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Mike Voidstar
Voidstar Free Flight Foundation
398
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Posted - 2014.02.21 15:55:00 -
[1] - Quote
Reduce its shield recharge time a little. It needs more tank.  |

Mike Voidstar
Voidstar Free Flight Foundation
398
|
Posted - 2014.02.21 19:15:00 -
[2] - Quote
I dont know about ECM befitting Guristas, but it certainly fits on that scorpion hull.
I dont know about giving it another mid. I was joking about it needing more tank, the thing is already an absolute beast. |

Mike Voidstar
Voidstar Free Flight Foundation
399
|
Posted - 2014.02.21 23:49:00 -
[3] - Quote
I am not at my computer to be able to check, but ai am pretty sure the N.Domi and Rattler have the same drone bonus.
N.Domi also gets a hybrid damage bonus and Rattler gets tank resist plus a flavor missile range bonus. |

Mike Voidstar
Voidstar Free Flight Foundation
399
|
Posted - 2014.02.22 00:38:00 -
[4] - Quote
Ok.. it's hard to say what the drones are worth in terms of turrets... but it's got to be at least 5, and really probably closer to 8.
Drones have their downsides, probably most importantly here in terms of being easily killable.
I can see where the Rattlesnake can use a bit of a bump, and that bump probably needs to be in the missile area, perhaps an explosion bonus, or a better range bonus so that torps can have a useful range. As it stands, you don't need the bonus on cruise missiles, and torps have such a short range that even a 50% bonus does not do much good on a ship that is also expected to put out sentries. |

Mike Voidstar
Voidstar Free Flight Foundation
400
|
Posted - 2014.02.23 00:28:00 -
[5] - Quote
It's 'thing' is tank. It's a space brick.
It has 11.5 effective weapons (7.5 Drones+4 Launchers) It could use an application bonus (explosion velocity/radius) on the missile part, or else a lot more velocity to make torps actually go somewhere.
If it gets anything else, let it be Shield HP % so it can hunker over those sentries like a boss. |

Mike Voidstar
Voidstar Free Flight Foundation
402
|
Posted - 2014.02.23 20:50:00 -
[6] - Quote
Good point. Give it a 48%/level boost to drone damage & hitpoints. That way it winds up with 12 effective sentries and 4 launchers. You still wind up with the inherant problems of split weapons, but at least mission rats wont be eating the drones anymore. |

Mike Voidstar
Voidstar Free Flight Foundation
402
|
Posted - 2014.02.23 22:48:00 -
[7] - Quote
Even if sentries could not hit the frigates, it's still a drone boat. A faceful of light drones on a bonused hull devours most frigates, and if you are running the Omni's for sentries anyway, you can use medium drones with ease. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.24 00:56:00 -
[8] - Quote
Price? Drones?
I don't know. Why would I fly anything else if I could fly a Golem? |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.24 01:13:00 -
[9] - Quote
Arthur Aihaken wrote:Mike Voidstar wrote:Price? Drones? I don't know. Why would I fly anything else if I could fly a Golem? Golems are overrated...
I agree. The question rates right up there with why would I fly anything but an Incursus. You fly what you want to fly. A Rattlesnake isn't a Golem, which would be a good enough answer for me.
I'd likely have a Rattlesnake in my hanger right now if I had ever bothered to learn Caldari ships. In 2008 I didn't feel like being from the Space Walmart Empire, I chose Space French instead. My focus has been on Armor and Drones until very recently, but I always liked the idea of Missiles and Drones. The Amarr Dragoon and retooled Prophecy kinda make me feel tingly in the nethers. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.24 01:22:00 -
[10] - Quote
Hasikan Miallok wrote:Mike Voidstar wrote:Arthur Aihaken wrote:Mike Voidstar wrote:Price? Drones? I don't know. Why would I fly anything else if I could fly a Golem? Golems are overrated... I agree. The question rates right up there with why would I fly anything but an Incursus. You fly what you want to fly. A Rattlesnake isn't a Golem, which would be a good enough answer for me. I'd likely have a Rattlesnake in my hanger right now if I had ever bothered to learn Caldari ships. In 2008 I didn't feel like being from the Space Walmart Empire, I chose Space French instead. My focus has been on Armor and Drones until very recently, but I always liked the idea of Missiles and Drones. The Amarr Dragoon and retooled Prophecy kinda make me feel tingly in the nethers. Prophecy and Drake are probably the two best all round BCs, the Harbinger is a dog in comparison. The only other BC you regularly see is the 'nado and it is limited to use as a suicide gank boat. Prophecy lacks any missile bonuses so missiles are definitely a secondary weapon ... which actually makes it a good candidate for RLML's.
To me the Prophecy is now just a sexy beast. I like having options, and that ship is now very flexable. I have run it in many configurations, from 100mn AB kiter to a sluggish space brick with every kind of weapon there is. It looks cool, fits easy, and costs next to nothing. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.24 05:56:00 -
[11] - Quote
Arthur Aihaken wrote:Mike Voidstar wrote:To me the Prophecy is now just a sexy beast. I like having options, and that ship is now very flexable. I have run it in many configurations, from 100mn AB kiter to a sluggish space brick with every kind of weapon there is. It looks cool, fits easy, and costs next to nothing. The "brick" aspect you got right. Give it 2 more launchers and missile bonuses and I'd be all over it.
Try the Damnation. Also sexy but in a whole different way. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.25 00:12:00 -
[12] - Quote
Not to be picky, but when we consider how to make pirate ships that get one bonus from one existing faction, and one bonus from another existing faction, should we not avoid just making up bonuses out of thin air to assign to one of the known factions?
For instance, missile bonus of any kind assigned to the Gallente side of the equation is stupid. Gallente do Drones and Hybrids(damage and tracking usually), with Active armor tanking bonuses, Remote tracking links, sensor dampening, and occasionally boosts to microwarps before everyone thought it was cool.
Gallente ships barely get missile hardpoints at all, and no bonuses for them.
On each pirate ship, the racial assigned bonuses all come from ships within that faction. Gurista's didn't suddenly decide to armor the Rattlesnake and use missiles, and Gallente didn't decide to suddenly sprout missile ships.
You want to switch out the drone bonus for some massive bonuses to Sensor Dampener or something, that would fit the hull (ewar), and force ships into Garde/Torp range. But don't just make up some missile crap and call it a Gallente bonus |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.25 00:27:00 -
[13] - Quote
Actually, they do Shields and Drones well.
They suffer from the split weapons. If they kept the launcher slots but removed all bonus, and went for something more like the Sansha or Angel role bonus of a significant boost to Drones (a 100% flat bonus along with the current 10%/Level would result in 15 effective drones). This would be in line with other pirate ships, keeping in mind the shortcomings of drones with no low slot tracking mods, and they can be shot out of space.
They would be terrifying. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.25 00:30:00 -
[14] - Quote
Arthur Aihaken wrote:Mike Voidstar wrote:Not to be picky, but when we consider how to make pirate ships that get one bonus from one existing faction, and one bonus from another existing faction, should we not avoid just making up bonuses out of thin air to assign to one of the known factions?
For instance, missile bonus of any kind assigned to the Gallente side of the equation is stupid. I was waiting for someone to comment on thisGǪ Check out the Caldari "laser" bonus on the NightmareGǪ Because you know, the Caldari are masters of the laser! Guristas are Caldari-based, so mate the ship with Minmatar instead. Problem solved. Aliventi wrote:Bottom line is the Gurristas have nothing that makes them special. (cough) ECMGǪ?
Good point. Other than the look of the Sansha Battleship I never liked them, so I have never noticed that. |

Mike Voidstar
Voidstar Free Flight Foundation
403
|
Posted - 2014.02.25 00:33:00 -
[15] - Quote
Aliventi wrote:Arthur Aihaken wrote:Aliventi wrote:Bottom line is the Gurristas have nothing that makes them special. (cough) ECMGǪ? If I want ECM I'll fly a Widow, or a Scorpion, or a Falcon, or a Rook, or a Kitsune, or a Griffin. I won't fly a faction BS. That is a stupid waste of a potentially great hull for a fantastic pirate race. So many ships already do ECM well we don't need another.
Which is why I suggested if you wanted to go with an Ewar mod on the Rattlesnake you pick up Gallente style Sensor Dampening instead. Ewar is too binary to really be balanced at the levels that pirate hulls tend to boost things (Hello, 90% web), but Sensor Dampening at crushing levels could work, considering it competes with tank on the hull. |

Mike Voidstar
Voidstar Free Flight Foundation
405
|
Posted - 2014.02.26 00:35:00 -
[16] - Quote
I don't know.
If they preserve the flavor of the ship as a shielded space brick, it might get the 300% bonus to just sentries, meaning you get to hunker over a pair of 17K+ raw HP Sentries. |

Mike Voidstar
Voidstar Free Flight Foundation
405
|
Posted - 2014.02.26 00:48:00 -
[17] - Quote
I saw your comments there, and still don't understand what is inherently more fun about having extra green x's in space if all other things are equal.
They are more resistant to smartbombs, AI won't eat them instantly, and less costly to forget or abandon in times of need. The only functional downside I see is that you might get a few folks devoting ECM to them since it will be easier to negate 2 drones instead of 5 that way. |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.26 03:21:00 -
[18] - Quote
The drones coming out of the Worm will have something like double the hp of the Worm itself, and each one will be doing almost the same damage as the launchers on the ship.
If that translates at all up the chain it will be hilarious. As it is, Worm will be murderous... Ecm will work, but I bet it will be hard to keep them locked out when you pull one in and put out a different type. It will be interesting. |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.26 14:43:00 -
[19] - Quote
I like drones because I play on an old laptop and sometimes the controls are not as responsive as they should be, especially if there is a dust particle anywhere in the solar system.
I got away from drones after the AI change. I tried, really hard, to make that work but found that despite rumors to the contrary that I could run 2 remote reps, a tp, web and scram and still not keep light or medium drones alive past 15k. When the AI decides to eat them, they will be eaten no matter how often you pull them in and try to regain aggro.
It turns out that Worm drones will have roughly the same HP as the Worm itself, which still opens the door for some tactical considerations not previously available, on both sides. Unless they do something to make drones more resilient to ewar you can expect to see lots of it put on the drones.... I am frankly terrified of the thought of one of these drones and a tracking disruptor. It also makes some classic PvE ideas of RR on drones more sensible.
If the bonus stays as is, a sentry will have something like 2/3 to 3/4 the raw hp of its battleship. I did some very quick math and got a little more than 17k HP on a Warden, almost 6k of it in shields.
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Mike Voidstar
Voidstar Free Flight Foundation
410
|
Posted - 2014.03.01 00:15:00 -
[20] - Quote
Which part would be ridiculous? The part that already happened where AI eats drones as it's favorite snack despite laughable rumors that ewar and RR can influence agro? Or the part where the sentries would have near battleship HP?
Honestly, for the trade off of increased vulnerability to ewar I think the massive HP are appropriate. It's not like sentries are hard to hit, though they don't die instantly as is the same way lights and mediums do. Also, while the HP may rival that of a battleship, the resists certainly don't. The Superdrones of the Worm will be a serious contender even compared to a tanked Worm, the same on the Rattlesnake will not be true unless the bonus is much larger or they *finally* add T2 resists to the T2 drones. Supersentries will be good in PvE, I don't think they will fare nearly so well in PvP.
The main thing to consider here is will Ewar be persistant when you pull a drone into the bay. If I can shake an ECM cycle by recall and redeploy that reduces the problem a little, but could still be an issue because drones won't fire unless you lock and command them to, you fire on someone, or they start a new attack on you. When ECM'd drones often become useless these days because they have to be recalled so often, and when redeployed they just sit and stare at the world until you die. |

Mike Voidstar
Voidstar Free Flight Foundation
413
|
Posted - 2014.03.01 16:25:00 -
[21] - Quote
Onictus wrote:Mike Voidstar wrote:Which part would be ridiculous? The part that already happened where AI eats drones as it's favorite snack despite laughable rumors that ewar and RR can influence agro? Or the part where the sentries would have near battleship HP?
Honestly, for the trade off of increased vulnerability to ewar I think the massive HP are appropriate. It's not like sentries are hard to hit, though they don't die instantly as is the same way lights and mediums do. Also, while the HP may rival that of a battleship, the resists certainly don't. The Superdrones of the Worm will be a serious contender even compared to a tanked Worm, the same on the Rattlesnake will not be true unless the bonus is much larger or they *finally* add T2 resists to the T2 drones. Supersentries will be good in PvE, I don't think they will fare nearly so well in PvP.
The main thing to consider here is will Ewar be persistant when you pull a drone into the bay. If I can shake an ECM cycle by recall and redeploy that reduces the problem a little, but could still be an issue because drones won't fire unless you lock and command them to, you fire on someone, or they start a new attack on you. When ECM'd drones often become useless these days because they have to be recalled so often, and when redeployed they just sit and stare at the world until you die. lol You seriously haven't figured out the AI yet? I frequently leave my drones out for entire HUBs/Sanc/Havens/Missions/sites without issue.
Yes, tell me again the fairy tale about how Ewar and Remote Repair keep aggro off drones. Or the one how if you let it kill a drone it forgets about the rest of your drones.
While these things do sometimes have an effect, it is far more common in that the AI just randomly decides that all drones must die. Then they focus fire on one drone. If you pull them in they go back to shooting you, and if you put them out they go right back to shooting the drones, very often the exact same one. |
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