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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
9411

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Posted - 2014.03.06 18:29:00 -
[1] - Quote
Hello everyone. In case you haven't seen it yet, here's the dev blog that covers our plans for a limited ship customization pilot program in Rubicon 1.3.
To allow you all to try out the new skins and help us test the process for obtaining and applying them, we have put the skin blueprints in the SISI NEX store. PLEX are seeded for 100isk on SISI, so you can convert some of them to AUR and then grab some ship skins.
Let us know if you find any issues, and enjoy!
Known Issues:
- The wrong Caldari ships are on the market (will be fixed in the next SISI patch)
- The Police Pursuit Comet is not yet available in the CONCORD LP Store (will be fixed in the next SISI patch)
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Darkblad
Hilfe is like Free Entertainment
117
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Posted - 2014.03.06 18:57:00 -
[2] - Quote
Compared to the devblog, the Pursuit Comet still has different visuals since yesterday morning's patch Oh, and buying Aurum tokens directly does work on Sisi too  EVE Infolinks -+-áOld and new-áPortraits |

Anabella Rella
Gradient
1558
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Posted - 2014.03.06 19:05:00 -
[3] - Quote
Darkblad wrote:Compared to the devblog, the Pursuit Comet still has different visuals since yesterday morning's patch Oh, and buying Aurum tokens directly does work on Sisi too 
It just looks as if the textures and/or shaders are still being tweaked and what you pictured is an intermediate/temp version. The final versions should appear soon. When the world is running down, you make the best of what's still around. |
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CCP Fozzie
C C P C C P Alliance
9413

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Posted - 2014.03.06 19:15:00 -
[4] - Quote
Yes the Police Comet visuals are currently broken on SISI. This has also been fixed internally and will be correct in the next SISI patch (at the same time that they become available to fly). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Darkblad
Hilfe is like Free Entertainment
117
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Posted - 2014.03.06 20:06:00 -
[5] - Quote
Anabella Rella wrote:It just looks as if the textures and/or shaders are still being tweaked and what you pictured is an intermediate/temp version. The final versions should appear soon. Absolutely - though I tend to like this unfinished look. Separates it nicely from the overall majority of shiny ships.
Also, I noticed that the textures adapt local system's colors pretty strongly. At least the Punisher, which appears blueish in previews (info and fitting window) nearly turns to a Tash-Murkon Punisher in Metropolis (don't look at the fitting, had to hurry ) Though this might be intentional due to the new lightning. EVE Infolinks -+-áOld and new-áPortraits |

Budsin Adar
Phantum Storage Syndicate
3
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Posted - 2014.03.06 20:14:00 -
[6] - Quote
Hi there can it even be made to use global flags from all countries and mix maybe 2-3 plus 1 main one?? Other than the ones photoshopped like Barbie and hello Kitty, Yeah Maybe Paint them black as the sky or Bright as the Sun of that system? Just a thought and if in a Wh they can be oh like sleepers with sunlight on them .. Or another thing put our own style of racing stripes or wavy lines etc..for cheap amount of isk..Maybe also dead bodies someone said you would have to have those in hanger to put here and there on a ship is my guess at least a corpse is good for something and then its gone from hanger.After final choice is made then ship enters space and thats it with corp logo or what flag the person wants or wishes with low amounts of ISK and Standings with that station/ LP like 10 K- 20 K? Some people would like designs like from Dragon Ball Z or the toons from them or many shows and yeah I will toss in the Power rangers and there bad guys Just as a thought or Bugs Bunny.. But the Guristas may not take kindly to that too but its a thought... Enjoy the day!! |

SalubriousSky Rinah
Cryptic Spear The Amalgamation Initiative
29
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Posted - 2014.03.06 21:05:00 -
[7] - Quote
I'll admit that the Minmatar skin designs look awesome with their blood red...
However, the blueberry look to the Amarr ships is disturbing to say the least, I do hope there is some consideration to change this colour...what else goes with gold? Perhaps silver or blood red :-)
Also, I'm not too sure if there are shading problems with the Caldari versions, but if you rotate them a certain way they seem to get a pitch black look to them, which is pretty cool...
Edit: just made the ships using AUR, works fine...however, oh dear...what have you done to the Caldari ships? They looks like someone has slapped them with orange wotsits (google: wotsit)
Sal |

Sephira Galamore
Inner Beard Society Affirmative.
285
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Posted - 2014.03.06 21:34:00 -
[8] - Quote
Budsin Adar wrote:Hi there can it even be made to use global flags from all countries and mix maybe 2-3 plus 1 main one?? You mean Gallente etc or player alliances? Or.. RL countries which in the spirit of "no RL politics" should have no place in ingame objects like ship paintings? |

Aglais
Deep Core Mining Inc. Caldari State
475
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Posted - 2014.03.07 01:32:00 -
[9] - Quote
Opinion: The Nugoeihuvi colorscheme looks like someone has paid a large amount of people to consume too much chili and vomit all over a standard Merlin hull.
Perhaps Sukuuvestaa, or another big corporation that hasn't gotten much attention? Wiyrkomi also looks a little bland IMO, but that could be fixed by additional decals or somesuch, colours are great. |

Milton Middleson
Rifterlings Point Blank Alliance
466
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Posted - 2014.03.07 05:31:00 -
[10] - Quote
On the contrary, the Nugoeihuvi Merlin looks like it was left out in the rain and rusted a bit.
Also, is it just me, or is the Kador Punisher making anything you put on it blue? |

Icy Hilda
School of Applied Knowledge Caldari State
0
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Posted - 2014.03.07 08:03:00 -
[11] - Quote
I can see myself 2 weeks after Rubicon 1.3 launch. I'm lying face down at my keyboard after a self inflicted gunshot to the head. I just could not stand all the trolls going "Woop Woop lololololol hehehehehehh!!!!XDXD" every goddamn time entering a new system.
Skins look fine but nothing I would go for personally. Black incursus gives me hope thought. I want Black Atron skin with neon green lights and green tinted windows. Something like the serpentis npc atrons, yeah that would be awesome. |
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CCP Sledgehammer
C C P C C P Alliance
57

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Posted - 2014.03.07 10:42:00 -
[12] - Quote
Milton Middleson wrote:On the contrary, the Nugoeihuvi Merlin looks like it was left out in the rain and rusted a bit.
Also, is it just me, or is the Kador Punisher making anything you put on it blue?
This is actually correct! Our turret shading tech works like this: In general T1 and T2 turrets inherit their colour from the Ship they are attached to, but Faction turrets keep their own colour scheme. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Dunhill Slims
Unlawful Unit Initiative Mercenaries
1
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Posted - 2014.03.07 13:00:00 -
[13] - Quote
Did I miss something here? I'm seeing Wiyrkomi Caldari ships, not Nugoeihuvi. |
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CCP Fozzie
C C P C C P Alliance
9437

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Posted - 2014.03.07 13:12:00 -
[14] - Quote
Dunhill Slims wrote:Did I miss something here? I'm seeing Wiyrkomi Caldari ships, not Nugoeihuvi.
This is a known issue. The correct ships are currently in the NEX store, but not on the market. It has been fixed internally. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
233
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Posted - 2014.03.07 16:12:00 -
[15] - Quote
Don't know if this is an issue - but the coloring looks a bit off in station (was a minmatar station) but you dont really see the full majesty of the abby for example until you undock and then you see the fantastic blue on both sides. Internal station lighting gives odd coloring perhaps ?
The Rokh....wow is all i can say...looks fantastic.
That being said - +100 CCP these look great
One thing i can say is that if there is no strong contrast ex: the Rifter - between the regular hull color and the new scheme then it does not really give much of an effect. I am not sure people will want to pay for that....i could be wrong. Having blue tips, or black rifters with strong color accents might be more popular ie: The bees might have all black rifters with yellow bands strong contrasts that show up when looking at them.
The Maelstrom - also i think sufferers a bit with the scheme that is applied....to me its like the same ship - not enough of a difference to make me want to spend a buck or two to upgrade it.
Will play around a bit more with them....fit a few up and explode them :)
Thanks CCP |

Daniel Plain
Science and Trade Institute Caldari State
1872
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Posted - 2014.03.07 16:47:00 -
[16] - Quote
this is how you do micro transactions. give players something shiny to set themselves apart while maintaining game balance and throw in some way for the space-rich to pay with ingame currency.
also: WOOP WOOP bitches!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Commander Ding
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.03.07 18:46:00 -
[17] - Quote
DUDE.......its just a diffrent color ship. It's not like it has better stats/bonuses. |

Kaylee Rei
Ascendant Brokerage Bureau Anonymous
7
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Posted - 2014.03.08 10:30:00 -
[18] - Quote
Can we get some sort of Fundraiser Thermometer Widget so I know exactly how much of my space munny I need to pour into this thing to get the full-blown implementation a reality? I'm pretty sure you could do a kickstarter to fund this particular development of Eve.
- KR |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
67
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Posted - 2014.03.09 01:48:00 -
[19] - Quote
Guys, so far this is a great start and I am looking forward to seeing these pushed to Tranquility with 1.3. My main question: Will there be at some point the ability to apply these paint jobs to rigged ships? I can understand if it would create issues, but I am curious if that was being looked into.
Otherwise, looking forward to seeing more skin jobs. Caldari in black would be nice to see. |

Rowells
Unknown Soldiers Fidelas Constans
297
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Posted - 2014.03.09 05:50:00 -
[20] - Quote
I was kinda sceptical until i saw the aurum prices and that some can be optained normally.
I'm really excited for this i can't wait for more
+1 |

Croowdrio
The PayPod Scandalous
2
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Posted - 2014.03.09 18:29:00 -
[21] - Quote
Please don't make it final for AUR. I don't see why you would do this apart from draining people's wallets...  |

Alvatore DiMarco
Capricious Endeavours Ltd
1893
|
Posted - 2014.03.09 22:36:00 -
[22] - Quote
It doesn't drain peoples' wallets that badly. Besides, you can buy AUR tokens for ISK and use those.
Or you can just buy the BPCs/Ships for ISK outright. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
594
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Posted - 2014.03.10 10:53:00 -
[23] - Quote
Daniel Plain wrote:this is how you do micro transactions. give players something shiny to set themselves apart while maintaining game balance and throw in some way for the space-rich to pay with ingame currency.
also: WOOP WOOP bitches!
What he said. What I'm hoping for is black and white amarr ships - something like this:
http://dl.eve-files.com/media/corp/Tamber/white_omen.png |

Ekim Ralots
Cosmology
8
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Posted - 2014.03.10 23:23:00 -
[24] - Quote
I think that this is definitely something that the people want. 
The one thing that is just flat out annoying that will keep many people away from it is the need to manufacture it. I have talked with many people about it in game and they feel that it is just a major sink and just annoying to have to have a manufacturing slot to apply a paint color to their ship. You don't have to put a ship through a manufacturing run to put rigs on it and that seems more of a realistic task then applying paint to a ship.
My Suggestion: If you could make the paints act something like a rig for the ships then it will be easy to apply just like rigs and unable to be removed without destroying the module (One Time Use). You can still have the paints be made from BP's bought only through AUR and require manufacturing slots to be used to make the new modules. This opens up a new manufacturing line for builders and allows the players to still determine the market value of the paints while only adding a new tab to the market place for simplicity and easy to find. It still will draw people into using AUR and looking through the store in hopes to sell more from the store as well.
In my experience in RL and in EVE (EVE is Real) if you keep things simple and easy you can draw a larger demographic and I feel it would cause a higher volume of sales making it more attractive to all players. More sales more revenue. Example: For a pvp oriented, manufacturing hating player they will not want to spend the time or effort to manufacture a paint job to their ship they will probably lose in 30 min. But if it takes them 30 sec. to buy and apply it to their ship I think they will be more willing to spend their isk on it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1030
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Posted - 2014.03.11 00:09:00 -
[25] - Quote
Ekim Ralots wrote: I think that this is definitely something that the people want.  The one thing that is just flat out annoying that will keep many people away from it is the need to manufacture it. I have talked with many people about it in game and they feel that it is just a major sink and just annoying to have to have a manufacturing slot to apply a paint color to their ship. You don't have to put a ship through a manufacturing run to put rigs on it and that seems more of a realistic task then applying paint to a ship. My Suggestion: If you could make the paints act something like a rig for the ships then it will be easy to apply just like rigs and unable to be removed without destroying the module (One Time Use). You can still have the paints be made from BP's bought only through AUR and require manufacturing slots to be used to make the new modules. This opens up a new manufacturing line for builders and allows the players to still determine the market value of the paints while only adding a new tab to the market place for simplicity and easy to find. It still will draw people into using AUR and looking through the store in hopes to sell more from the store as well. In my experience in RL and in EVE (EVE is Real) if you keep things simple and easy you can draw a larger demographic and I feel it would cause a higher volume of sales making it more attractive to all players. More sales more revenue. Example: For a pvp oriented, manufacturing hating player they will not want to spend the time or effort to manufacture a paint job to their ship they will probably lose in 30 min. But if it takes them 30 sec. to buy and apply it to their ship I think they will be more willing to spend their isk on it. It's a temporary measure during this trial. I suggest reading the blog and related dev posts. |

Morgan North
Delameters
146
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Posted - 2014.03.12 16:12:00 -
[26] - Quote
I'd like to propose a suggestion:
1. Change the blueprint of a coloured ship to ISK. (no aurum)
2. Change the blueprint requirements for:
2.1. Ship 2.2. Main paint (a set volume) 2.3. Secondary paint (another set volume) 2.4 Add other paints as apropriate...
3. Create Blueprint for Market item "paint X" 3.1. Paint X requires a blueprint for a large volume of paint. 3.2. Paint X manufacture requires suitable minerals for colouring.
4. Create Blueprint for "paint X" purchaseable only via aurum, to produce a given volume of paint.
5. Separate the volumes as apropriate for frigates, cruisers etc.
6. Make aurum on the blueprints, and leave the ships and all related as ISK.
TL:DR; read above, its as clear as I can make it. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
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Posted - 2014.03.26 20:25:00 -
[27] - Quote
Soooo this next set of ship skins....
You have it on TQ BEFORE you have it on SiSi? I mean, i always assumed TQ was a BETA version of Eve at best...but really? Great product testing there CCP.
You now know why i stopped wasting my time participating in Mass Tests and giving you feedback you don't listen to. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
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Posted - 2014.03.27 12:27:00 -
[28] - Quote
asteroidjas wrote:Soooo this next set of ship skins....
You have it on TQ BEFORE you have it on SiSi? I mean, i always assumed TQ was a BETA version of Eve at best...but really? Great product testing there CCP.
You now know why i stopped wasting my time participating in Mass Tests and giving you feedback you don't listen to. They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
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Posted - 2014.03.27 17:30:00 -
[29] - Quote
Salpun wrote: They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed.
Yes, they put them in the market in the patch today. However, i have yet to find any of the hauler skins anywhere? They are not in NeX, and they are not in their subsequent LP stores |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
3
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Posted - 2014.03.28 02:53:00 -
[30] - Quote
asteroidjas wrote:Salpun wrote: They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed.
Yes, they put them in the market in the patch today. However, i have yet to find any of the hauler skins anywhere? They are not in NeX, and they are not in their subsequent LP stores
I think you misunderstood the post. In the post they state that they made them tradable in the market, which is very different then adding them to the market. Unless they've snuck something into SiSi, There is currently no way to acquire the industrial and ORE skins. (If someone has more accurate information please share with us ) |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
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Posted - 2014.03.28 15:19:00 -
[31] - Quote
Beofryn Sedorak wrote:asteroidjas wrote:Salpun wrote: They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed.
Yes, they put them in the market in the patch today. However, i have yet to find any of the hauler skins anywhere? They are not in NeX, and they are not in their subsequent LP stores I think you misunderstood the post. In the post they state that they made them tradable in the market, which is very different then adding them to the market. Unless they've snuck something into SiSi, There is currently no way to acquire the industrial and ORE skins. (If someone has more accurate information please share with us  ) *facedesk*
I think you missed the point of the first post, they had them on TQ minus being able to actually acquire them, two days before they had ANY info at all for them on SiSi. The point was...isn't that what SiSi is for...to put things out on first to properly test stuff before it gets pushed to TQ....not push it to TQ, then add it to SiSi for giggles at some later date.
As to acquiring the skins on SiSi. The orca/rorq ARE (atleast were yesterday) available in the NeX Store on SiSi. However i have not been able to locate the others. I pray to all things holy that they don't also populate this terrible idea of the NeX Store. |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
3
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Posted - 2014.03.28 18:56:00 -
[32] - Quote
asteroidjas wrote:Beofryn Sedorak wrote:asteroidjas wrote:Salpun wrote: They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed.
Yes, they put them in the market in the patch today. However, i have yet to find any of the hauler skins anywhere? They are not in NeX, and they are not in their subsequent LP stores I think you misunderstood the post. In the post they state that they made them tradable in the market, which is very different then adding them to the market. Unless they've snuck something into SiSi, There is currently no way to acquire the industrial and ORE skins. (If someone has more accurate information please share with us  ) *facedesk* I think you missed the point of the first post, they had them on TQ minus being able to actually acquire them, two days before they had ANY info at all for them on SiSi. The point was...isn't that what SiSi is for...to put things out on first to properly test stuff before it gets pushed to TQ....not push it to TQ, then add it to SiSi for giggles at some later date. As to acquiring the skins on SiSi. The orca/rorq ARE (atleast were yesterday) available in the NeX Store on SiSi. However i have not been able to locate the others. I pray to all things holy that they don't also populate this terrible idea of the NeX Store.
The skins (Including the industrials and the ORE skins) have been in the game files since before the pilot program was pushed to tranquility. I'm confident the Devs have been testing those skins in addition to people ship spinning them in the preview windows. Functionally speaking, the ships are an identical copy to their unskinned counterparts with the only change being the variable that defines what texture is loaded when you load the ship. The system itself has already been proven functional, Do you really feel you need to test "THIS THING IS NOW BLUE INSTEAD OF RED!" when the underlying system has already been tested?
I logged in to check out the ORE skins in the NEX store on SiSi today to find them unavailable. Do you happen to recall how much hey cost? |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.29 19:03:00 -
[33] - Quote
Beofryn Sedorak wrote:asteroidjas wrote:Beofryn Sedorak wrote:asteroidjas wrote:Salpun wrote: They are on Sisi the market side and nex store front stuff some times gets mismatched on sisi when there are a lot of small bug fix patches or the server is used for dev builds even small ones like the one they just deployed.
Yes, they put them in the market in the patch today. However, i have yet to find any of the hauler skins anywhere? They are not in NeX, and they are not in their subsequent LP stores I think you misunderstood the post. In the post they state that they made them tradable in the market, which is very different then adding them to the market. Unless they've snuck something into SiSi, There is currently no way to acquire the industrial and ORE skins. (If someone has more accurate information please share with us  ) *facedesk* I think you missed the point of the first post, they had them on TQ minus being able to actually acquire them, two days before they had ANY info at all for them on SiSi. The point was...isn't that what SiSi is for...to put things out on first to properly test stuff before it gets pushed to TQ....not push it to TQ, then add it to SiSi for giggles at some later date. As to acquiring the skins on SiSi. The orca/rorq ARE (atleast were yesterday) available in the NeX Store on SiSi. However i have not been able to locate the others. I pray to all things holy that they don't also populate this terrible idea of the NeX Store. The skins (Including the industrials and the ORE skins) have been in the game files since before the pilot program was pushed to tranquility. I'm confident the Devs have been testing those skins in addition to people ship spinning them in the preview windows. Functionally speaking, the ships are an identical copy to their unskinned counterparts with the only change being the variable that defines what texture is loaded when you load the ship. The system itself has already been proven functional, Do you really feel you need to test "THIS THING IS NOW BLUE INSTEAD OF RED!" when the underlying system has already been tested? I logged in to check out the ORE skins in the NEX store on SiSi today to find them unavailable. Do you happen to recall how much they cost? No idea think those will be linked to the fanfest stream though. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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