| Pages: 1 [2] 3 4 5 6 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Wolodymyr
Mando'a Navy Controlled Chaos
13
|
Posted - 2011.12.15 20:21:00 -
[31] - Quote
Malcanis wrote:So imagine that you put a 500M bounty on Malcanis, whom I'm sure we all agree richly deserves it. Under the current system, I will simply jump to an empty clone and pod himself with an alt, collecting your 500 mill, less the cost of a new clone. Malcanis: 480,000,000 You: 0. The current system is worthless to you. . Well for this just pay out the bounty a little bit at a time based on the value of the pod
Lets say I have an 80 mil bounty on me. Someone pods me while I was in a 2 mil clone with 10 mil worth of implants. They get 12 mil and my bounty goes down to 68 mil.
That way people would still get a reward for podding people with bounties, but I couldn't throw myself a "Pod party" to collect my own bounty because I'd only gain as much isk as I'd lose. |

Malcanis
Vanishing Point. The Initiative.
1429
|
Posted - 2011.12.15 20:22:00 -
[32] - Quote
Wolodymyr wrote:Malcanis wrote:So imagine that you put a 500M bounty on Malcanis, whom I'm sure we all agree richly deserves it. Under the current system, I will simply jump to an empty clone and pod himself with an alt, collecting your 500 mill, less the cost of a new clone. Malcanis: 480,000,000 You: 0. The current system is worthless to you. . Well for this just pay out the bounty a little bit at a time based on the value of the pod Lets say I have an 80 mil bounty on me. Someone pods me while I was in a 2 mil clone with 10 mil worth of implants. They get 12 mil and my bounty goes down to 68 mil. That way people would still get a reward for podding people with bounties, but I couldn't throw myself a "Pod party" to collect my own bounty because I'd only gain as much isk as I'd lose.
Well done for reading the rest of the proposal. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Wolodymyr
Mando'a Navy Controlled Chaos
13
|
Posted - 2011.12.15 20:36:00 -
[33] - Quote
Malcanis wrote:Wolodymyr wrote:Malcanis wrote:So imagine that you put a 500M bounty on Malcanis, whom I'm sure we all agree richly deserves it. Under the current system, I will simply jump to an empty clone and pod himself with an alt, collecting your 500 mill, less the cost of a new clone. Malcanis: 480,000,000 You: 0. The current system is worthless to you. . Well for this just pay out the bounty a little bit at a time based on the value of the pod Lets say I have an 80 mil bounty on me. Someone pods me while I was in a 2 mil clone with 10 mil worth of implants. They get 12 mil and my bounty goes down to 68 mil. That way people would still get a reward for podding people with bounties, but I couldn't throw myself a "Pod party" to collect my own bounty because I'd only gain as much isk as I'd lose. Well done for reading the rest of the proposal. Allright you got me. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
404
|
Posted - 2011.12.15 20:56:00 -
[34] - Quote
I don't like the idea of limiting bounties to kills, because there are more reasons for bounties than violence. Corp thieves, scammers, et cetera could all draw substantial bounties without firing a shot.
Also, I'd love to see it used in times of war where an alliance could designate priority targets via internal bounty contracts, enabling them to put prices on the heads of certain enemies. |

Malcanis
Vanishing Point. The Initiative.
1429
|
Posted - 2011.12.15 21:18:00 -
[35] - Quote
FloppieTheBanjoClown wrote:I don't like the idea of limiting bounties to kills, because there are more reasons for bounties than violence. Corp thieves, scammers, et cetera could all draw substantial bounties without firing a shot.
Agreed in principle, but how do you create a mechanic that allows corp thieves to have a bounty put on their head but that doesn't open any corp director who spends corp ISK to being killed for it?
FloppieTheBanjoClown wrote: Also, I'd love to see it used in times of war where an alliance could designate priority targets via internal bounty contracts, enabling them to put prices on the heads of certain enemies.
A bounty system that is based on killrights could conceivably mesh with the wardec system. Since the essence of a wardec is that it allows all of corp A and corp B to have mutual killrights, then members of corp A could put bounties on wartarget corp B that can only be collected by members of corp A. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Adoniah Carrefour
the Whatley Brothers
0
|
Posted - 2011.12.16 00:00:00 -
[36] - Quote
Malcanis wrote:Solo Player wrote:Trebor Daehdoow wrote:A similar idea was proposed a few weeks ago. Working up a proposal is on my to-do list. That one.Which I think is more elegant in its simplicity, even though it eschews the topic of kill-rights. Baby steps, you know? :) Yeah his idea for how the bounty collection works is essentially the same as mine. In fact it's the same mechanism I've been promoting for the last 3 years or so. My proposal adds a mechanic for allowing those bounties to be collected in hi-sec - transferrable killrights - that I think is worth having, as well as refinements like being able to limit who collects that bounty which I think are essential to prevent exploitation.
If you can't game the pay-out why limit who can collect? I do like that your mechanic allows Hunters to work in hi-sec. |

Malcanis
Vanishing Point. The Initiative.
1432
|
Posted - 2011.12.16 00:04:00 -
[37] - Quote
Adoniah Carrefour wrote:Malcanis wrote:Solo Player wrote:Trebor Daehdoow wrote:A similar idea was proposed a few weeks ago. Working up a proposal is on my to-do list. That one.Which I think is more elegant in its simplicity, even though it eschews the topic of kill-rights. Baby steps, you know? :) Yeah his idea for how the bounty collection works is essentially the same as mine. In fact it's the same mechanism I've been promoting for the last 3 years or so. My proposal adds a mechanic for allowing those bounties to be collected in hi-sec - transferrable killrights - that I think is worth having, as well as refinements like being able to limit who collects that bounty which I think are essential to prevent exploitation. If you can't game the pay-out why limit who can collect? I do like that your mechanic allows Hunters to work in hi-sec.
You put a 500M bounty contract on me. I use an alt to accept the contract and do nothing with it.
30 days later the contract expires along with the killright, and you wasted your time, (plus whatever ISK I managed to shave off the bounty by having that alt kill an empty pod a few times)
If you make the payout available to anyone, then I can just burn off the bounty without even bothering to use an anonymous alt to sneak a contract. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Berendas
Clandestine Vector THE SPACE P0LICE
30
|
Posted - 2011.12.16 00:09:00 -
[38] - Quote
+1
If CCP is sincere in wanting to reinvigorate EVE and fix old mechanics then they ought to give thought out threads like this a read. The proposal is pretty sound, requiring little more than loophole search-and-destroy.
|

Adoniah Carrefour
the Whatley Brothers
0
|
Posted - 2011.12.16 00:14:00 -
[39] - Quote
Malcanis wrote:Adoniah Carrefour wrote:Malcanis wrote:Solo Player wrote:Trebor Daehdoow wrote:A similar idea was proposed a few weeks ago. Working up a proposal is on my to-do list. That one.Which I think is more elegant in its simplicity, even though it eschews the topic of kill-rights. Baby steps, you know? :) Yeah his idea for how the bounty collection works is essentially the same as mine. In fact it's the same mechanism I've been promoting for the last 3 years or so. My proposal adds a mechanic for allowing those bounties to be collected in hi-sec - transferrable killrights - that I think is worth having, as well as refinements like being able to limit who collects that bounty which I think are essential to prevent exploitation. If you can't game the pay-out why limit who can collect? I do like that your mechanic allows Hunters to work in hi-sec. You put a 500M bounty contract on me. I use an alt to accept the contract and do nothing with it. 30 days later the contract expires along with the killright, and you wasted your time, (plus whatever ISK I managed to shave off the bounty by having that alt kill an empty pod a few times) If you make the payout available to anyone, then I can just burn off the bounty without even bothering to use an alt.
OK .. I see that complication. What I meant was, isn't the easiest way around that to let anyone and everyone take the Bounties? Especially since the bounties themselves are going to be a percentage of the total bounty? Kill-rights for all until the Bounty has been paid out? That way even if you used an alt or friend to murder yourself (which still doesn't make sense because your loosing money on every kill) that would only be one of who knows how many people.
I think the Kill-Right angle might be a little much. Not because its not a good idea but because I think in practice, a working bounty system will used to grief. Justifiably maybe or in some cases not but if the amendments only affect payouts then at least a bountied criminal could hide in Sec-space. Kinda like going to prison, :P. If bounties worked, a huge number of players would go hunting. Huge. Its a thing. I'm new though so maybe I am missing something?
|

Malcanis
Vanishing Point. The Initiative.
2566
|
Posted - 2012.01.09 14:58:00 -
[40] - Quote
Adoniah Carrefour wrote: OK .. I see that complication. What I meant was, isn't the easiest way around that to let anyone and everyone take the Bounties? Especially since the bounties themselves are going to be a percentage of the total bounty? Kill-rights for all until the Bounty has been paid out? That way even if you used an alt or friend to murder yourself (which still doesn't make sense because your loosing money on every kill) that would only be one of who knows how many people.
I think the Kill-Right angle might be a little much. Not because its not a good idea but because I think in practice, a working bounty system will used to grief. Justifiably maybe or in some cases not but if the amendments only affect payouts then at least a bountied criminal could hide in Sec-space. Kinda like going to prison, :P. If bounties worked, a huge number of players would go hunting. Huge. Its a thing. I'm new though so maybe I am missing something?
It's a good idea to examine any new proposal for exploitation potential, but my response to the "griefing" concern you have raised can be summed up in the old cliche:
"Don't do the crime if you can't do the time"
Re: your other query: If anyone or everyone can take the bounty, then it's too easy to burn it off with fullly insured T1 ships. Although the perp doesn't gain anything (actually he will take a small loss) he can make the person who placed the bounty lose his money without getting revenge. It would cost the perp maybe 5-10% of what the person who placed the bounty spent to nullify the effect. Being able to get rid of a 500M bounty by spending perhaps 25-50M isn't something that should be achievable without some clever gameplay. like infiltrating a bounty corp or corrupting one of their members. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Eperor
Skyforger Tactical Narcotics Team
6
|
Posted - 2012.01.10 10:52:00 -
[41] - Quote
FloppieTheBanjoClown wrote:I don't like the idea of limiting bounties to kills, because there are more reasons for bounties than violence. Corp thieves, scammers, et cetera could all draw substantial bounties without firing a shot.
Also, I'd love to see it used in times of war where an alliance could designate priority targets via internal bounty contracts, enabling them to put prices on the heads of certain enemies.
Prpbably solution is crerate a online report system for tiefs. So to say CEO or corp Director reports thieves and puts bounty on his head. Any way Corp CEOs reporting them. So way not keep online data base of thos chars, and work with thos contracts wat was proposaled befor.
This not include scamers. |

Malcanis
Vanishing Point. The Initiative.
2575
|
Posted - 2012.01.10 11:42:00 -
[42] - Quote
Eperor wrote:FloppieTheBanjoClown wrote:I don't like the idea of limiting bounties to kills, because there are more reasons for bounties than violence. Corp thieves, scammers, et cetera could all draw substantial bounties without firing a shot.
Also, I'd love to see it used in times of war where an alliance could designate priority targets via internal bounty contracts, enabling them to put prices on the heads of certain enemies. Prpbably solution is crerate a online report system for tiefs. So to say CEO or corp Director reports thieves and puts bounty on his head. Any way Corp CEOs reporting them. So way not keep online data base of thos chars, and work with thos contracts wat was proposaled befor. This not include scamers.
Eperor is a thief. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Atticus Fynch
313
|
Posted - 2012.01.12 08:09:00 -
[43] - Quote
/signed Please help with a university research project by taking this simple survey on color and emotion.
https://www.surveymonkey.com/s/UNIVERSITYSTUDYLS |

Bienator II
madmen of the skies
502
|
Posted - 2012.01.12 15:31:00 -
[44] - Quote
i like the idea of the contract system, however not necessarily as replacement for the current bounty mechanics.
as you pointed out current mechanics work like in the old wild west where death was obviously meaningfull, in eve it is not (why should you get the full bounty payout for killing someone in an empty clone? The bad guy does not care at all - he lost nothing). I would rather like to fix this first, make the bounty system eve-like. Contracts could be added on top of that - would be a really nice addition.
see my signature for a fixed, eve-like bounty system a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Malcanis
Vanishing Point. The Initiative.
2589
|
Posted - 2012.01.12 15:43:00 -
[45] - Quote
Bienator II wrote:i like the idea of the contract system, however not necessarily as replacement for the current bounty mechanics.
as you pointed out current mechanics work like in the old wild west where death was obviously meaningfull, in eve it is not (why should you get the full bounty payout for killing someone in an empty clone? The bad guy does not care at all - he lost nothing). I would rather like to fix this first, make the bounty system eve-like. Contracts could be added on top of that - would be a really nice addition.
see my signature for a fixed, eve-like bounty system
Your idea for the bounty payout is essentially the same as mine, but it's open to the following simple exploit:
You put a 500M bounty on me I buy 12 drakes and platinum-insure them I kill me in those (unfitted) drakes with my alt or corpy, who consequently receives 60% of the value of each drake as reward I receive the full insurance value of each drake I make a moderate profit and remove the 500M bounty on my head in about 15 minutes. You have completely wasted your money, given me a small profit, and done no more than briefly inconvience me. (My killboard looks like ass now, but whatever.)
Being able to specify who can collect a bounty is absolutely essential to stop friends/alts of the criminal essentially negating the bounty in this way. Additionally, contracting a killright means that I can't "hide" in hi-sec and benefit from CONCORD protection. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tsubutai
The Tuskers
45
|
Posted - 2012.01.12 16:29:00 -
[46] - Quote
Malcanis wrote:Being able to specify who can collect a bounty is absolutely essential to stop friends/alts of the criminal essentially negating the bounty in this way. Additionally, contracting a killright means that I can't "hide" in hi-sec and benefit from CONCORD protection. Alternatively, you cap the payout for a kill at 60% of the ship's nominal price less the platinum insurance value and leave it at that.
Since when did 'wanted dead or alive' posters specify that only certain people were allowed to collect? |

Malcanis
Vanishing Point. The Initiative.
2589
|
Posted - 2012.01.12 16:51:00 -
[47] - Quote
Tsubutai wrote:Malcanis wrote:Being able to specify who can collect a bounty is absolutely essential to stop friends/alts of the criminal essentially negating the bounty in this way. Additionally, contracting a killright means that I can't "hide" in hi-sec and benefit from CONCORD protection. Alternatively, you cap the payout for a kill at 60% of the ship's nominal price less the platinum insurance value and leave it at that. Since when did 'wanted dead or alive' posters specify that only certain people were allowed to collect?
I'm reminded of the opening scenes of "The Good, The Bad And the Ugly" where Clint Eastwood and Eli Wallach are running a bounty scam... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
2589
|
Posted - 2012.01.12 17:40:00 -
[48] - Quote
Tsubutai wrote: Alternatively, you cap the payout for a kill at 60% of the ship's nominal price less the platinum insurance value and leave it at that.
This is actually a negative number for T1 ships.
This is the problem: if you make the bounty high enough to be worth collected, then it's worth collecting with an alt. For bounties to have any meaning, you have to close the alt/friend loophole and restrict who can receive them. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.12 18:37:00 -
[49] - Quote
Malcanis wrote:Bienator II wrote:i like the idea of the contract system, however not necessarily as replacement for the current bounty mechanics.
as you pointed out current mechanics work like in the old wild west where death was obviously meaningfull, in eve it is not (why should you get the full bounty payout for killing someone in an empty clone? The bad guy does not care at all - he lost nothing). I would rather like to fix this first, make the bounty system eve-like. Contracts could be added on top of that - would be a really nice addition.
see my signature for a fixed, eve-like bounty system Your idea for the bounty payout is essentially the same as mine, but it's open to the following simple exploit: (insurance exploit) this is already covered in the details section ( https://forums.eveonline.com/default.aspx?g=posts&m=359105#post359105 ). The proposal covers only the basic idea, there are corner cases which can be fixed using different approaches. I think its good enough for us to discuss those things and come to the conclusion "it will almost certainly work - there are no obvious show stoppers", the details are left to the game designers if they finally decide to fix bounties. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.12 18:44:00 -
[50] - Quote
Malcanis wrote: This is the problem: if you make the bounty high enough to be worth collected, then it's worth collecting with an alt. For bounties to have any meaning, you have to close the alt/friend loophole and restrict who can receive them.
no restrictions are needed.
the single mandatory requirement is: damage done - insurance > payout a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Malcanis
Vanishing Point. The Initiative.
2589
|
Posted - 2012.01.12 19:14:00 -
[51] - Quote
Bienator II wrote:Malcanis wrote: This is the problem: if you make the bounty high enough to be worth collected, then it's worth collecting with an alt. For bounties to have any meaning, you have to close the alt/friend loophole and restrict who can receive them.
no restrictions are needed. the single mandatory requirement is: damage done - insurance > payout
But that's simply incorrect. If I can "scrape off" a 500M bounty for the cost of only a few mill to myself, then why wouldn't I? That would be like sacrificing a Sabre to hero-tackle a Tech 3 cruiser, which any PvPer would do in a heartbeat.
I can cheaply and easily free myself from any real risk and I have the satisfaction of wasting a large sum of your money. Who would be stupid enough to bother putting a bounty on me on those terms?
Only those ignorant of how the bounty system works - just like now.
EDIT: I am strongly opposed to having bounty payments deducted from insurance. bounty payments should be a purely player transaction. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.13 00:22:00 -
[52] - Quote
well, again. you cant exploit it this way.
to exploit it you will use empty, platinum insured T1 ships. Since the insurance is subtracted from the payout you won't be able to reduce your bounty significantly. You will loose lots of money to get rid of the bounty. (if you do it its fine actually, it still hurts the bad guy at the end of the day... )
if you don't exploit (normal case), insurance subtraction does not matter at all since your ship fitting is in the calculation. It is so insignificant that it doesn't matter. And as soon you go expensive (those are the interesting scenarious for bounty hunters), platinium payouts decrease even more (faction ships, t2, t3).
Someone added samples to the discussion. Take a look at those. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Xen Solarus
Inner 5phere
8
|
Posted - 2012.01.23 14:42:00 -
[53] - Quote
The idea of bounties like contracts gets a vote from me.
E.g. i want to put 500million bounty on someone, it becomes like a contract which i can assign to an individual or corporation (likely a person or group well equiped and experienced enough to pull it off). They manage to pod kill said individual, they get the payout.
Certainly beats a broad-spectrum bounty that anyone can claim. Definately considering that getting killed is pretty much guarenteed in the long run. This way, you'd have the satisfaction of knowing that your bounty has lead to the direct destruction and death of the person in question. I've got a whole list of people i'd have put a bounty on, if the system wasn't broken like it is currently.
Would also allow the bounty system to finally become an acceptable profession, with corps and individuals that demonstrate a continued ability in completing the bounties asigned to them getting more contracts from people looking for payback. |

Malcanis
Vanishing Point. The Initiative.
2638
|
Posted - 2012.01.23 14:50:00 -
[54] - Quote
Xen Solarus wrote: I've got a whole list of people i'd have put a bounty on, if the system wasn't broken like it is currently.
I suspect I'm on quite a few of those lists. If this proposal were to be accepted I'd be motivated to fix my sec pretty quickly 
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Xen Solarus
Inner 5phere
11
|
Posted - 2012.02.07 18:33:00 -
[55] - Quote
I find it laughable, and rather insulting, that ccp continue to market the idea of the "bounty hunter" when everyone in the game knows that the system is completely broken. I liked the new website, apart from that aspect. Bounty hunting is probably the "coolist" profession, and certainly one that got me looking into eve so many years ago, and the fact they are still pushing that as an actual, feasible profession is borderline lying imo.
I'd say that perhaps the new website might actually lead to a fix to the bounty system, but the fact we've all been waiting for years makes this highly unlikely.
PLEASE SOMEONE FIX THE BOUNTY SYSTEM !  |

Lavayar
Russian SOBR SOLAR FLEET
4
|
Posted - 2012.02.16 09:48:00 -
[56] - Quote
Supported
Something must be done with bounty hunting. OP idea is not bad at all. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
196
|
Posted - 2012.02.17 01:56:00 -
[57] - Quote
Suggestion to embelsih the current proposal is to extend the existing contract system we have to accomodate Bounty hunter contacts. As a result you could use a combination of private and public mediums even alliance contracts to afford a sensible selection. In this sense using the contracts mechanics for BH. The I guess when used with a forum for services or otherwise for people who have established reputations. Seems to give flexibility to contracts rather than restirciting to corps, alliances or public as a selection. The most important part is being able to optionally avoid the person who a kill right is about of an affiliate simply lifting the contract for personal motivations.
Also from a previous discussion regarding Transferable kill rights, Tippia had some interesting ideas also:
Tippia wrote:Grumpy Owly wrote:Well the only problem area I could envisage is that if not carefull you could contract or transfer a kill right to someone who is in league with or the very person the kill right is involved with. I suppose, but doesn't that kind of depend what kind of contract you offer? I mean, if it's the "sell" kind, the target has to pay to make himself safe, and the alternative is that a third party picks it up just to get a legal target to attack. (By "sell kind", I mean a standard sell contract: I put up kill rights to individual X for sale; someone with an interest in going after him buys it from me). That seems like a fair deal -- if my intended target is willing to buy his peace (and I'm more interested in getting money than seeing him dead, since I made a sell contract) then that's fine and dandy, after all. It's more the "buy" kind that is an issue, since I am (presumably) offering cash rewards for the death of the target. This leads to the same issue as with the current bounty system. Hell, it's even a worse issue, since whomever picks up the contract gets the money and don't even have to exercise the kill right to do so, so the target doesn't even have to suffer the loss of a clone to get the money the way they do now. So these contracts would need some additional accept/reject mechanics that the current contract system doesn't support. The two contracts would also have rather different audiences: the buy contracts would attract the classic bounty hunter -- someone who gets paid to kill -- whereas the sell contracts are for the big-game hunter who's willing to shell out a buck or two to get the chance to earn some trophies (kill mails). The question is to which extent these two markets really exist and what kind of volume they'd see. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |

Kimbeau Surveryor
Stapeley House
1
|
Posted - 2012.02.17 02:55:00 -
[58] - Quote
I had suggested that when you place a bounty you can specify which Alliances are allowed to collect, but I like the idea of tying it to the standings system better.
You do have to think out how to calculate payouts when multiple bounties are placed with differing rules, and you have a kill mail with players with different relationships to those rules, but an evening with a towel round our heads should be able to work out the right algorithm.
Supported. |

K1RTH G3RS3N
Caldari Provisions Caldari State
96
|
Posted - 2012.02.17 05:41:00 -
[59] - Quote
Malcanis wrote:Lord Zim wrote:Actually, I just thought of something. What's to stop someone from essentially griefing someone by repeatedly putting up a bounty? A gentleman's agreement? The bounty contract requires a killright.
people dont get killrights when killed by wartargets. |

Malcanis
Vanishing Point. The Initiative.
2973
|
Posted - 2012.02.17 08:27:00 -
[60] - Quote
K1RTH G3RS3N wrote:Malcanis wrote:Lord Zim wrote:Actually, I just thought of something. What's to stop someone from essentially griefing someone by repeatedly putting up a bounty? A gentleman's agreement? The bounty contract requires a killright. people dont get killrights when killed by wartargets.
People already have killrights on wartargets by definition. As mentioned earlier, in theory this could allow warring corps to place bounties on wartargets. Depending on how far we wanted to take this, that would give us two possibilities
(1) We could limit collection of those bounties to the issuing corp. Basically they would simply be a method for a corp member to incentivise and reward the members of his corp to prosecute the war
(2) As a further possibility, we could consider allowing "Letters Of Marque", where corps could offer open bounty contracts on wartargets. I like this concept because it would introduce a badly needed element of risk into declaring war, but I am also cautious of the possibility of abuse
Note that bounty contracts on war targets would expire when the war does. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
| |
|
| Pages: 1 [2] 3 4 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |