Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Devore Sekk
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.23 00:11:00 -
[181] - Quote
Getting used to the new inventory system, old habits die hard.
Now that there is some space for this, can we have a button to "Stack All", right in the space and beside where you have "Loot All" button? There's room, and if it's not a lootable can, it's otherwise empty space. |
snake pies
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.05.23 00:15:00 -
[182] - Quote
Currently, the same sorting view option is forced on ship and item hangars, and this is not acceptable. I want my ship hangar in icons, and my item hangars as list view. Thank you. |
snake pies
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.05.23 00:18:00 -
[183] - Quote
Devore Sekk wrote:Getting used to the new inventory system, old habits die hard.
Now that there is some space for this, can we have a button to "Stack All", right in the space and beside where you have "Loot All" button? There's room, and if it's not a lootable can, it's otherwise empty space.
I hope you meant to say "repair all items, then repackage all but container/ship items and then stack" button? |
Mrs Lemba
Dark Knight Legion Inner Evil Sanctum
0
|
Posted - 2012.05.23 00:26:00 -
[184] - Quote
I don't know if I am alone on this, but the new inventory windows are aweful. They are the worst. We live in a wormhole and have alot of crap to deal with and the new windows are making it worse. Could we just have an option to have advanced inventory windows? I really preffered the old windows to be honest. |
Tark en Chalune
Taggart Transdimensional Virtue of Selfishness
2
|
Posted - 2012.05.23 00:58:00 -
[185] - Quote
"How should we improve the inventory UI?"
By removing this sorry mess.
And firing the UI "expert" who designed it.
And promoting anyone in company who objected to it but was over-ruled.
This will improve the UI interface, and help prevent poorly tested radical changes in the future.
If you think I am being too harsh, add a switch to turn this monstrosity off. Then check in a few months and see how many people actually like this and left it on.
I also live in a WH ... why in the bloody hell do I want ALL OF THE F*CKING POS ARTILLERY AMMO HOLDS ON MY INVENTORY TREE?
Or CHAs and SMAs I cannot reach? Or ones that are anchored but turned off? What is wrong with you people? Or even ones I CAN access? Why? I only need to get into them when they need to be reloaded ... not every bloody minute. |
Brandon Doyle
Konstrukteure der Zukunft The Initiative.
0
|
Posted - 2012.05.23 01:28:00 -
[186] - Quote
especially for people that need to use a fully equipped POS in space the new inventory can be a little bit annoying. while I think the idea of this new inventory is great, it lacks some usability we had in the old system or didn't need them. so here are some ideas of improvements that would be great and very helpful out of my view as a producer.
a) make a "go back" or "go up" button. if you are using the inventory with a collapsed tree to the left, once you open a container, you should be able to go back to the parent containter/window you came from. it would also be cool, if one could utilize the back button some mice have for this. windows explorer has had this button for years now, as have web browsers, and it has proven to be very useful.
b) tabs for corphangars in the right hand window again, if you have the left hand side collapsed, you have no possibility to work your way through the different divisions of the corp hangar of, for example an assembly array. let these divisions have tabs like they used to. just above the item area.
c) pin certain windows / containers to the neocom I would really like to have fast access to the ship hangar like it was before....so, wouldn't it be great if you could pin a container to the neocom? access your ships straight away, maybe your ammo container, or a certain filter that leads you straight to your own personal exotic dancers. if this is possible, have an option (generally for the neocom) to pin stuff to the bottom, so it doesn't get caught in the middle between notifications and stuff
d) make pessing the inventory open the inventory as inventory even if another, formerly detatched window is open at the moment i have a window with the market deliveries open, just to move out the stuff. so i have opened it in a new window, made it very small, collapsed the tree view and all. if i want to get back to the inventory, i will have to use the deliveries window after i have closed the last other remaining windows. now to do this i would have to pull the window bigger, uncollapse the tree view, open a new inventory and go on looking, what i was looking for wouldnt it be better in this case to have the inventory window pop up again, once the original is gone and only a detatched window remains...
e) sorting of the tree on the left hand side I have ships, lots of ships, I also have a pos....with lots of guns and lots of arrays, all shown in this new tree view on the left of the inventory. that is fantastic! really! but there are too many of them. too many arrays that are still copying for a month I dont want to look at. can we please be able to control how these things are sorted, maybe even have them filtered (e.g. only caldari frigates, only equipment assembly arrays and corporate hangar arrays etc...). at the moment I think the only way of controling this, is changing names of ships/pos modules, as they are sorted by name (I have unfortunately not found any other way to do so).
|
StoneRhino
Ramm's RDI Tactical Narcotics Team
3
|
Posted - 2012.05.23 01:46:00 -
[187] - Quote
Do you really want creative feedback on these changes, or even ways to improve the UI?
First off, if you're going to make the UI customizable, do so. Having a choice how to make it look is part of "Customization".
There's many good things about the new UI. There's also an absurd learning curve to it as well.
Just like the station services window, you can CHOOSE what is there and what is not.
I would like to see:
- Options on disabling market price checking on mouse-over. My PC gags every time it checks market and then it gives me a very poor estimate.
- Options to switch between inventory systems.
- Choose whether doubleclicking ship boards or opens its cargo.
|
Atomic Option
Taggart Transdimensional Virtue of Selfishness
16
|
Posted - 2012.05.23 02:04:00 -
[188] - Quote
I like the new interface generally, but some people I know are throwing a fit. There are some specific things that would alieviate most of their pain...
- POS batteries of all kinds should be in their own collapsible category by default. Most of the time when you're using inventory at a POS, you're not screwing around with the gun batteries, so collapsing them or even filtering them from the index by default makes sense. This is really annoying when trying to work with inventories at a deathstar.
- rclick menu for POS structures should have a Select option so you can figure out which Battery or CHA or SMA you're dealing with, without having to figure it out based on the contents.
- CHAs / SMAs / Other pos containers where more than one can be anchored should be renameable.
- as in the OP the current click and shift-click functions of the cargo button should be mirrored/reversed and the simple cargo window should remember its size and position.
- clicking a CHA tab in the inventory window should display the animated circle to indicate that the contents are still loading.
- The status bar with item count and est. price should be toggleable to save screen space when having the simple cargo window open while in space.
- Views for different containers should be remembered independently (list vs icons, sorting etc.) and saving a default should be available.
|
Devore Sekk
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.23 02:24:00 -
[189] - Quote
snake pies wrote:I hope you meant to say "repair all items, then repackage all but container/ship items and then stack" button?
Whatever works for most people, I'm anal and find myself stacking all the time, repairing not so much. Maybe the repair feature should have a "repair all" button, since you can only do it in station? |
Lri Heaviside
Eighty Joule Brewery Goonswarm Federation
0
|
Posted - 2012.05.23 02:38:00 -
[190] - Quote
Issues with plastic wrap:
Still can't see the size in the hangar. Why this can't be fixed when you're mucking about with the rest of the inventory system is beyond me, but I know the data is stored (obviously) and just not displayed. Display the size data! Stacking plastic wrapped goods into freighters is like playing blind tetris, is generally awful, and is something that you can fix.
The second issue, related to my plastic wrap woes is that any time you accept a courier contract for your corp and have the deliveries hangar displayed you get the message "You have been denied access for the following reason: You can not open items in the delivery bay." I don't need them added to the tree. Stop that. It does the same thing when I change the type of view for the deliveries bay or try to change sorting.
For those who may be dealing with the same issue, the workaround is to accept the contracts while displaying another hangar.
I haven't tested if the "can't move a partial stack of items from a corporate hanger just after docking" is still happening yet. Previously the fix for that was to swap corp hangar tabs. |
|
Akyla Dey
Future Corps Sleeper Social Club
13
|
Posted - 2012.05.23 04:52:00 -
[191] - Quote
It's awful. Please change it back, or give us the option to choose..
The biggest problem for me is the massive lag. It took me 30 seconds to load an SMA today. That's neither a fun nor acceptable use of my game time. I'm also willing to bet that none of them devs tried salvaging 70+ wrecks with that system, because it's a slow and miserable process. Did you even try it at a POS? You might have reconsidered releasing it if you did. It also makes me pull my hair out when I'm about to move something at a POS and someone switches ships causing the whole thing to refresh. More time wasted.
I can see the potential of the system (with some major functionality additions and tweaks) for someone living out of a station. For those of us living in POSs, this is an absolute nightmare of lag and wasted time. Having to sort through POS guns (which I'm rarely if ever going to use) to find five SMAs (which we can't rename, so I get to guess which is which) and then watch the screen churn as it tries to load everything is a miserable experience, and keeps me from actually playing the game.
I'll admit, there's some neato stuff in there. Price estimates, selected space, etc is great, but I'd trade it all for the old streamlined system that lets me get in and get back to playing. I don't need that stuff. I need to quickly grab what I need and get on with my day. You've put a lot of nice frosting on a badly burnt cake here.
I get that you all think it's really clever and cool, but for those of us that don't, please give us the option of using the old interface. You did it with CQ, you can do it with this. |
Ketov Aktar
Grey Wolff
3
|
Posted - 2012.05.23 05:05:00 -
[192] - Quote
It would be nice if the Index window had brighter lettering,ie white instead of gray so we can see it. |
Arden Bastilla
Defiance LLC
0
|
Posted - 2012.05.23 05:35:00 -
[193] - Quote
i like the new price est. feature. however i think it could really benefit from some granularity options.
1. Allow us to filter what types of data is used for estimates. like only buy or sell orders, or both. 2. set a deviation threshold as well. so only count items that are within x % of market average.
Similar to the filter options that you gave us for the uni inventory.
Thank you. |
Shadow51585
Legio Geminatus Gentlemen's Agreement
2
|
Posted - 2012.05.23 05:35:00 -
[194] - Quote
The new inventory system is frustrating and rediculously overdone.
The old way was far simpler to use.
When I dock, I want to see my ships and my items in front of me. I don't want to have to open a ton of windows to do it and "shift click" to get a ship screen where I can change my ship.
I also want to open my ship cargo by double clicking the freaking ship icon like we used to. Now it makes that the active ship... which is kind of stupid.
For ease of use and functionality the old UI was perfect for inventory control.
The new UI is frustrating enough that I honestly don't feel like logging in to play EVE because I have to use it.
Add to that corporate hangers, which are horrible now.
CCP says that they want to eliminate the mass of windows. Well personally, I LIKED the mass of windows and found them very helpful. It allowed for fast movement of items between various cargo bays and hangers and was a lot easier to manage then this clusterfuck of an inventory menu that is being forced upon us.
To be perfectly frank, the inventory UI did not need to be improved. It was functional and easy to learn. Why would you change something that is easy to use already? |
Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
0
|
Posted - 2012.05.23 06:22:00 -
[195] - Quote
Issue:
As with most of you I started Eve today to find that they released their new expansion. I was kind of jazzed because I like to fly missile boats and this was going to be the expansion to make the missiles cooler. I will admit that I never read the patch notes in any great detail. However had I read the newest one I would have noticed the slew of changes they made to make cargo and inventory GÇ£easierGÇ¥. Now I put the term easier I quotes because that is the term they use.
Let us fast forward through the downloading and patching to the start of a normal Eve day for me. I am a member of the corporate Planetary Interaction chain to help produce fuel for our towers. For this I need access to:
1)The corporate hanger. We keep all of our materials in there. 2)The ship bay. For this process I use a couple of different ships to expedite the process. 3)Ship cargo. Well this one is obvious. The stuff is not going to move itself.
Now before I go on I need to remind you this is GÇ£easierGÇ¥ than the old way.
So when you first open up your GÇ£inventoryGÇ¥ you are subjected to a rudimentary filing system. You have ship hanger, item hanger, and corporate hanger. Below that you can apply filters (because applying a filter is GÇ£easierGÇ¥ than using the search function already in place).
I need to move some electrolytes from the corporate hanger to the cargo in my ship. So I scroll down through the menu and I find the section labeled GÇ£Corporate HangerGÇ¥ and then I scroll down to find the GÇ£materialsGÇ¥ section. As a reminder that is GÇ£easierGÇ¥ than clicking the GÇ£Corporate HangerGÇ¥ button next to the GÇ£Station ManagementGÇ¥ button in the lower right had corner.
Now that I found my material I need to get it into the ship. So, I did what I usually did to open my cargo (back in the day when things were hard) and double clicked on my ship. All of a sudden I lose access to the corporate hanger selection and the filing system moves the selection to GÇ£Active ShipGÇ¥. Well that was unexpectedly annoying. Apparently having more than one window is not compliant with the new GÇ£easierGÇ¥ way of doing things. Dragging and dropping things from one window into another window is too archaic for this day in age.
I went back to the corporate hanger and opened up the materials portion again and began working on the puzzle of how to get something from the hanger to the cargo in my ship. I tried dragging and dropping the item on to my ship and that didnGÇÖt work. So out of frustration I try to open my cargo by right clicking and selecting GÇ£Open CargoGÇ¥. Well as anyone can tell you that was a waste of time as well considering it does the same thing as double clicking on the ship itself. I just want to remind you that this is the new GÇ£easierGÇ¥ way of doing things. Apparently what you need to do is scroll down to the corporate hanger, select materials, than scroll back up to active ship, drag the material over to the file selection portion, and drop it there. That is the GÇ£easierGÇ¥ way.
Back in the day when things were hard all we had to do was open the corporate hanger, open the cargo on our ship, and drop in the stuff we wanted in there. I canGÇÖt imagine how we ever put up with that. Obviously the new way is GÇ£easierGÇ¥.
After finally getting my electrolytes in my ship cargo I close the inventory window and undock. I guess that it is not as common as I would have thought but I like to fly around with my cargo window open. It makes it easier to keep track of ammo, fuel , and the goods you have in your cargo. I was a fairly disappointed when I clicked on my cargo button as I was in warp to my first stop. The new GǣeasierGǥ system took up the whole screen. I remembered that while I was docked I expanded the window to take out some of the mind numbing scrolling. At that point it occurred to me that this GǣeasierGǥ way of doing things is going to be 1 windowGǪ everywhere. In the station, in space, at a pos, in a wormhole; everywhere you want to go the GǣeasierGǥ system is going to be there to make life GǣeasierGǥ. By consolidating everything into one window CCP had single handedly taken a 10 minute process and made it a 30 minute process. With constant resizing and scrolling and moving it out of the way this GǣeasyGǥ system has defiled even the simplest of tasks. I turned around at my fist stop to dock up and write a petition.
If there was ever was a time to say this old beat up over used saying it is now
IF IT IS NOT BROKEN, DONGÇÖT FIX IT!
Solution:
Change it back to the way it was. The harder old days were easier than this mess. |
Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:36:00 -
[196] - Quote
Issue: after salvaging it is impossible to loot all the surrounding containers easily. Before I openned all the containers then I spamed "loot all" butoon to take all the stuff. Now I must open the fist container, then loot all, then open the second container, then loot all, then open the third, etc.
Perharps a "loot all the surrondings" that would open an loot all the containers less than 2500m of you could be create? |
Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:46:00 -
[197] - Quote
Issue: when I want to transfer an item from a place to another, I cannot have the two places open at a time. So, it is nearly impossible to do a drag and drop because the left menu is so long that I cannot see the second container when I am in the first container. An explorator should always be constituted with two parts: Departure/Arrival.
Think about this: http://www.freecommander.com/fr/index.htm |
Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:54:00 -
[198] - Quote
Exodus Lied wrote:Issue:
IF IT IS NOT BROKEN, DONGÇÖT FIX IT!
I don't agree it is not because something is working that it is perfect. But if you have to change a thing, be sure the changes will be better than the old way.
It is not the case here.
|
stoxxine
OLVI industries Inter Malleum et Incudem
3
|
Posted - 2012.05.23 07:18:00 -
[199] - Quote
The new inventory dialog is a nice effort to reduce window clutter. However, there are a few small things i'd like to see improved.
1. previously some windows would auto-open: - active ship cargo - corp hangar - corp deliveries
Shifting things with inter-window drag'n'drop is faster and more convenient. It would be nice for anyone shifting lots of stuff if these windows could be made to auto-open like before. auto-opening pos-hangars would be bonus. YES, i'm talking about auto-opening (and not closing) when they are opened as separate windows. Some people liked those. It's like with windows explorer if you think about it.
Now even active cargo closes on every session change :(
2. previously corp hangar divisions were tabs and not selection in a list. the list gets long fast, and it would be a nice _option_ to return to the old mode. Even so that the setting stays when you shift hangars (POS).
3. This is a bit related to the last thing - it would be nice if empty hangars and containers could be filtered out from the list.
4. Filtering by container type would be nice. POS. no need to clutter the list with all the gazillion guns if the user is only interested in labs or factories.
5. When doing intra-window drag, the hangar index doesn't autoscroll. Clumsy.
6. not really inventory-related, but auto-navigation works for other types of containers but not for POS structures. that'd be nice i guess.
ps. i'm sorry for not reading through all the 10 pages. some of these things must have been mentioned already.. number 1 seems popular on a quick glance. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
tookar
Viziam Amarr Empire
0
|
Posted - 2012.05.23 08:54:00 -
[200] - Quote
The new inventory is a hassle to use. Having to shift click to open separate windows for everything is a pain although to be fair eventually I'll probably get used to it. However, why oh why are the cargo holds of all of the ships in the hangar above the main hangar? Most of the time you're going to be dealing with your hangar and your active ship, not all of the other ships in the station, so placing the two most used buttons as far apart as possible seems counter intuitive, let alone what happens when you have loads of ships in station loaded with ammo- I shudder to think how long the client would take to load let alone trying to get to my stuff through that mess.
What isn't acceptable though is the way containers open in space, in particular wrecks and cargo containers. It now takes noticeably longer for the wreck or can to open because its loading all of the useless sidebar (whoGÇÖs going to sort stuff in a wreck or jet can, seriously?), then when you loot it all to your cargo instead of disappearing, it dumps you back into your main cargo, which again takes noticeably longer than pre patch. So for every wreck or can you want to loot you have to sit through 1.5-2 seconds of client lock up and have your cargo open when you don't need or want it, whereas immediately before the patch, you could clean up a mission or mining op literally as fast as you could click on the cans or wrecks. It doesn't sound like a lot, but when you've got 15-20 cans floating around from salvaging a big mission that's suddenly almost a minute of waiting for the client to respond, which is frustrating to say the least.
The addition of the loot all button sped up collection before the patch and that was appreciated a lot because I didn't have to drag and drop, but its done an about turn and takes longer than it did without the loot all button, except now I have to look at a locked up client instead of actually dragging things. |
|
chris elliot
EG CORP Talocan United
13
|
Posted - 2012.05.23 09:04:00 -
[201] - Quote
Problem: You took away the loot all button.
Solution: Give it back
Problem: The new itemization thing is absolutely TERRIBLE!!
Solution: Push the 'Undo' button |
Arco Arachni
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.23 09:39:00 -
[202] - Quote
Switching through POS modules, labs, arrays hangars etc ...
KEEP the selected Division KEEP the string in filterfield
Windows Each container should keep its position,size and settings. I don't want to spend my time rearranging windows all the time!
Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.
You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl
Sort all POS modules in expandable groups. Make those groups sortable or filter applyable.
STOP using a window setting (small, medium large symbols) for all open windows on refresh.
Make that inventory symbol in the taskbar lockabla at the bottom again. And give back my ship hangar!
Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use. Sorry! |
MMXMMX
Zero Taxes for everyone
2
|
Posted - 2012.05.23 10:21:00 -
[203] - Quote
PL go back to the old system fast !!!!!! |
Decon Hawke
Aetherstream Consortium
0
|
Posted - 2012.05.23 10:38:00 -
[204] - Quote
I for one do not like the new inventory system. As has been stated by others, --It's Cumbersome and Frustrating--
I find the new system slowed done gameplay due to the more complex nature of it when it came to reloading my active ships ammo and replacing lost drones. This was bad enough post mission when I was getting ready to salvage but once I had to dock to replace my entire drone complment and my wingman nearly lost thier ship due to thinking I would be a couple of minutes at most when in reality it took me almost five minutes to fight through the godamn UI.
The old one was much cleaner, In the above example. with the old BETTER UI, I would have docked, the hanger tab would be open with my active ships cargobay / drone bay open as two seperate tabs above it so I could quickly and simply find were I stored my drones/ammo (Hell the filter was great for this) Drag and drop and launch within 30-40 seconds.
Please please even if you keep the current UI, can we get an option to use the old style UI with no mod's ?
Though, to be fair, I do like ONE thing about the "better" UI, the Estimated Price of item(s). But compared to everything else. It's a Horrid, unnessasery and cumbersome "improvement"
|
Sutskop
Silver Snake Enterprise Against ALL Authorities
77
|
Posted - 2012.05.23 10:49:00 -
[205] - Quote
Arco Arachni wrote:Switching through POS modules, labs, arrays hangars etc ...
KEEP the selected Division KEEP the string in filterfield
Windows Each container should keep its position,size and settings. I don't want to spend my time rearranging windows all the time!
Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.
You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl
Sort all POS modules in expandable groups. Make those groups sortable or filter applyable.
STOP using a window setting (small, medium large symbols) for all open windows on refresh.
Make that inventory symbol in the taskbar lockabla at the bottom again. And give back my ship hangar!
Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use. Sorry!
Listen to this man. With these suggestions the new system might get somewhere near useable. Until then please make it optional. And CCP, please play your own game before making UI changes. |
byron yuu
Redeye Inc.
0
|
Posted - 2012.05.23 11:25:00 -
[206] - Quote
seems i lost a reply so heres a runup of a idea for a fix. the window is a good idea but needs help... i like the option the hold shift and click a hanger to open multiple windows, but these windows should be lockable and auto open or have seperate tabs if pined so they become permanent.. we need 4 lockable windows if you plan to keep this setup, 1 for personal inventory, corp inventory, pos inventory, and ships inventory (especialy cap ships with multiple hangers) thats just 4 windos identical to the new idea you already have..... the pos inventory option is way to much with all the corp labs, ship hangers, arrays, and even guns showing, they should have it set to show what you set on overview only and also be range specific (icon saying close enough to use). the guns alone fills my window way more than needed as i know unless im fighting all the time my pos guns are loaded so thats not really needed to see hence my overview for pos hangers would be best way to see inventory at a pos.
basicly its a good show but limited to 1 window is bad and the auto open option being gone is also a problem easily fixed. in combat a ships hanger needs to be fast and easy to use or you could die so ships must be kept seperate at least in space so we dont have a window blocking combat as we see if we have things needed or to drop to others. (i dont even know how jet cans will be in space sounds horible if a ton get droped)
wow speelings not so good but not gona fix now just read the idea its close hehe
|
MackemInSpace
Harm Co.
17
|
Posted - 2012.05.23 11:53:00 -
[207] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
ISSUE: The single-window inventory system on the whole is overly complex, making simple inventory tasks take much longer than with the old system for pretty much every task other than collecting PI resources from Customs Offices, and making it take slightly longer to open a window than it did before due to the increased amount of information the new window collects and displays.
FIX: A "UI settings" section in the ESC menu to allow users the choice of using the new UI or the old one. (Did we learn nothing from the Incarna Captain's Quarters backlash? "Yes it's very pretty, now how do I turn it off so that my game runs faster again?")
ISSUE: Menu on the left of the new inventory system is overly cluttered when trying to use it at a POS, meaning you have to squint and scroll through large numbers of rarely-accessed turrets and industrial arrays to find something as commonly needed as a ship bay.
FIX: Use a hierarchy view system like the one in the Fleet window, allowing the user to close the turrets and refining arrays and just view the ship bays and corp hangars if they so desire.
What we have: The UI while sitting at a POS in a DEV blog... a POS that's only in the process of being constructed by the look of the lack of arrays
Proposed FIX: More user-friendly hierarchical UI proposal |
Vdr
Grim Determination Nulli Secunda
1
|
Posted - 2012.05.23 12:54:00 -
[208] - Quote
to make the inventory in POS workable you need to be able to rename CHA`s. that would solve a lot of the finding crap issue with multiple hangars. also filter out ones that are offline. |
Commander A9
East Khanid Trading Khanid Trade Syndicate
7
|
Posted - 2012.05.23 13:28:00 -
[209] - Quote
How to improve inventory system?
Simple: go back to the way it used to be before Inferno. Problem solved. |
Tabimatha
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 14:12:00 -
[210] - Quote
Please give back the old inventory or a way to make the new system work identically.
The new system has great new feautures and that is probably awesome if you spend most of your time managing inventory. In that case your gameplay is mainly clicks and your graphics are the menus and windows.
But if your main concern is flying in space and particularly pvp, extra clicks and more screen taken up by cargo is very bad.
That's it, it's a simple argument. More features are totally irrelevant to some people, while more clicks and space devoted to inventory is crippling. Please accomodate us. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |