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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Guard
C C P C C P Alliance
805

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Posted - 2011.11.11 17:24:00 -
[1] - Quote
It's double whammy blog day today and to celebrate that fact, here's the second dev blog of the day, this time by CCP Atlas the Technical Director. It tells of a change to the session change timer and is pretty cool if you ask me.
Please tell CCP Atlas and the rest of us what you think of this change.
Have a nice weekend everyone! CCP Guard | EVE Community Developer |
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CCP Atlas
C C P C C P Alliance
4

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Posted - 2011.11.11 17:52:00 -
[2] - Quote
Absent Sentry wrote:Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move. This is actually 60s on Tranquility. Has this changed with the reduction in session change length?
Ah, good. You were paying attention. Just checking. 60s on gates, same as before.  |
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CCP Atlas
C C P C C P Alliance
8

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Posted - 2011.11.11 18:53:00 -
[3] - Quote
Schnoo wrote:Will the session change and invulnerability timers be affected by time dilation? Yes, these timers dilate. |
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CCP Atlas
C C P C C P Alliance
8

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Posted - 2011.11.11 18:55:00 -
[4] - Quote
Raid'En wrote:nice change !
and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises. |
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CCP Atlas
C C P C C P Alliance
9

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Posted - 2011.11.11 19:02:00 -
[5] - Quote
Swearte Widfarend wrote: Rather than double post, I'll mention some potential issues from a friend of mine DKM.
1). With the difference in session change and invulnerability, a jump freighter can now jump through a gate, and cyno out while still invisible, without a chance of being tackled. edit oops, not jump invisible, because you have to decloak, so this one may be moot.
2) Carriers can undock from a station and jump out (as long as there is no bubble) or redock without a chance of being tackled.
These are SERIOUS issues with this change - moreso than my little visible difference.
Okay, so for 1) you have 60 seconds of cloaking time already so this should not change anything there. You do need to move before you can jump I believe.
For 2) from my experiences with jump-ships and undock/dock this does not make a difference. Today you just wait for the session-change timer to go away and spam that dock or jump button. Haven't been caught yet, even with a horde of ships waiting to tackle my lil' ol jump freighter.  Other people might have other experiences though. |
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CCP Atlas
C C P C C P Alliance
9

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Posted - 2011.11.11 19:03:00 -
[6] - Quote
Absent Sentry wrote:CCP Atlas wrote:Raid'En wrote:nice change !
and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises. One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining.
That one is getting changed for this coming release. The session change timer will be a progress-bar thing rather than a spinning thing. |
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CCP Explorer
10

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Posted - 2011.11.11 23:02:00 -
[7] - Quote
Darius III wrote: Not bothering to read everything in the comments, but it seems to me that this is bad news.
You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?
It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?
Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching. You would be confused...
It says in the dev blog that "The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done." We are not adding it back in that particular place, rather we are reducing it from 30 seconds to 20 seconds in those other places it still exists. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Atlas
C C P C C P Alliance
66

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Posted - 2011.12.05 12:40:00 -
[8] - Quote
Louis deGuerre wrote:Change is effective as of today. I updated the Session_change_timer and Combat_Timers Evelopedia page accordingly. Great, thank you!  |
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