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Kadrush
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Posted - 2006.04.14 21:02:00 -
[1]
Hy,
Actualy I am pretty noob, no more than 2 months on EVE, for a long time I tried missions, first lvl 1, than 2 until I got stuck on lvl 3 (need more training, oh right). But I got bored and decided to go to 0.0 and haul to my corp friends. During one hauling job, I spent 3 hours and made 46 milion isk, more money than I probabily made in my 2 months playing.
The question is:
hauling you dont need much training, you need a good level in industrial, science 4 (Tractor beams) and a good corp mining mate in a good position which needs your help (trust me, mine alone and come back to transport later, all by yourself is not worthy, so someone always need you). Now I am decided to stay hauling while I train my learning skills and them my combat skills. It will take a while (1 or 2 months for learning) and I dont know if I can make such money doing missions, even lvl 4. So in comparison (tell every detail about each job), which job is better?
(ok I know the funnier job for everyone is the best but I am talking about fun, money making, rare item finding, team work, ...)
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Niques Leutre
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Posted - 2006.04.14 22:11:00 -
[2]
Mining is generally the most profitable and/or useful. But it requires months of specialized skill training (and access to 0.0 space with protection) to get the profit margins really high. It also requires a group for maximum payoff.
PvE (Hunting NPC pirates) generally pays better for those that don't want to spend months of training on mining, or stare at rocks for hours. It's more fun than mining, and you can get into the game with very little skills. A play with only a month of combat training can usually do level 3s, which easily pull in 10-20mil ISK per day.
At the bottom of the ladder is hauling. It requires virtually no skill other than Industrials. Generally this is good for players with 3 weeks or less in combat skills who can't pull the level 3 or tougher missions. The only exception is if you get lucky and find a corp that does mining ops in 0.0 space for rare ores. But generally speaking, hauling pays the worst in comparison to the other two. ___________________________________
The fiercer the foe, the sweeter the salvage. The fatter the wallet, the bigger the smile. |

Lorette
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Posted - 2006.04.15 12:03:00 -
[3]
hauling and mining are basically the same, its all part of a mining op. The reason you got a shedload of cash is due to the location you were mining, apparently its possible to get 80ish mill an hour as a 'perfect' miner, which needless to say cant be beaten by anything else (unless you run complexes and have the devils own luck).
I personally prefer missions as mining imo is enough to bore me to tears, and i still have about 3000 sp in mining related skills out of my 8mill total 
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Primary Hokage
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Posted - 2006.04.15 16:27:00 -
[4]
Well i do lvl4 Agents since the came out and you can do around 25-45mio with 2 chars or carrier (quality 20), but it's not that fun either if you know every killmission in sleep. I would recommend Mining or 0.0 ratting, it's far more profitable imao. I'm not care about missions at all, it seem they never will be a basic part of EVE.
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Audri Fisher
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Posted - 2006.04.15 18:52:00 -
[5]
I never understood how people make 10-20 mil isk perday on level 3's. i have to get a great string of missions together to start to break 10 mil.
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Di Jiensai
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Posted - 2006.04.16 07:43:00 -
[6]
Originally by: Audri Fisher I never understood how people make 10-20 mil isk perday on level 3's. i have to get a great string of missions together to start to break 10 mil.
Well, i guess it takes some optimizing. Small hint list:
- lower sector sec means better rewards and loot(not complety sure here, but feels like it) - get trade and retail skills, collect all loot and place sell orders for anything you collect. do this in your local trade center (eg oursulaert, rens...) you get lots more cash than just selling it cheap to some buy order. - get connections/social/negotiation skills for more isk reward and standing. - decline missions that take too long, better money/time ratio. - the money is in the loot. collect it all. - get high quality agents. better rewards.
well, thats about it.
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Rafein
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Posted - 2006.04.16 08:16:00 -
[7]
Originally by: Audri Fisher I never understood how people make 10-20 mil isk perday on level 3's. i have to get a great string of missions together to start to break 10 mil.
Probably counting LP's, as they turn into isk as well. Figure every 15K LP's, you can get a _3 implant which you can sell.
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Shadarle
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Posted - 2006.04.16 19:14:00 -
[8]
20 mill/day is very easy if you spend a few hours playing, with level 3's. I could make that on my quality -19 and -13 agents... now that I have a +19 lvl 3 agent I'm making money a LOT faster.
I personally get a majority of my money from loot / bounties. Missions rewards are a fraction of the total money you make. I'd say 50% of your profits at LEAST are from items, 30% from bounties and 20% from mission rewards? That's a total guess... but it could be even more heavily weighted to items. Perhaps even as much as 75/15/10 or some such.
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suce
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Posted - 2006.04.17 04:54:00 -
[9]
humm.. 48m in 3 hours of hauling. Not bad but i think running lvl 4 missions has more payout.
My 2 cents:
I have 7 actives lvl 4 caldari agents (qual. 7 to 18 and 5 of them have LP from 50k to 200k) plus three lvl 3 low qual gallente agents (only for faction standing as storyline caldari mission decrease my Gallente standing but its a pain, lvl 3 is sooo boring). I rotated them to get the most payout/time-to-do missions like Infiltrated outpost or World collide.
World Collide give me about 40-50m if i spend 3hours in (World Collide has high bounty rats. Tthey have the nice habit to respawn and it has two gates you can loop so you never really "wait" for them to respawn) but this mission can be done in 2 hours with 30 m bounty + the loot (and believe me, the loot in World Collide is well worthy!!!). Today i had 4 World Collide missions offers from 4 differents agents so no need to farm them (farming multiple high bounty payout mission is another way but your LP doesnt go up). I just finish 2 with a total of 85 millions in bounty-reward-bonus + the loots wich worth bout 50m. Total = 135m for 7 hours of FUN playtime (to make thing less boring i align for warp then i "call" another group when im halfway finishing one group). I think its obivious isn't ? mission run my way doing cash in EVE.
I sell the loots only if i in need for cash so my loot container is pretty heavy. Last time was 3-4 weeks ago for my freighter. It was a 2 weeks cumulation and i got bout 400m for selling stuff. Did i mention i never sell the best stuff ? like the prototype rail or arby launcher or +3 and higher implants. Yeah, i keep thoses baby for the ruff day or if i got killed, if this day it ever come :p
I'm "only" 8 months old and i have a freighter wich i don't use very often. It's used to haul my mission loot when i get bored I have a BS with top faction mod (worth lill more then 2bill) to make the mission running fast ans smooth (i'm the solo kind. I tried doing lvl 4 in team but i hate having half bounties) and i have now more than 2bill in my wallets. All this by mission runs...
BTW, this char is an alt :)
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Kadrush
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Posted - 2006.04.17 11:44:00 -
[10]
Good, lvl 4 missions seems to be profitable. Yeah, but I have only 700k sp. You can use indy 3 and go to a low sec sector with a few skill points 200 or 300k i guess.But to do a good lvl 4 mission you need millions of skill points, I am looking for lvl 4 missions but while I train my skills for it, I am going to stay hauling.
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Valium Summer
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Posted - 2006.04.17 23:43:00 -
[11]
I started my characters out as a miner hauler duo. To be honest it was a mind numbing affair. I wouldn't recommend a full fledged mining career to anyone, especially early on. Mining was so boring in fact that I quit the game August of 2003, just 3 months after I had started (which was release). I recently returned (about 6 weeks ago). A bit of mining was all it took to remind me of why I quit.
Now I'm doing missions. The loot is ok. I have a quality 14, lvl 4 command agent but am stuck on "gurista spies" (can't kill the battleships). So I've been sticking to lvl 3 missions until i cna get my skills (dps) up.
I guess my point here is, if you commit yourself to mining early you will most likely lose interets. Without good fighting skills you will be severely limited in what you can do for fun in the game. You can't mine your opponent to death, and you can't fight off npc's with miner II's (although I have tried).
What good would be being rich if you didn't have the skills to fly anything?
And just a heads up. The missions are repetitive. I'm not talking "similar" I'm talking THE SAME. I've gotten the same mission 3 times in a row before. I have done "Massive attack" 6 times already. Its very similar to mining except that the skills required for missions translate better for what is essentially EvE's saving grace... PvP.
If you don't think you'll enjoy PvP, You might ask yourself how long you can mine or do missions before you'll lose interest. According to CCP the average subscription length is 7 months.
I have seen the Arctic Circle... And it is round. |

Chedburn
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Posted - 2006.04.18 05:57:00 -
[12]
I, believe it or not spend about 14 hours per day mining. In empire I make about 50 mill+ per day but I am moving up to 0.0 within the next few days which is great news meaning i will be making over a billion each week.
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Kadrush
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Posted - 2006.04.18 11:19:00 -
[13]
In 0.0 you must take care with rats and pvplayers, also you need to find a good place to mine and refine, so you need to be in a corp and inside if an alliance. To get worse many time players come to kill the miners and you get stuck inside of your corp pos or alliance station until someone kill them.
Of course is more profitable than empire, but also is more dangerous and the money making is not so fast.
Doing those hauling ops with my mining corp mates in can have a small source of money, like 40kk per week, hauling one or two times while I pay close attenttion to my learning skills (next one or two months), after that I will stay there for another month while I train some of my combat skills.
Also you can try to be a trader, buying something cheap in one region and selling with profit on another, but you need money and experience with the game to know about the demands and surplus (I dont have enough experience with trading to give my opinion about it). But in summary
Mining and hauling in 0.0 is good but not a paradise
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Tachy
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Posted - 2006.04.18 11:49:00 -
[14]
Hauling as part of a mining operation normally/often gives you an equal share of the ore mined or the minerals after they're refined.
Player courier missions just can't compete there because most trades are just a bit above the mineral + factory cost of the items.
Agent courier missions can't even compete with mining veldspar.
Supplying low sec with vital stuff like POS fuel can generate some nice income - or end in you needing a new clone, a new ship and new cargo. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Kadrush
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Posted - 2006.04.18 14:16:00 -
[15]
Tachy, that¦s my point hauling for corp miner during 0.0 operations is dangerous but quite profitable, for a low skill points player. With 200k or 300k sps you can make a lot of money and use your clone some times.
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