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Kietay Ayari
Monopoly Money Operations
35
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Posted - 2011.11.11 18:25:00 -
[1] - Quote
Hello ship people! I suspect I might get a short sweet answer to this that I am not hoping for but I will ask anyways!
I have looked up CNR fittings online and found one that was pretty and I liked it, but I cannot get it to do what the post says it can do! Mine does less DPS and is not cap stable. Obviously my skills are different but even when I put the exact same fitting into EFT it is not even close to being cap stable and has like 100 less DPS D:
http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html
That is the fitting I am using. The only reason I can think of is this post is from 2009 and maybe they nerfed the CNR's capacitor since then? Please tell me this is not the case! I would really like to replace my cap booster with a cap recharger like in the picture and be stable!
Thank you in advance for not yelling! Ferox #1 |

Cant tell Ifserious
State War Academy Caldari State
0
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Posted - 2011.11.11 18:31:00 -
[2] - Quote
mmmm gank bait. |

mxzf
Shovel Bros
129
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Posted - 2011.11.11 18:31:00 -
[3] - Quote
CNRs (and most other missioning BSes) aren't really designed to run cap-stable. It's designed for burst taking. As long as you have a minute or two of cap, you should be good. Instead of just turning the booster on, you wait 'til you're at 1/2-2/3 shields, boost 'till you're about full again, and then turn it off and let your cap regen. Instead of having a med shield booster on there, drop on an XL one and just burst tank.
And to answer your original question, it is still cap-stable with max skills, it's your skills that are lacking. It's still a really crappy fit though. |

Malcanis
Vanishing Point. The Initiative.
1074
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Posted - 2011.11.11 18:32:00 -
[4] - Quote
If your CNR is cap-stable it's not doing enough DPS. You don't need to be even nearly capstable to do level 4s. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Kietay Ayari
Monopoly Money Operations
35
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Posted - 2011.11.11 18:37:00 -
[5] - Quote
Well I can see none of you bothered to even look at the fit except the person who wants to gank it! I just now figured out my mistake... I have been using the large A-Type booster instead of the medium.... D: So sorry about this topic! But if anyone bothered to check that fitting they would see it is set up for maxium DPS with MINUMUM tank WHILE cap stable...
Thanks anyways ship people! :D Ferox #1 |

Malcanis
Vanishing Point. The Initiative.
1074
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Posted - 2011.11.11 18:37:00 -
[6] - Quote
mxzf wrote:CNRs (and most other missioning BSes) aren't really designed to run cap-stable. It's designed for burst taking. As long as you have a minute or two of cap, you should be good. Instead of just turning the booster on, you wait 'til you're at 1/2-2/3 shields, boost 'till you're about full again, and then turn it off and let your cap regen. Instead of having a med shield booster on there, drop on an XL one and just burst tank.
Since the CNR's cap regenerates much faster than the shields, your optimum course is to constantly top up your shields to the the ~90% mark until your cap hits 35% or so. Then keep the cap at that level with intermitting shield boosting until your shields have degraded to ~10%. Then start thinking about GTFO (But in reality you should have murdered everything by then) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Goodgodyourface
Republic Military School Minmatar Republic
3
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Posted - 2011.11.11 18:38:00 -
[7] - Quote
Kietay Ayari wrote:Hello ship people! I suspect I might get a short sweet answer to this that I am not hoping for but I will ask anyways! I have looked up CNR fittings online and found one that was pretty and I liked it, but I cannot get it to do what the post says it can do! Mine does less DPS and is not cap stable. Obviously my skills are different but even when I put the exact same fitting into EFT it is not even close to being cap stable and has like 100 less DPS D: http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.htmlThat is the fitting I am using. The only reason I can think of is this post is from 2009 and maybe they nerfed the CNR's capacitor since then? Please tell me this is not the case! I would really like to replace my cap booster with a cap recharger like in the picture and be stable! Thank you in advance for not yelling!
Caldari Navy Invuls. They take less cap per activation.
EDIT: Accidentally put a Shield Recharger II instead of a Cap Recharger II. I'm cap stable with the CR (using my Caldari alt, not all Lvl V). Yeah, your skills just suck. |

Alara IonStorm
RvB - BLUE Republic
404
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Posted - 2011.11.11 18:41:00 -
[8] - Quote
It is cap stable but the person is using a Medium Shield Booster incase you set a Large in. If not the fitting mod is a Power Diagnostic System and not an RCU. That is about the only 2 mistakes you could make that would make it less then cap stable.
As for the weapons he has 4 implants and is counting Hammerhead II's
ZMU 1000 ZMS 1000 ZMA 1000 ZMM 100
Those will bring the DPS above 800.
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Darrow Hill
Eight Bit Industries
8
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Posted - 2011.11.11 18:58:00 -
[9] - Quote
I hope the OP is not posting on his main.
That boat has "gank me" written all over it.
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Cunane Jeran
51
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Posted - 2011.11.11 19:00:00 -
[10] - Quote
I'd be very tempted to replace that Cap Recharger II for a 2nd Target Painter assuming I still had 4 minutes + of cap in the tank. |
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Moranti Patron
Income Savings Plan
0
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Posted - 2011.11.11 19:12:00 -
[11] - Quote
Kietay Ayari wrote:Well I can see none of you bothered to even look at the fit except the person who wants to gank it! I just now figured out my mistake... I have been using the large A-Type booster instead of the medium.... D: So sorry about this topic! But if anyone bothered to check that fitting they would see it is set up for maxium DPS with MINUMUM tank WHILE cap stable...
Thanks anyways ship people! :D
Did you see the text about implants? "Here is my eft cnr so you can see all the stats, i included implants because well i use them. If you wanna throw on crystals for extra go for it."
I have to think they are making the difference.
jus' sayin |

Kietay Ayari
Monopoly Money Operations
35
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Posted - 2011.11.11 19:23:00 -
[12] - Quote
Yes I used the implants too, they are all DPS implants. It was just a mix up between large and mediums! :D Thank you though. This character is not even 3 months old you silly people! Ferox #1 |

Shivus Tao
Broski Enterprises Elite Space Guild
40
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Posted - 2011.11.11 20:15:00 -
[13] - Quote
Please don't fly a fully faction fit CNR, just don't do it. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
53
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Posted - 2011.11.11 20:47:00 -
[14] - Quote
Oh battleclinic, never change. |

Buzzmong
Aliastra Gallente Federation
9
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Posted - 2011.11.11 21:57:00 -
[15] - Quote
I'm not really a Raven pilot, and I've no designs on a CNR, however, I've heard rumours, sexy ones, that Liang's fit on the Evelopedia is one of the best mission running CNR fits ever. |

Nephilius
Pillage and Plunder Salvage Co.
30
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Posted - 2011.11.13 00:59:00 -
[16] - Quote
Cap stable CNR:
Mids 1x - XL Shield booster II 2x - Mission Specific Hardeners II 1x - Shield boost Amp 2x - Cap Recharger II
Lows 1x - DC II 2x - BCU II 2x - Cap Power Relay II
Rigs 3x Cap Control Circuit
I use the DC II for a little extra tank, but it isn't necessary. You can substitute it for a third BCU, but any more than that is pretty much useless. Unless your skills are pretty weak, you won't have one problem with this set-up in terms of cap stability. When I put the pack of toilet paper and-áa couple of-átwo liters-áof soda on the checkout counter, the cashier looked at me funny.-á I shrugged and told her I get thirsty sometimes when I poop. |

Fedimart
Imperial Academy Amarr Empire
10
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Posted - 2011.11.13 02:35:00 -
[17] - Quote
Darrow Hill wrote:I hope the OP is not posting on his main.
That boat has "gank me" written all over it.
Ah another loot pinata! A low SP pilot with Deadspace and Faction fitted ship equals an easy kill with nice drops. I can just see the locator agents working now.  |

Fedimart
Imperial Academy Amarr Empire
10
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Posted - 2011.11.13 03:07:00 -
[18] - Quote
In a more serious post than the one I posted above i would HIGHLY DISCOURAGE the OP from flying such a ship. There are pilots that hang around mission systems and do nothing but scan ships, look at the pilots age and determine if it's worth ganking or not.
That fit you posted WILL get you ganked. It's not a matter of IF but WHEN. If you just had a deadspace SB and the CN BCS's it MIGHT get passed over but with all the other faction items it's easily worth a suicide gank. Please listen to some of the other posters and don't become a victim.
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Ryzen Daxx
Mistress Minersha's Minmatar Maidens
1
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Posted - 2011.11.13 04:19:00 -
[19] - Quote
Kietay Ayari wrote:Hello ship people! I suspect I might get a short sweet answer to this that I am not hoping for but I will ask anyways! I have looked up CNR fittings online and found one that was pretty and I liked it, but I cannot get it to do what the post says it can do! Mine does less DPS and is not cap stable. Obviously my skills are different but even when I put the exact same fitting into EFT it is not even close to being cap stable and has like 100 less DPS D: http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.htmlThat is the fitting I am using. The only reason I can think of is this post is from 2009 and maybe they nerfed the CNR's capacitor since then? Please tell me this is not the case! I would really like to replace my cap booster with a cap recharger like in the picture and be stable! Thank you in advance for not yelling! holy SHEET really hope that isnt ur build if it is watch for scanners ppl gonna try to eat that fat turkey of ur for its stuffing =P |

Fist1
Hostile Alcoholic Commanders
0
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Posted - 2011.11.14 00:00:00 -
[20] - Quote
Kietay Ayari wrote:Hello ship people! I suspect I might get a short sweet answer to this that I am not hoping for but I will ask anyways! I have looked up CNR fittings online and found one that was pretty and I liked it, but I cannot get it to do what the post says it can do! Mine does less DPS and is not cap stable. Obviously my skills are different but even when I put the exact same fitting into EFT it is not even close to being cap stable and has like 100 less DPS D: http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.htmlThat is the fitting I am using. The only reason I can think of is this post is from 2009 and maybe they nerfed the CNR's capacitor since then? Please tell me this is not the case! I would really like to replace my cap booster with a cap recharger like in the picture and be stable! Thank you in advance for not yelling! You do realise that anyone can attack you in highsec right? All concord does is destroy the attackers ship, most of the time too late to do you any good. Yeah they loose security standing but a lot of people will take that penalty just to have their alt scoop all those faction mods after you die. Where else can someone make over a bil isk in under 20 seconds? |
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1-Up Mushroom
Imperial Academy Amarr Empire
70
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Posted - 2011.11.14 00:09:00 -
[21] - Quote
Cuz your CNR has one normal wing and one that got chipped off and is now very short, it also seems to interfere with the ships electronics rendering the damage boosters half working, hence your DPS is lower. Duh 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Tanya Powers
Science and Trade Institute Caldari State
201
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Posted - 2011.11.14 00:30:00 -
[22] - Quote
Shivus Tao wrote:Please don't fly a fully faction fit CNR, just don't do it.
This.
Seriously, it's a call for gank.
|

Tau Cabalander
Retirement Retreat Working Stiffs
135
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Posted - 2011.11.14 09:11:00 -
[23] - Quote
For what it is worth, my RNI fit (738 DPS with drones). I like to orbit out at 105 km until half the room is done so I turn off the hardeners for most of the time. I carry 15 cap charges + 5 in the module, the rest is missiles. I run out of missiles or have to change damage type long before I run out of cap charges (lasts 4-6 missions depending on the missions).
I don't like T2 launchers as T2 ammo really requires target painter(s), and I'm too lazy for that.
[Raven Navy Issue, Current] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy Photon Scattering Field Invulnerability Field II Invulnerability Field II 100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 Caldari Navy X-Large Shield Booster
[empty high slot] Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5
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Songbird
38
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Posted - 2011.11.14 17:20:00 -
[24] - Quote
The only faction thing should be 3 ballistics, if you use 4th just use a t2, difference is small enough. Don't need navy shield booster unless you're short on CPU, if it's XL it can most likely tank anything that comes your way. The navy one has shorter cycle time, but you won't be running it non-stop anyway so don't need it.
if you want extra tank think about crystal implants or blue pills.
With a CNR you don't need to bother with tracking so think which are the high damage targets and take them out first. BTW the first time you land into the mission wait a moment and see if anything will attack you - this way you won't agro the whole room by mistake and you can shoot at the groups 1 by 1. |
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