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j0sephine
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Posted - 2006.04.28 17:06:00 -
[241]
"Why? Same DPS, better alpha strike capability."
6 guns eats less cpu/grid to fit, which can be quite useful.
Yes, the alpha strike with 8 guns is obviously higher, but since CCP has been for a while now trying to nerf the "everyone alpha strike the primary" approach to battles... that's actually quite a bit of argument against likeliness these ships wind up with so many turrets :<
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Pepperami
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Posted - 2006.04.28 17:16:00 -
[242]
Fleet fights suck at 160-190km, giving a large optimal bonus would push the ships out further making fleets even worse. No way, I really hope CCP do not go that route. Be much more fun if they were heavy tanking-close range ships.
[Art of War][- V -] |

sidthesexist
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Posted - 2006.04.29 10:23:00 -
[243]
Originally by: Pepperami Fleet fights suck at 160-190km, giving a large optimal bonus would push the ships out further making fleets even worse. No way, I really hope CCP do not go that route. Be much more fun if they were heavy tanking-close range ships.
Hopefully this is what they do :) ________ Euphoria Released
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Stitcher
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Posted - 2006.04.29 10:27:00 -
[244]
Originally by: Pepperami Be much more fun if they were heavy tanking-close range ships.
I can see the minnie one being one of those... maybe with a speed bonus to go with it. its about time we saw a speedy battleship.
Me, I definitely want one of the pain trains. If and when I finally get one, I'll be calling it "Aristeia"
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Seraphim Io
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Posted - 2006.04.29 10:36:00 -
[245]
The only thing I hope for caldari is two things
1. Its a long range sniper (I.E. 10% to opt per level) 2. AND THAT THE NAME IS NOT ROC!!1 whic i personally think is a very retarded name * incoming hostile flying a roc(k) * it may have historical/mythical ties but it sounds damn stupid when said. 
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Ninnyah
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Posted - 2006.04.29 11:55:00 -
[246]
Okay, the word of the day in relation to teh pics seems "Different", i mean each single ship looks entirely different than what were used to for theyre respective races, and that's not a bad thing at all, i mean i'm tired of almost all ships looking very similar even if it fits the race specific design( like all amarr ships being all gold and almost same curves or all thrashy look of the minnie ships) i wanna see something different and these BS's fit that perfectly, like a cool breeze.Okay so my impressions: The minnie BS looks awsome, hope they don't change it, like other ppl said it's about time Minnies get a decent looking ship(it's not a during war hastely made design )cause it's peace they had more time to improve on the aestetic look , i like it and hope it will look like that in the game The Amarrr design is great , maybe just a little more plates on the sides and pls don't change the front of the ship :) The caldari design is one of the most radical designs and i luv it, menacing looking in the extreme, and it sure looks symetrical, tired of the asymetric look of caldari ships and a big congrats for the All rails design theyre ships sorely needed the gallente design reminds me a lot of the Minmatar titan design, but other then that i dunno, don't really like it, Also i'm surprised no one commented on the Amarr tier 2 Battlecruiser, i mean it looks even better than the Phrophecy , and 8 lasers on it!?!?!?! just awsome
Wonder about theyre price when they hit the markets though ;0, and hope to god they don't need BS lvl 5 to fly......since theyre tech 1 ships basically :)
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Nikolai Nuvolari
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Posted - 2006.04.29 14:31:00 -
[247]
Originally by: Seraphim Io 2. AND THAT THE NAME IS NOT ROC!!1 whic i personally think is a very retarded name * incoming hostile flying a roc(k) * it may have historical/mythical ties but it sounds damn stupid when said. 
I think the similarity to "Rock" makes it even better...I mean what's bigger and tougher and has a greater ability to simply crush you than a massive rock? -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Phoenix Lord
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Posted - 2006.04.29 16:11:00 -
[248]
Guys check it out, the Tier 2 Amarr BC concept is out!
Amarr Tier 2 BC
Which is over the 24000 kilobyte limit by 153 bytes - Cortes Dont you mean 24000 byte limit? :P |

Aion Amarra
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Posted - 2006.04.29 17:41:00 -
[249]
That Tier 2 BC has to be one of the hottest ships ever.
Again, it appears to have 8 turrets on the pic, though.
My guess really is that the ships are designed with a maximum of 8 turrets in mind. It's easier to reduce the number afterwards, than add more turrets when you lack one. ________ Capship Overhaul |

Erik Pathfinder
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Posted - 2006.04.29 17:58:00 -
[250]
You know, the more I look at the Caldari design, the more I think it's actually assymetrical. That big rectangular brick part is probably the entire far side. It may be flat on the non-visible side. If you look at all the protrusions on the visible side, they dont look like something you would include on both sides. Even if its assymetrical though, it would look awesome. ---------------
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Erik Pathfinder
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Posted - 2006.04.29 17:59:00 -
[251]
Originally by: Phoenix Lord Guys check it out, the Tier 2 Amarr BC concept is out!
Amarr Tier 2 BC
*cough*feroxripoff*cough* ---------------
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Jerick Ludhowe
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Posted - 2006.04.29 18:15:00 -
[252]
Originally by: Erik Pathfinder *cough*feroxripoff*cough*
Looks more like an Arma than a Ferox, drop the wings and it is almost dead on with the Arma. Regaurdless, this ship will be one of the more sexy ships in eve.
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Ithildin
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Posted - 2006.04.29 18:18:00 -
[253]
Originally by: Nikolai Nuvolari I'd like to see optimal + damage for the Caldari one and tracking + damage for the Gallente one so that the Caldari one will be used with rails and the Gallente one with blasters...the Gallente one will do way more damage ANYWAY<..>
You mean like the Megathron has?
Anyways, the problem with a optimal range ship with damage bonus (and the probable 8 turret hardpoints) is that it'll outdamage anything we currently have, but at much longer range to boot. Sounds good? No it's not. We've got a bad enough situation right now with Megathrons (and others) doing fleet fittings sniping other ships for godly damage outside electronic warfare range. This situation already makes EVE a bit one sided and monochrome.
No, I think a better, and more balanced, situation for you to hope for is an optimal range bonus (with 8 hard points) and a shield-related bonus (read: BShip-Moa, but with more turrets/damage). New sig coming soonÖ Drone musing (MC-boards) |

Nikolai Nuvolari
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Posted - 2006.04.29 19:28:00 -
[254]
Originally by: Ithildin
Originally by: Nikolai Nuvolari I'd like to see optimal + damage for the Caldari one and tracking + damage for the Gallente one so that the Caldari one will be used with rails and the Gallente one with blasters...the Gallente one will do way more damage ANYWAY<..>
You mean like the Megathron has?
Yes. If the Megathron had a counterpart with damage and optimal instead of damage and tracking, it wouldn't be used with rails so often.
Originally by: Ithildin Anyways, the problem with a optimal range ship with damage bonus (and the probable 8 turret hardpoints) is that it'll outdamage anything we currently have, but at much longer range to boot.
That would be true if it were for lasers, or missiles (or projectiles, for their alpha-strike, not DPS), but hybrids just don't have enough DPS OR alpha-strike power for the damage bonus to make them overpowered.
Originally by: Ithildin We've got a bad enough situation right now with Megathrons (and others) doing fleet fittings sniping other ships for godly damage outside electronic warfare range.
If the Mega is ALREADY sniping at past EW range, then how is this going to make it worse? Other than a 14% damage increase (not incredible, simply enough to make the difference between Tier 2 and Tier 3), the switch from tracking to optimal will just move the effective range of the ship out further, because the extra optimal will increase the max range and the lack of tracking will decrease the minimum effective range.
Originally by: Ithildin No, I think a better, and more balanced, situation for you to hope for is an optimal range bonus (with 8 hard points) and a shield-related bonus (read: BShip-Moa, but with more turrets/damage).
Shield resistances would be good, but having a Tier 2 Gallente ship outdamaging a Tier 3 Caldari ship, not with Gallente blasters but with Caldari RAILGUNS, is just wrong. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Meroxx Firensech
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Posted - 2006.04.29 19:41:00 -
[255]
does anyone know how much these tier3 bs's will cost?
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Nikolai Nuvolari
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Posted - 2006.04.29 19:53:00 -
[256]
My guess is that prices will stabilize around 140-150 million.
Nothing solid to base that guess on, though. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Jerick Ludhowe
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Posted - 2006.04.29 19:57:00 -
[257]
The Caldari Tier 3 is not going to get a damage bonuss, sorry but it would make it too deadly with blasters and with railguns. A 50% optimal range bonuss will be more than enough, you will be able to sit outside the range of enemy fleets not employing this ship. That will be enough of an advantage. Max shield hp or shield resistance would be more in line as the second bonuss.
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Ilya Murametz
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Posted - 2006.04.29 21:13:00 -
[258]
Anybody else notice taht this new Caldari teir 3 looks like Chimera carrier without them wings on the front 
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M3ta7h3ad
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Posted - 2006.04.29 22:51:00 -
[259]
Originally by: Jerick Ludhowe The Caldari Tier 3 is not going to get a damage bonuss, sorry but it would make it too deadly with blasters and with railguns. A 50% optimal range bonuss will be more than enough, you will be able to sit outside the range of enemy fleets not employing this ship. That will be enough of an advantage. Max shield hp or shield resistance would be more in line as the second bonuss.
Why would you need tanking bonuses... if you want it to be a sniper?! ----- If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people Eve & Linux Woot! |

Nikolai Nuvolari
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Posted - 2006.04.29 22:54:00 -
[260]
Originally by: M3ta7h3ad
Originally by: Jerick Ludhowe The Caldari Tier 3 is not going to get a damage bonuss, sorry but it would make it too deadly with blasters and with railguns. A 50% optimal range bonuss will be more than enough, you will be able to sit outside the range of enemy fleets not employing this ship. That will be enough of an advantage. Max shield hp or shield resistance would be more in line as the second bonuss.
Why would you need tanking bonuses... if you want it to be a sniper?!
Umm...maybe in case anything gets close? A dedicated sniper can't do crap damage at close range, so it's gonna need a hell of a tank if anything gets close. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Jerick Ludhowe
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Posted - 2006.04.29 22:58:00 -
[261]
Originally by: M3ta7h3ad
Originally by: Jerick Ludhowe The Caldari Tier 3 is not going to get a damage bonuss, sorry but it would make it too deadly with blasters and with railguns. A 50% optimal range bonuss will be more than enough, you will be able to sit outside the range of enemy fleets not employing this ship. That will be enough of an advantage. Max shield hp or shield resistance would be more in line as the second bonuss.
Why would you need tanking bonuses... if you want it to be a sniper?!
Superior range and survivability would make it one hell of a fleet ship.
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sidthesexist
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Posted - 2006.04.29 23:52:00 -
[262]
Originally by: Jerick Ludhowe The Caldari Tier 3 is not going to get a damage bonuss, sorry but it would make it too deadly with blasters and with railguns. A 50% optimal range bonuss will be more than enough, you will be able to sit outside the range of enemy fleets not employing this ship. That will be enough of an advantage. Max shield hp or shield resistance would be more in line as the second bonuss.
Megathron gets damage bonus's for a tier2 ship and it uses rails and blasters... ________ Euphoria Released
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nails
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Posted - 2006.04.30 00:33:00 -
[263]
great concepts :) ------------------
http://www.otaku.jp/ota-corps/--Adv Anime Rank |

Jerick Ludhowe
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Posted - 2006.04.30 01:02:00 -
[264]
Originally by: sidthesexist
Megathron gets damage bonus's for a tier2 ship and it uses rails and blasters...
Sorry if my post was misleading, what I meant is that a range bonuss and a damage bonuss combined would be too powerfull.
Not going to put any money on it but I'm pretty convinced that it will be a resistance and range bonuss. A durrable ship with extreme ranges, going to be a nightmare in fleet battles .
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Raem Civrie
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Posted - 2006.04.30 01:43:00 -
[265]
I love all four. The minmie one looks a bit more like a frigate, but I'm sure I'll get used to it in time, like I did with scorpion and typhoon. I still haven't gotten used to the dominix, but I'll get there in time.
I think people need to chill out a little over all of this. And that's all I have to say on this matter.
----
Cultural AttachT of the Omber Administration |

Tiana Storm
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Posted - 2006.04.30 03:47:00 -
[266]
Awsome all of them, never seen such an awsome work, i love it, this is the best i have seen just hope cpp gets on with it, finally a decent designer :D
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Pwyle Kenobi
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Posted - 2006.04.30 05:09:00 -
[267]
Originally by: Nikolai Nuvolari Shield resistances would be good, but having a Tier 2 Gallente ship outdamaging a Tier 3 Caldari ship, not with Gallente blasters but with Caldari RAILGUNS, is just wrong.
I absolutely agree. If the Roc (I like the name) doesn't get a damage bonus, then at the very least it should get a Rate of Fire bonus. If it does gets a ROF bonus, then I also hope it has a good sized capacitor.
Anyone have any idea about the likely speed of the Roc (ie just how slow will it be)?
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Nikolai Nuvolari
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Posted - 2006.04.30 05:17:00 -
[268]
Originally by: Pwyle Kenobi
Anyone have any idea about the likely speed of the Roc (ie just how slow will it be)?
To approximate the speed of the Roc, crush both of your kneecaps with a large hammer. Then try to walk. Up a mountain
Remember, you can't use your arms! That's cheating.
After you've gone about three miles up the mountain, if the bleeding hasn't killed you, you'll be moving at roughly the maximum velocity of the Roc. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Pwyle Kenobi
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Posted - 2006.04.30 05:20:00 -
[269]
Originally by: Nikolai Nuvolari
Originally by: Pwyle Kenobi
Anyone have any idea about the likely speed of the Roc (ie just how slow will it be)?
To approximate the speed of the Roc, crush both of your kneecaps with a large hammer. Then try to walk. Up a mountain
Remember, you can't use your arms! That's cheating.
After you've gone about three miles up the mountain, if the bleeding hasn't killed you, you'll be moving at roughly the maximum velocity of the Roc.
  
Yep, another reason why this will be a better RAILGUN platform (and should have bonuses to match).
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sidthesexist
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Posted - 2006.04.30 17:56:00 -
[270]
Originally by: Pwyle Kenobi
Originally by: Nikolai Nuvolari
Originally by: Pwyle Kenobi
Anyone have any idea about the likely speed of the Roc (ie just how slow will it be)?
To approximate the speed of the Roc, crush both of your kneecaps with a large hammer. Then try to walk. Up a mountain
Remember, you can't use your arms! That's cheating.
After you've gone about three miles up the mountain, if the bleeding hasn't killed you, you'll be moving at roughly the maximum velocity of the Roc.
  
Yep, another reason why this will be a better RAILGUN platform (and should have bonuses to match).
2nd'd ________ Euphoria Released
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