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Rowells
Unknown Soldiers Fidelas Constans
237
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Posted - 2014.02.23 19:51:00 -
[1] - Quote
this i have to disagree on. while missiles drones and turrets have the option to switch damage they have other drawbacks that make applying damage difficult as well. projectiles suffer from falloff (as well as T2 only providing certain damage type), missiles are difficult to apply damage to different targets, and drones have a their own set of problems as well.
Each system has its drawbacks. Lasers arent the only ones being pushed into a specific corner. |

Rowells
Unknown Soldiers Fidelas Constans
237
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Posted - 2014.02.23 20:01:00 -
[2] - Quote
I agree theres no T1 missile ships but there are 3 decent drone boats. Not exactly as good as the gallente ones but then that wouldnt make any sense if Amarr had better drone ships than gallente. I think amarr could stand to use a missile cruiser if anything. |

Rowells
Unknown Soldiers Fidelas Constans
238
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Posted - 2014.02.23 20:51:00 -
[3] - Quote
Somebody needs start deciding which to work with first, short range weapons or long range. Because the weaknesses and strengths that short range has vs. its long range counterparts dont always match up. |

Rowells
Unknown Soldiers Fidelas Constans
240
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Posted - 2014.02.24 05:11:00 -
[4] - Quote
Lilliana Stelles wrote:Damien White wrote:Well... how do you create kinetic damage with something that is basicaly an oversized flashlight? Throw it at someone? Kinetic/explosive lasers are feasible even in the real world.https://what-if.xkcd.com/13/http://en.wikipedia.org/wiki/Laser_ablation"Propulsion Finally, laser ablation can be used to transfer momentum to a surface, since the ablated material applies a pulse of high pressure to the surface underneath it as it expands. The effect is similar to hitting the surface with a hammer. This process is used in industry to work-harden metal surfaces, and is one damage mechanism for a laser weapon. It is also the basis of pulsed laser propulsion for spacecraft." At high enough energy it can create an explosion of plasma on the surface of the target. Now the question is the ffect it would have on a shield |

Rowells
Unknown Soldiers Fidelas Constans
240
|
Posted - 2014.02.24 15:59:00 -
[5] - Quote
People need to stop comparing LR to SR in different weapon systems. Its not getting anywhere. |

Rowells
Unknown Soldiers Fidelas Constans
240
|
Posted - 2014.02.24 16:28:00 -
[6] - Quote
Catherine Laartii wrote:I think you're kind of missing the point by trying to say they should do different damage types. It's fine that they do just EM/therm; what really needs to be changed is their tracking speed.
It makes NO sense whatsoever for advanced laser weaponry that has had centuries to perfect has comparably the worst tracking out of each of the gun weapon systems for short-range. Yeah sure you can make the argument that it correlates with range, but that makes little sense considering the total range that AC's get, specifically on ships that get falloff range bonuses.
They should flip the two tracking speeds for them around; min ships have plenty of boats that get tracking speed bonuses, so it shouldn't be too much of an issue overall, especially considering amarr lore history and how they are placed in the game technologically. Also, while they're at it, they could swap the Quad Light Beam Laser into a pulse weapon while they're at it...if they could just do that I'll be very happy. With regards to range, projectiles suffer from falloff, which means that if they are shooting at the same range as lasers, projectiles are doing 50% less dps than normal. So again, while alloff looks good on the numbers, it's horrible on the damage.
When it comes to tracking, projectiles tend be second in line next to hybrids, which have the shortest ranges. So the tracking directly correlates with the range that the weapons shoot. You give second-best tracking to lasers and you're going to leave projectiles in the dust. Aside from frigates and a coupke
Also, don't use lore as an excuse to give one weapon an advantage over another. Aside from frigs and destroyers, the minmatar only have 2 (3 if counting T3) ships with tracking bonuses. So, not plenty of ships with bonuses. |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.26 00:53:00 -
[7] - Quote
Mike Voidstar wrote:Cassius Invictus wrote: I don't even want to comment on that. EFT warriors and theory fighters are better left ignored... I don't say I'm right, but I do talk from my experience. If u chose to ignore the fact that shield fleet will simply disengage form a from with a comparable armour fleet or that shield ships thx to invu filed have sometimes higher worst resists then armour ships best resists then be my guest. I'm talking about competetive PvP where +/- equal forces duke it out. Where you have a competent support and your main goal is to punch trough enemy rr. When someones PvP experience is limited to killing solo raters or indy pilots than ya, lasers are great...
That is one situation. Try something other than Null-blob PvP. Lasers are perhaps not the best in *that* situation. As I said, if that is what you do, then choose the hull/weapon combo that best suits what you are doing. Did someone say lasers arent good for null-blob pvp? I've been in multiple zealot fleets that have ripped through blaster rokhs. And apoc fleets that held their own against various opponents. Thats just from my experience. |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.27 17:28:00 -
[8] - Quote
Black Canary Jnr wrote:Lasers are fine doing EM/ Therm...
If there are any problems with lasers it's that the T1/ faction ammo of pulse is really cruddy so they are only really usable when you get T2 and Scorch ammo. That pretty much forces newbros to use beams which have horrible fitting and makes amarr very poor for PvP for new players due to a lack of damage projection (ie. they are like really bad versions of blasters until you get scorch). Without scorch lasers would be horrendously bad.
Oh and getting a capacitor bonus on a ship just so you can fire your weapons without capping in 30 seconds. That also sucks when other races are getting tracking/ falloff bonuses. I will say scorch is awesome, but I won't say that lasers are bad compared to other systems w/o T2 ammo. The same suckiness applies to most weapon systems when you take away the T2 ammo. |
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