Pages: [1] 2 3 4 5 |
1. Christmas Gift Market Speculation? - in Market Discussions [original thread]
Akita T wrote: I wonder if the Neural Remap is a bonus free remap on top of what you have. Since I already have 3 of those, would I get to see 4 instead ? I wouldn't want to have that "gift" reset the count to 2 or worse, 1. ROFL. This is ac...
- by Goodgodyourface - at 2011.12.12 19:26:00
|
2. Christmas Gift Market Speculation? - in Market Discussions [original thread]
Covert Kitty wrote: Am I missing something? Either we have already gotten the Christmas gift in the form of the implant, or it will be some other minor novelty as it always is. How does this have anything to do with faction ammo or aurum? Thoug...
- by Goodgodyourface - at 2011.12.12 18:29:00
|
3. Missioning more easy and reasonable+ drones to warp with u if get DC - in Player Features and Ideas Discussion [original thread]
Vaako Horizon wrote: Its the same thing with all low/null'ers.... They scream to high heavens about carebears and nerfing high sec... what they dont get is that the majority of players are in high sec and without them low/null would sink to not...
- by Goodgodyourface - at 2011.11.24 23:58:00
|
4. Deployable Barricades - in Player Features and Ideas Discussion [original thread]
ITT: http://tvtropes.org/pmwiki/pmwiki.php/Main/Two-DSpace "Barricades deployed, FC, we're good" "All right, everyone get to work." "Wait... FC, the enemy is starting to go around the barricades!" "They're what?" "They're going above and below...
- by Goodgodyourface - at 2011.11.23 01:56:00
|
5. New mining ganglink to guard exhumers - in Player Features and Ideas Discussion [original thread]
Feligast wrote: Callic Veratar wrote: Hey, an idea that can make Orcas explode REALLY fast. I, too, LOVE this idea. off grid orcas can be hard to find.. instead warp 10 tempests to the exhumer, blow up the orca, finish the exhumer with a ...
- by Goodgodyourface - at 2011.11.22 19:40:00
|
6. Warping through planets.... - in Player Features and Ideas Discussion [original thread]
Warp bubbles are tunnels of space in which the ship has effectively almost 0 mass, as far as I understand it. With this in mind, this allows it to pass through planets as if they're not there, because they might as well not be. Mass Effect, in ot...
- by Goodgodyourface - at 2011.11.22 19:14:00
|
7. Graphics Enhancement - High Slots - in Player Features and Ideas Discussion [original thread]
I'm not even going to bother finding it, but just a few days ago (if not more recently still) I saw a thread to this exact same effect. Since I doubt it just disappeared, I have to conclude that "a bit" means you looked at pages 1 and 2, didn't se...
- by Goodgodyourface - at 2011.11.22 19:11:00
|
8. Objects in space impeding weapon fire - in Player Features and Ideas Discussion [original thread]
Jazz Styles wrote: STO does it just fine, so don't tell me it can't be done. Even tho that game is instanced a lot more than Eve, it's still a technical 'can-do'. As usual, hyperbole rules the forum replies (get a grip, people) The game wouldn...
- by Goodgodyourface - at 2011.11.22 02:05:00
|
9. Stop letting Goonswarm control your game - in Player Features and Ideas Discussion [original thread]
Sen Ria wrote: I don't understand business very well Clearly. Quote: and I don't really believe in getting ahead at someone elses expense. Well, since EVE's economy isn't Communist, I think you're **** outta luck. You may not 'belie...
- by Goodgodyourface - at 2011.11.21 02:04:00
|
10. Stop letting Goonswarm control your game - in Player Features and Ideas Discussion [original thread]
Phyress wrote: Kyle Myr wrote: But that, really, is the question: why do we do this? Here's a smattering of reasons, some or all of which might be lies: -We're doing extensive testing on the viability of a Gallente based fleet doctrine ...
- by Goodgodyourface - at 2011.11.21 00:58:00
|
11. Stop letting Goonswarm control your game - in Player Features and Ideas Discussion [original thread]
Sen Ria wrote: Goodgodyourface wrote: One one hand.... Carebears complain that gankers/pirates are violating their sandboxing as miners, missioners, etc. Hurr de durr griefers keeping me from playing how I want to, this shouldn't be allowed!...
- by Goodgodyourface - at 2011.11.20 17:48:00
|
12. Walk-in ships - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Aesiron wrote: No. While inside ships you are in a Pod. A biological sustainable container of fluid. This means that every ship is not designed for people to walk in them. And yet pods need windows... & lights, and ...
- by Goodgodyourface - at 2011.11.20 17:47:00
|
13. WTF Dramiel Nerf??? - in Player Features and Ideas Discussion [original thread]
Baaldor wrote: Madbuster73 wrote: Why not nerf ALL the Angel ships like Cynabal and Machariel to "Too" not "to". Too as in also. Madbuster73 wrote: its one of the most expensive frigates Not any more. A sound as if a thous...
- by Goodgodyourface - at 2011.11.18 21:32:00
|
14. Walk-in ships - in Player Features and Ideas Discussion [original thread]
A.) This would be a looooooooong way off, sometime after walking-in-stations is implemented (if CCP hasn't put that idea on permanent hiatus, which seems likely) B.) You would need to retcon the entire basis of our characters' being. Quote: ...
- by Goodgodyourface - at 2011.11.18 09:03:00
|
15. Let's buff the Raven - in Player Features and Ideas Discussion [original thread]
I buffed the Raven's appearance: http://i44.tinypic.com/2utqbsw.png
- by Goodgodyourface - at 2011.11.18 00:50:00
|
16. A paradox that allows infinite isk without paying or playing. - in Player Features and Ideas Discussion [original thread]
OP, I like how you think you're some kind of special snowflake for 'coming up' with this. In reality, you're basing your little scheme on several assumptions: 1.) That the Cerebral Accelerator demand will remain high enough for you to keep resell...
- by Goodgodyourface - at 2011.11.18 00:33:00
|
17. Gankers - in Player Features and Ideas Discussion [original thread]
Dr'MeTaL wrote: lol i wish it was that easy. gankers know thier ships are dead already so not giving them insurance isnt much of a punishment. tho it could be part of how to achive this. and again the goal shouldnt be to just make it unprofitab...
- by Goodgodyourface - at 2011.11.17 08:56:00
|
18. it looks DAH SAME!! - in Test Server Feedback [original thread]
Although I'm kind of hoping the Raven gets a full overhaul like the Scorpion did in the next (summer 2012) expansion, the fact that they went through the effort of updating the current model implies that won't happen. The thing that bothers me th...
- by Goodgodyourface - at 2011.11.17 06:01:00
|
19. Any reason to keep a cruiser class ship? - in Ships and Modules [original thread]
I plan to have my main able to fly every Tier 1 subcap of every race, and to that extent I'm storing them all in my base in Jita. Is it economic? No. Does it accomplish anything? Nope. But training up to racial BS III only takes about a week, so ...
- by Goodgodyourface - at 2011.11.17 01:00:00
|
20. Tier 3 BC: which will you gank with? - in Ships and Modules [original thread]
I wish they'd bring back the Torpnaga, that with tacklers locking down the target would result in the world's greatest tears.
- by Goodgodyourface - at 2011.11.17 00:58:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |