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Roy Gordon
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Posted - 2006.04.21 13:28:00 -
[61]
Edited by: Roy Gordon on 21/04/2006 13:28:46 This thread shows a typical 21st century mindset. We have no idea what kind of output powerplants will be able to produce in 50 year, let alone 500! Look at powerplants in existance 100 years ago, one nuke generator now produces more power than every powerstation in existance 100 years ago, and more. Try and imagine what will be in existance in 500 years time, dont you think that it will be fairly easy to power your laser weapons by then?
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Viktor Fyretracker
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Posted - 2006.04.21 13:30:00 -
[62]
T2 crystals decay because its how they keep Tech 2 Balanced against tech 1.
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Jaketh Ivanes
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Posted - 2006.04.21 13:52:00 -
[63]
I think amarr lasers work very well.. but I also use them alot
On a more historical matter, when I got into my first Fleet battle alongside PIE, lasers were the weaklings. Projectile were the powerhouses. Especially Tach's were a real killer of cap. Then they reduced it a bit, so an Apoc didn't empty its cap in 3-4 vollies. So lasers have been the worst weapon in EvE, now its Projectiles (or have we just not found the great use for them yet?). I guess at some point, projectiles will lose the seat as worst weapon. Personally, I hope missiles takes the place *ducks*
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Jaketh Ivanes
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Posted - 2006.04.21 13:53:00 -
[64]
Originally by: Denrace There is no sound in space either.
Devs, please remove all sounds from EVE.
Actually, its you in-ship computer creating the sounds for you, or so i hear.. it should be in the background description of eve, somewhere.
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Jim McGregor
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Posted - 2006.04.21 14:07:00 -
[65]
Edited by: Jim McGregor on 21/04/2006 14:08:09 Edited by: Jim McGregor on 21/04/2006 14:07:26
Originally by: Deja Thoris If they wanted to make this game "accurate" we'd be in tanks or something.
Then i would be flying an A-10 and wtfpwning everybody. The whining would be horrible.
Sorry for being abit off-topic, but lets face it, this thread is not going anywhere.
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |
Reite
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Posted - 2006.04.21 14:29:00 -
[66]
Originally by: Aava Nefarr
Originally by: Meridius Edited by: Meridius on 21/04/2006 06:28:37
Originally by: Mind Edited by: Mind on 21/04/2006 06:16:47 well, they realy need to up the cap use on lasers by a good %'age. Atm with "no skills" a blaster takes more cap then a frikking laser.
how is that for veird?
O'RLY
Mega Pulse Laser II: Activation cost: 40
Neutron Blaster Cannon II: Activation cost: 26
40 is a larger number then 26, last i checked. I will go to the mathmobile to confirm now ._.
VERY VIERD INDEED
The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Ahh so u wanna compare long range weapons...
425mm railgun 2 use 30 megabeam 2 use 65
i pity you fool
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Tassi
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Posted - 2006.04.21 14:47:00 -
[67]
Quote:
The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Since when are pulses LONGRANGE? Why are some people so goddamn stupid?
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Jim McGregor
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Posted - 2006.04.21 15:41:00 -
[68]
Edited by: Jim McGregor on 21/04/2006 15:42:24
Originally by: Tassi
Quote:
The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Since when are pulses LONGRANGE? Why are some people so goddamn stupid?
Because its so much more fun compared to being intelligent?
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |
HairyGary
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Posted - 2006.04.21 15:55:00 -
[69]
Edited by: HairyGary on 21/04/2006 15:55:31
Quote: Contrary to CCP's belief, large lazers use way more energy than a projectile. Way more energy. If the game strived to be accurate, then one large lazer blast would drain an appocolypse's capacitor in a single shot.
Emphasis indicates the exact moment at which your post rendered itself pointless.
First of all, this is a game. Not reality. Not a simulation. Game.
Secondly...prove it. Go on. Show us all, mathematically, just what percentage of power would be consumed by a fictional spacecraft (with a fictional energy source) firing a fictional energy weapon.
Quote: Fix please.
If I had to venture a guess, I would say it seems far more likely that you're simply going to have to get over it.
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OrangeAfroMan
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Posted - 2006.04.21 17:05:00 -
[70]
This thread contains more idiocy than I have seen in the rest of the forum combined.
Originally by: Slink Grinsdikild CAPS LOCK IS THE CRUISE CONTROL FOR AWESOME
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Cpt Placeholder
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Posted - 2006.04.21 17:19:00 -
[71]
0/10 :( awful thread
its called science FICTION for a reason
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Malacore
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Posted - 2006.04.21 17:43:00 -
[72]
Originally by: Aava Nefarr
Originally by: Meridius Edited by: Meridius on 21/04/2006 06:28:37
Originally by: Mind Edited by: Mind on 21/04/2006 06:16:47 well, they realy need to up the cap use on lasers by a good %'age. Atm with "no skills" a blaster takes more cap then a frikking laser.
how is that for veird?
O'RLY
Mega Pulse Laser II: Activation cost: 40
Neutron Blaster Cannon II: Activation cost: 26
40 is a larger number then 26, last i checked. I will go to the mathmobile to confirm now ._.
VERY VIERD INDEED
The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Holy ****... I've been using the wrong amarrian guns at the wrong ranges for an incredibly long time.
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Ditscher
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Posted - 2006.04.21 19:14:00 -
[73]
the funniest thread atm
reality comparisons 4tw the whole blasters vs. lasers thing 4tw
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Faedan Pain
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Posted - 2006.04.21 20:06:00 -
[74]
Originally by: Purifier 1. 2. Laser is spelled with an S not a Z.
and not to mention an acronym
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Mnengli Noiliffe
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Posted - 2006.04.21 20:21:00 -
[75]
Originally by: Malacore
Originally by: Aava Nefarr The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Holy ****... I've been using the wrong amarrian guns at the wrong ranges for an incredibly long time.
let's compare.. heavy neutron blaster, 3 km optimal heavy pulse laser, 10km optimal
that's not close range really, more like mediuim range...
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Frezik
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Posted - 2006.04.21 21:32:00 -
[76]
Originally by: jgjkgkjgjkg Contrary to CCP's belief, large lazers use way more energy than a projectile. Way more energy. If the game strived to be accurate, then one large lazer blast would drain an appocolypse's capacitor in a single shot.
Each unit of capacitor on the ships could well be in the MF or GF range, for all we know. Clearly, the developers intended the charge to be enough to fire high-energy laser and rail weapons, so it must be a lot.
Quote: Crystals shmitsals, the damage behind lazers isn't in some stupid lense, its the amount of energy focused by the lense.
It is thought that each crystal tends to emit different wavelengths of light, sometimes in the UV, IR, and X-Ray range. This accounts for different damage and ranges.
Quote: Ammo could be in provided by containers of antimatter (antimatter is the most efficient power source, ever)
No, it's not. Efficency of a powersource is determined by how much energy you put into it compared to what you get out. While anti-matter might give off extremely high ammounts of power, it also takes an extremely high ammount of power to make in the first place. Current production output of anti-matter is measured in grams/year or less. That may one day change, but for right now, anti-matter is not an efficient power source. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |
Pang Grohl
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Posted - 2006.04.21 22:00:00 -
[77]
Originally by: jgjkgkjgjkg Why don't lzers use ammo?
coz the frickin' sharks don't have frickin' cargo holds!
Forum: A place where ideas come to prove their worth.
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Frezik
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Posted - 2006.04.21 22:02:00 -
[78]
Originally by: Pang Grohl
Originally by: jgjkgkjgjkg Why don't lzers use ammo?
coz the frickin' sharks don't have frickin' cargo holds!
You won the Internet. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |
GLi7ch
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Posted - 2006.04.21 22:06:00 -
[79]
heh topics liek this ***** me up "ZOMG IN REAL LIFE TAH LAZERS WOULD NEED SOOO MUCH MORE ENERGY TO FIRE"
now ill jus hop into my SPACE POD wich jacks into my BRAIN then go out in space and WARP to a STAR THAT DOESNT BURN MY SHIP and then do some other stuff that is completely unrealistic b4 i go to tah forums adn complain that LAZ0RZ arnt REAL enuf for me
Originally by: Eximius Josari
Originally by: Farquoo Too Hey Wrangler i seem to be having problems satisfying my girlfriend in bed,any ideas what i'm doing wrong?
Participating.
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Ithildin
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Posted - 2006.04.21 22:14:00 -
[80]
Originally by: Tassi
Originally by: Ithildin Hmm...
@ Activation costs: Mega Pulse Laser II base activation cost should be counted with perfect ship bonuses for accurate comparison. If you don't believe in high skillpoints, then count with level 4 instead. Mega Pulse II - 24 (level 4) cap over 7.875 seconds Neutron Cannon II - 26 cap over 7.875 seconds
Yes. But "all" amarr ships lose 1 dmg/tracking bonus because of this. That said, mega gets more dmg + tracking, apoc gets more cap?
Dont forget that we amarr sacrifice at least 1 tracking or 1 dmg bonus just to be able to shoot with lasers.
haha, dont come with the "inbuilt dmg bonus" of lasers because there is NO inbuilt dmg bonus. Compare blaster dps with pulse dps.
No, there is no "inbuilt damage bonus". That's just silly. Lasers just do about 20% more damage than hybrids (comparing comparable turrets, i.e. beams and railguns) before skills are aplied.
Yes, Megathron has a tracking bonus. No, not all Gallente ships have tracking bonuses. No, there are many more ships using hybrids that don't get tracking bonuses than those that do get tracking bonuses. No, inspite of the tracking bonus, with max skills, lasers still have better tracking than hybrids - AFTER the comming change Note how only a +10% tracking bonus will make railguns track better than beams - and that's a close call.
Now stop being silly, a ship bonus means NOTHING. It's the end result that means something. THAT is what you make balance of. Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith Latest EVE musing (MC-boards) |
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Professor McFly
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Posted - 2006.04.21 22:43:00 -
[81]
Moral of the thread:
no one likes a ****head. __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |
Wulfgard
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Posted - 2006.04.22 00:59:00 -
[82]
ze lazerz are zevilz plz nefz it CCP Somone forgot to fit an EM hardner on his wtfpwnall caldarimobile?
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Flash Landsraad
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Posted - 2006.04.22 01:11:00 -
[83]
Originally by: jgjkgkjgjkg And I post with an alt when I whine and complain because, well, I like to be known for my happy, pleasant side. :) You'll see this alt posting a lot, you just wont connect the two.
So in other words you're a coward who is afraid to put his name on his own views? Yes, we should really listen to people like that...
Lasers are a vital game mechanic and they work, changing them would iritate a lot of people for no good reason, not to mention the fact of it being a waste of time that could be spent on fixing things that are actually bugged such as the errors with carriers, or things that actually need to be looked at such as large blasters.
Good day.
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Risopan
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Posted - 2006.04.22 01:16:00 -
[84]
this whole thread is just lame. eve is a game not real life. and I love it as it is. if it was more like real life then why the heck would I play it huh?
eve is a little world where real life things don't exist its a world where things that in real can't be can be done
so lets just keep it like otherwise everyone might as well quit eve and go into their real life
I keep seeing people flaming amarr coz ohh they are soo powerful and so on. well ill ask u this - ever read the eve background story? just like all games eve has a story. and the story says Amarr are the most advanced race after jovians NOW doesn't that say something?
sorry about text typing from mobile
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Malacore
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Posted - 2006.04.22 02:48:00 -
[85]
Edited by: Malacore on 22/04/2006 02:48:51
Originally by: Mnengli Noiliffe
Originally by: Malacore
Originally by: Aava Nefarr The blaster is short range. The pulse laser is long range. This is not a fair comparison
You should compare it to the 425mm railgun II, which has an activation energy of 30.
Holy ****... I've been using the wrong amarrian guns at the wrong ranges for an incredibly long time.
let's compare.. heavy neutron blaster, 3 km optimal heavy pulse laser, 10km optimal
that's not close range really, more like mediuim range...
But of the laser family they're the short range weapons.
Comparing a railgun and a pulse laser... you might as well compare tachyons to autocannons.
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Benglada
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Posted - 2006.04.22 03:10:00 -
[86]
Originally by: jgjkgkjgjkg Heh, I suppose you wouldn't care if projectiles used metal to fire the gunpowered eh? ;p Or how about a railgun where the ammo fired the magnets!
We really wouldnt. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote..
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putty cat
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Posted - 2006.04.22 03:21:00 -
[87]
wish i could know whois alt that started the topic so i could show him what is it really like to be in the recieving end of my tachyons to stop him whining
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G Dabak
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Posted - 2006.04.22 03:46:00 -
[88]
Why, I agree with the OP! Give me a third laser type that has battery ammo and uses no cap. That sounds neat.
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Malacore
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Posted - 2006.04.22 04:04:00 -
[89]
Originally by: G Dabak Why, I agree with the OP! Give me a third laser type that has battery ammo and uses no cap. That sounds neat.
When you put it that way....
I agree.
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Sessho Seki
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Posted - 2006.04.22 06:54:00 -
[90]
Edited by: Sessho Seki on 22/04/2006 06:54:06
Originally by: G Dabak Why, I agree with the OP! Give me a third laser type that has battery ammo and uses no cap. That sounds neat.
I can see it now:
"Your Ni-Cd D-Cell hits gurista demolisher for 1.5 volts of damage"
after which you would get a follow up message
"You're supposed to be amarr doofus! quit hurling projectiles, you're better than lowering yourself to minmatar weapons technology"
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