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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
993
|
Posted - 2014.03.03 17:52:00 -
[91] - Quote
Diamond Zerg wrote:Yeah, but plenty also quit. They quit because they don't know how to fly a frigate and don't realize they should be flying frigates. They put all their time and effort into skilling up for big, expensive ships and they lose tons of money when those big, expensive ships die actually faster.
What new people need is more realization that frigates are good. Your suggestion pushes them to learn even less about frigates, and waste even more resources on failing with cruisers or batleships when they have no experience.
And a good portion of those corps that have a SP requirement are doing it to keep from hiring people that they have to spend extra time pilocing, and they are mistaken about something: the best pilots are the ones who learn PVP as early as possible, and when left without an experienced PVP corp to lean on, they learn things they shouldn't learn which makes it more difficult to train them later. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
993
|
Posted - 2014.03.03 18:10:00 -
[92] - Quote
Pew Terror wrote:New players should really be able to fly one half T2 fitted frigate of their starting race. Also the tutorial missions should hand out a couple of different real life fitted frigates for that purpose (brawl/kite/etc variants) to get a feel for the game without starting EFT before being able to undock.
No matter what anyone says EvE is unplayable before you can do that and it wouldnt hurt anyone selling specialized characters. That is almost identical to the battleship lie that most new players are told and/or tell themselves before starting. New players should absolutely not have access to tech 2 ships and modules. Not only would that give experienced players a tremendous advantage and cause massive incursions of trial accounts ganking others, it would feed on the new players' belief that better ships and modukes makes all the difference--a belief you seem to have.
A tech 1 frigate with full meta 0 modules fit properly and in the hands of a PVP-hardened noob is far more powerful than an assault ship with a full tech 2 fit on a high-SP character flown by someone who doesn't know how to PVP. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
231
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Posted - 2014.03.03 18:55:00 -
[93] - Quote
My experience of this:
A starting character right now gets the +3 across the board booster for 35 days and 2 free remaps
I focused on mining to generate isk for future improvement to my char, within the 6 weeks (2 weeks free trial + 4 weeks signup). Within that time I had a retriever. Had I focused on frigates I would probably have been flying assault frigates or interdictors.
The best advice I can give a new player is to make the most of the booster and focus on a key area you are interested in. Train into that by setting your attributes for the majority of skills you will learn for the initial profession and then remap back to a more balanced spread with one of the free remaps.
I am more than happy with the current situation regarding SP start point and rate of acquisition. |

Barbara Nichole
Cryogenic Consultancy
521
|
Posted - 2014.03.03 21:59:00 -
[94] - Quote
I really don't believe this is going to help retain new players. What it will do is allow those in the market of training characters for sale to step up their game..... I vote no. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Zan Shiro
Alternative Enterprises
387
|
Posted - 2014.03.03 22:17:00 -
[95] - Quote
rabble rabble....my usual.....time spent in lower end cheap ships enforces skills and tactics that will help higher end more expsensive ships from blowing up as often, at at least as often to noob tard mistakes anyway.
My usual as well....had a friend who had a rl money setup good enough to etc to plex to sale buy an alt (this in the good ole days of 300 or less plex sales mind you, not todays 600+ mil sales) who got himself a very nice char to speed things up. And he still quit eve. As unlike the rest of us cutting teeth in t1 trash frigs and cruisers he was popping t2 and stuff like BS's early and often. Moral of the story....sp does not make a good player. Nothing magical happen in a hac if you can't fly a frigate or t1 cruisers worth a damn.
Embrace the cheap deaths my advice to now players...day will come when damn near everything they die in costs lots of isk.
There exists many crews very noob friendly to learn pvp if that is desired. Eve U comes to mind right away. Want more freestyle, R v B. A good frigate or cruiser will find a home there and by mnay accounts will teach you alot of things. The "greatness" of the blob it may not be. But as a jaded 0.0 vet...sometimes 0.0 is not the "greatness" some people make it out to be.
Well that and courtesy of several rebalances t1 frigs and cruisers are pretty damn good these days. Its not the crap we had starting out in apocrypha for sure at any rate. Run and fit well many t1's can hold their own even against t2. CCP gave noobs their hookups here. Back in apocrypha to speed up the hac use I ran navy cruisers till I had them. talking 80-100 blow ups. Didn't have a choice really...the (edit) non-navy/faction t1 was jsut not that good at the time. |

Xionyxa
Royal Amarr Institute Amarr Empire
16
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Posted - 2014.03.04 11:20:00 -
[96] - Quote
I remember when I started playing EVE, in 2006, a long long time ago. You had to grind to get out of the newbie ship and into a T1 frigate and then it still sucked, free tutorial ships and isk didn't happen, the mining frigate wasn't invented yet and you couldn't warp to 0, meaning any travel in null or low sec was very dangerous until you got friends and instant jump bookmarks.
.....................................Then you had learning skills, further slowing the new player experience and making the game very long term.
Frigates and cruisers have been buffed like crazy of late, I don't see why new players have to constantly make the mistake of going battleship first of late. I know CCP sells more PLEX this way and makes more money out of it.
More skill points and freebies aren't going to fix anything! Just upset established players.
What really needs doing is the creation of a tutorial path for pvp, ie, give a limited amount of free frigates to new players, dump them in a low sec system with the mission complete goal of having their shiny new free ship blown up, maybe even their pod, in a way that teaches them that both fighting in a frigate can be fun and gets them over the loss aversion that most new players face. |

Corraidhin Farsaidh
Hello-There
235
|
Posted - 2014.03.04 11:32:00 -
[97] - Quote
Actually a level I PvP Epic Arc along the lines of the SoE lvl I would be really good for new players and old players new to PvP alike. Have the NPC's behave as the incursion NPC's do, could make for a much more interesting Epic Arc series. |

Ellendras Silver
My second corp
130
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Posted - 2014.03.04 13:38:00 -
[98] - Quote
Diamond Zerg wrote:Yeah, but plenty also quit.
that is the circle of life, i don't think we should give them free SP FIX FORUMS |
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