2006.07.10 03:48:00 -
[121]
Originally by: Audrea Edited by: Audrea on 09/07/2006 09:38:47 Edited by: Audrea on 09/07/2006 09:22:54 Edited by: Audrea on 09/07/2006 09:17:31 Another bump for sticky! :)
Some comments about the FAQ: Section 1.0 states: Quote: Whilst technically Motherships also belong to the ship type of æCarrierÆ, they are
This is simply not true. If you check overview filters, you will see motherships and carriers are totally diffrent categories.
Consequently, section 2.1.1 is wrong, there are no 'Tiers' so to say.
on Page 3 now, will continue reading and post before I forget to comment :)
Question about section 6.1.3 - is there a skill to reduce capacitor charge needed to jump?
Last comment: is section 7.8 still relevant? or was it fixed?
reduced cap jump is just the regular jump drive skill... the later skill which needs jump drive lvl5 is jump calib which gives you far greater range to jump, its the only skill that lets you jump farther, you still use same amount of fuel though, and only the jump drive fuel skill will save you fuel
|

Rymdman Spiff
|
Posted - 2006.07.10 15:44:00 -
[122]
You can't send fighters to a complex. They wont enter.
|

TuRtLe HeAd
Apocalypse Enterprises
|
Posted - 2006.07.11 14:16:00 -
[123]
Thanks ! Just we needed !
|

Janis Joplin
|
Posted - 2006.07.17 10:09:00 -
[124]
Any possibility of getting a version 1.1 with updates and including some more of the questions in this thread? |

Lord Timelord
Gallente
|
Posted - 2006.07.20 08:10:00 -
[125]
Here's some additional information that needs to be added to the FAQ Hygelac.
It concerns issues when another player is in control of your Fighters:
1. You get Isk Bounties from NPC kills anywhere in the system. So being a Carrier Pilot pays... literally! 
2. If your gang mate orders your Fighters to kill a hostel, the Carrier Pilot will receive the Killmail. Furthermore if the same controlling pilot uses only the Fighters to get the kill, they will not be on the Killmail. They have to use their ships weapons to be on the killmail. 
3. If your gang mate orders your Fighters to destroy a player in a low sec system (0.1 -> 0.4) that you are not at war with... the Carrier Pilot receives the Security Status Hit! The gang mate will only receive a Security Status Hit if he uses his ships weapons against the target. __________
Orion's Forge Website
|

Selfe
Caldari
|
Posted - 2006.07.20 08:52:00 -
[126]
Nicely Done!
|

DefilerCB
|
Posted - 2006.07.20 11:20:00 -
[127]
looking forward for the updated version.
|

Andarvi
Caldari
|
Posted - 2006.07.20 11:38:00 -
[128]
I would add here, that you not only get the NPC bounties, but also the faction hit. Be careful, if you want to lend a mate some fighters and want to mantain the local faction for mission running or refining.
|

J909
KIA Corp
|
Posted - 2006.07.20 11:46:00 -
[129]
Good work =)
----------------------------------------------- Cash from Chaos |

Black Atom
|
Posted - 2006.07.20 22:57:00 -
[130]
Didn't see this in the thread, but a nice easy fix to getting your drones to return at full speed is to jettison a cargo container beside your ship and tell them to attack it.
They come back at full speed.
|
|

Iog Krugar
Gallente
|
Posted - 2006.07.22 11:24:00 -
[131]
thanks for the great FAQ 
--- i suposse everyone rolls around stations in pods |

Chi Prime
Millennium E.R.A
|
Posted - 2006.07.22 12:01:00 -
[132]
lo Hyge o/
btw, yesterday I jumped a carrier out while in an interdictor bubble, so you may want to add that next to the "Can I Jump whilst being Warp Scrambled?" section.
|

Heldar NiteShade
Minmatar Sebiestor tribe
|
Posted - 2006.08.18 09:53:00 -
[133]
excellent guide,thank you for taking the time to do it 
|

Waagaa Ktlehr
Amarr Fluffy wing Fangs
|
Posted - 2006.08.18 11:56:00 -
[134]
Originally by: Chi Prime lo Hyge o/
btw, yesterday I jumped a carrier out while in an interdictor bubble, so you may want to add that next to the "Can I Jump whilst being Warp Scrambled?" section.
Was there more than one interdictor sphere on the grid?
Nice FAQ Hyg, This should be stickied :) ------------------------------------------ A lapdance is always better when the exotic dancer is crying.. |

Narusegawa Naru
Gallente Spectrum Solutions INC
|
Posted - 2006.09.21 12:10:00 -
[135]
After reading that FAQ I've deemed it's not possible to see a Carrier in Empire space. However I have corp mates who happen to have a Carrier IN 0.5 space. How is this possible?
|

D'onryu Shoqui
Gallente Vengeance of the Fallen Imperium Alliance
|
Posted - 2006.09.21 12:46:00 -
[136]
large ship assembly arrays let you build carriers/dreads in empire, devs were on about fixing it but i dont think they have yet
|

Kalgan Stormweaver
|
Posted - 2006.09.26 18:04:00 -
[137]
If I undock from a station, with a lot of unfriendly individuals that want nothing more than to take my carrier away from me, can I immediately mash the jump button, assuming I'm ganged and have a cyno field waiting, before I become vulnerable?
|

Naal Morno
ECP Rogues Dusk and Dawn
|
Posted - 2006.10.11 01:04:00 -
[138]
Originally by: Kalgan Stormweaver If I undock from a station, with a lot of unfriendly individuals that want nothing more than to take my carrier away from me, can I immediately mash the jump button, assuming I'm ganged and have a cyno field waiting, before I become vulnerable?
NO. You need to wait until session timer expire and then you can mash the button. What this means is that you might have or not have few second of vulnerability between session timer expiring and you mashing the button. Nothing catastrophical as you can always redock  _________________________________________
The cloaky orchestrator |

Espionage
|
Posted - 2006.10.20 19:01:00 -
[139]
Are there any new updates to the information in this post or is this stuff still pretty much the defacto standard as far as Carriers go?
Was also curious about Drone Interfacing with regards to fighters but I didn't see anyone post who seemed very sure of their response to this question.
|

Lord Timelord
Gallente Orion's Forge New Eden Conglomerate
|
Posted - 2006.11.27 18:31:00 -
[140]
Originally by: Espionage Are there any new updates to the information in this post or is this stuff still pretty much the defacto standard as far as Carriers go?
Was also curious about Drone Interfacing with regards to fighters but I didn't see anyone post who seemed very sure of their response to this question.
Drone Interfacing Level 5 = 5 Drones/Fighters Carrier Level 5 = 5 Drones/Fighters Advanced Drone Interfacing Level 5 = Ability to use 5 Drone Control Unit I's (1 drone per DCU).
For Example: Thanatos is 15 Drones/Fighters Max. (Drone Interfacing 5)+(Carrier 5)+(5 Hi-Slots) = (5+5+5) Nyx is 26 Drones/Fighters Max. (Drone Interfacing 5)+(Carrier 5)+(6 Hi-Slots) = (5+15+6)
This is with Drone Interfacing Level 5, Carrier 5, and Advanced Drone Interfacing 5. Each level of Advanced Drone Interfacing allows you to use one Drone Control Unit I. So you can fill up all your Hi-Slots with them if you wanted to.
Hope that clears it up for you.  __________
Orion's Forge Website
|
|

DarkElf
Caldari DJ's Exotic Dancers Escorts
|
Posted - 2006.11.27 19:19:00 -
[141]
Originally by: Kalgan Stormweaver If I undock from a station, with a lot of unfriendly individuals that want nothing more than to take my carrier away from me, can I immediately mash the jump button, assuming I'm ganged and have a cyno field waiting, before I become vulnerable?
Yes. you won't be able to jump until ur station undocking period ends but if u don't move or activate any modules at all then ppl can not lock u for this period as well as u are invulnerable.
Also to the person above saying that if fighters are used the carrier gets the killmail, this is only if they get the final blow as is in every situation
DE
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Shadowcrystal
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Posted - 2006.12.11 11:53:00 -
[142]
I have been looking at the FAQ about carriers and such, I saw in the posts that you can leave your carrier behind and enter a different ship that you have on your carrier, This is very interesting as you can create your own cryofeild by going into a different system and making that feild. Also it it saids in the FAQ its saids "you require fuel (Isotopes), and a navigation target or Cynosural Field in order to jump." what is a navigation target though? I have to wonder about that. No one realy said any thing about the "Navigation target" would that mean that if i had a Nav target I could jump into a 1.0 space? or is it another term for the "Cynosural Field"? If you could answer and confirm my observations that would be realy helpful and appriciated :).
Shadowcrystal 
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Adrian Kerensky
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.11 12:19:00 -
[143]
Originally by: Shadowcrystal I have been looking at the FAQ about carriers and such, I saw in the posts that you can leave your carrier behind and enter a different ship that you have on your carrier, This is very interesting as you can create your own cryofeild by going into a different system and making that feild. Also it it saids in the FAQ its saids "you require fuel (Isotopes), and a navigation target or Cynosural Field in order to jump." what is a navigation target though? I have to wonder about that. No one realy said any thing about the "Navigation target" would that mean that if i had a Nav target I could jump into a 1.0 space? or is it another term for the "Cynosural Field"? If you could answer and confirm my observations that would be realy helpful and appriciated :).
Shadowcrystal 
Another phrase for cynofield. _______________________
Originally by: Aphotic Raven NO! THATS HIS LOOT. BAD BAD PIRATE. BAD.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2006.12.11 13:12:00 -
[144]
Thank you. Good initiative, great work and good thread too.
I'd be glad if there was something similar for dreads too.
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AFTRUNX
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Posted - 2006.12.11 14:04:00 -
[145]
PLEASE STICKY!!!!!! 
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Yaksas
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Posted - 2007.05.08 01:51:00 -
[146]
thanks for taking the time to make the faq it is alot of help
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Aslimir
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Posted - 2007.05.26 12:06:00 -
[147]
Hi,
Cyno can be created in 0.5 system or only less security status ?
thanks
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Auron Shadowbane
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Posted - 2007.05.26 12:17:00 -
[148]
thats a necro or will it get update one time? ^^
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Sikozu Prioris
W33D Corp. O X I D E
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Posted - 2007.05.26 13:35:00 -
[149]
Holy necro batman
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Kaptein Trefot
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Posted - 2007.05.26 14:37:00 -
[150]
Does drone support skills have effect on fighters?
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Death Mate
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Posted - 2007.06.16 11:37:00 -
[151]
Originally by: Kaptein Trefot Does drone support skills have effect on fighters?
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.06.16 13:24:00 -
[152]
Originally by: Death Mate
Originally by: Kaptein Trefot Does drone support skills have effect on fighters?
No. Only the Fighters Skill has an effect. -----
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.06.16 13:59:00 -
[153]
and it's WAY out of date because of the age too. Like 1/3 the things stated there have been changed. ____________
Dark Shikari> If at first you don't succeed, whine about t20. |

Arnhem
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Posted - 2007.07.15 17:21:00 -
[154]
i have a question about navigating a carrier through space.
I know u can jump to a cyno field a gang member creates, but are there also other, permanent points in the galaxy wich u can use to navigate? (jump to)
Can u jump to every system (within ur range) or is it only possible to jump there when u have a gang member there with a field?
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.07.15 17:38:00 -
[155]
Originally by: Arnhem i have a question about navigating a carrier through space.
I know u can jump to a cyno field a gang member creates, but are there also other, permanent points in the galaxy wich u can use to navigate? (jump to)
Can u jump to every system (within ur range) or is it only possible to jump there when u have a gang member there with a field?
In short, it is only possible to jump to systems with a Cynosural Field present, either generated by a gang member with a Cynosural Field generator fitted or by the 'Cynosural Generator Array' (only anchorable in 0.0 systems where your alliance holds Soverignty level 2)
Capital ships aren't really intended to be a toy for solo players. -----
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Bosie
Veto Corp
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Posted - 2007.07.16 16:11:00 -
[156]
Thanks for this!
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND." |

LadyWhite
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Posted - 2007.08.08 10:36:00 -
[157]
Hmmm
I would still like to see a list with the skills needed.
Group A) - Skills you need to board the Carrier and fly arround Group B) - Skills you need to make Damage ( e.g. Fighters), need if you wanna Rat in a Carrier - Skills you need to Jump to other starsystems Group C) - Skills you need to keep you Carrier save from Hostiles Group D) - additional Skills which are nice to have e.g. Gang Support and so on |

Theron Gyrow
Gradient Electus Matari
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Posted - 2007.08.08 12:09:00 -
[158]
Originally by: LadyWhite Hmmm
I would still like to see a list with the skills needed.
Group A) - Skills you need to board the Carrier and fly arround Group B) - Skills you need to make Damage ( e.g. Fighters), need if you wanna Rat in a Carrier - Skills you need to Jump to other starsystems Group C) - Skills you need to keep you Carrier save from Hostiles Group D) - additional Skills which are nice to have e.g. Gang Support and so on
A) Racial Carrier I. - Racial Battleship V - Drone Interfacing V - Capital Ships III - Advanced Spaceship Command V
B) Fighters require: Fighters I - Drone Interfacing V - Leadership V Useful for fighters (allows use of Drone Control Units): Advanced Drone Interfacing III-IV - Drone Interfacing V
Jumping requires: Jump Drive Operation I - Navigation V - Warp Drive Operation V - Science V Strongly recommended: Jump Drive Calibration III-IV - Jump Drive Operation V Useful: Jump Fuel Conservation III-IV - Jump Drive Operation III
C) To tank your carrier you require either: 1) Capital Repair Systems IV - Mechanic V - Repair Systems V - Hull Upgrades V or 2) Capital Shield Operation IV - Tactical Shield Manipulation V - Shield Operation V In any case I consider the following mandatory: a) Energy Management V b) Energy Systems Operation V c) Jury Rigging I
D) For gang support and POS repairs: 1) Capital Remote Armor Repair Systems III-IV - Remote Armor Repair Systems V 2) Capital Shield Emission Systems III-IV - Shield Emission Systems V 3) Capital Remote Hull Repair Systems III-IV - Remote Hull Repair Systems V a) Tactical Logistics Reconfiguration IV - Logistics V -- Gradient forum |

JinMeiTai
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Posted - 2007.08.08 14:15:00 -
[159]
Edited by: JinMeiTai on 08/08/2007 14:16:24 thx very much exactly that i needed to figure some things out ...
tho I could fly carrier, use drones and shields ...
it takes additional 50d to fly it with good skills
+ 24d more for Jump Drive Calib. to increase range
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Leonora Trace
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Posted - 2007.09.02 11:46:00 -
[160]
Great FAQ, thanks. 
One question I have:
Do I need a cyno field for jumping to another system (and noting else)or can I jump to a bookmark I already set in the destination system?
Thanks for answering
Leonora
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.09.02 12:15:00 -
[161]
Originally by: Leonora Trace Great FAQ, thanks. 
One question I have:
Do I need a cyno field for jumping to another system (and noting else)or can I jump to a bookmark I already set in the destination system?
Thanks for answering
Leonora
You NEED a Cyno Field generated by a member of your gang or the corresponding POS array to jump to a system. You cannot jump to a bookmark or anything else. -----
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Leonora Trace
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Posted - 2007.09.02 12:22:00 -
[162]
Thanks!
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Spandrel
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Posted - 2007.09.23 14:55:00 -
[163]
So, with respect to the corp hangar array in my carrier, theoretically based on permissions in-corp, there are hangars in my own carrier I may not have access to?
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Belaniel
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Posted - 2007.09.23 15:19:00 -
[164]
you always have full access to the corp hangars in your carrier/mothership/titan, regardless of your corp permissions.
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