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Rolschau
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Posted - 2006.04.14 15:24:00 -
[1]
If I have Drones V, Drone Interfacing V, Gallente Carrier V and a firbolg fighter does 25 kinetic and 75 thermal damage per 5.25 sec then what damage would I do per 5 fighters per sec and from which maximum range? (If any other skill is needed then assume level 5 and tell which in the reply, please. Thanks. Scout skill affect range?)
-=Background info=- Gallente Carrier Skill Bonuses: 10% bonus to deployed FightersĘ damage per level Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
Drone Interfacing bonus: 20% bonus to drone damage per level
Drones bonus: Can operate 1 drone per skill level.
Fighter bonus: 20% increase in fighter damage per level.
Also, am I correct to say that a thanatos' fighters does more damage than a very good battleship?
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Revenant Shadow
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Posted - 2006.04.14 15:31:00 -
[2]
75*2*2*1.5=450 25*2*2*1.5=150 450+150=600/5.25=114.3dps per drone 114.3*5=571.5 dps for each 5 Maximum of 15 drone, 15*114.3=1714.5 dps if I'm doing this right.
Also, this is with no resists.
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DroppedAschild
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Posted - 2006.04.14 15:32:00 -
[3]
firebolg
dmg mod = 3,5 rof = 5,25 kin = 25 therm = 50 dmg = 75
3,5 * 2(drone interfacing) * 1,5(carrier skill) * 2(fighters skill) = 21
21 * 75 * 5 = 7875 dmg per volley or 1500 dps
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ElCoCo
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Posted - 2006.04.14 15:50:00 -
[4]
Is it a fact that drone interfacing affects fighters? |

HippoKing
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Posted - 2006.04.14 16:10:00 -
[5]
Originally by: Revenant Shadow 75*2*2*1.5=450 25*2*2*1.5=150 450+150=600/5.25=114.3dps per drone 114.3*5=571.5 dps for each 5 Maximum of 15 drone, 15*114.3=1714.5 dps if I'm doing this right.
Also, this is with no resists.
you can only have 10 drones...
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

HippoKing
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Posted - 2006.04.14 16:10:00 -
[6]
Originally by: ElCoCo Is it a fact that drone interfacing affects fighters?
i've been told it doesn't  not sure though.
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

Gronsak
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Posted - 2006.04.14 16:14:00 -
[7]
Originally by: ElCoCo Is it a fact that drone interfacing affects fighters?
also read somewhere that is doesnt, and im not sure too
but doesnt 1500 DPS sound a bit low to you guys, specilly for a capital ship!
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Goberth Ludwig
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Posted - 2006.04.14 16:23:00 -
[8]
a carrier shud definetly outdamage a battleship lol
otherwise wtf is the point -_- ?
- Gob
(my nubie attempt at a forum sig, bare with me plz :p) |

LUKEC
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Posted - 2006.04.14 16:30:00 -
[9]
Originally by: Goberth Ludwig a carrier shud definetly outdamage a battleship lol
otherwise wtf is the point -_- ?
To sit elsewhere ...
Die, die, die. |

Baun
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Posted - 2006.04.14 16:32:00 -
[10]
Edited by: Baun on 14/04/2006 16:33:14 Drone interfacing doesn't affect Fighters.
A Thanatos maxes out at about 1500dps (which is about 3 times an maxxed Domi with Ogre IIs);
((75*3.5*1.5*2)/5.25)*10 = 1500 dps.
This is not high enough when you conisder that each drone costs 20mil. Fighters need to be upgraded to toggle warp follow and be given a damage boost (in addition to changing the bonuses on the non-gallente Carriers to something useful). Non-Thanatos pilots don't do any damage. Another solution to this is to introduce a new skill that requires Fighters lvl4. It would do 10% ROF per lvl for fighter drones.
The Enemy's Gate is Down
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LUKEC
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Posted - 2006.04.14 16:37:00 -
[11]
Edited by: LUKEC on 14/04/2006 16:40:33 wanna hear a sick joke...
There is a sick domi setup that does 1300dps and still tank fairly well:P
... few hours till i train adv.ss commmand 5... but i'll stop there, because i'll rather buy 10 domis...
also wts thanatos :P
Die, die, die. |

Rolschau
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Posted - 2006.04.14 16:41:00 -
[12]
Thanks for the clarifications so far.
How many fighters can a Thanatos at skill level 5 use? 5 or 10, who has used more than 5 fighters? And it would be nice to get a clarification about if the Drone Interfacing V affect the damage of fighters! 
Does anyone have a recommedation to what the ship should at least have fitted, or a specific forum link?
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Baun
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Posted - 2006.04.14 16:53:00 -
[13]
Originally by: Rolschau Edited by: Rolschau on 14/04/2006 16:47:20 Thanks for the clarifications so far.
How many fighters can a Thanatos at skill level 5 use? 5 or 10, who has used more than 5 fighters? And it would be nice to get a clarification about if the Drone Interfacing V affect the damage of fighters! 
Does anyone have a recommedation to what the ship should at least have fitted, or a specific forum link?
Update: LUKEC, what on the 1300DPS domi setup? (I bet it has multiple guns and 4 hardeners or less) ..and at what price would you sell your Thanatos?
10 fighters
The Enemy's Gate is Down
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Baun
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Posted - 2006.04.14 16:53:00 -
[14]
Originally by: LUKEC Edited by: LUKEC on 14/04/2006 16:40:33 wanna hear a sick joke...
There is a sick domi setup that does 1300dps and still tank fairly well:P
... few hours till i train adv.ss commmand 5... but i'll stop there, because i'll rather buy 10 domis...
also wts thanatos :P
I know that. I use that setup sometimes but its not a fair comparison since the setup uses guns too and carriers dont have guns. 5 Ogre IIs with maxed skills do about 500 dps.
The Enemy's Gate is Down
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LUKEC
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Posted - 2006.04.14 16:58:00 -
[15]
Originally by: Baun
Originally by: LUKEC Edited by: LUKEC on 14/04/2006 16:40:33 wanna hear a sick joke...
There is a sick domi setup that does 1300dps and still tank fairly well:P
... few hours till i train adv.ss commmand 5... but i'll stop there, because i'll rather buy 10 domis...
also wts thanatos :P
I know that. I use that setup sometimes but its not a fair comparison since the setup uses guns too and carriers dont have guns. 5 Ogre IIs with maxed skills do about 500 dps.
Haha, point is, thanatos with maxed skills do 300dps more than domi with maxed skills, and it cannot get higher. And i prefer to be in the middle of fight than some lousy ss hugging drone assignment machine.
Die, die, die. |

ElCoCo
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Posted - 2006.04.14 16:59:00 -
[16]
Originally by: Rolschau Does anyone have a recommedation to what the ship should at least have fitted, or a specific forum link?
 This game has gone all forums lately 
Anyway it's not even funny that we don't know which skills affect the fighters and which don't... after all it's only about a year of training to get a carrier and a few bils to fly/equip it.... *sigh* 
/pokes a DEV for some immediate clarification
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Baun
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Posted - 2006.04.14 18:00:00 -
[17]
Edited by: Baun on 14/04/2006 18:01:07
Originally by: LUKEC
Originally by: Baun
Originally by: LUKEC Edited by: LUKEC on 14/04/2006 16:40:33 wanna hear a sick joke...
There is a sick domi setup that does 1300dps and still tank fairly well:P
... few hours till i train adv.ss commmand 5... but i'll stop there, because i'll rather buy 10 domis...
also wts thanatos :P
I know that. I use that setup sometimes but its not a fair comparison since the setup uses guns too and carriers dont have guns. 5 Ogre IIs with maxed skills do about 500 dps.
Haha, point is, thanatos with maxed skills do 300dps more than domi with maxed skills, and it cannot get higher. And i prefer to be in the middle of fight than some lousy ss hugging drone assignment machine.
agreed there are some major issues. That said, drone control mods will boost the thanatos DPS to 2250.
The Enemy's Gate is Down
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Muthsera
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Posted - 2006.04.14 19:55:00 -
[18]
This is idiotic argument to compare a domi to a carrier. If you don't know how to operate them to their advantages I suddest you sell the carrier and stick to the domi. Having a carrier in local can not be stated how large an advantage it is. The abillity you get from that is over the moon. This is a daft argument as you cannot do the same abillity whit a domi.
Your not going sologanking in a carrier anyway. And if you do let me know where your at.  My thoughs
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Baun
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Posted - 2006.04.14 19:57:00 -
[19]
Edited by: Baun on 14/04/2006 20:01:10
Originally by: Muthsera This is idiotic argument to compare a domi to a carrier. If you don't know how to operate them to their advantages I suddest you sell the carrier and stick to the domi. Having a carrier in local can not be stated how large an advantage it is. The abillity you get from that is over the moon. This is a daft argument as you cannot do the same abillity whit a domi.
Your not going sologanking in a carrier anyway. And if you do let me know where your at. 
To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the source of the drones.
Until they fix the corp hanger etc its probably not all that accurate to discuss how the carrier provides ancillary benefits with the fitting and ship maintenance arrays.
The Enemy's Gate is Down
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Muthsera
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Posted - 2006.04.14 20:03:00 -
[20]
Originally by: Baun
To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the source of the drones.
Until they fix the corp hanger etc its probably not all that accurate to discuss how the carrier provides ancillary benefits with the fitting and ship maintenance arrays.
I'm talking just about the ability of the drones now. And you spend the isk on the capabillity not the damage output. So it gets kinda silly to discuss it as if it should have the same abillity. I know I whould rather have 1 carrier in system whit me than 4 domies tbh. My thoughs
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Baun
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Posted - 2006.04.14 20:08:00 -
[21]
Originally by: Muthsera
Originally by: Baun
To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the source of the drones.
Until they fix the corp hanger etc its probably not all that accurate to discuss how the carrier provides ancillary benefits with the fitting and ship maintenance arrays.
I'm talking just about the ability of the drones now. And you spend the isk on the capabillity not the damage output. So it gets kinda silly to discuss it as if it should have the same abillity. I know I whould rather have 1 carrier in system whit me than 4 domies tbh.
I think I would too but dont you think that without the drone control mods that their utility is severely diminished? (not to mention the broken hanger)
The Enemy's Gate is Down
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LUKEC
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Posted - 2006.04.14 20:12:00 -
[22]
Originally by: Muthsera
Originally by: Baun
To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the source of the drones.
Until they fix the corp hanger etc its probably not all that accurate to discuss how the carrier provides ancillary benefits with the fitting and ship maintenance arrays.
I'm talking just about the ability of the drones now. And you spend the isk on the capabillity not the damage output. So it gets kinda silly to discuss it as if it should have the same abillity. I know I whould rather have 1 carrier in system whit me than 4 domies tbh.
And what else? That is the question here... because 4 domis can make a nasty camp, however 1 carrier ALONE is just big target and nice killmail.
We aren't talking about solo pvp, however 1 carrier wont do much difference i think ... Atm their biggest use is to move ships around, do hardcore cosmos missions and move zydrine to empire :P
Die, die, die. |

Gronsak
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Posted - 2006.04.14 20:50:00 -
[23]
Originally by: LUKEC
And what else? That is the question here... because 4 domis can make a nasty camp, however 1 carrier ALONE is just big target and nice killmail.
We aren't talking about solo pvp, however 1 carrier wont do much difference i think ... Atm their biggest use is to move ships around, do hardcore cosmos missions and move zydrine to empire :P
yeh ability to jump 60 K M^3 of zyd is a nice touch,
shame i wasted about 1.5mil SP training advanced spaceship command and other cap skills. atm carriers imo = joke
BTW lukec, did u help me kill a megathron, domi, raven, few bc, scorp a while back you where in a vaga if i remember correctly and it was around the rqh area, but im not sure if it was you, i just remember the char pick.
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

LUKEC
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Posted - 2006.04.14 21:05:00 -
[24]
i don't fly vaga, sorry...
Die, die, die. |

Baun
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Posted - 2006.04.14 23:33:00 -
[25]
Originally by: Gronsak
Originally by: LUKEC
And what else? That is the question here... because 4 domis can make a nasty camp, however 1 carrier ALONE is just big target and nice killmail.
We aren't talking about solo pvp, however 1 carrier wont do much difference i think ... Atm their biggest use is to move ships around, do hardcore cosmos missions and move zydrine to empire :P
yeh ability to jump 60 K M^3 of zyd is a nice touch,
You can actually move up to 450k m3 :o
The Enemy's Gate is Down
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Gronsak
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Posted - 2006.04.14 23:50:00 -
[26]
Originally by: Baun
Originally by: Gronsak
yeh ability to jump 60 K M^3 of zyd is a nice touch,
You can actually move up to 450k m3 :o
WTF your joking? i thought they could fit 2 industrials and with 2 ity 5 youd get about 60-70k
how do u get close to 400k?
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Baun
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Posted - 2006.04.15 01:22:00 -
[27]
Edited by: Baun on 15/04/2006 01:22:28
Originally by: Gronsak
Originally by: Baun
Originally by: Gronsak
yeh ability to jump 60 K M^3 of zyd is a nice touch,
You can actually move up to 450k m3 :o
WTF your joking? i thought they could fit 2 industrials and with 2 ity 5 youd get about 60-70k
how do u get close to 400k?
Hint: There is a recent thread about it.
O and 2 Itty 5s dont fit.
The Enemy's Gate is Down
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Malthros Zenobia
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Posted - 2006.04.15 01:41:00 -
[28]
Originally by: Gronsak
Originally by: ElCoCo Is it a fact that drone interfacing affects fighters?
also read somewhere that is doesnt, and im not sure too
but doesnt 1500 DPS sound a bit low to you guys, specilly for a capital ship!
That's only the 'drones/fighters, you still have captial weaponry to use, and Carriers aren't the OMGWTFBBQ damage dealers, that job is (in theory) done by the Dreads.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Malthros Zenobia
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Posted - 2006.04.15 01:44:00 -
[29]
Originally by: LUKEC Haha, point is, thanatos with maxed skills do 300dps more than domi with maxed skills, and it cannot get higher. And i prefer to be in the middle of fight than some lousy ss hugging drone assignment machine.
Your Thanatos will only do 300DPs more, but it'll tank much better, and it'll raise your gang's DPS a good bit by sending up to 5 fighters to give extra firepower to your gang.
Would you rather Fly your domi in a gang with say, 1-2 inties ans 2-3 AFS, or fly your thanatos with the same gang, and 4-5 fighters assigned to each of those ships?
Assuming you wouldn;t mine spending the extra couple hundred mil on fighters.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Baun
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Posted - 2006.04.15 01:53:00 -
[30]
Originally by: Malthros Zenobia
Originally by: Gronsak
Originally by: ElCoCo Is it a fact that drone interfacing affects fighters?
also read somewhere that is doesnt, and im not sure too
but doesnt 1500 DPS sound a bit low to you guys, specilly for a capital ship!
That's only the 'drones/fighters, you still have captial weaponry to use, and Carriers aren't the OMGWTFBBQ damage dealers, that job is (in theory) done by the Dreads.
WTF are you on?
Carriers have no hardpoints at all AND they have no alternate capital high slot mods they can fit.
The Enemy's Gate is Down
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Goberth Ludwig
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Posted - 2006.04.15 02:52:00 -
[31]
geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
- Gob
(my nubie attempt at a forum sig, bare with me plz :p) |

Baun
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Posted - 2006.04.15 03:11:00 -
[32]
Originally by: Goberth Ludwig geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
I don't regret training for it Gob. After all once you are around 40mil SP what else do you really have to train for? It was a choice between finishing my 2nd type of Large T2 guns or doing this ....
The Enemy's Gate is Down
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Gronsak
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Posted - 2006.04.15 03:17:00 -
[33]
Originally by: Goberth Ludwig geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
there is nothing wrong with them
at the moment they tank like a ***** they do 1500DPS [more than a gank BS] they are able to do this damage at many AU away when the +1 drone mods come out they will do more than 2k DPS. you chan choose different damage types the fighters hit BC and up well they follow the target into warp
what else do you want? dred type DPS?
the damage isnt broke, they are nice ships, just they suck for mid/small gangs, its the large gangs u can only use them in!
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Emno
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Posted - 2006.04.15 03:18:00 -
[34]
Originally by: Goberth Ludwig geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
i've done bs 5 and am going to do interfacing 5 just for the damage ;p
those skills arn't a waste tho adv spaceship command ;s
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Baun
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Posted - 2006.04.15 03:25:00 -
[35]
Originally by: Gronsak
Originally by: Goberth Ludwig geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
there is nothing wrong with them
at the moment they tank like a ***** they do 1500DPS [more than a gank BS] they are able to do this damage at many AU away when the +1 drone mods come out they will do more than 2k DPS. you chan choose different damage types the fighters hit BC and up well they follow the target into warp
what else do you want? dred type DPS?
the damage isnt broke, they are nice ships, just they suck for mid/small gangs, its the large gangs u can only use them in!
They don't really tank very well. 6 or so gank BS will chew them up.
They have no mods they can put in their high slots except drone control mods which still arent useable and remote repairers. Even then you would need to max out a rank 8 skill JUST to fill your highs OR use remote reps which aren't all that useful since you will just get Jamed.
What needs to be done is to either allow drone skills to affect fighters or introduce fighter skills. One skill to modify their effect isnt all that much.
The Enemy's Gate is Down
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Baun
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Posted - 2006.04.15 03:27:00 -
[36]
Originally by: Gronsak
the damage isnt broke, they are nice ships, just they suck for mid/small gangs, its the large gangs u can only use them in!
Missed this in my reply.
The opposite is actually true. Carriers are alot better when they can be utilized safely in grid and soak up some fire while your support fleet kills the targets. Part of the reason for this is that once your gang reaches like 30 people you can't even see who else you can assign drones to :o.
The Enemy's Gate is Down
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Ange1
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Posted - 2006.04.15 03:34:00 -
[37]
Originally by: Gronsak
just they suck for mid/small gangs, its the large gangs u can only use them in!
I beg to differ.
The Establishment is at your service...
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Hllaxiu
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Posted - 2006.04.15 03:42:00 -
[38]
Originally by: Gronsak the damage isnt broke, they are nice ships, just they suck for mid/small gangs, its the large gangs u can only use them in!
The only thing better than dropping a bunch of fighters on an unsuspecting small group is the carrier pilot paniking after he loses 3. 
(Don't deploy fighters without support) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Gaiam
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Posted - 2006.04.15 07:13:00 -
[39]
carriers can assign more than one swarm of fighters, so its kinda hard to peg their dps as you dont know how many swarms will be active.
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Bracius
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Posted - 2006.04.15 08:38:00 -
[40]
Edited by: Bracius on 15/04/2006 08:38:43 nm... carriers just suck atm. They see a carrier in system and move 1j out:P I just contributed 0 to this topic :) |

Ithildin
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Posted - 2006.04.15 09:23:00 -
[41]
Originally by: HippoKing
Originally by: ElCoCo Is it a fact that drone interfacing affects fighters?
i've been told it doesn't  not sure though.
During a Serpentis event, one of the Thanati's Firbolg struck one of the bob ships wrecking for shortly above 3000 damage. I took this damage, which was on unhardened Gallente armour, and reversed engineered it. The base damage coincided very well (to within 0.1% error margin) with a Firbolg's expected damage if Drone Interfacing DID affect it.
Also, max damage on a Thanatos without drone modules before resistances is, iirc, 3000 (10 drones) while on the others it's 2000.
Latest EVE musing (MC-boards) |

madaluap
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Posted - 2006.04.15 09:35:00 -
[42]
Edited by: madaluap on 15/04/2006 09:35:33
Originally by: Baun
Originally by: Goberth Ludwig geezus this thread is depressing :(
especially since I am just done training bs 5 and interfacing 5... and currently doing advanced spaceship comm 5...
hope they fixxit 
I don't regret training for it Gob. After all once you are around 40mil SP what else do you really have to train for? It was a choice between finishing my 2nd type of Large T2 guns or doing this ....
lol you depressive monkey
im 25 mil sp and doing my 2e set of large gunnery its fun.
and @ 35 mil sp im going for my 3e set. than ill buy a phoon with every tech 2 launcher + 1 large tech 2 gun and another large tech 2 gun... offcourse i will let myself get killed by as many people possible to show my 1337 skillzz and they'll quit eve rightaway.
see there is allways a positive side  _________________________________________________ no sig :( |

Pesadel0
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Posted - 2006.04.15 10:41:00 -
[43]
You guys should train the minmater one 
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Scalor Valentis
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Posted - 2006.04.15 11:06:00 -
[44]
This tread is deeply retardet.
Half of a posters in here dont have a clue, or are just trolling. And other half just whine how low DPS thanathos got...
Mind that, the sucker got 10%/lvl Damage bonus.
Honestly, some peoples got nerves 
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |

Kaylana Syi
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Posted - 2006.04.15 11:33:00 -
[45]
Originally by: LUKEC
Originally by: Muthsera
Originally by: Baun
To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the source of the drones.
Until they fix the corp hanger etc its probably not all that accurate to discuss how the carrier provides ancillary benefits with the fitting and ship maintenance arrays.
I'm talking just about the ability of the drones now. And you spend the isk on the capabillity not the damage output. So it gets kinda silly to discuss it as if it should have the same abillity. I know I whould rather have 1 carrier in system whit me than 4 domies tbh.
And what else? That is the question here... because 4 domis can make a nasty camp, however 1 carrier ALONE is just big target and nice killmail.
We aren't talking about solo pvp, however 1 carrier wont do much difference i think ... Atm their biggest use is to move ships around, do hardcore cosmos missions and move zydrine to empire :P
Fortunately for EVE carriers provide tools to make precious camps totally useless forcing pirates into open waters to catch their prey. It will also make alliances not spread so thing to control vast space but tight constellations of precious worth. People will find having their corp center around a carrier they will be able to cheaply go to places you can't dictate anymore. Camps are going to be severely diminished within the next year so keep training your carrier skill up before you get left behind.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.04.15 11:38:00 -
[46]
Originally by: Pesadel0 You guys should train the minmater one 
I just bought mine... and hug it every day and every night and love it and feed it and make it tea.
Originally by: "Oveur" I don't react to threats any better than you do
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Scalor Valentis
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Posted - 2006.04.15 12:19:00 -
[47]
Originally by: Kaylana Syi
Originally by: Pesadel0 You guys should train the minmater one 
I just bought mine... and hug it every day and every night and love it and feed it and make it tea.
lies, you just want to troll and disagree.
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |

Scalor Valentis
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Posted - 2006.04.15 12:21:00 -
[48]
Originally by: Kaylana Syi
Fortunately for EVE carriers provide tools to make precious camps totally useless forcing pirates into open waters to catch their prey. It will also make alliances not spread so thing to control vast space but tight constellations of precious worth. People will find having their corp center around a carrier they will be able to cheaply go to places you can't dictate anymore. Camps are going to be severely diminished within the next year so keep training your carrier skill up before you get left behind.
How, can you explane how an carrier can beat a avarange POS?
Hell, the poss is more mobile thana carrier .
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |

Fogy
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Posted - 2006.04.15 12:52:00 -
[49]
I Dont think capitol shipps are supose to be at the front line.. like dreads are siege weapons.. carriers are suport shipps (remote repp, shield/cap transfer) there probably is a reason you can assign the fighters to other pilotes.. (to not be where all the action is?)
Cheers! Fogy "From my rotting boddy flowers shall grow and I am in them, and that is eternity"
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Scalor Valentis
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Posted - 2006.04.15 13:54:00 -
[50]
Edited by: Scalor Valentis on 15/04/2006 13:55:34
Originally by: Fogy I Dont think capitol shipps are supose to be at the front line.. like dreads are siege weapons.. carriers are suport shipps (remote repp, shield/cap transfer) there probably is a reason you can assign the fighters to other pilotes.. (to not be where all the action is?)
Cheers! Fogy
We, capital ship users dont care what you think, they supose to be.
Truth is, you cant use a 5% armor/shield resistnace bonu from POS/SS
or 5% remote repair bonus well u cant use it anyway so i rest my case.
Oforse you can sit remotly and do stuff with thanathos, but thats cause it has bonuses to its fighters, not the ship.
So honestly; dont come here and say what something is suposed to do. I realy dont think apoch was suposed to be miner, yet in time before mining barges guess with what we mined >__>
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |

Lucci
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Posted - 2006.04.15 15:27:00 -
[51]
Originally by: Baun Edited by: Baun on 15/04/2006 01:22:28
Originally by: Gronsak
Originally by: Baun
Originally by: Gronsak
yeh ability to jump 60 K M^3 of zyd is a nice touch,
You can actually move up to 450k m3 :o
WTF your joking? i thought they could fit 2 industrials and with 2 ity 5 youd get about 60-70k
how do u get close to 400k?
Hint: There is a recent thread about it.
O and 2 Itty 5s dont fit.
Less hints, more links. 
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ElCoCo
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Posted - 2006.04.15 18:12:00 -
[52]
CCP should realy tweak/rethink the carriers a bit.
Most ppl think they're ships which are best used by sitting in a safespot... and I don't argue... that's probably the most efficient use as it minimizes risk...
But realy now... is this in any way fun? Or should we always assume that everyone has more than one account?
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Baun
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Posted - 2006.04.15 18:13:00 -
[53]
Originally by: Ithildin
Also, max damage on a Thanatos without drone modules before resistances is, iirc, 3000 (10 drones) while on the others it's 2000.
This assumes drone interfacing effects it. I think it doesn't but I've yet to see Dev confirmation either way.
The Enemy's Gate is Down
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Scalor Valentis
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Posted - 2006.04.15 19:41:00 -
[54]
There is 2 skills that effekt fighters.
Both the skills that are from drone tree that are required for fighters also efekt them.
Altho you need interfacing lvl 5 by default so...
[23] Member: BoB Alt whoe
Lelos or Cocordokken! |
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