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Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 13:03:00 -
[1] - Quote
Basically just create a system similar to PI.
Each asteroid is targetted, scanned and red/green sectors are present on the roid to show mineral deposits.
Red areas are targetted and mining commences.
Asteroid changes size approximately every x numbers of cycles after minerals are drained and roid is pulled apart slowly by operations.
Rescan and recommence mining on new sectors.
Kill all botters. |

Velicitia
Open Designs
84
|
Posted - 2011.11.11 13:55:00 -
[2] - Quote
Revolution Rising wrote:Basically just create a system similar to PI.
Each asteroid is targetted, scanned and red/green sectors are present on the roid to show mineral deposits.
Red areas are targetted and mining commences.
Asteroid changes size approximately every x numbers of cycles after minerals are drained and roid is pulled apart slowly by operations.
Rescan and recommence mining on new sectors.
Stop the devaluation of isk!
Botters + RMT + PLEX = isk becomes less worth the effort real miners have to put in = less miners = more botters able to find a foothold in the market.
Kill all bots? |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 13:56:00 -
[3] - Quote
Yeah sorry, fixed ;)
|

Nariya Kentaya
Celestial Ascension
63
|
Posted - 2011.11.11 21:11:00 -
[4] - Quote
Revolution Rising wrote:Basically just create a system similar to PI.
Each asteroid is targetted, scanned and red/green sectors are present on the roid to show mineral deposits.
Red areas are targetted and mining commences.
Asteroid changes size approximately every x numbers of cycles after minerals are drained and roid is pulled apart slowly by operations.
Rescan and recommence mining on new sectors.
Stop the devaluation of isk!
Botters + RMT + PLEX = isk becomes less worth the effort real miners have to put in = less miners = more botters able to find a foothold in the market.
Kill all bots.
ok, but let me point this out to you, generating this (similar to PI) takes a few seconds to get in and out of, and assuming you haev an alt watching the belt so you KNOW that a ganker jst warped in, it would still take you a while to exit out and run... all i see is this making it easier for gankers to nab miners since miners would be zoomed in on a roid and unable to see the area around them. |

Goose99
Republic Military School Minmatar Republic
148
|
Posted - 2011.11.11 21:15:00 -
[5] - Quote
Nariya Kentaya wrote:Revolution Rising wrote:Basically just create a system similar to PI.
Each asteroid is targetted, scanned and red/green sectors are present on the roid to show mineral deposits.
Red areas are targetted and mining commences.
Asteroid changes size approximately every x numbers of cycles after minerals are drained and roid is pulled apart slowly by operations.
Rescan and recommence mining on new sectors.
Stop the devaluation of isk!
Botters + RMT + PLEX = isk becomes less worth the effort real miners have to put in = less miners = more botters able to find a foothold in the market.
Kill all bots. ok, but let me point this out to you, generating this (similar to PI) takes a few seconds to get in and out of, and assuming you haev an alt watching the belt so you KNOW that a ganker jst warped in, it would still take you a while to exit out and run... all i see is this making it easier for gankers to nab miners since miners would be zoomed in on a roid and unable to see the area around them.
Wait, you mean miners aren't half afk and are actually paying attention?
That said, bots use OCR, so no, it won't stop botting. |

Drake Draconis
Shadow Cadre Shadow Confederation
111
|
Posted - 2011.11.11 21:39:00 -
[6] - Quote
Yes. lets Over complicate Mining to an extreme level.
Very bad bad idea.
Not worst....but not good either. |

Solo Player
63
|
Posted - 2011.11.12 00:09:00 -
[7] - Quote
It's not that bad, but it's not exactly unique, either - we^d just have another instance of PI, basically. That way, mining would have some extra complexity, but it would still be boring and repetitive.
While most players would agree that mining is awfully boring, there will be some who insist they like it (botters, the lot of them I say ;) ) as an activity and will be vehemently opposed to any changes. Either you ignore them ("adapt or die...") or you simply retain the conventional mechanic for their sake, at lower profits.
A new mechanic should be straightforward to get into, with some variety and a simple set of rules, but really hard to master. A mechanic where skill (preferably not twitch reflexes but brain stuff) determines profits and where taking risks is rewarded. Botters might remain, but unable to really compete with the dedicated miner.
For example, if you need to actively monitor various elements of mining processes to not just optimize your yield but avoid catastrophic consequences, further increasing your risk due to shifting your focus away from the danger of other ships approaching, you should see significantly increased profits if successful. Further,more, if you had to interpret some visual feedback from the mining process and smartly adjust mining targets, energy rates, investment of consumable tools in order to maximize profits, skill actually would make you a better miner over time.
I currently have no clear idea what such a mechanic would have to look like, but I'm sure that this would not just make things more complicated for complexity's sake. |

Revolution Rising
Native Freshfood Minmatar Republic
21
|
Posted - 2011.11.12 04:56:00 -
[8] - Quote
Drake Draconis wrote:Yes. lets Over complicate Mining to an extreme level.
Very bad bad idea.
Not worst....but not good either.
How is this overcomplicated?
Your brain still runnning at a year 2 level ?
You bring up a scan of an asteroid, you plop your laser on the biggest bright red patch. You mine.
Sounds really hard.
|

Drake Draconis
Shadow Cadre Shadow Confederation
112
|
Posted - 2011.11.12 05:03:00 -
[9] - Quote
Revolution Rising wrote:Drake Draconis wrote:Yes. lets Over complicate Mining to an extreme level.
Very bad bad idea.
Not worst....but not good either. How is this overcomplicated? Your brain still runnning at a year 2 level ? You bring up a scan of an asteroid, you plop your laser on the biggest bright red patch. You mine. Sounds really hard.
Hey ore for brains..... wake up and smell the quafe.
Its a itty bitty rock.... you mine it completely....and move on....not parts of it...not placing an extractor and doing "stuff' with it to make it available.
Its just raw materials... you gather...and bring it on board.
Why should we complicate it any further than that?
You want to stop botting? Make all belts scannable like grav sites in WHS... even with "weather" disruptions and "hazards"
Stop messing with a system that is not broken.
This is just as bad as an "Afk prompt"....only worse. |

Revolution Rising
Native Freshfood Minmatar Republic
21
|
Posted - 2011.11.12 05:08:00 -
[10] - Quote
How is this an AFK prompt idea?
In order to stop botting the system has to be made more complex than programmers can code to pre-empt.
This means DYNAMIC content has to be added where only a human can interpret. (much like many forums have where you have to type in words interpreted from a picture in order to continue).
So you reckon having some hazardous emergency is going to do that?
How will the person recognise this hazardous emergency ? By a nice big text banner in the middle of the screen WHICH THE BOTTERS ALREADY PROGRAM AGAINST ?!?!?
Not to mention puts honest miners at even more risk than they already are if they wish to semi-afk.
nice job dumbass.
|

Solo Player
65
|
Posted - 2011.11.12 07:08:00 -
[11] - Quote
Revolution Rising wrote: This means DYNAMIC content has to be added where only a human can interpret. (much like many forums have where you have to type in words interpreted from a picture in order to continue).
"Scanning up an asteroid" and "plopping your lasers on the biggest brightest red patch" sounds like things bots will be very good at. Also, it still seems rather boring to me - how long would you be doing that with your attention glued to it, before going afk or to the forums?
What's with the personal insults right and left, though? You sure you're furthering your cause or its discussion that way?
Drake Draconis wrote: Its just raw materials... you gather...and bring it on board. Why should we complicate it any further than that?
I don't know, to make an activity that takes hours and is outsourced to bots actually interesting? Possibly even a valid alternative - profit- AND excitement-wise - to harvesting rogue drones? Spot on about the scanning part, though.
Oh - "Ore for brains" I find almost acceptable, a tongue-in-cheek sort of taunt. You're getting better. ;) |

Drake Draconis
Shadow Cadre Shadow Confederation
112
|
Posted - 2011.11.12 08:00:00 -
[12] - Quote
Solo Player wrote:Drake Draconis wrote: Its just raw materials... you gather...and bring it on board. Why should we complicate it any further than that?
I don't know, to make an activity that takes hours and is outsourced to bots actually interesting? Possibly even a valid alternative - profit- AND excitement-wise - to harvesting rogue drones? Spot on about the scanning part, though. Oh - "Ore for brains" I find almost acceptable, a tongue-in-cheek sort of taunt. You're getting better. ;)
Why thank you. :)
But the point is still valid...
The activity is boring to some but not to the mining community.
The bots argument is something that will continue to plague us...but instead of making it more complicated and giving CCP A migraine for programming something that they could best use their talents somewhere else....make the belts all grav sites that require probing... PI belongs on planets... not something 1/10000000th the size of a planet...
It's just a rock....nothing fancy...or special.
It already gets chewed up and reprocessed into minerals...that mechanic is already there.
Why do something that already is in game?
It's called Refining / Refining Efficiency / ________ Processing
Make the belts grav sites - problem solved.
No not the "directional scanner trick"
Just make it easy to hit a sig with a couple probes that require a little effort....mine...once site is down..new one spawns...etc.
Not that different from WHS.
Anything else is just a little foolish and overkill. |

Revolution Rising
Native Freshfood Minmatar Republic
21
|
Posted - 2011.11.12 08:16:00 -
[13] - Quote
Drake Draconis wrote:Make the belts grav sites - problem solved.
For the umpteenth time, botters already work grav sites.
How is this problem solved ?
|

Solo Player
65
|
Posted - 2011.11.12 08:19:00 -
[14] - Quote
Do the bots actually scan down and find the sites? Source? |

Endovior
Brothers At Arms Intrepid Crossing
32
|
Posted - 2011.11.12 08:35:00 -
[15] - Quote
Scanning individual asteroids for better mineral concentrations, and thus better yield/cycle is theoretically bottable, but not necessarily with ease. If you hand out an option to micromanage the focus of your lasers by repeated scanning and retargeting at the most tasty bits of any given asteroid, then that's something people would actually have to work at... and at the same time, bots attempting to maximize it would be engaging in especially predictable (and thus, detectable) patterns. At the same time, you'd want to move away from a belt-centric model to a signature/anomaly-centric one, with the better opportunities requiring more homework. Ideally, you'd have a system that looks something like this...
Firstly, a prober scans down an appropriate hidden belt site. The people interested in the op come in first with combat ships, to clear out the rats; then the mining ships come in. A Rorqual sets up shop just off the belt, activating it's forcefield to give the miners someplace to retreat to when enemies enter the system... this isn't hisec, after all; enemies could arrive at any moment, and they need the protection offered by a forcefield to keep them safe. Additionally, the Rorqual can use it's onboard scanning systems to locate the richest asteroids in the belt, analyze them, and then send hi-resolution images of the ore concentrations present to the fleet at large, allowing fleet members to focus their efforts on the best and rarest ores. No need for haulers, here; the Rorqual's also responsible for snagging the cans and compressing the ore on-site. Each individual mining ship could be scanning the asteroids on their own to get this sort of information, but the Rorqual's optimized systems make it better... so long as they're getting up-to-date data broadcast on the fleet channels.
Don't have a Rorqual? Well, the Orca's just about as good. It can do everything the Rorqual can, with the exceptions of compressing ore and generating a forcefield... and in a large enough op, an extra guy running high-resolution scans of the belt might come in handy. On the other hand, an Orca can carry combat ships... so even with a Rorqual on hand, the fleet probably wants an Orca around, too... that way, the miners could flee to the safety of the Rorqual's bubble, swap into combat ships, and engage their foes much like if they were defending a POS. An op entirely without a Rorqual is much less defensible... but it IS mobile, since it's not waiting on any kind of siege timer; the whole fleet can simply abandon the site and warp to a safe at a moment's notice... long before hostile probers can locate them, if they're paying attention.
The mining ships themselves aren't doing anything too complicated... they're just targeting the asteroids and blasting away with their lasers, same as before. Of course, if they want to be getting good yields of the nice ores, they're paying attention to the scans broadcast by their command ships... using that info to target specific asteroids, and specific locations on those asteroids, for significantly better harvests.
Additionally, careful attention to the scans will doubtless reveal lots of small, specialized deposits hidden among the larger veins. That's no job for the Hulks and their Strip Miners... you'll want smaller, quicker systems for that. A few people certainly have mining drones on-hand, though, and they're keeping busy by micromanaging the acquisition of whatever crystals the drones can nab. Notably, the guys running the mining drones can double as the security detail. They aren't necessarily such... after all, you could be doing both mining with lasers and drones at once, but then you're either paying a lot of attention and running several things at once... or you're half-assing at least one of the jobs. Also, Hulks and such don't have the drone bonuses needed to really do a good job at drone mining, anyways.
Finally, there's almost certainly a Skiff floating around. He's playing an entirely different game from everyone else, since all the asteroids out there that can be mined normally also might have a totally different, and more tasty, sort of resource in their cores, inaccessible to all but their specialized equipment. If the fleet was well-prepared (and has more then one Skiff on hand), then they've got an entirely separate high-res scanner package on-hand to pinpoint and broadcast the locations of the otherwise-innocuous chunks of Veldspar with tasty Mercoxit centers. If not, then the lone Skiff is at it alone, prospecting in much the same way anyone else might, but for an entirely different layer of the asteroid.
Of course, just because the rats were shot down at the beginning, doesn't mean they aren't coming back... better pay attention, and have your security team / drone miners ready to switch up combat drones and handle it. And, of course... I did mention that sites this tasty don't spawn at all in hisec, so watch local. Just because you've got a shiny forcefield doesn't mean you're invincible, after all. Sure, you're basically a roaming mini-POS, with a couple battleships on hand for security, and a squad of battlecruisers stashed in corporate holds for safekeeping... but that just means that you're a nice mid-sized gang, and you'd better be ready to defend yourselves... or make a run for it... if a bigger gang comes knocking!
Lets see bots do that. |

MotherMoon
Huang Yinglong
191
|
Posted - 2011.11.12 08:38:00 -
[16] - Quote
there was a dev blog 3 years about system wide belts and scanning them down and it was awesome, they should do that. |

Solo Player
65
|
Posted - 2011.11.12 09:28:00 -
[17] - Quote
Endovior wrote: Highly interesting approach to a mining overhaul encouraging strategy, cooperation, and variety of activities.
This is so much better! One thing: not sure about restricting this to low- and null-sec. Why not put those belts and mechanics in high-sec, too, at significantly lower chances for good/high quality ores or great quantities? Also, did I understand correctly that those skiffs would then be a (preferable) way to solo mine, quick and agile-like? |

Endovior
Brothers At Arms Intrepid Crossing
33
|
Posted - 2011.11.12 11:24:00 -
[18] - Quote
For reference... I'm not implying that these mechanics wouldn't be in-place in hisec, but that the sites worth doing the kind of ops I wrote the example to demonstrate wouldn't be. And, of course, you can't use your shiny Rorquals in hisec at all. There's nothing stopping you from bringing an Orca out and running a lesser op, if you feel like mining in peace and safety, but there's markedly less profit there.
And yes, for solo mining, I'd like to encourage use of the Skiff; it's playing the Deep Core Mining game, which (under my proposal) would be completely different from the game other miners are playing, but which taps out fairly quickly, in comparison. In a group, Hulks play the long game, grinding their way through the whole belt in a slow, methodical fashion. If they stay for the long haul, they could mine the whole belt out and leave nothing at all behind, though devoting Strip Miner cycles to small deposits of drone-harvestable crystals or the still cores of otherwise-depleted asteroids is highly inefficient. Skiffs, on the other hand, can get at the tasty centres of asteroids far more quickly and effectively then Hulks can, and they're fast and light, and warp-stabbed. If you want to mine in lowsec, and you don't have a group on hand, you want to be in a Skiff, because (assuming you can find asteroids with worthwhile cores) that's where the good ISK is.
I would envision 'prospectors' sneaking around through lowsec in CovOps ships, with both your basic Survey Scanners and Core Analysers aboard. They'd probe down hidden belts and comb over the individual asteroids, pre-screening them to decide if there's anything worth bringing their Skiff in for... the Survey Scanner giving a general indication of which asteroids look most promising, but with individual scans needed to be done to find out 'where and how much'. Most asteroid cores will be ****, containing much the same stuff Hulks can get more quickly with their Strip Miners. Some will be tasty, having high-end minerals worth a nice chunk of change. A very few will be totally awesome, containing vast 'Mine this out and PLEX your account tonight' types of fortunes, though this won't be at all obvious until the individual asteroid is specifically deep-scanned. It's this latter that people will spend all their time looking for; but they'll wind up settling for the middle option often enough. If you've only got an hour or two to play, and don't have the people for an op, the casual money will be in Skiffs, who will always outperform Hulks in the short term, especially if they don't have to haul. The tradeoff is that there's not enough quality cores in any one place to keep a Skiff happy for long... to continue to make that optimal better-then-Hulk ISK/hour, the Skiff will always be bouncing between hidden belts and combing their way through systems, and either switching off constantly between prober, Skiff, and hauler, or multiboxing... while the Hulk just needs to sit in one place and graze. |

Revolution Rising
Native Freshfood Minmatar Republic
21
|
Posted - 2011.11.12 11:42:00 -
[19] - Quote
To be honest, I'm more of a small corp miner if I can get away with it.
If I had my way I'd create a corp, have maybe 10-15 guys logging on whenever they wanted and mining in a decent system. I like my daily PVP as well so I would probably solo roam or take whoever wanted to come.
Grav sites are too few and far between without taking sov and upgrading.
Taking sov means bowing down to higher powers which also means paying rent on an industry that's being completely choked out by the guys you are paying rent to more often than not - RMTers.
I've done it before, even in low-sec mining of hemorphite it can be really iffy.
I'll be happier with the drone regions change in the winter expansion I think. Hopefully that might even fix the issue of income, but I still think the entire thing will only give botters more income as well and thus still devalue mining, which in turn devalues isk and prices on things like plex will continue to rise after the initial changes have been made and the market restabilizes.
I'd love for eve to be a lot bigger, so smaller mining ops could run in distant systems reasonably unmolested, but traffic is rising in all of 0.0 and even low-sec and has been for years.
This means only changes to mechanics can make the small to medium operation viable. However, creating mechanics for miners means changes for other parts of eve as well like larger pvp alliances and those changes generally aren't wanted or needed.
It's a sticky issue at best.
Personally, I'd prefer to continue the war against botters, alliances that house and allow them and RMTers generally.
Changing the mining profession to more "human only" systems seems the best way to do that.
If scanning anomalies and turning all belts into anomalies is the way to go, I'm all for it. However, even some of the less sophisticated publically available software can be used to mine from bookmarks. Who knows what is running in the back rooms in some of the more influential RMT facilities ? |

Asuka Solo
Stark Fujikawa Stark Enterprises
742
|
Posted - 2011.11.12 13:19:00 -
[20] - Quote
I don't think this is the way for mining to go at all.
Keep PI in PI.
-1 |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
98
|
Posted - 2011.11.12 16:32:00 -
[21] - Quote
This is a terrible idea. Whats needed are changes to ore values, exhumers, and to some mechanics, the answer is not "kill mining". And the reason the drone regions supply 99% of high grade minerals is NOT because they pushed miners out based on pricing, its because mining in nullsec is complete and utter ******* bullshit. Its not worth it, mega and zyd could double in price and I still wouldnt mine it because i dont want to deal with multiple cloaky campers, the lol **** industrials faggots, and the long dull hours and hours it takes to get anything done. Unless you can make mining with one hulk net me as much as incursioning does (100+ mil per hour) then **** mining, not worth the hassle. Get rid of cloaky camping, allow hulks to survive more than 2 volleys from a stealth bomber, or get me a goddamn capital miner with capital strips, then you'll see mining again. Otherwise, be glad the drones are there keeping prices from going through the goddamn roof. And shut the **** up about mining when you obviously dont know **** about it. |

Solo Player
67
|
Posted - 2011.11.12 18:27:00 -
[22] - Quote
Princess Cellestia wrote: the drone regions supply 99% of high grade minerals .
Source?
I'd love to have a discussion on mining with a different OP - maybe Endovior will turn his idea into a proposal of its own? |

Revolution Rising
Native Freshfood Minmatar Republic
22
|
Posted - 2011.11.12 18:45:00 -
[23] - Quote
Solo Player wrote:Princess Cellestia wrote: the drone regions supply 99% of high grade minerals . Source? I'd love to have a discussion on mining with a different OP - maybe Endovior will turn his idea into a proposal of its own?
Well changing mechanics won't help, honestly, using the skiff won't change the state of mining whatsoever.
Killing the botters is the issue.
The real problem is that most people can't seem to grasp the economics well enough to understand this.
Seriously, changing mineral values and mining barges?!?
How the **** does this stop the degredation of the value of isk - most of which happens due to RMTers most of which use mining as their source of income ?
Please do tell.
Facts - High end minerals have not grown in the past 5 years (There aren't new belts being added to the game). High end mineral values have decreased around 30% in the past 5 years and yet the player base has grown exponentially. The same amount of minerals for more demand but lower incomes for miners. The price of Plex has increased by 25% in the past 6 MONTHS.
So the amount of in-game minerals has remained the same. Demand must increase with player numbers. But with increased demand you SHOULD get increased income, instead something is effecting it in the opposite direction in a HUGE way.
The obvious reason for these changes is RMTers, not drone regions - which have been in the game for years. |

Hirana Yoshida
Behavioral Affront
141
|
Posted - 2011.11.12 20:16:00 -
[24] - Quote
You need to edit your post once more dear: Kill all mining bots and remove mining as option for the colour-blind!
You will NEVER be able to think up a way that hinders bots without also making it excruciating for humans. Instead you should think of of ways that make it less of an eye gouging exercise for people which is by far most frequently mentioned reason for resorting to mining bots. Combine it with mechanics that encourage mining with friends/gangs by adding extra profitability through minigame sort of deals and bots become a non-issue (provided CCP keeps refining their detection tools). |

Endovior
Brothers At Arms Intrepid Crossing
33
|
Posted - 2011.11.12 23:13:00 -
[25] - Quote
Solo Player wrote:Princess Cellestia wrote: the drone regions supply 99% of high grade minerals . Source? I'd love to have a discussion on mining with a different OP - maybe Endovior will turn his idea into a proposal of its own?
Planning on it; my original post was a spur-of-the-moment idea. I'll have something more fleshed-out and detailed later. |

Revolution Rising
Native Freshfood Minmatar Republic
23
|
Posted - 2011.11.13 02:59:00 -
[26] - Quote
Hirana Yoshida wrote:You need to edit your post once more dear: Kill all mining bots and remove mining as option for the colour-blind!
You will NEVER be able to think up a way that hinders bots without also making it excruciating for humans. Instead you should think of of ways that make it less of an eye gouging exercise for people which is by far most frequently mentioned reason for resorting to mining bots. Combine it with mechanics that encourage mining with friends/gangs by adding extra profitability through minigame sort of deals and bots become a non-issue (provided CCP keeps refining their detection tools).
This is so wrong.
Places like ISKBANK do not exist merely because mining is "an eyegouging experience". They exist and bot because it's a printing press for isk and isk means real money.
These are the people to make war upon through game changes. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.11.14 09:01:00 -
[27] - Quote
Revolution Rising wrote:Solo Player wrote:Princess Cellestia wrote: the drone regions supply 99% of high grade minerals . Source? I'd love to have a discussion on mining with a different OP - maybe Endovior will turn his idea into a proposal of its own? Well changing mechanics won't help, honestly, using the skiff won't change the state of mining whatsoever. Killing the botters is the issue. The real problem is that most people can't seem to grasp the economics well enough to understand this. Seriously, changing mineral values and mining barges?!? How the **** does this stop the degredation of the value of isk - most of which happens due to RMTers most of which use mining as their source of income ? Please do tell. Facts - High end minerals have not grown in the past 5 years (There aren't new belts being added to the game). High end mineral values have decreased around 30% in the past 5 years and yet the player base has grown exponentially. The same amount of minerals for more demand but lower incomes for miners. The price of Plex has increased by 25% in the past 6 MONTHS. So the amount of in-game minerals has remained the same. Demand must increase with player numbers. But with increased demand you SHOULD get increased income, instead something is effecting it in the opposite direction in a HUGE way. The obvious reason for these changes is RMTers, not drone regions - which have been in the game for years.
Ah you look at doltan first ( yes Drone lands was always but there wasnt so much ppl how it is now. And waththey do there afcorsratign and kiling drons, mining al thos activitis ganerating great mineral amounts. Way you tink DRF have bigest Super cap fleet ;)
|

Smiling Menace
Star Nebulae Holdings Inc.
32
|
Posted - 2011.11.14 10:31:00 -
[28] - Quote
I am not sure that this would be of any real use.
The miners that I know mine everything in a belt until there's nothing left. They wouldn't even waste their time scanning as they will mine it all anyway.
|

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
98
|
Posted - 2011.11.17 08:11:00 -
[29] - Quote
Smiling Menace wrote:I am not sure that this would be of any real use.
The miners that I know mine everything in a belt until there's nothing left. They wouldn't even waste their time scanning as they will mine it all anyway.
This
Also making mining like PI would remove the need for multibox miners, and I don't think ccp wants to do anything that would cause people to unsub their accounts. |

Velicitia
Open Designs
106
|
Posted - 2011.11.17 16:16:00 -
[30] - Quote

You must be a Chribba alt. +1 to this! |

Endovior
Brothers At Arms Intrepid Crossing
37
|
Posted - 2011.11.17 18:12:00 -
[31] - Quote
I have no connection to Chribba, but thanks for the interest!
Still working on the full version of the proposal, instead of the half-assed random idea version. Confirming that this WILL be something that works best with lots of people in an op sense, as opposed to a solo-only activity in a PI sense. |

wiersma
Dark Matter Systems
4
|
Posted - 2011.12.07 13:18:00 -
[32] - Quote
Strip mining means just that. Strip the whole roid to find the minerals If mining would be PI like it would not be strip mining.
But mining could use a buff of some kind Bigger mining ships with better resists And i would love to see the rorqual alowed in highsec space. Or another Large mobile mining platform |

Wolodymyr
Mando'a Navy Controlled Chaos
14
|
Posted - 2011.12.20 01:28:00 -
[33] - Quote
Goose99 wrote:That said, bots use OCR, so no, it won't stop botting. Well actually it'd be interesting to see if there are any PI bots out there. That's how we could tell if it's too difficult for them to do.
Revolution Rising wrote: For the umpteenth time, botters already work grav sites.
How is this problem solved ?
I don't think bots are complicated enough to handle the little probing mini game. The problem with grav sites is that they stay around too long. Someone can probe it out, bookmark it, and have their regular mining bot run it all day.
Replace belts with small grav sites that deplete in 2-3 hours of mining at whatever rate people normally mine belts in highsec.
Also if you think the probing mini game is too hard for noobs then put some veldspar only belts in the starter areas until they go through the probing tutorial. Or better yet make them learn to probe before they can mine. |

Nevryn Takis
University of Caille Gallente Federation
2
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Posted - 2011.12.20 18:47:00 -
[34] - Quote
Wolodymyr wrote: I don't think bots are complicated enough to handle the little probing mini game. The problem with grav sites is that they stay around too long. Someone can probe it out, bookmark it, and have their regular mining bot run it all day.
Replace belts with small grav sites that deplete in 2-3 hours of mining at whatever rate people normally mine belts in highsec.
Also if you think the probing mini game is too hard for noobs then put some veldspar only belts in the starter areas until they go through the probing tutorial. Or better yet make them learn to probe before they can mine.
I don't think the PI model is applicable. I'd concur with some of your thoughts here and it's something I've given a little thought to myself. Now assuming the forum doesn't eat my post yet again..
I think any change needs to start from first principles .. belts are celestial objects and they move .. now modelling a whole load of roids all moving at different velocities would be a nightmare so we need to simplify things. A system can spawn a number of belts per day with a total number of roids .. pretty much as at the moment.. except they dont all spawn at once (except in starter systems which remain exactly as they currently are). For all other systems roids spawn in segments of say 5-10 roids and they a segment only spawns when scanned for. Now before I go further then mechanics for existing grav sites remain unaltered.. For every thing else there are 2 classes of belt segments, basic and enhanced. Basic segments only spawn the 2 base types of ore for that sec level/region and only the base yield types. Enhanced segments can spawn all the ore types for that sec level/region and both base and high yield types. Base segments can be picked up with a normal ship scanner, Enhanced segments require the use of core probes(always 100% chance of detection on single scan). Both base and enhanced type segments are *moving* with a velocity of (say) between 50m/s and 120m/s. The base types have the higher speed making them more condusive to mining with frigates/cruisers or AB fitted barges/exhumers.. So you now have to keep up with your roids to mine them... Not only that when you bookmark a segment after scanning for it ...when you jump to it it will be moving .. and moving away from you.. so you now have to catch up, and keep up. Note this also applies when warping to somebody who's already in the belt (current game mechanic of warping to somebody who's moving). If the segment has moved more than 200km by the time you arrive you arrive in empty space. Roids are only removed from a belt's segment list if they're mined out, otherwise they appear when scanned for until the list is exhausted.
Futher changes to some sort of interactive model require more thought, and would at least require additional mid slots on barges/exhumers and should mandate the use of a survey scanner. To make any interactive model worth while, some form of structure modelling for each roid would be required. However, this has an upside. Who says all roids are solid? Perhaps they contain voids? perhaps hitting a void automatically shuts down a stripminer? Who says all voids are hollow? Perhaps they contain another ore type, or worthless rock, or ice, or even gas? The gas may not be inert, or it may be under pressure; after all blowouts are a major problem to the oil industry |

Max Kolonko
High Voltage Industries Ash Alliance
25
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Posted - 2011.12.21 13:30:00 -
[35] - Quote
As long as bots can work with OCR, its just a matter of programming it to work with ANY visual system (PI/Probing/Etc...)
And since Bots are businesses for their creators, its not hard to get good programmers for the task.
So, without 100% first hand experience I can speculate (and probably be right about it) that there a lot of PI/Probing bots
They could be slower than humans in those task, maybe less accurate, but the principle is simple enough to automate it.
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