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Thread Statistics | Show CCP posts - 2 post(s) |

Furian Warrior
REPUBLIKA ORLA C0VEN
4
|
Posted - 2012.10.21 14:54:00 -
[511] - Quote
Make option to move divisions from tree to the top of window (old school). Please...
Makes me mad each time to switch divisions i need to leave open or re-open window tree...
Sorry for my bad english |

Cerebus5
3
|
Posted - 2012.10.24 21:37:00 -
[512] - Quote
The Unified Inventory should not automatically open when I undock from station, especially when I am in a pod, since pods don't have any cargo at all. I like having my inventory open when I am docked, but closed when I am in space, and it is a hassle to close it every time I undock, or closing it right before I undock.
Wrecks should have the name of the ships that was destroyed in the Inventory, as seeing 8 "'Wrecks" stacked on top of each other is confusing, and wrecks that have been fully looted should just disappear from that list entirely, since it is impossible to store anything in them.
Issue: I can't differentiate the wrecks on my inventory Fix: Add names to whose ship was blown up, or maybe add the ships name so we won't see just 'wrecks' in our overview, and will be able to see which ones are more important.
Issue: Accessing ships & items in station, and then undocking Fix: Prevent the Inventory from automatically staying open when I undock, when I am docked, I like being able to see all my ships, items, and other miscellaneous items in my hanger, but when I undock, there isn't a need for it to be open at all. |

Darth Skorpius
352 Industries
74
|
Posted - 2012.10.27 09:27:00 -
[513] - Quote
ISSUE: I have to use containers to sort my stuff into groups in stations
FIX: Add Hanger Divisions to personal hangers, just like Corp hangers have. With a sensible limit or between 5 and 10. The ability to set up different divisions at different stations would also be nice, though probably a lot more complex to do. For example, I could have 3 divisions in one station, each with its own purpose, but those 3 divisions would only exist in that station. But as i said, that's probably going to be a lot harder to do.
Actually, while you are doing that, can we get the ability to have Wallet divisions in our personal Wallets too? I'm sure there are plenty of people that would love to sort their ISK into different categories for different purposes. Although I'm not sure if this would be considered a UI issue. Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

RavenTesio
Liandri Corporation Liandri Covenant
61
|
Posted - 2012.10.27 19:14:00 -
[514] - Quote
On the whole I like the new inventory system, I'm sure with the "revert to old mode" button on Duality right now most ppl will stop complaining about a system that imo actually makes life considerably easier than having 20-30 windows open at a POS or such.
Something I would suggest though is Tabs. No doubt people will scream in horror at this suggestion, but it would be nice for example when I click on a Hanger without clicking on the 'expand' arrow then it displays on the right-hand with all the tabs at the top of the sub-folders.
You could then have it so containers are a secondry tab layer below that.
Another thing I would like to see would be split windows, so that when you're moving items about rather than flicking to the destination (which is actually a little annoying) instead it creates a vertical / horizontal split showing both folders.
Last think I will suggest here and this is focused specifically towards accessing wrecks and cargo containers in space, is that via the overview when you click to open the wreck/container/etc... instead of opening up a new window, it actually has a small modual window that displays next to the overview window with all of the items that has a "take all" option, but also has a sidebar that simply moves it to your cargo hold when you drag it.
I mean one of the major issues with the Inventory system is the screen real-est it takes up, having a more "minimal" version particularly if you're doing Deadspace / Complexes in Low or Null-Sec so you can keep you're scanner going without worrying that the second the container / wreck opens you're gonna have a massive inventory suddenly appear obscuring everything or being too small to effective use.
This said kinda feel the scanner could do with a bit of a facelift itself, feel more integrated into the UI rather than a simple window that is always in the way. |

Rytell Tybat
Kallocain Pharmaceuticals
15
|
Posted - 2012.10.30 11:32:00 -
[515] - Quote
For the love of all that is holy, just add a "Stack All" button!
For that matter why aren't there other buttons? "Repackage" maybe?
Why force the user to right click? WHY? |

Alx Warlord
The Scope Gallente Federation
193
|
Posted - 2012.11.10 16:49:00 -
[516] - Quote
Revamp POS system Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Rynnik
Agony Unleashed Agony Empire
32
|
Posted - 2012.11.10 17:00:00 -
[517] - Quote
Just another poke to hopefully pass the message that a 'slim cargo' version while in space would be VERY welcome from a PvP perspective. I like to have easy reference to drugs, cap boosters, and ammo ammounts while pewing and the current window and frames make that very inconvenient. |

Vartan Sarkisian
Inner Visions Of Sound Mind
3
|
Posted - 2012.11.12 13:29:00 -
[518] - Quote
A lot of the issues that I read about here are issues that I have experienced in the year or more i have been playing the game and yet nothing has been implemented (bar the filters) for the inventory. Are there likely to be any useful changes made to the Inventory in terms of searching for items within ships and containers?
All these suggestions are great but only if you are actually going to implement something. |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.14 09:20:00 -
[519] - Quote
ISSUE: everything being in 1 window makes certain tasks a pain in the ass (jetcanning, adding drones to drone bay,switchign between ore and cargoholds, pressing your cargo button brings up the entire inventory screen being un-needed
FIX: add an option to go back to the way things were... or at least have an option to permanantly seperate certain tabs from the inventory system to open on their own when you select them because having to shift click things every time yoyu dock up/ change systems/ log i or out is rather inconvenient not to mention annoying |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
|
Posted - 2012.11.14 10:04:00 -
[520] - Quote
Make it so that when you open wrecks you ALWAYS see the damn wreck.
If i try to loot my own cargo hold one more time i might just go ape.. |

Vartan Sarkisian
Inner Visions Of Sound Mind
7
|
Posted - 2012.11.16 10:40:00 -
[521] - Quote
I would like to see tags which allow me to tags any items I have.
I would like the option of multiple tags per item.
I would like to be able to choose multiple items in order to add the same tag (rather than do it one at a time), those tags should then be available to add to the filters, so we can... erm filter them.
Items in ships/canisters etc should be search and be shown when we do an asset search (indeed anywhere where items are hidden at the moment from an asset search should be visible, after all an asset search is a search on assets we own, it should make no difference if it is in a container.
|

Bagrat Skalski
Poseidaon
59
|
Posted - 2012.11.16 20:45:00 -
[522] - Quote
I would like to see option to see in the left panel, there where you see ship names, the real window of hangar with ships, to easily locate the ship I move stuff into. Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |

bassie12bf1
Militaris Industries Northern Coalition.
33
|
Posted - 2012.11.17 19:44:00 -
[523] - Quote
It would be nice to have things like carrier hangars to expand when you're dragging things to the list of ships.
It would also be nice if it would scroll down a bit when hovering while holding items to the top or bottom of the ship list if theres a scroll bar.
Windows already does the 2nd thing so why shouldn't eve. |

Brent Newton
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.11.17 20:31:00 -
[524] - Quote
Would be great to be able to see items in a list form organizable by any attribute.
Also if there were some way to denote meta level of an item in the icon. Maybe a color in the bottom left corner to indicate meta level.
Less words. More visual indicators. |

Meldorn Vaash
State War Academy Caldari State
58
|
Posted - 2012.11.17 21:48:00 -
[525] - Quote
Issue: When you open the cargohold, you see the inventory tree with cargohold and everything else...
Fix: When you left click the cargohold button, all you see is the cargohold... just the cargohold... no inventory UI tree, no stack of loot cans... just... the... cargohold...
Loot cans in space and onboard storage cans should open in their own SEPARATE window on demand... IE clicky clicky... or right clicky then clicky clicky...
If you're flying a ship with more than one bay (drones, corp hangar, ship hangar etc etc) right click on the cargohold button, left click select the bay you want... new window... win...
If you want the full inventory for the ship, you would click on the Assets Tab and the Full inventory UI should come up. When docked the normal behaviors are fine. |

Souisa
WESCORP 2.0
43
|
Posted - 2012.11.20 00:54:00 -
[526] - Quote
It would be nice if doubleclicking items lead to the action that is most commonly chosen when right clicking. For example doubleclicking blueprints will bring up the info window, doubleclicking almost any other item will bring up the view market details. Containers should still open by default o/ |

Rented
Hunter Heavy Industries
39
|
Posted - 2012.11.20 05:46:00 -
[527] - Quote
I await the day that I can once again open my ship cargo seperately without jumping through hoops and everything doesn't, by default, open in the exact same window thusly limiting you to doing exactly 1 thing at a time without screwing with everything else you're doing or forcing you to jump through a dozen more hoops every single time. |

PAPULA
The Dark Tribe Against ALL Authorities
8
|
Posted - 2012.12.01 01:04:00 -
[528] - Quote
I just found a problem/bug on test server with new UI. If you click ships button a ships window pops up and you right click your ship and select open cargohold or open dronebay , dronebay/cargohold window open in the SAME window instead of a new window. When this happens all of your ships disappear and you have to close and re-open ships window again to see all of your ships.
Ships window should always contain only ships.
So for example if i click open dronebay / cargohold on a ship that is in my ships window new window should pop-up containing only drones or cargohold for that specific ship. |

Invictra Atreides
Toward the Terra
98
|
Posted - 2012.12.02 15:38:00 -
[529] - Quote
ISSUE: I have trouble to find my own items in the POS hangar. We got 1,000 items under one division in the hangar. With the new Inventory UI I can filter them by price, type, meta and stuff, but it still doesn't help me when I want to figure out which items are mine and which are not.
FIX: Can't we just TAG items? YouTube has tags, all search engines use them. If I just could tag the items before then I could use the inventory's new UI filter function to find my items.
PS In a mining OP its hard to track how much someone mined and the fleet history for loot can be cheated to death. If all items would be pre-taged with the players name that created them. I know it will take forever to make the new POS system, but at least make our life a bit easier by implementing some system that let us tag items and then filter them by the tag name. Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |

Alea
Pator Tech School Minmatar Republic
10
|
Posted - 2012.12.03 00:15:00 -
[530] - Quote
I would still like to see a way to make the inventory act and look as it did before it was replaced by the UI, the UI is a little better than it was after Inferno but is still horribly bad compared to what the UI replaced.
|

Vartan Sarkisian
Inner Visions Of Sound Mind
8
|
Posted - 2012.12.05 12:50:00 -
[531] - Quote
This thread was created back in January 2012 and was specifically asking about improving the inventory UI. When you read the posts there are a lot of people complaining about the abysmal Inventory UI system and yet there has been a massive patch released yesterday and the main issues with the inventory are still there.
The one and only Dev response was on page 2 where CCP Optimal says
Many thanks for all of those good suggestions. It seems to me that we'll be harvesting heavily from this thread. Keep it coming
But it really seems that very little has been harvested from this thread, so are they just not reading it anymore, perhaps they got bored and drifted off?
So CCP, are any of the ideas in this thread going to be implemented?
If so what ones are you looking at / are you interested in?
You had an opportunity to improve and area that massively needs improvement and this post was open for a whole year and yet the same issues are still there. Either action it or lock the thread so that we know that you are not interested in it.
For my input on the thread, please just choose anyone one of the hundreds of replies before mine. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Agromos nulKaedi
The Scope Gallente Federation
8
|
Posted - 2012.12.11 00:05:00 -
[532] - Quote
Had an inventory window up while looting wrecks. Discovered that there is no way to rearrange the order of columns in the list view; I wanted to put volume up by the front. Add a way to re-order the columns? |

BayneNothos
United Electro-Magnetic Federation
6
|
Posted - 2012.12.11 14:05:00 -
[533] - Quote
Issue: Whenever you have the Inventory window stacked with other windows and go through a session change, the stack swaps to the inventory.
Example: 1. People & Places and Inventory are stacked together. 2. People & Places is the active tab. 3. Go through a Stargate. 4. Inventory becomes the active tab.
I really don't like the client changing my setup on me. |

teh penguins
Alpha Arms and Manufacturing What Alliance
0
|
Posted - 2012.12.12 05:05:00 -
[534] - Quote
Jafit McJafitson wrote:I'd like to be able to create and delete 'folders' or divisions within my personal hangar. I can then put things in different folders in the same way that I'd organize files on my computer.
Then I could have a folder for things like salvage, blueprints, stuff that might be useful one day, modules that I swap out on my ships a lot, ammo, stuff I'm buying and relisting at higher prices at fucktest prices to get money from my alliance mates, etc.
I have used cans in the past but inevitably one day I'll be looking through all the rubbish I have in the hangar and absentmindedly click 'repackage all' and OH GOD MY CANS REPACKAGED AS WELL AND NOW EVERYTHING IS TOGETHER IN MY HANGAR AGAIN!
Also have an option to list ships and items together in one list, I may want to put a faction fit t2 rigged Rifter I got for Christmas in a folder with any other curiosities I acquire, rather than having it in the same list as normal Rifters
I have the same problem with cans. I think a very simple elegant solution would be that you can not repackage cans with items in them.
a simple "you can not repackage this item because it is full" or something like that. life would be so much easier. |

pls
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.13 09:59:00 -
[535] - Quote
Issue: I can't simply get volume remaining in any kind of inventory without calculating it manually. I see only total and used volume.
FIX: 1) Show inventory free volume (Total - Used) 2) Show entire item stack volume (Item volume * Stack count) on mouse over. Optionally you can add additional field in detail view. For performance reasons, you can calculate it when user interacts with this stack (mouse over on it or select column Volume Total in detail view)
It will be VERY useful for logistic and industry and will make routine operations faster and easier. Seems to easy to implement. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
229
|
Posted - 2012.12.13 18:08:00 -
[536] - Quote
Well... Try to make it simple.
As did with orca
It is impossible to do things globally, as everyone admins stuff in its own way. So Split It ! The management is NOT a tree anyway, it is a WEB! Remember that a NASA janitor have acess to places that not even the president have....
And the biggest problems in the Corp management is ITEM management. so:
REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...
Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.
REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.
Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.
And almost All problems solved.
But there is also the POS management roles!!
Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

h4kun4
Heeresversuchsanstalt Paradox Trust
8
|
Posted - 2012.12.16 00:35:00 -
[537] - Quote
Dont know if this is the right place for this but...yeah Well i always change Whic Race is using which sensors, and as ECM modules are colored for races and hardners are colored for resistance, why not also color ECCM a little... I made a Photoshop for that as an example how i mean it. Example Shop
Maybe you guys think its a good idea, if not also ok |

Dawne Xi
3D Salvage and Acquisitions
34
|
Posted - 2012.12.16 14:39:00 -
[538] - Quote
Put it back how it was before Inferno. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
9
|
Posted - 2012.12.18 04:09:00 -
[539] - Quote
Not sure if this is still being worked on but please make the the inventory filter only filter things out from the inventory and not the hangar. Tired of having to uncheck my filter when swapping between the inventory and the hangar to see my ships. |

Jo Vasnaxos
True Slave Foundations Shaktipat Revelators
2
|
Posted - 2012.12.19 17:36:00 -
[540] - Quote
My apologies if this has been mentioned previously.
ISSUE: There is currently no way to accurately filter all items based on size. Yes it is possible to view your inventory via the 'Details' or 'List' view after a search result and then sort by size, but there is no way to do so with just a filter. What if I want to view all small modules alphabetically instead, or by slot, or group?
FIX: The 'Size' Metadata already exists. Just add it as an option when adding a filter. The filter would be identical in function to the 'Slot type' filter, in that the first drop-down menu would be just 'is' and 'is not' while the second drop-down menu would be 'Small','Medium','Large' and 'XLarge'
Note: I am aware that even with the fix there is still the inherent problem of not being able to filter all items by size, as what you would need if you wanted, say, a 'Frigate' Filter that only showed Small/Light/etc. modules that you would typically fit on a frigate, because many items (ex. Small Armor Repairer I) do not have any searchable metadata for their size. |
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