Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
Ranger 1 wrote: I think you are aptly named, considering the obvious chip on your shoulder...try acting a little less like a stereotypical lil brudder... You sir lose 10 internet points.... Lil' brudder Okay, back on topic. I understand...
- by asteroidjas - at 2014.12.12 23:55:18
|
2. Announcement:Crius Feedback - in EVE Information Portal [original thread]
This is yet another plea to get rid of showing us all the dozens of greyed-out blueprints in the industry screen. It makes it rather annoying to scroll past all of them (in that tiny $@% window), to get to the blueprints we can do anything with. ...
- by asteroidjas - at 2014.08.19 22:33:00
|
3. Sticky:Dev blog: An Update on Bug Reporting, Part 3 - in EVE Information Portal [original thread]
i am currently not able to submit a bug report, as it keeps saying i need to 'fill out all fields' yet gives me no options to select in the 'category' drop-down.
- by asteroidjas - at 2014.08.19 22:27:00
|
4. Double issue...ingame "bug reporter" and issue with a &quo... - in Issues, Workarounds & Localization [original thread]
I discovered today that a drone module is missing from the list of modules that 'teams' effect. While trying to file a bug report (pasted below), the in-game bug report tool will not let me submit a bug. It allows no selection of "category" and th...
- by asteroidjas - at 2014.08.16 23:16:00
|
5. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Daichi Yamato wrote: you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? if thats the case, then why are their that many on them to begin with? In most cases more than the hull is desi...
- by asteroidjas - at 2014.08.15 01:38:00
|
6. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
CCP Fozzie wrote: Neuting these NPCs won't have any effect, unfortunately. Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on imp...
- by asteroidjas - at 2014.08.15 01:25:00
|
7. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
So are these things going to be player fitable fits, or are they going to be Sansha 2.0 that can do everything all at the same time, with virtually unlimited slot layout? That makes a big difference, if your intent is for players to solo a Sansha...
- by asteroidjas - at 2014.08.14 21:28:00
|
8. Sticky:Dev blog: In-Space Brackets revisited with Crius - in EVE Information Portal [original thread]
more than a month silent, and still there are issues that have been raised by your customers. WTB: job where i can ignore my customers for months at a time, and still get paid...
- by asteroidjas - at 2014.08.13 16:48:00
|
9. Crane now requires 18 million worth of megacyte per build!? - in Science and Industry [original thread]
"Imbeded QA" at its finest. Nobody checked the numbers...apparently on quite a few items...
- by asteroidjas - at 2014.08.11 16:39:00
|
10. Team Bidding Cools Down - Observation on Team Auctions - in Science and Industry [original thread]
Team Bidders wrote: People said the same thing about POS -- 2% savings is not worthwhile. They are wrong. You missed the part where i qualify it by saying that 2% from regular T2 modules (9 units per material at most) doesn't really do much. ...
- by asteroidjas - at 2014.08.09 00:01:00
|
11. Team Bidding Cools Down - Observation on Team Auctions - in Science and Industry [original thread]
Yeah, 1% mat saving doesn't do a whole lot of good on anything smaller than a BC, and even then, does it really outweigh the 13% salary you pay them (the bigger the ship, the larger the cost, the more they take) I only really build T2 ships or T2...
- by asteroidjas - at 2014.08.06 23:03:00
|
12. Sticky:Dev blog: In-Space Brackets revisited with Crius - in EVE Information Portal [original thread]
What about the dimming of the ENTIRE screen while that list is open. Not a fan. Again, i refer you to how this functioned before you guys changed it this spring. It was clean, concise and useful. Make it like that again. I know you must have some...
- by asteroidjas - at 2014.08.05 13:27:00
|
13. Exploration: Is Virus Strength Stat Supposed to be Capped at 40? - in Issues, Workarounds & Localization [original thread]
CCP Bayesian wrote: Sounds like something going awry to me. There is no explicit limit to the virus coherence and strength you could gain through bonus' just the implicit limit in combinations. Sooo, in all this time, CCP never actually put T...
- by asteroidjas - at 2014.08.05 13:20:00
|
14. Auto-Link'ing is broken - in Issues, Workarounds & Localization [original thread]
Sooo, yeah, no matter what i try to auto-link, it comes up saying "Info:Your query returned no legitimate item types. Please try again."
- by asteroidjas - at 2014.07.31 13:10:00
|
15. Invention Batch with 100% failure rate - in Issues, Workarounds & Localization [original thread]
So far on my ~48% chance i'm at 50% success (i just started back into it this week) Also, am i correct in noting there is no way to add a T1 item into the process for better chances with the new UI, correct? (no, they are NOT listed under the 'op...
- by asteroidjas - at 2014.07.31 12:41:00
|
16. Any 3rd Party industry programs figure out this hot mess yet? - in Science and Industry [original thread]
Title says it all, any of them have this figured out yet? Or are they just waiting for everything to settle first and for CCP to finish tweaking all the little things.
- by asteroidjas - at 2014.07.30 01:35:00
|
17. Announcement:Crius Issues - in EVE Information Portal [original thread]
The teams that effect "damage" modules distinctly have no listing for "Drone Damage Amp", even though they have the four other low slot damage mods listed. Not a single one i can find includes the "drone damage" in lat list. Is this on purpose, o...
- by asteroidjas - at 2014.07.24 15:59:00
|
18. "system cost index" off the charts? - in Issues, Workarounds & Localization [original thread]
I noticed most of The Forge came down to about half (on the little bar), but i checked my build costs, and the install cost was still the same. Not sure what is going on with this. *It is worth noting i am installing NO actual jobs during this ti...
- by asteroidjas - at 2014.07.24 15:45:00
|
19. "system cost index" off the charts? - in Issues, Workarounds & Localization [original thread]
After many ppl brought up the fact that the costs for installing jobs on SiSi were ridiculously high due to the "cost index" being off the charts in 95% of space...CCP responded saying "it won't be like that on TQ, we promise". Well guess what......
- by asteroidjas - at 2014.07.24 02:21:00
|
20. New Industry UI still needs some key features added - in Test Server Feedback [original thread]
I didn't enjoy having to dodge through the mess of all the blueprints that were currently in jobs (greyed out) while trying to select what prints i wanted to use...i thought thats why we have a 'jobs' tab...yet another proof that most of the devs ...
- by asteroidjas - at 2014.07.19 15:11:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |