
Aglais
Deep Core Mining Inc. Caldari State
476
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Posted - 2014.03.13 18:41:00 -
[1] - Quote
If we could get challenging, dynamic missions with high non-ISK payouts, doable in a wide variety of shiptypes (because frigates and destroyers are NOT 'noob tier' ships- they're relevant at EVERY POINT in EVE as fast tackle, or even quick DPS in wolfpacks, especially the new iterations of the pirate faction frigates), I'd be enjoying 'PvE' a lot more than I do today. It'd be great practice for when I've got enough ISK stockpiled for running into low/null with some friends and trying to find some solid fights, too.
So I definitely support making missions dynamic and challenging, rather than the current situation, in which evesurvival can exist and you're basically set forever.
I also don't understand at all how everyone else is getting "YOU JUST WANT MORE PEOPLE TO GANK YOU DUMB GANKER" out of your post. To be honest, combat in highsec in general needs to be reworked. All there seems to be is suicide ganking, which does not appeal to large groups of people (including myself, despite very much wanting to get back into PvP in general once I have more time for EVE in the summer), and makes other groups with knowledge of how highsec works wholly unfightable (The New Order). Which ties somewhat into your 'make things more about player interaction' point.
Lots of people want to fight the New Order. Why don't they? The rules of highsec. They operate in ways that essentially make attacking them conventionally an effort doomed to failure. Clouds of cheaply fit destroyers (or occasionally T3 BCs for larger targets). There's no counter to this that can be deployed in highsec. The bad news is, there's really no way to bring unconventional tactics against them, either. As stated before, you really only have two choices: pay that 10 million, or get podded into whenever year you started.
I'm not against the New Order- but I would like to see their actions spawn even more player generated content, rather than the 'pay or die' that is happening now.
As for the other possible solutions, I generally agree. Loss of gate guns in lowsec would mean new populations of ships could fight at chokepoints throughout this security bracket. It still wouldn't feel like null, because you can't put bubbles up. Further I believe that ship and pod kills in lowsec should carry less powerful security status losses, just in case there are any people out there who are discouraged by this fact. As for the warp core stabilizer, it's already a hallmark that someone is crap and doesn't know what they're doing, as having the thing active stomps your ability to lock, forcing you to wait longer, and get closer. Not to mention, it's taking up a low slot, which could be occupied by a damage mod, or a nanofibre, or armor tank... And only for +1 warp core strength at the T2 level. It may look like a safety net but if you're in a group really it's a liability to the target. |