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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.07 19:52:00 -
[571] - Quote
Need an option for selling multiple stuff in one go! Before you confirm the sale, a list with highest buy/sell price per item, avarage price per item, total sell price, and the ability to check - or uncheck items you decide not to sell to buyers, as the info you find in the list says you should rather sell it as a "seller" or even reprocess.
Another thing I would like is an "avarage price per item" in the inventory's column header, when I list items. Would make it easier to see what loot I want to take with me if I got limited cargo space. |

NVision08
The Senate and People of Eve
0
|
Posted - 2013.02.08 02:01:00 -
[572] - Quote
Give us a "Sell All" option for the countless stuff from salvaging and looting. Tired of wasting TONS of time selling each individual item. Yea i know I could accidentally sell something I dont want too, but hey I should have checked - right? Seriously we need this. |

Rowells
Black-Listed Insidious Empire
4
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Posted - 2013.02.11 21:09:00 -
[573] - Quote
Not sure if this has already been mentioned but i would like to see two things integrated in the UI:
1. A way to esearch system names without having to open up the starmap. make it easier to set destinations for systems quickly.
2. A possible "Quick List" of favorite systems and destinations, so that you can just drop down the menu (again without having to open the map) and select the right systems.
|

Tonto Auri
Vhero' Multipurpose Corp
25
|
Posted - 2013.02.15 00:18:00 -
[574] - Quote
Fix the container settings already. I'm tired of resizing and resetting each container each time I log into game. This drove me from the game last time, and it's going to do that again now. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
132
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Posted - 2013.02.16 04:21:00 -
[575] - Quote
I just wanted to say that the inventory is working for me in pretty much every way it used to be, save I still miss the old button to open the corp hanger that was on the station services window, but I do think it was kind of out of place.
Not a major issue, but I would like it if my corp hanger was overtop of the station services window by default. The way it works now, I have to click on my corp hanger window every time I dock to see the inventory tree, as it and my station services panel are in the same space. I will try and just move the station panel somewhere else.. but as you may know there are a lot of windows in eve, and when you take in to account space / docked / PI / Etc. it can be a pain to get a setup that works right all the time.
Congrats on getting the new inventory to work like the old one! I hope you didn't have too dump to much spaghetti on top of your nice new code to get it this way! =P
Other then that, all I would like to see is more options in the filter menu. I still can't quite get it to filter ammo like I would like. Volume per item instead of by stack or ammo by size should do the trick |

Qebh
Terra Rosa Academy
1
|
Posted - 2013.02.17 02:15:00 -
[576] - Quote
ISSUE: Clicking the "Inventory [Alt-C]" button in-station defaults to current ship cargo hold with no way to change this behavior that I can find. Even leaving the window open, un-docking, and docking again the window doesn't remember what you were previously viewing, and instead goes right back to showing your current cargo hold.
FIX: Allow a default to be set, either to current ship cargo hold, items hangar, or ship hangar. Possibly even corporate hangar as an option.
This is the absolute #1 most annoying thing in EVE currently, in my opinion.
| The problem with the youth of today is that one is no longer part of it. -Salvador Dali | |

zoni Ishikela
State War Academy Caldari State
14
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Posted - 2013.02.22 13:30:00 -
[577] - Quote
ISSUE: Inventory window in detail view does not show blueprint stats (like the blueprint tab does in the science and industry window). This creates a problem making sure the correct blueprint is selected when being moved around when multiple blueprints of the same type exist but each may have different stats. This makes it very difficult to pick the right blueprint to move it around between containers.
FIX: Add a couple of optional columns to the detail view in any inventory window that shows ME and PE levels for blueprints. The columns would only be populated for blueprints and offer the same sorting options as in the blueprint tab in the science and industry tab.
Z. |

Agrias Hellion
Diligentia Sodalitas
3
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Posted - 2013.02.22 23:03:00 -
[578] - Quote
ISSUE: Wasted manpower on UI development
SOLUTION: Allow talented users to release their own UI's like a number of relatively modern games and then allow players to pick the UI that suits them the most.
Blizzard did this and it worked wonders for WoW, gone was the crappy and basic UI hello full customisation how the player wanted it, since every person was different.
Why after 10 years CCP feels the continuing need to update the UI rather than just work on the game is beyond me. If you really must tinker with the inventory, allow sorting by module type, high, mid, low etc materials etc. I would presume this would mean customising every item in the game to suit so it not very likely. |

Arrigo Glokta
18
|
Posted - 2013.02.24 10:12:00 -
[579] - Quote
Sinigr Shadowsong wrote:CCP Optimal wrote: ISSUE: Explain your issue FIX: How do you suggest we fix it?
Hope this thread is still checked. ISSUE: Unable to repack and sell items from cargo. FIX: Allow to repair and sell items from cargo. ISSUE: Too many operations to sell items. FIX: Allow us to automatically repair and repack while clicking "Sell". ISSUE: Drones in dronebay are not organised after use. FIX: Auto-repacking repaired drones with every docking. Auto-grouping drones in drone bay. ISSUE: Selling many a lot of drops/salvage is too tedious. FIX: Create a system to sell multiple items at once. Select group, Right Click -> Sell. Then a spreadsheet appears with following tabs: | Item | Amount | Sell Price | Average Price | % of Average | Amount*SellPrice |. For each position there is a "Sell" button. At the bottom there is a "Sell Everything" button. ISSUE: Hard to track all your items without a lot of containers. FIX: Allow us to create groups in inventory. Groups should have an unlimited size. Searching through inventory should have checkboxes "Search inside groups". ISSUE: There are no visual difference between Inventory/Cargo/Dronebay. FIX: Make Inventory/Cargo/Dronebay some distinctive visual styles so it will be easier to differenciate them. ISSUE: On some courier missions new players often forget to put quest item into cargo. FIX: Make a warning at hitting Undock that only appears if you have recently taken courier mission from local agent and item that should be delivered is not in your cargo. ISSUE: If you loot/salvage on your PvE ship your cargo is a mess. FIX: Allow us somehow separate ammo loaded to cargo and looted stuff. ISSUE: Sometimes it is very hard to find recently bought/dropped items. FIX: Make a filter to see "Only New items" for those that was placed in that inventory tab in last 5-15 minutes.
All of this. Simple solutions to really ANNOYING problems. |

Sir Dragon
Einherjar Yggdrasils
16
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Posted - 2013.02.25 11:56:00 -
[580] - Quote
well, inevitably, CCP will be swarmed, with people demanding that you dumb down the EVE . .
Give it 10 years, and we will be playing with our foreheads.. I have seen various massive on line role playing games go this way.
What they all never did was the following.
-> Offer 2 ways <-
Y?
There is always this over bearing one way path for everything.
What could possibly be wrong with offering an option in the escape menu, that offers the player a choice between interface version x or, interface version, y.
You could even expand upon that option, by letting x become more RP proned / orieneted, : have rediculuse options that would make a pvp-er vommit.
Yet, and get this , AMAZINGlY !!DEFYING PHYSICS!!, -> offering interface version y <- 
interface Y could be proned to deal with these inevitable, ZOMBIES, by offering ground down " It works with your fist and face, by applying fist & face to keyboard "
Think of this , WHat i am describing, as an equation that moves over time, the solution is understanding that there is no one solution to the needs of everyone.
Hence, in conclusion, the question you asked " How should we improve the inventory UI? " is illogical, for you are trying to solve something with only one perception point, in mind. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |
|

eiedu
HYPERION RESEARCH LTD.
0
|
Posted - 2013.02.27 19:27:00 -
[581] - Quote
Common issue: Inventories are a huge mess
Fix: search bar, folders and the option to default loot, ore and salvage into a folder of your own choice. |

VegasMirage
368
|
Posted - 2013.03.06 02:03:00 -
[582] - Quote
Situation:
I fit a Mammoth in my Orca ship bay, the player tries to access it and says "I can't fly a Mammoth." Ok, so I grab a badger from the starbase ship bay and drop it in the Orca ship bay...
Information notification appears "One unit of X ship would take Y units of space. This container only has Z units free."
So, now I have to close that window out, scroll through the inventory tree, find the ship bay, scroll back up and grab the Mammoth then rag and drop it in the ship bay, grab a Badger and then scroll through the inventory tree again and find the Orca ship bay, open it and drop the Badger in so some guy can use it to pick up a container in space.
Solution:
Have an option that allows for "auto switch" means the largest item gets switched out for the item you're dropping in the Orca bay. Or don't have any criteria and just "auto fit" the bay. The old ship would be left in the ship bay the last item was taken from and time would be saved.
likes watching grown men cry-á (Gò»n+¦Gò¦,) |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
13
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Posted - 2013.03.10 09:19:00 -
[583] - Quote
ISSUE: Trying to sort information on the overview easily for more then one function
EXAMPLE: Running missions in a Kronos and needed to target both rats and wrecks
FIX: Overview tabs are able to be separated into multiple overviews |

Irya Boone
TIPIAKS
218
|
Posted - 2013.03.12 11:27:00 -
[584] - Quote
be able To sort items BY slots
And one thing that could possibly help already i don't understand Why because my items are in station contenair i can sell it directly from here , or fit it from the fit button on a saved fit ..... it would help a lot.
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Mascha Tzash
Royal Amarr Institute Amarr Empire
61
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Posted - 2013.03.18 19:39:00 -
[585] - Quote
Issue: - I run Missions with some friends from time to time (joining each others corps is no option). The loot should be stored seperately from my private loot. - I bought stuff from the market and and to keep track of the information what price I did pay back then.
Fix: Let me label the stuff like "Missionloot with players X,Y and Z" or "bought at 5.55ISK" and/or store them in a logical compartement of my hangar. Like files in a folder. |

Grigori Annunaki
0
|
Posted - 2013.03.19 16:25:00 -
[586] - Quote
When doing inventory maintenance at my POS, it takes a lot of scrolling to move things to and from my ship. I'd love it if the ship's inventory was pinned to the top of the inventory list. That would let me move things to my ship from the various labs and arrays with substantially less pain. Yes, I can just shift-click the ship to pop its inventory open, but I'd like a more elegant solution, if possible. |

Imsopov II
Fweddit I Whip My Slaves Back and Forth
2
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Posted - 2013.03.23 14:46:00 -
[587] - Quote
Saved scans in the directional scanner, even if its just 2 tabs with different settings, 2 will be enough, 1 for short and one for long. |

X Gallentius
Justified Chaos
1157
|
Posted - 2013.03.23 15:09:00 -
[588] - Quote
Remember previous search in a given hangar/container.
|

Lysa Riay
Pator Tech School Minmatar Republic
75
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Posted - 2013.03.27 16:39:00 -
[589] - Quote
Issue : Everything lying on the hanger floor
Fix: Recursion : Allow S&I Jobs to look in containers to find the required items. Or if you do not want to do this how about looking in named containers - Blueprint Copies [ownername], Blueprint Originals [ownername] etc. Allow searchs to search everything in range for the object needed or being looked for, both by the user and the game.
Issue: I open a container one way, then moving to space or another station changes it to some DEVs idea of a joke! Fix: User choice over DEVs everytime! sometimes it's remembered other s it's not! Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Crakachunky
Demon-War-Lords Fatal Ascension
9
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Posted - 2013.03.28 18:14:00 -
[590] - Quote
when dragging an item into a cargo space the inventory "ghosts" how much volume it would take up in the form of a light blue bar across the top (as opposed to a solid blue bar to show how much room is actually currently taken up)
also when shift dragging things across to cargo space a quantity box appears to allow you to split the stack however which way you choose
my idea is this: allow the quantity typed in to dynamically alter the light blue bar in the inventory window before actually hitting enter. not ground breaking but would be nice to have
anyone from ccp able to advise on whether this is doable ? |
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Athena Maldoran
Special Nymphs On A Mission
1410
|
Posted - 2013.03.31 11:23:00 -
[591] - Quote
Hi, one of the things that keeps bugging me with the UI is resizing. Often when out in space, I like to open up my cargo and fill it with varoius stuff. I like to keep my inventory box small when in space, but you have placed a filters box rigth where the most important thing is, the numbers. Personally I never use filters and would very much like it to be an option to not have it show at all. Then i could "minimize" my little cargobox to show me the number for how much i got in my cargo and how much i can carry, without having to have a much bigger box than I need to.
About UI and size of boxes. You got several boxes that you can't get below a certain size. Like the industry tab etc. I would very much like to see more zoom and size stuff in the UI in general. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
7
|
Posted - 2013.04.01 18:32:00 -
[592] - Quote
Continuously needing to click OUT of my ships cargohold (including capsule) Every. Single. Time. I. Dock. after a session change. Really, i thought you would have fixed this by now. |

Skorpynekomimi
488
|
Posted - 2013.04.10 18:23:00 -
[593] - Quote
ISSUE: I can't find where my minerals from buy orders end up without clicking through multiple windows.
FIX: Add 'search for in assets' to the right-click menu on items, like 'view market details'. **** |

Grombutz
lass mich in ruhe und nerf ned
53
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Posted - 2013.04.10 18:34:00 -
[594] - Quote
Mascha Tzash wrote:Issue: - I run Missions with some friends from time to time (joining each others corps is no option). The loot should be stored seperately from my private loot. - I bought stuff from the market and and to keep track of the information what price I did pay back then.
Fix: Let me label the stuff like "Missionloot with players X,Y and Z" or "bought at 5.55ISK" and/or store them in a logical compartement of my hangar. Like files in a folder.
The fix is allready there - use station containers, vaults or warehouses. |

Ryikan
Hull Breach Inc. Double Tap.
1
|
Posted - 2013.04.12 21:19:00 -
[595] - Quote
ISSUE:I have to open multiple windows to organize, use, move, and generally interact with items on a ship.
EXAMPLE: I open my ship inventory, but that is the only inventory available to me. I must then press the "Inventory" button on the Neocom bar.
FIX: When opening the ship cargo, open the same menu you would usually when clicking the "Inventory" button from the Neocom bar -- thus unifying the inventory experience.
P.S.- The UI changes to the inventory have been wonderful, especially with the addition of manipulation items from cargo containers, to the item hanger. The issue I feel is that the inventory windows are not uniform. I feel that a global inventory window that opens every time (no matter if you double click on your ship in station). This would ease confusion, especially for new players to EVE. |

Ryikan
Hull Breach Inc. Double Tap.
1
|
Posted - 2013.04.12 21:22:00 -
[596] - Quote
ISSUE: When searching through the "Assets" window, items in containers do not display.
FIX: When searching for a specific item -- allow the search utility under the assets window to search through not only all stations and item hangers, but also through the containers within item hangers.
This would reduce a major headache when searching for a specific item, or seeing if you have one available, if you sort your items in containers. |

Soopraholic
Eclipse Navy. Test Friends Please Ignore
0
|
Posted - 2013.04.13 01:08:00 -
[597] - Quote
+1 for the ability to have editable "tabs" or "folders". I hate that I have to lump all my mission loot/salvage/ammo in with everything else.
The ability to add folders under the item hangar would be awesome. |

Ruze
Next Stage Initiative Trans-Stellar Industries
11
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Posted - 2013.04.13 01:26:00 -
[598] - Quote
Inventory management is a *****. Here's some suggestions:
Introduce tabs, folders, on top of secure cans. Leave the sorting to the player. Allow fits to be able to pull from the whole inventory, or just a particular folder or tab.
Keep the filters system you have, while allowing it to search only by the tab, the folder, or the whole inventory.
Easy. Very easy. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.15 08:48:00 -
[599] - Quote
I don't know a good solution to this, but I'll tell you what annoys the sh+¼tAmarrian scum out of me.
In station, I like to be able to click on the inventory side list to get to other groups quickly, either just swapping between the ships and items hangars or popping into boxes or ship inventories, or my active ship's bays. But I hate it when it expands a group I don't want expanded, or makes that huge list that I have to scroll through to find anything. I don't mind double-clicking on ships or boxes to get into them--boxes are especially easy since they sort to the top of the items. I want it to stop assuming I want the field expanded when I don't, and I want the old feature back in which dragging an item over a unit on the side bar and waiting briefly would cause it to switch to that bay so you could drop it anywhere (or at the bottom) rather than inevitably losing it amongst the garbage as it automatically sorts between the time you drop it and the time you swap to that bay you put it into.
In space, I usually want my cargo bay to have small edges. I won't be checking my ore bay on most ships (because they don't have one), and so I don't need to have the side thing open. I want the cargo window as small as possible while still having room to access cargo. But in some ships, I want that little side bar. I want to check my barge's ore bay and then see what worthless loot I picked up from the belt rats. Or maybe I want to check what's in my carrier/orca maintenance bay, corporate hangar, or check how much fuel I have. And clicking the button to push the side bar away or pull it back out doesn't do much because I still have to adjust the window size, and then make it fit the inventory unit widths so that I don't have a set of unused half-spaces on the right.
If you can make this inventory management less of a headache for me, then I will bow down and submit to the great and almighty wisdom of the all-knowing CCP Optimal.
P.S.: I want a way to sort items by the estimated sell value that I can see on mouse-over.  Mittani, where have you gone to? I miss you :( |

Vincent Gaines
Cold Moon Destruction Transmission Lost
360
|
Posted - 2013.04.15 13:42:00 -
[600] - Quote
In ship, the cargo should default to what's in the cargo. Also, it should be under "cargo hold" and not the name of the ship itself.
In station, the inventory should default under items, not the current ship's cargo.
Also, if you have your cargo window up and dock, refresh the window to include the full station tree. Not a diplo.-á
The above post was edited for spelling. |
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