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Endovior
Brothers At Arms Intrepid Crossing
37
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Posted - 2011.11.17 18:12:00 -
[31] - Quote
I have no connection to Chribba, but thanks for the interest!
Still working on the full version of the proposal, instead of the half-assed random idea version. Confirming that this WILL be something that works best with lots of people in an op sense, as opposed to a solo-only activity in a PI sense. |
wiersma
Dark Matter Systems
4
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Posted - 2011.12.07 13:18:00 -
[32] - Quote
Strip mining means just that. Strip the whole roid to find the minerals If mining would be PI like it would not be strip mining.
But mining could use a buff of some kind Bigger mining ships with better resists And i would love to see the rorqual alowed in highsec space. Or another Large mobile mining platform |
Wolodymyr
Mando'a Navy Controlled Chaos
14
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Posted - 2011.12.20 01:28:00 -
[33] - Quote
Goose99 wrote:That said, bots use OCR, so no, it won't stop botting. Well actually it'd be interesting to see if there are any PI bots out there. That's how we could tell if it's too difficult for them to do.
Revolution Rising wrote: For the umpteenth time, botters already work grav sites.
How is this problem solved ?
I don't think bots are complicated enough to handle the little probing mini game. The problem with grav sites is that they stay around too long. Someone can probe it out, bookmark it, and have their regular mining bot run it all day.
Replace belts with small grav sites that deplete in 2-3 hours of mining at whatever rate people normally mine belts in highsec.
Also if you think the probing mini game is too hard for noobs then put some veldspar only belts in the starter areas until they go through the probing tutorial. Or better yet make them learn to probe before they can mine. |
Nevryn Takis
University of Caille Gallente Federation
2
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Posted - 2011.12.20 18:47:00 -
[34] - Quote
Wolodymyr wrote: I don't think bots are complicated enough to handle the little probing mini game. The problem with grav sites is that they stay around too long. Someone can probe it out, bookmark it, and have their regular mining bot run it all day.
Replace belts with small grav sites that deplete in 2-3 hours of mining at whatever rate people normally mine belts in highsec.
Also if you think the probing mini game is too hard for noobs then put some veldspar only belts in the starter areas until they go through the probing tutorial. Or better yet make them learn to probe before they can mine.
I don't think the PI model is applicable. I'd concur with some of your thoughts here and it's something I've given a little thought to myself. Now assuming the forum doesn't eat my post yet again..
I think any change needs to start from first principles .. belts are celestial objects and they move .. now modelling a whole load of roids all moving at different velocities would be a nightmare so we need to simplify things. A system can spawn a number of belts per day with a total number of roids .. pretty much as at the moment.. except they dont all spawn at once (except in starter systems which remain exactly as they currently are). For all other systems roids spawn in segments of say 5-10 roids and they a segment only spawns when scanned for. Now before I go further then mechanics for existing grav sites remain unaltered.. For every thing else there are 2 classes of belt segments, basic and enhanced. Basic segments only spawn the 2 base types of ore for that sec level/region and only the base yield types. Enhanced segments can spawn all the ore types for that sec level/region and both base and high yield types. Base segments can be picked up with a normal ship scanner, Enhanced segments require the use of core probes(always 100% chance of detection on single scan). Both base and enhanced type segments are *moving* with a velocity of (say) between 50m/s and 120m/s. The base types have the higher speed making them more condusive to mining with frigates/cruisers or AB fitted barges/exhumers.. So you now have to keep up with your roids to mine them... Not only that when you bookmark a segment after scanning for it ...when you jump to it it will be moving .. and moving away from you.. so you now have to catch up, and keep up. Note this also applies when warping to somebody who's already in the belt (current game mechanic of warping to somebody who's moving). If the segment has moved more than 200km by the time you arrive you arrive in empty space. Roids are only removed from a belt's segment list if they're mined out, otherwise they appear when scanned for until the list is exhausted.
Futher changes to some sort of interactive model require more thought, and would at least require additional mid slots on barges/exhumers and should mandate the use of a survey scanner. To make any interactive model worth while, some form of structure modelling for each roid would be required. However, this has an upside. Who says all roids are solid? Perhaps they contain voids? perhaps hitting a void automatically shuts down a stripminer? Who says all voids are hollow? Perhaps they contain another ore type, or worthless rock, or ice, or even gas? The gas may not be inert, or it may be under pressure; after all blowouts are a major problem to the oil industry |
Max Kolonko
High Voltage Industries Ash Alliance
25
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Posted - 2011.12.21 13:30:00 -
[35] - Quote
As long as bots can work with OCR, its just a matter of programming it to work with ANY visual system (PI/Probing/Etc...)
And since Bots are businesses for their creators, its not hard to get good programmers for the task.
So, without 100% first hand experience I can speculate (and probably be right about it) that there a lot of PI/Probing bots
They could be slower than humans in those task, maybe less accurate, but the principle is simple enough to automate it.
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