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Hygelac
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Posted - 2006.04.13 21:24:00 -
[1]
For some time it's been apparent that the community needs some sort of documentation for Carriers but it didn't really bother me for a while.
Then after the 100th time someone asked me if they could dock in my Carrier, I decided that enough was enough.
So I sat down and wrote everything I could think of about Carriers and how they work in an FAQ format. Ironically, I didn't think to write the question: 'Can I dock in a Carrier' until last!
CCP Generally prefer to have the content posted on the forums as text, rather than externally hosted. But I'm afraid that the Posting limit combined with the format limitations of these forums have made that impractical, so my apologies.
Feel free to post constructive comments and anything you think I've omitted or correct any mistakes I've made.
I hope you find this FAQ useful : Carrier FAQ : v1.00
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Kunming
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Posted - 2006.04.13 21:56:00 -
[2]
Just finished reading it... looks like it covers every question, good job on that FAQ
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Ilya Murametz
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Posted - 2006.04.13 21:57:00 -
[3]
Edited by: Ilya Murametz on 13/04/2006 21:57:24 Found another bug, which happens almost everysingle time. After carrier jumps the box "entering space" doesn't go away, one way to get it go away is press escape, but if you do that then you can see/use any of your modules fitted on your nice shinny carrier.
Maybe add it to your bug section Hygelac? dunno if it's just me or anybody else had this happen
EDIT: good guide by the way, should help people out, MODS ..sticky?
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without
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Posted - 2006.04.13 22:13:00 -
[4]
nice one, this thing was needed
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Amarria Lightwielder
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Posted - 2006.04.13 22:18:00 -
[5]
very nice faq :)
NAGA ShopÖ
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mirel yirrin
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Posted - 2006.04.13 22:23:00 -
[6]
******* sticky!
HELL YEAH!
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CEO of teh Jenny Spitfire Fanclub. Wanna Join? Convo meh IG. |

Chode Rizoum
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Posted - 2006.04.13 22:27:00 -
[7]
nice
ôThe harder the battle, the sweeter the victory.ö
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KilROCK
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Posted - 2006.04.13 22:53:00 -
[8]
You forgot 2 questions.
Which skills are applied to fighters? Is the thanatos damage bonus applying to normal drones?
Originally by: KilROCK I make sigs, evemail me if interested.
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Sarmaul
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Posted - 2006.04.13 23:05:00 -
[9]
Originally by: KilROCK You forgot 2 questions.
Which skills are applied to fighters? Is the thanatos damage bonus applying to normal drones?
1) afaik, just the Fighters skill 2) dunno
______________________________________________________ Account Cancelled |

ZuN3
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Posted - 2006.04.13 23:09:00 -
[10]
Edited by: ZuN3 on 13/04/2006 23:14:40 Edited by: ZuN3 on 13/04/2006 23:10:37 Nide guide :)
I have a question (or two) that isn't answered in your guide.
1. You have a sniping BS gate camping (outside of sentry range) - 151+ km from gate. If now a carrier pilot were to assign fighters to the BS pilot, can the sniping BS pilot use those fighters to aid in DPS on targets at the gate? (fighters are shooting at the target well within the sentry gun range)or would the sentries shoot those fighters?
2.If a carrier pilot engages a target that then warps to a gate/station and the fighters pursue, will the sentries start shooting the fighters? or does tha aggro remain solely on the carrier itself.
3. can fighters tank sentries ?
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Meeko Gloom
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Posted - 2006.04.13 23:12:00 -
[11]
great guide, got it printed and bookmarked --------------------------
Guns dont Kill People Drones Do |

errorist
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Posted - 2006.04.13 23:18:00 -
[12]
i have a question... u write a carrier cannot jump in space over 0.5... does that mean it can enter a 0.5 system ? If something is hard going, its not worth doing |

Hygelac
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Posted - 2006.04.13 23:47:00 -
[13]
Originally by: ZuN3 Edited by: ZuN3 on 13/04/2006 23:14:40 Edited by: ZuN3 on 13/04/2006 23:10:37 Nide guide :)
I have a question (or two) that isn't answered in your guide.
1. You have a sniping BS gate camping (outside of sentry range) - 151+ km from gate. If now a carrier pilot were to assign fighters to the BS pilot, can the sniping BS pilot use those fighters to aid in DPS on targets at the gate? (fighters are shooting at the target well within the sentry gun range)or would the sentries shoot those fighters?
2.If a carrier pilot engages a target that then warps to a gate/station and the fighters pursue, will the sentries start shooting the fighters? or does tha aggro remain solely on the carrier itself.
3. can fighters tank sentries ?
The answer to all of these questions, I can guess at. fighters are classed as and behave in very similar ways to drones. So I believe that unless Sentry guns actively shoot a pirate's drones, then fighters will also be exempt from such a response.
A fighter, you will note has a respectable recharge rate on his shields, but I imagine that sentry guns will still pwn him in short order, were they to target him.
I'm afraid that this isn't something I'm ever likely to test, but if you can provide me with reliable on what actually does happen in these situations, I'll be happy to add it to the FAQ.
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Hygelac
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Posted - 2006.04.13 23:51:00 -
[14]
Originally by: errorist i have a question... u write a carrier cannot jump in space over 0.5... does that mean it can enter a 0.5 system ?
Ahh well spotted. Its 0.4 systems that a Cyno field is jumpable in. I'll amend it in the next version. I'm going to wait for a little more feedback before doing another version of the FAQ though.
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ZuN3
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Posted - 2006.04.13 23:58:00 -
[15]
Originally by: Hygelac
Originally by: ZuN3 stuff
The answer to all of these questions, I can guess at. fighters are classed as and behave in very similar ways to drones. So I believe that unless Sentry guns actively shoot a pirate's drones, then fighters will also be exempt from such a response.
A fighter, you will note has a respectable recharge rate on his shields, but I imagine that sentry guns will still pwn him in short order, were they to target him.
I'm afraid that this isn't something I'm ever likely to test, but if you can provide me with reliable on what actually does happen in these situations, I'll be happy to add it to the FAQ.
Possibly, however I imagine it'd be an expensive testing process given the cost of fighters 
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Baun
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Posted - 2006.04.14 00:34:00 -
[16]
RE Point 7.1:
The black screening is caused by a bug that I have discovered. If you load ships into the maintenance array and then undock without doing anything you will blackscreen 100% of the time. The way to avoid this is to load another ship (like a shuttle or w/e) that is not in your array and then get back into the carrier. The carrier will then undock as normal.
The Enemy's Gate is Down
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Amira
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Posted - 2006.04.14 02:56:00 -
[17]
I, too, have another question: Are they going to fix the Amarr bonus being to energy/shields rather than energy/armor? WTF? That's not even a balance issue, like the Minnie carrier having 0 real bonus, the Amarr/Caldari 5%, and the Gallente 10%. The energy/shields for Amarr is just silly.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |

Brute Helmet
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Posted - 2006.04.14 10:35:00 -
[18]
The Archon has armor/energy. According to one of the devs the shield/energy in the archons description is a typo.....
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Boonaki
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Posted - 2006.04.14 10:39:00 -
[19]
Carriers can do over 400 meters a second flying sideways, put named nanos in low and a 100mn MWD. Not a setup you should ever use if someone is going to shoot at you, but it's funny to see.
Statement of fact...
The MGRL are more of a threat to BoB then VC. |

errorist
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Posted - 2006.04.14 10:43:00 -
[20]
yet another question
u write that you can put assembled ships into the carrier when u put them in at a station this might be an exploit, but what if you put a fully extendet iteron mark V in,,, could it have a full cargo ? If something is hard going, its not worth doing |
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Sarmaul
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Posted - 2006.04.14 10:47:00 -
[21]
Originally by: errorist this might be an exploit, but what if you put a fully extendet iteron mark V in,,, could it have a full cargo ?
yes it can, and it's not an exploit
______________________________________________________ Account Cancelled |

Marauder EG
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Posted - 2006.04.14 11:55:00 -
[22]
Does drone upgrades devices affect fighters? I mean 1. drone navigation computer 2. drone link augmentor 3. omnidirectional tracking link
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DJTheBaron
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Posted - 2006.04.14 12:20:00 -
[23]
look at al those obvious bugs they havent fixed __________________________________________________
Scum, your all scum. |

Velsharoon
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Posted - 2006.04.14 12:46:00 -
[24]
What skills are needed to fly one apart from the capital ships and carrier and stuff
Minimum skills and your ideas on what you should have before you even bother getting one
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Hygelac
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Posted - 2006.04.14 13:05:00 -
[25]
Originally by: Velsharoon What skills are needed to fly one apart from the capital ships and carrier and stuff
Minimum skills and your ideas on what you should have before you even bother getting one
Sorry Vels, the skills required to fly a Carrier are easily available on Show info, anything else is my opinion.
The FAQ will deal with facts, you know what the Ships and mods forum is like, I'm not interested in debating with people.
Convo me on MSN and I'll talk through what I reckon you need.
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Audri Fisher
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Posted - 2006.04.14 20:02:00 -
[26]
Nice! Forgive my ignorence please, but I take it you simply "dump" a replacemtnt ship out and someone climbs in? the thing about cargo in those ships worries me, what good is a ship w/o Ammo? You aren't special, I hate everyone. |

Hurrican
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Posted - 2006.04.14 22:41:00 -
[27]
Nice guide dude. Just what I wanted
Thanks for letting me play wiht your fighters and hope to fly with you again soon
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Fuujin
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Posted - 2006.04.15 17:43:00 -
[28]
Excellent guide, hope you keep it up to date and add more info as you get it. Very informative :) _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Zhon
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Posted - 2006.04.15 19:06:00 -
[29]
Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered
When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in your local drone control. So is it the carriers skills that are taken into effect or the pilots.
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Hygelac
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Posted - 2006.04.18 11:12:00 -
[30]
Originally by: Zhon Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered
When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in your local drone control. So is it the carriers skills that are taken into effect or the pilots.
Just got back from spending Easter weekend in Amsterdam :)
I'm glad the FAQ was well received, I'm going to spend some time working on all of your questions and will release a revised version in the coming week.
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