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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KanashiiKami
98
|
Posted - 2012.03.30 16:49:00 -
[121] - Quote
Aquila Draco wrote:Make completely new UI.
LIKE WUT ??? |
KanashiiKami
98
|
Posted - 2012.03.30 16:52:00 -
[122] - Quote
suggestion 1
when items go into NPC corp station hangars.
they auto repackage themselves. if the item is damaged, it will popup for confirmation to repair item. if item is refused repair by player, it will remain as UNPACK.
items will auto stack instead of requiring player intervention. WUT ??? |
KanashiiKami
98
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Posted - 2012.03.30 17:09:00 -
[123] - Quote
items icon currently have a top left icon stating T1 / T2 / T3 status
i like to suggest
ALL items in EVE have the following classification in icon
top left indicator/corner stub
T1 meta 1-xx (white stub + number, apply to ships as well esp faction) faction ship be assigned letters. T2 (yellow stub + number) T3 (orange stub + number)
top right indicator/corner stub high slot (red) mid slot (green) lo slot (blue) rigs (purple) T3 mods for T3 ships carry T3 stub + orange stub on top right
inventory sorting carry new sorting format to sort according to above stub colors. inventory sorting also carry 1 additional secondary sort order to 1-mass, 2-size m3,
so after sorted to color (left/right stub), within color grp it is sorted to mass/size WUT ??? |
Xorshiba Ghator
Republic University Minmatar Republic
0
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Posted - 2012.03.30 17:28:00 -
[124] - Quote
When looking at ship item, if fitted on a ship. It changes the stat in item info, but we have now way to see other than knowing base % by heart.
it seem if changed skill in item info fitted to a ship would lit up in a different color, like yellow, or red/green or yellow, it would be a lot least confusing for newer player when trying to compare stats with non fitted items.
thx |
Xorshiba Ghator
Republic University Minmatar Republic
0
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Posted - 2012.03.30 17:51:00 -
[125] - Quote
Also, when naming the Salvaging stat, in Salvagers, and Salvage Tackle Rig, also Poteque 'prospector' salvaging SV-905 implant: access difficulty bonuses should either:
a suggestion into RUN corp chat:
A-use the phrasing 'Ease of Access Bonus' instead, cause currently the more % you have, the easier it gets to access the wreck, not the more difficult.
or B- turn stat negative, cause the more you have of access difficulty, the more ease you get at salvaging, which doesnt make any sense unless the numbers are negative or the stat be called 'Access Ease Bonus'
thx |
DooDoo Gum
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.03.31 00:42:00 -
[126] - Quote
ISSUE: Mousing over Blueprints in station provides totally useless popup text. FIX: Mouseover provides useful information such as ME/PE levels and runs remaining.
Conclusion: Many happy industirlaists. |
Flashrain
Vanguard Frontiers Intrepid Crossing
17
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Posted - 2012.03.31 01:23:00 -
[127] - Quote
Issue: Difficult to navigate between containers.
Fix: allow containers to be accessible via a sidepane of tabs, almost like the current tabbed windows... but arranged vertically. First tab would be the top level hangar floor, the other tabs would be all assembled containers within that hangar floor.
Also, make the UI backend workable through a user modifiable XML front end, like addons for World of Warcraft, or photoshop, or firefox, or any number of successful apps. |
KanashiiKami
99
|
Posted - 2012.03.31 18:51:00 -
[128] - Quote
DooDoo Gum wrote:ISSUE: Mousing over Blueprints in station provides totally useless popup text. FIX: Mouseover provides useful information such as ME/PE levels and runs remaining.
Conclusion: Many happy industrialists.
LIKE LIKE LIKE
now why din CCP think of that? WUT ??? |
KanashiiKami
99
|
Posted - 2012.03.31 18:54:00 -
[129] - Quote
KanashiiKami wrote:items icon currently have a top left icon stating T1 / T2 / T3 status
i like to suggest
ALL items in EVE have the following classification in icon
top left indicator/corner stub
T1 meta 1-xx (white stub + number, apply to ships as well esp faction) faction ship be assigned letters. T2 (yellow stub + number) T3 (orange stub + number)
top right indicator/corner stub high slot (red) mid slot (green) lo slot (blue) rigs (purple) T3 mods for T3 ships carry T3 stub + orange stub on top right
inventory sorting carry new sorting format to sort according to above stub colors. inventory sorting also carry 1 additional secondary sort order to 1-mass, 2-size m3,
so after sorted to color (left/right stub), within color grp it is sorted to mass/size
strange ... nobody like this idea ? WUT ??? |
Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
4
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Posted - 2012.04.02 16:40:00 -
[130] - Quote
#1 issue: Assets inside containers need to be searchable. nuff said. kthx. |
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Sirtech Silicore
Moon In Scorpio RED.OverLord
0
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Posted - 2012.04.02 22:47:00 -
[131] - Quote
Request for New Item.
Giant Standard Container Huge Standard Container
This item needs to have a modified repackaged size of about 10% original size. To make the container essentially collapsible. This would greatly fix my inventory issues and allow the shipment on empty containers to be moved at a greatly reduced expence.
My business needs cardboard boxes and tape guns. Current packaging soulutions are costly in size and money.
|
CirJohn
Hell's Accountants Malice Alliance
0
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Posted - 2012.04.05 08:03:00 -
[132] - Quote
I'm currently very happy with the window-stacking and inventory sorting functionality. I just reinstalled after a long hiatus, and it only took me 3-4 minutes to get every window positioned and stacked just the way I like it.
ISSUE: Station containers are unweildy and their contents cannot be searched or used directly in manufacturing and research. SOLUTION: Either make station containers searchable and industry friendly, or replace them with a filter/tag/folder/etc system.
On the other hand, my overview settings took a bit more effort. Here are a few things I've noticed:
ISSUE: When importing/exporting the overview settings, the checkboxes under the Overview Settings -> Appearances tab, are not saved. SOLUTION: Provide the option to save and import them.
ISSUE: Under the Overview Settings -> Filters -> Types tab, the tooltips for each item simply repeat the item name. For instance, hover over Asteroids -> Bistot will give a tooltip that says "bistot". While this isn't a serios issue for asteroids, there are many celestials, entities, orbitals and structures whose names are not self explanatory. This can be very confusing, especially to the newer players. SOLUTION: Make tooltips that give useful information. They don't need to be complete tutorials, but a short explanation would help.
Lastly, a note on the new neocom (which I like).
ISSUE: The new neocom has no pop-up or tooltip to let you know that all of the unused buttons are hiding in a menu under the "E" icon. I didn't know where any of that stuff had gone until I had to go to the help channels. SOLUTION: Add a neocom tutorial? If this tutorial exists, then it didn't appear for me. |
Jasmin Vito
United Acheron Confederacy
0
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Posted - 2012.04.08 06:41:00 -
[133] - Quote
Probably already been suggested.
- Custom Color Selection for the Target Box Bars
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Cameron Zero
Red Federation
14
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Posted - 2012.04.08 21:36:00 -
[134] - Quote
As someone in charge of fitting hundreds of ships a week (yes, literally), I fully endorse this suggestion:
Two step wrote:Issue:
Saved fittings don't: A) remember to fit rigs B) Fit ammo to guns/cargo, even if you get it in the saved fitting. C) Remember and re-create weapon groups.
If I have a saved fittting, and I have *all* the stuff I need to fit up a fresh hull, it is stupid that there are 2 steps that I must do in station (A and B) and one more than can be done in station or in space.
FIX: The "Fit" button fits all modules, rigs, ammo (loaded or in cargo), drones, etc to the current ship.
ISSUE: It is a severe pain to create several hundred contracts for pre-fitted ships. Currently, you can "copy" a contract, but it doesn't actually fit the ships at all.
FIX: Allow "copy contract" to actually use fitted ships, creating an exact copy of the contract provided you have the fitted ships in your inventory.
These two ideas would make my life about 397% easier, and allow me to continue providing pre-fitted ships to the Meatgrinder (RvB) while also being able to partake in some spaceship destruction, myself. "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
killorbekilled TBE
Dare Bears
37
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Posted - 2012.04.09 16:40:00 -
[135] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=93737&find=unread huh? |
Oberine Noriepa
644
|
Posted - 2012.04.10 04:01:00 -
[136] - Quote
Aquila Draco wrote:Make completely new UI. Co-signed. |
Valkyre Del'kar
The Scope Gallente Federation
0
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Posted - 2012.04.11 07:00:00 -
[137] - Quote
ISSUE: Lots of ways to get to some of the same information. Adding to UI complexity. Assets / Items / Inventory SOLUTION: All things can be considered assets, personal assets, corporate assets. Integrating this such that possible highlighting can be done, to illustrate assets jump distance. I believe sort and search as others have request would be easier to implement, and also more useful. In managing large operations it would be nice to make large scale decisions on asset movement.
It is a stretch and very vague of a description... Sorry, possibly, just enhance the assets functionality to allow me to do the same functions to assets that I am in station with. In fact I should check to see if it doesn't already... :-) |
Rawls Canardly
Phoenix Confederation
24
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Posted - 2012.04.18 04:07:00 -
[138] - Quote
Make more things quickbar-addable. (make it useful)
-Drag systems/stations into the quickbar for quick set-autopilot clickage on common destinations (home station comes to mind, as well as your favorite trade hub). Same with bookmarks.(no more fumbling for that quick-warp bookmark on undock!) left click brings up a "show info" screen on whatever it is.
- Drag Assembled ships to your quickbar for quick access when docked(from hangar AND assets windows), and make it so you can set destination to them for autopilot, on top of being able to access the various compartments on board. Left clicking this should bring up the fitting. Got a ship that you just love to fly, or that your FC constantly wants you in? Hotlink it.
Speaking of which, make linked fittings show up in the same fashion as the new killmails. I hate trying to interpret just what a X2000 Colon Obliterator is when sharing fits.
-Drag market orders into the quickbar to keep an eye on their progress. a completion bar, a-la windows 7, would be nice too. see just how much veldspar's left on that order. left clicking would bring up the order on the market.
really, there's no reason not to... |
cyndrogen
Occultum Scientia
57
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Posted - 2012.04.18 17:50:00 -
[139] - Quote
Problem:
I have to sift through a mother F76%$$ mess of modules to find that ONE module that actually fits on my mother &^%%^ ship!!!
I say &^%% that!!!
The Mother &^%^& solution to the inventory UI
ALLOW modules to be selected RIGHT from the FITTING window, The high slots will NEVER be able to fit any MID slot modules so I DON"T NEED TO SEE ANY MID SLOT MODULES!
example:
1. Place your mother *&^%& mouse over a high slot in the mother F&*(() fitting window 2. click on the empty slot to open a browse window. 3. Select the mother F*&^^*) module from a list that can actually fit there.
If I can't fit it there dont mother f&*(())) show it to me!
It's mother F&^^(( awesome! WIN! |
Haoibuni
League of Non-Aligned Worlds Nulli Secunda
6
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Posted - 2012.04.18 19:07:00 -
[140] - Quote
F11 - make the bottom solar system top down map its own seperate window that can be dragged and resized.
Ditch the other 2 or just add them to the "Show info" windows for system and constellation. Do they have a purpose other than asthetics?
F10 Both world map and solar sytem maps should be seperate windows that can be dragged and resized. Add keyoard shortcuts for zoom in, zoom out, jump to present location on the solar system map. Each map should also have seperate keyboard shortcuts.
F10 world map - "Jumps in the last hour" uses a color coding system. Use the sphere system like is currently implemented for "Pilots in space in the last hour"
Brackets in space settings - Make states dependant on friend or foe. EG I want to see all ships (friend and foe) but only enemy drones. Currently not possible
Brackets in space - have an option to only show brackets in space that are within the range you have set in your D-Scan.
Brackets in space. The selected item has a square white box around it. Make it something more distinctive and recognizable as we already have a white square icon for stations
Also an off screen selected item will "stick" to the edge of the screen which is good as it shows you where you have to turn to see it but this does not work with moons. Moons are important to PvPers. We want to quickly find them to do 5 degree scans on them to see if the Mach on scan is out in space or inside pos shields
The whitle circling arrows around your locked and selected item (and its bracket in space) is so ghetto and 1990's. Overhaul / update it with something snazzy.
Chat - have an option for "Press enter to chat" . Especially now that we have keyboard shortcuts
Sort out keyboard shortcuts not working when windows other than the overview are selected.
Much clearer indication of the active window. EG Select "Local". One of the border lines will get a little bit thicker. Make it go green or something
Audio feedback - a beep or something - when you double click in spac. Easy to do an inadvertent double click when in a laggy fleet fight which can spell your death if current orders are to align somewhere else. H
Almost everyone has mentioned cusomizable tags for inventory management so I would make this your top priority.
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Elder Ozzian
Stargates and Smuggler Barons
30
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Posted - 2012.04.24 05:34:00 -
[141] - Quote
Perhaps this is a longshot and goes in to marketing / contracts, but...
Issue: You've made a region wide buyorder for veldspar, and now you have small stacks of veldspar spreaded all over the place. Solution: Make a courier contact for multiple items in multiple stations. The contract pays for jumps and cubics delivered, which means that people passing by can take as much stuff from that contract what they can ferry. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
813
|
Posted - 2012.04.24 06:57:00 -
[142] - Quote
I'm sure it has already been mentioned before, but going to say it anyways
I want to be able to somehow share the same wallet, item and ship hanger with other characters I own. Also I would like to see the same division system used on corporation hangers for personal hangers.
Remove local, structure mails and revamp the directional scanner! |
Eryn Velasquez
29
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Posted - 2012.04.24 07:02:00 -
[143] - Quote
Even if someone may have had this idea before
i would like to have a similar system as in the overview to organize my inventory/assets.
User-definable filters (Meta/T2...) and tabs (weapons, rigs, minerals, ore ...) i suggest. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Caleb Ayrania
TarNec
23
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Posted - 2012.04.25 04:04:00 -
[144] - Quote
Just a small thought..
Since there are so many different items in the game with the "STATE" container..
Why cant we get some more customization based system?
So in any container you could add a tab as you liked and the other container that tab linked to was drag and drop or id defined?
So you would end up with a rather free system, where you could have things setup the way you prefer?
A lot of this seems to be in the current code-belly of the beast..
When any tab was not accessible it would simply shade it like items in lockdown.
With this we could also have corp member hangars in tabs to view systematically.
A last little detail.. If we get something like this, could we get some simple way to import/export these window settings..
Maybe even being able to send presets to each other? Sort of script based so you could add presets for different functions, like fleet mining, or corp trading, etc..
|
Caleb Ayrania
TarNec
27
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Posted - 2012.04.25 13:44:00 -
[145] - Quote
A small suggestion
When drag and dropping items onto the corp deliveries, could it not be like when dragging and dropping on dronebay, that it just drops to the hangar, and not the error message as it is?
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Lesath Scorpii
Cyclone Solutions Twilight Military Industrial Complex Alliance
4
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Posted - 2012.04.25 18:24:00 -
[146] - Quote
Personal partitioning with unlimited divisions of auto-adjusting size (so like a corp hangar is arranged, but personally, in both stations and ships). This helps with organization immensely and works better than cargo containers. |
Caleb Ayrania
TarNec
27
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Posted - 2012.04.26 14:05:00 -
[147] - Quote
A small thing that I have been bothered about for ages, that is so small it rarely would get much attention in the forum floods..
In deliveries for corp.. Why can you not allow opening more locations and delivering to same character or corp hangar?
It is kinda counter to the intention of making corp trading a benefit, if there is a logistic/time bottle neck in a function this important??
A longer responding time would be acceptable, its the manual one station at the time, that really is ineffecient.
Some might say that you can just trade personally and avoid the problem, but that is kinda the whole point. Since the argument for using corp orders would be to have benefits from grouping the work..
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Caleb Ayrania
TarNec
27
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Posted - 2012.04.26 14:15:00 -
[148] - Quote
A really HUGE improvement would be automatic drag and drop search on Market and Wallet.
So IF you DRAG any item ONTO the AREA of the WALLET. It automatically did the search for that item in wallet transactions at the current active wallet setting.
Same in Market. IF you DRAG any item onto the window it goes straight to the items detailed market view.
With wallet multiple items selected would also be really nice, so you would be able to see say all mineral transaction types. The multiple search combo is missing from the wallet transaction function.. This would be a nice way to implement this..
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tomato1
Not Too Shabby
11
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Posted - 2012.04.28 02:24:00 -
[149] - Quote
so very simple idea, when i play other games and i minimize the window cause im surfin web but also chatting to someone the icon would flash.
this would be helpful just know someone responded, and obviously you wouldnt want to have every chat alert you like local or say allance and corp, something for the settings pannal but, really for people that multi box eve or just semi afk, which ever would make sence.
and for ccp if you read this they have this very thing on a game called starcraft 2 kinda nice to have
CHEERS o/ |
Logan Revelore
EC Riders
5
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Posted - 2012.05.01 11:04:00 -
[150] - Quote
Are you still taking suggestions?
Don't know if this was suggested already previously in the thread, but my suggestion is this:
Problem: There's no way to search for multiple items at the same time that I know of.
Fix: Allow us to have custom search lists that we can edit as we like. It can for example be a list of specified items. At the same time allow for searching of specific catagories and properties on items. As an example, I want to find all turret mounted devices. Or I want to find all ammunition only.
But the functionality that I'd like the most is definitely being able to create my own custom search list with my own entries for multiple item searching. And make it easy to add an item to the list via the right click menu.' |
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