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Thread Statistics | Show CCP posts - 8 post(s) |

Absent Sentry
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Posted - 2011.11.11 17:34:00 -
[1] - Quote
Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.
This is actually 60s on Tranquility. Has this changed with the reduction in session change length? |

Absent Sentry
6
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Posted - 2011.11.11 17:55:00 -
[2] - Quote
CCP Atlas wrote:Absent Sentry wrote:Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move. This is actually 60s on Tranquility. Has this changed with the reduction in session change length? Ah, good. You were paying attention. Just checking. 60s on gates, same as before. 
Excellent, thanks for being quick. |

Absent Sentry
6
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Posted - 2011.11.11 19:00:00 -
[3] - Quote
CCP Atlas wrote:Raid'En wrote:nice change !
and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises.
One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining. |

Absent Sentry
6
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Posted - 2011.11.11 19:24:00 -
[4] - Quote
CCP Atlas wrote:Absent Sentry wrote:One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining. That one is getting changed for this coming release. The session change timer will be a progress-bar thing rather than a spinning thing.
Close enough for me, and thanks again. Main issue I would worry about with a progress bar is the same desync/offset weirdness I see with the ones for modules, though. Would be a bit awkward to have the session change timer's end actually be somewhere in the middle x.X |
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