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LukaG
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Posted - 2006.04.19 15:13:00 -
[1]
Second post today asking what I imagine is a fairly noob question but please bear with me. I fly a Megathron at the moment equiped with 7 Modal Mega Neutron Blasters, while reading some of the other posts I notice that people are always refering to Ion Blasters. Are these considered to be better or more effective then their Neutron equivelents?
cheers.
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LWMaverick
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Posted - 2006.04.19 15:16:00 -
[2]
Well, the problem with neutron blasters is their extreme fitting requirments.
And the difference between neutrons and ions damagewise, is not that big, the biggest difference is the volley damage i guess.... and the kick ass adrenalin rush 
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smallgreenblur
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Posted - 2006.04.19 15:17:00 -
[3]
Neutrons do more damage at the expense of tracking and a tank.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

wierchas noobhunter
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Posted - 2006.04.19 15:18:00 -
[4]
i like more ions neutrons just to big pain in ass to fit
wierchas 4tw |

Gronsak
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Posted - 2006.04.19 15:19:00 -
[5]
neutrons do 6.6% more damage than ions not taking reload into account
but they have better range so i usually go with them
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

LWMaverick
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Posted - 2006.04.19 15:20:00 -
[6]
Originally by: wierchas noobhunter i like more ions neutrons just to big pain in ass to fit
Sprechen sie english? 
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Hllaxiu
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Posted - 2006.04.19 15:20:00 -
[7]
Originally by: LukaG Second post today asking what I imagine is a fairly noob question but please bear with me. I fly a Megathron at the moment equiped with 7 Modal Mega Neutron Blasters, while reading some of the other posts I notice that people are always refering to Ion Blasters. Are these considered to be better or more effective then their Neutron equivelents?
cheers.
Well, it depends on how much of a tank you want: Neutrons - a "token tank" - not really going to defend against anything, in other words, a gank setup Ions - single repairer + injector elctrons - double repairer + injector
You may want to do some math to see what the "opportunity cost" in terms of tanking vs firepower between neutrons and ions and ions and electrons ions with your skills and cashflow. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

LukaG
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Posted - 2006.04.19 15:22:00 -
[8]
Edited by: LukaG on 19/04/2006 15:24:27
Originally by: smallgreenblur Neutrons do more damage at the expense of tracking and a tank.
sgb
oops nevermind, I understand now. However how does having Neutrons as a pose to Ions reduce your capability to tank? Is it because of the increased demands on the cap or because of the powergrid needs?
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Butter Dog
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Posted - 2006.04.19 15:26:00 -
[9]
Yes it does, because Neutrons take up so much powergrid you can't fit a cap injector and armour repairer.
Both are essential for sustained combat in a blasterthron.
And their damage is only slighty higher than Ions, so the question is: are they worth it?
Personally i use Ions.
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See this thread for further details.
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smallgreenblur
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Posted - 2006.04.19 15:28:00 -
[10]
Originally by: LukaG Edited by: LukaG on 19/04/2006 15:24:27
Originally by: smallgreenblur Neutrons do more damage at the expense of tracking and a tank.
sgb
oops nevermind, I understand now. However how does having Neutrons as a pose to Ions reduce your capability to tank? Is it because of the increased demands on the cap or because of the powergrid needs?
Yes. You know the answer already, so why pose the question? :P
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

LukaG
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Posted - 2006.04.19 15:30:00 -
[11]
Is a cap injector really essential? I use cap 2 x recharger II and a cap power relay (the low power module that boosts recharge rate at expense of shield boosting) and am able to keep my armour repairer running indefinantly.
Is it the accepted wisdom that the injector is neccessary?
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MOS DEF
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Posted - 2006.04.19 15:36:00 -
[12]
Originally by: LukaG Is a cap injector really essential? I use cap 2 x recharger II and a cap power relay (the low power module that boosts recharge rate at expense of shield boosting) and am able to keep my armour repairer running indefinantly.
Is it the accepted wisdom that the injector is neccessary?
If you'd use an injector you have a med slot for some sort of EW and a low slot for tanking.
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Gronsak
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Posted - 2006.04.19 15:36:00 -
[13]
Edited by: Gronsak on 19/04/2006 15:36:28
Originally by: LukaG Is a cap injector really essential? I use cap 2 x recharger II and a cap power relay (the low power module that boosts recharge rate at expense of shield boosting) and am able to keep my armour repairer running indefinantly.
Is it the accepted wisdom that the injector is neccessary?
try running your guns, drop a small secure can, orbit it at 1000m at full speed, shoot all 7 of your guns [you will miss its just to test how long ur guns run]
come back and tell the nice people that your 2 cap recharger and cpr doesnt even run your guns let alone your large repper
edit: and once u find that out, go start 15 thred about blasters useing too much cap.
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Krulla
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Posted - 2006.04.19 15:37:00 -
[14]
Originally by: LukaG Is a cap injector really essential? I use cap 2 x recharger II and a cap power relay (the low power module that boosts recharge rate at expense of shield boosting) and am able to keep my armour repairer running indefinantly.
Is it the accepted wisdom that the injector is neccessary?
For PvP, yes, for PvE, no.
For PvE, the charges take way too much cargo space, and you don't really need to squeeze every last drop of might out of your ship, anyway; For PvP, wasting three slots on cap recharge on a blaster ship is way too much.
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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Gabriel Karade
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Posted - 2006.04.19 15:44:00 -
[15]
Ions look and sound way cooler than neutrons 
----------
- Office Linebacker -
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LukaG
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Posted - 2006.04.19 15:44:00 -
[16]
Edited by: LukaG on 19/04/2006 15:45:26
Originally by: Gronsak Edited by: Gronsak on 19/04/2006 15:36:28
Originally by: LukaG Is a cap injector really essential? I use cap 2 x recharger II and a cap power relay (the low power module that boosts recharge rate at expense of shield boosting) and am able to keep my armour repairer running indefinantly.
Is it the accepted wisdom that the injector is neccessary?
try running your guns, drop a small secure can, orbit it at 1000m at full speed, shoot all 7 of your guns [you will miss its just to test how long ur guns run]
come back and tell the nice people that your 2 cap recharger and cpr doesnt even run your guns let alone your large repper
edit: and once u find that out, go start 15 thred about blasters useing too much cap.
Um I know my questions are slightly noobish but I don't think there is any need to be patronizing. and yes that setup will let me fire my guns indefinantly, although not my armour repair module (that carries on for a few minutes before overcoming the recharge rate). The reason I have avoided using a cap booster so far is because of the amount of space the ammo takes up and the potential to run out of ammo during prolonged engagements. I guess since everyone seems to be singing their praises ill have to look into them again. Thanks for the info guys
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Gronsak
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Posted - 2006.04.19 15:48:00 -
[17]
Originally by: LukaG
Um I know my questions are slightly noobish but I don't think there is any need to be patronizing. and yes that setup will let me fire my guns indefinantly, although not my armour repair module (that carries on for a few minutes before overcoming the recharge rate). The reason I have avoided using a cap booster so far is because of the amount of space the ammo takes up and the potential to run out of ammo during prolonged engagements. I guess since everyone seems to be singing their praises ill have to look into them again. Thanks for the info guys
patronizing someone is a good way to get them to change, and thats true like it or not!
and for some reason i dont think you can run your guns with just 3 cap mods, becase it takes me 4 cap recharger t2 in my mids to run my blasters with antimatter! so i dont think you gona be able to do it with 3.
also to note, injecter stops nos being as powerfull as it is! so its a defense against NOS too!
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LukaG
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Posted - 2006.04.19 15:53:00 -
[18]
anyone who thinks patronizing people is a usefull educational tool has a lot to learn themselves. If you read my post you will see that I don't use 3 cap rechargers, I use 2 mid slot cap II's and a low slot module (forgoten the name and can't check since I am at work) that increases cap recharge rate by 25% at the expense of shield boosting (-10%). This is sufficient to run the guns indefinantly with anti-matter ammo.
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wierchas noobhunter
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Posted - 2006.04.19 15:59:00 -
[19]
Edited by: wierchas noobhunter on 19/04/2006 16:00:05
Originally by: LWMaverick
Originally by: wierchas noobhunter i like more ions neutrons just to big pain in ass to fit
Sprechen sie english? 
ja ich spreche warum fragen sie mich ?
wierchas 4tw |

Eyeshadow
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Posted - 2006.04.19 16:00:00 -
[20]
for PVE you could probably stick with Cap IIs and CPRs, with just a web and mwd/AB. It wont be the greatest of tanks (mega is more of a damage dealer than a tanker) but it should suffice.
For PVP u need a MWD (AB blasterthrons are hideous) so you need a cap injector to run that MWD and reppers and guns for any length of time. You also need a web and scrambler so there goes your mid slots.
Oh and ignore Gronsak. Hes an arrogant **** and most people dislike him around here 
My Latest Vid (18/04/06) |

LUKEC
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Posted - 2006.04.19 16:07:00 -
[21]
for pve i strongly suggest rails, unless you have vindicator with mwd or you are npcing in home system with cap charges.
MWD = no way to run any tank + guns without injector.
And in the end i think domi is better for pve :P... and for pvp also tbh
Die, die, die. |

Gronsak
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Posted - 2006.04.19 16:47:00 -
[22]
Originally by: Eyeshadow
Oh and ignore Gronsak. Hes an arrogant **** and most people dislike him around here 

most cases what i say if taken on by the pilots make them better! i tend not to say things with as much sugar as i should, but meh guess thats just me.
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Hllaxiu
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Posted - 2006.04.19 17:09:00 -
[23]
Originally by: Gronsak
and for some reason i dont think you can run your guns with just 3 cap mods, becase it takes me 4 cap recharger t2 in my mids to run my blasters with antimatter! so i dont think you gona be able to do it with 3.
FYI: Base cap usage on a modal mega neutron is 20.8, on a tech 2 its 26. Thats a large enough difference to drain to 0 with one and not the other. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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