| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 17:11:00 -
[1] - Quote
indiana bones wrote:So what... you expect people to sit in warp tunnels for what can, and probably would be, hours on end?  Edit: Also, this would also mean whoever gets into system first wins. That's exactly what TiDi is meant to stop.
Which for some reason is worse the then the side with the most people and time to dedicate to the fight always winning? 
~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 17:18:00 -
[2] - Quote
Something related to this, jumping in enough ships at the same time to cause TiDi within seconds is another absolutely horrible game mechanic.
~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 19:38:00 -
[3] - Quote
AnotherUseless Alt wrote: So first in wins?
Assuming we keep the bad instant teleport mechanics of EVE, yes the first in wins ONE system, as opposed one coalition owning EVERY system.
~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 22:37:00 -
[4] - Quote
Tippia wrote:Sentamon wrote:AnotherUseless Alt wrote:So first in wins? Assuming we keep the bad instant teleport mechanics of EVE, yes the first in wins ONE system, as opposed one coalition owning EVERY system. With the proposed mechanics, they actually will own every system since there is no way to defend against them. The OP's idea is horrible and doesn't even address any kind of problem.
A small group of leaders already owns every system, so talking about this in the future tense is pretty silly. The OP's idea isn't perfect but it is a step in the right direction. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 22:49:00 -
[5] - Quote
Tippia wrote:Trit wrote:So you think that entering a fight that was over before you even got there timeline wise is the way it should work? I think that being able to join a fight in progress is how it should work, yes. I don't think that you should be able to arbitrarily and trivially lock other players out of the game to make any kind of opposition impossible, because that's a pretty stupid and gameplay-defeating idea.
I don't read the OP's suggestion that way. It's not about locking people out, its about making reinforcements behave as if the whole game is in TiDi, not just the system with the combat.
For example, if the total TiDi time expanded the system time an extra 30 minutes then reinforcements arriving from systems outside of TiDi should have to add 30 minutes to their travel time before joining combat. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 23:17:00 -
[6] - Quote
Tippia wrote:Quote:its about making reinforcements behave as if the whole game is in TiDi Which is just an arbitrary and meaningless restriction on gameplay that doesn't address any kind of problem and just wastes everyone's time for no good reason.
TiDI is an arbitrary and meaningless restriction in the first place, but its understandable to avoid lockups and other unpleasant things, but If you were too far away to from the fight in the first place, why should you reinforce faster because the ships in combat are in a 10% speed goop. If the system ran full speed you sure as hell couldn't reinforce as fast.
~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.01 23:22:00 -
[7] - Quote
James Amril-Kesh wrote: Back up a second. You think people who are less prepared should win... just because?
No you're incorrect, I believe that TiDI shouldn't give artificial time to bring reinforcements and dogpile the fight. Seems you're the one that wants the less prepared to win every fight simply because you're wealthier and have more people to call on. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.03.02 03:42:00 -
[8] - Quote
Nobody is talking about removing TiDi or going back to the old ways.
Reading comprehension. Use it. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1483
|
Posted - 2014.03.02 22:08:00 -
[9] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
No, you're arguing because a few months ago you failed to take down a Goon poco while solo. Oh, and that you have claimed that pocos are sov assets. Your argument is nothing but butthurt, plain and simple. Your post history shows quite clearly that every time you encounter something that doesn't explicitly favor teh soloh playerz, you ***** and whine about it on the forums.
The Goon pet has spoken, thread closed. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1483
|
Posted - 2014.03.03 05:41:00 -
[10] - Quote
MasterAsher wrote:I don't know why people think nerfing projection will change anything. Has everyone forgotten about alts? So now instead of alliances requiring just one account they will want only people with multiple ones to preposition them.
You can't nerf projection without making it illegal to have more than one account and ccp will never do that.
Oh yeah? Have you forgotten about space aliens with 8 arms and 80 fingers? ~ Professional Forum Alt -á~ |
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