| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zamarrian
Viziam Amarr Empire
0
|
Posted - 2014.02.28 07:37:00 -
[1] - Quote
Scenario: You get jumped in your Legion by an Interceptor orbiting outside of scram range.
You cant get scram. You can't get point. You probably don't have drones and if you do, the inty can probably speed tank them. You don't have neuts that extend past scram range. You probably don't have ECM, and you sure as hell can't burn away with that fat ass you've got.
What do you do? What does the solo Legion pilot do if it encounters an intelligent Interceptor pilot? Is it a sitting duck, a fish in a barrel? Does he just bide his time until the rest of the fleet arrives to take him slowly out of this world?
Perhaps I'm missing something, but it seems to me that Interceptors pose a significant threat to the solo Legion. Sure, you could argue that they're dangerous to any ship, but most other ships possess at least one or two of the common methods of dealing with frigates, while apparently the Legion has nothing.
Please advise.
|

Bad Messenger
Nasranite Watch
696
|
Posted - 2014.02.28 09:11:00 -
[2] - Quote
Such is EVE, every thing has its own weaknesses. |

Lugalzagezi666
220
|
Posted - 2014.02.28 09:19:00 -
[3] - Quote
Faction web + skirmish boosting and pray that inty isnt boosted and the pilot is bad. Because afaik pulses wont ever hit orbiting inty on such slow hull and neither will hams.
Maybe you could use mobile depot and try to refit to wcs, I think most inties wont be able to do enough damage to put it into reinforced when keeping away from you (except lml). But this is still betting on inty pilots budies watching **** instead of listening to coms. |

Heckar Ottig
Biohazard. WINMATAR.
4
|
Posted - 2014.02.28 09:35:00 -
[4] - Quote
Theoretically, if you are ab fit and that interceptor is not going for web you still can burn back to gate. If he does go for web most likely he will end up in your web/scram range (you do have faction scram/web fitted, right) |

Colt Blackhawk
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.02.28 09:37:00 -
[5] - Quote
There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Bad Messenger
Nasranite Watch
696
|
Posted - 2014.02.28 10:25:00 -
[6] - Quote
anyway, if you get caught by kite interceptor, just launch mobile depot, fit couple warp core stabs and warp away, other option is to launch micro jump drive unit and use it to escape. |

Machiavelli's Nemesis
Angry Mustellid
447
|
Posted - 2014.02.28 11:41:00 -
[7] - Quote
If you're flying a T3 without giving prior consideration to what you can and cannot realistically kill with it, you're doing it wrong.
I'd advise fitting the covert subsystem and picking your fights more carefully but cloaky legions are a useless bag of manatee sperm.
Get a cloaky loki or proteus and skirmish boosts, you won't regret it. |

Silvetica Dian
Manson Family Advent of Fate
764
|
Posted - 2014.02.28 12:41:00 -
[8] - Quote
Colt Blackhawk wrote:There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up.
anything with bonus to web range. anything with bonus to scram range. anything with bonus to nuet range. many assault frigs. combat inties. loads of HAC's can kill them.
TBH i don't know what you are doing wrong that you think there is no counter. Sure some ships are helpless to a fleet intie but many of those ships can permatank them as fleet inties have no dps. I know my stiletto can't even hit the stuff i point with it as it only has autos for drone defense. The fleet intie is designed to hold tackle without getting hit whilst doing little to no dps. It performs this role well but is very very vulnerable if u can lower its speed /transversal. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Colt Blackhawk
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.02.28 13:12:00 -
[9] - Quote
Silvetica Dian wrote:Colt Blackhawk wrote:There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up. anything with bonus to web range. anything with bonus to scram range. anything with bonus to nuet range. many assault frigs. combat inties. loads of HAC's can kill them. TBH i don't know what you are doing wrong that you think there is no counter. Sure some ships are helpless to a fleet intie but many of those ships can permatank them as fleet inties have no dps. I know my stiletto can't even hit the stuff i point with it as it only has autos for drone defense. The fleet intie is designed to hold tackle without getting hit whilst doing little to no dps. It performs this role well but is very very vulnerable if u can lower its speed /transversal.
You have even a clue what you are writing? Senti won-Št neut 40km point inty even with max skills. Geddon won-Št do it too. Loki with faction webs. Okay. Bonus to scram range??? Yeah show me the scram with 38km range^^ [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Colt Blackhawk
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.02.28 13:14:00 -
[10] - Quote
Colt Blackhawk wrote:Silvetica Dian wrote:[quote=Colt Blackhawk]There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up. anything with bonus to web range. anything with bonus to scram range. anything with bonus to nuet range. many assault frigs. combat inties. loads of HAC's can kill them. TBH i don't know what you are doing wrong that you think there is no counter. Sure some ships are helpless to a fleet intie but many of those ships can permatank them as fleet inties have no dps. I know my stiletto can't even hit the stuff i point with it as it only has autos for drone defense. The fleet intie is designed to hold tackle without getting hit whilst doing little to no dps. It performs this role well but is very very vulnerable if u can lower its speed /transversal.
You have even a clue what you are writing? Senti won-Št neut 40km point inty even with max skills. Geddon won-Št do it too. Loki with faction webs. Okay. Bonus to scram range??? Yeah show me the scram with 38km range^^ Fleet inty? I saw 3 crows and a keres killing whole 10+ fleets. Get a fleet of intys and unless oponent hasnt logi you don-Št need anything else. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
129
|
Posted - 2014.02.28 14:03:00 -
[11] - Quote
Youre screwed.
Legion is a slow, fat ship, Im afraid theres nothing you can do if that inty has you.
Best call is to summon help quick, or, if you have stuff in cargo, refit warp stabs.
You might try manual flying to break up his transversal, short lurches back and forth, towards and away from him, and time your shots when hes transversal is lowest from direction changes.... But its iffy. |

Crosi Wesdo
War and Order Samurai Pizza Cats
835
|
Posted - 2014.02.28 14:11:00 -
[12] - Quote
Legion doesnt have to be a brick. Used to fly with a dude who used snakes and skirmish links to create a sorta laz0r vagabond. He liked it, not my cup of tea tho. From his last loss mail;
[Legion, Mystical Might's Legion] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II Corelum A-Type 10MN Microwarpdrive Domination Warp Disruptor
Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Field Extender II
Legion Defensive - Augmented Plating Legion Electronics - Tactical Targeting Network Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Chassis Optimization
|

Silvetica Dian
Manson Family Advent of Fate
764
|
Posted - 2014.02.28 14:14:00 -
[13] - Quote
Colt Blackhawk wrote:Silvetica Dian wrote:Colt Blackhawk wrote:There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up. anything with bonus to web range. anything with bonus to scram range. anything with bonus to nuet range. many assault frigs. combat inties. loads of HAC's can kill them. TBH i don't know what you are doing wrong that you think there is no counter. Sure some ships are helpless to a fleet intie but many of those ships can permatank them as fleet inties have no dps. I know my stiletto can't even hit the stuff i point with it as it only has autos for drone defense. The fleet intie is designed to hold tackle without getting hit whilst doing little to no dps. It performs this role well but is very very vulnerable if u can lower its speed /transversal. You have even a clue what you are writing? Senti won-Št neut 40km point inty even with max skills. Geddon won-Št do it too. Loki with faction webs. Okay. Bonus to scram range??? Yeah show me the scram with 38km range^^ Fleet inty? I saw 3 crows and a keres killing whole 10+ fleets. Get a fleet of intys and unless oponnent hasnt logi you don-Št need anything else.
A keres can scram at 23.6 before links and can easily break 5km/s. learn to slingshot. Huginn can web at 72km. hyena can web at 39km with just a T2 web let alone faction. i run in 20 man intie only gangs at least once a month and have taken on intie gangs in a variety of fleet types. I do small gang pvp every day. It is easy to kill with inties only for sure but they are so fragile and so easy to kill that it is also easy to wipe them out. inties have to be very careful about what they engage and are very susceptable to slingshots. Also you might have great transversal on the ship you are orbitting but your transversal vs everything else will vary hugely. They are not however auto win machines. You are right that nothing can neut anywhere near 38km i withdraw that. (it was my claw that got neuted not my stiletto). my bad both in going so close to an ishtar and in what i said. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Deerin
Murientor Tribe Defiant Legacy
210
|
Posted - 2014.02.28 14:14:00 -
[14] - Quote
A ceptors duty is to be able to hold you down until friends arrive. In a legion you should be able to permatank an inty.
The boosted inty is really hard to kill. A flock of crows is very deadly indeed. You have to damp them or web them with hyena. I also wanted to try a dual missile speed rigged kestrel against them. But apparently colt has already tried it and failed |

Zamarrian
Viziam Amarr Empire
0
|
Posted - 2014.02.28 14:31:00 -
[15] - Quote
Thanks for the replies so far from everyone.
Quote:anyway, if you get caught by kite interceptor, just launch mobile depot, fit couple warp core stabs and warp away, other option is to launch micro jump drive unit and use it to escape.
Yeah, cause we all carry around mobile depots and stabs for just such an occasion, and MJD's don't fit on T3's...
Quote:TBH i don't know what you are doing wrong that you think there is no counter. Sure some ships are helpless to a fleet intie but many of those ships can permatank them as fleet inties have no dps.
I'm not worried about the dps. A Legion could tank an inty for damn near forever but its not his dps I'm worried about, its his buddies. The question was how to shake the inty, either by killing him or otherwise, not if I should worry about his dps.
I'm curious specifically about the context of Highsec PVP. Fighting on gates and stations is easy because the worst case scenario is that you aggress and then get dog piled, in which case you just need to de-aggress and wait out your 60s no dock/jump timer. Hopefully you have enough tank to last that long, but chances are that you do, because you're a Legion.
But if you're caught in deadspace, an asteroid belt, safe spot or other such place where docking/jumping is not possible...? |

Zen Guerrilla
CTRL-Q Iron Oxide.
143
|
Posted - 2014.02.28 14:53:00 -
[16] - Quote
Colt Blackhawk wrote:You have even a clue what you are writing? Senti won-Št neut 40km point inty even with max skills. Geddon won-Št do it too. Loki with faction webs. Okay. Bonus to scram range??? Yeah show me the scram with 38km range^^ Fleet inty? I saw 3 crows and a keres killing whole 10+ fleets. Get a fleet of intys and unless oponent hasnt logi you don-Št need anything else. You're complaining about boosts, not interceptors. Get your **** together.
And stop derailing the thread, it's about Legions and interceptors and not about your lack of imagination and piloting skills.
On topic; i guess the only thing you can really do is deagress and jump out (as long as you're on a gate). pew pew |

Plug in Baby
Crouching Woman Hidden Cucumber
148
|
Posted - 2014.02.28 15:09:00 -
[17] - Quote
My thoughts when I see Colt Blackhawk posting / local smacking
edit: content
There are plenty of ships that are helpless vs an inty, however mostly they have plenty of buffer to deagress and make it to gate/station. This is not unique to the legion and you can't try and make every fit able to fend of an inty because it just isn't feasible. This is not a forum alt, this is a forum main. |

Lugalzagezi666
220
|
Posted - 2014.02.28 15:18:00 -
[18] - Quote
Zamarrian wrote: But if you're caught in deadspace, an asteroid belt, safe spot or other such place where docking/jumping is not possible...?
You can try to maneuver the opponent into asteroid, structure, acc gate. Other than that, no, you cant do much about inty in a legion. If you are worried about solo tackling inties, just bring mobile depot and some wcs with you.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
|
Posted - 2014.02.28 16:04:00 -
[19] - Quote
Crosi Wesdo wrote:Legion doesnt have to be a brick. Used to fly with a dude who used snakes and skirmish links to create a sorta cap stable laz0r vagabond. He liked it, not my cup of tea tho. From his last loss mail;
[Legion, Mystical Might's Legion] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II Corelum A-Type 10MN Microwarpdrive Domination Warp Disruptor
Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Field Extender II
Legion Defensive - Augmented Plating Legion Electronics - Tactical Targeting Network Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Chassis Optimization this is not a standard legion ANYWHERE. which is what the thread maker wanted. a standard legion. armor fit. |

Baron' Soontir Fel
Justified Chaos
128
|
Posted - 2014.02.28 19:10:00 -
[20] - Quote
consider you're flying a multi-billion ISK T3 ship, you can afford to carry a 1mil mobile depot and a couple WCS.
Should have absolutely no problem whatsoever. |

Liam Inkuras
Aunenen Civil Liberties Union
855
|
Posted - 2014.02.28 20:33:00 -
[21] - Quote
Baron' Soontir Fel wrote:consider you're flying a multi-billion ISK T3 ship, you can afford to carry a 1mil mobile depot and a couple WCS.
Should have absolutely no problem whatsoever. Bingo, they can also afford to carry a mobile micro jump unit instead if they so desire.
Also, the shield Legion is very common and very popular for pvp. The buffer fit Crosi posted is widely used, and I've also seen this shield fit used too:
Legion - Wot is Armur M8?
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Nanofiber Internal Structure II Tracking Enhancer II Tracking Enhancer II
Gistum B-Type 10mn Microwarpdrive Republic Fleet Warp Disruptor Medium Electrochemical Capacitor Booster I Pith B-Type Large Shield Booster
Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Energy Locus Coordinator II
Legion Defensive - Augmented Plating Legion Offensive - Liquid Crystal Magnifiers Legion Electronics - Dissolution Sequencer Legion Engineering - Power Core Multiplier Legion Propulsion - Chassis Optimization
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Batelle
HOMELE55
2006
|
Posted - 2014.02.28 22:05:00 -
[22] - Quote
its the same for 3/4 ABCs and the zealot and a bunch of other crap too. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Liam Inkuras
Aunenen Civil Liberties Union
855
|
Posted - 2014.02.28 22:07:00 -
[23] - Quote
Batelle wrote:its the same for 3/4 ABCs and the zealot and a bunch of other crap too. All of which can be very quick ships when fitted in certain ways. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Ya Huei
Imperial Collective
155
|
Posted - 2014.03.03 15:54:00 -
[24] - Quote
Baron' Soontir Fel wrote:consider you're flying a multi-billion ISK T3 ship, you can afford to carry a 1mil mobile depot and a couple WCS.
Should have absolutely no problem whatsoever.
This...
TBH, any ship that can reasonably be expected to survive longer than the online time of a mobile depot should probably carry one. |

Zamarrian
Viziam Amarr Empire
0
|
Posted - 2014.03.03 20:37:00 -
[25] - Quote
Alright everybody, thank you for the advice and insight.
I suppose that carrying around a depot would actually work under the right circumstances, but please forgive my earlier skepticism as i've never seen or heard of it being done before.
I think the key point to take from this is to be very very careful when flying solo, so as to not be caught in the wrong place. What it really comes down to is not flying what you can't afford to lose, and flying with a fleet as often as possible.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
571
|
Posted - 2014.03.04 14:33:00 -
[26] - Quote
Colt Blackhawk wrote:There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^ Summary: -Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed. -150mm Rail corm hits ****. Tested by myself. -Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs. -One guy once tried to snipe inty with nado from 100 up to 120km. Didn-Št hit :P -Same with sentries and vex navy :P Doesn-Št hit.
Not tested yet: Beam Coercer, Oracle.
So forget it. Inty with loki links is actually almost unkillable.
Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^
Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don-Št---->dock up.
If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari.
If you are flying a turret-based ship that is not slow, simply burn away and keep firing. This will reduce transversal as the interceptor pilot has to move straight-line in relation to you in order to keep you in point range. At least for a moment or two.
Using large weapons (Tornado) to shoot a small ship is ********.
Drones vs inty: yep. You're screwed. He'll just outrun or out track them.
Oracle will be just as useless as the Tornado.
Beam Coercer will have the range and dps with Gleam. But I can't say whether it will track.
Frankly, you need a Rapier, Huginn, or Loki for LR webs.
As for the OP, just burn back to gate. If he has caught you away from a gate, try sling shotting and have your web overheated. If the inty pilot is fail, he might come into range. Otherwise, it'll take him so long to kill you that you're bound to make it back to gate unless he brings friends.
Or just bring friends. Free Ripley Weaver! |

Adrie Atticus
Unicorn Love Hurts
16
|
Posted - 2014.03.08 11:27:00 -
[27] - Quote
Soldarius wrote:[quote=Colt Blackhawk] If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari.
Does that 63km include the initial 38km orbiting range + added distance due to 7km/s orbiting speed? The non-linked missiles move at 8,4km/s and have a flight time of 7,5s, meaning I need to go and read more on orbital mechanics to figure out how far you can hit that orbiting ship. I have a sinking feeling that 38km orbit at 7km/s with RLML is getting close to the edge of missile flight time. |

Colt Blackhawk
Amarrian Vengeance Team Amarrica
275
|
Posted - 2014.03.08 16:06:00 -
[28] - Quote
Adrie Atticus wrote:Soldarius wrote:[quote=Colt Blackhawk] If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari. Does that 63km include the initial 38km orbiting range + added distance due to 7km/s orbiting speed? The non-linked missiles move at 8,4km/s and have a flight time of 7,5s, meaning I need to go and read more on orbital mechanics to figure out how far you can hit that orbiting ship. I have a sinking feeling that 38km orbit at 7km/s with RLML is getting close to the edge of missile flight time.
Very close. Sometimes they even hit but that doesn-Št matter. Due to inty low sig radius (ship bonus +skirmish links) and speed the damage is laughable. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Alexander McKeon
The Suicide Express
40
|
Posted - 2014.03.13 02:44:00 -
[29] - Quote
In many armor T3 fleets it's quite common to fit sensor damps onto the legions: if you pre-align, then get two targeting range damps on him, you should be able to warp off without difficulty once they loose lock. At the very least you'll have a good chance of bringing them into loki web / proteus scram range. |

IbanezLaney
The Church of Awesome Caldari State Capturing
1007
|
Posted - 2014.03.13 03:18:00 -
[30] - Quote
Zamarrian wrote:Scenario: You get jumped in your Legion by an Interceptor orbiting outside of scram range.
You cant get scram. You can't get web. You probably don't have drones and if you do, the inty can probably speed tank them. You don't have neuts that extend past scram range. You probably don't have ECM, and you sure as hell can't burn away with that fat ass you've got.
What do you do? What does the solo Legion pilot do if it encounters an intelligent Interceptor pilot? Is it a sitting duck, a fish in a barrel? Does he just bide his time until the rest of the fleet arrives to take him slowly out of this world?
Perhaps I'm missing something, but it seems to me that Interceptors pose a significant threat to the solo Legion. Sure, you could argue that they're dangerous to any ship, but most other ships possess at least one or two of the common methods of dealing with frigates, while apparently the Legion has nothing.
Please advise.
Edit: Just to be clear, I'm inquiring about what the typical PVP Legion fit would be capable of doing, not what some bastardized fit with light missiles, drones, smart bombs or whatever else you can think of might be able to do.
Most would deal with it by not overshipping if they do not have a few friends around to bail them out.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |