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Thread Statistics | Show CCP posts - 1 post(s) |

Ptraci
3 R Corporation
100
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Posted - 2011.11.11 06:14:00 -
[1] - Quote
Nova Fox wrote:
Basically said that High Sec Players like to create not destroy.
No, basically said that low/null players are on the losing end of the prisoner's dilemma, having hit "Defect" a few too many times. Now they complain because all you ever get every round is a single point, when they used to get 5. Too many wolves and not enough sheep. But if the wolves are so elite, why can't they just learn to eat wolf? Crying for the sheep to come back won't make them come back, the sheep have better things to do. |

Ptraci
3 R Corporation
105
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Posted - 2011.11.11 12:35:00 -
[2] - Quote
Zagdul wrote:
Like level 4's and incursions... amirite?
Yeah. It's not as good isk as a lot of people would say (I can only speak for lvl 4's, never done incursions myself), but it's relatively risk free. So it's a grind. Some people just like to mindlessly grind with their time, or grind faction/npc corp standing, etc. Of course it's not the real isk faucet. Everyone knows that that is located in w-space anoms.
But care-bears still get ninja-looted, and if you've ever had some idiot in a rifter show up and grab your storyline mission critical item for the lulz (no wait, it's not just a rifter its his other 5 buddies with their fingers on the button to warp in the minute you take that can back), you'll realize that care-bearing isn't without its problems. You have a conflict forced on you when you are outnumbered and in a mission-fit ship, or throw away the mission (and the other 16 missions it took you to get it) and the faction standing gain.
Please don't confuse this for tears - I'm merely pointing out that there is a downside to being a care-bear, you're never in the right ship and you never have enough friends. So it balances out.
On the other hand everyone knows how easy it is to make money in incursions. If there's now a standardized algorithm/ship fit/fleet composition to let people do incursions in their sleep, then CCP must address this. Missions take a crapload of time on your own - more if you salvage. Really all I manage to get is around 25-30M an hour. I've heard incursions netting 100+M an hour. If this is true, then I agree that it's a big problem. |

Ptraci
3 R Corporation
107
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Posted - 2011.11.11 12:44:00 -
[3] - Quote
Swordfingers wrote:I too agree that it's mainly the attitude of null dwellers. The big alliances are successful because they are full of nolifers who made eve their work. Most of the supposedly mature playerbase of eve simply doesn't have the time or mood to log on fight in a CTA for some sucker and then log off without doing anything productive. People want a GAME not a WORK, we get enought of it in real life and come here to have some "me time" and fun and null certainly doesn't provide that.
I agree. This has been said millions of times on these forums, but I guess we have to say it one...more...time:
Different people play EVE for different reasons. Different people have fun in different ways. Forcing people to play YOUR way when YOU want may be fun for you, but not necessarily for the other person. No one likes to be pushed into anything. For that we have real life. |

Ptraci
3 R Corporation
109
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Posted - 2011.11.11 13:15:00 -
[4] - Quote
Barbie D0ll wrote: being in Highsec has NO PENALTY besides reduced isk income, no ability to defend against suicide gankers, and you cant get caps
Don't get this the wrong way but that's not true - there is a penalty. While you can't be killed without consequences, you can easily be blocked from what you are doing. Mission loot/critical items can be stolen. Mining cans can be flipped. This leaves you with 2 choices - engage and be destroyed unless the guy messing with you is a total noob. Or stop doing what you're doing and log off for 30 minutes until he leaves.
Now I'm not crying about this, it's only fair that there be some way to manipulate the high sec people too. The end result in high sec isn't fireworks but more a "denial of service" type of thing. You are prevented from playing the game. Hell what more do you want than that?
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Ptraci
3 R Corporation
110
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Posted - 2011.11.11 13:34:00 -
[5] - Quote
Luh Windan wrote:
If the environment wasn't so different that we split into PvE or PvP fits. To be clear - if the environment *encourageed* PvP fits and flying skills then surely it would make things better.
I agree to this. My biggest complaint ever is the fact that ECM and EW does nothing to rats. If rats were tweaked in such a way that there was a point in jamming, webbing and neuting them, then there would be no "PVE fit". But understandably this would be a major headache for CCP because every mission would need to be re-balanced. Plus it wouldn't make much of a difference to those people who specialize in jumping you in low sec when all the aggro from all the mission rats is on you. |

Ptraci
3 R Corporation
113
|
Posted - 2011.11.11 22:08:00 -
[6] - Quote
Evei Shard wrote: In the end, mining Jaspet in a 0.4 system doesn't turn much more profit than mining Veldspar in high-sec. So not only did the "reward" for me going into low-sec already begin to shrink, then add to it that my ore intake in 0.4 would be restricted due to the need to be able to tank/destroy the belt rats when they do show up in their destroyers and cruisers. On top of that, there's the low-sec usual types who will destroy anything they can get targeted.
A few things you probably didn't take into account for your spreadsheet because you were so focused on the numbers.
Low sec mining gets you access to Zydrine and Noxcium. Now usually you can find this stuff on the market. But usually it's pretty far away in the trade hubs. Therefore as well as calculating the "ISK/hr", you must take into account 1) The cost of a hauler to go pick it up and bring it back 2) the time involved. If you are an industrialist who "builds his own", just having it nearby is possibly much more profitable than having to go all the way to Jita/Amarr/Dodixie to get it, even if the "isk/hour" of mining is the same.
But yes, I agree with you that you will absolutely not get rich by mining in low sec.
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Ptraci
3 R Corporation
113
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Posted - 2011.11.11 22:23:00 -
[7] - Quote
Morganta wrote:
while true, you will need a bot fleet or to afk mine 23/7 to get any appreciable amounts,
You would be surprised at the amount of ore a single pimped out mining barge can pull in with max skills and implants. The trick is to not get killed. |

Ptraci
3 R Corporation
115
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Posted - 2011.11.11 23:55:00 -
[8] - Quote
Morganta wrote: where did you say you mine at again?
I tend to mine Gallente Ice now. The price is nice. If I can deal with the goons, I'm sure I can deal with you. Feel free to drop by your nearest locator agent :)
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Ptraci
3 R Corporation
162
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Posted - 2011.11.21 14:20:00 -
[9] - Quote
Where are you hiding the buffalo, CCP? A few years ago there was buffalo everywhere you looked. Those were happy times. We could kill all the buffalo we wanted for as long as we wanted. Now I went and got myself an even bigger gun to kill buffalo. I come back, and the buffalo is gone. Where did you put it? I want my buffalo back! I want to kill buffalo again with my new gun! |

Ptraci
3 R Corporation
163
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Posted - 2011.11.21 18:59:00 -
[10] - Quote
Esan Vartesa wrote: One day people like this will be supplanted by people who measure progress by looking at what society as a whole has accomplished, rather than how they themselves measure up against their neighbors.
Well, one can only hope.
Even this society is without final hope. Entropy will out, one way or another. So what does it matter, when no one will even be around to sift through our ashes? Build because you enjoy building - not for posterity. Because in the long run, we're all dead. |

Ptraci
3 R Corporation
169
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Posted - 2011.11.22 11:40:00 -
[11] - Quote
Herzog Wolfhammer wrote:
I don't see WTZ on that list. I have seen many 15KM hores harvesting people in that zone cry on the forums about the good old days when they had all that fish in the barrel and called that PVP. Why not add that?
Because WTZ was added specifically to address the bookmark problem with the database, because everyone and his mother was making insta-warp bookmarks to all the possible gates and stations and the sheer volume of bookmarks was slowing the database to a crawl, causing lag.
As part of the war on lag CCP decided to allow WTZ and simultaneously purged all bookmarks from the database.
Those who cry about WTZ would cry about anything, since this change was not done in any way to prevent PVP but rather to address an (unintentionally) disruptive pattern of player behavior in response to gate camps. But then again we already know that gankers are a bunch of instant-gratification seeking spoiled little princesses anyway. Those who do real PvP tend not to brag about it at all.
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