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Thread Statistics | Show CCP posts - 5 post(s) |

Kasife Vynneve
Capital Storm. The Storm Collective
20
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Posted - 2014.03.01 06:14:00 -
[61] - Quote
In regards to having multiple MTUs just apply the same type of coding that DCs have, only one of this item can be active per pilot at any given time |

Inspiration
125
|
Posted - 2014.03.01 13:53:00 -
[62] - Quote
The one feature I was looking for most is capacity for use in a mining support role. But neither new version does anything in this direction....instead it focuses even more on mission roles.
These new ones are NOT adding versatility, not are they expanding game play. They are just well, more expensive versions of the same thing really. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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unbless83
T.R.I.A.D
25
|
Posted - 2014.03.02 00:09:00 -
[63] - Quote
noctis is kinda redundant?
Aussies are the unicorns of eve... rare and horny |

Vivi Udan
Multiplex Gaming Li3 Federation
8
|
Posted - 2014.03.02 03:10:00 -
[64] - Quote
Mike Voidstar wrote:I like them too. My Noctis is far from obsolete, as nothing combines cargo space and high slots for salvagers the same way.
Now my Noctis has one tractor and seven salvagers and cleaning up a blockade takes maybe two minutes.
I agree, the Noctis is still a valuable ship after the release of the MTU. But the Marauder's bonus to tractor beams (which some players were concerned about during the Marauder rebalance) needs to be addressed again because of the new meta versions...
aka Is CCP going to leave the Marauder tractor beam bonus the way it is? (We all know the answer is yes but I just want it documented for future tolling ammo ) |

Vivi Udan
Multiplex Gaming Li3 Federation
8
|
Posted - 2014.03.02 03:19:00 -
[65] - Quote
unbless83 wrote:noctis is kinda redundant?
Although the range of the Noctis is inferior to the MTU (I think it's 96km compared to 125km), the velocity of the tractor beams makes the ship feasible (something like 2.4km/sec compared to 1.5km/sec). |

STush T
Capital Sin
16
|
Posted - 2014.03.02 18:26:00 -
[66] - Quote
The Noctis is an active salvager. Its fast, mobile, and lots of clicks
The MTU is passive, takes more time, but in situations where you can park an alt with an MTU and salvage drones, then alt+tab back to your main, it really shines.
I personally use a combo of parking my alt in a Noctis, then drop a MTU and salvage drones. When I come back to it, if it isnt done yet then I use the noctis to finish up.
MTU does not make the Noctis redundant, if gives you options on how you want to do the job. Personally I think the noctis should get a buff so that its better in the areas that you would only want to use a noctis, such as wormholes, pvp battles, etc. More tank, agility, sensor strength, smaller mass, whatever. The Noctis has exactly one roll, whats the harm in making it op for its task? People are less likely to get ganked in wormholes with it? It will be able to warp out when someone drops in on it?
Anyway, as is, I dont think the MTU outshines the Noctis, only does the same job, but differently. I do think that the Noctis though, being THE ship for salvaging, could use a buff just to be sure for those that are on the fence about it. |

Vol Arm'OOO
Imperial Academy Amarr Empire
196
|
Posted - 2014.03.03 01:08:00 -
[67] - Quote
Honestly, what is the point of making meta versions of the mtu that are harder to kill then the current standard version? Its already a fairly risk proof deployable e.g. the carebear deploys the mtu and hoovers near it, as soon as its shot, the carebear scoops it. There is simply no risk involved. If CCP wants to make meta versions of the mtu which have increased protection, it should also make it so the mtu cant be scooped if it is being targeted.
Edit - I should note that I recognize this is a uniquely highsec issue. I don't play, I just fourm warrior. |

Mournful Conciousness
Embers Children TOHA Conglomerate
685
|
Posted - 2014.03.03 09:23:00 -
[68] - Quote
Vol Arm'OOO wrote:Honestly, what is the point of making meta versions of the mtu that are harder to kill then the current standard version? Its already a fairly risk proof deployable e.g. the carebear deploys the mtu and hoovers near it, as soon as its shot, the carebear scoops it. There is simply no risk involved. If CCP wants to make meta versions of the mtu which have increased protection, it should also make it so the mtu cant be scooped if it is being targeted.
Edit - I should note that I recognize this is a uniquely highsec issue.
They're quite useful in w-space, both in utility and as bait. Stronger ones will be useful in the bait category. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Hanz Riemannder
Stay Frosty.
11
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Posted - 2014.03.03 13:42:00 -
[69] - Quote
Arya Regnar wrote:Riskless looting.
Bears can scoop MTU under fire and access loot during the aggression.
I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag. It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm.
+1 for truth
MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay? Tales of a newb pirate in New Eden |

STush T
Capital Sin
17
|
Posted - 2014.03.03 15:47:00 -
[70] - Quote
Rather then make all the MTUs pretty much the same, just better versions, balance them like any other ship or mod. 2 versions. 1st Pros -Faster tractor (speed up for debate) -switches targets faster -tractors furthest to closest Cons -Easily popped. Low shield, armor, and structure. -Drops loot on destruction. This would utilize the risk reward balance better. Clear rooms faster, but risk loosing it all.
2nd Version. Pros -Tank -Huge cargo bay Cons -Slow tractor speed -If its popped, you lose the loot. This is more for miners, so the cargo hold would need to be significantly larger, but making it loose its cargo on destruction means when it does go pop, it hurts. And no mining ship is going to be able to get to it in time to clean it out. Or be able to carry all the ore.
Price, make these expensive if you want, if they are useful, them people will save up and buy them. And if they cost a lot, well that just adds more tears. Sensor strength, Not sure this is even useful. In wormholes its used as bait, so making it harder to scan is pointless, and in normal space, anything that has a cargo big enough to use this is going to be pretty easy to scan down as well, so. . .dont know.
To me this adds variety and balance better then just " Heres ones that are better, but they cost more" |

STush T
Capital Sin
17
|
Posted - 2014.03.03 15:55:00 -
[71] - Quote
Also (this may be pushing it) Add a script option, -without scripts it operates as normal, is scoopable under fire, normal hp -With script it gains 200% hp, but is not scoopable under fire. This would give the owner time to reship, and defend his MTU, but if he didnt defend his MTU, then any offensive module could lock out his deployable. Course offender still gets suspect flag. To me this seems to be better for miners, and wormholers using it as bait. And anyone else who is using one, but doesnt mind some pvp. |

Ukandora
Division Wolfsrudel Germany Galactic Skyfleet Empire
0
|
Posted - 2014.03.03 22:11:00 -
[72] - Quote
How about focusing on crimewatch instead regarding those new Structures. It can't be that they could be easily destroyed in Highsec without Concord interfering... and if you are a PVE Drone user - then good luck. If your Drones are set to Aggresive they will attack the aggressing player and you are doomed. |

Vol Arm'OOO
Imperial Academy Amarr Empire
196
|
Posted - 2014.03.04 00:32:00 -
[73] - Quote
Hanz Riemannder wrote:Arya Regnar wrote:Riskless looting.
Bears can scoop MTU under fire and access loot during the aggression.
I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag. It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm. +1 for truth MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay?
It should be made so that a mtu cant be scooped or accessed if it is being aggressed. I don't play, I just fourm warrior. |

Hanz Riemannder
Stay Frosty.
13
|
Posted - 2014.03.04 08:44:00 -
[74] - Quote
Vol Arm'OOO wrote:Hanz Riemannder wrote:Arya Regnar wrote:Riskless looting.
Bears can scoop MTU under fire and access loot during the aggression.
I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag. It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm. +1 for truth MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay? It should be made so that a mtu cant be scooped or accessed if it is being aggressed.
Same for a MD. Why does it go in reinforce? Why would a cheap disposable little depot have the same benefits of a POS? Why can you just scoop it up and re-deploy it? Easymode for the lazy.
Tales of a newb pirate in New Eden |

STush T
Capital Sin
17
|
Posted - 2014.03.05 01:40:00 -
[75] - Quote
Needed,
-Launch for corp -Scoop AND loot option in one go -^that option on the"Selected Item" window (since right clicking is a mess of options)
Those 3 things and I would be grudgingly happy with the MTU (still want the wreck juggling to go away)
Not Needed -More expensive, but same thing -More sensor strength -More tank
Nice to have, not needed -Faster, further tractor would be nice, but not needed, and certainly not worth a significant increase in price. Just means it will get popped.
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DAndrei Dascalu
Flying With Animals Animal Farms
0
|
Posted - 2014.03.06 08:53:00 -
[76] - Quote
Arsine Mayhem wrote:One thing that would be nice, if they didn't tractor empty wreaks.
lol, yeah... tell that to wh people... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3068
|
Posted - 2014.03.07 17:59:00 -
[77] - Quote
I think MTUs work pretty close to perfectly as they are now. Empty wreck tractoring and "wreck ping-pong" are not bugs... those are good mechanics for PvP in the context of MTU deployment in highsec. Pods have a lot of options when it comes to screwing with each others MTUs right now. Particularly highsec carebears should appreciate this. I typically get into a long range Oracle to blow them up, but that suspect flag keeps you on your toes. I've lost a few. If you aren't ready to start getting suspect flags etc... yet you can still play the MTU game simply by deploying your own. It encourages people to keep an eye on their MTUs, and not just MTU spam the hell out of ever highsec gate. I don't think they should change a thing.
The new MTUs look perfect too. I don't see what anyone has to complain about on this one... 
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Malcolm Shinhwa
Bad Touches
1265
|
Posted - 2014.03.07 18:05:00 -
[78] - Quote
Despite CCPs intentions I don't see much use for the Noctis now. We've sold all of ours and solely use mtus. In wh space I want the least valuable pve assests on grid that can get the job done. For salvaging that means the shooters drop mtus and come back later in a Catalyst to salvage. No reason to risk a 100m ship where a 10mil one will do.
When running hs missions we can't find a reason for the Noctis either. Drop mtus as you go. Come back in fast warping ship to scoop the loot. I wonder if ProSynergy saw a big hit to their business model now that salvaging can be done almost entirely AFK by the pilots themselves?
Although we use them I think they were a terrible idea from a gameplay standpoint. However I am sure they are here to stay. Can we at least come up with some way to fix this dynamic:
1. wh pve dude gets dropped on and killed. 50% possible loot drop 2. mtu immediately scoops the loot and now must be killed. another 50% drop
Sure you can kill the tractor first, while the other guy just slowboats out of range because the mtu has way more hp than even the noctis. Or as happens, you just kill they guy knowing you probably aren't going to get paid. Incentive to pvp slightly reduced. I know violence isn't the answer. I got it wrong on purpose. |

The Jagji
Ministry of War Amarr Empire
13
|
Posted - 2014.03.08 11:42:00 -
[79] - Quote
Both of the new units sound sweet. XD I bet they will be expensive as poop tho...  |

STush T
Capital Sin
17
|
Posted - 2014.03.08 16:12:00 -
[80] - Quote
The Jagji wrote:Both of the new units sound sweet. XD I bet they will be expensive as poop tho... 
Well congratulations, now i cant say that there isnt any approval for these new metas. . . But the overall opinion is that they are a waste of CCPs time since they arent what the players want out of their MTUs.
Correct me if Im wrong here. |

Mournful Conciousness
Embers Children TOHA Conglomerate
691
|
Posted - 2014.03.08 16:41:00 -
[81] - Quote
Malcolm Shinhwa wrote: Although we use them I think they were a terrible idea from a gameplay standpoint. However I am sure they are here to stay. Can we at least come up with some way to fix this dynamic:
1. wh pve dude gets dropped on and killed. 50% possible loot drop 2. mtu immediately scoops the loot and now must be killed. another 50% drop
Sure you can kill the tractor first, while the other guy just slowboats out of range because the mtu has way more hp than even the noctis. Or as happens, you just kill they guy knowing you probably aren't going to get paid. Incentive to pvp slightly reduced.
We got caught by this too - ganked 2x 2Bn isk tengus but didn't think about the tractor unit until it had stolen the 1st tengu's modules (a-types...).
Next time we will certainly kill the tractor before the target ships.
pro tip: fit a web...
I agree with your analysis re Noctis in c4 space and down. Absolutely no reason to put 100m on the table. However in c6 space it takes an MTU 40 minutes to salvage a fully escalated site so we often send noctis' in to sites 2 and 3 to work alongside the MTU to save time.
In C5/6 space a further incentive to use a noctis to get salvagaing done fast is that each MTU is holding about 800m worth of artefacts. You don't ideally want it blown up because you left it lying around too long...
As for hi-sec salvaging, I did my own time-efficiency analysis. If you have an alt, you're better off bringing him into the site alongside the main toon to provide gang links + extra dps (an EOS + curators is perfect for this) and leave the salvaging to Pro-Synergy. This way, the main toon can replace tank modules with dps modules so there is an efficiency gain. It really isn't worth reshipping and returning for the loot when you can use the time to move on and make more wrecks and earn more LP. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Loraine Gess
Confedeferate Union of Tax Legalists
138
|
Posted - 2014.03.08 22:16:00 -
[82] - Quote
@CCP Fozzie
Are there any ideas to increase/decrease the storage capacity of higher meta MTUs? |

Vanessa Vansen
Black Hole Squadron
68
|
Posted - 2014.03.09 08:34:00 -
[83] - Quote
MTU Feature Request: It would be great to be able to override the tractor of the MTU with the local tractor of the ship.
Description: MTU pulls a wreck/can (e.g. from out of local tractor range). Once you activate the local tractor for said wreck/can, the MTU switches from that wreck/can to the next wreck/can. |

Little Blackjack
Money Savers Inc
5
|
Posted - 2014.03.10 13:39:00 -
[84] - Quote
Feature request MTU:
Preference settings for:
Priority to pull a) or b) (and one of them). a) Wreck size (small to large or vice versa) b) Distance (near to far or vice versa)
Example:
a) "small to large" & b) far to near
..will pull all small wrecks first untill only meds are left, starting with the farest. Then go on with meds.
a) "large to small" & b) near to far
.. will pull BS wracks closest first and then walk the line to farest distance. If all BS are salved, start over with closest med wreck.
|

STush T
Capital Sin
17
|
Posted - 2014.03.10 15:58:00 -
[85] - Quote
Seeing as how theres no feedback, and it goes live tomorrow, Im gonna take a wild stab in the dark here and say this thread was started to inform us about the new MTUs, rather then asking for feedback about them. |

Quakindude
Executive Freight and Recovery Company
0
|
Posted - 2014.03.10 18:24:00 -
[86] - Quote
Arsine Mayhem wrote:One thing that would be nice, if they didn't tractor empty wreaks.
For those of us who salvage our wrecks, that would be a detrimental "feature" for the MTU. It's awesome to be able to come back to an MTU in my Noctis and collect all the loot, scoop the MTU, then have all the empty wrecks within salvaging range.
Clansworth wrote:The MTU's lack target priority isn't just going against using multiple MTU's, it also seriously hampers those who would like to use salvage drones.
Seriously, anyone in their right mind who was building a mobile device used for pulling in distant objects for nearby processing isn't going to bother pulling the closest - already in working range - objects first.
Ideal Priority - Wrecks with loot - furthest then nearest Wrecks without loot - furthest then nearest Cargo Containers - nearest then furthest
I agree with your ideal priority for an MTU. IMHO, they *should* start pulling in the farthest wrecks first out to their max of 125km.
However, it doesn't hamper the use of salvage drones. Warp in to the MTU in your Noctis and before you target anything, launch salvaging drones and then, set them to salvage. The drones will begin salvaging from the nearest wreck to the furthest automatically. If they salvage a "filled" wreck, that wreck drops a can with the loot inside. The salvage drones will operate out to your maximum drone range according to skills/implants. Just launch them and forget them until you get to within a few wrecks. You can pull them in at any time and finish up yourself.
Cheng Musana wrote:Cant wait to see MTU's for 500mil a pop. I seriously dont need faster working MTU's. what i need now is a deployable which can salvage next to my regular MTU.
While that would be quite nice, it would make the Noctis obsolete. As it is, you drop an MTU in each pocket and usually, by the time you get back in your Noctis, the MTU has everything pulled within salvaging range. I can do two lvl 4's by myself and then, dock up, get into my Noctis and go out and clean all that stuff up. Having a structure that also salvages would just mean the Noctis is worthless.
unbless83 wrote:noctis is kinda redundant?
Not just due to MTU's. Do two or three missions in a row and then go back in your Noctis to salvage the areas.
IMHO, the MTU is almost perfect the way it is. I've been playing the game since 2004, so I remember when NPC's just dropped cans all over the freakin place. Then the wrecks came into play and we had to go all over hell and gone to loot and salvage. For me, I'm not going to complain about something that makes my life easier. Except for the prioritization as noted above, I think the MTU is perfect the way it is.
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Lelira Cirim
EVE University Ivy League
138
|
Posted - 2014.03.11 23:15:00 -
[87] - Quote
Loraine Gess wrote:Are there any ideas to increase/decrease the storage capacity of higher meta MTUs? Capital MTU?  /me goes to hide freighter... Do not actively tank my patience. |

STush T
Capital Sin
18
|
Posted - 2014.03.12 14:55:00 -
[88] - Quote
Im disappointed in the blatant disregard to the players (mine as well as others) feedback. Next time, lock the thread so we dont waste our time. |

Thaddeus Brutor
24th Imperial Recon
1
|
Posted - 2014.03.13 11:21:00 -
[89] - Quote
I love my MTU. I'm looking forward to getting the Magpie.
When I come home from work, I run a quick L4 in hisec each night. Whatever I make from those L4s is my PVP budget for my main account. Invariably, right as I'm finishing off a mission, some guy in a BC warps into my mission, and immediately blasts my MTU to aggress.
I scoop the MTU, finish the mission, and leave.
I leave because I'm blind with no intel in a PVE ship worth 100x what the PVP fit tank/tackler is aggressing in. Scooping and leaving is what an intelligent person should do. So now I can get an MTU that isn't a blinking neon sign on the scanners? Yes please! I'm sure it will still be scanned, but I'll pay for it to be less often. |

Little Blackjack
Money Savers Inc
7
|
Posted - 2014.03.15 13:05:00 -
[90] - Quote
Arthur Aihaken wrote:Is there any outside chance of adding an auto-salvage feature to these?
Exists. Called "Salvage Drones I". |
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