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Thread Statistics | Show CCP posts - 2 post(s) |

Tippia
Sunshine and Lollipops
19741
|
Posted - 2014.03.01 21:41:00 -
[1] - Quote
Sentamon wrote:AnotherUseless Alt wrote:So first in wins? Assuming we keep the bad instant teleport mechanics of EVE, yes the first in wins ONE system, as opposed one coalition owning EVERY system. With the proposed mechanics, they actually will own every system since there is no way to defend against them.
The OP's idea is horrible and doesn't even address any kind of problem.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19741
|
Posted - 2014.03.01 21:50:00 -
[2] - Quote
Trit wrote:So you think that entering a fight that was over before you even got there timeline wise is the way it should work? I think that being able to join a fight in progress is how it should work, yes. I don't think that you should be able to arbitrarily and trivially lock other players out of the game to make any kind of opposition impossible, because that's a pretty stupid and gameplay-defeating idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19741
|
Posted - 2014.03.01 23:02:00 -
[3] - Quote
Sentamon wrote:A small group of leaders already owns every system, so talking about this in the future tense is pretty silly. The OP's idea isn't perfect but it is a step in the right direction. A small group is many many times more than one. Unless the goal is for it to be one and to make gameplay denial an actual mechanic, it's a step in the wrong direction. It solved nothing, it breaks things, and it makes the game worse for everyone.
Quote:It's not about locking people out It's doesn't matter what GÇ£it's aboutGÇ¥. That is the effect and it's a horrible one.
Quote:its about making reinforcements behave as if the whole game is in TiDi Which is just an arbitrary and meaningless restriction on gameplay that doesn't address any kind of problem and just wastes everyone's time for no good reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19743
|
Posted - 2014.03.01 23:20:00 -
[4] - Quote
Sentamon wrote:TiDI is an arbitrary and meaningless restriction in the first place Humour. No.
Quote:If you were too far away to from the fight in the first place, why should you reinforce faster because the ships in combat are in a 10% speed goop Good news: you don't reinforce faster. If you're too far away from the fight, you won't get there in time.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19750
|
Posted - 2014.03.02 04:40:00 -
[5] - Quote
Sentamon wrote:Nobody is talking about removing TiDi or going back to the old ways. GǪonly about reinstating the gameplay effects. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19763
|
Posted - 2014.03.02 15:09:00 -
[6] - Quote
Trit wrote:Just because TiDi is the best opetion available doesnt mean it is a good option. Actually, it rather does. You're just horribly confused about what it's a solution for.
Quote:This is wrong. It unfairly and inappropriately allows force projection. How is it wrong to be able to join a fight in progress? How is it unfair when it applies equally to everyone? How does it GÇ£inappropriately allow force projectionGÇ¥ when your suggested alternative is to make it possible to use force projection to allow people to win without a fight? That, if anything, sounds far more inappropriate than a system that puts everyone on equal basis.
Quote:Not a good solution for these issues but neither is TiDi. What issue? You keep babbling about GÇ£timelinesGÇ¥ as if it was in any shape or form a meaningful or applicable concept. It's not. Everything happens at the same time.
Infinity Ziona wrote:While this is true its only true because of the current broken mechanics and player behavior based on these mechanics.
[GǪ]
But at the end of the day the real issue is the way that the mechanics were changed to make EVE into doughnut shaped map rather than the original pocket based map. Do you have anything to support his incoherent nonsense? Why are you so adamant to go back to a system that was abandoned because it made for awful and meaningless gameplay? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19763
|
Posted - 2014.03.02 16:12:00 -
[7] - Quote
Trit wrote:Tippia, you are obviously a mouth breathing mongoloid. So you agree with me then, since you have nothing even remotely resembling a coherent argument to offer as a counterpoint and instead have to resort to frothing-at-the-mouth personal abuse and ad hominems in the vain and futile hope that someone might confuse it with a valid point.
Quote:You must be a goon and got the" goon of the month" award resulting in your 20k likes because a review of your posts show you are completely lacking in anything approaching an intellect. You only have to say that you agree with me once. Doubling up like this is quite unnecessary. I understand that you know I'm right GÇö no need to repeat it GÇö and you could certainly have communicated this fact without breaking the forum rules.
Now that we've established that the OP's idea is beyond idiotic and he has acquiesced, we can move on to more constructive business. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19763
|
Posted - 2014.03.02 16:20:00 -
[8] - Quote
Trit wrote:You are the one that has not made even the sembelence of a point. Have you tried reading?
Quote:Just repeatedly saying "op is stupid so is this idea" is not a point made. Good thing, then, that I haven't said that. You're confusing me with you.
Now, would you like to try your hand at this new invention called reading (it's quite spectacular fun, trust me) and actually address the points being made? And don't worry about your comment, it'll be withdrawn for you and yet saved for prosperity as proof that you've accepted that your idea was horrible from the very start. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19763
|
Posted - 2014.03.02 16:28:00 -
[9] - Quote
Trit wrote:It is too bad that people cannot withdraw "likes" Good news: they can. It's highly unlikely that they will, though, since they don't have any particular reason to do so.
Quote:and oh noes, I am being petitioned. Really? What for?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19772
|
Posted - 2014.03.02 17:04:00 -
[10] - Quote
Trit wrote:Thanks for bringing this topic back on the rails. Maybe you shouldn't have gone off the rails to begin with, hmmGǪ?
So where were we? Oh yes: How is it wrong to be able to join a fight in progress? How is it unfair when it applies equally to everyone? How does it GÇ£inappropriately allow force projectionGÇ¥ when your suggested alternative is to make it possible to use force projection to allow people to win without a fight? What is the actual issue you're trying to solve here? Timelines and simultaneity are just lore fluff that takes a back seat to actual gameplay GÇö if that's what bothers you, just say GÇ£the warpdrive did itGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19773
|
Posted - 2014.03.02 20:14:00 -
[11] - Quote
Infinity Ziona wrote:Basically regarding Tippia, its best to just ignore. It makes statements of fact based on fantasy and likes to redefine words at will. You're confusing me with you. Especially the GÇ£itGÇ¥ part. Do you have anything to support this or is it just a pathetic attempt at dehumanising someone because you can't actually address the facts and arguments being presented to you?
Quote:The above argument is basically, "why fix a broken system when we're so big we'd just continue to steamroll over the rest of EVE with impunity just like we're doing now". No, the argument is GÇ£why break the system even more, especially since we already know how poorly it would work?GÇ¥ No-one is arguing against a fix, only against your notion that going back to a system that was no-one really missed when they removed it.
Quote:As I said in another thread, removing AUTOMATED EMAILS, not necessarily timers, exposes the large bloated easymode coalitions who hold thousands of systems without actually inhabiting or using. It exposes them to attacks, many of which won't be noticed until too late, and sudden loss of sovereignty. Large easymode coalitions will be pretty much untouched by such a change GÇö in fact, it would probably be the preferred setup to cope with the mechanic.
Quote:The above should not happen, intel should be a responsibility of the player, not the server. So you're saying that they should remove local? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 21:07:00 -
[12] - Quote
Infinity Ziona wrote:Did you just redefine the meanings of "confusing"? Nope.
Quote:No one, especially me, is arguing for going back to the previous broken incarnation of sov. As I have repeatedly stated, a fix would involve a number of changes, not simply the removal of timers. GǪand yet, the fact remains that the timers serve a purpose and that anything that removes them will have to be replaced with something that serves pretty much the exact same purpose or we're back to the old system. If you're going to have a delaying mechanic, why not have it beGǪ ohGǪ a simple delay?
Quote:Large ezymode coalitions benefit directly from the mails GǪbut that's because everyone does. The difference is that large coalitions could trivially compensate for their removal whereas smaller ones could not GÇö that's just the simple advantage of having more people compared to having fewer. The notion that large coalitions would somehow miss out on information seems to be plucked wholly out of thin air with nothing to support it.
Quote:Removal of local is not a removal of intel. EhmGǪ how should I explain this is the simplest way possible: yes, removing intel on who's in a system is a removal of intel. Specifically, it's the removal of the intel on who's in a system. Mails, on the other hand, provide next to no intel whatsoever GÇö just a simple alarm that you have to go and observe (through local among other things) if you want to get any value out of it. At most, it's a communication of a state change, but the nature of that change is left for the recipient to discover through other means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 21:50:00 -
[13] - Quote
Infinity Ziona wrote:removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. GÇ£In the sense of mailsGÇ¥ nothing. I'm talking about the removal of local in the sense of removal of local, and no matter what, the removal of local is still a removal of intel. You no longer have any information on who's in the system with you. Mails on the other hand, provide almost zero intel GÇö it's just a structure reporting its own state and nothing about its environment.
Onictus wrote:Are you seriously arguing "if a tree falls in a forest and there is no one to hear it?"
Really? I mean really. He kind of is, yes. But it's more a case of GÇ£hearing is not a source of information because I might not be around to use itGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 23:11:00 -
[14] - Quote
Infinity Ziona wrote:There was no mention of removing local so the point your attempting to stitch together is irrelevant. You said that GÇ£intel should be a responsibility of the player, not the serverGÇ¥ and since local is one of the biggest sources of automatic and passive intel in the game, it only follows that you feel that local should be removed. It doesn't say much about what you want to do with structure mails, though, since the intel they provide is close to nil. When one arrives, the players will still have the responsibility to go there and find out what's happening (in part using local).
You tried to negate this obvious conclusion by saying that it's only intel if you're there to see it, which fits the saying of trees in woods to a T. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.03 03:09:00 -
[15] - Quote
Infinity Ziona wrote:Already explained it. GǪbut then, I wasn't asking about explanations was I? I asked you who'd be affected more: those who have the manpower to spend or those who don't? Who is better served by automation (which, as mentioned, lets fewer people do more with less): the small guy who has fewer people at their disposal, or the big guy who doesn't have that problem?
You were probably trying to answer some completely different question but maybe you should have quoted that one instead if that were the case. You've also made a lot of assumptions, but haven't offered anything resembling an explanation that actually takes reality into consideration.
Quote:They do which is a very poor non-sandbox mechanic implemented by a null sec player turned dev turned PL member. GǪignoring the fact that he wasn't a dev when they were introduced. So no, they weren't. Oh, and what does the sandbox (or lack thereof) have to do with them? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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