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Thread Statistics | Show CCP posts - 4 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2037
|
Posted - 2014.03.08 02:12:00 -
[271] - Quote
Bob Niac wrote:CCP Fozzie wrote:Hello everyone!
=snip=
Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here and there.
OSPREY: +10 m/s +0.02 inertia -130000 mass
Thanks for reading, and we look forward to your feedback. sweet jeebus thank you! Does this transfer to the T2 variants?
Buffing logi? Are you on drugs? BYDI recruitment closed-ish |

Onictus
Silver Snake Enterprise Fatal Ascension
870
|
Posted - 2014.03.08 07:46:00 -
[272] - Quote
Garviel Tarrant wrote:Justin Cody wrote:[Rifter, RFT]
Navy Micro Auxiliary Power Core Internal Force Field Array I 400mm Reinforced Rolled Tungsten Plates I
Small Electrochemical Capacitor Booster I J5b Phased Prototype Warp Scrambler I Limited 1MN Microwarpdrive I
Rocket Launcher II 150mm Light AutoCannon II 150mm Light AutoCannon II 150mm Light AutoCannon II
Small Anti-Thermic Pump I Small Anti-Explosive Pump I Small Anti-Kinetic Pump I
stop moaning here's an armor fit IFFA on a Rifter? 0/10
N MPAC.......
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Syrias Bizniz
The Scope Gallente Federation
263
|
Posted - 2014.03.08 14:04:00 -
[273] - Quote
Onictus wrote:
N MPAC.......
Actually, the biggest surprise looking at the fit was the mwd, scram, capinject, buffertank combo. Or am i missing something? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
572
|
Posted - 2014.03.08 17:34:00 -
[274] - Quote
hilarious how much effort you have to put in to make autocannons do more dps at 0 than railguns do at antimatter optimal |

Zarnak Wulf
In Exile. Imperial Outlaws.
1566
|
Posted - 2014.03.09 01:02:00 -
[275] - Quote
Shield Rifter FW Variant - if you really have to:
High: 200mm II x 3 Malkuth Rocket Launcher Mid: AB II Regolith MSE Jb5 Warp Scrambler Low: Gyro II TE II F85 DC Rigs: Projectile Burst Projectile Collision
185 DPS with faction close range. That tapers to 85 DPS at 10km. Unimpressive 4.7k EHP. If you want the same fit with a MWD the rifter is short 2 PG and 5 CPU. |

Vincintius Agrippa
F L O O D
35
|
Posted - 2014.03.09 03:11:00 -
[276] - Quote
CCP Fozzie wrote:Hello everyone! Today I'm bringing you a set of tweaks to some T1 frigates and cruisers that we are planning to release in Rubicon 1.3. Nothing that revolutionizes the core roles of the ships, but hopefully these changes will go a small way to further increasing the number of good options when flying these accessible ships.
I'll give some blurbs for each set of ships, but one thing you'll see throughout these changes is a slight shift for the mass/speed pattern surrounding some Amarrian ships. We're trying something new with these ships and although the results are somewhat subtle and can be a bit hard for newer players to understand, we hope that it will be a pattern we can weave into the Amarrian lineup as a bit of a subtheme. Basically it's taking ships that fit the heavy armor plated pattern of the Amarrian race and increasing their mass quite a bit, with significant buffs to speed and agility to compensate. The end result is ships that have similar align time as before, and similar speed with their prop mod on. The big advantage is that they will essentially feel less negative effects to their agility and speed from fitting plates. We'll see how people like it. Like I said it's a bit subtle but it should be a noticeable improvement if you know what to look for. The important thing to remember with the mass additions to the Amarrian ships is that thanks to the counterbalancing adjustments to agility and base speed, the change will result in a slight buff for most normal usage.
Combat Frigs: Couple of changes here. The Punisher is getting the new Amarrian high mass pattern, as well as some small buffs to cap recharge and fitting. The Kestrel will be getting a mobility buff. The Breacher is seeing its missile damage bonus changed into RoF (which means higher dps) and getting some more speed at the cost of agility. The Rifter is getting a very significant bonus change, swapping its old SPT tracking bonus (which was/is extremely common among minmatar frigates) for a 10% falloff bonus that will give it much improved projection with both autocannons and artillery.
PUNISHER: +2 PWG +3 CPU -20s Cap Recharge Time +25 m/s velocity +143000 mass -0.45 inertia +1 sensor strength
KESTREL: +5 m/s velocity -50000 mass
RIFTER: Removed +7.5% Small Projectile Turret tracking bonus Added +10% Small Projectile Turret falloff bonus +10 m/s velocity +0.01 inertia
BREACHER: Removed +5% missile damage bonus Added -5% missile RoF bonus +2 PWG +10 m/s velocity +0.02 inertia
Support Frigates: Besides the Inquisitor getting the high mass high speed treatment, we're also making a few changes to this class as a whole. We're adding more base cap (but slowing down cap recharge rates to compensate) and adding more base speed to the whole class (with lower agility to compensate). Part of the original idea behind these ships was to make their downside a fairly low agility, to reward skilled piloting. These changes help push them farther in that direction.
INQUISITOR: +50 Capacitor +25s Cap Recharge Time +95 m/s velocity -0.05 inertia +160000 mass
BANTAM: +30 Capacitor +15s Cap Recharge Time +70 m/s velocity +0.35 inertia
NAVITAS: +35 Capacitor +17.5s Cap Recharge Time +80 m/s velocity +0.35 inertia
BURST: +30 Capacitor +15s Cap Recharge Time +80 m/s velocity +0.35 inertia
Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here and there.
AUGOROR: +25 m/s velocity -0.12 inertia +2140000 mass
OSPREY: +10 m/s +0.02 inertia -130000 mass
MALLER: +10 m/s velocity -0.044 inertia +1100000 mass
MOA: +200 shields -100 hull +50 capacitor +15s cap recharge time -220000 mass
VEXOR: -10 m/s velocity +0.03 inertia -210000 mass
OMEN: +25 m/s velocity -0.08 inertia +1950000 mass
CARACAL: +0.01 inertia
Thanks for reading, and we look forward to your feedback.
If your increasing amarr ship mass, are you increasing amarr armor hitpoints as well? After all, the only way a ships mass increases in the eve universe is when you plop on armor plating, which thus increses armor hp.
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Milton Middleson
Rifterlings Point Blank Alliance
468
|
Posted - 2014.03.09 03:54:00 -
[277] - Quote
Zarnak Wulf wrote: 185 DPS with faction close range. That tapers to 85 DPS at 10km. Unimpressive 4.7k EHP. If you want the same fit with a MWD the rifter is short 2 PG and 5 CPU.
Don't discount the value of selectable damage type. It can make quite a difference, especially with frigates where the limited number of slots makes fully plugging resist holes difficult.
On the other hand, you pretty much need to cripple the rifter to give it a tank that stands up to what the other factions bring to the table. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
572
|
Posted - 2014.03.09 23:38:00 -
[278] - Quote
I did some efting, and rifter will still be lolrifter. other than the usual boring fixes, I was thinking CCP could just try +1 highslot. utility highs really aren't equal to another slot on frigates, imo. it'd be pretty cool to have 2 unbonused rockets, or some cap warfare on there, with appropriate fitting buffs. |

The Lobsters
WE FIGHT
71
|
Posted - 2014.03.10 00:11:00 -
[279] - Quote
TrouserDeagle wrote:I did some efting, and rifter will still be lolrifter. other than the usual boring fixes, I was thinking CCP could just try +1 highslot. utility highs really aren't equal to another slot on frigates, imo. it'd be pretty cool to have 2 unbonused rockets, or some cap warfare on there, with appropriate fitting buffs.
I'd take swapping the high for another low, if the Rifter is really supposed to be the tank/gank model of the combat frigs like they said. Getting a decent arty kite fit is still going to be hard. That man is the noblest creature may be inferred from the fact that no other creature has contested his claim. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
572
|
Posted - 2014.03.10 01:33:00 -
[280] - Quote
The Lobsters wrote:TrouserDeagle wrote:I did some efting, and rifter will still be lolrifter. other than the usual boring fixes, I was thinking CCP could just try +1 highslot. utility highs really aren't equal to another slot on frigates, imo. it'd be pretty cool to have 2 unbonused rockets, or some cap warfare on there, with appropriate fitting buffs. I'd take swapping the high for another low, if the Rifter is really supposed to be the tank/gank model of the combat frigs like they said. Getting a decent arty kite fit is still going to be hard.
the usual boring fixes |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1568
|
Posted - 2014.03.10 01:43:00 -
[281] - Quote
An extra slot would be interesting. The Old Nag keeps popping into my head though  |

Zakeus Djinn
Who Called In The Fleet
6
|
Posted - 2014.03.10 01:55:00 -
[282] - Quote
This may have been mentioned earlier in the thread, but I think the Rifter should trade its utility high slot for a medium slot. An additional medium slot would allow a large variation in fitting, from shield tanks to armor tanks with dual webs or web and TD, or even a dual prop fit. This kind of versatility would be quite unique among frigates, as the only other ship with a 3/4/3 slot layout is the merlin, a ship firmly locked into shield tanking. No other ship except the merlin has 4 mid slots (enough to have prop, web and scram in addition to a shield tank, or allow for dual prop or EWAR if armor tanked) and also have 3 low slots (so it can also effectively armor tank). Meanwhile the utility high slot fails to add anything to the Rifter that the slasher can't already do better. Essentially, swapping a high slot for a medium slot allows for unmatched versatility in fitting. |

Milton Middleson
Rifterlings Point Blank Alliance
468
|
Posted - 2014.03.10 03:47:00 -
[283] - Quote
The Rifter barely has the fitting to use the slots it has. Swapping a utility high to a mid or low would require a pretty substantial fittings increase if you wanted something other than fitting mods or 0-cost mods to go in them. |

Zakeus Djinn
Who Called In The Fleet
6
|
Posted - 2014.03.10 04:51:00 -
[284] - Quote
Sorry, I thought the slot change implied a fitting change as well; I have made an edit to my previous post for clarity. |

Harvey James
The Sengoku Legacy
664
|
Posted - 2014.03.10 09:53:00 -
[285] - Quote
i still think the support cruisers bonuses are OP ... 1000% to rep range is crazy high!! i think it also points too rep modules being a little too short range..
4800 km 6000 km 8400 km
it doesn't follow the usual 100% increase in range per size increase..
6000km 9000km 13500km
so how about a 50% range increase on remote rep modules per size increase? it would certainly help spider tanking on battleships and the nestor by proxy..
then a 600% bonus on support cruisers would get about 54km Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

The Lobsters
WE FIGHT
71
|
Posted - 2014.03.10 10:02:00 -
[286] - Quote
TrouserDeagle wrote:The Lobsters wrote:TrouserDeagle wrote:I did some efting, and rifter will still be lolrifter. other than the usual boring fixes, I was thinking CCP could just try +1 highslot. utility highs really aren't equal to another slot on frigates, imo. it'd be pretty cool to have 2 unbonused rockets, or some cap warfare on there, with appropriate fitting buffs. I'd take swapping the high for another low, if the Rifter is really supposed to be the tank/gank model of the combat frigs like they said. Getting a decent arty kite fit is still going to be hard. the usual boring fixes
^^ That man is the noblest creature may be inferred from the fact that no other creature has contested his claim. |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
67
|
Posted - 2014.03.10 17:56:00 -
[287] - Quote
people dont seem to realise the extreme utility that a utility highs give you. There is a reason the hurricane and rupture were nerfed the way they were.
-oh , you're pointed by that slasher orbiting you at 500m and its tanking your measly drone dmg? slap on a neut and he wont be doing that for long
-oh, you got tackle on that cruiser/BC/BS and he's neuting you? Put on a NOS and you can hold the point indefintely, or alt least until someone got secondary point. It might not be enough to run your repper constantly , but at least you can run it once in a while. Look! you can even run your guns (poor tormentor/maller/omen )
-oh, you wanna do a RR gang? too bad you dont have any utility highs anymore, gotta drop one of the guns! (poor maller )
-oh , you wanna fit a cyno , but dont wanna give it away immediatly that you have one fitted? tough luck, you will have to drop one of those guns...
-oh you wanna have a probe launcher so you dont have to launch that mobile depot everytime you wanna find the next exit/site?
I could go on.
Imagine if they took away the punisher's utility high and added a mid? you'd think nobody would fly the torm anymore?
WRONG
The punisher would still suffer the exact same problem the tormentor has, but even worse: the ship would have a *very* limited time to kill its target/run away before it runs out of cap on its guns+ ewar alone. im talking less than 30 seconds. On the other hand , with a NOS i dont have that problem.
The problem only becomes bigger with cruisers. It is insanely hard next to impossible to get rid of a frig on you unless you have a neut. Too bad our glorious devs in their infinite wisdom took away the utility high on the maller, im sure those 3 drones will kill that rifter fast enough before his gang arrives....
Utility highs are a wildcard and is only limited by your own imagination. They bring diversity to the fittings. IMMA FIRING MA LAZAR!!! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
573
|
Posted - 2014.03.10 18:06:00 -
[288] - Quote
on frigates they're pretty useless |

Milton Middleson
Rifterlings Point Blank Alliance
470
|
Posted - 2014.03.10 19:12:00 -
[289] - Quote
no i want to hear more about combat RR cyno frigates. |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
67
|
Posted - 2014.03.10 19:15:00 -
[290] - Quote
say that next time you try to hold tackle on a cruiser long enough for your fleet to arrive.
granted , a frigate neut wont neut out anything other than another frigate, but tbh isnt that the point of neuts? be an inconvenience to a similar sized target unless on specialised hulls, very strong against smaller targets and just useless on bigger targets. We all know the sorry state of beeing neuted out, if you dont , you clearly havent found good enemies, or you are just part of the f1 blob. What would happen if a single frigate neut could neut out a cruiser?
on the other side of the spectrum you got the NOS wich is useless on larger hulls, may sometimes work on similar sized vessels and is very strong on small vessels against larger foes. The NOS keeps your cap alive so you rep/shoot/neut/harden that much longer despite beeing counter neuted (ok not that powerful , but you get the drift).
what ends up happening is on smaller vessels NOSs are encouraged , and on bigger vessels neuts are encouraged.
if you loose utility highs , you loose that the capacitor warfare aspect of teh game and turns the game into just making sure that you dont neut yourself out and put out more dmg than your opponent. pretty boring after a while, heh? IMMA FIRING MA LAZAR!!! |
|

ergherhdfgh
Imperial Academy Amarr Empire
71
|
Posted - 2014.03.10 20:54:00 -
[291] - Quote
I don't really like the rifter change. It always used to be that the falloff bonus was more of a faction / T2 thing so like angel ships and the Vargur etc. With the more expensive ships it makes more sense to fit faction tackle that you would need to make the most of the falloff bonus.
To me the tracking bonus on the rifter was always nice because it made it easier to hit stuff and since projectiles have the lowest damage good hits were kind of important. Now I think you are going to see more rifters fit out as if they were Dramiels or Daredevils. I'm not convinced that's a plus. |

Ines Tegator
Towels R Us
424
|
Posted - 2014.03.10 23:45:00 -
[292] - Quote
sten mattson wrote: if you loose utility highs , you loose that the capacitor warfare aspect of teh game and turns the game into just making sure that you dont neut yourself out and put out more dmg than your opponent. pretty boring after a while, heh?
Nobody is asking for utility highs to be removed, at least that I saw. They are asking for utility highs on frigates to be removed because they are useless, or for small neuts to be rebalanced to make those slots useful.
There's a very small niche for frigate NOS on a heavy tackler, but that usually doesn't work well due to gang mates shooing the frigate away in pieces. I miss the U-High on the Malediction cause it was one of the few (aka only) tacklers that could survive doing this. On general combat frigates these slots are nothing but heat sinks. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Fourteen Maken
VipeRs Pit
134
|
Posted - 2014.03.11 16:03:00 -
[293] - Quote
I think the Caracal gets one of the biggest changes in this pass because most of the rest is one tiny step forward one tiny step backward. If it's just pushing random buttons there are monkeys stuck in zoo's, ccp could train them to do the job for free.
#abortionofathread |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
573
|
Posted - 2014.03.11 16:15:00 -
[294] - Quote
Ines Tegator wrote:sten mattson wrote: if you loose utility highs , you loose that the capacitor warfare aspect of teh game and turns the game into just making sure that you dont neut yourself out and put out more dmg than your opponent. pretty boring after a while, heh?
Nobody is asking for utility highs to be removed, at least that I saw. They are asking for utility highs on frigates to be removed because they are useless, or for small neuts to be rebalanced to make those slots useful. There's a very small niche for frigate NOS on a heavy tackler, but that usually doesn't work well due to gang mates shooing the frigate away in pieces. I miss the U-High on the Malediction cause it was one of the few (aka only) tacklers that could survive doing this. On general combat frigates these slots are nothing but heat sinks.
just drop a launcher |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
51
|
Posted - 2014.03.11 16:35:00 -
[295] - Quote
Garviel Tarrant wrote:Bob Niac wrote:CCP Fozzie wrote:Hello everyone!
=snip=
Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here and there.
OSPREY: +10 m/s +0.02 inertia -130000 mass
Thanks for reading, and we look forward to your feedback. sweet jeebus thank you! Does this transfer to the T2 variants? Buffing logi? Are you on drugs?
Just hoping I can dust off my fleet Bassy. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Ranger 1
Ranger Corp
5347
|
Posted - 2014.03.11 16:58:00 -
[296] - Quote
TrouserDeagle wrote:Ines Tegator wrote:sten mattson wrote: if you loose utility highs , you loose that the capacitor warfare aspect of teh game and turns the game into just making sure that you dont neut yourself out and put out more dmg than your opponent. pretty boring after a while, heh?
Nobody is asking for utility highs to be removed, at least that I saw. They are asking for utility highs on frigates to be removed because they are useless, or for small neuts to be rebalanced to make those slots useful. There's a very small niche for frigate NOS on a heavy tackler, but that usually doesn't work well due to gang mates shooing the frigate away in pieces. I miss the U-High on the Malediction cause it was one of the few (aka only) tacklers that could survive doing this. On general combat frigates these slots are nothing but heat sinks. just drop a launcher Wow, I seriously hope you two are trolling... because your both old enough to know better. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
573
|
Posted - 2014.03.11 17:10:00 -
[297] - Quote
Ranger 1 wrote:TrouserDeagle wrote:Ines Tegator wrote:sten mattson wrote: if you loose utility highs , you loose that the capacitor warfare aspect of teh game and turns the game into just making sure that you dont neut yourself out and put out more dmg than your opponent. pretty boring after a while, heh?
Nobody is asking for utility highs to be removed, at least that I saw. They are asking for utility highs on frigates to be removed because they are useless, or for small neuts to be rebalanced to make those slots useful. There's a very small niche for frigate NOS on a heavy tackler, but that usually doesn't work well due to gang mates shooing the frigate away in pieces. I miss the U-High on the Malediction cause it was one of the few (aka only) tacklers that could survive doing this. On general combat frigates these slots are nothing but heat sinks. just drop a launcher Wow, I seriously hope you two are trolling... because your both old enough to know better.
you're bad |

Arana Tellen
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2014.03.11 18:37:00 -
[298] - Quote
Malcanis wrote:CCP Fozzie wrote:Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. I think you'll find that the increase in dps will be significant enough to more than balance out the more common reloads. The DPS increase is tiny: 105.26% vs 105.00% I don't think that 0.26% extra damage over time is going to swing any fights. What is relevent is that the Breacher will get it's extra volley in more often.
How on earth did you get elected?
1 +ù 1.25 = 1.25 (5% damage bonus over 5 levels) 1 ++ 0.75 = 1.33 (5% r of bonus over 5 levels)
A rof bonus gets better and better every level. |

Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
11
|
Posted - 2014.03.11 18:41:00 -
[299] - Quote
Glad to see the Rifter buff - it seems up until now the 'tiericide' had completely shafted the then-popular Minmatar ships - now we just need some more love for the Tempest. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
574
|
Posted - 2014.03.11 19:48:00 -
[300] - Quote
Joanna RB wrote:Glad to see the Rifter buff - it seems up until now the 'tiericide' had completely shafted the then-popular Minmatar ships - now we just need some more love for the Tempest.
you'll still need major rifter and projectile love after this buff, it really doesn't change much. |
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