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141. New PC -> how to get all settings running as before? - in Issues, Workarounds & Localization [original thread]
Do you have access to old HD? If so there is a file named "core_char_" followed by a seemingly random number. That file remembers the settings for every single window/column/tab/overview in the game, so far as i've seen. That file will exist for...
- by asteroidjas - at 2014.01.02 17:37:00
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142. MTU drone aggression? (can CCP please respond?) - in Issues, Workarounds & Localization [original thread]
It seems this is broken, as it leads to players engaging suspects without ever deciding to. There have been reports of players getting reimbursed for their losses due to this apparent bug. But no official word. If you are infact reimbursing playe...
- by asteroidjas - at 2014.01.02 16:48:00
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143. Warning : Mobile Tractor Unit - in EVE General Discussion [original thread]
Omnathious Deninard wrote: The structures belong to you, just like jet cans and wrecks. If I shoot your wreck I will get concorded, if I steal from your wreck I get a suspect flag. If you have drones out when I steal from your wreck they will a...
- by asteroidjas - at 2013.12.29 20:49:00
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144. Socket Closed - in Issues, Workarounds & Localization [original thread]
yeah, the best part about the constant ones tonight is when the client won't let you close it until after it fully realizes the DC....which for me has been over a minute or two of trying to close the program AFTER i've realized that i'd disconnect...
- by asteroidjas - at 2013.12.29 04:49:00
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145. The niddhogur's color is wrong - in Test Server Feedback [original thread]
This is the new theme with nearly every single ship they redo. Looks like they dip them in black ink. My thought is this is caused b/c the dev's most likely have all their monitors brightness and saturation settings turned all the way up, so it lo...
- by asteroidjas - at 2013.04.10 15:46:00
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146. Seeding Modules, Ships and Ammunition - in Test Server Feedback [original thread]
Era'kanath wrote: Its designed for the devs etc, to test" Yur funny. We all know the devs as a whole (some exceptions) prefer to trudge through with their ideas no matter what ANYONE who may test them says. Even if that includes 90% of th...
- by asteroidjas - at 2013.04.10 15:41:00
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147. Mass test on Singularity on Thursday, 11th April at 19:00 UTC - in Test Server Feedback [original thread]
Is this to test out how many crashes your new 'upgrades' cause b/c of ram leaks ect? Please note, 4gigs of ram is NOT an acceptable amount per client in a fleet fight. That might save you some trouble.
- by asteroidjas - at 2013.04.10 15:35:00
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148. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Please tell me you are working on a way for Alliance members to have access to item storage (possibly actually enabling the "alliance" option in the "give" and "take" menu's for ALL of the arrays...) currently the method of using the new freight...
- by asteroidjas - at 2013.04.02 15:56:00
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149. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Continuously needing to click OUT of my ships cargohold (including capsule) Every. Single. Time. I. Dock. after a session change. Really, i thought you would have fixed this by now.
- by asteroidjas - at 2013.04.01 18:32:00
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150. Ingame Corp kill history? - in Warfare & Tactics [original thread]
I have reset, twice since the last patch. And its like this on every PC i look at it on. I'll try it again though.
- by asteroidjas - at 2013.03.28 02:36:00
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151. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
Corp (RSSSS) for Caldari State
- by asteroidjas - at 2013.03.27 04:04:00
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152. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
Tau Cabalander wrote: Alliance members can use the fitting service of a Ship Maintenance Array. You have to enable the array for alliance use from the tower structures menu. Dang, if only i'd....oh wait...whats this... asteroidjas w...
- by asteroidjas - at 2013.03.26 20:12:00
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153. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
Danny Centauri wrote: Lets just hope its one of the things fixed with the little tweaks coming for POS's in Odyssey, with any luck CCP will centralise all material storage in POS's too whilst they are at it, moving things between component arra...
- by asteroidjas - at 2013.03.26 17:30:00
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154. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Yes, the POS runs on the same NPC AI as pirates and faction police. I s*** you f****** not." Explains alot. Thank you for the info
- by asteroidjas - at 2013.03.26 16:17:00
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155. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
Again, if this has never been possible, and never intended, then why did CCP put the "alliance" option in the "View and Take" fields of the Corp Hanger at a POS.???
- by asteroidjas - at 2013.03.26 16:04:00
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156. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
*facedesk* Yes, both characters i'm trying this with are both CEO's of their respective corps within the alliance.
- by asteroidjas - at 2013.03.26 15:59:00
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157. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
There why is there even an "alliance" option in the "view" and "take" fields? I'm pretty sure it used to work. With another few session changes i got the Maint Array to work for me, but Corp Hanger is still not alloying.
- by asteroidjas - at 2013.03.26 15:51:00
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158. Alliance not able to use POS's Corp Hanger/Maint Array? - in Science and Industry [original thread]
So, since apparently i'm not allowed to post any new topics in the "corporation" section of these forums, i figured this was the next best place. I'm currently trying to set a tower of mine to allow alliance members access to the Corp Hanger and ...
- by asteroidjas - at 2013.03.26 15:30:00
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159. Making T2 modules useful (compared to Meta 4's) - in Player Features and Ideas Discussion [original thread]
I did a quick search and did not see a topic on this, so here it is. For a while now i've noticed there are an AWFUL lot of T2 modules that are worse than their Meta 4's. T2 jams being one off the top of my head. The have the same stats, but the ...
- by asteroidjas - at 2013.03.26 02:56:00
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160. Ingame Corp kill history? - in Warfare & Tactics [original thread]
Anyone else have issues with they ingame corp kill history stopping at 2 weeks? Mine is constantly only showing the prior two weeks plus the VERY FIRST, but nothing in between the 15 days old and 400. Just wondering if anyone else has noticed this.
- by asteroidjas - at 2013.03.26 00:26:00
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