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CCP Optimal
C C P C C P Alliance
55

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Posted - 2012.01.24 13:06:00 -
[1] - Quote
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance. |
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Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 13:19:00 -
[2] - Quote
Issue:Having to place everything in cans at a pos needs to be fixed.
Fix: While I like the look of cans around a pos. While working the hanger bay inventory issue include a way to have everything dumped into cans if you take the hanger bay down. Maybe you have to drop a can into the corp hanger to have your own tab. The more cans you add to the corp hanger the more space you have in your tab.
Issue:It goes with out saying: items in ships holds and cans needs to be searchable. Fix: Search all the things, have a section/ tabs which show full inventories of items ie 3 damage contol II's click on the item and you see where it is and how many jumps away it is. |

Gilbaron
Free-Space-Ranger Ev0ke
130
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Posted - 2012.01.24 13:26:00 -
[3] - Quote
there is a lot of crossover with other suggestion threads here
let me just bring some of the things i read in other threads, copypasta or altered in my mastermind doesnt matter as long as you fix stuff ;)
ISSUE: owning lots of stuff = a huge mess, using containers to sort stuff is not a really cool option (cant start industry from them iirc) FIX: Folders, Tags, Hangars, something like that, i prefer a tag funktionality since items can have multiple tags but can not be in multiple folders at once, an option to automatically tag specific items based on name or attributes would be awesome
ISSUE: Meta level is hard to see FIX: small icon on the item to indicate which meta level you are facing
ISSUE: Bookmarks, copying and transferring bookmarks takes ages FIX: make it faster
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Gasgat Alur
The Order of the Oar P R I M E
7
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Posted - 2012.01.24 13:30:00 -
[4] - Quote
Problem Big mess when you have loads of items in one container
Fix Add sorting options such as; Meta and Regional price |

Darth Sith
Grim Determination Nulli Secunda
12
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Posted - 2012.01.24 13:31:00 -
[5] - Quote
Issue1: Managing roles to hangers doesn't allow a lot of granularity. There are only 7 divisions and you can't build from cans ,
FiX : Moar divisions! And / or allow hangers to be sorted into cans like is done now but allow those cans to be used. For example let me put all the bpc's in cans to keep hanger clean but allow members to build from the cans instead of having to take it out . Maybe make a form of station can that can't be removed without emptying and can't be emptied while there are active jobs addressing it.
Fix 2: allow an option on a can where i can right click on it and assign access by title or role maybe? That way I can give someone read access to a hanger but take from a can within that hanger.
2) Fix the corp interface for assigning roles / accesses to inventory. The biggest problem at the moment is that half the time the managment window for assigning access to hangers doesn't even format properly or the lables don't show up. We need a much more streamlined interface.
issue 2: Load time of hangers.
Fix : some method or indication of loading on a hanger. As it is I click open on one of my tabs and it just sits there stupid and empty till a minute or so later my assets suddenly and magically appear :)
|

gfldex
287
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Posted - 2012.01.24 13:48:00 -
[6] - Quote
I often find myself reading the amount of mineral left in my hangar on the EVE client and typing that amount into another window. It would be nice to select a range of items and copy the names and amounts into the clipboard to paste it where I need it. More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |

Kopfy
6
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Posted - 2012.01.24 13:49:00 -
[7] - Quote
Issue: You don't get a good view of your stuff as it is. containers makes it even worse.
Fix: I'll have to wash my eyes and brain with bleach after this. A certain game have/had a somewhat good solution to this layout problem. Like this http://www.zybez.net/img/genimg/bankspace/bankorganization.png With that lay out you get a good grip of what you got and where. it's mainly a use of tabs and smaller icons.
Now I'll deny any rumors of me ever playing that game and go and see if i got any of that sulfuric acid left... |

Kenpachi Viktor
Gradient Electus Matari
146
|
Posted - 2012.01.24 13:51:00 -
[8] - Quote
The calculator is tiny, non re-sizeable, and limited in function. Please fix and add something like http://www.libreoffice.org/features/calc/
 A High Sec Manifesto |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
189
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Posted - 2012.01.24 14:20:00 -
[9] - Quote
I'd like to be able to create and delete 'folders' or divisions within my personal hangar. I can then put things in different folders in the same way that I'd organize files on my computer.
Then I could have a folder for things like salvage, blueprints, stuff that might be useful one day, modules that I swap out on my ships a lot, ammo, stuff I'm buying and relisting at higher prices at fucktest prices to get money from my alliance mates, etc.
I have used cans in the past but inevitably one day I'll be looking through all the rubbish I have in the hangar and absentmindedly click 'repackage all' and OH GOD MY CANS REPACKAGED AS WELL AND NOW EVERYTHING IS TOGETHER IN MY HANGAR AGAIN!
Also have an option to list ships and items together in one list, I may want to put a faction fit t2 rigged Rifter I got for Christmas in a folder with any other curiosities I acquire, rather than having it in the same list as normal Rifters |

Florence DeMaggio
Kraken Heads
0
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Posted - 2012.01.24 14:34:00 -
[10] - Quote
ISSUE: Lots of BPCs clogging up inventory containers.
FIX: If a blueprint copy has the same ME/PE and licensed runs remaining they should be stackable. |

Kusanagi Kasuga
Ferocious Felines
9
|
Posted - 2012.01.24 14:39:00 -
[11] - Quote
ISSUE: Station Containers are a poor solution to personal hangar organisation problems.
SOLUTION: Tags (or at least folders, but tags are better as there can be a many tag to one item relationship) to sort your items within a station, discard Station Containers as a concept entirely.
Tags/folders must be: *Both tags and contents MUST be searchable via the asset search *Nameable
Tags should be: *No size limit *Expand/collapsible in the standard interface (ie. Plusses/minuses like windows explorer) * API integrated * Possible both in station and in ship * default when dragging is to copy the tag and move the items. * accessible, changeable, and generally fully useful at range using the assets window
Tags should not be: * repackageable * items themselves |

Kusanagi Kasuga
Ferocious Felines
9
|
Posted - 2012.01.24 14:57:00 -
[12] - Quote
ISSUE: Bulk selling is slow and annoying SOLUTION: Bulk selling window - a window that is a table of items with the necessary data to make a simple decision whether to sell or not, and a tickbox by each item to choose to sell it. Clicking this tickbox fills the input box by the tickbox for that item with an immediate sell price, but this price can be modified to create a sell order. The data columns should be hideable, sortable and movable
Eg:
Item Name/Sell/Price/Immediate Price/Regional Average/Best Sell in Region/Distance to Best Sell/Best Buy/Dist to Best Buy EMP S /[X] /10.20/ 10.20 / 13.52 / 22 / 9J / 9.9 / 3J Plasma S /[X] / 999 / 12.12 / ..... Rockets /[ ] / / 5.33 / ..... |

Nova Fox
Novafox Shipyards
2925
|
Posted - 2012.01.24 15:31:00 -
[13] - Quote
'Windowfying' Eve
[/b]Solution:[/b] Major discussion required for refinment well beyond what is mentioned here.
Merging Assests, Hanger Items, Ships into one convient window would be a godsend in my opinion Managing to shove market and contracts into this as well a bit iffy but if can be done in a simple concise manner should be pursued none the less.
Objectives Greatly reduce eve redunancy have one covientient know it all command center window. Increase player power by givi
The player will have a window that may have a header 'ribbon' bar with various features and drop and select interfaces and search functions. A left subwindow which tree's out thier entire inventory, the middile subwindow which contains thier entire contents then the right subwindow that contains 'special functions.'
Header/Ribbon Bar
In this area would contain 'global' configuring tools such as:
Filter creator which allows players should be allowed to create thier own cusotm 'filters' that are saved locally. IE Show Only Ammo, Current Station.
Default Filters
Commodities (ie everything else that isnt one of the below) Modules Ammo Ships Blueprints
Then a search string box conviently located and large enough to drag and drop items from any source into the string box.
Allow Smart Searching, allow multiple term smart search as well. IE Smart search autocannons, small, tech 2 would only pull up the self explainitory.
Search does not autostart to prevent real time fetching thus lag.
Left Side Subwindow This will be our browser tree, Style it up like skill queue tree a bit. Location Names will header off each catagory thus the root tree of each.
Filters will populate as leaves for every tree.
Inidividual items WILL not be listed here to reduce double redudancy fetching.
However number of items can be listed here by each filter with a (#x) notation
Canisters with items in them might be listed as leaves here.
If you go with this option allow cans to be managed from this window, right click leaf and be able to rename the can or reboot it (clear the annoying 4 months log event)
Once a tree's leaf is selected then it will load the items in question into the middile subwindow.
Works with Search Function, if a string is put into search it will display all of trees and leaves qualifying for that string and nothing else.
Sort options via icon or right click by name, number of items, or distance from person. Default arragement will be distance so the station you docked it will be listed first for new players. This will be in the header of the left subwindow.
Pilots own active ship will always be first location in this list regardless of filters set. Its leaves are defaulted to her various bays including drones.
Either a double click or a all item filter will be available as well to assist finding something at a location whatever is more convenient and less annoying.
Middile Subwindow
Current Item view window transplanted here all of its current viewing options will be in the header of this window and in detail mode similar arrangements will be allowed. Could also look into making special coulmns for certain filters such as ME and PE in the blue print view.
Right Subwindow
This window will currently be either small or non existent
This window should contain specal shortcut functions such as quick sale, repackage, create contract, sort all, repair all.
Some new featuers to consider:
Dragging and dropping items from one location to another (either from the tree or the middile item view window) will quick promt a transporation courier contract. The Doctor would have to do some research to come up with some 'standard' shipping rates for transporters to use based on m3, item value, route and distance. Of course shippers can always not take up the job and person desiring to ship can always alter the price. Make strong indicators that this is a risky venture. Could also make this similar to market, make the price based off of 'regional' averages thus always self adjusting.
Quick Sale quickly sells the item within regional average % set by the player default to within -5% to x>1% of comparable regional value.
The button will display the number of market availabelt do this action. If item does not have a buy order within acceptable range it will auto generate a market order at 0% regional value.
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Nova Fox
Novafox Shipyards
2925
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Posted - 2012.01.24 15:33:00 -
[14] - Quote
Edit part 2 will format when I get to it.
If quick sale cannot find a regional averge it will reject items and list them in the end results as failed to enter market.
Quick Contract button takes a step out of creating contracts when you drag and drop multiple items into it. If all items are normally found on market the quick contract will suggest a price based on 0% of regional average. Players will have the option to modify the options and review items listed. If a non market standard items are listed within items of quick contracts a new prompt pop up declaring these as nonstandard, player can then right click and view contracts for them and then type in a price they think is fair by each individal item.
Quick Contract button will display the number of remaining contracts available on its button.
Another thing to consider is trying to merge more of market and contracts possibly making this into the one stop shop window.
Tabs will be located at the very top of the ribbon window.
Market view will change the ribbion, subleft, submiddle, and subright
Subleft will have two major modes of operation, market browsing where items are viewed on the market and browsed for and hitting the big arrow over on the current orders owned ordered by thier location sorted by range.
Other than that remains the most unchanged displaying all the locations of market orders to the left and how many orders are there.
All owned modifyable orders in range will be background a different color (light grey?) regardless of display mode.
Contract tab will receive similar treatment double clicking contracts allow interactio
|

Bloodpetal
Mimidae Risk Solutions
365
|
Posted - 2012.01.24 15:41:00 -
[15] - Quote
Well, let me say I don't tend to end up with a ton of inventory windows everywhere because I use the "Merge Ships and Items With Station Window" option - this keeps my items window nice and tidy on the side - however...
ISSUE : corporation hangar, ship hangar, drone bays, fuel bays all get all insane as you open th em, and really inconsistent when you open one, and it opens the new window as a new tab instead of its own separate thing, then you have to split it out so you can drag stuff over, and then you want to stack certain inventory windows to make more space, but then you have to split them apart again to move stuff. Windows mini-games!!!
FIX : A unified system is appealing, but I think it can also be limiting, and not very scalable eventually. I have 45 ships, and equipment in over 10 stations (some people hundreds) - It also can be very deceptive to the new player that all this stuff is in "one place" And they might try and drag things between stations. Also, corp hangars are a conundrum in a unified system. Challenges, but not impossible to overcome.
I think idiot proofing the inventory system with icons rather than text would be a start. "BPO Filter" would be a BPO icon, etc. Too much reliance on typing would slow the system down and make it more difficult for newer and slower players to learn the curve.
#1 : Whatever you do - and don't pretend you don't have ideas CCP! - please keep the ability to merge ships and items /inventory management into the station panel - I never use anything in the station panel except as an inventory manager (or very rarely) and it would make my whole station panel a waste of space (seriously, i'd minimize it. I don't use agents, I don't need it for the fitting screen, sidebar does that, I rarely need to screw with my medical clone, I rarely switch between CQ/ships, I rarely go into the LP store, I rarely insure a ship...) I also don't want my inventory management to have to be forced into my middle screen to do things, because sometimes I have to do it in the middle of a fight and I can't have a massive screen in my face to do things.
Many times we need to be able to interact with inventories in space and around us and I don't know how a unified system could handle that clearly and without being an obstruction to itself off hand.
Mimidae Risk Solutions Recruiting |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
0
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Posted - 2012.01.24 15:52:00 -
[16] - Quote
You could get rid of this unwarrented debacle for a start
Missile Madness
Then what you could do is allow people to create custom tabs on the inventory, say a tab called ammo, and then only the ammo would show. same with minerals or blueprints and so on.
Make it customisable
Let's say I am building a scimitar, I could click that option and it would open a tab on the inventory showing the materials i have available for building it. (or any other item that i would like to show that i have put into the selection)
In trading this would be handy for me, I could quickly swap between a tab for my junk items that have been bought and then back to some ship modules instead of having them all build up in one huge mess. |

Fidelium Mortis
Quantum Cats Syndicate
34
|
Posted - 2012.01.24 16:00:00 -
[17] - Quote
Issue: Search - particularly if an item is in a cargo-hold or container.
Fix: search should display all items in your assets with some kind of suffix like - (Ship), (Container), (Cargo-hold) to give a more accurate description of what you have.
Issue: Huge scrolling lists of items.
Fix: More filtering options, for instance an option to expand/collapse an item into groups such as item type, slot, charge, etc.
Issue: no visual cue for damaged items.
Fix: add something to item icons to indicate that the item is damaged.
A would be nice feature: estimated value listed on the item, including contract items - it just saves a bunch of extra clicks - maybe add it next to the "view contracts" or "view market" buttons. ICRS - Intergalactic Certified Rocket Surgeon |

Abdiel Kavash
Paladin Order Fidelas Constans
341
|
Posted - 2012.01.24 16:02:00 -
[18] - Quote
Issue: Remote asset management is terrible. Currently, there are several ways to look at items which are not currently at your location:
- Your assets window
- Your corporation asset window
- Creating a new contracts from the contracts window
Each of the three offers slightly different functionalities and has its own quirks. For example, you can show contents of containers in your private assets window, but not in the corporation assets window (when you have the required roles of course). Additionally, some simple functions are either plain impossible to do remotely (stacking items), or very unintuitive and hidden (splitting stacks).
Last, the long caching timer on remote assets makes it very difficult to perform certain task which need access to them quickly. An example would be receiving item exchange contracts at a remote station, and forwarding them to a courier contract. You need to wait for the cache to expire after each contract to see the new items appear in the asset list.
Proposed solution: Replace all methods of viewing remote assets by an unified GUI element, possibly simply copy the UI for managing assets at your current location. Make sure that every function one would want to do in their current hangar is also possible to perform at a remote location (when things like corp access roles and trade skills allow).
Greatly reduce or remove the cache timer on remote assets windows.
Issue: It is very difficult or impossible to organize stacks of items of varied volume.
The best example of this is hauling items for a corporation. Several different people have asked me to move their things from a highsec staging point to our nullsec home. All of the items combined would comfortably fit in the cargo of my JF, however I have no simple way to keep track of which items belong to who. The two solutions currently available are:
- Cargo containers. These are very inflexible in size. There is no container with a volume between 3,600 m^3 and 120,000 m^3. So if someone wants a single cruiser with fitting hauled, they can't do it without wasting nearly a hundred thousand m^3.
- Using courier contracts - which have several problems. It's impossible to add or remove items to a courier package. Courier contracts take too long to create. You can't open a courier package at a POS. It's impossible to configure the courier package name. If you contract cargo containers in a courier contract, the contract box can't be contracted further.
Proposed solution: Create Plastic Wrap as an obtainable item. Players can put any number of items inside a Plastic Wrap. The size of the Plastic Wrap will always be exactly the sum of sizes of its content. Players can rename the Plastic Wrap similar to existing cargo containers. |

Bloodpetal
Mimidae Risk Solutions
366
|
Posted - 2012.01.24 16:02:00 -
[19] - Quote
Audit Log Containers a Pain In the Ass
ISSUE - When configuring audit log containers the decision to lock items when dropped into the container is stored Client side and very difficult to work with. When you want a container to not lock items, other people drop items in and they get locked because their client container defaults to "lock". If you have locked items, then you can't stack them, even if locked. Very frustrating if you want to run a "locked security system" but keep things organized. Also, right click menu for lock and unlock is very cumbersome.
FIX - Store configuration information on the Server, and locked items can stacked. Add icon on the item itself "lock symbol" that can be clicked on to immediately lock and unlock an item without right click menu input.
Looking at the mac window interface (and using it regularly) - which has been claimed to be the closest parallel to the new UI for Inventory...
The main things that the OSX system allows is it allows you the flexibility to work the way you want. If you want multiple windows with large icons, you can STILL do that. So don't force people into one system, build in that flexibility.
Then, if you want to work with one "branch" like system, you can do that as well. Folders make sense, but containers are still useful as "physical" containers that you can move around or share with other people that is a persistent "Grouping" beyond a personal folder structure. So, those should stay, but for specific uses.
I'm excited but I'm also a bit nervous with the unified system - if it becomes like Trauma Missiles, where listening to the players' input on why Trauma is both a stupid name and why all missiles should not just share the same name, because they're NOT THE SAME THING... then this can be very disruptive to everyone's day to day game play.
I think we're going to lose some functionality which we're used to such as sorting assets by jump, merging into the station panel, and so on. Mimidae Risk Solutions Recruiting |

mkint
748
|
Posted - 2012.01.24 16:04:00 -
[20] - Quote
didn't we have this thread once before, not too long ago? |

Nova Fox
Novafox Shipyards
2925
|
Posted - 2012.01.24 16:15:00 -
[21] - Quote
mkint wrote:didn't we have this thread once before, not too long ago?
depends, the oldest one is the little things aka papercuts
the other is peformance issues
the more recent is about new modules not yet heard of in eve
this one is more in particular stuff a player owns.
Question to the OP
Does this include corporate assests?
|

Fleet Warpsujarento
Opertational Project 2
1
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Posted - 2012.01.24 16:18:00 -
[22] - Quote
Ship containers plx.
It's a nightmare keeping track of which ships are which fit in your hangar, so it would be nice to have some way to divide up your SeBo armor Harbs from your nano beam harbs. Containers for ships, hangar divisions, whatever. |

Nova Fox
Novafox Shipyards
2925
|
Posted - 2012.01.24 16:24:00 -
[23] - Quote
So the love of all things amarr consider holy!
Can we get a bookmark browser that is much easier to work with and find on demand?
|

J Kunjeh
340
|
Posted - 2012.01.24 16:26:00 -
[24] - Quote
Gotta say, huge thumbs up to CCP for actually posting in the F&I forums and actively (and publicly) soliciting input on various things from the players!!! Really, that's a huge win in my eyes. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Abdiel Kavash
Paladin Order Fidelas Constans
342
|
Posted - 2012.01.24 16:51:00 -
[25] - Quote
Issue: Repackaging items is a pain. Every time I refit a ship I end up with a stack of unpackaged modules. When I launch drones, the drones turn into a bunch of unpackaged drones. Many redundant clicks are required to put your inventory back in order. And if you accidentally repackage a container with all of your loot, goodbye sanity.
Proposed solution: Automatically repackage (but do not automatically stack!!!) any undamaged module or drone in any inventory location.
Issue: Fitting multiple modules of the same type on a ship is painful. Not only you have to either drag on the fitting screen or right-click and select fit for every item, there is also very significant lag when fitting modules.
Proposed solution: When dragging a stack of modules on the fitting window, open a dialog box asking "How many of the selected items do you want to fit?" defaulting to the maximum number of that module that can be fit on the current ship.
Issue: The drag-and-drop functionality is very inconsistent across different use cases and frequently also across expansions, both major and minor, without any notice in the patch notes. Here are some use cases to test:
- Dragging a single unit of a stackable item.
- Dragging a singleton (BPC, assembled item...)
- Dragging a stack of items.
- Dragging multiple stacks of items at once.
- Dragging on top of another item's icon or name: singleton, stackable of the same type as the item being dragged, stackable of a different type, container...
- Dragging on top of empty space in a hangar / container / cargohold / structure.
- Dragging on top of the window header.
- Dragging on top of the icon of an assembled container.
- Moving items into a container / cargo bay / structure of limited volume, which does not fit all of the items being moved.
- Moving items into a hangar (for example, a POS fuel bay) which allows some of the dragged items, but not others.
Some possible outcomes:
- Nothing happens.
- An error message is received.
- All items are succesfully moved.
- All items are moved and stacked with other items of the same type in the destination container.
- A dialog box is given asking for the amount to move.
- Only some items are moved.
Once again, which response you get varies depending on what are you trying to move, where are you trying to move it, where exactly do you point your cursor, which expansion are you playing, and probably more.
Just a few problematic cases (there are many more):
Dragging a stack of fuel which is too large to fit into the fuel bay of a capital ship. If you drag on top of the empty space in the fuel bay window, you get a prompt asking you how much to move. If you drag on top of the icon or the label of fuel already present, you only get an error message.
Dragging a collection of POS fuel and not-POS-fuel items into a POS fuel bay. For example, emptying the cargo hold of a freighter carrying both POS fuel and moon minerals for the reactions. The expected behavior would be to move everything that's allowed in the fuel bay, and give an error message. The current system tries to move the fuel in a random order (maybe by internal item IDs?) and when it encounters something that can't go in the fuel bay, it throws an error and stops. The rest of the fuel remains in the cargohold.
Dragging many stacks of items to a container which doesn't have enough space to fit them all. Again the move is performed in an order seemingly random to the user. Whenever this order encounters a stack of items which can't be moved, the move gives an error and aborts. This means, for example, if you have a bunch of items, a large container, and a massive stack of ammo, and you try to move it somewhere, most likely some of the items will move, some won't, and you get an error message. But when you look at the source hangar, the first few items will still be modules which would comfortable fit in the container.
Dragging many stacks of items from one container to another. Dragging on top of empty space always works. Dragging on top of an existing stack of items also usually works. However dragging onto a singleton item gives an error "These items are not stackable" and does nothing.
Proposed solution: Engineer an uniform way dragging items works and apply it consistently to every place user can drag and drop items. The mechanism should have at least these properties:
- Best-effort. When moving many stacks of items, always try to add all the stacks to the destination, even if one stack in the middle doesn't fit.
- Predictable. Work your way through the stacks in the order in which they are sorted in the source container.
- Always try to give the option of adjusting. The operation should only error out when a single item is too large to fit. Every time a stack is being moved, the UI should automatically give the option to split the stack.
- Independent on where you click. Dragging something on top of empty space should always produce the same results as dragging on top of an item (except for when said item is a container).
Unrelated, having a "rollback" function would be a blessing. Several times now I have moved a stack of items to the wrong hangar or wrong can or something, and they got mixed up with other items, even other items of the same type. Even being able to roll back one move would save a lot of pain. |

Bloodpetal
Mimidae Risk Solutions
368
|
Posted - 2012.01.24 17:01:00 -
[26] - Quote
I'd like to present to you...
My thoughts on the matter in the form of an Image.
I hope yours looks better though... 
Edit: Under the Assets Icon for Galactic Assets, add a Corporate Hangar Icon for accessing the corporate hangars easily. Mimidae Risk Solutions Recruiting |

Joe Risalo
State War Academy Caldari State
184
|
Posted - 2012.01.25 00:01:00 -
[27] - Quote
Corporate hangers in ships, pos's, stations and whatever else should simply have a set amount of alotted space, and then someone with roles in the corp should be able to set tabs and allocate the amount of m3 for each individual tab while also being able to name each tab. Allowing corps to designate the amount of tabs also means that they can allow access to that tab by one person, so that each individual member will have a tab allocated just for them and allowing better security than members sharing tabs.
The same can be done with the corporate wallet.
Individual players should be allowed to set tabs in stations in order to allow them to better organize items without having to buy containers in order to do so. This could possibly be done with ships as well to better allow for the organization of ammo, modules, crystals, and other items a user might want better organized in their hold. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.01.25 06:20:00 -
[28] - Quote
There need to be at least two filtering methods, which stack on top of each other.
What I mean by that is, for example, that you could filter by type, and then by meta level...so scrolling down you'd have afterburners, sorted by meta level, then armor hardeners, etc, etc... |

St Mio
Imperial Academy Amarr Empire
413
|
Posted - 2012.01.25 07:15:00 -
[29] - Quote
ISSUE: Stacking window can only make one new stack at a time of x units FIX: Let stacking window have the following modes: Subtract: Removes x units from selected stack and makes a new stack (current) Division: Takes selected stack and divides it into x new ones of equal size Percentage: Removes x% from selected stack and makes new stack
Bonus point if it does this for multiple items at a time if you have them selected. Keyboard accelerator keys to swap between the modes (- / %) would be nice too!
Fake edit: Mode to split stack into as many stacks of x units as possible. |

St Mio
Imperial Academy Amarr Empire
413
|
Posted - 2012.01.25 07:40:00 -
[30] - Quote
ISSUE: Organising lots of items FIX: Another addition to all the other suggestion is to be able to Group items in the same way you group emails in Outlook: http://i.techrepublic.com.com/blogs/0809019.jpg using the existing defined group when viewed in Details mode, as well as making them expandable/collapsible and remembering those states on a per-station basis. |

Evenus Battuta
24
|
Posted - 2012.01.25 09:36:00 -
[31] - Quote
copypasted from my other posts:
1. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' is pointless.
2.ISSUE: Organising lots of items at many places/too many windows
Another FIX: Comparing to organizing inventory with containers, A FILTER SYSTEM will be way better when dealing with masses of items, like you already trying with the asset window. Just finish that function with a decent GUI instead of the current command line and apply it to the inventory window. Click some check box and filter your inventory display without even pressing enter will be awosome.please reference the filter system in Football Manager.
I also suggest you combine the 'Assets' 'Ships' and 'Items' windows into 1, with the filter option of "only display items between X and Y jumps from me"
Candidate filter keywords:
----Race:A/C/G/M/sasha/angel,etc ----Type:Ship/modules/materials,etc ----Slot:high/mid/low/dronebay/ship modification... ----Tech level Min/Max:1,2,3 ----Meta levet Min/Max ----Damaged:Y/N ----Skill qualified:Y/N ----Distance from where I am min/max: jump numbers form where I am, this will become more important if you adopt this filter system to ,say market. ----In hanger or in cargo/container ----Overall invert filter: Y/N. invert the visibility of items. So you can exclude not only Erebuses,but also by all the other attributes. This may be done with a checkbox. ----BPO/BPC: always an issue to address. ----Certain Tag or Name
Please let us name and save our customized filter setting like we do with overview, and let us add multiple tabs in asset windows to use these customized settings just like in overview, you switch the tab, different items appear and hide. The current Assets window and Inventory window can be made into two tabs with simply different distance filter setting, and ships windows is another tab with only the type "ships" checked.
What's more, this filter system can be adopted by the market window easily, making everything easier to find without remembering names or dealing with containers , and make the UI of EVE much more unified. |

Mirajane Cromwell
36
|
Posted - 2012.01.25 15:02:00 -
[32] - Quote
Issue: Having several hundred different items in one hangar. Finding certain items is slow process and the window is lagging when doing searches.
Fix: Allow player to create tabs to hangar (no limits how many tabs) and rename them as he/she likes. By right clicking the tab's name you get options to tag item types that should go directly to this tab ie. if you make tab named BPOs and then tag Blueprints for that tab, the next time you move blueprints out of your ship's cargo or buy from market, they'll automatically go to this new tab even if you drop them to default tab. This eliminates the need to use cans for storage sorting and this also automates the sorting process. By default all items would go into "default" hangar tab and if you make some item type to go into another tab, it's automatically removed from "default" hangar and moved to new one.
In assets window, show one stations hangar tabs in tree like format (ie. folder structure), so that you can open one tab at once or multiple ones.
Industrial, research, reprocess, selling, contracting should work in all tabs.
Oh, and make tutorial for new players how to use this feature.
Issue: Sorting items by their meta level when using item icons
Fix: The item list does have this function already so it would just require using the same code... or if this is not possible, then add new search functions that work with searches like "shield extender, level:meta 4" etc. If you add the above tab thingy to hangar, then perhaps you could also add tags like meta 1, meta 2 etc. so that by default certain meta level items would go into one hangar tab. |

Jade Mitch
United Coalitions ZADA ALLIANCE
23
|
Posted - 2012.01.26 03:32:00 -
[33] - Quote
Get rid of all the separate windows for station hangers, corp hangers, and ship bays and employ the Assets window for all asset management. |

Blaze Stigma
Industrial Knights of the New Empire
0
|
Posted - 2012.01.26 14:02:00 -
[34] - Quote
what about group selling items, i don't like the fact i cant sell huge group of rat items or Ore but i think group selling the items will be good |
|

CCP Optimal
C C P C C P Alliance
61

|
Posted - 2012.01.27 20:10:00 -
[35] - Quote
Many thanks for all of those good suggestions. It seems to me that we'll be harvesting heavily from this thread. Keep it coming  |
|

Nova Fox
Novafox Shipyards
2984
|
Posted - 2012.01.27 20:13:00 -
[36] - Quote
CCP Optimal wrote:Many thanks for all of those good suggestions. It seems to me that we'll be harvesting heavily from this thread. Keep it coming 
Can you sticky the module so I dont have to reserve my ideas as means of bumping? Ill make it up to you by suggesting more UI ideas here. https://forums.eveonline.com/default.aspx?g=posts&t=58348&find=unread
Also I challenge you to ask questions about our post suggestions in stuff like goals or counter challnege the posters idea to go a step further, results are usually plesant and expanding its how we got the icon pop up the entire functionality it has currently and gets you nice rep like CCP punkturis (sp?) has. :P
|

Salpun
Paramount Commerce Tactical Invader Syndicate
185
|
Posted - 2012.01.27 20:17:00 -
[37] - Quote
Issue: Has repackaging been fixed in wh's? Fixes: allow easier repackaging or remove it from the game completely |

Bloodpetal
Mimidae Risk Solutions
391
|
Posted - 2012.01.27 21:52:00 -
[38] - Quote
ISSUE : Impossible to know which items are damaged
FIX : Add Red Border or Icon to damaged items. Auto-repackaging undamaged items would be great as part of this.
ISSUE : Corp Hangar Button Difficult to find/access
FIX : Integrate with UI, make Delivery and office hangars easily viewable as subfolders.
ISSUE : Lots of items become difficult to manage, search function helps but requires input.
FIX : Allow premade filters with a drop down menu - So I can prefilter Frigates, all frigate modules and anything that I want to do with a frigate, rename the fitler to "Frigate Stuff" and then that's always available from a drop down. So I can easily get to those items while fitting a Frigate for example. The premade filters would require work ahead of time, but give customized results based on personal usage and more functionality. Column sorting handles most other peoples concerns with "meta items only" while custom filters would be able to taylor to a persons usage. It would require a wide range of filtering tools, but could be very powerful in the right hands. Mimidae Risk Solutions Recruiting |

Gilbaron
Free-Space-Ranger Ev0ke
133
|
Posted - 2012.01.27 22:23:00 -
[39] - Quote
Possibly full of win :
when browsing ship fittings, tell me how Many of the modules I have at my current location and how many ships I could fit with what I have |

Circumstantial Evidence
29
|
Posted - 2012.01.27 22:29:00 -
[40] - Quote
St Mio wrote:ISSUE: Stacking window can only make one new stack at a time of x units FIX: Let stacking window have the following modes: Subtract: Removes x units from selected stack and makes a new stack (current) Division: Takes selected stack and divides it into x new ones of equal size
This would be useful when assembling and fitting a stack of several ships. I have often wished for this.
But some limits need to be put in place (example: a limit of 10 new stacks) to prevent server lag death if someone auto-split a maximum capacity stack of Tritanium into 1 million other stacks. |

Circumstantial Evidence
29
|
Posted - 2012.01.27 22:49:00 -
[41] - Quote
Evenus Battuta wrote:1. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' is pointless. This is a nice idea, but the current implementation of Stack - automatically does a Sort. If I am collecting loot or managing random assembled fittings that someone hands me, I want to keep those fittings separate from my own.
Today if I accept a bunch of items, they are dumped unsorted at the "end" of my hanger, I can easily select and repackage them, and drag the items to a can, and stack there to keep them separate from my stuff.
For this feature idea to work for me, I would need a Stack Selected Items option. (Repackage working inside of cans would also be nice.) |

Prometheus Exenthal
Genos Occidere HYDRA RELOADED
105
|
Posted - 2012.01.28 08:14:00 -
[42] - Quote
Being able to simultaneously move equal quantities of multiple items between windows. You'd select your stacks of the different items, hold shift to specify quantity like you normally would, then drag and release to the destination. When asked for the quantity, that value is applied to all the selected items (or the maximum it can allow)
Not being able to do this drives me nuts.
Example: I've 6 types of missiles & I want equal amounts of all of them. I select the missiles from my source, hold shift and drag them to their destination. The value I then enter is applied to all the missiles, removing a significant number of clicks I have to do.
CSM Alternate & PVP Samurai www.promsrage.com |

Keras Authion
Science and Trade Institute Caldari State
45
|
Posted - 2012.01.28 10:23:00 -
[43] - Quote
Issue: Trying to stack items with limited space cannot be done easily. Example: You have two stacks of identical ammo both 50m3 in a small container (120m3). Right-click stack claims that there is not enough room for the items. However you can drag and drop the items on top of each other to stack them.
Possible solution: Subtract the smaller pile of items from the total volume before trying to stack.
Issue: Repackaging containers with items in them. This can cause cluttering in your hangar and general pain in the posterior due to having to reorganize your stuff back if you accidentally repackaged your general storage.
Possible solution: Ask before repackacing containers with items inside.
Issue: No chance to react to errors. Detailed in an earlier post in this thread. Annoying when you have to get that partial stack back from your target container.
Possible solution: If you encounter an error, add a popup asking if you want to abort/ / skip / continue the operation, just like in the windows explorer. |

Two step
Aperture Harmonics K162
590
|
Posted - 2012.01.28 10:38:00 -
[44] - Quote
Issue:
Saved fittings don't: A) remember to fit rigs B) Fit ammo to guns/cargo, even if you get it in the saved fitting. C) Remember and re-create weapon groups.
If I have a saved fittting, and I have *all* the stuff I need to fit up a fresh hull, it is stupid that there are 2 steps that I must do in station (A and B) and one more than can be done in station or in space. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1357
|
Posted - 2012.01.28 13:12:00 -
[45] - Quote
Meta issue: I think it would be really helpful for this discussion if you did a quick work-in-progress devblog -- or even just posted some screenshots -- that showed the overall structure of what you are implementing. Something similar to the presentation the CSM was given in December.
This would give everyone the right framework in which to (ahem) frame their suggestions, identify the edge cases, needs of power users, etc. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

The Snowman
xLegion of the dammedx.
25
|
Posted - 2012.01.28 17:19:00 -
[46] - Quote
I'd like to be able to 'reserve' some space in my ships cargo hold (thats still inventroy right?)
Example, I know Im going to pick something up thats 200m3 in size, and I want to fill the rest up with ammo.
So I set the 'reserve space' option to 200 m3, I drop a stack of ammo in and it says "doing this operation will encroach on your reservation, do you want to a, ignore reservation(remove), b, retain reservation and use the rest. c, occupy reservation.
|

HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
|
Posted - 2012.01.28 17:22:00 -
[47] - Quote
Issue....Selling multiple items sucks...
Suggestion
Shift click all the items you wish to sell..
Opens another window similar to the contract creation window.
At the top it shows your overall income from the sale, the taxes, and the number of items.
A list below diplays all the selected items with a checkmark that can be unckecked if you do not wish to sell that item(I.E. you'll make more reprocessing it) You can also right click each individual item and select "create buy order" through that same window and it will automatically adjust everything to select the new price.
Each item will show the price you will receive for that item or stack of like items, and will show the % above or below regional average.
Nice and organized, quick and easy....Better for everyone.. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
89
|
Posted - 2012.01.29 01:22:00 -
[48] - Quote
not sure if this is in the right spot
Problem: Inventory management for a POS is hell when you are working as an alliance in 1 POS . Ie Large Mining ops with members hauling from many corps. Multiple members Compressing ore. - It is hard extremely using Alts and Jetison cans to move the corp compressed and not COmpressed around...
Solution 1: -=A pos modual that is a 1 slot - no tabs. Allowing alliance members to take and give.
ie corp hanger with out the tabs or something 100 times the size Large Ship assembly array size would be nice.
Eve make it super large anchorable storage space with a password on it maybe.
Solution 2: Make a ship that when in Deployed mode turns in to a massive storage space. burning Liquid Ozone or Heavy water full to maintain the ships inventory gravitational Field. - act much like a Siege thing. This ship could also be useful in high sec so it may be a subcap ship possibly or a may be an alternate Industrial for the rorqual. to be used in Low and Null sec only.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
89
|
Posted - 2012.01.29 01:32:00 -
[49] - Quote
Problem: I salvage, I want to sell what I have salvage to what ever buyer I can. Most of the stuff is 1 or 2 of an item. Now I have to sell each selected item manually... this is very time consuming and annoying.
Solution: when a group of items are selected have a sell all option that will give me an option on quick sell: Option A - Sell to current buy orders. Option B - Place Buy orders for all items at Average regional price at 0 or +/- a percentage of of this price.
Will see a lot more items seeded on the market and more Commerce out in Null sec. May even make this a skill to be learn: Auto sell /Sell order Skill - per level you may auto sell 10 Items or place a generic sell order based on regional average. At level 5 i can Do groups of 50 separate items. at once..(this skill would be in so much demand you would be amazed.)
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
89
|
Posted - 2012.01.29 01:47:00 -
[50] - Quote
Problem: I have been playing since 2007. I have a lot of cap! in many locations and so much so I just don't even want to take the time to clean it out. ie 100 EMPs, Shuttles, T1 Meta 0 items.
Solution 1: I would love an inventory items button that would clear out all inventory of item of less value than 1million (or a value I set) based on Jita Price Average. Or at a set meta level I choose or less. (risk of pressing button to easily)(for whole Eden universe)
Solution 2: Better yet at a station tab have a service "The Liquidator" That you can donated all your stuff to the Hungry mouths of Sisiters of Eave orphan fund or some other NPC in game Charity. I would be able to set paramaters I can set: like all meta 0 items and a value of less than 1mill worth. (for whole Eden universe)
Little email from the charity saying thankyou.... and a little concord faction ding as a reward.(Possibly)
This would possibly clear up some of the data base items and remove assest from the game effectively.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
89
|
Posted - 2012.01.29 01:51:00 -
[51] - Quote
Problem: I am trying to sort though modules to find out which ones are damage or not.
Solution: 1 Fade our or Red out a portion of the modules picture depending how damage it is.
Solution: 2 In the repair section can there be a button of repair anything broke in inventory. So I can just click on it, pay the isk, and get flying.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
|
Posted - 2012.01.29 06:47:00 -
[52] - Quote
Not sure if this applies directly to what we're talking about
But a trade option when out in space would be nice as long as your'e withing 2500m of the person you wish to trade with.
This way you're not having to jet can crap and don't have to simply TRUST the person. |

Hylax Ciai
Ministry of War Amarr Empire
13
|
Posted - 2012.01.29 09:00:00 -
[53] - Quote
ISSUE: It's pretty cumbersome to get specific information (like damage value, insurance) about a lot of items or ships. FIX: Add extended tooltips to ships and items that may include the following: Damage value, insurance level, cargo hold, fitting link, fuel levels for capitals, market value, etc. Those tooltips should stay as long as the mouse is hovering the ship and the tooltip. This way you could interact with the tooltip (clicking the fitting link, opening the cargo, ...). My EVE / GW2 Blog: http://hylax.tumblr.com (english)
Sensus Numinis Rekrutiert: http://www.eveger.de/forum/showthread.php?p=727708#post727708 (german) |

Malus Rimor
Public Liability
8
|
Posted - 2012.01.30 02:00:00 -
[54] - Quote
ISSUE: Organisation of personal items in station FIX: I suggest one window with user defined tabs. Each tab can be named and have its visible item types specified by selecting from the EVE item tree. e.g. the user might create the following tabs: All, Logi Ships, Pew Ships, Weapons, Ammo, Minerals & Blueprints, etc These tab settings should be saved on the EVE server and also be easily imported/exported across accounts. CCP could provide some basic tab settings for newbs, e.g: All, Ships, Mods, Ammo, Industry
I dislike the idea of using folders/tags for inventory management. I think the above idea is more inline with how the Overview filtering works (i.e. using predefined types to toggle visibility on/off). p.s. Meta level should always be visible.
ISSUE: Dont want to reprocess FIX: Would it be possible to select a bunch of items and sellect "Sell to the highest bidder (if any)" which would go through and bulk sell all selected items to the highest buy order for that station (if any).
ISSUE: Fitting ships can be a pain FIX: allow an entire stack of mods to be dropped on at same time. If they are all the same weapons, ask the user if they want to group these.
ISSUE: Unfitting ships can be a pain FIX: when removing a mod/used drones and they arent damaged, can't you just repackage them?
|

Malus Rimor
Public Liability
8
|
Posted - 2012.01.30 02:07:00 -
[55] - Quote
Gevlin wrote:Problem: I have been playing since 2007. I have a lot of cap! in many locations and so much so I just don't even want to take the time to clean it out. ie 100 EMPs, Shuttles, T1 Meta 0 items.
Solution 1: I would love an inventory items button that would clear out all inventory of item of less value than 1million (or a value I set) based on Jita Price Average. Or at a set meta level I choose or less. (risk of pressing button to easily)(for whole Eden universe)
Solution 2: Better yet at a station tab have a service "The Liquidator" That you can donated all your stuff to the Hungry mouths of Sisiters of Eave orphan fund or some other NPC in game Charity. I would be able to set paramaters I can set: like all meta 0 items and a value of less than 1mill worth. (for whole Eden universe)
Little email from the charity saying thankyou.... and a little concord faction ding as a reward.(Possibly)
This would possibly clear up some of the data base items and remove assest from the game effectively.
I have often thought about this, I'm sure alot of us have this issue. It might be against CCP/EVE philosophy but I had the idea of hiring NPC couriers to haul stuff to a designated location. They would fly slowly through space on autopilot and have no defenses and would only be useful for moving small amounts of worthless stuff around (at cheap cost/effort). Perhaps no CONCORD intervention for them also.
|

Bronin
Viking Tech Industries
2
|
Posted - 2012.01.30 06:32:00 -
[56] - Quote
Problem: Whenever I haul in a load of loot I'm staring at this massive mess, right clicking on things and on stacks of things to figure if I want to sell them for what the going rate is.
Fix: Allow me to shift click, or controll click, things that I'm not SUPER concerned with (IE: many stacks of meta 1 mods) and right click and hit sell group, pop up a confirmation window allowing me to set a % threshhold. I want to sell everything that I have selected provided it's at most (X) below regional average with one click. Allow me to set what percentage of regional average (X) is. |

Sinooko
The Night Wardens Viro Mors Non Est
11
|
Posted - 2012.01.30 07:59:00 -
[57] - Quote
Problem
Cluster of tabs for cargo containers of various types.
Solution
Icons in place of text representing which ship or hangers the tab is attributed to. In the case of maybe a jump freighter's cargo and fuel bay being open at once, use a picture of the jump freighter on both tabs and the text, 'cargo hold', 'fuel bay' on their respective tabs. |

Nova Fox
Novafox Shipyards
3023
|
Posted - 2012.01.30 08:07:00 -
[58] - Quote
I would love a built in excel sheet with eve fetch functions thrown in it.
Can you guys also rewrite the word editor within eve there are some verious serious issues with jumping words, inability to copy past color text from areas that allow it to areas that still allows it. And being able to preserve notes or mails fully and easily remailable.
Then give us the option to save files those involved files locally and force us to check mark files to be uploaded and stored on the cloud storage where it could be reterived elsewhere when requested. If you have too put a box limit.
|

Sinooko
The Night Wardens Viro Mors Non Est
11
|
Posted - 2012.01.30 08:08:00 -
[59] - Quote
Problem
Corporate assets management is very confusing and cookie cutter.
Solution
Easier management of who can access what as far as corporate assets such as naming pilots by name who have access to specific hangers/cans and setting up a "cheat sheet" showing who has access to what with a grid and X's that you can toggle on and off.
Allowing corp members to anchor their own containers in space.
Maybe take this as far as allowing corp members to deploy and run their own POS without allowing them the level of privileges to steal all of the corps other POS's. |

Evenus Battuta
25
|
Posted - 2012.01.30 09:20:00 -
[60] - Quote
This window is the solution to multple sell
select multiple items--->right click --->sell--->uncheck the items with ridiculous price--->confirm, done. |

Magic Crisp
Amarrian Micro Devices Silent Infinity
17
|
Posted - 2012.01.30 12:47:00 -
[61] - Quote
ISSUE: It's impossible to access inspace resources remotely, and this is making pos-based industry a pian.
FIX: Make accessing inspace items available. Enable us to start jobs remotely, which items are located at a POS.
--- ISSUE: Moving 1000+ BPs from one division to another at pos labs makes the client too laggy.
FIX1: improve item handling FIx2: Make labs able to handle jobs from other storages at the same POS (would be better).
-- ISSUE: Meta/tech information is missing from a lot of items, this makes ordering by those columns not really useful.
FIX: add meta/tech info for all items. |

Will Bloodreign
Seppuku Mafia Pax Romana Alliance
0
|
Posted - 2012.02.01 02:10:00 -
[62] - Quote
ISSUE: Incredibly annoying trying to sort through all the hundreds of items in Item tab in station FIX: In station's item hold, allow option to create separate "boxes/folders" in the items tab for example:
- Ammo
- Salvage loot
- Alternate mission modules
- Refined minerals
(sort of like folders in Places tab of People & Places) |

Death Warmedup
Pator Tech School Minmatar Republic
1
|
Posted - 2012.02.01 11:00:00 -
[63] - Quote
Issue: general managment or excessive stuff is a pain
Fix: perhapse a windows explorer type system. i.e. a list of expandable "folders" (which coudl well be storage containers of sorts which you have to buy to "add a folder") on the left and a window with contents on the right. would make draging and droping items from one can to another a lot easier.
issue: if you have more people living out of a pos or staion than there are corp hangar tabs, they often have to share hangar tabs with other people (which makes theft from corp mates pretty easy), or put up a heap more hangar arrays to assign enough tabs for everyone (which clutters up pos's).
Fix: allow creation of named partitions of X size in corp hangars. they should be specific to the particular station/pos/ship that there setup for and have access rules which allows you to assign each partition to whoever you want. That way, new members could be given their own tab in the corp hangar, and as they progress through the corps ranks, they could be upgraded into larger partitions etc. would make it easier for corporations living out of a pos in a WH, for example, to ensure people aren't going to be ripped off by another corpie, and their pos isn't going to be so full of hangars, its impossible to land a capital ship inside the shields
could also benefit from the explorer tree idea from issue one. Could be hard to impliment, but hey, thats why they pay you guys the big bucks. |

Herring
Infinatech
7
|
Posted - 2012.02.01 22:49:00 -
[64] - Quote
1, Make all inventories searchable by item type (ships, modules, drugs, minerals, whatever types you can think of) from the assets tab.
2. Make items remotely stackable from the assets tab.
3. Make items items remotely reprocessable (subject to a variable degree of set rate taxation determined by the alliance holder of player owned outposts and a fixed rate from npc owned stations. For instance, if I'm down in delve and I don't want enemies reprocessing all their **** and selling the mins remotely, this should be set to 100% tax).
4. Get rid of the 'browser bookmarks' under the submenu of accessories in the open eve menu tab. If I need to use anything other than the browser bookmarks there, I have to delete all of them to access my calculator for instance. Horrible implementation there. |

AFK Hauler
State War Academy Caldari State
2
|
Posted - 2012.02.02 21:28:00 -
[65] - Quote
Two way to fix and both are needed. Both are close at hand and already in the game, sorta.
Sortable window that has tabs (queues) that are exactly like the market categories, and can even look like the market if you want. The tabs are only populated if you have items that fit into that particular market-type category. (looks a lot like buying items with the limit set to station except the right-hand window shows your items and not market prices.)
Second: Please make a sortable window by ship fitting slots. High slot items in one tab, med in another, etc.
Would make fitting a for a new ship or refitting much easier by knowing what you have on-hand to fit, and what you need to buy.
|

HELLBOUNDMAN
AWESOM-O 4000 Robotics
24
|
Posted - 2012.02.03 04:03:00 -
[66] - Quote
Issue... Having to repackage and stack items all the time gets a bit annoying (although not an actual problem)
Fix - Make undamaged items automatically repackage when placed in the station. |

Sarina Berghil
New Zion Judge Advocate
26
|
Posted - 2012.02.03 12:24:00 -
[67] - Quote
I have a minor cosmetic suggestion that may be unrelated to what you guys are working on or expecting. It is inventory related though.
General situation/Issue: Games sometimes have a hard time giving items substance. They are after all just abstract objects in a simulation. In EvE the substance is provided through colourful icons and descriptions.
Solution: Having simple sounds when manipulation an object can add a lot of substance and immersion. This could be added when dragging an object between different containers, but might get annoying when organizing objects within the same container. Simplicity rules in this case. A simple 'pling', 'plonk' or 'thump' usually works well depending on the object. Giggling exotic dancers would probably be over the top and annoying. |

Axium Cog
Grand Solar Trinity Surely You're Joking
5
|
Posted - 2012.02.05 11:32:00 -
[68] - Quote
I saw someone mention bookmark management, but not sure if that falls under what yall are touching. Posting anyhow.
Problem: Sharing Bookmarks with alliance members. we live in w-space and usually one or two people scan, then we all have to get a member from each corp to have a pow-wow to exchange all the BMs
Fix: add an alliance tab to the BMs, with a subfolder for each member corp. that way each member corp can share bms with the alliance and everything keeps organized. executor corp ceo will have global rights over alliance bookmarks. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
26
|
Posted - 2012.02.05 23:13:00 -
[69] - Quote
Not sure how this falls into play, but
Issue - t2 versions of some items look the Same as their t1 counter parts I.E. t2 missiles look the same as t1 and when fitted show no tech marker, so you have to physically check what you have fitted.
Fix - color rendering. I.E. with missiles, t2 fury and t2 precision should be distinguishable from t1 and the counter t2 variant. The simple way to fix this is rendering t1's a solid color, t2 fury, the front half is colored showing that's where all the power is and t2 precision render the back half the related color. |

Nova Fox
Novafox Shipyards
3092
|
Posted - 2012.02.06 20:21:00 -
[70] - Quote
Seems I owe a Item UI suggestion Ill get to drawing it then. Thanks whoever stickied the other thread.
|

Ru3en
Outer Ring Expansions ROL.Citizens
0
|
Posted - 2012.02.07 11:20:00 -
[71] - Quote
Prometheus Exenthal wrote:Being able to simultaneously move equal quantities of multiple items between windows.
You'd select your stacks of the different items, hold shift to specify quantity like you normally would, then drag and release to the destination. When asked for the quantity, that value is applied to all the selected items (or the maximum it can allow)
Not being able to do this drives me nuts.
Example: I've 6 types of missiles & I want equal amounts of all of them. I select the missiles from my source, hold shift and drag them to their destination. The value I then enter is applied to all the missiles, removing a significant number of clicks I have to do.
THIS cant be posted often enough. easy to implement & maximum effort |

Mirajane Cromwell
39
|
Posted - 2012.02.08 23:21:00 -
[72] - Quote
Issue: Selling items one by one - takes too much time to sell all that mission junk...
Fix: Allow us to select multiple items with mouse and then click new button(s) on hangar window that allow us "sell to market" or "create contract". Clicking "sell to market" button would give a pop up that would ask if you're sure you want to sell all those items for current market orders that are available at that station (you can then disable this warning permanently if you want). The next pop would list the items and the price you would get from each selected item type (for quick glance) and a total sum at the bottom with sell and cancel buttons. |

killorbekilled TBE
Dare Bears
24
|
Posted - 2012.02.12 16:06:00 -
[73] - Quote
anyone else notice you cant repair/ repackage items in a corporation office that's in station that has these facility's
or is it just me :)
contacts improvement https://forums.eveonline.com/default.aspx?g=posts&m=118862#post118862 default zoom https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=20201 |

killorbekilled TBE
Dare Bears
24
|
Posted - 2012.02.12 16:10:00 -
[74] - Quote
if i drag a quantity of units that exceed my ships cargo in the cargo symbol in the fitting panel it will tell me its too big and wont offer to shift the maximum im allowed in my ships cargo - with me so far ? :)
if i open my ships cargo into a window format and try the same thing it will automatically offer to move the maximum amount of units possible for the selected ship makes sense?
can you make it so there is no distinction between the two loading methods
thanks 07 contacts improvement https://forums.eveonline.com/default.aspx?g=posts&m=118862#post118862 default zoom https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=20201 |

Callic Veratar
Power of the Phoenix
150
|
Posted - 2012.02.13 16:32:00 -
[75] - Quote
ISSUE: A list of 300 different modules, ammoes, and things
SOLUTION:
An automatic filtering system like the overview. Items I'm interested in get sorted into nice, neat folders and everything else is dumped in an "other" folder. In addition, set up in a way that I don't have to sort each new Noctis load every time I unload, the new stuff is automatically picked up by the filters.
Ideally, the query system would be fairly rich, allowing for saved, nested searches.
all
drones + AND T1 + AND T2
ammo + AND projectile AND T1 + AND heavy missile AND kinetic AND faction + AND frequency crystal AND (faction OR T2) ++ AND damage
meta(4) + AND heavy missile launcher + AND artillery + AND auto-cannon + AND energized adaptive nano membrane
A list of searches like this letting me click each one and only pulling those items that fit the filter out of the station inventory. A single item may come up in multiple filters without having to apply tagging meta-data to every stack. |

HELLBOUNDMAN
Aliastra Gallente Federation
26
|
Posted - 2012.02.14 04:35:00 -
[76] - Quote
Issue - searching for an item in the LP store can be quite tedious at times, expecially if you can't figure out how to use the fitler.
Fix - Make the LP store the same layout as the market. So this way you can sort through the items easier, will have a search option, and will have a save items option to make it easier to find commonly purchased items. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.15 23:21:00 -
[77] - Quote
Issue: Using an X-Large Ship Assembly array as a big container.
Fix: Add to the game and Capital Corporate Hangar Array.
Issue: Hard to manage items on corporate hangar array
Fix: Add the ability to make sub-divisions/ Folders in the tab. So we can name each one with the name of a player and he will not need to Place Cans all over everywhere making that mess.
Issue: Hard to manage ships on Ship maintenance array. And take eons to load everything...
Fix: Add the ability to make sub-divisions/ Folders and add tabs. So we can name each one with the name of a player and he will not need to Place Cans all over everywhere making that mess. |

Rob Crowley
State War Academy
1
|
Posted - 2012.02.16 11:27:00 -
[78] - Quote
Issue: There are only a few rather tedious ways to add items to the market quickbar.
Fix: Make it so I can add items from my existing market orders to the quickbar. BONUS POINTS if it can be done by drag'n'drop. SUPER COMBO BONUS POINTS if drag'n'drop from my existing orders can be used to link the item in chat.
Issue: Posting bookmarked links in chat requires either opening the link in browser or opening bookmark options.
Fix: Let me drag'n'drop bookmarked links from the Eve menu list into chat. |

Nomistrav
Plague Riders
0
|
Posted - 2012.02.17 11:16:00 -
[79] - Quote
Possibly already mentioned but as a Salvager I wouldn't mind the ability to filter items by their UI; or even be able to separate items temporarily (items to be sold / items to be reprocessed / items to be kept) without the need of an entire station container.
A tag at the bottom of the item (much like the T2/3 and Faction/Deadspace tags in the upper left) to note it's meta-level would even work, but I'd imagine that'd be pretty resource heavy.
Mostly just a thought on streamlining the item process.. Not sure if that applies here.. |

Sophisto
Meteor Star
0
|
Posted - 2012.02.21 16:54:00 -
[80] - Quote
Suggestion:
When inventory is in details mode, have a column with current ISK market values to make it easier to see what the values are without having to look them up one by one.
Having a market link button at the bottom of each item information page is nice but is still very tedious work identifying looted item value from mission drops or other. |

Mary Cricket
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.22 09:43:00 -
[81] - Quote
Maybe not strictly UI but here it goes:
ISSUE: If you have a PvE overview tab open and you try to watch the scanner you constantly have to switch Tabs FIX: Expand the feature of "Use Active Overview Settings" so you can select the Tab to use for the scanner |

Fire Stone
Celestial Horizon Corp. Flatline.
12
|
Posted - 2012.02.23 03:14:00 -
[82] - Quote
Malus Rimor wrote:Gevlin wrote:Problem: I have been playing since 2007. I have a lot of cap! in many locations and so much so I just don't even want to take the time to clean it out. ie 100 EMPs, Shuttles, T1 Meta 0 items.
Solution 1: I would love an inventory items button that would clear out all inventory of item of less value than 1million (or a value I set) based on Jita Price Average. Or at a set meta level I choose or less. (risk of pressing button to easily)(for whole Eden universe)
Solution 2: Better yet at a station tab have a service "The Liquidator" That you can donated all your stuff to the Hungry mouths of Sisiters of Eave orphan fund or some other NPC in game Charity. I would be able to set paramaters I can set: like all meta 0 items and a value of less than 1mill worth. (for whole Eden universe)
Little email from the charity saying thankyou.... and a little concord faction ding as a reward.(Possibly)
This would possibly clear up some of the data base items and remove assest from the game effectively.
I have often thought about this, I'm sure alot of us have this issue. It might be against CCP/EVE philosophy but I had the idea of hiring NPC couriers to haul stuff to a designated location. They would fly slowly through space on autopilot and have no defenses and would only be useful for moving small amounts of worthless stuff around (at cheap cost/effort). Perhaps no CONCORD intervention for them also.
Allowing Concord to haul would be a great isk sink this game needs and would provide a valuable service. Players can even have a more expensive option to have concord protection added to the NPC cargo haul.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.24 14:53:00 -
[83] - Quote
please remove category confirmation dialog on corp asset search - for instance if i'm searching corp assets for tritanium, an additional annoying and unnecessary dialog box will pop up asking which asset class it is. also corp search has bugs. regular asset search was simplified and improved could we please have the same improvements on corp asset search? thanks!
edit: also for corp asset search could we please have a drop-down for recent searches?
would be mega super giga appreciated. i'll send you guys cookies or chocolate or whatever you want. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.24 14:54:00 -
[84] - Quote
also for BPOs and BPCs can we please please please have ME, PE and number of runs displayed ON the blueprint icon without having to click show info?? Could be as simple as 100/10/5 for me/pe/runs without explanation even. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.24 15:03:00 -
[85] - Quote
also please please please can we have corp asset search display assets inside of POS structures??? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.24 16:01:00 -
[86] - Quote
Fire Stone wrote:Malus Rimor wrote:Gevlin wrote:Problem: I have been playing since 2007. I have a lot of cap! in many locations and so much so I just don't even want to take the time to clean it out. ie 100 EMPs, Shuttles, T1 Meta 0 items.
Solution 1: I would love an inventory items button that would clear out all inventory of item of less value than 1million (or a value I set) based on Jita Price Average. Or at a set meta level I choose or less. (risk of pressing button to easily)(for whole Eden universe)
Solution 2: Better yet at a station tab have a service "The Liquidator" That you can donated all your stuff to the Hungry mouths of Sisiters of Eave orphan fund or some other NPC in game Charity. I would be able to set paramaters I can set: like all meta 0 items and a value of less than 1mill worth. (for whole Eden universe)
Little email from the charity saying thankyou.... and a little concord faction ding as a reward.(Possibly)
This would possibly clear up some of the data base items and remove assest from the game effectively.
I have often thought about this, I'm sure alot of us have this issue. It might be against CCP/EVE philosophy but I had the idea of hiring NPC couriers to haul stuff to a designated location. They would fly slowly through space on autopilot and have no defenses and would only be useful for moving small amounts of worthless stuff around (at cheap cost/effort). Perhaps no CONCORD intervention for them also. Allowing Concord to haul would be a great isk sink this game needs and would provide a valuable service. Players can even have a more expensive option to have concord protection added to the NPC cargo haul.
There is already a solution for this, it's called Trash Item. However an annoying part about trash item is
ISSUE: you can't select multiple items across multiple statoins.
FIX: support selecting items across multiple stations. |

Wormerling
Starbridge of Pegasus
100
|
Posted - 2012.02.26 07:41:00 -
[87] - Quote
ISSUE: I often end up with the layout when there are two overlapping inventory windows and the larger window fully contains the smaller one which is on top. I want to move items from the larger window like in this example. Unfortunatelly when I click items to drag them from the large window and drop into the smaller the large window fully consumes the small one like this and I can't finish the operation. 
FIX: Give focus to a window on mouse button release instead of push. Implement a 'keep on top' button for windows.  |

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 01:43:00 -
[88] - Quote
The fitting window will allow you to save favorite fits, which you can then load to auto-fit your ship. This only works if the modules in question are in your main Item folder. I keep a separate container for each of my ship types (active shielding BF, passive Tengu/Drake fits, etc.). It would be amazing if the auto-fit feature could A) pull modules from containers and B) put them back if you choose to load another fit or strip the fitting. |

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 01:49:00 -
[89] - Quote
ISSUE: Lots of clicking to sell an item:
- Right-click, choose Sell Item. Sell window opens
- Click icon to view market-price
FIX: Right-click, choose Sell Item. Sell window opens up and the market window automatically opens for that item. Could be set as an option to toggle on/off. |

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 02:26:00 -
[90] - Quote
ISSUE Can't repackage/sell an item because it is damaged
FIX Ideal fix - When you limp into station with damaged ship/modules, you are prompted with bill to repair, and a yes/no button to initiate repairs
Other idea - Change the background color of damaged ships/icons so you can tell at a glimpse what needs to be repaired. |

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 02:29:00 -
[91] - Quote
ISSUE Everyone has different - and legitimate - use cases for and against auto-stacking, auto-packaging and auto-sorting.
FIX Every container (cargo hold, corp hangar, station hangar, POS ship hangar, station container, GCS, etc.) should have the ability to toggle on/off
- Auto-repackaging
- Auto-stacking
- Auto-sorting
|

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 02:30:00 -
[92] - Quote
ISSUE You can sell, contract and trash items in remote locations, but you cannot refine them.
FIX Give the ability to right-click items in remote stations and refine the items. |

WongDong Phooey
Aliastra Gallente Federation
0
|
Posted - 2012.02.28 02:33:00 -
[93] - Quote
ISSUE You can select ore in your cargohold and choose "Move to Hangar and Refine" - which eliminates a step for miners. There is no similar process for re-processing salvage.
FIX Give ability to select multiple loot items in ship cargohold and choose "Move to Hangar and Reprocess" |

xeitgeist
STEEL CITY. Ataraxian Steel
1
|
Posted - 2012.02.28 11:30:00 -
[94] - Quote
ISSUE Icons for items are huge
FIX Small icons option
ISSUE No way to organize items in personal hangar other than buying cargo containers.
FIX Allow creating tabs for personal hangar like you can with the corp hangar, or allow creating "folders" that hold items like a can but can only be used in the hangar for sorting items.
ISSUE It takes forever to sell items one by one.
FIX Selling multiple highlighted items brings up a table of all the selected items with checkboxes next to each one and displays the highest buy order price and percentage above/below regional average in the corresponding fields. |

mercuryyy
Overplayed Associates Ltd. Fatal Ascension
1
|
Posted - 2012.02.28 12:34:00 -
[95] - Quote
/nevermind
just figured out this is "inventory UI" only. carry on. |

mercuryyy
Overplayed Associates Ltd. Fatal Ascension
1
|
Posted - 2012.02.28 12:47:00 -
[96] - Quote
/nevermind |

Kitt JT
Crimson Empire. Nulli Secunda
16
|
Posted - 2012.02.29 21:36:00 -
[97] - Quote
Actually, you guys already fixed my biggest beefs, which were dragging and dropping targets, and watchlist members. +1 BUT:
ISSUE: minimized local used to display local count. It no longer does
FIX: the square item on the neocom displays a large, easy to read local count. in this picture, there would be 167 people in local like so (obviously ccp could make it look nicer): http://i292.photobucket.com/albums/mm2/KittJT/local1.png
ULTRA FIX: the condensed local list was good, but we can go one step further. while minimized, it could change the background so its shaded like standings. It would provide update, easy to read, and accurate information on the ratio of friendly, neutral, and hostile people in local, making the "local spike, scroll frantically through the list to see whose coming in" feeling. It would look something like this: http://i292.photobucket.com/albums/mm2/KittJT/Local2.png |

el alasar
The Scope Gallente Federation
156
|
Posted - 2012.03.04 14:53:00 -
[98] - Quote
Issue: Several mouse clicks and navigation for "select all", "Repackage", "stack all" Fix: place 3 little buttons for those three in each cargo window / hangar
Issue: Item Meta level is hard to see in thumbnail FIX: small icon on the item to indicate which meta level you are facing
Issue: some remote effect modules are hard to recognize cause thumbnail misses remote effect icon (like remote armor repairer) Fix: change thumbnails so all remote effect module include a remote effect icon (like shield transporter ) check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts
comment, bump(!) and like what you like |

Thorian Crystal
Amarr War Industries Empire Industry
0
|
Posted - 2012.03.06 16:53:00 -
[99] - Quote
It would be nice to have at least buttons for buying containers. Now I need to go to market and buy station container.
Also the items list is initially small. Maybe add button that opens items window as bigger, so that I don't have to resize it all the time. This needs to remember its position exactly, not jump where ever it wants. |

joelinux
ANZAC ALLIANCE Executive Outcomes
82
|
Posted - 2012.03.07 01:24:00 -
[100] - Quote
Gasgat Alur wrote:Problem Big mess when you have loads of items in one container
Fix Add sorting options such as; Meta and Regional price
Regional price would be all kinds of awesomesauce. |

Aquila Draco
143
|
Posted - 2012.03.11 12:34:00 -
[101] - Quote
Make completely new UI. |

Leto Aramaus
Grimm Hounds
3
|
Posted - 2012.03.11 17:11:00 -
[102] - Quote
Hotkey for selling items. (and anything else you have to right click to do now) |

Dark Rawen
The 1st Regiment HUN Reloaded
0
|
Posted - 2012.03.12 08:57:00 -
[103] - Quote
For the sake of joves please add a change caracter button next to log off and quit game. It vill drop you back to caracter selection menu.
And offtopic but wha cant caracters learn simultaneously ? |

Miss Whippy
Native Freshfood Minmatar Republic
110
|
Posted - 2012.03.13 14:17:00 -
[104] - Quote
Sorry if this has already been suggested, but please make use of the ALT key for single selection and more importantly deselection, just like in windows. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |

Mental Block
MediaCataclysm
0
|
Posted - 2012.03.16 04:18:00 -
[105] - Quote
EVE stands alone as the only socially complex game in the market, but suffers much from the lack of good architecture
I would propose a redesign of the EVE domain model to invigorate a new generation of players. We need to move past shortcut keys and animations
First, I would recommend EVE consider bridging the gap between gaming software and business software by practicing Domain Driven Design on the back-end. Having spent some time in the eve API's and DB dumps, it is not at this level of modeling sophistication
Second, I would suggest inventory is the core of EVE and deserves the most attention, as it is connected to every major aggregate in the game. Inventory drives the economy of EVE and is the foundation of trade, manufacturing, PVP, and even player behavior. These principles should flow from core models, to the service layer, and definitely all the way to the user interface
Although I agree with the fundamental philosophy of EVE being driven at the microeconomic scale, users think at the macroeconomic scale and need a way to interact with the market at that level. With a redesigned inventory model we could have any number of dimensions to get lost in just by clicking around the market in our geographical area. Instead of seeing a rough data-mining perspective on micro-economic data (average prices, highs, lows, etc...), we could start to understand the value in trade routes, production lines, regional advantages, and be rewarded for our efforts in researching and/or creating this data. Skills become a dimension, assets become a dimension, location becomes a hierarchical dimension, and the whole thing just gets a lot more dynamic and interactive. Each of these concepts should become part of the team's ubiquitous language and integrated into the domain model. From there it will find a fit down to the database and up to the user interface
Just one quick example to make it more practical. If I have a component, I might be able to see within one or two clicks from that product (whether its in the market, hangar, or in a regional profile) to see my assets in or related to that item, my recent consumption via kills or losses, the trade routes associated with it that I have contributed (or interfered) with, perhaps within all the bounds of my current skillset. Unfortunately this can't happen by laying out data tables. It only happens with a true domain layer (again, Domain Driven Design). To accomplish this, you start with a base component, then you abstract out various types of relationships between components, then you inject meaning to these relationships through the user interface, then hopefully you add a few 0's to the end of the subscribed members. Throw in a geographical load balancing architecture (in EVE, not RL... its already the most latency-friendly MMO on the planet), followed by a geographical session migration strategy (both seem to exist already to an extent?) and your golden... in two years:) |

Cruze Parker
Steel Soldier's The Freedom Alliance of EvE
0
|
Posted - 2012.03.19 04:48:00 -
[106] - Quote
Hi Everyone **On a side note** Corp CEO's to have the ability to see who and what is taken and moved from Corp Hangers, it will assist CEO's to see who is stealing from Corp hangers..
Regards Cruze |

Zore Daverse
The Four Minute Men
0
|
Posted - 2012.03.19 08:15:00 -
[107] - Quote
Jafit McJafitson wrote:I'd like to be able to create and delete 'folders' or divisions within my personal hangar. I can then put things in different folders in the same way that I'd organize files on my computer.
+1 |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
148
|
Posted - 2012.03.20 00:18:00 -
[108] - Quote
ISSUE: too much clicking when submitting industry and research jobs. Currently for a POS job first an installation needs to be selected, then a slot selected in that installation.
FIX: reduce the amount of clicking needed to start a job by default. most of the time its quite easy to make a reasonable guess which installation is going to be used for a particular job. if i'm building a drake and i have a MSAA hanging with an open slot, why not suggest that slot as a default. Likewise for different types of equipment/ships. Same for research jobs. If i'm starting a copy job and have an advanced lab with an open slot, why not fill that in by default. The heuristic would pick the best available slot for a typical use, but it could still be changed. Would be a nice time saver.
Thanks! |

Alice Katsuko
Terra Incognita Intrepid Crossing
84
|
Posted - 2012.03.22 18:42:00 -
[109] - Quote
Issue: Inventory and market search has poor functionality. For example, putting "cap" into the search field will return both Capacitor Rechargers and Cap Power Relays. Putting "cap recharger" into the search field will return nothing, because the game will look for an item with the string "cap recharger" in the name, rather than treating the two as separate keywords.
Fix: Inventory and market search should be by default keyword-based.
-
Issue: Corporation and Alliance show-info panel does not have drag-drop functionality -- currently a player cannot drag-drop the alliance/corporation as a link from its info panel. In general, any time an info panel shows an icon or a logo, we should ideally be able to drag-drop that icon as a link into chat and mail boxes.
-
Issue: Cannot drag-drop players from the overview to chat windows and the watch-list. Not sure if it's possible, but would be nice, especially for logistics pilots. This way when we see someone in a squishy ship, we can directly drop their name into watch-list and link him for other logistics to watch-list without having to first find that player in a channel member list. |

Miss Whippy
Native Freshfood Minmatar Republic
139
|
Posted - 2012.03.23 11:03:00 -
[110] - Quote
Aquila Draco wrote:Make completely new UI.
This. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |

Ikoras
Surrogates.
4
|
Posted - 2012.03.24 03:13:00 -
[111] - Quote
Give me my old UI back or the option for one. Really disappointed so far with majority of the changes. |

Faile Nightsong
DSB Enterprises
0
|
Posted - 2012.03.25 05:00:00 -
[112] - Quote
As a developer myself, I wanted to add some thoughts.
Personally the thing I'd like to see most in the inventory window is mouseover action buttons for common behaviors. I do too much right clicking.
So, view market, info, sell, buy, reprocess, repackage, and perhaps select ought to have unique interesting buttons and when you're in the table views of inventory I'd like to see simple icons that let me do those actions with single clicks.
Since you require us to interact with the game, reduce the click through operations. If you want an activity to take time to perform manually, make that happen by being interesting (mini-games) not by making me click a lot. Reducing the number of operations or manual steps that it takes to perform an action keeps us more involved in the doing of the game, instead of the tedium of repetitive actions.
For icons, perhaps #< for buy $< for sell. Click on either and I get a slideout that shows the available orders (sell or buy) and price and quantity fields prefilled in. The quantity field ought to be already selected, but I can see clearly if I'm overpaying or underselling.
I'd like to see you add tagging as a core data attribute for all game items. This would allow us to do complex searching in the inventory and asset interfaces. Adding our own custom tags to items would allow us to come up with complex and ingenious searching and sorting behaviors in our various intentory locations.
Expand the mouseover idea to the ships interface, and to the overview? too much clicking and mouse movement, it reduces efficiency. If you want for example to allow a pod pilot to have a chance to warp out before he gets targetted and locked down, then add an intentional delay (locking time, in this example.)
So to summarize :
1. Make common operations faster via liberal use of mouseover buttons combined with simple focused slideout dialogs to complete the operation. 2. Use the simple, yet powerful idea of tagging, prepopulated from different categories already present in the item databae (t1 vs. t2, meta1 -> meta13, energy grid, scrambler, webber, af, hac, etc., etc.) |

Faile Nightsong
DSB Enterprises
0
|
Posted - 2012.03.25 05:10:00 -
[113] - Quote
Dream Five wrote:ISSUE: too much clicking when submitting industry and research jobs. Currently for a POS job first an installation needs to be selected, then a slot selected in that installation.
FIX: reduce the amount of clicking needed to start a job by default. most of the time its quite easy to make a reasonable guess which installation is going to be used for a particular job. if i'm building a drake and i have a MSAA hanging with an open slot, why not suggest that slot as a default. Likewise for different types of equipment/ships. Same for research jobs. If i'm starting a copy job and have an advanced lab with an open slot, why not fill that in by default. The heuristic would pick the best available slot for a typical use, but it could still be changed. Would be a nice time saver.
Thanks!
I like the sentiment of this idea, but consider merging the ui, so that you're not bringing up so many extra dialogs. I'm not sure how the UI is built, but if you can get slideouts or dropdowns in place instead, so that the ui doesn't require as much clicking around, and CCP can possibly reduce resource usage. So, instead of requiring us to bring up separate dialogs for Blueprint and installation, allow us to pick each in the ui itself. Dropdowns that lazy load, with a default selected (instead of pick one) would be a nice optimization that reduces overhead for the user. |

Yosarian
Koshaku Gentlemen's Agreement
5
|
Posted - 2012.03.25 20:32:00 -
[114] - Quote
Cruze Parker wrote:Hi Everyone **On a side note** Corp CEO's to have the ability to see who and what is taken and moved from Corp Hangers, it will assist CEO's to see who is stealing from Corp hangers..
Regards Cruze
This! Please pretty please. |

Ender Karazaki
Republic Military School Minmatar Republic
22
|
Posted - 2012.03.26 06:09:00 -
[115] - Quote
One tiny thing I would like is to be able to use the middle mouse button or mouse wheel to target lock ships displayed on the overview, or double clicking.
Would also like the ability to view minimized chat windows by hovering my pointer over them. |

Harsa Tosh
Warhamsters Against ALL Authorities
0
|
Posted - 2012.03.26 22:00:00 -
[116] - Quote
Mary Cricket wrote:Maybe not strictly UI but here it goes
ISSUE: If you have a PvE overview tab open and you try to watch the scanner you constantly have to switch Tab FIX: Expand the feature of "Use Active Overview Settings" so you can select the Tab to use for the scanner
ISSUE: Same in PVP... for example, I need wrecks on directional scanner for fast check if someone carebearing in system, but I don't really need them in my pvp overview. Separate setting for scanner will be really helpful! Changing overview settings all the time are annoying (have all 5 tabs in work, and I don't really want spent one tab for same pvp overview I already have but with wrecks).
FIX: Remove checkbox and change it on radiobox with 3 options 1) player selected overview preset name for scanner (current tab overview preset name by default, get it one time when scanner firs time opened, for example, and store player chose or just remember it only for current game session), button with overview chose menu for scanner 2) "Synchronize with Overview Settings" or something like this to make it work just as it work now with checkbox "on" 3) "Show All" or something like this to see everything on scanner. |

Miccet
B.A.S.E. Consortium
0
|
Posted - 2012.03.27 08:58:00 -
[117] - Quote
I usually place all my stuff categorized in station containers. There might be a better way, please let me know if there is. It works quite well with a few exceptions:
Issue: Password, I don't need that on my own stuff that will never leave my hangar. Suggestion: Station containers without passwords.
Another issue here is that if you reinstall or start on a new computer all containers are locked. No biggie, but with the above it would be solved. The next best thing would be to be able to unlock a selected span of containers. Now I have to go in and uncheck that setting on every container.
|

GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
10
|
Posted - 2012.03.27 09:08:00 -
[118] - Quote
in a recent update the assets tab when viewed in station allowed you to have a breakdown of the assets in your hanger, that were not in containers.
can you make the hanger tab work similar to this (maybe optional, its a ui thing! with filters and what not)
it had a break down between modules and minerals. you could also add a blueprint tab based on the science & industry one for the current station.
One for Pi Ammo tags ships tab - hell why not its an asset after all And lastly "everything" - ships
now that i think about it, Why not be really cool guys and do it client side more utilizing your asset list. ships can have there own tab but get pulled down when its active as per normal when loading the ship tab from the menu bar,
and then have a set of default tabs (ships,minerals,ammo,weapons,modules, everything) then let us make out own tabs based on the market category of the things we want to see together.
and let the client do the filtering.
lastly i dont know if your going to delve into that mess that is corp hangers... but jesus i raise my glass to my fellow coders... gd luck with that one..
|

Wozbo
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.03.27 13:16:00 -
[119] - Quote
I'd like the ability to buy a predefined fitted ship. Show the combined cost and how many at x cost I can buy
Example
Purchasing "My drake fit" (going with some drake fit for example) 1 @ 40,000,00 2 @ 45,000,00 1 @ 47,250,00 5 @ 50,000,00
(show something like 4 - 5 lines)
3 orders would add up to 130,000,000
Also, allow setting a maximum buy price for a fit. Like say I want 10 orders of a fit, but I don't want to pay more than x per fit. "I want 5 drake fits but max buy price is 42,500,000.
Also, completely different note. I'd like to be able to reprocess items from my ship, and I'd like a select all/ select all in container option. Show a container, indent items in said container. if I select the container, select all the items within without selecting the container. Click #2 selects container (if everything underneath is selected). Click #3 deselects everything. |

Yes Master Heluene
University of Caille Gallente Federation
0
|
Posted - 2012.03.28 01:06:00 -
[120] - Quote
Issue:It goes with out saying: items in ships holds and cans needs to be searchable. Fix: Search all the things, have a section/ tabs which show full inventories of items ie 3 damage contol II's click on the item and you see where it is and how many jumps away it is.[/quote]
You almost home, so Plz finnnsh it, make serch "resp" (-R UNIX Lang ) Now U can't serch in the ONLY sorting opt. We have, cans AND nott start prod. Or use materials from within a can.
But a real sortingsystem IS needed, Plz glance on Mac :)
|

KanashiiKami
98
|
Posted - 2012.03.30 16:49:00 -
[121] - Quote
Aquila Draco wrote:Make completely new UI.
LIKE WUT ??? |

KanashiiKami
98
|
Posted - 2012.03.30 16:52:00 -
[122] - Quote
suggestion 1
when items go into NPC corp station hangars.
they auto repackage themselves. if the item is damaged, it will popup for confirmation to repair item. if item is refused repair by player, it will remain as UNPACK.
items will auto stack instead of requiring player intervention. WUT ??? |

KanashiiKami
98
|
Posted - 2012.03.30 17:09:00 -
[123] - Quote
items icon currently have a top left icon stating T1 / T2 / T3 status
i like to suggest
ALL items in EVE have the following classification in icon
top left indicator/corner stub
T1 meta 1-xx (white stub + number, apply to ships as well esp faction) faction ship be assigned letters. T2 (yellow stub + number) T3 (orange stub + number)
top right indicator/corner stub high slot (red) mid slot (green) lo slot (blue) rigs (purple) T3 mods for T3 ships carry T3 stub + orange stub on top right
inventory sorting carry new sorting format to sort according to above stub colors. inventory sorting also carry 1 additional secondary sort order to 1-mass, 2-size m3,
so after sorted to color (left/right stub), within color grp it is sorted to mass/size WUT ??? |

Xorshiba Ghator
Republic University Minmatar Republic
0
|
Posted - 2012.03.30 17:28:00 -
[124] - Quote
When looking at ship item, if fitted on a ship. It changes the stat in item info, but we have now way to see other than knowing base % by heart.
it seem if changed skill in item info fitted to a ship would lit up in a different color, like yellow, or red/green or yellow, it would be a lot least confusing for newer player when trying to compare stats with non fitted items.
thx |

Xorshiba Ghator
Republic University Minmatar Republic
0
|
Posted - 2012.03.30 17:51:00 -
[125] - Quote
Also, when naming the Salvaging stat, in Salvagers, and Salvage Tackle Rig, also Poteque 'prospector' salvaging SV-905 implant: access difficulty bonuses should either:
a suggestion into RUN corp chat:
A-use the phrasing 'Ease of Access Bonus' instead, cause currently the more % you have, the easier it gets to access the wreck, not the more difficult.
or B- turn stat negative, cause the more you have of access difficulty, the more ease you get at salvaging, which doesnt make any sense unless the numbers are negative or the stat be called 'Access Ease Bonus'
thx |

DooDoo Gum
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.03.31 00:42:00 -
[126] - Quote
ISSUE: Mousing over Blueprints in station provides totally useless popup text. FIX: Mouseover provides useful information such as ME/PE levels and runs remaining.
Conclusion: Many happy industirlaists. |

Flashrain
Vanguard Frontiers Intrepid Crossing
17
|
Posted - 2012.03.31 01:23:00 -
[127] - Quote
Issue: Difficult to navigate between containers.
Fix: allow containers to be accessible via a sidepane of tabs, almost like the current tabbed windows... but arranged vertically. First tab would be the top level hangar floor, the other tabs would be all assembled containers within that hangar floor.
Also, make the UI backend workable through a user modifiable XML front end, like addons for World of Warcraft, or photoshop, or firefox, or any number of successful apps. |

KanashiiKami
99
|
Posted - 2012.03.31 18:51:00 -
[128] - Quote
DooDoo Gum wrote:ISSUE: Mousing over Blueprints in station provides totally useless popup text. FIX: Mouseover provides useful information such as ME/PE levels and runs remaining.
Conclusion: Many happy industrialists.
LIKE LIKE LIKE
now why din CCP think of that? WUT ??? |

KanashiiKami
99
|
Posted - 2012.03.31 18:54:00 -
[129] - Quote
KanashiiKami wrote:items icon currently have a top left icon stating T1 / T2 / T3 status
i like to suggest
ALL items in EVE have the following classification in icon
top left indicator/corner stub
T1 meta 1-xx (white stub + number, apply to ships as well esp faction) faction ship be assigned letters. T2 (yellow stub + number) T3 (orange stub + number)
top right indicator/corner stub high slot (red) mid slot (green) lo slot (blue) rigs (purple) T3 mods for T3 ships carry T3 stub + orange stub on top right
inventory sorting carry new sorting format to sort according to above stub colors. inventory sorting also carry 1 additional secondary sort order to 1-mass, 2-size m3,
so after sorted to color (left/right stub), within color grp it is sorted to mass/size
strange ... nobody like this idea ? WUT ??? |

Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
4
|
Posted - 2012.04.02 16:40:00 -
[130] - Quote
#1 issue: Assets inside containers need to be searchable. nuff said. kthx. |

Sirtech Silicore
Moon In Scorpio RED.OverLord
0
|
Posted - 2012.04.02 22:47:00 -
[131] - Quote
Request for New Item.
Giant Standard Container Huge Standard Container
This item needs to have a modified repackaged size of about 10% original size. To make the container essentially collapsible. This would greatly fix my inventory issues and allow the shipment on empty containers to be moved at a greatly reduced expence.
My business needs cardboard boxes and tape guns. Current packaging soulutions are costly in size and money.
|

CirJohn
Hell's Accountants Malice Alliance
0
|
Posted - 2012.04.05 08:03:00 -
[132] - Quote
I'm currently very happy with the window-stacking and inventory sorting functionality. I just reinstalled after a long hiatus, and it only took me 3-4 minutes to get every window positioned and stacked just the way I like it.
ISSUE: Station containers are unweildy and their contents cannot be searched or used directly in manufacturing and research. SOLUTION: Either make station containers searchable and industry friendly, or replace them with a filter/tag/folder/etc system.
On the other hand, my overview settings took a bit more effort. Here are a few things I've noticed:
ISSUE: When importing/exporting the overview settings, the checkboxes under the Overview Settings -> Appearances tab, are not saved. SOLUTION: Provide the option to save and import them.
ISSUE: Under the Overview Settings -> Filters -> Types tab, the tooltips for each item simply repeat the item name. For instance, hover over Asteroids -> Bistot will give a tooltip that says "bistot". While this isn't a serios issue for asteroids, there are many celestials, entities, orbitals and structures whose names are not self explanatory. This can be very confusing, especially to the newer players. SOLUTION: Make tooltips that give useful information. They don't need to be complete tutorials, but a short explanation would help.
Lastly, a note on the new neocom (which I like).
ISSUE: The new neocom has no pop-up or tooltip to let you know that all of the unused buttons are hiding in a menu under the "E" icon. I didn't know where any of that stuff had gone until I had to go to the help channels. SOLUTION: Add a neocom tutorial? If this tutorial exists, then it didn't appear for me. |

Jasmin Vito
United Acheron Confederacy
0
|
Posted - 2012.04.08 06:41:00 -
[133] - Quote
Probably already been suggested.
- Custom Color Selection for the Target Box Bars
|

Cameron Zero
Red Federation
14
|
Posted - 2012.04.08 21:36:00 -
[134] - Quote
As someone in charge of fitting hundreds of ships a week (yes, literally), I fully endorse this suggestion:
Two step wrote:Issue:
Saved fittings don't: A) remember to fit rigs B) Fit ammo to guns/cargo, even if you get it in the saved fitting. C) Remember and re-create weapon groups.
If I have a saved fittting, and I have *all* the stuff I need to fit up a fresh hull, it is stupid that there are 2 steps that I must do in station (A and B) and one more than can be done in station or in space.
FIX: The "Fit" button fits all modules, rigs, ammo (loaded or in cargo), drones, etc to the current ship.
ISSUE: It is a severe pain to create several hundred contracts for pre-fitted ships. Currently, you can "copy" a contract, but it doesn't actually fit the ships at all.
FIX: Allow "copy contract" to actually use fitted ships, creating an exact copy of the contract provided you have the fitted ships in your inventory.
These two ideas would make my life about 397% easier, and allow me to continue providing pre-fitted ships to the Meatgrinder (RvB) while also being able to partake in some spaceship destruction, myself. "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |

killorbekilled TBE
Dare Bears
37
|
Posted - 2012.04.09 16:40:00 -
[135] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=93737&find=unread huh? |

Oberine Noriepa
644
|
Posted - 2012.04.10 04:01:00 -
[136] - Quote
Aquila Draco wrote:Make completely new UI. Co-signed. |

Valkyre Del'kar
The Scope Gallente Federation
0
|
Posted - 2012.04.11 07:00:00 -
[137] - Quote
ISSUE: Lots of ways to get to some of the same information. Adding to UI complexity. Assets / Items / Inventory SOLUTION: All things can be considered assets, personal assets, corporate assets. Integrating this such that possible highlighting can be done, to illustrate assets jump distance. I believe sort and search as others have request would be easier to implement, and also more useful. In managing large operations it would be nice to make large scale decisions on asset movement.
It is a stretch and very vague of a description... Sorry, possibly, just enhance the assets functionality to allow me to do the same functions to assets that I am in station with. In fact I should check to see if it doesn't already... :-) |

Rawls Canardly
Phoenix Confederation
24
|
Posted - 2012.04.18 04:07:00 -
[138] - Quote
Make more things quickbar-addable. (make it useful)
-Drag systems/stations into the quickbar for quick set-autopilot clickage on common destinations (home station comes to mind, as well as your favorite trade hub). Same with bookmarks.(no more fumbling for that quick-warp bookmark on undock!) left click brings up a "show info" screen on whatever it is.
- Drag Assembled ships to your quickbar for quick access when docked(from hangar AND assets windows), and make it so you can set destination to them for autopilot, on top of being able to access the various compartments on board. Left clicking this should bring up the fitting. Got a ship that you just love to fly, or that your FC constantly wants you in? Hotlink it.
Speaking of which, make linked fittings show up in the same fashion as the new killmails. I hate trying to interpret just what a X2000 Colon Obliterator is when sharing fits.
-Drag market orders into the quickbar to keep an eye on their progress. a completion bar, a-la windows 7, would be nice too. see just how much veldspar's left on that order. left clicking would bring up the order on the market.
really, there's no reason not to... |

cyndrogen
Occultum Scientia
57
|
Posted - 2012.04.18 17:50:00 -
[139] - Quote
Problem:
I have to sift through a mother F76%$$ mess of modules to find that ONE module that actually fits on my mother &^%%^ ship!!!
I say &^%% that!!!
The Mother &^%^& solution to the inventory UI
ALLOW modules to be selected RIGHT from the FITTING window, The high slots will NEVER be able to fit any MID slot modules so I DON"T NEED TO SEE ANY MID SLOT MODULES!
example:
1. Place your mother *&^%& mouse over a high slot in the mother F&*(() fitting window 2. click on the empty slot to open a browse window. 3. Select the mother F*&^^*) module from a list that can actually fit there.
If I can't fit it there dont mother f&*(())) show it to me!
It's mother F&^^(( awesome! WIN! |

Haoibuni
League of Non-Aligned Worlds Nulli Secunda
6
|
Posted - 2012.04.18 19:07:00 -
[140] - Quote
F11 - make the bottom solar system top down map its own seperate window that can be dragged and resized.
Ditch the other 2 or just add them to the "Show info" windows for system and constellation. Do they have a purpose other than asthetics?
F10 Both world map and solar sytem maps should be seperate windows that can be dragged and resized. Add keyoard shortcuts for zoom in, zoom out, jump to present location on the solar system map. Each map should also have seperate keyboard shortcuts.
F10 world map - "Jumps in the last hour" uses a color coding system. Use the sphere system like is currently implemented for "Pilots in space in the last hour"
Brackets in space settings - Make states dependant on friend or foe. EG I want to see all ships (friend and foe) but only enemy drones. Currently not possible
Brackets in space - have an option to only show brackets in space that are within the range you have set in your D-Scan.
Brackets in space. The selected item has a square white box around it. Make it something more distinctive and recognizable as we already have a white square icon for stations
Also an off screen selected item will "stick" to the edge of the screen which is good as it shows you where you have to turn to see it but this does not work with moons. Moons are important to PvPers. We want to quickly find them to do 5 degree scans on them to see if the Mach on scan is out in space or inside pos shields
The whitle circling arrows around your locked and selected item (and its bracket in space) is so ghetto and 1990's. Overhaul / update it with something snazzy.
Chat - have an option for "Press enter to chat" . Especially now that we have keyboard shortcuts
Sort out keyboard shortcuts not working when windows other than the overview are selected.
Much clearer indication of the active window. EG Select "Local". One of the border lines will get a little bit thicker. Make it go green or something
Audio feedback - a beep or something - when you double click in spac. Easy to do an inadvertent double click when in a laggy fleet fight which can spell your death if current orders are to align somewhere else. H
Almost everyone has mentioned cusomizable tags for inventory management so I would make this your top priority.
|

Elder Ozzian
Stargates and Smuggler Barons
30
|
Posted - 2012.04.24 05:34:00 -
[141] - Quote
Perhaps this is a longshot and goes in to marketing / contracts, but...
Issue: You've made a region wide buyorder for veldspar, and now you have small stacks of veldspar spreaded all over the place. Solution: Make a courier contact for multiple items in multiple stations. The contract pays for jumps and cubics delivered, which means that people passing by can take as much stuff from that contract what they can ferry. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
813
|
Posted - 2012.04.24 06:57:00 -
[142] - Quote
I'm sure it has already been mentioned before, but going to say it anyways
I want to be able to somehow share the same wallet, item and ship hanger with other characters I own. Also I would like to see the same division system used on corporation hangers for personal hangers.
Remove local, structure mails and revamp the directional scanner! |

Eryn Velasquez
29
|
Posted - 2012.04.24 07:02:00 -
[143] - Quote
Even if someone may have had this idea before
i would like to have a similar system as in the overview to organize my inventory/assets.
User-definable filters (Meta/T2...) and tabs (weapons, rigs, minerals, ore ...) i suggest. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Caleb Ayrania
TarNec
23
|
Posted - 2012.04.25 04:04:00 -
[144] - Quote
Just a small thought..
Since there are so many different items in the game with the "STATE" container..
Why cant we get some more customization based system?
So in any container you could add a tab as you liked and the other container that tab linked to was drag and drop or id defined?
So you would end up with a rather free system, where you could have things setup the way you prefer?
A lot of this seems to be in the current code-belly of the beast..
When any tab was not accessible it would simply shade it like items in lockdown.
With this we could also have corp member hangars in tabs to view systematically.
A last little detail.. If we get something like this, could we get some simple way to import/export these window settings..
Maybe even being able to send presets to each other? Sort of script based so you could add presets for different functions, like fleet mining, or corp trading, etc..
|

Caleb Ayrania
TarNec
27
|
Posted - 2012.04.25 13:44:00 -
[145] - Quote
A small suggestion
When drag and dropping items onto the corp deliveries, could it not be like when dragging and dropping on dronebay, that it just drops to the hangar, and not the error message as it is?
|

Lesath Scorpii
Cyclone Solutions Twilight Military Industrial Complex Alliance
4
|
Posted - 2012.04.25 18:24:00 -
[146] - Quote
Personal partitioning with unlimited divisions of auto-adjusting size (so like a corp hangar is arranged, but personally, in both stations and ships). This helps with organization immensely and works better than cargo containers. |

Caleb Ayrania
TarNec
27
|
Posted - 2012.04.26 14:05:00 -
[147] - Quote
A small thing that I have been bothered about for ages, that is so small it rarely would get much attention in the forum floods..
In deliveries for corp.. Why can you not allow opening more locations and delivering to same character or corp hangar?
It is kinda counter to the intention of making corp trading a benefit, if there is a logistic/time bottle neck in a function this important??
A longer responding time would be acceptable, its the manual one station at the time, that really is ineffecient.
Some might say that you can just trade personally and avoid the problem, but that is kinda the whole point. Since the argument for using corp orders would be to have benefits from grouping the work..
|

Caleb Ayrania
TarNec
27
|
Posted - 2012.04.26 14:15:00 -
[148] - Quote
A really HUGE improvement would be automatic drag and drop search on Market and Wallet.
So IF you DRAG any item ONTO the AREA of the WALLET. It automatically did the search for that item in wallet transactions at the current active wallet setting.
Same in Market. IF you DRAG any item onto the window it goes straight to the items detailed market view.
With wallet multiple items selected would also be really nice, so you would be able to see say all mineral transaction types. The multiple search combo is missing from the wallet transaction function.. This would be a nice way to implement this..
|

tomato1
Not Too Shabby
11
|
Posted - 2012.04.28 02:24:00 -
[149] - Quote
so very simple idea, when i play other games and i minimize the window cause im surfin web but also chatting to someone the icon would flash.
this would be helpful just know someone responded, and obviously you wouldnt want to have every chat alert you like local or say allance and corp, something for the settings pannal but, really for people that multi box eve or just semi afk, which ever would make sence.
and for ccp if you read this they have this very thing on a game called starcraft 2 kinda nice to have
CHEERS o/ |

Logan Revelore
EC Riders
5
|
Posted - 2012.05.01 11:04:00 -
[150] - Quote
Are you still taking suggestions?
Don't know if this was suggested already previously in the thread, but my suggestion is this:
Problem: There's no way to search for multiple items at the same time that I know of.
Fix: Allow us to have custom search lists that we can edit as we like. It can for example be a list of specified items. At the same time allow for searching of specific catagories and properties on items. As an example, I want to find all turret mounted devices. Or I want to find all ammunition only.
But the functionality that I'd like the most is definitely being able to create my own custom search list with my own entries for multiple item searching. And make it easy to add an item to the list via the right click menu.' |

Logan Revelore
EC Riders
5
|
Posted - 2012.05.01 11:30:00 -
[151] - Quote
Problem: Cluttered and messy inventory. Difficult to visualize what's in the inventory.
Solution: Thematic based inventory display. 100% customizability.
Basically it would allow us to define rectangles within the inventory, in which custom filters that we create ourselves would sort items in.
So you could have, for example, 5 rectangles in your inventory, and each rectangle can be scrolled in (if the amount of items exceed what can be displayed in the current frame), so one rectangle division would only contain ammo, since you've defined the filter list for it this way. Another division area could contain only stuff you intend to reprocess, again, based on a filter you created for this area. Should be able to create filters based on properties on items, or purely on user selected items.
The system would of course allow you to overlap, and have the same item represented in different division, if said item matches the criteria on both divisions filters.
Check this link for an idea of what I'm talking about:
http://imageshack.us/photo/my-images/687/inventorysuggestion.png/ |

Detenal
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.05.02 04:49:00 -
[152] - Quote
Sorting:
Simply allow Folders instead of Station Containers or the sort to sort items.
Currently Ships and Items are separate Categories. Allow subcategories for our Folders so we can quickly access them.
Ships | *Items*
(Subcategory) Fitting Modules | Ammunition | Blue Prints | Salvage
Create a smaller or more compact Station Services window, or combine it with our current UI sidebar. |

Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
0
|
Posted - 2012.05.03 15:59:00 -
[153] - Quote
Aquila Draco wrote:Make completely new UI. Better is worse if it's different. |

Teclador
Stardust Heavy Industries Persona Non Gratis
8
|
Posted - 2012.05.03 21:21:00 -
[154] - Quote
Abdiel Kavash wrote:Issue: Inventory management at a POS is awkward. - It is impossible to open containers in a POS Corporate Hangar Array. You need to take them out in the cargo of a sufficiently large ship to open them.
- It is impossible to repackage items in a CHA.
- The CHA has no private portion, anything you want to store in a CHA is available to all members of your corporation with the same roles mask as you.
- The Ship Maintenance Array has no partitions at all, the only way to control access is by the Starbase Config Manager role. You either open the SMA to all members of your corp, or to all people with the SCM role.
Proposed solution:- Allow opening and manipulating the contents of containers in a CHA.
- Allow repackaging items in a CHA.
- Create private portions in the CHA and SMA. Every member of the corporation should have their private space. Directors (or members with a new role) can control volume quotas for members. Ideally, the quotas would be floating, so if one member isn't using the CHA, other people should be able to use more of it - up to the total capacity of the array. It is also very important to allow someone (probably directors) to take items out of other member's hangars - to prevent people going inactive making the CHA and subsequently the tower impossible to unanchor.
- Create hangar tabs and private divisions as described above in the SMA.
/ This
Additional this here:
I hope you will look further into Starbase Management and rethink about a redesign as i already mentioned and posted it in the former comment blog to this general Item here New dev blog: Starbase happy fun time.
I think this will help all the POS Managers out there and all the Users too, to get an handy manageable POS state of the art.
Solong Teclador |

Loius Woo
PATRIOT KNIGHTS
8
|
Posted - 2012.05.04 17:45:00 -
[155] - Quote
Issue: Organization is hard to achieve Solution: Let me create divisions in my personal hanger and allow me to put either ships or modules or whatever into any of them, then allow me to filter my "assets" window by divisions.
Issue: Selling ALL THE THINGS is really really annoying, especially when you have not done so for a long time in a mission hub. Solution: Allow me to select all, right click and choose sell, then pop up a window with item, best buy price, percent up or down from average and a check box to confirm selling that item, have a total per item type and a total for all at the bottom, allow a check box for "select all" for when we just don't care, and a confirm button at the bottom. If all that has to happen to an item is it get repackaged (like modules, ships and things that have other items in/on them need not apply) then automatically repackage it.
Issue: Creating a lot of contracts can be time consuming. Solution: some way to create bulk contracts for things, like if I have 10 BP copies to contract, if they are all the same, let me do ONE contract form, and produce 10 independent contracts.
Issue: Assets are hard to figure out what is where and how much. Solution: Allow assets in multiple stations/systems/regions to be sorted by m3 total and m3 by item. Perhaps also show the total market value of all items in that station and allow us to sort by that as well. That would help me in the "is it worth it to jump 37 times to clean out a station?" question. |

cApAc aMaRu
Burning Sword
10
|
Posted - 2012.05.06 06:28:00 -
[156] - Quote
ISSUE: 'Trade with x'
When trading items to another player in a station, once you have placed items in the window, they cannot be removed, even if accept hasn't been clicked on either end. If you drag and drop a large selection of items to the window, and you added an item you shouldn't have, you either have to cancel the trade completely, or trade and then trade back the item (if they don't realize how much its worth and just take it).
FIX: Make the contents of the 'Trade with x' window modifiable until either side clicks accept. |

Trollin
Perkone Caldari State
14
|
Posted - 2012.05.08 03:21:00 -
[157] - Quote
issue: having to type names of things into the market search and wallet transaction search and item searches both personal and corp
fix:being able to drag and drop item from anywhere (hangars, corp inventory, cargo, chat links, market screen) into market search and wallet transaction search bars, and corp and personal asset searches |

Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.13 06:47:00 -
[158] - Quote
I have recently been on SISI doing some things where these changes have been made in the UI already.
If you're looking for feedback on that - as it stands currently please do not implement your changes with regards to inventory.
WHY?
It's very clunky and confusing and clearly not well thought out. No one considered the adage of 'if it ain't broke don't fix it'.
I found moving items I just purchased into ships to be less than intuitive for example no longer being able to double click in hanger in an active ship to bring up the cargo hold of the ship. This method was quick. I found out that I had to drag things into the dumb inventory screen. I get that many people are not organized and need something like this to do it for them. That's not the case for me. This just jumbles everything up.
No item-like representation of all the ships in a current station. I like to be able to quickly glance at my ships in a window i have positioned directly above my hanger inventory window. I can see what I have what is assembled and fitted and what is disassembled and needs fittings. In the new UI inventory screen it is very difficult to ascertain what I have available and where it is without clicking on the assets screen. In a stressful situation (read: living in nullsec) I simply do not have the extra 30-45 seconds it takes to try to figure out where the hell my stuff is. I need to be able to quickly identify assets in it's own window that pertains to locally available inventory only. I do not want to hunt for it in a list of ships on the left hand side of the screen with various drop down arrows.
Speaking of that left hand side panel with the item types (ships etc) if you have multiple drop arrows of stuff - e.g. drone bay and you are trying to move things into your ship's cargo hold it is WAY too easy to drop it in your drone bay instead (which of course as you should you get an error message). This wastes my time.
This needs either a lot of work or the ability to COMPLETELY revert to the original style ala walking in stations. |

Linna Excel
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.05.14 02:54:00 -
[159] - Quote
ISSUE: can't sort icons (lack of grouping) Explained: I generally prefer looking in icon mode when in station, but everything is presented to me as one big mess and I have to manually look through everything. List or detail isn't that much more helpful because I find recognizing by icon group a little quicker and the sorting options are meh.
SOLUTION: Easy Custom Groups If all I want to see is ammo, maybe I could click on the ammo group or an ammo tab and just that comes up. If I want to see only mid slot t I <3 Vexors. |

Kenn
McKae Industries and Research
0
|
Posted - 2012.05.17 04:31:00 -
[160] - Quote
Issue: The overview can be overloaded with information and to see it all means expanding it covering the screen thus impeding piloting for those who point and click ( I am unaware of joystick capability in this game). It's unweildy and cumbersome.
Fix: Trim it down by putting all relevant information concerning a given target either by the target icon at the top of the screen itself or on the over view target box (also usually at the top of the screen above the overview listing) which shows more detailed information about the target. This way a player doesn't have to expand the overview to see the angular velocity and distance and all the other dynamic values of a given target and search for it among a list. It should be right there on the HUD. So when we target a ship we simply watch the target box or the target icon (or both) but not search the overview list or expand it over our screen to see everything. The overview listing is simply to determine what I target next or to get a sense of situational awareness but the actual values used to fire upon a selected target should be in one spot in plain view so more focus can be on flying and fighting not searching the overview listing. |

Leemi Sobo
57
|
Posted - 2012.05.21 10:45:00 -
[161] - Quote
Florence DeMaggio wrote:ISSUE: Lots of BPCs clogging up inventory containers.
FIX: If a blueprint copy has the same ME/PE and licensed runs remaining they should be stackable.
Mockup
 |

Rolfos
Broski North Black Legion.
4
|
Posted - 2012.05.22 13:33:00 -
[162] - Quote
Add the ability for seperate ship hangar and item hangar buttons on the neocom. I don't want to open inventory and right click each one for a new window every time I open a client. |

Rolfos
Broski North Black Legion.
4
|
Posted - 2012.05.22 13:38:00 -
[163] - Quote
Also, keep the active ship shown in the ship hangar with the rest, bordered. It disconcerts me to not see mine own ships in the ship hangar |

Rolfos
Broski North Black Legion.
4
|
Posted - 2012.05.22 13:41:00 -
[164] - Quote
Hell, just give me a way to disable this new inventory and revert back to the old gui.
(y) |

Dan Lyon
Esokal Command
3
|
Posted - 2012.05.22 14:11:00 -
[165] - Quote
Issue: POS guns take up a large portion of the drop down menu in the Starbase Structures inventory tab due to their ammo hold.
Fix: Give Defenses their own expandable tab within the Starbase Structures tab, allowing it be minimized to a single tab. |

Dave stark
Black Nova Corp. Cascade Imminent
3
|
Posted - 2012.05.22 14:32:00 -
[166] - Quote
best improvement to the inventory system? change it back.
the new one takes up more space to show less and it's quite frankly **** and offers nothing but irritation over the old ui. |

Narzis
No Mutants Allowed H0RR0R VACUI
1
|
Posted - 2012.05.22 14:35:00 -
[167] - Quote
My opinion about the new "inventory" system: We live in a wormhole, so we do all of our little things on pos. Now, thats became a nightmare.
Just imagine: you're trying to put items to a corp hangar from an another hangar. Until now you have opened a hangar, selected a div, opened the other hangar selected div and drag&dropped the item. Now: You are opening a hangar, selecting a div. After that you opening the other hangar with shift+click (because without that it will use the same window), selecting a div and drag&drop items.
If you are doing this a hundred times a day, it will be annoying like hell.
Other negatives: - the index isn't customisable (lists ALL pos modules with cargo, including the pos turrets) - corporation hangars and ship bays still unrenamable, it makes the inventory system uncomfortable - you can't hide the estimated price, it's mostly useless function - the system dont make a difference between your cargohold and other bays. when you resize a window, it will resize your cargohold... - if you are change the sorting of a hangar, that will change the sorting the others. Thats make pos life difficult a lot... |

Blacklen Wales
Brothers of Wales
0
|
Posted - 2012.05.22 14:52:00 -
[168] - Quote
Just a thought: my new pet peeve: the new inventory manager closes every time I warp to a new system or dock or undock. Give me the option to leave it open regardless, or to have it close every time I warp, dock, or undock. I've brought back up the old style inventory windows in the meantime because I don't like having to reopen a window I'm using every 2-10 minutes. |

Trap Kard
Broski North Black Legion.
0
|
Posted - 2012.05.22 16:13:00 -
[169] - Quote
All I care about is fast navigation, this new fansy UI only slows things down, while leaving out pretty obvious features like making shortcuts.
Right click ship hangar on the navigation bar, add shortcut to menu bar. It's that simple.
Oh and the window that opens from clicking that should NOT show the navigation bar. It'll be just like the glory days of pre 22nd may 2012.  |

The Scorpion King
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 18:14:00 -
[170] - Quote
Issue1: Drag and Drop an Item (Veldspar in my Case) to the Item Hanger Iteme produces an single Item. After some Splash N Dash runs i have a lot of Single Items in my Hangar.
Fix1: Automatic Staking. If a new Item is dropped into the Hangar and an Items exists with the same, they will be stacked automaticly.
Issue2: Overview Issue with all the Guns and Stuff.
Fix2: Group Items by Category. High Slot (sub Category: Lasers, Hybrid, Rockets, etc...(Sub Category: Capital, Large, Mid)), Mid Slot, Low Slot, Blueprints etc... or Guns, Drones, Armor Hardeners. In Colums so you close, for Example the Ore Category and the Guns if not needed. I could make a Mind Map if needed. |

Darth Kilth
Clan Exiled Legends
3
|
Posted - 2012.05.22 18:25:00 -
[171] - Quote
After tons of negative feedback about the new UI while it was in testing, how should we know this feedback won't be ingored as well?
Here is my feedback:
Inventory Opens randomly when jumping, docking and undocking Inventory Opens at random location, especially when using multiple windows Inventory doesn't update properly when using multiple windows Multiple windows are lost upon jumping, docking and undocking Due to the above managing your inventory takes loads of extra time, either by having to open and position all the windows again or because finding the right container in the drop down list takes ages. POS management is Insane and impossible, The amount of guns hangars and whatnot just clogs up the bar and makes it a chore to manage
In short, the new inventory system looks nice, but It slows management to a crawl and doesn't work except for the most basic functions (and the sorting which is beautifull btw)
|

Maximus Aerelius
PROPHET OF ENIGMA
19
|
Posted - 2012.05.22 18:45:00 -
[172] - Quote
It would be nice if the option "open in a new window" when clicked in the UI would remain as a new window when undocking and then docking again. 
This UI takes up so much real estate in my 21.5" monitor just to get some basic functionality that it's almost pointless. 
Was it necessary to have the Corporation Hanger added to the UI? (If I have it the size I used to have my Corp Hanger) scrolling backwards and forwards to drop stuff in my personal hanger while holding down the Left Mouse Button is simply ridiculous. I do know there is a deliver to member context menu which is 4 clicks away when it used to be "Click-Hold-Drag-Drop" simple.
It looks fantastic...but practically it's awful. Give us the option to separate out the windows we want and customise how our Inventory is displayed. This "All-In-One Solution" hasn't delivered what it was promised to do.
I think the biggest problem I have with it is that even if I separate my Cargo Hold out from the UI and nest it in another window when I dock up it goes back into the UI. But it all nests in the last location that a "open in a new window" window was placed.
An improvement if the UI is to remain would be:
- Let Cargo Hold and Drone Bay be two separate windows that can be removed from and never return to the UI unless nested (Like the old way). This would enable them to be nested in other windows or as permanent stand alone windows
- Add an option to merge the Corporation Hanger into the Station Services bar. No more, holding and a scrolling.
All in I absolutely despise the new UI and it's lack of customisation in regards to separating the windows out permanently.
Maximus. Maximus Aerelius Chief Executive Officer Prophet of Enigma
|

Ciara Talari
Axial tilt Imperius Legio Victrix
0
|
Posted - 2012.05.22 19:00:00 -
[173] - Quote
Change the ******* thing back to like it was PLEASE!? Its a massive pile of **** now!
sorry, extremely annoyed by the inventory UI at the moment. its crap, it sucks, it stinks. change it back. |

Darkward
DW Industries
0
|
Posted - 2012.05.22 19:13:00 -
[174] - Quote
Ciara Talari wrote:Change the ******* thing back to like it was PLEASE!? Its a massive pile of **** now!
sorry, extremely annoyed by the inventory UI at the moment. its crap, it sucks, it stinks. change it back.
Unfortunately I have to agree, it's very annoying. 
Before I had issues only with always closed inventory / ship hangar windows when undocking but it's even worse. |

Rasmier
Urban Mining Corp Rising Phoenix Alliance
0
|
Posted - 2012.05.22 19:14:00 -
[175] - Quote
New inventory UI
First off, in WH operations, the new inventory is a nightmare, please change it back to seperate windows for hangers, cargobay, and deffiently for cargo containers for us miners/harvesters. Or better yet, make the UI custamizable where those of us who prefer the old inventory UI able to set ours up like that, and those that prefer the new UI to do so.
also everytime we warp, the inventory screen opens up, and if we are typing midjump, the text curser automatically moved to the inventory viewer filter box |

Eperor
Skyforger Tactical Narcotics Team
9
|
Posted - 2012.05.22 19:55:00 -
[176] - Quote
I to wish to give my 2 cents off this shioty hangar bulshit wath is made now: 1. if i move out hangar its ned to stay there wath ever i do warp jump relog crach its ned to stay all ways at the same place where i puted it. 2. way the hell is no hangar filtering option i dont need to see at my POS all battery hangars they ned to be out off inventorry or made separate filtering for them. 3. Now work with POS tings is teribull i see now all hangars wath there silos everiting and cant tell if my ship is in rage to acces it or not if you wished to make so that remove access range in POS complitly that is posbul to work with new inventory IU.
CCP YOU MADE BIGER MESS NOW THAN WAS BEFOR. |

N3LLY
MUNKI.MINERS.INC
0
|
Posted - 2012.05.22 21:08:00 -
[177] - Quote
GET RID PLANE & SIMPLE worst thing you have ever done  |

Queotzcatl
Mirai Yume The Dark Nation
0
|
Posted - 2012.05.22 22:31:00 -
[178] - Quote
CREATE A WINDOWS FOLDER SETTINGS for the UI
Let people choose what automatically open in new windows or not re/enable simpler folder views as an option, selectable for topics disable the make active ship when clicking on the tab menu and re-establish the open cargohold instead
in the meanwhile... |

Eperor
Skyforger Tactical Narcotics Team
10
|
Posted - 2012.05.22 23:06:00 -
[179] - Quote
i working with it now i wil say so remove it complitly its ****. than more iwork then more bushit i see. |

Kayrl Bheskagor
Hedion University Amarr Empire
0
|
Posted - 2012.05.22 23:37:00 -
[180] - Quote
ISSUE: Unified Inventory
FIX: Remove it
It complicates the simple, disorganizes the organized, and hides what was clearly visible before. An open window shows what is in a particular storage spot or container. Not any more. No idea to tell what is where, how much space is left, or individual quantities unless all the windows are opened and dragged out, EXACTLY THE WAY IT USED TO BE. How was this thought to be an "improvement"?
Set the new unimproved inventory to OFF as default, because it is mostly useless and poorly thought out. If the inventory is deemed useful be some brave soul, make it an OPTION to have the windows either open on their own, or to stay nested. MAYBE there is some situation where it might actually be useful, but I have yet to find it. In the new unimproved inventory, it makes the window frames larger than they used to be, taking up more space, and to open multiple windows, so you can actually ORGANIZE things, it takes even more screen space than before. Fail. For mining and dealing with orcas, it is a giant step backwards in usability and organization.
Add to all the obfuscation, the problems of:
- windows positions aren't saved - windows close every time you dock/undock, or gate jump - un-nested windows aren't saved either in position or size. - windows randomly open and close when you warp
Put the inventory back the way it was, when it was ORGANIZED and NOT BROKEN. As I said, either make the "new" inventory an option, or remove it entirely. One thing that IS useful (as i assume it is tied to local market prices) is the little isk calculator, BUT, it also takes up way more screen space than before, so make that an option too.
BRUTAL. EPIC FAIL. Make the "new" inventory an OPTION like it's equally useless sibling, "the captain's quarters". 
EDIT PS: Something that is acutally USEFUL, AUTOSTACK ITEMS. Like, really, WTF? Why do we still have to tell it to stack-all TWICE to get it to stack and sort, or stack, and then sort it manually?? If you undock, all items are autostacked and sorted. When you dock, same thing. When you add an item to inventory, SAME THING. At the same time, for people who need to or want to stack and divide items for trade, transfer selling, whatever, MAKE IT AN OPTION TO TURN ON/OFF THE AUTO SORT/STACK FEATURE, and put it either in general settings, or better yet, in a right click menu for each inventory window. |

Devore Sekk
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.23 00:11:00 -
[181] - Quote
Getting used to the new inventory system, old habits die hard.
Now that there is some space for this, can we have a button to "Stack All", right in the space and beside where you have "Loot All" button? There's room, and if it's not a lootable can, it's otherwise empty space. |

snake pies
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.05.23 00:15:00 -
[182] - Quote
Currently, the same sorting view option is forced on ship and item hangars, and this is not acceptable. I want my ship hangar in icons, and my item hangars as list view. Thank you. |

snake pies
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.05.23 00:18:00 -
[183] - Quote
Devore Sekk wrote:Getting used to the new inventory system, old habits die hard.
Now that there is some space for this, can we have a button to "Stack All", right in the space and beside where you have "Loot All" button? There's room, and if it's not a lootable can, it's otherwise empty space.
I hope you meant to say "repair all items, then repackage all but container/ship items and then stack" button? |

Mrs Lemba
Dark Knight Legion Inner Evil Sanctum
0
|
Posted - 2012.05.23 00:26:00 -
[184] - Quote
I don't know if I am alone on this, but the new inventory windows are aweful. They are the worst. We live in a wormhole and have alot of crap to deal with and the new windows are making it worse. Could we just have an option to have advanced inventory windows? I really preffered the old windows to be honest. |

Tark en Chalune
Taggart Transdimensional Virtue of Selfishness
2
|
Posted - 2012.05.23 00:58:00 -
[185] - Quote
"How should we improve the inventory UI?"
By removing this sorry mess.
And firing the UI "expert" who designed it.
And promoting anyone in company who objected to it but was over-ruled.
This will improve the UI interface, and help prevent poorly tested radical changes in the future.
If you think I am being too harsh, add a switch to turn this monstrosity off. Then check in a few months and see how many people actually like this and left it on.
I also live in a WH ... why in the bloody hell do I want ALL OF THE F*CKING POS ARTILLERY AMMO HOLDS ON MY INVENTORY TREE?
Or CHAs and SMAs I cannot reach? Or ones that are anchored but turned off? What is wrong with you people? Or even ones I CAN access? Why? I only need to get into them when they need to be reloaded ... not every bloody minute. |

Brandon Doyle
Konstrukteure der Zukunft The Initiative.
0
|
Posted - 2012.05.23 01:28:00 -
[186] - Quote
especially for people that need to use a fully equipped POS in space the new inventory can be a little bit annoying. while I think the idea of this new inventory is great, it lacks some usability we had in the old system or didn't need them. so here are some ideas of improvements that would be great and very helpful out of my view as a producer.
a) make a "go back" or "go up" button. if you are using the inventory with a collapsed tree to the left, once you open a container, you should be able to go back to the parent containter/window you came from. it would also be cool, if one could utilize the back button some mice have for this. windows explorer has had this button for years now, as have web browsers, and it has proven to be very useful.
b) tabs for corphangars in the right hand window again, if you have the left hand side collapsed, you have no possibility to work your way through the different divisions of the corp hangar of, for example an assembly array. let these divisions have tabs like they used to. just above the item area.
c) pin certain windows / containers to the neocom I would really like to have fast access to the ship hangar like it was before....so, wouldn't it be great if you could pin a container to the neocom? access your ships straight away, maybe your ammo container, or a certain filter that leads you straight to your own personal exotic dancers. if this is possible, have an option (generally for the neocom) to pin stuff to the bottom, so it doesn't get caught in the middle between notifications and stuff
d) make pessing the inventory open the inventory as inventory even if another, formerly detatched window is open at the moment i have a window with the market deliveries open, just to move out the stuff. so i have opened it in a new window, made it very small, collapsed the tree view and all. if i want to get back to the inventory, i will have to use the deliveries window after i have closed the last other remaining windows. now to do this i would have to pull the window bigger, uncollapse the tree view, open a new inventory and go on looking, what i was looking for wouldnt it be better in this case to have the inventory window pop up again, once the original is gone and only a detatched window remains...
e) sorting of the tree on the left hand side I have ships, lots of ships, I also have a pos....with lots of guns and lots of arrays, all shown in this new tree view on the left of the inventory. that is fantastic! really! but there are too many of them. too many arrays that are still copying for a month I dont want to look at. can we please be able to control how these things are sorted, maybe even have them filtered (e.g. only caldari frigates, only equipment assembly arrays and corporate hangar arrays etc...). at the moment I think the only way of controling this, is changing names of ships/pos modules, as they are sorted by name (I have unfortunately not found any other way to do so).
|

StoneRhino
Ramm's RDI Tactical Narcotics Team
3
|
Posted - 2012.05.23 01:46:00 -
[187] - Quote
Do you really want creative feedback on these changes, or even ways to improve the UI?
First off, if you're going to make the UI customizable, do so. Having a choice how to make it look is part of "Customization".
There's many good things about the new UI. There's also an absurd learning curve to it as well.
Just like the station services window, you can CHOOSE what is there and what is not.
I would like to see:
- Options on disabling market price checking on mouse-over. My PC gags every time it checks market and then it gives me a very poor estimate.
- Options to switch between inventory systems.
- Choose whether doubleclicking ship boards or opens its cargo.
|

Atomic Option
Taggart Transdimensional Virtue of Selfishness
16
|
Posted - 2012.05.23 02:04:00 -
[188] - Quote
I like the new interface generally, but some people I know are throwing a fit. There are some specific things that would alieviate most of their pain...
- POS batteries of all kinds should be in their own collapsible category by default. Most of the time when you're using inventory at a POS, you're not screwing around with the gun batteries, so collapsing them or even filtering them from the index by default makes sense. This is really annoying when trying to work with inventories at a deathstar.
- rclick menu for POS structures should have a Select option so you can figure out which Battery or CHA or SMA you're dealing with, without having to figure it out based on the contents.
- CHAs / SMAs / Other pos containers where more than one can be anchored should be renameable.
- as in the OP the current click and shift-click functions of the cargo button should be mirrored/reversed and the simple cargo window should remember its size and position.
- clicking a CHA tab in the inventory window should display the animated circle to indicate that the contents are still loading.
- The status bar with item count and est. price should be toggleable to save screen space when having the simple cargo window open while in space.
- Views for different containers should be remembered independently (list vs icons, sorting etc.) and saving a default should be available.
|

Devore Sekk
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.05.23 02:24:00 -
[189] - Quote
snake pies wrote:I hope you meant to say "repair all items, then repackage all but container/ship items and then stack" button?
Whatever works for most people, I'm anal and find myself stacking all the time, repairing not so much. Maybe the repair feature should have a "repair all" button, since you can only do it in station? |

Lri Heaviside
Eighty Joule Brewery Goonswarm Federation
0
|
Posted - 2012.05.23 02:38:00 -
[190] - Quote
Issues with plastic wrap:
Still can't see the size in the hangar. Why this can't be fixed when you're mucking about with the rest of the inventory system is beyond me, but I know the data is stored (obviously) and just not displayed. Display the size data! Stacking plastic wrapped goods into freighters is like playing blind tetris, is generally awful, and is something that you can fix.
The second issue, related to my plastic wrap woes is that any time you accept a courier contract for your corp and have the deliveries hangar displayed you get the message "You have been denied access for the following reason: You can not open items in the delivery bay." I don't need them added to the tree. Stop that. It does the same thing when I change the type of view for the deliveries bay or try to change sorting.
For those who may be dealing with the same issue, the workaround is to accept the contracts while displaying another hangar.
I haven't tested if the "can't move a partial stack of items from a corporate hanger just after docking" is still happening yet. Previously the fix for that was to swap corp hangar tabs. |

Akyla Dey
Future Corps Sleeper Social Club
13
|
Posted - 2012.05.23 04:52:00 -
[191] - Quote
It's awful. Please change it back, or give us the option to choose..
The biggest problem for me is the massive lag. It took me 30 seconds to load an SMA today. That's neither a fun nor acceptable use of my game time. I'm also willing to bet that none of them devs tried salvaging 70+ wrecks with that system, because it's a slow and miserable process. Did you even try it at a POS? You might have reconsidered releasing it if you did. It also makes me pull my hair out when I'm about to move something at a POS and someone switches ships causing the whole thing to refresh. More time wasted.
I can see the potential of the system (with some major functionality additions and tweaks) for someone living out of a station. For those of us living in POSs, this is an absolute nightmare of lag and wasted time. Having to sort through POS guns (which I'm rarely if ever going to use) to find five SMAs (which we can't rename, so I get to guess which is which) and then watch the screen churn as it tries to load everything is a miserable experience, and keeps me from actually playing the game.
I'll admit, there's some neato stuff in there. Price estimates, selected space, etc is great, but I'd trade it all for the old streamlined system that lets me get in and get back to playing. I don't need that stuff. I need to quickly grab what I need and get on with my day. You've put a lot of nice frosting on a badly burnt cake here.
I get that you all think it's really clever and cool, but for those of us that don't, please give us the option of using the old interface. You did it with CQ, you can do it with this. |

Ketov Aktar
Grey Wolff
3
|
Posted - 2012.05.23 05:05:00 -
[192] - Quote
It would be nice if the Index window had brighter lettering,ie white instead of gray so we can see it. |

Arden Bastilla
Defiance LLC
0
|
Posted - 2012.05.23 05:35:00 -
[193] - Quote
i like the new price est. feature. however i think it could really benefit from some granularity options.
1. Allow us to filter what types of data is used for estimates. like only buy or sell orders, or both. 2. set a deviation threshold as well. so only count items that are within x % of market average.
Similar to the filter options that you gave us for the uni inventory.
Thank you. |

Shadow51585
Legio Geminatus Gentlemen's Agreement
2
|
Posted - 2012.05.23 05:35:00 -
[194] - Quote
The new inventory system is frustrating and rediculously overdone.
The old way was far simpler to use.
When I dock, I want to see my ships and my items in front of me. I don't want to have to open a ton of windows to do it and "shift click" to get a ship screen where I can change my ship.
I also want to open my ship cargo by double clicking the freaking ship icon like we used to. Now it makes that the active ship... which is kind of stupid.
For ease of use and functionality the old UI was perfect for inventory control.
The new UI is frustrating enough that I honestly don't feel like logging in to play EVE because I have to use it.
Add to that corporate hangers, which are horrible now.
CCP says that they want to eliminate the mass of windows. Well personally, I LIKED the mass of windows and found them very helpful. It allowed for fast movement of items between various cargo bays and hangers and was a lot easier to manage then this clusterfuck of an inventory menu that is being forced upon us.
To be perfectly frank, the inventory UI did not need to be improved. It was functional and easy to learn. Why would you change something that is easy to use already? |

Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
0
|
Posted - 2012.05.23 06:22:00 -
[195] - Quote
Issue:
As with most of you I started Eve today to find that they released their new expansion. I was kind of jazzed because I like to fly missile boats and this was going to be the expansion to make the missiles cooler. I will admit that I never read the patch notes in any great detail. However had I read the newest one I would have noticed the slew of changes they made to make cargo and inventory GÇ£easierGÇ¥. Now I put the term easier I quotes because that is the term they use.
Let us fast forward through the downloading and patching to the start of a normal Eve day for me. I am a member of the corporate Planetary Interaction chain to help produce fuel for our towers. For this I need access to:
1)The corporate hanger. We keep all of our materials in there. 2)The ship bay. For this process I use a couple of different ships to expedite the process. 3)Ship cargo. Well this one is obvious. The stuff is not going to move itself.
Now before I go on I need to remind you this is GÇ£easierGÇ¥ than the old way.
So when you first open up your GÇ£inventoryGÇ¥ you are subjected to a rudimentary filing system. You have ship hanger, item hanger, and corporate hanger. Below that you can apply filters (because applying a filter is GÇ£easierGÇ¥ than using the search function already in place).
I need to move some electrolytes from the corporate hanger to the cargo in my ship. So I scroll down through the menu and I find the section labeled GÇ£Corporate HangerGÇ¥ and then I scroll down to find the GÇ£materialsGÇ¥ section. As a reminder that is GÇ£easierGÇ¥ than clicking the GÇ£Corporate HangerGÇ¥ button next to the GÇ£Station ManagementGÇ¥ button in the lower right had corner.
Now that I found my material I need to get it into the ship. So, I did what I usually did to open my cargo (back in the day when things were hard) and double clicked on my ship. All of a sudden I lose access to the corporate hanger selection and the filing system moves the selection to GÇ£Active ShipGÇ¥. Well that was unexpectedly annoying. Apparently having more than one window is not compliant with the new GÇ£easierGÇ¥ way of doing things. Dragging and dropping things from one window into another window is too archaic for this day in age.
I went back to the corporate hanger and opened up the materials portion again and began working on the puzzle of how to get something from the hanger to the cargo in my ship. I tried dragging and dropping the item on to my ship and that didnGÇÖt work. So out of frustration I try to open my cargo by right clicking and selecting GÇ£Open CargoGÇ¥. Well as anyone can tell you that was a waste of time as well considering it does the same thing as double clicking on the ship itself. I just want to remind you that this is the new GÇ£easierGÇ¥ way of doing things. Apparently what you need to do is scroll down to the corporate hanger, select materials, than scroll back up to active ship, drag the material over to the file selection portion, and drop it there. That is the GÇ£easierGÇ¥ way.
Back in the day when things were hard all we had to do was open the corporate hanger, open the cargo on our ship, and drop in the stuff we wanted in there. I canGÇÖt imagine how we ever put up with that. Obviously the new way is GÇ£easierGÇ¥.
After finally getting my electrolytes in my ship cargo I close the inventory window and undock. I guess that it is not as common as I would have thought but I like to fly around with my cargo window open. It makes it easier to keep track of ammo, fuel , and the goods you have in your cargo. I was a fairly disappointed when I clicked on my cargo button as I was in warp to my first stop. The new GǣeasierGǥ system took up the whole screen. I remembered that while I was docked I expanded the window to take out some of the mind numbing scrolling. At that point it occurred to me that this GǣeasierGǥ way of doing things is going to be 1 windowGǪ everywhere. In the station, in space, at a pos, in a wormhole; everywhere you want to go the GǣeasierGǥ system is going to be there to make life GǣeasierGǥ. By consolidating everything into one window CCP had single handedly taken a 10 minute process and made it a 30 minute process. With constant resizing and scrolling and moving it out of the way this GǣeasyGǥ system has defiled even the simplest of tasks. I turned around at my fist stop to dock up and write a petition.
If there was ever was a time to say this old beat up over used saying it is now
IF IT IS NOT BROKEN, DONGÇÖT FIX IT!
Solution:
Change it back to the way it was. The harder old days were easier than this mess. |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:36:00 -
[196] - Quote
Issue: after salvaging it is impossible to loot all the surrounding containers easily. Before I openned all the containers then I spamed "loot all" butoon to take all the stuff. Now I must open the fist container, then loot all, then open the second container, then loot all, then open the third, etc.
Perharps a "loot all the surrondings" that would open an loot all the containers less than 2500m of you could be create? |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:46:00 -
[197] - Quote
Issue: when I want to transfer an item from a place to another, I cannot have the two places open at a time. So, it is nearly impossible to do a drag and drop because the left menu is so long that I cannot see the second container when I am in the first container. An explorator should always be constituted with two parts: Departure/Arrival.
Think about this: http://www.freecommander.com/fr/index.htm |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
23
|
Posted - 2012.05.23 06:54:00 -
[198] - Quote
Exodus Lied wrote:Issue:
IF IT IS NOT BROKEN, DONGÇÖT FIX IT!
I don't agree it is not because something is working that it is perfect. But if you have to change a thing, be sure the changes will be better than the old way.
It is not the case here.
|

stoxxine
OLVI industries Inter Malleum et Incudem
3
|
Posted - 2012.05.23 07:18:00 -
[199] - Quote
The new inventory dialog is a nice effort to reduce window clutter. However, there are a few small things i'd like to see improved.
1. previously some windows would auto-open: - active ship cargo - corp hangar - corp deliveries
Shifting things with inter-window drag'n'drop is faster and more convenient. It would be nice for anyone shifting lots of stuff if these windows could be made to auto-open like before. auto-opening pos-hangars would be bonus. YES, i'm talking about auto-opening (and not closing) when they are opened as separate windows. Some people liked those. It's like with windows explorer if you think about it.
Now even active cargo closes on every session change :(
2. previously corp hangar divisions were tabs and not selection in a list. the list gets long fast, and it would be a nice _option_ to return to the old mode. Even so that the setting stays when you shift hangars (POS).
3. This is a bit related to the last thing - it would be nice if empty hangars and containers could be filtered out from the list.
4. Filtering by container type would be nice. POS. no need to clutter the list with all the gazillion guns if the user is only interested in labs or factories.
5. When doing intra-window drag, the hangar index doesn't autoscroll. Clumsy.
6. not really inventory-related, but auto-navigation works for other types of containers but not for POS structures. that'd be nice i guess.
ps. i'm sorry for not reading through all the 10 pages. some of these things must have been mentioned already.. number 1 seems popular on a quick glance. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

tookar
Viziam Amarr Empire
0
|
Posted - 2012.05.23 08:54:00 -
[200] - Quote
The new inventory is a hassle to use. Having to shift click to open separate windows for everything is a pain although to be fair eventually I'll probably get used to it. However, why oh why are the cargo holds of all of the ships in the hangar above the main hangar? Most of the time you're going to be dealing with your hangar and your active ship, not all of the other ships in the station, so placing the two most used buttons as far apart as possible seems counter intuitive, let alone what happens when you have loads of ships in station loaded with ammo- I shudder to think how long the client would take to load let alone trying to get to my stuff through that mess.
What isn't acceptable though is the way containers open in space, in particular wrecks and cargo containers. It now takes noticeably longer for the wreck or can to open because its loading all of the useless sidebar (whoGÇÖs going to sort stuff in a wreck or jet can, seriously?), then when you loot it all to your cargo instead of disappearing, it dumps you back into your main cargo, which again takes noticeably longer than pre patch. So for every wreck or can you want to loot you have to sit through 1.5-2 seconds of client lock up and have your cargo open when you don't need or want it, whereas immediately before the patch, you could clean up a mission or mining op literally as fast as you could click on the cans or wrecks. It doesn't sound like a lot, but when you've got 15-20 cans floating around from salvaging a big mission that's suddenly almost a minute of waiting for the client to respond, which is frustrating to say the least.
The addition of the loot all button sped up collection before the patch and that was appreciated a lot because I didn't have to drag and drop, but its done an about turn and takes longer than it did without the loot all button, except now I have to look at a locked up client instead of actually dragging things. |

chris elliot
EG CORP Talocan United
13
|
Posted - 2012.05.23 09:04:00 -
[201] - Quote
Problem: You took away the loot all button.
Solution: Give it back
Problem: The new itemization thing is absolutely TERRIBLE!!
Solution: Push the 'Undo' button |

Arco Arachni
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.23 09:39:00 -
[202] - Quote
Switching through POS modules, labs, arrays hangars etc ...
KEEP the selected Division KEEP the string in filterfield
Windows Each container should keep its position,size and settings. I don't want to spend my time rearranging windows all the time!
Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.
You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl
Sort all POS modules in expandable groups. Make those groups sortable or filter applyable.
STOP using a window setting (small, medium large symbols) for all open windows on refresh.
Make that inventory symbol in the taskbar lockabla at the bottom again. And give back my ship hangar!
Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use. Sorry! |

MMXMMX
Zero Taxes for everyone
2
|
Posted - 2012.05.23 10:21:00 -
[203] - Quote
PL go back to the old system fast !!!!!!  |

Decon Hawke
Aetherstream Consortium
0
|
Posted - 2012.05.23 10:38:00 -
[204] - Quote
I for one do not like the new inventory system. As has been stated by others, --It's Cumbersome and Frustrating--
I find the new system slowed done gameplay due to the more complex nature of it when it came to reloading my active ships ammo and replacing lost drones. This was bad enough post mission when I was getting ready to salvage but once I had to dock to replace my entire drone complment and my wingman nearly lost thier ship due to thinking I would be a couple of minutes at most when in reality it took me almost five minutes to fight through the godamn UI.
The old one was much cleaner, In the above example. with the old BETTER UI, I would have docked, the hanger tab would be open with my active ships cargobay / drone bay open as two seperate tabs above it so I could quickly and simply find were I stored my drones/ammo (Hell the filter was great for this) Drag and drop and launch within 30-40 seconds.
Please please even if you keep the current UI, can we get an option to use the old style UI with no mod's ?
Though, to be fair, I do like ONE thing about the "better" UI, the Estimated Price of item(s). But compared to everything else. It's a Horrid, unnessasery and cumbersome "improvement"
|

Sutskop
Silver Snake Enterprise Against ALL Authorities
77
|
Posted - 2012.05.23 10:49:00 -
[205] - Quote
Arco Arachni wrote:Switching through POS modules, labs, arrays hangars etc ...
KEEP the selected Division KEEP the string in filterfield
Windows Each container should keep its position,size and settings. I don't want to spend my time rearranging windows all the time!
Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.
You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl
Sort all POS modules in expandable groups. Make those groups sortable or filter applyable.
STOP using a window setting (small, medium large symbols) for all open windows on refresh.
Make that inventory symbol in the taskbar lockabla at the bottom again. And give back my ship hangar!
Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use. Sorry!
Listen to this man. With these suggestions the new system might get somewhere near useable. Until then please make it optional. And CCP, please play your own game before making UI changes. |

byron yuu
Redeye Inc.
0
|
Posted - 2012.05.23 11:25:00 -
[206] - Quote
seems i lost a reply so heres a runup of a idea for a fix. the window is a good idea but needs help... i like the option the hold shift and click a hanger to open multiple windows, but these windows should be lockable and auto open or have seperate tabs if pined so they become permanent.. we need 4 lockable windows if you plan to keep this setup, 1 for personal inventory, corp inventory, pos inventory, and ships inventory (especialy cap ships with multiple hangers) thats just 4 windos identical to the new idea you already have..... the pos inventory option is way to much with all the corp labs, ship hangers, arrays, and even guns showing, they should have it set to show what you set on overview only and also be range specific (icon saying close enough to use). the guns alone fills my window way more than needed as i know unless im fighting all the time my pos guns are loaded so thats not really needed to see hence my overview for pos hangers would be best way to see inventory at a pos.
basicly its a good show but limited to 1 window is bad and the auto open option being gone is also a problem easily fixed. in combat a ships hanger needs to be fast and easy to use or you could die so ships must be kept seperate at least in space so we dont have a window blocking combat as we see if we have things needed or to drop to others. (i dont even know how jet cans will be in space sounds horible if a ton get droped)
wow speelings not so good but not gona fix now just read the idea its close hehe
|

MackemInSpace
Harm Co.
17
|
Posted - 2012.05.23 11:53:00 -
[207] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
ISSUE: The single-window inventory system on the whole is overly complex, making simple inventory tasks take much longer than with the old system for pretty much every task other than collecting PI resources from Customs Offices, and making it take slightly longer to open a window than it did before due to the increased amount of information the new window collects and displays.
FIX: A "UI settings" section in the ESC menu to allow users the choice of using the new UI or the old one. (Did we learn nothing from the Incarna Captain's Quarters backlash? "Yes it's very pretty, now how do I turn it off so that my game runs faster again?")
ISSUE: Menu on the left of the new inventory system is overly cluttered when trying to use it at a POS, meaning you have to squint and scroll through large numbers of rarely-accessed turrets and industrial arrays to find something as commonly needed as a ship bay.
FIX: Use a hierarchy view system like the one in the Fleet window, allowing the user to close the turrets and refining arrays and just view the ship bays and corp hangars if they so desire.
What we have: The UI while sitting at a POS in a DEV blog... a POS that's only in the process of being constructed by the look of the lack of arrays
Proposed FIX: More user-friendly hierarchical UI proposal |

Vdr
Grim Determination Nulli Secunda
1
|
Posted - 2012.05.23 12:54:00 -
[208] - Quote
to make the inventory in POS workable you need to be able to rename CHA`s. that would solve a lot of the finding crap issue with multiple hangars. also filter out ones that are offline. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
7
|
Posted - 2012.05.23 13:28:00 -
[209] - Quote
How to improve inventory system?
Simple: go back to the way it used to be before Inferno. Problem solved. |

Tabimatha
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 14:12:00 -
[210] - Quote
Please give back the old inventory or a way to make the new system work identically.
The new system has great new feautures and that is probably awesome if you spend most of your time managing inventory. In that case your gameplay is mainly clicks and your graphics are the menus and windows.
But if your main concern is flying in space and particularly pvp, extra clicks and more screen taken up by cargo is very bad.
That's it, it's a simple argument. More features are totally irrelevant to some people, while more clicks and space devoted to inventory is crippling. Please accomodate us. |

Elenor Kharne
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.05.23 14:12:00 -
[211] - Quote
my 2 cents
- the windows state in station is not saved anymore hence I cannot organize the inventory in station in a preferred way without setting it up every time. On station I had like a window on top for selecting ships and cargo and inventory in separate windows so i could easily move stuff.
- ships in that left overview only show names and I find it difficult without seeing that preview ship icons I am used to (text is parsed much worse than images for the human mind)
- the active ship is disappearing from the ship list (which feels odd)
- you can't turn off all the extra bars which are not needed anymore. eg: while using cap boosters for cap injected pvp ships in containers (-> more cap charges), i had it open so i could easily dragndrop charges into the cargohold. Now that minimal window has just grown unnecessarily
- merging things into one reduces overview of all stuff. Sometimes uncluttered multiple windows is the better choice -> like its the case for me here. Considering I use 98% of the time windows for my inventory, I find it really inconvenient to be forced to split them every time.
- when using the text filter/search, the filter is cleared while switching groups. I often find that I am in the wrong windows and have to type again
I really like that filter system, but as I said, the other things need a lot of work to be on par with the old one!
PS. For all others, having the old thing still available means a lot of work to keep both systems functional. Which often results in a lot of work which might be better used in really ship related features  |

galrizian
TROTTERS INDEPENDENT TRADER'S
4
|
Posted - 2012.05.23 14:24:00 -
[212] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
1 QUESTION....................is there going to be an option to change back to the old inventory..... yes or no ?. |

galrizian
TROTTERS INDEPENDENT TRADER'S
4
|
Posted - 2012.05.23 14:42:00 -
[213] - Quote
Exodus Lied wrote:Issue:
As with most of you I started Eve today to find that they released their new expansion. I was kind of jazzed because I like to fly missile boats and this was going to be the expansion to make the missiles cooler. I will admit that I never read the patch notes in any great detail. However had I read the newest one I would have noticed the slew of changes they made to make cargo and inventory GÇ£easierGÇ¥. Now I put the term easier I quotes because that is the term they use.
Let us fast forward through the downloading and patching to the start of a normal Eve day for me. I am a member of the corporate Planetary Interaction chain to help produce fuel for our towers. For this I need access to:
1)The corporate hanger. We keep all of our materials in there. 2)The ship bay. For this process I use a couple of different ships to expedite the process. 3)Ship cargo. Well this one is obvious. The stuff is not going to move itself.
Now before I go on I need to remind you this is GÇ£easierGÇ¥ than the old way.
So when you first open up your GÇ£inventoryGÇ¥ you are subjected to a rudimentary filing system. You have ship hanger, item hanger, and corporate hanger. Below that you can apply filters (because applying a filter is GÇ£easierGÇ¥ than using the search function already in place).
I need to move some electrolytes from the corporate hanger to the cargo in my ship. So I scroll down through the menu and I find the section labeled GÇ£Corporate HangerGÇ¥ and then I scroll down to find the GÇ£materialsGÇ¥ section. As a reminder that is GÇ£easierGÇ¥ than clicking the GÇ£Corporate HangerGÇ¥ button next to the GÇ£Station ManagementGÇ¥ button in the lower right had corner.
Now that I found my material I need to get it into the ship. So, I did what I usually did to open my cargo (back in the day when things were hard) and double clicked on my ship. All of a sudden I lose access to the corporate hanger selection and the filing system moves the selection to GÇ£Active ShipGÇ¥. Well that was unexpectedly annoying. Apparently having more than one window is not compliant with the new GÇ£easierGÇ¥ way of doing things. Dragging and dropping things from one window into another window is too archaic for this day in age.
I went back to the corporate hanger and opened up the materials portion again and began working on the puzzle of how to get something from the hanger to the cargo in my ship. I tried dragging and dropping the item on to my ship and that didnGÇÖt work. So out of frustration I try to open my cargo by right clicking and selecting GÇ£Open CargoGÇ¥. Well as anyone can tell you that was a waste of time as well considering it does the same thing as double clicking on the ship itself. I just want to remind you that this is the new GÇ£easierGÇ¥ way of doing things. Apparently what you need to do is scroll down to the corporate hanger, select materials, than scroll back up to active ship, drag the material over to the file selection portion, and drop it there. That is the GÇ£easierGÇ¥ way.
Back in the day when things were hard all we had to do was open the corporate hanger, open the cargo on our ship, and drop in the stuff we wanted in there. I canGÇÖt imagine how we ever put up with that. Obviously the new way is GÇ£easierGÇ¥.
After finally getting my electrolytes in my ship cargo I close the inventory window and undock. I guess that it is not as common as I would have thought but I like to fly around with my cargo window open. It makes it easier to keep track of ammo, fuel , and the goods you have in your cargo. I was a fairly disappointed when I clicked on my cargo button as I was in warp to my first stop. The new GǣeasierGǥ system took up the whole screen. I remembered that while I was docked I expanded the window to take out some of the mind numbing scrolling. At that point it occurred to me that this GǣeasierGǥ way of doing things is going to be 1 windowGǪ everywhere. In the station, in space, at a pos, in a wormhole; everywhere you want to go the GǣeasierGǥ system is going to be there to make life GǣeasierGǥ. By consolidating everything into one window CCP had single handedly taken a 10 minute process and made it a 30 minute process. With constant resizing and scrolling and moving it out of the way this GǣeasyGǥ system has defiled even the simplest of tasks. I turned around at my fist stop to dock up and write a petition.
If there was ever was a time to say this old beat up over used saying it is now
IF IT IS NOT BROKEN, DONGÇÖT FIX IT!
Solution:
Change it back to the way it was. The harder old days were easier than this mess. AGREED M8 :) |

Flinny
EUROPEANS
0
|
Posted - 2012.05.23 15:04:00 -
[214] - Quote
PUT it back to the way it was BEFORE , it worked for US
|

epsilonion
Lost Society Get Off My Lawn
4
|
Posted - 2012.05.23 15:10:00 -
[215] - Quote
Old style was alot better..
working with jet cans and mining is a pain in the ass now..
Status Shuffle Click Here |

Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
3
|
Posted - 2012.05.23 16:01:00 -
[216] - Quote
galrizian wrote:
1 QUESTION....................is there going to be an option to change back to the old inventory..... yes or no ?.
I have some bad news man. I got a response back from my petition and here is what it said:
Quote:Greetings, Thank you for contacting EVE Online customer support. The unified inventory is an attempt to prevent players from needing an excessive amount of open windows to get the most basic functionality out of your assets. With it, you can more easily manage all of your inventory from one screen. You can set filters to search for precisely the items you seek and you can create specific groupings to drop items into for further filtering. For even further tricks and tips using the new system, you can read the dev blog published on it in the beginning of May: http://community.eveonline.com/devblog.asp?a=blog&nbid=28637This new inventory screen is an evolution of the old container windows and encompasses all of the previous functionality. If you do not like it, you can always hold down shift and click on a container you wish to open to receive the old container view or if you wish to leave the index screen out of your view, you can click the arrow that is above the cargo space meter. The unified inventory feature itself is here to stay although this is not necessarily the final iteration of it. Thus, I invite you to post any ideas, criticisms, or other feedback on the Features and Ideas discussion forum, here: https://forums.eveonline.com/default.aspx?g=topics&f=270Feedback on this forum is followed closely and it is the best field for your opinions and ideas to receive attention. Even if you might not see a reply on all threads, I assure you that all concrete ideas receive consideration internally. Best regards, GM Tiny EVE Online Customer Support Team
Apparently the people who work for CCP think that the people who play EVE cannot manage multiple open windows. |

Vas Vadum
Viziam Amarr Empire
20
|
Posted - 2012.05.23 16:10:00 -
[217] - Quote
I've already stated how it should be fixed a month before you guys did it and you ignored me. I just posted a new topic about it as I didn't notice this one though, to tired.
https://forums.eveonline.com/default.aspx?g=posts&m=1347977 |

Kamuf Larsen
The Night Crew The Night Crew Alliance
0
|
Posted - 2012.05.23 16:20:00 -
[218] - Quote
Problem:
I miss the ability to i.e have the corp hangar/ship hangar window in the middle of my screen and hit shortcut for my ship's cargohold and have it open in the down right corner as it was before.
Before i could open the corp hangar, resize and place the window where i want it and at the same time be able to open my ship's cargohold and place it where i want it and it stayed that way, which was very convenient. Now with i.e a corp hangar window up, if i open my ship's cargohold or another corp hangar/ship hangar it replaces the corp hangar window and vice versa and i have to reopen, resize and move the windows around every damn time. It's a pain in the ass and a timeconsuming annoyance, ESPECIALLY if u live in WH. I know the shift-click on i.e a 2nd corp hangar is possible but not really a helpful improvement.
Fix:
Either revert back to as it was before OR give us the ability to disable the new inventory UI OR just make it so that the windows are separated and saved as we want em (like before). So that we can have like for example 1x corp hangar window, 1x ship array window and my ship's cargohold up at the same time where i want them without them replacing or interacting with each other. Hope it's doable =)
Oh and btw...thx for an AWESOME GAME! I hope the unthankful whining maggots doesn't demoralize u in any way. Plz keep up the go0d work. We appreciate it more than u know! :P |

Nadari Tamlin
Compound Interests
0
|
Posted - 2012.05.23 20:30:00 -
[219] - Quote
Love this game, but I have to agree with a lot of the folks here. When it comes to inventory management, one size most assuredly does not fit all. It would go a long way toward rectifying some of these issues if pinned windows acted as they did before; they stay where we put them. This new inventory screen is both herky AND jerky. Flow of gameplay has been severely reduced with this new menu. |

Jonuts
The Arrow Project CORE.
0
|
Posted - 2012.05.23 21:44:00 -
[220] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
Issue: Having a single window to do what NEEDS at least two windows.
Fix: Undo your **** up and restore the inventory to what ******* works. What the hell where you smoking when you decided to destroy the inventory management of this game, and where the hell can I get some? It's gotta be some good ****. |

Zae'dra Xanthe
POD Based Lifeforms
3
|
Posted - 2012.05.24 00:19:00 -
[221] - Quote
+1. old inventory needs to be brought back. |

Galandriel
Vae-Victus Lunar Industries Partnership
1
|
Posted - 2012.05.24 00:57:00 -
[222] - Quote
EDIT: This has been resolved as per the latest dev blog. Thanks CCP! 
ISSUE: With the new Unified Inventory system at a POS it is impossible to tell the difference between all the different corp hangars in the UI tree on the left.
SOLUTION: Allow us to rename corporate hangars and ship maintenance arrays and display their name in the tree instead of just corporate hangar array.
This is already in place for the POS itself and that works really well.
This is what my life at a pos is like right now:
Screenshot of my unified inventory |

Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.05.24 04:10:00 -
[223] - Quote
So i have come up with a solution for the people who work at CCP.
Apparently there are several other issues involving this new expansion release. I am sure that you know more about the different issues than i do so i will exclude examples. But all of these issues shows that the expansion was not done cooking. I just wasn't ready to be launched. I know that some flaws developers will never know about until the system is implemented but at this point in time there are enough issues to warrant a roll back.
I know that is not what you want to hear but people are paying money to play this game. They deserve better than this. By rolling back the game to the previous expansion you eliminate all the bugs and flaws from the current expansion. You have had several days to collect data on what was going on, where the problems are, and what you need to do to fix them. In a couple of weeks when all the immediate problems are worked out you can release the expansion again. Until then let us get our money's worth out of the game. |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
27
|
Posted - 2012.05.24 04:37:00 -
[224] - Quote
Exodus Lied wrote:So i have come up with a solution for the people who work at CCP.
Apparently there are several other issues involving this new expansion release. I am sure that you know more about the different issues than i do so i will exclude examples. But all of these issues shows that the expansion was not done cooking. I just wasn't ready to be launched. I know that some flaws developers will never know about until the system is implemented but at this point in time there are enough issues to warrant a roll back.
I know that is not what you want to hear but people are paying money to play this game. They deserve better than this. By rolling back the game to the previous expansion you eliminate all the bugs and flaws from the current expansion. You have had several days to collect data on what was going on, where the problems are, and what you need to do to fix them. In a couple of weeks when all the immediate problems are worked out you can release the expansion again. Until then let us get our money's worth out of the game.
Bullshits :-)
There are some little bugs like any new extensions. The only way to know where are these bugs is to introduce the expansion and let people tell you.
The real problem is this UI Inventory, that is really broken. More I use it, less I like it. it is slow, and hard to find something in it. You take all your time scrolling the inventory menu.
|

WarriorRace
Ion Heavy Industries
0
|
Posted - 2012.05.24 06:28:00 -
[225] - Quote
Give me my ship hanger icon back don't mix them that would resolve at least 50% of the problems ..... and the corp hanger problem should be fixed. |

Cunny Funt
DnB Industrial
0
|
Posted - 2012.05.24 08:20:00 -
[226] - Quote
Revert it back to old pls. If its been working fine for 10 years , why is there a sudden need to change it?
maybe add an option on login screen..
Pointless **** : ON / [OFF] this way we could disable CQ and the new UI all in one press of a button |

Langbaobao
Tr0pa de elite. Against ALL Authorities
3
|
Posted - 2012.05.24 10:12:00 -
[227] - Quote
What I would really like is to have the old inventory system back. But I have a feeling that this will not be done. Don't get me wrong, I don't mind having a new inventory system, it does show some interesting features like filtering, but the way it's been done currently is not good and will require lots of fixing IMO. So here is the list:
ISSUE 1: Whenever I open the Inventory in a station it opens the generic Asset inventory with all the ship, items and other hangars together. There is no way to open each of the hangars separately.
FIX 1: Make it possible to add new buttons to the Neocom that open the various hangars separately in separate windows. For example, a button that opens just the station items inventory, one just for the ship hangar, one just for the corp hangars (this one can be placed on the station services window like it was before). This way people can decide on their own which inventories and/or hangars they want to be able to open with just 1 click. I myself don't like to clutter my screen with open windows all the time, but I like to be able to access all the hangars separately with a click. To open the active ship cargo hold you should be able to just double click on the ship and that should open just the cargohold for that ship. Of course it goes without saying that the windows should remember the position where they were opened last time, with the tree structure minimized. To call for the overall assets inventory I suggest double clicking somewhere where there is no ship and/or giving the possibility to add a button to the Neocom that opens just the general assets inventory.
ISSUE 2: With ships that have multiple hangars/holds you cannot access the hangars separately from a right click menu on the ship anymore
FIX 2: This one is simple but vital. Jut put back on the right click menu when you right click on a ship the options to open the various bays/holds separately. For example, if I'm in a carrier I should be able to right click on it and have the options to open the ship maintenance hangar, corporate hangar and fuel bay separately, without having to go trough the general assets manager. Of course these windows should remember their position and have the hierarchical tree minimized.
ISSUE 3: The borders on the inventory windows and the filled capacity indicators are too big and take up too much space.
FIX 3: Make the borders smaller. The filled capacity indicator should be compacted to take up less space. Same for the estimated price and item number text. There is really no need for that to be shown in 2 rows, compact it in 1 row. I used to have the cargo hold open always on a ship while in space and it didn't take up too much space. Now, with the new borders, it takes up much more space.
ISSUE 4: When opening a can or wreck in space it opens the general assets inventory.
FIX 4: When opening a can or wreck in space it should open a new separate window with just the can/wreck in it and the hierarchical tree minimized by default.
ISSUE 5: Clicking the cargo hold button on the UI in space (the one near the tactical overview button) opens the general assets inventory.
FIX 5: Clicking the cargo hold button on the UI in space (the one near the tactical overview button) should open by default the ship cargo hold with hierarchical tree minimized and in the same position where it was positioned last time. Shift or alt clicking on it should open the general assets inventory.
GENERAL ISSUES: In essence, the various buttons or right click menus should by default open separate windows for that particular hangar/bay/hold with the hierarchical tree minimized and not the general assets inventory. I cannot stress this enough. Shift+clicking is not enough because you have to open the general assets inventory first and then shift+click on the hangar/bay/hold. The general assets inventory should open only when you specifically call for it by clicking on a specific button or keyboard shortcut or shift+clicking on another inventory button . It's essential that there is a possibility to add buttons for separate hangars in the Neocom while docked. Having just keyboard shortcuts is not enough. Also, windows should always remember their positions.
I know that this might sound as nitpicking, but the inventory UI is really important. It cannot be halfassed. While the idea of having a hierarchical tree like in file managers in itself is good, to be able to use such a UI effectively requires more space on the screen then the previous inventory UI. This is deadly for anyone with a small screen like a laptop. And when you're in a fleet and need to, for example, move some cap boosters from a can into your cargo hold while being under fire, last thing you want is to waste 10-15 seconds on opening the assets inventory and finding the can on the hierarchical tree, going there, and drag and dropping them to cargohold, all the while being unable to see anything and do anything because the assets inventory takes up all the space on the screen to be usable. Any time you make us go thought the general assets manager to do something like this means time lost in a battle, multiple clicks instead of one and possible death. |

Turiddu
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.05.24 10:35:00 -
[228] - Quote
Bloodpetal wrote:Well, let me say I don't tend to end up with a ton of inventory windows everywhere because I use the "Merge Ships and Items With Station Window" option - this keeps my items window nice and tidy on the side - however... ISSUE : corporation hangar, ship hangar, drone bays, fuel bays all get all insane as you open th em, and really inconsistent when you open one, and it opens the new window as a new tab instead of its own separate thing, then you have to split it out so you can drag stuff over, and then you want to stack certain inventory windows to make more space, but then you have to split them apart again to move stuff. Windows mini-games!!! FIX : A unified system is appealing, but I think it can also be limiting, and not very scalable eventually. I have 45 ships, and equipment in over 10 stations (some people hundreds) - It also can be very deceptive to the new player that all this stuff is in "one place" And they might try and drag things between stations. Also, corp hangars are a conundrum in a unified system. Challenges, but not impossible to overcome. I think idiot proofing the inventory system with icons rather than text would be a start. "BPO Filter" would be a BPO icon, etc. Too much reliance on typing would slow the system down and make it more difficult for newer and slower players to learn the curve. Whatever you do - and don't pretend you don't have ideas CCP! - please keep the ability to merge ships and items /inventory management into the station panel - I never use anything in the station panel except as an inventory manager (or very rarely) and it would make my whole station panel a waste of space (seriously, i'd minimize it. I don't use agents, I don't need it for the fitting screen, sidebar does that, I rarely need to screw with my medical clone, I rarely switch between CQ/ships, I rarely go into the LP store, I rarely insure a ship...) I also don't want my inventory management to have to be forced into my middle screen to do things, because sometimes I have to do it in the middle of a fight and I can't have a massive screen in my face to do things. Many times we need to be able to interact with inventories in space and around us and I don't know how a unified system could handle that clearly and without being an obstruction to itself off hand. Main things to keep from a unified system :
- Allow merging with station panel
- Sorting Assets by Jump Distance
- Making it easy to move things around
- Allowing me to work with the scale of icons that I want (don't force me to use line entries)
- Making sure that it's all scalable to an n-th degree, if dealing with 45-100 ships in the inventory becomes cumbersome, then it will be unhappy time.
- Allow multiple windows to be open so people who want multiple windows can still have them for their usage. Don't force only one window.
Additional to all of this, it is good to go forward but the new UI is a step backwards. The new UI is for sure something which CCP has to work on, For my self, dealing with a 45kb/s internet connection, it takes ages to open the new UI, I'm sure i am not the only one here with a slow connection. The separate way of opening Items and Shiphangar is a lot easier and faster in my opinion. |

Dex Sudaka
Perkone Caldari State
6
|
Posted - 2012.05.24 12:04:00 -
[229] - Quote
Just like you let us customise the UI for character menus etc, give us the freedom to customise the Inventory UI to our needs. Everyone plays differenly and we have different ways to stack our windows. I can only think of one good interface to take example from...Apple's.
I think that when, opening the windows they open progresively, in cascade or even 3D form (bluring the ones not active). with a button to remember a determined layout. The system should remember how we opened the windows the last time. And if it gets messy, an option to see all those windows opened grouped at once. |

byron yuu
Redeye Inc.
0
|
Posted - 2012.05.24 14:01:00 -
[230] - Quote
this still is a mess i hope ccp is really taking notes from people. we need a fix soon play is ruined for me now and my corp mates.
imagine if windows decided to make you use 1 window and only 1 window ( call it window 7) it would be the last time people would turn on there computer as it would be imposable to work with.
i know you don't want to fix this as your ideas are always better than the players, and the window is better as it has more function but we need multiple windows still even if you keep the exact setup you have for the ui but in several pinable windows. at least that would be a fast fix even if it doesn't solve the pos hanger and gun problem.. that though could be fixed with just a overview setting, as i don't need to have my guns on overview as they show up as i warp into the bubble but my hangers and labs are important for range in space. you should at least allow us to name corp hangers like we do labs so we can see them for what they are. as for mission wrecks and jet cans it would also help because we could always remove them from overview till we need to salvage and loot.
please do something soon i hate logging in just to see i can't play normal and log back off and open the forum to read others saying the same thing. i know this is here to stay but the fix is simple and you can do it with little change using multiple ui windows even if they all show the same lists and cause major lag on loading them. at least it would be a start plus who cares how many windows you open inside a station i don't use the character station walk around i use the old ship screen...... why don't you add everything into 1 big window like mail and market and contracts and assets and corp? OH that's right you do its called the game.
don't get me wrong i like this mmo more than any other and want to stay playing it (its the only one i still play for 8 years now)... you do have good ideas and i want you to keep trying to give us better game fun. THANKS for all your work so far. I just expect you to do something to fix problems you test on us even if it may take a week or 2 till you get a real working ui setup. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
128
|
Posted - 2012.05.24 15:17:00 -
[231] - Quote
ISSUE : The load time (i assume it's when the inventory tries to load the relevant assets and price checks) is annoying and should never happen at all. On low to medium latency (even on great connections) it took some people some time to load up the inventory window. This is (pardon me) stupid.
SOLUTION : Recode the inventory data/query requests and responses/process by applying an asynchronous approach. Which implies that when we open up the inventory, in space, for example, the process should be :
- The client tries to pull out the data for the current active cargo (while in space, it's the ship's cargo, while in station, it should be the ship's cargo and the main ship hangar and root hangar items).
- The client displays the data, before it tries to pull anything else. Other inventory besides the most relevant ones are not viewable at this point nor the market data for items. This way, players can see and review items quickly, without having to wait til everything loads.
- IF THE INVENTORY IS STILL OPEN, The client pulls out the market data by priority : current containers -> child containers -> other relevant inventory groups/containers, again, while in the meantime, players can still view the contents asynchronously without having to wait for the market data to be fetched completely.
- AGAIN, IF THE INVENTORY IS STILL OPEN, The client pulls out other remaining rarely accessed inventory groups and items and repeat the process.
In essence, players should be able to interact with the inventory, even when the data is not fully fetched yet. |

Gent BF
An Indonesian Only Corporation
0
|
Posted - 2012.05.24 15:31:00 -
[232] - Quote
Sarah Schneider wrote:ISSUE : The load time (i assume it's when the inventory tries to load the relevant assets and price checks) is annoying and should never happen at all. On low to medium latency (even on great connections) it took some people some time to load up the inventory window. This is (pardon me) stupid. SOLUTION : Recode the inventory data/query requests and responses/process by applying an asynchronous approach. Which implies that when we open up the inventory, in space, for example, the process should be :
- The client tries to pull out the data for the current active cargo (while in space, it's the ship's cargo, while in station, it should be the ship's cargo and the main ship hangar and root hangar items).
- The client displays the data, before it tries to pull anything else. Other inventory besides the most relevant ones are not viewable at this point nor the market data for items. This way, players can see and review items quickly, without having to wait til everything loads.
- IF THE INVENTORY IS STILL OPEN, The client pulls out the market data by priority : current containers -> child containers -> other relevant inventory groups/containers, again, while in the meantime, players can still view the contents asynchronously without having to wait for the market data to be fetched completely.
- AGAIN, IF THE INVENTORY IS STILL OPEN, The client pulls out other remaining rarely accessed inventory groups and items and repeat the process.
In essence, players should be able to interact with the inventory, even when the data is not fully fetched yet.
it's true.. and make my salvage time 3 times longer then i used to.. *stop salvaging until it fixed* |

Ayuke
Nova Enterprises Eternal Evocations
0
|
Posted - 2012.05.24 16:28:00 -
[233] - Quote
ISSUE: the filters are always coming up when clicking on the arrows to hide the filters, after docking they are not only back up, but now you have to click it twice to hide it again. SOLUTION: save the status of the filter window
ISSUE: when opening a cargo in space, it is a real challenge to mine with the new inv because each container has to be openened seperately. SOLUTION: it should not be over the ship inventory containers in space should always open on the position the last one was closed
ISSUE: the corporation hangar is slow, does not stay open and cannot be opened seperately. SOLUTION: the possibility should be given to open a complete "corporation hangar only" window, now it is only possible to open each tab seperately, but not the whole hangar. at least it should stay open if it was open at last undock |

Jajas Helper
58
|
Posted - 2012.05.24 17:11:00 -
[234] - Quote
- rollback the inventory system - integrate the new inventory into the asset window
Savethe game instead of your face.. Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Alia Gray
Holding Pattern LLC
0
|
Posted - 2012.05.24 18:04:00 -
[235] - Quote
ISSUE: Mission Salvaging has become more tedious with the new inventory system. Clicking open a bunch of cargo containers and then clicking LOOT ALL, then directs the Inventory window to the Ship's cargo.
FIX: When LOOT ALL button is clicked, Inventory should show the next item up in the columns list (example: next cargo container up). That way, we can have our repetitive LOOT ALL clicking back.
:) |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.05.24 19:34:00 -
[236] - Quote
Issue: The new inventory system is "easier" to use.
Solution: Revert it, and make it this time actually better.
I like improved inventory system, but it should be better. Also it is just pure lazyness, if you don't have a different window for looting and different for managing your inventory. The same goes for everything else, too. |

byron yuu
Redeye Inc.
3
|
Posted - 2012.05.24 22:12:00 -
[237] - Quote
i know the new ui system is going to be permanent, but everyone cant yell turn it back we need to give better solutions to this problem. i see the advantage of it and more important the disadvatage as i use it.
1. we do need multiple windows for the ui that can be pinable. they can use the same ui you have just given us that's fine with me. 2. pos guns should be put in a drop down menu like you have for corp hangers so all we see is 1 icon saying guns unless we open it. this would also work with wrecks and cans in space. we still need it to work with our personal overview so we can close things we don't need till we need them... ex: i don't have my pos guns on overview but i do for labs and corp hangers and arrays, that's all i need to see when i am at a pos... 3. because you now list all ships by name not type this must be restored as naming is for fun not so our ships can be first in list or stuck in middle of it. 4. because we can't name our structures they need to be nameable so we can at least put them in a specific spot on the list, labs do this so make it so all workable structures that use the ui are nameable. 5. we need a option to right click and close to view some of the hangers you show us. i have full rights to corp hangers but many don't and they don't need a window they can't see or take from adding to the mass of info loaded every time we dock. i bet this is also taxing your servers as i have about 5-10 bil in each corp hanger worth of stuff not counting my personal inventory that is huge enough and must load every time i dock. 6. turning off some of the hangers when we don't use them or cant because of roles would also benefit when you decide to give us multiple windows or even now as we can shift click for another window and set 1 to show only corp windows and 1 to show our personal stuff. 7. ships in space specificly cap ships with multiple hangers must be restored to the old 1 window for cargo 1 for ship hanger 1 for corp hanger and drones, this is my biggest problem is i cant see whats in my cargo unless i want to have the lag of a window refreshing and causing lag in space. lag kills..... the stacking of these windows wasn't that messy in the first place.. i dont expect you to do this but at least let us have a pinable inspace place for ui and a dif pinable station ui. i keep my ui where my ship controls are in station but this doesn't work when undocked but works great in station yet if i undock i have to change it around.
i have more small changes but this is getting long. i know we are not going back to the old ui but we do need a working version of it that doesn't cause lag or frustration when trying to have fun.
i already posted my b-ing earlier now its time for constructive advise from people who have tons of stuff and years of play not just a bring back the old as we don't like it. personaly it does have its advantages but causes way more problems as it is now than before but you will fix this if people try to tell you what they think should be done. i understand a lot of people like this ui so only people who hate it are here complaining and i am 1 of them to but i want it to be fun to work not hard or worse dangerouse in missions or space....
THANKS for trying and i hope you can get a resonable fix implemented next tue or as soon as you can anyways.
i would like to talk about other things but i got so frustrated all i do is afk mine now so i don't even care to try the new missles or use a ship in combat now. GOOD luck with the fix |

serras bang
Lucien Coven
4
|
Posted - 2012.05.25 00:39:00 -
[238] - Quote
Issue : avg prices telling me how much i can sell something for (not really helpfull when i loot hundreads of items)
Fix: filter has option or tells you avg buy prices (this means i can more accurately tell how much my cargo is worth.) |

Demonic Wisher
Wishers In The Darkness
0
|
Posted - 2012.05.25 03:48:00 -
[239] - Quote
+1 for old inventory to be brought back. |

Crash Creeley
Divine Power. Cascade Imminent
0
|
Posted - 2012.05.25 04:32:00 -
[240] - Quote
So far I like the new UI, but there is one issue I'm having
Problem: After completing an anomaly and after salvaging I'm left with a pile of cargo containers. After opening all the containers and they appear in the tree under the active ship I'm in, I like to use the "Loot All" button. The problem is that instead of moving to the next open container the active window keeps gong to the cargohold of my active ship,
Fix1: Instead of after each loot all action ending with my active ships cargohold, move to the next open container keeping that part of the tree active instead of having to each time click on the next container after the active window has switched to my active ships cargohold.
Fix2: Get someone that actually plays the game to come up with ideas on what to "fix and what to implement" |

Paxx Bello
Inquisition FiS Division
0
|
Posted - 2012.05.25 04:57:00 -
[241] - Quote
Can you make a filter option that is "Prerequisites met" or something like that? I'd like to be able to filter my corp's hangar for ships that I can fly. |

Exodus Lied
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.05.25 05:13:00 -
[242] - Quote
Quote:We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums.
Obviously you guys have not been reading this forum.
Picture of local chat |

Jajas Helper
91
|
Posted - 2012.05.25 08:11:00 -
[243] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
1 - Issue: there was no need to update the old sytem 2 - Issue: the new system is slower in every way as it forces you to go through useless inventory, scroll down the tree stack, then click on the actualy inventory you wanted-> which used to be 'click on hangar/cargo or shiphangar". 3 - Issue: you ignored your customers when they gave you feedback from the sisi testing....
FIX: 1 - Rollback the inventory! Bring back the old methodes, put a shiny color on it 2 - Implement the new inventory system into the Assets window! THIS would actualy make sense as all the good things in this patch would be used when you want to sort items, go through big piles of containers and cargo. 3 - Save the game, not your face Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Emily Hunter
Black Velvet Trade and Logistics
0
|
Posted - 2012.05.25 09:14:00 -
[244] - Quote
If it has already been reported, then sorry.
Issue: when selecting an area in the tree on left there, the keyboard focus is not in the right window, for using cut&paste I need another mouse click into the right side, which is annoying at least Fix: automatic keyboard focus
Thanks! |

Aerich e'Kieron
Snuff Box
10
|
Posted - 2012.05.25 09:49:00 -
[245] - Quote
Quote:Quote: We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums.
Obviously you guys have not been reading this forum. Picture of local chat
^That screenshot is pretty much every chat I've been in since the patch. |

Callidus Dux
School of Applied Knowledge Caldari State
298
|
Posted - 2012.05.25 12:30:00 -
[246] - Quote
Issue: The whole new UI - it is not the old one - NO ONE had asked for a change! FIX: ROLL BACK TO THE OLD ONE!
At least build a version so that I, and all others, are able to rebuild the old UI 100%; 1to1 again. NO one need all information in one window. WE demand hundreds of its own, adjustable in size and position, windows. We demand the exact copy of the old UI!
And please stop introduceing more threads HOW SHOULD WE FIX IT? You have your comments:
Here HERE HERE!!! HERE!!!!!!
How many threads do you need more till you have find out, that your UI is absolte crapsh!t and that it is impossible to rescue this project?
BRING BACK THE EXACT COPY OF THE OLD UI!!! 100% and 1to1 as it was before 22.05.2012!!!!!!!!!!!!!  With every further question and next thread you will bring more hate into the community! STOP IT! Just roll back!
Callidus Dux wrote:I had a look at your dev blog.
Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows?
You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag things from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts!
And as it is. Who is that a$$hole who has 100 windows open all the time? When I work I have just a few (2 till maximum 5) windows. The picture from Arrows blog to bring his crap to the customer is false and absolute far away from any reality!
AND PLEASE PLEASE WITH SUGAR ON TOP: Stop advertising your buddy / friend programm. In this state of development of INFERNO it just seems to be very inappropriate and ridiculous to show this mess a friend. Really.
I have to knwo this. Because my subscription depends on the right answer. CCP has to learn that they can not change fundamental things WITHOUT the community (again). If CCP hates the old inventory, they hate ALL of us old players including me and wants to get rid of them. And this would be a scandal! But what can we expect when the responsible designer for this new UI stated: "We do not believe your feedback from the test servers."  |

BugraT WarheaD
Astromechanica Federatis
37
|
Posted - 2012.05.25 12:55:00 -
[247] - Quote
Stop saying the old system was the coolest thing ever, cause it wasn't, you only were used to it ... That's not the same thing 
BTW ... I don't know if it was mentionned before, but Planetary Custom Office don't display themselves in the new inventory windows ... and that's sad  |

Callidus Dux
School of Applied Knowledge Caldari State
302
|
Posted - 2012.05.25 12:58:00 -
[248] - Quote
BugraT WarheaD wrote:Stop saying the old system was the coolest thing ever, cause it wasn't, you only were used to it ... That's not the same thing  BTW ... I don't know if it was mentionned before, but Planetary Custom Office don't display themselves in the new inventory windows ... and that's sad  I do not say that it was the coolest. But I say that the new one is not useable, compared to the old one. That is a difference! |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
69
|
Posted - 2012.05.25 13:04:00 -
[249] - Quote
ISSUE: SiSi testers were ignored when they told you that Inferno was a no-go in its current state. Why should we trust you to solve the issues we name here?
SOLUTION: Stop opening new threads and start answering the questions we already presented.
ISSUE: CCP's current QA process for expansion deployments or both SiSi and TQ is apparently inexistent or insufficient
SOLUTION: Internal review of processes, procedures and policies. Suggestions for this are linked in sig, as usual. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
69
|
Posted - 2012.05.25 13:07:00 -
[250] - Quote
ISSUE: When dragging stuff from cargo hold to jetcan, focus is shifted to jetcan, requiring a manual shift back to the cargo hold. Troublesome when jetcan mining or when picking up loot.
SOLUTION: Do not shift context unless the current container has been destroyed. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Urgg Boolean
Center for Advanced Studies Gallente Federation
100
|
Posted - 2012.05.25 13:08:00 -
[251] - Quote
One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback:
ONE TWO THREE FOUR
I have personally posted many times and here is one such post.
If you really need more feedback than you have already received, God help you.
|

Rommiee
Mercury Inc.
84
|
Posted - 2012.05.25 13:12:00 -
[252] - Quote
Urgg Boolean wrote:One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback: ONETWOTHREEFOURI have personally posted many times and here is one such post. If you really need more feedback than you have already received, God help you.
Bloody Hell !!
How many of these threads do you need ?
You have already been told many times of the issues, so you know what they are, jeez |

Rommiee
Mercury Inc.
84
|
Posted - 2012.05.25 13:14:00 -
[253] - Quote
To save you looking, as you are clearly busy ignoring all the other threads, take a look here;
http://blog.beyondreality.se/shift-click-does-nothing
Spells it out really simply for you |

StoneRhino
Ramm's RDI Tactical Narcotics Team
7
|
Posted - 2012.05.25 13:40:00 -
[254] - Quote
ISSUE: Increased market lag with the release of new patch. Every time I open market, I sit and wait for 20 seconds while it pulls market data.
FIX: Remove all the extra mouse-over crap and the extra tiddly-bits in the container windows and hangars. |

Lexxxii
4S Corporation RAZOR Alliance
0
|
Posted - 2012.05.25 13:41:00 -
[255] - Quote
A lot of the issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.
1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.
2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc.
3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, thatGÇÖs what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.
4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.
5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.
6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.
I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage most people are feeling at the moment.
The good stuff in this patch is being totally overshadowed by this. ItGÇÖs a crying shame as the new missile effects are awesome |

Mournful Conciousness
Special Situations TOHA Conglomerate
45
|
Posted - 2012.05.25 13:44:00 -
[256] - Quote
ISSUE: The new inventory management system has made the game a chore and no longer fun FIX: Restore the old one and make small, incremental fixes from there.
The latest UI update has broken the game. As of Tuesday, I don't want to log on any more.
|

Cuchulin
DEFCON. The Initiative.
6
|
Posted - 2012.05.25 14:00:00 -
[257] - Quote
Explanation: When in space I suspect its pretty common for people to have their cargo bays open to check for ammount of cap booster/ammo and for looting purposes. In addition when in space people have most likely one hand at their mouse and the other hand somewhere around the function keys, this will in any case be true for pvp situations where quick response is the difference between going home with a killmail or in your pod.
Issues that arise form this situation:
#1: Cargo window is now bigger than before(even with tree minimized), due to volume bar and isk amount displayed, thus taking up more screen space and blocking sight of nice things like nebulas, ships and explosions.
#2 When trying to loot in a potentialy hostile environment by selecting the cargo container via an overview tab and usage of the "open cargo" button in the overview controls the wreck/jetcan opens in the already open window of the ships cargohold, thus making it impossible to cherry pick loot quickly. The loot all option might be impractical because the wreck might contain bulky items of low value that are of no interest (like cap boosters) . Shift click is a problematic option to solve this since both hands are already occupied as described above.
Possible Fixes:
#1 Add more customization options and make volume bar/ isk amount display optional. Options could be added in th esc menu. preferable with different choices for different situations like: "Show etsimated ISK while in space yes/no", "Show estimated ISK while docked yes/no".
#2 Make it the default behavior, that any accessed jetcan/ wreck/ posmodule/ whateverihavemissed opens in a new separate window with treeview minimized when accessed via any means but the treeview itself.
And although you mentioned that lag will be adressed anyway....it realy should be top priority....any noticeable lag at all is unacceptable in a potentialy hostile environment.
Cuchulin
|

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
20
|
Posted - 2012.05.25 14:24:00 -
[258] - Quote
Rommiee wrote:Urgg Boolean wrote:One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback: ONETWOTHREEFOURI have personally posted many times and here is one such post. If you really need more feedback than you have already received, God help you. Bloody Hell !! How many of these threads do you need ? You have already been told many times of the issues, so you know what they are, jeez
this says it all wake up CPP |

Hakaru Ishiwara
Republic Military School Minmatar Republic
164
|
Posted - 2012.05.25 14:29:00 -
[259] - Quote
Jebediah MacAhab Dallocort wrote:ISSUE: SiSi testers were ignored when they told you that Inferno was a no-go in its current state. Why should we trust you to solve the issues we name here?
SOLUTION: Stop opening new threads and start answering the questions we already presented.
ISSUE: CCP's current QA process for expansion deployments or both SiSi and TQ is apparently nonexistent or insufficient
SOLUTION: Internal review of processes, procedures and policies. Suggestions for this are linked in sig, as usual. Brother, CCP's QA personnel and presence have been perceived to be non-existent for several years now.
Automated and human-based regression testing appears to be non-existent as demonstrated with every single patch breaking an existing feature or bit of functionality that is glaringly obvious either on Sisi or when stuff is rolled up to Tranq for public consumption. CCP's publicy documented "known issues" are a joke and do not even begin to cover the broken crap thrown up on Tranq.
Furthermore, 'the hand of QA' appears to be missing in the overall design, coding and validation life cycle that *should* go hand-in-hand with a feature change or new game asset. Many times we see a dev blog outlining a new feature or a change to an existing mechanism. But when that gets rolled out to Tranq, either stuff is broken, *surprise* features are present or behavior is unexpected. If QA personnel had both presence and authority for a given project, this kind of crap would disappear quickly.
No QA Engineer worth his or her salary signs off on code assets that either do not reflect the project spec or are dysfunctional and are not heavily documented upon release. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Vaerah Vahrokha
Vahrokh Consulting
918
|
Posted - 2012.05.25 14:43:00 -
[260] - Quote
Hakaru Ishiwara wrote:Brother, CCP's QA personnel and presence have been perceived to be non-existent for several years now.
Automated and human-based regression testing appears to be non-existent as demonstrated with every single patch breaking an existing feature or bit of functionality that is glaringly obvious either on Sisi or when stuff is rolled up to Tranq for public consumption. CCP's publicy documented "known issues" are a joke and do not even begin to cover the broken crap thrown up on Tranq.
Furthermore, 'the hand of QA' appears to be missing in the overall design, coding and validation life cycle that *should* go hand-in-hand with a feature change or new game asset. Many times we see a dev blog outlining a new feature or a change to an existing mechanism. But when that gets rolled out to Tranq, either stuff is broken, *surprise* features are present or behavior is unexpected. If QA personnel had both presence and authority for a given project, this kind of crap would disappear quickly.
No QA Engineer worth his or her salary signs off on code assets that either do not reflect the project spec or are dysfunctional and are not heavily documented upon release.
It's almost like they dropped SCRUM development cycle and adopted SCRUB.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ammos Moonrise
Hedion University Amarr Empire
0
|
Posted - 2012.05.25 15:08:00 -
[261] - Quote
i think thay need to merge assets with the inventory so i can get all of my infromation in one spot |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
20
|
Posted - 2012.05.25 15:19:00 -
[262] - Quote
What we have here..... is a failure to communicate 
4 different threads on this one subject
CCP soundwave saying one thing and the other DEVS saying something totally different Obviously shows they are not communicating with each other much less the community of their customer base
if you are trying to divide and conquer it will not work, each new thread will just enrage the community more feeling they are not being listened too
The only ones that could possibly think the new file trees are better than the system we had before are anal retentive programmers
people on the test server gave you feedback and YOU Didn't listen to one word 4 different threads on the same issue and you are Still not listening
if that is NOT a failure to communicate, I don't know what is 
give us back what was working if i want trees i will go into the forest If it aint broke don't fix it |

Race Drones
13th Squadron Cascade Imminent
19
|
Posted - 2012.05.25 15:34:00 -
[263] - Quote
ISSUE:
- Hard to manage modules in containers in the carrier cargo for refit in fly.
- Hard to see where are the modules in the corp hangar for mates refit his capital or sub-capital ship.
FIX: I need some little windows open (one for each container, and for the cargo with anothers modules) to see and be ready with the modules i need to refit.
NOTE: Tabs in a window are best choice than a vertical menu in a window. NOTE: A Rorqual can carry like 40 GSC in the cargo. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|

Kile Kitmoore
46
|
Posted - 2012.05.25 16:01:00 -
[264] - Quote
Issue: Suggestions in multiple threads ignored. Solution: Go back to the countless other threads and start reading. |

Lord Loco
LOCO TRUST
3
|
Posted - 2012.05.25 16:54:00 -
[265] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
read this thread, and you now what we want:
https://forums.eveonline.com/default.aspx?g=posts&t=112481
Make it possible to handle the new UI like the old inventory and all of us are happy.... |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
123
|
Posted - 2012.05.25 16:59:00 -
[266] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
Hello CCP Optimal.
There is a perfectly useful Thread running in Info Portal. To find this new thread, here, is just alarming. CCP Soundwave has already set the table for you & CCP Arrow.
-- Plenty of pilots in that thread are still ready to offer clear references, links, and comments -- Those ideas will most likely be quite helpful in retooling what currently passes for inventory management -- There will be plenty of time to 'tinker-and-test' when this system is moved back onto Sisi.... where it belongs
What, a bit uncomfortable with the high % of negative commentary in Soundwave's thread? Feel for ya, really! Despite a best effort this system has not been so well received. If you can deal with the 'Tin Foil Hat' crowd, I think you'll find that once folks calm down after you start posting, you might get what you're seeking. Best of luck. |

Sonja Tzang
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.25 17:18:00 -
[267] - Quote
Ad'Hakim Tahous wrote: Hello CCP Optimal.
There is a perfectly useful Thread running in Info Portal. To find this new thread, here, is just alarming. CCP Soundwave has already set the table for you & CCP Arrow.
I'm pretty sure this thread was posted in January when they were starting to field ideas for what has since become the unified inventory UI. :P |

Spanking Monkeys
ZC Industries Dark Stripes
41
|
Posted - 2012.05.25 17:23:00 -
[268] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
ISSUE. i need multiple windows to work properly, there are things in multiple locations i need access to all at the same time, with as FEW clicks as possible
FIX. one window is a mistake remove the inventory window, replace with multiple windows.
can you undo the craptastic mess you made of the ui, thats how you can improve it. |

Leif Trifolium
Really Serious Business
0
|
Posted - 2012.05.25 18:38:00 -
[269] - Quote
I know this doesn't fit the format of issue/solution but I've never felt so strongly about an...er....enhancement. New inventory system enrages me with disappointment. |

Maximus Aerelius
PROPHET OF ENIGMA
20
|
Posted - 2012.05.25 19:13:00 -
[270] - Quote
I have to say that it's nice to see that CCP is taking our comments on board and this can be seen here from CCP Soundwave.
I may log back in in a couple of days and undock to see beautiful missiles...but not right now as it'll take me 30 minutes to find more missiles!
CCP: Keep reading this thread. A lot of people have used some inappropriate language but their frustration comes from their passion for EVE much like my own and we all pay to play and just can't with this UI. Fantastic to see that this feedback is being taken on-board but a simple suggestion to ensure a happy player base AKA The Customer:
A bit of RL background on me: I work as a Virtual Environment Engineer and take projects involving new software through the path to LIVE so I kind of know the rough process. My idea's are below:
Issue:
Test Server "Volunteers" DO NOT always follow CCP's rules for testing. "Volunteers" DO NOT always submit reports\feedback.
Solution:
- Form a new group of volunteers called "UAT Volunteers" (UAT stands for User Acceptance Testing).
- These volunteers would be vetted on application and if successful would be asked to feedback on WIP (Work in Progress) updates\expansions.
- Limit the volunteers to have a minimum Time In Game (e.g. 1 year) so that you have individuals who have been in EVE long enough to know how things are going.
- Ask them what their main playing time consists of e.g. PVP, "Carebearing", Missions etc.
- Create a new Testing Server just for them to test updates\patches\new ideas on and provide them with a feedback forum to report back to you.
- Make this new server similar to SiSi with seeded market, POS's etc but only provide 1 region or a few Solar Systems. This doesn't need to reflect TQ or SiSi as it's for dedicated testing to meet specific objectives.
- Limit the number of people to say 500 globally.
- REWARD them for testing and feeding back.
- Punish them if they go "rogue" during testing.
- Testing would be on an invite with a weeks notice before testing and the Agenda sent to the UAT Volunteers.
- Obviously include a commercial confidentiality clause similar to an EVE "Official Secrets Act".
Benefits:
You can get early eyes on feedback from a selection of the Player Base AKA The Customer before throwing a lot more time into further development of things like the new UI.
The UAT Volunteers would be willing and enthusiastic to provide this as they are all volunteers and selected for their skills, background, experience etc.
It would cost a little to begin with to set up a new environment for this testing but the benefits you and we Capsuleers would gain could be tremendously beneficial.
Just my suggestion's roughly thrown together but if this were to happen I would volunteer like a shot to be in this team (if I passed the rigorous selection process I stated above)! How many times have we all gone on a Mass Test and had PVP before the Test even starts from Players who want nothing than to disrupt\annoy\grief.
I'm done...Max out :0) Maximus Aerelius Chief Executive Officer Prophet of Enigma
|

magikalcoffee
In Your Moms Red Clam DOT
9
|
Posted - 2012.05.25 19:35:00 -
[271] - Quote
issue : lag on opening items hanger fix: imo a roll back would suit myself and many others at very least an option to use the old system
issue: can't double click a ship from your hanger to open the cargo hold fix: make this possible
issue : too many items to scroll through on the items list i.e guns are not necisary when u are at a pos fix: take them off the inventory tree or give them a more reasonable radius e.g. 10 km so when u are sat at the tower they don't show up
issue: i can now only r/click store vessel on my carrier alt if i am fleeted fix: change this back its a simple option and why would i need to be in fleet with my carrier to want to dump my ship in the ship hold, if hes doing a quick 2 system cyno jump hes probably already in a fleet
issue: salvaging, not tried looting a mission as i dont so it much but this looks like it would bve a problem in this windowed mode hundreds of cans/wrecks on 1 tree would be a pain fix: make cans seperate from inventory tree and have them work like the old system double click and a loot all button
overall i feel the way ccp have deployed this patch even after a serious feed back of problems from sisi testers is horrendous the old system was more than adequate, to start forcing changes on people was an ill-considered and offensive choice on your part i'm hoping u guys get this sorted and soon i love this game and this is the first time in 4 yrs except for holidays that i haven't bothered playing. the lag issues are deffinatly the most serious problem for me i often have to switch ships in a pos at speed and waiting 10 secs for the loading could mean the difference between a loss mail or a kill for my corp.
|

Tippia
Sunshine and Lollipops
7380
|
Posted - 2012.05.25 19:54:00 -
[272] - Quote
ISSUE: The single window you end up with when trying to perform complex inventory task. FIX: Make it possible to manage my inventory through multiple windows, where each holds a particular location and makes it faster and easier to drag and drop between them.

Yes, with that kind of OP, you deserved that one. Also, beyond what's said here, see sig for further elaboration on some other details. Here goes.
ISSUE: Inability set up a consistent workspace. FIX: Make each item location open in a new window by default. These windows can be stacked together to create clusters of similarly-themed item locations so that I always know that my POS modules are in this stack and my cans are always in that one. If I don't want to open a new window, I can use a hotkey (say, shift-click) to reuse the first available existing window, alternatively, I can use the tree view to manually navigate to the location. Make these windows remember their position, size, view-mode, and stacking so that each time I open a given location, it appears takes up the exact same screen real-estate and presents its information in the same manner. Also, make it so that the windows remain on-screen for as long as the item location is available GÇö no window should automatically close unless the inventory is no longer a valid location to interact with (off-grid, in-station while undocked, wreck already emptied etc).
ISSUE: No context-sensitivity for inventory windows. FIX: Make it so that windows showing station-based inventories (e.g. hangars, corp hangars, delivery hangars) remember their state and re-open if available the next time I dock at a station. Likewise, make it so that windows showing in-space inventories re-open when I enter space. Preferably, for things like POS hangars, they should auto-open when I get close enough to them if I left them open the last time I was at that POS.
ISSUE: Screen real-estate bloat. FIX: Make it possible to hide or minimise pretty much all internal elements in an inventory window: size display, ISK estimate, filter text box, and maximise the available area for items. Some elements might exist in different sizes (e.g. the old thin-line space meter alongside the new fatter one). Also, make the tree view be a slide out side-window that expands on the side of the actual inventory and keeps the area available for items the same at all times, rather than a slide-in window that steal space from what the inventory window is meant to display: the items. Finally, with all that in place, drastically reduce the minimum size the window is allowed to be, since it no longer has to fit all the mandatory elements and since the user can set the window up to show what (s)he wants and what fits in the preferred size.
ALTERNATIVE FIX: Completely detach the tree view from the inventory window. Make it a separate GÇ£remote controlGÇ¥ for currently selected inventory window. This lets it be populated separately and means you only have to spend that screen-space once regardless of how many windows are currently on screen (this as an alternative to the slide-out fix).
ISSUE: No direct access to specific locations. FIX #1: Bring back context-menu items for ships and other GÇ£combined containersGÇ¥ such as the various POS arrays and the actual POS tower that list the various sub-bays available for the container: be it different bays on a ship or different divisions of a CHA. These should open up the specified location directly in a new window or in an existing one if shift is held down (and while you're at it prune some of the contextually irrelevant stuff from the context menu, such as GÇ£undockGÇ¥, GÇ£find in contractsGÇ¥, GÇ£buy itemGÇ¥ and other things that all lead to the same market window, even show info can go and be replaced with a direct button to the fitting window).
FIX #2: Let me drag specific locations to the NeoCom to create new direct-access buttons there.
FIX #3: Let me define GÇ£root objectsGÇ¥ for windows as described here. This also works as an alternate solution to the option of opening all items in new windows by default (or rather, they open in new windows by default for a different reason).
ISSUE: Inability to set default view modes for new windows. FIX: Let each window (and preferably each location) remember what kind of view mode it was in when last accessed: icon, or list mode, sort type, what columns were set up and at what sizes. Also, let me set a default layout that will be applied to new windows (in particular in terms of which columns should show). It might be worth-while do do a survey on what columns people actually use and shift the game's defaults to better represent this. Personally, I doubt that columns such as GÇ£locationGÇ¥ and GÇ£groupGÇ¥ see much use. Likewise, make a survey of what other columns people would like to see and implement those as well.
ISSUE: No remote management of distant inventories. FIX: Port the unified inventory to the asset, corp asset, and science-and-industry interfaces to let me manage my assets remotely the same way I do locally. In particular, combined with the above issue, add sort columns such as ME/PE for blueprints as a standard column so that the blueprint viewer just becomes another instance of the inventory manager and the two can be use interchangeably. Yes, it may slow down the fetch time, but then warn people of this if/when they try to turn it on the first time. Do not integrate remote locations directly into the standard inventory manager (or make it an option if people want to see those nodes in the tree view as well), but rather let them be separate windows by default.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Tippia
Sunshine and Lollipops
7380
|
Posted - 2012.05.25 19:55:00 -
[273] - Quote
ISSUE: The tree view overfloweth with all the things it has to show. FIX: Provide a filtering option for the tree view. Let me decide what I want to see there and let me sort how auto-populated items are grouped. Think of it more like a multi-level (user-defined, but with a preset) index rather than a file structure. Introduce default groups for some of the more common and thickly populated groups such as POS modules (which can be split into weapons, labs, hangars, manufacturing arrays and so on). Likewise, consider whether some subsections might not be better served with a completely different solutions. GÇ£Corp member hangarsGÇ¥, for instance, will very quickly become completely unusable as a tree structure as the number of corp members grow GÇö again, make it a filtering option where I can select which corp member hangars to show (and this filtering window can in turn be sorted and filtered in various ways to get a quick overview of what's available).
In addition, doing so will let the system determine whether a new item location can show up in the existing inventory windows or if a new window is required. If I have set all my windows to not show wrecks and try to open a wreck, then the system will recognise this and open a new window that is pre-set to only show wrecks. Of course, per the above fixes, this window will then be remembered and reused GÇö reopened in the same location and at the same size, with the same display settings GÇö the next time I open the same kind of object.
ISSUE: Too much mouse automation GÇö things keep happening that you don't ask for purely due to the mouse pointer location. FIX: Make the timer for the spring-loaded tree view adjustable by the user to keep slight hesitations and UI hiccups from accidentally opening an item location that I was just dumping stuff into and navigating away from the location I wanted to see. Also, make mouse-over information windows togglable to keep them from obstructing the view with information I don't feel like I need at the moment.
ISSUE: Bloated filter manager. FIX: Make the filter list a separate object that can be turned on and off independently of the tree view. Also, make it independently resizeable. Optimally, it should be possible to drag filters to some part of the title bar (say alongside the view mode icons) to provide quick access to your favourite filters. Alternatively, they can be part of the previously mentioned GÇ£detachable tree viewGÇ¥ idea and simply be a remote control for the currently active inventory window. This has the added benefit of allowing the filter list to be ridiculously long without having the inventory window(s) be ridiculously large.
ISSUE: Lack of filter combinatorics and complexity. FIX: Let us defined GÇ£meta-filtersGÇ¥ that simply turn combinations of other filters on or off, or let us define filters where each filtering option comes with its own separate AND/OR logic (and parentheses to make combined statements).
ISSUE: Lack of systematisation and categorisation options. FIX: Create a GÇ£virtual containerGÇ¥ item GÇö a container with no maximum size (beyond what the station/hangar/whatever itself has) GÇö that can act as a folder in the tree view. This can either be used a root folder, into which I can stick other inventories to create a more fine-grained categorisation than the tree view offers, or it can be used to mimic corp hangars for individuals without having to resort to physical (and size-limited, and code-locked, and time-restricted) station containers and the like. As an added bonus: if such a virtual container only holds blueprints, it will be called a GÇ£sketchbookGÇ¥ or some such, with a different icon to represent it to clearly separate it from all other item and container types in the inventory. Such virtual containers (including a blueprint sketchbook) can be locked or unlocked as a single entity GÇö be it a right-clickGåÆunlock in a secure container, or through a single corp vote for the sketchbook. New items added to the virtual container will automatically be locked/unlocked as defined by the container (making it easier to add BPOs to a corp's collection without having to lock every new one you buy and research). As a final coup de grace, add closure to these containers: you can have a virtual container within a virtual container (or within a real container for that matter) GÇö if you want to mimic the file management paradigm, embrace it fully.
ISSUE: Counter-intuitive shortcuts. FIX: Follow standard UI conventions when interacting with containers and the like: double-click to open (in a new window, obviously); shift-click to mass-select; alt-drag to copy; ctrl-drag to create aliasesGǪ oh, yeah, and add aliases.
GǪmore to come when I think of itGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.05.25 23:00:00 -
[274] - Quote
After days of trying to use it, the only way to fix it is to TRASH it. |

Mikelii
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.05.25 23:04:00 -
[275] - Quote
(6:01:31 PM) generaldisturbed: I ******* hate CCP and this godawful new UI. I can't even open the mentors hangar without locking up my client. Been trying for 10 minutes to take ships out (6:01:51 PM) generaldisturbed: This new UI, such a good idea +1 CCP would use again (6:02:02 PM) motoh: Oh dear, I'd never even considered the mentors hangar. (6:02:03 PM) motoh: Good lord. (6:02:43 PM) generaldisturbed: Yes, Eve is currently using 2GB of ram and rising (6:02:51 PM) generaldisturbed: Because I opened the ******* mentors hangar (6:03:07 PM) rek esket: Having it parse through 1000 BPCs every time I dock isn't friendly
^^^ This, nothing but this. All day, every day. The UI is a mess that lags out the client. Half our hangars we can't even access anymore.
|

Jonuts
The Arrow Project CORE.
55
|
Posted - 2012.05.26 01:49:00 -
[276] - Quote
Mistah Ewedynao wrote:After days of trying to use it, the only way to fix it is to TRASH it.
I fully support and endorse this statement. |

Maul555
Nuts and Vindictive Remix Technologies
132
|
Posted - 2012.05.26 02:31:00 -
[277] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
Is this a joke? Your example there is a troll if I have ever seen one. Our problem was never multiple windows, and I have no clue why CCP continues to try to make it one. You broke my stuff, fix it! I want my multiple little windows back where I had them! |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
26
|
Posted - 2012.05.26 03:08:00 -
[278] - Quote
Maul555 wrote:CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance. Is this a joke? Your example there is a troll if I have ever seen one. Our problem was never multiple windows, and I have no clue why CCP continues to try to make it one. You broke my stuff, fix it! I want my multiple little windows back where I had them! Oh yeah, and I NEVER combine my ships and items hangers, and I shouldn't be forced to do so just to try and use this broken UI!
what he said but OK we will play this game
the issue : you messed it all up when it wasn't broken to begin with
Fix : yes we wish you would the sooner the better put it back the way it was
only an anal retentive little programmer with too much time on his hands,would think a file tree is a better system than what we had
the issue: there is 4 threads of dev posting about this same issue and no one is listening
the fix : wake up and clean out your ears and flush your eyes with a good eye wash so you can hear and see what people are saying
the issue : even the test server people told you this thing was junk but you released it anyway The fix : listen to the feedback you get and adapt accordingly
this is not a flame i was not rude so please do not delete this post as such Just learn from your mistakes and move on
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
144
|
Posted - 2012.05.26 07:05:00 -
[279] - Quote
The shift-click to 'detach' a sub inventory is great, but could you make the action stick so that I don't have to detach my cargo every time I change my ship .. pretty much mandatory to have an open cargo to micro ammo/fuel/charges/dope/etc. and the full inventory window is just too unwieldy. |

HTP2K
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.05.26 08:09:00 -
[280] - Quote
Easiest Possisble Fix which will satisfy many of the people that have problems with the UI interface.... Give an option to turn the UI OFF (turning off the index and the 1 window format) IE revert to the old way.
You managed it with station walking.
Give the players the option to turn it off and see how many of your active subscribing accounts actaully use the current interface |

Tippia
Sunshine and Lollipops
7408
|
Posted - 2012.05.26 08:57:00 -
[281] - Quote
More tree-view nitpicks:
ISSUE: Long inventory names makes all tabs be named the same. FIX: Don't include the full GÇ£pathGÇ¥ when you name the inventory window GÇö just use the actual name of the single location you're looking at. It's often far more relevant to know what on earth you're looking at than where in tree structure this location exists. It's better to know that you're looking at the GÇ£Ph4t lewtGÇ¥ container than knowing that you're in the GÇ£Corporate Hangar > Stuff stolen from children > Ph4t lewtGÇ¥ container. When you have it in a tabbed stack, all you'll know is that it's in the GÇ£Corporate HGÇ¥, and you can't distinguish that nice loot container from the trash container you put in the GÇ£Corporate Hangar > Vendor JunkGÇ¥ division GÇö both will be labelled the same.
ISSUE: No location awareness in the tree view. FIX: In kind of opposition to the above, though, in a long list of item locations, it's easy to lose track of where the current inventory is actually located. A rclickGåÆhighlight in tree view function that scrolled the tree down to the right node and displayed it would be nice.
ISSUE: No undo for mistaken navigation. FIX: Give us breadcrumbs that show the last locations we navigated to and/or a GÇ£backGÇ¥ button that lets us go back to the inventory we were looking at. This also makes it easier for those who actually use a single view since you can keep the tree view open at the inventory you want to move stuff to and then just use the back button/click on the breadcrumb trail to go from it back to the source locationGǪ and then click in the tree view to go to the destination location again. And back and forth and so on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

xxVERTIGOox
Magnetic force Sovereign Technologies
0
|
Posted - 2012.05.26 09:21:00 -
[282] - Quote
HTP2K wrote:Easiest Possible Fix which will satisfy many of the people that have problems with the UI interface.... Give an option to turn the UI OFF (turning off the index and the 1 window format) IE revert to the old way.
You managed it with station walking.
Give the players the option to turn it off and see how many of your active subscribing accounts actually use the current interface
I agree with this. The new UI is absolutley agrivating and annoying. Every time i dock i have to reopen everything to move stuff in and out of hanger and ship cargo bay. Same goes with undocking(everything closes). If you can, at least make it so when you open a window and leave it there.... it stays there. |

Praetor Tim
The Ankou Northern Coalition.
0
|
Posted - 2012.05.26 10:05:00 -
[283] - Quote
HTP2K wrote:Easiest Possible Fix which will satisfy many of the people that have problems with the UI interface.... Give an option to turn the UI OFF (turning off the index and the 1 window format) IE revert to the old way.
You managed it with station walking.
Give the players the option to turn it off and see how many of your active subscribing accounts actually use the current interface
I totally agree on this. Give us the option and evaluate which is most popular. My bet is that you won't find many using the new inventory system... |

Nakkano
Internet Space Pimps
0
|
Posted - 2012.05.26 12:50:00 -
[284] - Quote
Everything about the new inventory system is not entirely bad. It's actually helpful sometimes, but most of the time it is counter intuitive, sluggish, and cumbersome.
My suggestions
Essential changes and bug fixes:
-Persistent inventory windows in stations -Restore the 'Ships' icon for the neocom -When dragging inventory to the sidebar (Tree view), the UI needs to be much more responsive. The container you are going to drop items in takes a few seconds for the inventory Tree to gain focus, and then only mousewheel will slide the tree, it doesn't respond to cursor position. This is disgracefully bad. Inventory dragged over the tree should automatically scroll the sidebar if the cursor is near the top/bottom of the scrollable tree.
Changes to make it more intuitive:
If I have the inventory window open, and then I open a container in space, that container needs to be in a separate, miniturized (old style) window. Not everyone may agree with this, but this was the previous default behavior and it should remain the default behavior.
Nothing is more infuriating to me then having the inventory open, clicking on a hangar/array/container to open it, and then having my current inventory window switch to that container. That defeats the purpose of having graphics at all, after I have been doing it that way for years in W-space.
An analogy of this scenario is eve combat-- Sure in combat, you can target enemies using the overview. But you can also click on them and target them as you see their ships in space. The inventory should work like this as well and pop up containers in a separate window by default.
I propose to have a settings checkbox that makes unified inventory the default window for all containers that are opened, disabled by default. The default setting is for new containers to be opened in separate windows, unless the modifier *SHIFT* is pressed, in which case the containers become nested in the inventory tree.
Regarding the responsiveness of the new inventory
The initial loading seems sluggish, but I don't have the old system to compare it to. I want to say that it is slower because it is loading all the containers at once, but it could be my imagination. Anyone else's thoughts on that?
I have faith ccp will improve this. They have improved the game so remarkably over the last few months that I see no reason why they would stop now. |

Mikelii
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.05.26 13:15:00 -
[285] - Quote
(5:56:01 PM) generaldisturbed: So we're out of assembled rifters (5:56:21 PM) generaldisturbed: Or will be if I ever stop black screening long enough to drag them out (5:56:32 PM) generaldisturbed: This new UI is literally killing my client (5:57:15 PM) generaldisturbed: I can't even tell this newbee I'm blackscreened (5:57:52 PM) generaldisturbed: Okay we have a few rifters left, I literally cannot take anything from the mentors hangar (5:58:03 PM) generaldisturbed: Or close it at this point (5:58:07 PM) generaldisturbed: I hate CCP so much (6:00:46 PM) generaldisturbed: Trying so hard to accept this newbees trade (6:00:48 PM) generaldisturbed: ******* eve (6:08:35 PM) antir: I haven't opened the corp hangar in days because of that, I've no idea how I'll handle cap fueling now (6:08:49 PM) generaldisturbed: v0v (6:08:57 PM) generaldisturbed: My client immediately goes from 600mb to 2GB of ram usage (6:09:12 PM) generaldisturbed: If I open the mentors hangar (6:09:50 PM) antir: I even get it in other systems with a bunch of stuff in the hangars, it's like everything is reloaded every time
^^^ Today's fun with the new UI. Wish I could assemble more ships, but I've written our corp hangars off as lost. If I open them I can't get the client to stop locking up long enough to remove anything. Much less get it to close. |

Gizznitt Malikite
Agony Unleashed Agony Empire
315
|
Posted - 2012.05.26 13:34:00 -
[286] - Quote
Issue: Its sometimes counter-intuitive to on how to open new inventory windows.
Fix: Make the inventory icon a permanent, non-shifting memeber of the left icon taskbar. Whenever you click on it, a new inventory window will open. This will allow one to easily open a window, set it to its desired location... click on the inventory to open another window, move it to a desired location, rinse and repeat.
Issue: Its often hard to scroll manually.
Fix: Allow the user to change the size of the scroll bar, so it is a size that best suits them!
Issue: Ship hangar needs to be more quickly accessible.
Fix: Bring back a fixed Ships Inventory icon on the icon taskbar. |

BlackTalon
BlackTalon Mining Corp
2
|
Posted - 2012.05.26 15:13:00 -
[287] - Quote
simple way to improve the inventory .is really easy just get rid off it go back to old system nothink was wrong with it .this new system is way to much hassle if your an ceo or orca or noctis pilot its an nightmare . please just go back to old style inventory or give us an button for it also since new client update i run multi clients with other toons and its really bad now think others may be having same problem |

Balevian
Prospect Dreams The Ancients.
0
|
Posted - 2012.05.26 22:00:00 -
[288] - Quote
Please please please change the hangers back to the way they was, im finding it confusing and time consuming. or have this hanger system on mother and titans only.. for the average player whose cargo hold is not always full its far to complicated. I am spending far to liong finding hangers and opening them up whils pressing shift when the old system of right click the ship and open that hanger (Orca is a mess to open hangers for ore /cargo / corp hanger) I absouloutly hate this system and find it a over complicated system. |

Balevian
Prospect Dreams The Ancients.
0
|
Posted - 2012.05.26 22:03:00 -
[289] - Quote
you want to improve the cargo hangers put it back to the way it was to start with !!!!! |

DooDoo Gum
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.05.26 22:15:00 -
[290] - Quote
The new UI for containers has some great new features, but the implementation is horrible, it feels rushed and it takes away almost as much [if not more] than it gives.
The detailed search feature is very powerful, but the UI needs to be pulled back a bit, not so 'in your face' a way to do this could be deploying it in a fasion similar to the way that each pilots multiple overview settings are saved and called upon. perhaps a nice simple and fast pulldown menu of your pre-saved search categories.
Also, the STUPID amount of time it takes to load it up each time you enter a station, just defies any common sense whatsoever, improvements are supposed to simplify things and make common tasks faster, not slower... this needs to be gutted and rethought, when i open my ship cargo, i want to open my ship cargo, not wait 20 seconds for the entire station inventory to load...
CCP you are onto a good thing here, dont break all the great ideas by deploying it in a half ars'd UI.
Oh, and as a side note, these search functions, i really hope they are saved server side, because after setting all these up, i would be damn upset if i had to do it all over again at any stage, so upset i probably would not bother with them... so make them server side or exportable [in a similar fasion to the overview].
|

Dan Lyon
Esokal Command
5
|
Posted - 2012.05.26 23:55:00 -
[291] - Quote
Issue: If we're gonna be dragging items using the tabs, the system need to be able to handle dragging to large a stack into a container
Fix: Add the ability to split stacks if there's not enough room in destination container, similar to how dragging 100 cap 800 charges into a BS cargohold from one window to another used to work. |

Vala Kyrija
LUX Uls Xystus LUX aRe us
4
|
Posted - 2012.05.27 14:42:00 -
[292] - Quote
Issue: The new inventory menue is unintuitive and cumbersome
Fix: give us back the old options of handling inventory, like the corp hangar button |

Faith Lincoln
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.27 15:33:00 -
[293] - Quote
Issue: Unified inventory is crap Fix: Change it back |

Singoth
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.05.27 15:40:00 -
[294] - Quote
I think the complaints are all sound. I'm not going to repeat several issues, I'm only going to give ideas for additional functions of the existing Unified Inventory, which I personally like, but could be expanded more, fixing issues on the way.
1: All windows opened through unified inventory (by shiftclicking) remember their location on the screen, even when opened and closed, or you get out of range, or whatever. This is actually a must.
2: Cargo bay and wreck cargo will, by default, have their own window on the screen when outside stations. You can of course close them and they should stay closed after that, but for new players, they are opened. 2.a: CHAs and SMAs (also on capital ships)... tbh I don't know much about these. I suppose they could use the unified inventory as long as
3: Unified Inventory should be actually good for POSes: the distance requirements to open structures inside the POS forcefield should be removed. As long as you are within 2500m of the control tower you can move stuff between structures that are kilometers away from each other with a single click. This makes it easier to manage POSes through the unified inventory. It always bugged me that I had to travel literally kilometers inside a POS, to move crap between structures. That's one of the most useless and annoying game mechanics. So change it, and combined with unified inventory, POSes will be so much more easier to manage.
That's it. That should fix pretty much all issues with the inventory.
To fit more in the EVE style, maybe not make it a vertical scrollbar, but make "tabs" and a horizontal scroll bar like the old style, but then in the new unified inventory style to be more intuitive. Less yappin', more zappin'! |

Osloman
NorCorp Security AAA Citizens
0
|
Posted - 2012.05.27 19:01:00 -
[295] - Quote
Just face it.... This change sucks.. Too many clicks and just a holy mess if u got alot of assets.. 
Well its a good time of the year to take a break from EVE.. 
FIX: Change it back to before patch... |

Jack Carrigan
Order of the Shadow The Revenant Order
651
|
Posted - 2012.05.27 19:05:00 -
[296] - Quote
I personally believe that either the new inventory should be optional as it stands, or at least give us the capability to pin it to our station services menu. Because my researchers (all of our research is done remotely) are all up in arms right now. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

kildres
Prescott Research Laboratories GekkoState.
0
|
Posted - 2012.05.27 20:25:00 -
[297] - Quote
I for one like the Inventory UI. It has a bit of a learning curve but can be very efficient once you understand how to use it.
One thing that would be helpful is being able to filter the Right hand column where all the ship and Item hangers are. Specifically for POS Items. It would be nice to be able to filter out all the guns and turrets in the Index and just look at the Arrays. In most cases the turrets are to far away to populate anyway and unless you are reloading them it's not really necessary to see them.
Another thought is being able to see what is fit to the ships in your list. Not only what is in the hold but what modules are fit. Maybe be able to right click on them and make them active right from there and go directly to the fitting tool. |

xinthorminaias
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.27 22:54:00 -
[298] - Quote
Giving us back the old way to deal with inventory would be the single biggest improvement ccp had ever done to EVE |

Zac Solo
CANUCKIAN SALVAGE COMPANY
3
|
Posted - 2012.05.28 00:08:00 -
[299] - Quote
Osloman wrote:Just face it.... This change sucks.. Too many clicks and just a holy mess if u got alot of assets..  Well its a good time of the year to take a break from EVE..  FIX: Change it back to before patch... good idea summers here! maybe in the fall this new inventory will be a just bad memory.if not other games to play!! |

Rommiee
Mercury Inc.
115
|
Posted - 2012.05.28 09:45:00 -
[300] - Quote
An answer to two SIMPLE questions, please.....
1. Why not revert to the old system ? 2. Why did you not listen to all the issues pointed out for a couple of weeks while this system was on SISI ?
Giving an honest response to these questions is the least you can do after all this crap.
|

Nova Necro
The Arrow Project CORE.
0
|
Posted - 2012.05.28 12:26:00 -
[301] - Quote
A few things that would be useful
ISSUE: It wastes so much space FIX: Move the capacity bar up into the layout icon bar, filter can go up there as well or where index currently is now. Remove the index label. Or capacity down the bottom and filter up the top
Also, as it has been suggested no doubt. Remove different settings for different environment for wrecks, in space cargo hold etc. Allow the minimization of the value bar. Make the value bar one line instead of two.
ISSUE: Placement of item hanger icon, at the moment in my UI item hanger looks to be part of my ship hangar. FIX: PUSH it left more
ISSUE: POS guns FIX: Give them a sub tree, and have a settings option so players can hide it all together. Same goes for everything else that can be inside a pos.
ISSUE: Drag and drop. It changes to highlighted folder way to fast. And really changing to it doesn't help anyway. FIX: Up to you.
ISSUE: something FIX: Could we get highlight of objects within usable range? wrecks sma's cha's etc. |

Nova Necro
The Arrow Project CORE.
0
|
Posted - 2012.05.28 12:30:00 -
[302] - Quote
Oh one more thing.
Just put our active ship in the ship hangar part, and highlight it. And if a ship doesn't have anything but a cargo hold don't have a sub tree with none in it..... Or for that matter don't include drone bays with 0 capacity.
Make that two. |

jacobac
Cold Iron Works
0
|
Posted - 2012.05.28 15:55:00 -
[303] - Quote
Issue: New UI system
Fix: If ur set on having this, allow players the option to use the old system.
This new system really is not a "One size fits all" U know, old dogs new tricks and it really does not work for all styles of game play. A seperate ship hanger is also a plus, without multiple clicks each and every time u enter a station. |

Michael Harari
The Hatchery Team Liquid
140
|
Posted - 2012.05.28 16:27:00 -
[304] - Quote
Issue: Search box clears when swapping containers
Fix: Search box only clears when you close the window |

Byrrssa Crendraven
Shadow Knight Industries
3
|
Posted - 2012.05.28 17:16:00 -
[305] - Quote
Add Assets and Corporation assets to it. Under a main heading controlled by a persons settings of course. |

serras bang
Lucien Coven
5
|
Posted - 2012.05.29 02:09:00 -
[306] - Quote
wanna see an auto stack put into this also lets face it who gets anoyed at haveing to constantly tell the stupid little things like looted ammo and that crap metal shrapnel we get to constantly stack all. the programing for soemthing like this should be an easy program. |

Gro0kie
THREE PERCENT PIRATE
0
|
Posted - 2012.05.29 02:56:00 -
[307] - Quote
Something to fix on the inventory system...
PROBLEM : The filter at the top right corner of the window. : Text is erased when switching from items / ships / cargo / drone bay .
FIX : Don't erase the text when switching between them, make it auto search as you switch. : Or you could add a refresh button next to it and it will populate the item / ship area as you need it. |

serras bang
Lucien Coven
5
|
Posted - 2012.05.29 10:43:00 -
[308] - Quote
when you have multiple can open in space (salvageing for example). they all open up onto 1 screen and the loot all button loots all curently open cans at once. ( with the exception of narcotics). or that all cans display seprately and you can chose to close em then the loot all button auto loots every open can. |

Dr Knowles
Burning Brothers of Orthon
0
|
Posted - 2012.05.29 15:19:00 -
[309] - Quote
Issue: Looting Wrecks in Space. I open a wreck or container and it opens the UI Monster Window. When I hit the "Loot All" button the focus of the UI swaps back to the ship cargo hold view, then it Stays Open.
Solution: Opening a container or wreck should open up in a single simple (Non-Monster UI) window and hitting the Loot All Button should then just loot and close said extra window. This is a separate function and window from the UI Monster Window. If I want/need the UI Monster Window open I'll hit the Open Cargo button.
Reasoning - When I do Cleanup on PVE missions I don't need extra windows on my screen. Currently I have to have the UI Monster Window positioned at or near the center of my screen so I can get to the "Loot All" button quickly.
I just did an Extravaganza mission, zomg get this Monster Window out of my screen!! open wreck, loot all, close Monster UI window open wreck, loot all, close Monster UI window open wreck, loot all, close Monster UI window open wreck, loot all, close Monster UI window
Close, Close! CLOSE! Begone Clutter!!
Please forgive my rage-face... I'll go chew on the walls for a while or something.
|

Kronnek McBryde
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.05.29 16:39:00 -
[310] - Quote
PROBLEM: The new UI window is useless outside of station, terrible for mining and ratting as it is big and causes small freezes lag on multiple clients. Adds unneeded clutter to a formerly clean UI. It's making mining/ratting neigh impossible with multiple accounts.
FIX: Give people an option to disable the new UI. |

Dynast
Four Horsemen of the Apocalypse
38
|
Posted - 2012.05.30 01:42:00 -
[311] - Quote
ISSUE: When managing many ships in one station, the list on the left is an inefficient two-dimensional way to represent your selection of ships, and must be scrolled around.
FIX: Do not hide/remove your current ship in the items view section of the UI, so you can efficiently see all your ships when you have your ship hangar node selected.
ISSUE: Moving stuff between ships, containers, etc.. requires a lot of extra clicking in the new UI, and constant scrolling of the list on the left, and the alternative is taking up your entire screen with different inventory windows.
FIX: Re-enable dragging items to window tabs, so you can stack the UI windows you need to move items between and efficiently move items by dragging to the tabs. |

Michael Harari
The Hatchery Team Liquid
145
|
Posted - 2012.05.30 16:29:00 -
[312] - Quote
Issue: Despite being able to take things from the corp hangar and put them into my personal hangar, I cannot take things from the corp hangar and drag them into the trade window. This is a pain in the ass when Im trying to give some new guy a rifter.
Fix: Allow items to be moved from the corp hangar to the trade window |

RC Mine
RC Industries Yulai Federation
1
|
Posted - 2012.05.30 20:22:00 -
[313] - Quote
Honestly I do not know how to make this better without giving us back our old IU.. The new inventory is just horrible.. Looting, mining everything is so hard, confusing and cluttered that I almost stoped playing..
In fact I have been skipping looting a lot and station spinned instead.
I need to click 1 container and have that open in one window, then click ship cargo and have that open in a seperate window..
Trying to operate a rorqual inside a pos with 10 corp hangars and lots of other modules are hopless with everything opening in the same window.. and the inventory list so long you have to scroll up and down all day.
It also covers so much of the screen because of the list of items on the left.
Often you must scroll and if you hold mous over a corp hangar for a few sec it changes view to that.. so I have to scroll up and down again to find my ship hangar again.
the new inventory works ok in station but not in space.
FIX Seperate ship hangar, corp hangar and ship maint arrrays.. More or less give us back the old style
|

Ekan Jaytee
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.05.30 20:33:00 -
[314] - Quote
HTP2K wrote:Easiest Possible Fix which will satisfy many of the people that have problems with the UI interface.... Give an option to turn the UI OFF (turning off the index and the 1 window format) IE revert to the old way.
You managed it with station walking.
Give the players the option to turn it off and see how many of your active subscribing accounts actually use the current interface
I agree 100% with this. The new UI has sapped the fun out of many little things in EVE that I didn't even notice that I was performing before. |

Bones Miner
Equal Knocks Forever Unbound
0
|
Posted - 2012.05.31 01:23:00 -
[315] - Quote
Took me a bit to "Get used to the new UI". I do understand how some don't and rage about it. But i like it...mostly. It has a few bugs and could be tweaked some.
Issue: Every time i jump the inventory toggles. If it was open it closes, if it is closed it opens. If i want to look at my inventory I want to hit the button. If i was looking at something, you forced me to stop looking at it.
Fix: Stop it from "sensing" what it thinks i want and stay closed or stay open.
Issue: The "My filters" section needs to stay closed ALL the time unless i want to use it. and 9/10 times it takes me 2 clicks to get it to shrink. If i want to filter for something let me hit 1 button. Stop forcing me to look at something i don't want all the time.
Fix: coding it to stay closed unless opened
Issue: I do mining ops with my Girlfriend in her Mammoth, She has 9 Giant secure cans in her hold to haul more. It is nice they appear on the list so she can open the jet can we use and drag n drop ore into each can. She gets frustrated when she drops ore on a full can and has to click and try another can repeatedly 'till she finds an empty one.
Fix: To the left of the Canister icon in the list add a small blue slider that shows the capacity of the cans. Like the blue bar on top of the UI now. or turn the ICON blue or red if it is full. Or as you hover over it with your mouse the highlight of the can changes to show capacity.
I also run a Noctis for salvaging, with 10 targets being pulled in and a lot of wrecks i need to open, i like how each wreck appears in the list and i can keep tapping LOOT ALL and then all the wrecks cycle and disappear from the list. |

Bones Miner
Equal Knocks Forever Unbound
0
|
Posted - 2012.05.31 02:02:00 -
[316] - Quote
Issue: The pricing modal for items in your inventory is off... WAY OFF! 1 Module i hover over says its worth 350,000 isk so i hit View Market. There are 10 listings of the item selling for 50,000 to 125,000 and 1 guy selling for 350,000.
Fix: Better pricing modal like average moving price for last 30 days. or Median value of all listings within 9 jumps. any calculation of fair market value would be more accurate and better than what it is now. It should also be based in the Region you are in. |

Flyin' Hawaiian
Adhocracy Incorporated Adhocracy
1
|
Posted - 2012.05.31 02:14:00 -
[317] - Quote
First off, thanks for making living in pos's bearable again. But there's still work to be done.
My ideas are:
1) Like many have mentioned before, the inventories need to remember their state. If someone likes to have many windows, they can separate them by shift+click. The next time that inventory is opened, it should remember it's settings (position, item icons, etc) and stay separate. This would allow many of those who don't want a unified inventory to separate and shape their inventory windows the way they want. In essence, allowing them to have "the old inventory" if they wish. Things like wrecks should be a group that remembers the setting for all wrecks.
2) Allow users to make their own groups in the tree. Just like with corp bm's let us create and name the groups and let us determine what goes where. (those who live in pos's can group all the things they don't want to see in one "folder")
3) Allow users to determine the order of appearance just like with the watch list. If we can drag and order the appearance of the folders in the tree, we can then order them the way we want. This would allow us to put stuff we rarely use in a folder at the bottom, and things we always use toward the top (ie pos guns in a folder at the bottom, and SMA's and CHA's in their own folders near the top.)
CCP had good intentions in wanting to unify and simplify our inventory to make things easier. However by doing so they also took away a lot of customization. |

Lady Patricia
Pyro Tech Industries
26
|
Posted - 2012.05.31 11:16:00 -
[318] - Quote
could you make please, that if i select items and ships in my cargo and move them together into my hangar (items or ships) that ships go to the ship hangar and items to the items hangar?
if i now drop all together into the item hangar, the ships stay in my cargohold... if i drop them into ship hangar, the modules stay in my cargo |

Psichotic
Caldari Provisions Caldari State
17
|
Posted - 2012.05.31 11:43:00 -
[319] - Quote
It takes forever to load now.
Everytime I go to reship during a fight I have to wait for the entire inventory to load.
Separate the Items and Ships!
|

Alexia Killfist
The Wise Man's Force
8
|
Posted - 2012.05.31 16:07:00 -
[320] - Quote
ISSUE: The unified Inventory epic fail
FIX: The windows should remain persistent (memorize last setting in each window) so when we re-dock, these windows will be open at the previous setting.
Having to constantly re-open windows in station is a royal PAIN and detracts from the original, simplistic inventory we used to have which made game play easy and effortless. Please make the new Unified Inventory optional or fix the issue. |

snake pies
Dreddit Test Alliance Please Ignore
40
|
Posted - 2012.05.31 23:49:00 -
[321] - Quote
the only fix we need is the option to return to the old system, same thing for the neocom |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.06.01 00:47:00 -
[322] - Quote
I'm sorry I'm late to the table.
One, it's slow. the refresh rate is not only slow enough to be aggravating but also seems to be causing some latency in other tasks that require windows to remain open across accounts like mining into orca hangers.
Two, it's taking up more space than the old system. I know we've heard ad infinitem that you can minimize the side car window.. but that's not the problem. The problem is there are no longer any tabs on the hanger windows for the Orca.. and what there is takes more space than the old system in the form of a column that needs to stay pulled down for access to all hangers - in space or in station.
Three, the Orca ore cargo bay is gone form the pull down menu meaning I have to dig for it in the inventory column instead.
Four, I don't like new windows overwriting old windows ..ever. I will close windows I don't want up.
Five, some of the bar info like estimated value and search features are not useful to me..and serve to make the window footprint larger... in fact, they may be partially responsible for lagging the game,making multi boxing more difficult to do.
Six, I really miss the double clicking in station to get the active ships cargo window up (and not overwriting the other windows).. Though double clicking now works the overwrite is maddening. yes I know hold down shift... does that have to be the answer to everything? Why the overwirte?
Seven, I can no longer drop my new ships into the item window and get them to auto move to the ship hanger. The reason this is a problem is that if you try to drop a ship into the ship hanger directly it is hard to find a spot where you aren't accidentally dropping the ship into a random cargo bay or an unoccupied ship. I have already wasted much game time trying to find ships that ended up somewhere I never intended.
Eight, the icons on the fitting window no longer open access to the drone hanger or the cargo hanger...forcing us to again pull up and fumble with the new inventory system window.
Nine, the cargo window appears opened multiple times when the Orca flies away due to the orca hanger windows resetting to current cargo.... don't need it up twice. Would be better if it closed when the orca left.
Ten, did I mention the lag..... [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.06.01 00:56:00 -
[323] - Quote
serras bang wrote:wanna see an auto stack put into this also lets face it who gets anoyed at haveing to constantly tell the stupid little things like looted ammo and that crap metal shrapnel we get to constantly stack all. the programing for soemthing like this should be an easy program.
I would end up wanting this turned off .. I don't like auto stack for historical reasons. If I need to go find a specific amount I dropped in I don't want it to have stacked with out my knowledge.
If all I did was salvage and occasional loot I would not have a problem with this... in fact the new inventory would not be the headache it is for me now.
my advice is that you make it as simple as possible.. too many tools will just get in the way. You could add many of the tools into the Assets.. People expect these kinds of tools in the under assets. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Alexia Killfist
The Wise Man's Force
8
|
Posted - 2012.06.01 02:31:00 -
[324] - Quote
snake pies wrote:the only fix we need is the option to return to the old system, same thing for the neocom
That's fine with me, however --how likely is it?
I am certain many players would love to have numerous patches rolled back, but it just won't happen. Eve is moving forward. Either you go forward with it and offer a way to improve what is, or remain stewing in the past. Heck, I want the old inventory system back, too. It's just not going to happen.
I proposed we improve the new system and make it more like the old system, at least the important parts we find most convenient and accommodating. This is far more realistic than proposing we scrap the whole UI upgrade. Again, I want the old system back, but it's just not a reality.
I want PLEX removed --will that ever happen? NO. The game was far less problematic before PLEX. Not as many kamikazes in high sec, not as many whiners complaining about players mining ice and accusing us of cheating and ruining their game. Heck, in the 9 years I have played I have never seen as many crybabies and troublemakers in game as I do now. I remember a time when we could skip a patch and not worry about it. I remember when it was available for Linux and we ran scripts of our own. I remember a lot of things I miss. Do you want to know something? Eve changes. Get used to it.
How about we work on a constructive way to improve what we now have? |

actionhero
Nisroc Angels The Obsidian Front
0
|
Posted - 2012.06.01 04:45:00 -
[325] - Quote
In all my years in eve one thing has always bugged me and since this day has still existed. Why if like items are moved from place to place I.E. say from ship cargohold to dock item hanger do like items not stack. It just creates more work for the users. Just no reason why if i drop ammo in my hanger i got in loot into the hanger and I have some there already, that those exact same items wouldn't just stack. I mean putting like items next to each other is just not enough. It's just silly |

Mournful Conciousness
Special Situations TOHA Conglomerate
80
|
Posted - 2012.06.01 06:36:00 -
[326] - Quote
Having been talking with customer support I have been directed here.
It has been mentioned many times, and I am sure you guys are getting bored of hearing it:
Using the new inventory system in a POS, amongst a load of wrecks, in a capital ship or anywhere near corporate hangars is a horrible chore.
Please provide the ability for me to restore the old functionality (not the old code), and please communicate definitively to the community via a public announcement that you are going to do it.
To whit:
1. opening a new container should open its own window - it should not replace my cargo window, my fuel bay window, my carrier's corporate hangar window or any other window - it should create its own window. The current shift-click functionality should be the default, not an option.
2. Each container (or at least class of container) should remember where it was, like it used to 2 weeks ago. Efficient operation of mundane tasks in eve depends upon this being the case. This includes (but is not limted to): - drone bay - capital ship corporate hangar - fuel bay - ship maintenance array (ships and POS) - cargo bay - loot cans - jet cans - secure containers - corporate deliveries hangar - my items hangar in a station - my ships - ship maintenance array
3. Please return the corporate tabs to the container and put them at the top like they used to be. This is really important for managing ships, cargo, ammo and modules at a POS.
3. Please remove the "estimated value" thing. It serves no purpose and takes up valuable screen space.
4. Please remove or reduce in size the "fullness bar". It serves no purpose and takes up valuable screen space.
5. Please ensure that opening 1 container does not cause a subscription to all containers on grid. If you must subscribe to all containers, please do it as a background concurrent task. As things stand, my whole UI freezes *every time a new ship arrives on grid*. Can you imagine how debilitating that is when you have a 30-man fleet assembling in a POS?
6. Please return the right-click menu to "open fuel bay" and "open corporate hangars" on capital ships (in their own windows of course)
7. Having done the above, please provide option buttons to enable: - the tree view (but default off) - the fullness bar (default off, and make it much smaller) - the isk value (default off) - but please do not show isk value in WH space as this is inconsistent with there being no market access there. How does the information feed get there if there were no information relays via stargates? It's not consistent with exiting game mechanics. - the possibility of every container-open operate to overwrite the current container window. I know that a few people like this.
Finally, I appreciate that a minority like the new container UI but it seems from the forum feedback that most do not. To be honest it makes POS life a living hell. It sucks the enjoyment out of the game. This is not good for anyone - CCP or the players.
Thanks for listening and once again, please confirm whether or not these specific changes will be implemented. I think this one action is more important than perhaps you realise since the recent change destroyed the excellent relationship between players and CCP that we enjoyed after Hillmar's apology and subsequent excellent response by CCP at the beginning of the year.
It may be that you plan to do all of the above, but I don't know. And I need to know, because if you are not I need to evaluate whether the continued investment of time in eve justifies the newly reduced pleasure I get from playing it.
If you come out and say, "yes, we'll do it - guaranteed" then I have a reason to keep waiting. If you don't, I will have to assume that you do not intend to repair the UI, and I should indeed find a new game.
Which is it to be?
Sincerely,
R
|

Eryn Velasquez
44
|
Posted - 2012.06.01 07:40:00 -
[327] - Quote
I would like to see the following enhancement to the UI, so i don't have to open the fitting window every time i change ammo or reload the cap-booster charges. Would also be nice for other charges like scripts:
http://www.myimg.de/?img=Inventory02a0762.png GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Vanths
4U Services Inc. Talocan United
3
|
Posted - 2012.06.01 13:52:00 -
[328] - Quote
Suggestion:
Clicking on the inventory space used blue graphic toggles between space used and space remaining.
Would also be useful on the fitting window for CPU and Powergrid |

Bones Miner
Equal Knocks Forever Unbound
1
|
Posted - 2012.06.01 15:34:00 -
[329] - Quote
You guys/gals at CCP are really not listening to us are you?
ISSUE: As of today 6/1/12 you applied a new patch to the UI, thanks for trying, however, when i dock i still have to hit alt-c or push the button to open inventory, as well as hit the slider to see the list of crap that i own. This is not remembered for each docking. EVERY DOCK i have to open inventory AND then PUSH THE SLIDER. This will **** me off in a matter of.... too late!
Fix: We own computers with large amounts of storage space. Please utilize some of it with a small itty bitty file called UIConfig.*** or use it on your end I DO NOT CARE. Have it store window positions AND STATES. If you can't come up with the code yourselves, I am sure there are many programmers that play eve that are more talented than CCP employees and would be willing to "help" you for a few PLEX.
Issue: If it ain't Broke? Fix: CCP it
Found a hotkey setting to rebind "I" to open inventory. there is the list. But i still have to click "My Filters" twice to drop it EVERY TIME. |

Highpriest Aden
AAA4all
0
|
Posted - 2012.06.02 07:46:00 -
[330] - Quote
Shortcuts - Add more.
I would like to see more shortcuts to the Inventory list, like... I can press, CTRL+ALT+1,2,3,4,5,6,7 after whatever corphangar I want to look into. I belive this would works wonders for miners and myself as a inventor. I have shitat-loads of stuff locked away in containers, and it does take a while to load up the corphangar, just a couple of seconds, but I have 4 accounts witch I invent with all 3 char 2 times a day.. It's a pain in the end. But loading up the needed corphangar when I login/load in station would save me alot of clicks.
I would love if there was the ability to add shortcuts to the NEO-COM aswell. so with 1 click, you could load up like corphangar 5, that would save alot of time for alot of people, and it would be fairly simple to create... i belive.
last note. I'm not fond of the new inventory, but adding thise shortcuts will helt alittle on it. Alltho working with alot of containers in corphangar is a pain!
I'm sitting in a rorqual, docked, and my list with ships, personal stuff+containers, corp assets +containers..... if I expand the complete list, the scroll bar is verrry long - Pain
Bedst regards. HP. |

Bosparan
Archaeopteryx Werften Free Allied Traders
1
|
Posted - 2012.06.02 09:23:00 -
[331] - Quote
Hello fellow capsuleers,
I'm sure my thoughts and problems on the new inventory UI have already been stated by several people in this thread, but as they say: The More the merrier.
PROBLEM: Inventory UI will freeze until every item is inventoried while I want to do a single specific task. A typical example: I just finished a mission and want to switch from my BS to my Noctis in order to clean up. In order to accomplish this single task - which should not take more than a few (single digit) seconds - I have to wait a perceived eternity (or more likely 50-60 seconds) until I can complete this task.
FIX: Unlock the inventory while loading the contents, insert an update system into the UI that keeps updating the contents and prioritize loading the contents requestet by the player (I click on hangar - load my ships first).
PROBLEM: Station containers are bad. They were necessary to structure the inventory in the old system, which is no longer necessary.
FIX: Replace them with a Tab system. You can preconfigure tabs to either dynamically include content (e.g.: all large hybrid weapons) or statically (e.g.: Include Cap Recharger II). Each item space gets his own directory of such tabs and they are then gathered into the complete list of available item spaces represented in the unified inventory. A tab configuration then ought to be copyable between item spaces. Additionally helpful would be a template space, where templates of tabs can be stored for use in a high-flux environment to prevent tab-configuration becoming a chore. Allowing these tabs to receive a permissions-configuration (and the creation of a template system for these as well) would also help in corporate inventory management. This also allows keeping items sorted while enabling market and production activity on the items in questions, which containers do not.
PROBLEM: Unified Inventory UI is loaded with unnecessary information.
FIX: Introduce a configuration menu where everyone can choose his own preferances. Individual players need different sets of information and what one deems necessary, others find superfluous. You can't make everyone happy using one configuration. Give each of us our own choices in whether we want to know estimated market values or how much space we fill up.
PROBLEM: Estimated value is not solid. Few exaggerated items on the market can warp the estimate badly.
FIX: Go for the Median, not the Arithmetic middle. For items with only very few offers, where even the Median is vulnerable, separate them from the list into two different values: Solid value and volatile value (or whatever you want to call them).
PROBLEM: Bulk selling is a chore.
FIX: Introduce a bulk selling option: A new window opens and any item you double click while that window is opened is dropped directly into the bulkselling window (Selecting many items and dragging them over ought to work as well). Give an estimate, based on a solid estimation method. Highlight all items with volatile value estimates. Dragging items out of the Bulk Sale (BS) window will drop them out of the BS. Two options will be offered as buttons: Finalize or Discard. Discard closes the BS Window and no change is done. Finalize opens a new window with a table of all items in the BS where you can change the number of each individual stack of items to be sold, and the prices for each of them. Mouseover an item for more than a second fades in a mini-window showing the number of sale positions, number of offered items on the market, highest prize, lowest prize, Median and quartildifference / Median (which in percent is an indicator of market volatility). Again, all items with volatile value estimates are highlighted. Rightclicking an item gives two options: Open the market menu or drop it out of the BS. At the lower window frame supply an auto-sell function where it is possible to automatically sell items to open buy offers which are at least above a minimum percentage (which can be entered there) below estimated market value. Oh, and of course the big, red "Bulk Sell" Button. Least we forgot ...
PROBLEM: Stack all is a nuisance. It is trivial to use but isn't really handily solved, always requiring a right click and then navigating the menu. And I need to use it a lot.
FIX: Give ma a big STACK ALL Button at the bottom in the Unified Inventory UI. Keep the old method as well.
Finally, the unified inventory is a huge step forwards in my opinion. Item management is one of the major components of the game and Eery single player uses it a lot. However we also use it in different ways. Trying a one-glove-fits-all can thus never work for all of us. Give us options, dammit  Seriously, it deserves its own category in the options menu to allow customization. Which informations do we want? Do we want separate windows for container? For Drone bays? For a specific tab (if you introduce them)? Do we want to have that big stack all button? An what is the estimated price based?
Thanks for all those, who read to the end (and curse you who simply skipped to the end), Regards, Bosparan
P.s.: Another call for auto-loot on salvaging. Skips the inventory management on cleaning up entirely. |

Altolinchen
Disneys Empire
6
|
Posted - 2012.06.02 20:07:00 -
[332] - Quote
snake pies wrote:the only fix we need is the option to return to the old system, same thing for the neocom sign..
CCP have you ever tried to warp in a POS with 3 Corp hangers in, let's say a Orca? and you want to check from all 3 all Division 1 to let's say 5? That are right now 20 windows you have to open.. sry I only got 2 WUXGA Screens and 2 smaller screens, an other option is to click like hell - and maybe click 3x time the same cause you forgot it and just can't compare it by viewing the same windows from different corp hangers at the same time....
Another thing is if it comes to multiboxing. For example 2 Hulks in a Belt and a Orca with ganglinks, it's hell to load the stuff to different hangers/Ore hold / cargo hold.
I used to multibox with carriers, getting stuff from one to another in a fight with the old inventory was like 2-10 seconds and refitting, and now i need more than 3 minutes for the same thing cause i can only open a single division of corp hanger in an extra windows, not like old times just open 3x time the corp hanger at each client and tab threw the windows..
So give us an option if we click at the corp hanger it will open like the old time. Another fuc*ing bad thing is, that those extra opened windows are to big. They have a huge foot bar etc., which take much space at the game screen - this is really annoying - if you have a ton of extra windows opened ( cause the old corphanger isn't there anymore :( ) so I have to open up to 18 windows for easy drag and drop.... and all of those windows are huge. give us an option to hide the foot bar of those windows.
and give us an option to open more than one inventory at a time. in theory the new inventory might be faster if you could open let's say 3 if you are multiboxing 3 caps - but if it's comes to the battlefield and you don't have the time to aim 100% at those small letter which says for example fuel bay - you drag and drop it into the wrong hanger. if you have the old inventory and a bit huger corp hanger etc. and opened you just drag it into those hanger and tab to the next if you need stuff form there, this was much more timesaveing this new inventory.
and if you want to stay with this new inventory than give us the option to use ctrl+c and ctrl+v to sort stuff.
or give use the option to choose between the old and the new one in setting menu.
ISSUE: The way the Hangers/Fuelbay etc. opens with the new inventory FIX: Let it be the old way, if you are in capital or super capital ship.
ISSUE: tree sucks cause most of our screens are 16:9 / 16:10 and even EVE is more usable at those kind of screens. FIX: give us ( at least ) tabs as well, or optimize eve for vertical screen use (like 9:16 / 10:16).
ISSUE: CCP don't listen to costumer feedback on sisi FIX: Close sisi or start listening
o7
ISSUE: The new inventory FIX: give us the old back or a change to switch between old and new ( you got it with walking in the station and ship spinning so do it with the inventory also!) (for suggestions for the new inventory, which i really don't like) read above
ISSUE(if the new inventory stays): I only have 2x 24" and 2x22" screens, they are to small for the hundred of window i'll have to open FIX: CCP send me at least 4x 30" |

Callidus Dux
School of Applied Knowledge Caldari State
406
|
Posted - 2012.06.02 20:53:00 -
[333] - Quote
Let us have the 100% exact copy of the old UI back. I mean hundreds of seperate windows, adjustable in size and position; Right click menues and Icons at the NeoCom. ALL elements of the old UI and after that- a checkbox in the ESC-Menue which is called "Open all windows within the unified UI". We just want the old UI back.
And to all players in this forum who grumble about the old players who wants their old UI back and say: "CCP will not roll back. So stop whining and give suggestions how to improve the new one". ALL I have to say to this persons is: ALL functions of the old UI would be an improvement. I, and many others, do NOT need more functions. After the absolute rebuilding of the old UI with the new code; CCP can bring the OPTIONAL unified UI.
AND TO ALL CCP'S:
BRING A DEVBLOG CONCERNING THE UI WITH THE EXACT ROAD MAP OF ALL THINGS YOU ARE WILLED TO RE IMPLEMENT IN THIS CURRENT CRAP UI! If I know that you are working on my hundreds of independent windows, adjustable in size and position; right click menues and Icons in the NeoCom; I can wait a little bit longer. But now you live from day to day and only state "That there will be a next patch within the next week with more improvements". But nobody knows what kind of improvements do you mean. I am afraid.. even CCP has no clue what they will do with their unified Crap-Ui. 
The problem with the old UI NEVER was a problem of hundreds possible windows. Nobody, or just dumba$$es, had all possible windows open. I had just a few open. And exact this windows I demand back! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:27:00 -
[334] - Quote
hey Soundwave 0/ got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!
so here is the pic
let me know what u think k thx
Dex |

Altolinchen
Disneys Empire
6
|
Posted - 2012.06.02 21:41:00 -
[335] - Quote
CCP you now how many ppl handle the windows explorer when transfering stuff from one to another direction? they open 2 windows or more. ISSUE: Only one inventory can be opened at a time FIX: let us open unlimited inventories
ISSUSE: Double click on a ship doesn't open the cargo hold FIX: Double click on a ship opens the cargo hold
ISSUE: Right click on a carrier in station don't show corporation hanger FIX: Right click on a ship with corporation hanger in station shows it and open it when clicked on |

Alexia Killfist
The Wise Man's Force
8
|
Posted - 2012.06.03 02:22:00 -
[336] - Quote
http://community.eveonline.com/updates/patchnotes.asp
THANK YOU!
So far, only one problem with the patch: The station inventory does not stay open after I re-dock. My current ship cargohold and the station's ship inventory remain in place -kudos!
Am I missing something? If not, I guess we'll see it in the next patch hopefully!!! |

Serpensor
Strategic Intelligence
1
|
Posted - 2012.06.03 15:33:00 -
[337] - Quote
Call me crazy, but I actually like everything about the new inventory system and would be disappointed if it were rolled back. Perhaps the soultion would be to support both systems?
...what I really wish would happen would be for CCP to provide a mechanism to support player created UI mods (ahem, like WoW). The community could come up with different inventory systems (and other UI capabilities for that matter). Folks could use the systems they want or just stick with the defaults that the game provides. |

Langbaobao
Tr0pa de elite. Against ALL Authorities
7
|
Posted - 2012.06.03 17:41:00 -
[338] - Quote
Some of the recent improvements were in the right direction and I welcome them. Opening separate instances of the ship hangar, cargo hangar are a step in the right direction. Still I think there are a lot of things in the new unified inventory that need fixing IMO, so I'm hoping the devs will not stop fixing it until is really fixed. So keep it up.
Here are some of the issues that still need to be fixed according to my list.
ISSUE: No shortcuts to open separately items and corp hangars while in station FIX: Add shortcuts that allow you to open the items hangar and the corp hangar in separate windows with minimized tree list and filters. It goes without saying that the windows should remember the positions where they opened last.
ISSUE: No buttons (shortcuts) to open the ship and other hangars on the Neocom like it was possible before FIX: This one is a very important one I think. Please give us the opportunity to install shortcut buttons for Ship, Items and Unified inventory to the Neocom. They need not be on by default, but give us the possibility to add them ourselves. So people can choose how many of them the want to have on the Neocom. I myself prefer to have Ship and Items hangars on the Neocom. But to do the whole thing right you should add the possibility to add the buttons for Ship, Items, Corporate and General Unified inventory (the one with the tree structure with all the hangars) to the Neocom.
ISSUE: When clicking on the Inventory button on the Neocom the type of window it opens is not always consistent. Fore example sometimes it opens the cargohold that was previously opened with the cargohold shortcut, remembering it's position from before. Other times it opens the General Unified inventory. Same for the cargohold button when in space. FIX: Make it consistent, so that the inventory button on the Neocom always opens the General Unified inventory with tree structure, and that the cargohold button when in space opens always the cargohold. To open the cargohold when docked, you should double-click on the ship for it. Also don't forget to add buttons to Neocom for opening other hangars separately (Ship, Items, Corporate hangars).
ISSUE: You cannot access hangars/bays on ships that have them via a right click menu, both in space and when docked FIX: Please add back the option to open various hangars/bays (Ship, Fuel, Corporate hangars) on ships on the right-click menu when right clicking on your ship. Of course the shortcuts should open the hangars in separate windows that remember positions, with tree structure and filters minimized.
In any case, I feel these fixes are very important and necessary. They would allow to make the unified inventory flexible and easier to use for pilots, giving them a better tool for what they need to do.
PS. Also, reduce size of borders and overall clutter on the screen. when opening an inventory window its parts that don't show items should take as little space as possible. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
199
|
Posted - 2012.06.03 18:29:00 -
[339] - Quote
For some characters in the character pull down items are missing.
for example:
I cannot open trade with my husbands character .. there is no "trade" option in his menu items.
For other characters there is no "View Character Details" option.
Ironically my husband can open trade with me. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

GFL Kalor
Shadow Council
8
|
Posted - 2012.06.03 19:20:00 -
[340] - Quote
Dex Tera wrote:hey Soundwave 0/  got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos! so here is the piclet me know what u think k thx Dex
If I have to use the new unified inventory system, then this would be a definate plus to have. |

Cutter Isaacson
Peace N Quiet
278
|
Posted - 2012.06.03 20:52:00 -
[341] - Quote
My apologies if this issue has been raised, but I am wondering if it is a bug or design feature to NOT allow me to shift click two drone bays open at once?
Currently I can shift click open the one on my Rattlesnake, but when attempting to do the same with my Drake to transfer specific quantities of certain drones between the two, the second drone bay window briefly opens and then immediately closes again. This is rather frustrating and makes the job of shuffling drones around a lot more time consuming than it need be. If it is a bug, is it a known one, if it is a feature, why? Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

smoopmeister
Stimulus Rote Kapelle
0
|
Posted - 2012.06.03 23:02:00 -
[342] - Quote
When am I going to be able to copy the contents of a tab, like I used to in the old functional UI. e.g. I would switch to list view, select all and Ctrl+C This would give me (with extra info like m3, group etc but for example sake...) Oxygen 7000000 Enriched Uranium 2000000
And would fit nicely into a spreadsheet if i pasted it there, i believe this was introduced just before the new UI and now it's gone.
and like hell am i reading 17 pages about a broken UI. to see if it's there but i doubt UI can be salvaged. give us back the old interface while you complete your alpha 0.1 release of UI. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.04 02:21:00 -
[343] - Quote
GFL Kalor wrote:Dex Tera wrote:hey Soundwave 0/  got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the forums so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos! so here is the piclet me know what u think k thx Dex If I have to use the new unified inventory system, then this would be a definite plus to have.
hey spacebro thanks for the support of the idea this is to primarily make accessing the orca bays much more streamlined but this could be applied to all ships your ship unfolds to bays such as cargo bay drone bay and from there you would open the bays by shift clicking but i also suggest a double click instead of a shift click for obvious reasons currently i feel there is no rime or reason to cretin areas of the tree if we keep telling ccp what parts of the ui we are not happy with and whats good but do it constructively this system will be better sooner then later so whining and bitching about bringing back the old system will do noting but waste your time and ccps time! |

Yve Steel
INGRUO
0
|
Posted - 2012.06.04 18:54:00 -
[344] - Quote
Some more things (maybe said already here, but surely in former treads )...
- death to container-organization within hangars
Why: Containers are way to restrictive if one needs to organize an inventory (e.g. m3, item number limitation) Simple analogy: would you buy a huge HDD limited to hold 1000 files which could not be mounted in a path of another HDD that you already posses? NO! How-to: TAG-able items and a self-customizable folder-like structure (latter means i could organize tag-groups within folders) please remind the following when implementing the feature
- try to make it optional (easy transition to the new system for our grannies and veterans
- one may wants to tag a container and all its content
- folder and tags set by a corp director should be be displayed for all members
- security issues for corp hangars (e.g. secure folders by restrictions as existent for containers atm)
- customization: open folder by click or double-click
- The "electronic" BP-database (EBP) or the death of the unstackable blueprint
Why: Thousands of BP's flooding personal/corp hangars during the invention/production/copying process (scroll-to-death syndrom, lag), container's item number limitation = storage problem for BP's, ... How-to: Eve is future and the future relies on computers - do you really think there will be any paper left in the future times of Eve (e.g. blueprint)??? Of course not, there will be only files and data!
Consequently, get rid of all BPO/BPC as a "hardcopy" item! Give us an "electronic" BP-database (EPB) with an own UI-entry for our personal and corp usage. Basic idea of EBP: In view of the database, a blueprint is nothing more than a certain number of runs (accompanied by a certain ME/PE value). Thus, as any other number, the number of runs can be added or subtracted within the database, if their ME/PE value is the same.The database will be bonded to stations and POS or is exportable to the ship-computer for the purpose of transportation.
Changes: i) two BPC of the same type & properties -> one EBP-database entry: A bought/looted/copied BP is saved to the database under its neat picture, that is basically storing runs with certain ME/PE within a table. A 2nd BP of same type & ME/PE is stored by adding its runs within the database. If the user wants to split that stack (e.g. give 10runs of 100 to a friend) it's convenient to give him the right to do so in any way he wants.
ii) two BPC of same type but different ME/PE -> still one EBP-database entry: Clearly, the runs of both BP's are not added but form a new row in the table. However, they are displayed below the same BP-picture which basically means they are summarized by the same EBP-database entry.
iii) BPO, BPC and T2-BPC, in fact all variations, are summarized within the same (single) EBP-database entry but under different tabs. To distinguish which variation one possesses the small edges of T2, T3, faction, etc. could be used at the EBP-icon together with information from the 'mouse-hover-window' (c.f. issue 3)
iv) invention: CCP needs only to make up a reason, why a certain amount of runs (former max. run of the BPC) is necessary to yield a T2-BPC with max runs... anythings else stays the same.
v) copying: May stay as it is at first, but new runs of each BPC are added immediately to the personal or corp EBP-database when delivered. Later on, one might think of admitting the attribute of 'number of copies' during the copy process and work with the attributes 'number of runs' alone. Here the latter is still restricted by the 'copy time' attribute.
vi) transport: Partial or complete export of a (station-bonded) database into the ships-computer (lootable via salvager) or into implants (e.g. memory implant lvl 5). Latter needs new module/skill/profession to be looted (implant-looting), therefore podding could be sweater than ever. 
vii) I can not think of any plausible argument which would change the necessity to research and copy such electronic BP. On the other hand, the (at site or remote) production/invention will be directly linked to the EBP-database and no "hardcopy BP" at all would be be needed.
viii) The database should be customizable by tags and folders allowing for organization as if it where a file explorer (c.f. issue 1) . Default folders could be BPO, BPC with sub-folder race, HML-slot or use the market ordering if lazy )
This would open the route to revamp the whole production/invention interface: E.g. together with issue 1 it should be possible to tag items in the personal/corp hangar such that they are displayed within the 'virtual BP-database' as production/invention add-ons. I think of datacores, decryptors, a whole container with highmeta-level T1-items, minerals, T2-minerals, salvage, invent-next-BPC, result-BPC, production-output, ... the list is endless) The production/invention could, hence, be directly linked to the database.
- Improve/exploit the "mouse-hover-window"
- get rid of unnecessary information, use it as 'show info summary' ( 'shift+hover' displays price)
- BP-owner don't want to know the BP-price, we want it's properties (ME/PE/runs)
- ships - display fitting information or properties...
|

Yve Steel
INGRUO
0
|
Posted - 2012.06.04 19:52:00 -
[345] - Quote
...continuation...
- Grouping items (read this elsewhere, but its nice)
Why: Again, container are way to restrictive... containers within a container are impossible. E.g. transport issues: How to distinguish groups of items within a container? Fitting: How to store item groups of more than 1 fitting in a single big container? Grouping items within a group of items? How-to: A 'plastic wrap' (PW) which groups the items and can be placed into container (or folder in the new UI). Even a PW within a PW might be useful to group a huge amount of items during a transport (e.g. transport fuel, materials, ships, items of some members to different POS's). Note, that a PW is different from issue 1, because issue 1 groups items virtually, a PW really groups (e.g. fittings)
- Forward/backward function: Does as it states for browser-ability of the UI. Use SHORTCUT-buttons on the mouse!
- double-click (dbc) functionality: If i dbc something, it means i want to interact with the item. At the moment a dbc does nothing if applied to an item - why? Try to figure out what people most times do with an item and assign this to the dbc (e.g. dbc on BP = show info, dbc on module with open fitting window = fit module, dbc an entry in the wallet = show market info, give us back dbc to open cargo hold, ....)
- remember functionality (save as default) for production and science windows: input, output, additional meta items, decryptors, etc. etc. etc.
Thanks in advance to the Eve Team Yve
- bring the new UI for remote assets (corp & personal); remote stack-ability of items
|

RC Mine
RC Industries Yulai Federation
4
|
Posted - 2012.06.05 12:37:00 -
[346] - Quote
Problem: When I drag something from my ship cargo (or other) and hold it over another container or hangar it changes view to that hangar / container.
This is very anoying since I usually have more than one item that I need to drag from my ship cargo and the only reason I stop and hold the mouse over the hangar I'm dropping it into is make sure I'm putting it in the correct hangar. When focus is switched I have to (after swearing) scroll down, selct my ship again, scroll up and try again.
Solution: Take away the function or make the timer at least 100% longer. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
202
|
Posted - 2012.06.05 14:21:00 -
[347] - Quote
Issue: no ore hanger in the ship pull down - making it more difficult to bring out the ore hanger in ops.
Fix: add the "OPEN ORE HANGER" back to the Orca ship pull down window.
ISSUE: It's clumsy trying to get the right hanger opened in the orca corp hanger with the consolodated nested list.
FIX: Please add the TABs back on the hanger window so we can quickly move from one to the other without having to search the list [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

CirroWing
Mining and Manufacturing Syndicate
0
|
Posted - 2012.06.05 16:41:00 -
[348] - Quote
ISSUE: No longer able to keep items in manually arranged stacks due to stack all now automatically sorting items.
DETAILED EXPLANATION:
I used to be able to do this: - Add a lot of items to an existing container filled with items, the new items placed below all previous items in separate stacks - Use the stack all option, for each newly added item, if there was already one or more item of the same type in the container, the new stack at the bottom of the container would be added to the stack that was already there at the top of the container. Leaving an open space between the added items at the bottom of the container
Result: at the top a continuous list of items that were already in the container, in the same order as they used to be, only with larger stacks. at the bottom a number of item stacks with gaps between them, which where not previously in the container
Using the stack option a second time would sort the entire container, leaving no open spaces between items.
Currently it seems that the stack-all option stacks and sorts all items instantly, clearing all space between them. I would like to know if the stack without sorting is still possible since it gave very nice sorting functionality.
This was very helpfull in sorting specific items out of a large quantity of different items, for example:
- have a container with one of each item type you wish to reprocess - select a pile of junk you collected, add it to the bottom of said container - use stack all once, all the junk you would want to reprocess is removed from the bottom stacks and added to the top - all the stacks left over at the bottom are things you did not want to reprocess, remove them from the container
FIX: remove the sorting functionality from the stack all command, or revert it to the two-stage effect it used to had: - 1st stack all command: only attempts to merge already existing item stacks - using a stack command on a container that doesn't need stacking sorts the container instead
MOTIVATION: - Adding automatic sorting to the stack-all command does not add new functionality (there is already a sort command), instead it removes manual sorting functionality. |

Chris Schinkowski
Solaris Project Border World Enterprises
0
|
Posted - 2012.06.07 19:52:00 -
[349] - Quote
Issue: The unified inventory is still cumbersome to use and should take into account the skills of the pilot and the currently active ship. Fix: I think it would be nice if there was a filter in the unified inventory to show only items that I can equip with my currently trained skills and items that can be fitted on the active ship without overloading CPU and power, depending on what is currently fitted on the ship. Alternatively it would help if such items were highlighted in some way. |

Kliener Mobius
Infinity Logistics and Support Services
1
|
Posted - 2012.06.08 04:36:00 -
[350] - Quote
Don't know if these have been posted already, but here goes:
#1 ISSUE: When opening the Inventory, the "filters" box always appears and takes up space that the drop-down menu could use. This is particularly annoying for those of us who rarely or never use the filters. FIX: Give settings like this a "memory", so for instance, if I open the inventory and collapse the filters box, the next time I open the inventory it should still be collapsed.
#2 ISSUE: Dropping items into containers can result in the items being set to "locked", even when the container settings are set to "Items placed in this container are UNLOCKED". FIX: Seems pretty simple, fix the inventory so that the container settings apply properly.
These two issues have been the only thing really bothering me about the Inferno update. Honestly I thought both of them were obvious enough issues they would have been addressed already, but its now 9 patches later and they're still here, so I figured I might as well post them.  |

Captain Havoc
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.06.08 10:34:00 -
[351] - Quote
ISSUE: The new unified inventory.
FIX: tick box to turn the damned thing off in the settings....
Unlike some people who clearly aren't organised enough to have more than one thing in front of them i am actually used to and prefer managing my items through various windows. Now i have to shift click to open the 5 different areas of my Rorq / Carrier - ANNOYING!
Yes i know shift clicking still opens another window, i don't want that, i want to be able to disable the new inventory completely and have it the way it was, yes i'm a grumpy vet who's not happy about them fixing something that wasn't broken and just pandering to the morons who couldn't organise a root in a brothel. |

Robert Caldera
Caldera Trading and Investment
303
|
Posted - 2012.06.08 11:18:00 -
[352] - Quote
CCP Optimal wrote: Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
to begin with, I had no issues with the "huge pile of windows" that I ended up when performing simple inventory management tasks. What I have issues with is your new broken unified inventory which is most annoying thing you ever introduced since I started playing eve.
1) I dont want things being unified which dont belong together, i.e. cargo, corp hangar, DELIVERIES.... they are different, so no reason to "unify" them.
2) I hate tree views. One of windows explorer is enough for me, there is no mental room to deal with another one. Accept this.
3) a game which annoys me too much everytime I have to manage my assets isnt going to be played for long
Yve Steel wrote:
The "electronic" BP-database (EBP) or the death of the unstackable blueprintWhy: Thousands of BP's flooding personal/corp hangars during the invention/production/copying process (scroll-to-death syndrom, lag), container's item number limitation = storage problem for BP's, ...
Once, I failed to pay the office rental fee for my industrial char, with the result of approx 9k items (mostly BPC) dropped into my item hangar, which is actually allowed to hold only 1000 of them and was rendered unusable by overflow of this kind. I didnt log into that char for a long time anymore because it was too much pain for me to sort that out. My POS ran out of fuel, I got wardecced and lost that POS including labs and all what was there. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1490
|
Posted - 2012.06.09 01:01:00 -
[353] - Quote
Issue: hover-to-open conflicts with hover-to-show-capacity when dragging items.
When I drag items to another container, the "fuel gauge" will change to show what portion of my items will fit in the destination container.
When I hover items over another container, that container will open up.
The fuel gauge takes time to display (it grows from the left in a "cool" animation).
The problem with this scenario is that if I take any time at all to read the fuel gauge (such as, for example, waiting for it to finish animating), I will trigger the opening of the destination container.
The delay in animating the gauge is counter productive: not only that, the gauge is the same colour as the normal "container capacity" gauge. Perhaps change the colour of the "proportion of items that will fit" gauge so that it is green/red (red for the items that won't fit, as currently implemented) and don't animate it.
So remove the animation delay for hover-to-show-capacity and extend the hover-to-open delay.
|

Smohq Anmirorz
State War Academy Caldari State
9
|
Posted - 2012.06.09 03:13:00 -
[354] - Quote
I would like to be able to have preset window configurations that I could set myself. So I could open 'configuration 1' and it would open the windows I've saved to that configuration, with the windows the size and placement I want them. I would love to be able to hotkey a few windows configurations and be able to open the windows for the task I want to do at the push of a button.
I would also like an easier way to close windows. 'Close active window' should make the previous window active so that repeatedly pressing the key to close the active window will close windows one at a time until there are no more open windows. I think the problem you thought you had was actually this. Windows can take all the real estate they want if they're easy to close.
Seriously, I would be in love with you guys if you could implement the first suggestions!  |

Spc One
The Chodak Void Alliance
59
|
Posted - 2012.06.09 05:19:00 -
[355] - Quote
CCP Optimal wrote:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
ISSUE: More complex and stupid than previous UI FIX: Give us option to switch back to old UI, so user can either use new UI or old UI.
It's THAT simple. |

Mournful Conciousness
Special Situations TOHA Conglomerate
81
|
Posted - 2012.06.09 20:36:00 -
[356] - Quote
One transcript of many conversatiions I have had with my alliance members:
QuickTrick > MC, can we find another approach to getting CCP to change the inventory / cargo windows? QuickTrick > They keep saying they are doing or going to do something, but I have yet to see any substantive change. Mournful Conciousness > what do you suggest Mournful Conciousness > ? Mournful Conciousness > there seems to be no customer service contact details. all we have are petitions, the forums and eve mail QuickTrick > Somehow creating a site to collect our own list of peeps who agree with our petition issues, ... and somehow posting them in growing numbers? ... as well as somehow flooding CCP with repeated petitions or SOMETHING, ... ANYTHING Mournful Conciousness > I can certainly send out an alliance request for everyone to open a petition, or everyone to post on the forum Lapis Quasso > Yes, I realize that, just wondering what is optimal :) QuickTrick > I know of some peeps who have not resubbed because of it. Mournful Conciousness > yes it p*ssed me off that much too QuickTrick > And among the problems, in addition to those you put in your Forum post ... is that occasionally when boarding a ship it gives an error message and freezes the toon
CCP, please may we have a response as to when you will return the lost and broken functionality?
|

Knalldari Testpilot
6
|
Posted - 2012.06.10 03:04:00 -
[357] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. (...) Thanks in advance. Dear CCP Optimal,
please go on and work on drones because i love these little bastards and your newly formed team should take care of them. :)
The Unified Inventory was a bad idea. It is less functional and everytime i use it it takes more time to do things in EVE i did before. This "feature" broke more things than it enhaced. CCP shold take responsibility to it and roll it back to prevent further damage to EVE.
CCP Soundwave did a very bad job and thats it! |

Lord Makk
Trust Doesn't Rust Against ALL Authorities
2
|
Posted - 2012.06.10 12:43:00 -
[358] - Quote
Every time I open this new inventory bullsheit I feel like ragequitting.
Its not streamlined, you can't have multiple windows, accessing carrier bays is a complete pita and dragging items OUT of them is even worse.
Why can't one just leave things unfucked? Same goes for Corp hangars.
Change it back. |

Haloxx
Star Section 9
0
|
Posted - 2012.06.10 12:45:00 -
[359] - Quote
ISSUE: Checking estimated price for many items by hovering over every single one is cumbersome. FIX: Make "Estimated price" available as a table column in the Inventory window.
Comments: What people seem to complain the most about when it comes to the "Estimated price" feature is that it makes the tool-tip too large and blocks the view of other information. So, wouldn't it be good if one could choose to have estimated price displayed in a less invasive, more customizable (showing/hiding columns is easy) and above all more efficient way? The benefits are numerous and the downsides seem to be few since:
- it probably wouldn't add to the lag very much since all estimated prices seem to be available quickly already (there doen't seem to be a slow, lag-inducing database query for every time you hover over an item to see the estimated price).
- it wouldn't block the view or inhibit utility for anyone since the column can be easily shown and hidden.
|

CirroWing
Mining and Manufacturing Syndicate
0
|
Posted - 2012.06.10 21:05:00 -
[360] - Quote
I have been playing around with the inventory UI options for the past two hours and have a few suggestions for the UI. These suggestions would greatly improve the use of multiple tabs/windows, making it more intuitive while still keeping all the current advantages of the tree view.
General settings config options - Create a new option to enable shift-clicking by default, call it something along the lines of 'Open in New Window By Default'
This functionality needs to be added, I can imagine that leaving 'Try to Use Existing Window if Any' unticked in the general settings config menu was intended to have this effect, however, it doesn't achieve this.
Multiple tabs/windows simply aren't practical to use without this
Shortcuts the current default window shortcuts are neither intuitive, nor functional. - change the 'Open Mail' shortcut from [Alt+i] to [Alt+M] - change the 'Open Inventory' shortcut from [Alt+C] to [Alt+i] - change the 'Open Cargo Hold of Active Ship' shortcut from [(none)] to [Alt+C]
we could really use some shortcuts for the corp hangars, making them easy to acces without having to go through the tree view every time:
- create an open division hanger [x] shortcut for each of the seven hangars, with x being the division number.
Since it is unlikely that there are still intuitive keybindings available , you could leave it to the user to fill them in if needed. Thus setting the default shortcut to (None) is perfectly fine.
Containers in space - when there are multiple tabs or windows opened, the container tab/window is closed if the container has been destroyed - when the container window is the only window opened when the container is destroyed, it reverts to the cargohold window
Currently when a container is emptied the window reverts to the '[ship name] (active ship) [ship type]' window. This means that someone with multiple tabs in the same window or multiple windows opened would end up with multiple cargohold windows opened. Reproduction example: - have your cargohold open - open a container floating in space in a new tab/window using shift-click - empty the container - you now have two cargohold tabs/windows open, taking up useless UI space (and possibly pc/server load)
reverting to the cargo window when destroyed would only make sense if you assumed that nobody would have multiple windows or tabs opened, which is not a very realistic assumption.
Ship Hangar, active cargohold, and switching ships Currently the UI does this: - have current ship cargohold opened, it is shown as '[ship name] (active ship) [ship type]' - change ship - the cargohold of the old ship is still opened, it is shown as '[ship name] [ship type]' - the cargohold of the new ship is not opened
I am suggesting this: - have current ship cargohold opened, it is shown as '[ship name] (active ship) [ship type]' - change ship - the cargohold of the old ship is closed - the cargohold of the new ship is opened, it is shown as '[ship name] (active ship) [ship type]'
When changing ship, the intention is to use the new ship, while storing the old one. Therefore keeping the old ship's cargohold open while not opening the cargohold of the new active ship seems somewhat counterintuitive. This is most likely the same reason why it used to be as I am suggesting in the previous UI.
Avoiding multiple identical windows when using shift-click - when attempting to use the tree view to switch to a window that is already opened in a tab or window elsewhere , the already existing window should be made active instead.
currently the UI behaviour is as follows: - open your active ship's cargo - open the hangar floor in a different window using shift-click - open the tree view in the cargohold window, click on the 'hangar floor' (standard single click, no shift) - you ended up with two simultaniously opened hangar floors
I am suggesting: - open your active ship's cargo - open the hangar floor in a different window using shift-click - open the tree view in the cargohold window, click on the 'hangar floor' (standard single click, no shift) - the hangar floor window is now made active (it's on the foreground) - the active ship's cargo window still exists, it is on the background |

Zalasastra
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.06.11 06:41:00 -
[361] - Quote
ISSUE: ease of accessing a new inventory window when a container is already open and configured in such a way as to be tedious in deriving new window from it, such as a cargohold taking up minimal space in the corner of the screen in a way that makes the tree pane impossible to utilize without stretching (destroying current config) the container window.
SOLUTION: shift-clicking inventory button on neocom spawns new inventory window in a default position, of moderate size, with the tree of available containers reasonably expanded to include major containers (ships, station containers, corp hangar but not individual divisions)
To go even farther, shift clicking the neocom inventory button could open up just the list of containers available at the given location and then once one is clicked the new window becomes that container with the tree pane compressed out of the way. |

shado20
EXTERMINATUS. Nulli Secunda
19
|
Posted - 2012.06.11 15:25:00 -
[362] - Quote
you shuld not have tuched the UI. its was fine the way it was. |

Oscar99
Argentum Associates The Silent Trust
3
|
Posted - 2012.06.11 17:06:00 -
[363] - Quote
Allow us to add our own Inventory Tabs
For example, let me create an area in my inventory that i can call "Skills & Implants" i can drag all my stuff in there etc etc.
You have filters at the moment, but they are not as good. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
130
|
Posted - 2012.06.11 22:30:00 -
[364] - Quote
Give us an inventory tab for each player in the POS. |

BoSau Hotim
82
|
Posted - 2012.06.11 22:57:00 -
[365] - Quote
1. Has anyone had difficulty creating contracts with multiple items in it? Not as easy as it used to be, I think it really needs to be streamlined.
2. Separate the ships back to a separate tab. it takes way too long to move things around and fit.
3. We should be able to right click on our ship to access drones bays - in station and in space.
There are just too many things packed into the inventory UI IMO, scrolling up and down to move things around is not effective, smooth, nor quick. Much of it I really like and appreciate the Dev's hard work on this. I'm not a carebear...-áI'm a SPACEBARBIE! |

Altolinchen
Disneys Empire
9
|
Posted - 2012.06.11 23:02:00 -
[366] - Quote
and also acces cargo / corp hangars etc. |

Hulasikali Walla
Sardaukar Rise
0
|
Posted - 2012.06.12 09:06:00 -
[367] - Quote
ISSUE: double clicking on a hangar container, the blue bar show container 's full even if it's empty  FIX: ??? or maybe stop double clicking
ISSUE: Moving stuff between Can/ships depending on how high the tree view is a pain FIX: Soft autoscroll
ISSUE: Releasing Beta UI FIX: Use Sisi for testing and feedback
<..> ISSUE: New Ui is a keyboard/mouse mess FIX: Buy a Ps3 game pad <../> |

Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
1
|
Posted - 2012.06.12 16:02:00 -
[368] - Quote
Rollback to the previous UI. It worked perfectly for what we needed. This new "one-window inventory" is an absolute mess that quite literally renders the game unplayable to pilots relying on speedy reflexes and those doing logistics (moving big things in Freighters etc). |

James McDoughnut
Mjolnir Heavy Industries
0
|
Posted - 2012.06.12 20:43:00 -
[369] - Quote
ISSUE: Messy modules in my inventory all look alike after a few nights without sleep. FIX: Improve the sorting system so that we can put tags different items.
ISSUE: Always running missions and I usually accidentally dump some ammo into my station inventory along with some of my loot FIX: Make an "Ammo Bay" to separate my ammo from other loot. You could even turn it into a skill. For ever level you gain x amount of ammo bay space. You could even take that space away from the cargo hold.
|

J Malkavian
Solar Guards. SOLAR FLEET
0
|
Posted - 2012.06.12 23:19:00 -
[370] - Quote
new inventory ui is unbearble, roll back to the old one |

CirJohn
The Flying Tigers Intrepid Crossing
3
|
Posted - 2012.06.12 23:28:00 -
[371] - Quote
Problem: The unified inventory window takes up too much of the screen, obscuring a dangerously large portion of the screem when flying in space. A size reduction to solve this problem reloates all stacked windows and can be tedious to correct. Spawning a new inventory window overrides the old inventory window's location if the old window is closed first.
Solution #1: Add the ability to permanently seperate portions of your inventory into a window with its own shortcut on the neocom. This would allow commonly used inventory locations (cargo-holds, your personal hanger tab, etc) to be opened in smaller (unobtrusive) windows.
Solution #2: Use a drop down menu for inventory locations instead of a sidebar. This would allow players to reduce the footprint of the window without losing functioanlity.
J Malkavian wrote:new inventory ui is unbearble, roll back to the old one That would help too. |

Mallory Million
24th Imperial Crusade Amarr Empire
0
|
Posted - 2012.06.13 01:19:00 -
[372] - Quote
ISSUE: Can't quickly loot containers in space.
SOLUTION: Add a loot all button that works quickly. (edit: Prior to opening up the slow inventory menu system)
NOTE: What I'm talking about is, you're in a frig with a mwd, you've just killed someone, and you need to loot the wreck and warp out before their friends warp in. Before the new UI, this was possible. Now, it's just too slow. For QA people, fit a merlin with a mwd, and make sure you can loot a container going at full speed on the first pass. |

SonjaRain Kurvora
Honest Mineral Mining Corporation The Unforgiven Alliance
0
|
Posted - 2012.06.13 01:46:00 -
[373] - Quote
Skill books in Alphabet order please. |

FloppieTheBanjoClown
The Skunkworks
1760
|
Posted - 2012.06.13 19:31:00 -
[374] - Quote
Issue: Last I looked, right clicking my Orca no longer gave me access to the various holds.
Solution: Put back the feature that you removed. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

FloppieTheBanjoClown
The Skunkworks
1760
|
Posted - 2012.06.13 19:35:00 -
[375] - Quote
Also based on something from a few days ago, ignore if this has been fixed:
Issue: when I dropped several hundred items from a hangar into a station container, it took several minutes to complete and my client became unresponsive for the duration. As best I can tell, it was due to the fact that items were being placed in the container one at a time, and price/volume calculations were being refreshed for the entire container with each item.
Solution: On mass item moves, wait until the entire move is complete before recalcuating market value. That seems to be the factor that has changed since UI came out. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

FloppieTheBanjoClown
The Skunkworks
1760
|
Posted - 2012.06.13 19:36:00 -
[376] - Quote
SonjaRain Kurvora wrote:Skill books in Alphabet order please.  Skill books having "skill - " at the beginning of their group name would be awesome, too. I'd love to sort by group and actually see things properly grouped. And no I don't mean I want to filter...I want to see my whole inventory in one list, properly sorted by groups. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Gin Doom
d o o m
2
|
Posted - 2012.06.13 22:22:00 -
[377] - Quote
Problem : in ship inventory view: shift double click changes to ship( bad) FIX: SHift double click on ship opens inventory
Problem : R click carrier etc : no options for drone bay, etc FIX: R click carrier have option to open main. bay, ship bay, drone bay.... |

Nex Draco
Nex Draco Corp
0
|
Posted - 2012.06.14 04:12:00 -
[378] - Quote
Issue: "Est. price" tends to be inaccurate. Solution: Make it configurable; for example, I would like to set it to display prices according to buy orders in Jita. |

sup babe
Oh Bugga
0
|
Posted - 2012.06.14 08:04:00 -
[379] - Quote
Please Please Roll it back to the old hangars etc, this new system is clumsy, unresponsive and reduces any remote form of quick action. I have been sitting here for the last 20 minutes with the inventory loading and still nothing, this is not the first time, it is like this a lot as the system is trying to load far too much information into one window.
We don't need to have just one window for each hangar / can / ship hold, the old addage if it aint broke don't fix it is something you guys really need to put into place as a company philosophy.
:(
Oh and please get rid of that annoying rectangle of information when you hover over something in a hangar or at least apply a delay so it does not come up straight away, it just obstructs the view of the rest of the hangar contents and does not provide any information of value that is not otherwise displayed in the bottomn right corner if you click on an item. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
236
|
Posted - 2012.06.14 17:11:00 -
[380] - Quote
Problem: No tabs on the corp hangers in the orca which really needs them in space.
Fix: Put the old corp hanger tabs back on the orca corp hanger bays. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

GreenBreeze
Creative Destruction Hashashin Cartel
0
|
Posted - 2012.06.14 17:46:00 -
[381] - Quote
When dragging an item to another section in the tree, the main window switches focus to this section when you hover over the tree list which is very annoying.
The search box in the upper-right corner clears when you switch to a different section in the inventory. It should remember it's state so you can search for an item and then just click through the sections in the tree, searching for that same item in each tree category.
The tree view uses up far too much screen real estate, a tabbed view would be far superior. Perhaps make it an option so you can choose to use whichever style fits you best. While you're at it, adding tabs to the ship maintenance array that could each be configured for use by a different pilot would be awesome, maybe even allow you to partition off an amount of the total storage capacity so that you could chose to have 2 equal sized tabs, or maybe one tab that is 50% and two other tabs each 25%, etc.
Stacking Items takes way too long.
Make each section remember it's preferred view settings. I want to see my ships as icons and my items as a detailed list without having to constantly push the button to change it.
I like to have my cargohold open in a small window in the lower corner of my screen while flying in space. I don't want other windows to default to opening to this window. Allow a way to seperate a section from the tree view and pin it in place so that it always opens in it's preferred location. I don't want to have to shift-click everytime I want to loot a wreck or something. Maybe allow a way choose whether your default action is open in a new window, or open in the same window.
I have given this new inventory system a chance. I've been using it and feel more comfortable with it now than I did at first. I didn't want to just start griping right away without giving it a fair chance first, however the old inventory system was far superior. Every task you do in the game requires the use of the inventory system and such a fundamental change to one of the core components to the game should have been thought out much better and thoroughly tested before it was implemented. The feedback on the forums about this system while it was on Sisi should have made it clear that it was not ready, yet it was pushed through regardless.
This new system has made me change my gameplay style greatly. I can no longer stand to use the inventory system if it can be avoided. This has cost me a great deal of isk as I no longer want to do any ratting and looting/salvaging, I no longer enjoy trade as it takes much longer to accomplish the same thing. I have had to occupy myself with pvp mostly for now, but without being able to do the tasks easily that I used to do in order to support my pvp habit my funds are dwindling and I'm seriously considering finding another game. My account expires in October. I guess we'll see how I feel about it when October comes around. |

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
14
|
Posted - 2012.06.15 06:46:00 -
[382] - Quote
So I'm doing POS-works in our corp (offlining silos, filling/emptying silos, onlining silos)
Now with the possibility to rename the silos I don't have to go over the tower-management menu anymore (thanks for that).
Problem is that there's always a chance that I forget to online a silo after the transfer (whoops).
So how about a little light that shows you for the mod modules if they are online or offline?
something like that picture |

Sessym
Superstructure Exposure Service
24
|
Posted - 2012.06.15 09:05:00 -
[383] - Quote
Probably overlapping with other suggestions writte here:
Display shorter names for containers. For example, Station, Ships, ETC. Also, if I named a container I probably did so because I wanted to see its name, and nothing else. So exile the descrption (Large Secure Container) to the back of the line.
Implement horizontal slidebars everywhere already...
Instead of displaying only the dropdown arrows, draw lines that show clearly where the container belongs.
It should be possible to see multiple containers' contents and capacity information at once. Suddenly, Dividers! Thousands of them! Okay, maybe a limit of sixteen will be enough? Just buplicate the right-side part of the current window with vertical sorting.
Add checkboxes in front of the containers, so we can easily select which ones we want to always see. This information should be saved, so when a container becomes inaccessible, it disappears from the list, but when it comes back, the divider comes back, too.
Quoted from my blog, Rants from New Eden. More details there. _________ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_________------;;;;;;;;;;;;'''----======-]> --'''''"""" //_____/ ------- |

Tao Arnst
Republic Military School Minmatar Republic
19
|
Posted - 2012.06.15 16:09:00 -
[384] - Quote
CCP Optimal wrote: Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
I-If the player had a "huge pile" of windows open then they were doing something wrong, so the fix would be.... F-"Update" the Player
Issue: So many Fix: Return previous inventory OR have the option like cq(that most players have off because its useless too)
Most people embrace GOOD change Parasites embrace BAD change
|

Imrik86
Underdog Corp
29
|
Posted - 2012.06.16 05:23:00 -
[385] - Quote
Since you changed the inventory UI, why do we have a separate, redundant "Assets" window anyway? While you're at, unify the " Assets" tab under Corporation too. I have 3-4 different UIs to find my stuff. That's stupid.
Inventory should be just one window. Where it's currently written "Index", offer a dropdown menu to select a different station (sorted by system/const/region). Then I can select another station and see, under the tree, the things on my personal hangar and corporation hangar. I should be able to see all my stuff with the same UI and do remote actions like selling and installing blueprint jobs.
Also, I don't like how my current ship, all my assembled ships, my item hangar, my ship hangar and corporation hangars all get mixed up on the navigation tree. Give it a reasonable organization. They are all at the same level in the tree, even though they represent completely different things. Make it like this:
- Active Ship -- Drone Bay --- - Ship Hangar -- Ship N --- - Item Hangar -- Container N --- - Corporation Hangar -- Division N - Personal Hangars -- Corpmate N --- - Market Deliveries
|

Halodar
Dutch and Belgium Corps
0
|
Posted - 2012.06.16 11:29:00 -
[386] - Quote
When looting a wreck, my ship inventory stays open when the wreck inventory disappears.
When my ship inventory was closed before looting, it should not remain open after looting. |

Gainard
Eurotech Industries
58
|
Posted - 2012.06.16 15:03:00 -
[387] - Quote
GreenBreeze wrote:,,,I have given this new inventory system a chance. I've been using it and feel more comfortable with it now than I did at first. I didn't want to just start griping right away without giving it a fair chance first, however the old inventory system was far superior. Every task you do in the game requires the use of the inventory system and such a fundamental change to one of the core components to the game should have been thought out much better and thoroughly tested before it was implemented. The feedback on the forums about this system while it was on Sisi should have made it clear that it was not ready, yet it was pushed through regardless.
This new system has made me change my gameplay style greatly. I can no longer stand to use the inventory system if it can be avoided. This has cost me a great deal of isk as I no longer want to do any ratting and looting/salvaging, I no longer enjoy trade as it takes much longer to accomplish the same thing. I have had to occupy myself with pvp mostly for now, but without being able to do the tasks easily that I used to do in order to support my pvp habit my funds are dwindling and I'm seriously considering finding another game. My account expires in October. I guess we'll see how I feel about it when October comes around.
Pretty much this. What we are complaining about is not what you have given to us, but rather what you took away without ANY credible explanation. (Across at least 4 threads I read so far, plus 2 I know about but did not post in). It is a 1:1 repetition of CQ, only worse. I just wonder when we will receive the next tearful explanation and promise to listen to customers more - don't bother, I won't believe you anyways. Just fix this s**t. For UI look up FUBAR on Google. For EVE see SNAFU. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

Salpun
Paramount Commerce Masters of Flying Objects
317
|
Posted - 2012.06.16 15:07:00 -
[388] - Quote
mkint wrote:didn't we have this thread once before, not too long ago? This is the old thread. |

MindLife
11
|
Posted - 2012.06.16 18:32:00 -
[389] - Quote
ISSUE: The Unified Inventory FIX: Make a rollback to the old system or a possibillity to choose between the bugged inventory or the good old workable system. Dont steal my coffee !! |

Jules Deathbringer
Mortal-Strike
26
|
Posted - 2012.06.16 20:00:00 -
[390] - Quote
OMFG
thousands and thousands of post have been written already on this subject. now because u cannot be arsed to read our posts u want more...
fix the damned ui... dont fk around with dust and all your pathetic sideline console xbox shiet anymore
heres a suggestion start with the feedback from sisi and all the people who said this is terrible, then read the posts about how people cant acces find or organize ANYTHING,
the fix on the 19th better make some of this bearable or im going to start another d3 account and forget about how bitter i am at ccp because they cant seem to learn the simple rule IF IT AINT BROKE DONT FIX IT.
boot.ini anyone?? |

Jules Deathbringer
Mortal-Strike
26
|
Posted - 2012.06.16 20:03:00 -
[391] - Quote
Gainard wrote:GreenBreeze wrote:,,,I have given this new inventory system a chance. I've been using it and feel more comfortable with it now than I did at first. I didn't want to just start griping right away without giving it a fair chance first, however the old inventory system was far superior. Every task you do in the game requires the use of the inventory system and such a fundamental change to one of the core components to the game should have been thought out much better and thoroughly tested before it was implemented. The feedback on the forums about this system while it was on Sisi should have made it clear that it was not ready, yet it was pushed through regardless.
This new system has made me change my gameplay style greatly. I can no longer stand to use the inventory system if it can be avoided. This has cost me a great deal of isk as I no longer want to do any ratting and looting/salvaging, I no longer enjoy trade as it takes much longer to accomplish the same thing. I have had to occupy myself with pvp mostly for now, but without being able to do the tasks easily that I used to do in order to support my pvp habit my funds are dwindling and I'm seriously considering finding another game. My account expires in October. I guess we'll see how I feel about it when October comes around. Pretty much this. What we are complaining about is not what you have given to us, but rather what you took away without ANY credible explanation. (Across at least 4 threads I read so far, plus 2 I know about but did not post in). It is a 1:1 repetition of CQ, only worse. I just wonder when we will receive the next tearful explanation and promise to listen to customers more - don't bother, I won't believe you anyways. Just fix this s**t.
THIS!!!!!!!!!!!! |

Deise Koraka
Caldari Provisions Caldari State
11
|
Posted - 2012.06.17 00:27:00 -
[392] - Quote
My suggestion:
Tabs as the main navigation tool with drop down sidebars being secondary.
1.Open inventory
2.Along window top there are a series of (customizable) tabs from left to right:
Standard Tabs:
Tab 1: Station Hold
Sidebar: Filters/Custom Filters
Tab 2:Active Ship Hold
Sidebar: Filters/Custom Filters, Additional Ship Holds
When a player accesses a non-active ship or other type of storage a new Tab will appear just for that session with the appropriate filter/hold options. Standard inventory will default to 2 tabs if no custom tabs are created.
Custom tabs: A permanent filter(s) or storage location is in place for quick grab/refine of items. These tabs will have layered options for precise location/item/values. ex: Ammo, Under 100k, Minerals, Corp Storage 1+Ammo+T2
Set a limit on custom tabs, 6-7 max.
These custom tabs will appear at every dock, until the player deletes them.
1-2 Custom tabs per ship inv, for quick location of ammo types or for jettisoning of items.
When you right click on a item or group of items the option to move them to any other hold from pop-up (including drone bay if applicable) should be present.
Quick nav buttons from the fitting screen for drone bay and current ship hold on the bottom of the inventory, present on every tab window so you can quick open them as needed. ____________________________
I am a carebear, and I support High Sec ganking and PvP. Just please, don't blow up my Hulk. <3 |

Captain' Jack Sparrow
118
|
Posted - 2012.06.17 12:53:00 -
[393] - Quote
I have been posting this issue in all of the different threads, but no Dev or GM wants to step up and answer it. They just want to point me to "other threads"... Anyway, I really would like an answer to this:
The Unified Inventory, as described on CCP's very own website, IS NOT the same as the Unified Inventory that I am forced to use in-game.
Quote:Unified Inventory - Your entire fortune in a single click
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding.
Taken from this page --->>> http://www.eveonline.com/inferno/unified-inventory-ftr/
"My entire fortune" is available with the Unified Inventory? The Unified Inventory gives me "convenient access" to all of my stuff?
When I'm in Dodixie, I can see what's in my Orca in Jita - with the Unified Inventory? When I'm in Jita, I can see what's in my hangar in Dodixie, or Rens, or Amarr, or... ANYWHERE ELSE - with the Unified Inventory? I must be doing something wrong...
THAT SOUNDS LIKE THE ASSETS WINDOW TO ME.
It seems like this "feature" was originally intended to be used for the assets window, and then got sidetracked into this mess we have now. In my opinion, the assets tab really is the perfect place for this new toy.
Could a DEV please explain what has happened here? Your website contradicts the reality of the game.
Other comments are most welcome.
Thank you. |

ZaBob
Twilight Labs Unsung Voices
132
|
Posted - 2012.06.18 01:11:00 -
[394] - Quote
I'd just like to point out, for context, that this thread originated with a question by CCP Optimal on January 24. I'm pretty sure this isn't the thread they're currently monitoring.
I was quite excited by the proposed change to let me find all our stuff. Unified Inventory isn't quite unified, and isn't quite a full inventory, but it has potential to be that.
It has ZERO potential to be a replacement for opening containers to get at our stuff. |

Valkerias
Society of Friends
1
|
Posted - 2012.06.18 14:06:00 -
[395] - Quote
Captain' Jack Sparrow wrote:I have been posting this issue in all of the different threads, but no Dev or GM wants to step up and answer it. They just want to point me to "other threads"... Anyway, I really would like an answer to this: The Unified Inventory, as described on CCP's very own website, IS NOT the same as the Unified Inventory that I am forced to use in-game. Quote:Unified Inventory - Your entire fortune in a single click
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding. Taken from this page --->>> http://www.eveonline.com/inferno/unified-inventory-ftr/"My entire fortune" is available with the Unified Inventory? The Unified Inventory gives me "convenient access" to all of my stuff?
When I'm in Dodixie, I can see what's in my Orca in Jita - with the Unified Inventory? When I'm in Jita, I can see what's in my hangar in Dodixie, or Rens, or Amarr, or... ANYWHERE ELSE - with the Unified Inventory? I must be doing something wrong...THAT SOUNDS LIKE THE ASSETS WINDOW TO ME. It seems like this "feature" was originally intended to be used for the assets window, and then got sidetracked into this mess we have now. In my opinion, the assets tab really is the perfect place for this new toy. Could a DEV please explain what has happened here? Your website contradicts the reality of the game. Other comments are most welcome. Thank you.
THIS!!!! QFT!
ISSUE: When is CCP going to stop FLAT OUT LYING to its current and future customers? Hmm?
It all started being document-able with the Player owned custom offices (wow, who would have thought "TAX RATES WOULD DOUBLE" would mean multiplied by 10, 100 or more? Is CCP a government company?)
Fix: START TELLING THE TRUTH! AND TELL IT CONSISTENTLY. IF YOU'RE NOT SURE ABOUT A FEATURE, DON'T DEPLOY IT, AND THEN A FEW WEEKS LATER SAY "WE HONESTLY THOUGHT WE WERE READY!"
UI= "Unbelievable Incompetence?"
Fix: Don't make players WHO PAY YOU TO PLAY jump through a bunch of hoops to get on your test server, without reward, JUST TO IGNORE THEM!
Fix: Reward your testers, whether it's BPCs for ships non-testers don't get like Concord Police battleships
Fix: Make SISI stable for testers, it's impossible to TEST anything except something seriously glaring like this UI if you keep getting booted off every 5 minutes or less.
Honestly, if this clunker isn't at least OPTIONAL by the time my accounts come up for renewal, I'm gone, and no those CCP Sycophants can't "haz my stuff." |

Cutter Isaacson
Peace N Quiet
511
|
Posted - 2012.06.18 14:09:00 -
[396] - Quote
Lots of capslock, lots of stupid, and a staggering amount of whining. And you wonder why CCP doesn't pay attention to threads like this. Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Valkerias
Society of Friends
1
|
Posted - 2012.06.18 14:42:00 -
[397] - Quote
Cutter Isaacson wrote:Lots of capslock, lots of stupid, and a staggering amount of whining. And you wonder why CCP doesn't pay attention to threads like this.
So it's stupid to point out when someone lies to your face?
Suggest you pay more attention to when CCP DID respond.
Helpful hint: It wasn't when we were all "civil." |

Jing Tian
Brothership Of EVE
0
|
Posted - 2012.06.18 20:03:00 -
[398] - Quote
GreenBreeze wrote:When dragging an item to another section in the tree, the main window switches focus to this section when you hover over the tree list which is very annoying.
The search box in the upper-right corner clears when you switch to a different section in the inventory. It should remember it's state so you can search for an item and then just click through the sections in the tree, searching for that same item in each tree category.
The tree view uses up far too much screen real estate, a tabbed view would be far superior. Perhaps make it an option so you can choose to use whichever style fits you best. While you're at it, adding tabs to the ship maintenance array that could each be configured for use by a different pilot would be awesome, maybe even allow you to partition off an amount of the total storage capacity so that you could chose to have 2 equal sized tabs, or maybe one tab that is 50% and two other tabs each 25%, etc.
Stacking Items takes way too long.
Make each section remember it's preferred view settings. I want to see my ships as icons and my items as a detailed list without having to constantly push the button to change it.
I like to have my cargohold open in a small window in the lower corner of my screen while flying in space. I don't want other windows to default to opening to this window. Allow a way to seperate a section from the tree view and pin it in place so that it always opens in it's preferred location. I don't want to have to shift-click everytime I want to loot a wreck or something. Maybe allow a way choose whether your default action is open in a new window, or open in the same window.
I have given this new inventory system a chance. I've been using it and feel more comfortable with it now than I did at first. I didn't want to just start griping right away without giving it a fair chance first, however the old inventory system was far superior. Every task you do in the game requires the use of the inventory system and such a fundamental change to one of the core components to the game should have been thought out much better and thoroughly tested before it was implemented. The feedback on the forums about this system while it was on Sisi should have made it clear that it was not ready, yet it was pushed through regardless.
This new system has made me change my gameplay style greatly. I can no longer stand to use the inventory system if it can be avoided. This has cost me a great deal of isk as I no longer want to do any ratting and looting/salvaging, I no longer enjoy trade as it takes much longer to accomplish the same thing. I have had to occupy myself with pvp mostly for now, but without being able to do the tasks easily that I used to do in order to support my pvp habit my funds are dwindling and I'm seriously considering finding another game. My account expires in October. I guess we'll see how I feel about it when October comes around.
Totally Agree and CCP please read and understand the players suggestions. Also something "New" is not nessessary better. |

Suri Abrams
Umbrella Holding Inc Umbrella Chemical Inc
6
|
Posted - 2012.06.19 23:23:00 -
[399] - Quote
Issue: Poor eyesight, resulting in poor inventory usability. (With the tiny text and no options.) Solution: Toggleable large icons!
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=122646 Inventory usability. We all want some, right? |

Captain' Jack Sparrow
185
|
Posted - 2012.06.20 19:52:00 -
[400] - Quote
CCP: Your DEVs and GMs sent me to this thread to voice my concern.
My question seven posts above still remains after weeks of getting the runaround.
Will someone please answer my question?
|

shado20
EXTERMINATUS. Nulli Secunda
34
|
Posted - 2012.06.21 00:56:00 -
[401] - Quote
I love this UI like a Muslim loves a Jew! this UI needs a little love like a Muslim with an automatic weapon in a Jewish market place.
on a side note
how do you open in a new window the fuel bay of a carrier without sitting in the ship? shift clicking don't work! right clicking don't work ether! shooting the monitor with a .45 APC hollowpoint just makes a mess and cost me more money!
logistics takes twice as long now. pos work takes forever now. working with any pos is a complete joke. dealing with a carrier or rorqual in station is stupid and confusing, as me and everyone I talk to keeps mistaking there ships corp hangers with the station corp hangers. and when I click a ship, posmod, or anything I should be able to open that item, but you cant. its like having folders on your desktop that you cant open with out going to "my computer" and then navigating to the folder you want. no one uses windows this way, why is this UI making us use it that way! also with the old way i would open a ship hanger or something and have only a fue small windows open, now the UI takes up the entire screen and it very bulky. improvements to EvE's UI should be natural and user friendly. what we have now is not!
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
20
|
Posted - 2012.06.21 14:26:00 -
[402] - Quote
Alright, I know CCP isn't going to change this UI, so I have a suggestion.
How about giving us a way to shut off the "borders;" the ISK revenue estimator, the filters, the top item counters, because they take up alot of space and cause the windows to operate at obnoxiously large levels.
By allowing us to disable all of these or at least collapse them (and by allowing multiple windows to be opened and retain their locations), we will at least achieve some semblance of the old UI.
I'd rather have the old UI back, but that's not happening, and we all know it (unless we start another riot in the trade hubs). If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.22 04:13:00 -
[403] - Quote
new ui still sucks |

Callidus Dux
School of Applied Knowledge Caldari State
474
|
Posted - 2012.06.22 06:33:00 -
[404] - Quote
Captain' Jack Sparrow wrote:CCP: Your DEVs and GMs sent me to this thread to voice my concern.
My question seven posts above still remains after weeks of getting the runaround.
Will someone please answer my question?
I am afraid but they do not intent to respond to customers critism. You can have a look at ALL AVAILABLE threads which say that this crapified UI is a horrible sh!t and a big failure as concept. But did anyone from the responsible devs gave a statement, WHAT they will really do to ( further ) improve this UI? They know that they are unable to real improve this mess called UI. They can just polish their sh!t of development. 
All they can do is trolling the loyal customers, as they did, erase opinions which are in conflict to CCP's plans and absolute deny every statement what they want to do as next step. Just "blahblahblah improving" and "mumble reducing lag". Only Devs, who absolute are not involved in the team for UI development, try to answer questions. But they cant. They can not say anything about the further developement, must ask someone, talked with someone but can not give a binding statement WHAT COMES NEXT!
They do not intent to listen to you, me or everyone else. But we must be thankful that they have stopped trolling all players who do not like this sh!t UI.
Who is that id!ot who is unable to use a double click, two windows and drag & drop but likes this crap? 3 Steps for a working UI. But now we have just a bunch of code, which do not work, produces lag but is called unified UI.
I do not need you sh!t filters. I have containers which I can not acces in a normal way now. I do not need a absolute false estimated price which causes lag. I absolute hate your concept of ONLY one window. I miss right click options, doublecklick and several independent windows. WITHOUT ANY FURTHER CLICK OR SHORTCUT!
As Goliath stated, he asked someone about the checkbox for the default SHIFT settings in order to open new windows via doublecklick again. But no further response. Just shut up; I have already asked! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Vincent Athena
V.I.C.E. Comic Mischief
747
|
Posted - 2012.06.22 17:01:00 -
[405] - Quote
shado20 wrote:I..
how do you open in a new window the fuel bay of a carrier without sitting in the ship? shift clicking don't work! right clicking don't work ether!
Open an inventory window Shift click on any item in the tree to open a second window Open the tree in the second window In that second window, find ship hangar, click on its triangle expanding it out Find ship, click on its triangle expanding out its bays. Click on the bay of interest.
On the tree in the first window open wherever you store the drones or fuel or whatever you are moving to the carrier. Drag stuff over.
On the second window click on the next bay you want to work with, drag stuff over.
Repeat until all bays and corp hangar slots have their contents adjusted.
In my experience I find the initial setup, getting the two windows set, getting the tree scrolled to the spot with the bays, takes longer. But once you get there, its quite fast to adjust everything. Overall its about the same time, and as I get use to it, optimize my work flow, it could be faster.
http://vincentoneve.wordpress.com/ |

Taxi Beacon
State War Academy Caldari State
0
|
Posted - 2012.06.22 19:12:00 -
[406] - Quote
It'd be nice if the tree view adjusted its position when dragging something near the top or bottom. This is a pretty common thing most people would be accustomed to doing when dragging things from the current container to one further up or down the tree.
Id still like the ability to create shortcuts to specific views and add buttons to them as well. (A replacement for the old ships button). |

Fidelium Mortis
Quantum Cats Syndicate
93
|
Posted - 2012.06.22 21:03:00 -
[407] - Quote
It would be nice to have customized views retained for specific windows. For instance, I like my ships to be displayed in the large icon view since I usually have far fewer ships than modules, and the large icons make it easy to visually identify a ship to switch to. On the otherhand, I like to have my inventory sorted in a details or small icon view sorted by item type. If either of those windows is closed, the view defaults to the last opened view. ICRS - Intergalactic Certified Rocket Surgeon |

Taxi Beacon
State War Academy Caldari State
3
|
Posted - 2012.06.22 21:11:00 -
[408] - Quote
It'd be nice if there was an option to make opening things in a new window the default action. |

hired gunman
Knights of Neraka Hades.
0
|
Posted - 2012.06.23 04:09:00 -
[409] - Quote
Can we also change the Assets UI to kind of resemble the items UI ... i like the new ease of items UI ..... |

Felysta Sandorn
Federal Defense Union Gallente Federation
0
|
Posted - 2012.06.23 12:46:00 -
[410] - Quote
hired gunman wrote:Can we also change the Assets UI to kind of resemble the items UI ... i like the new ease of items UI .....
This, I'm trying right now to find all my ships dotted about the universe, and having to trawl through thousands of line items in the assets window across hundreds of systems... Why can't we just have a FILTER on the assets menu, filter by SHIPS, and oh look, here are all my ships!
So simple, it JUST MIGHT WORK!
Now back to the monotony... |

IWolfMasterI
Macabre Votum Against ALL Authorities
15
|
Posted - 2012.06.23 14:54:00 -
[411] - Quote
This is from another post I made in reply to a similar discussion that I feel should be in this thread:
I think part of the issue is that some of us don't wanna have to hold shift to open separate windows, like we don't have enough hot keys as it is. I personally love having multiple windows so I can physically see all the things I need at once ex: fuel bay/ cooperate hanger open at the same time. Maybe have the fuel bay in the right click menu and when accessed through the right click menu it open a secondary window automatically?
I think by stringing things to the right click menu to automatically open a secondary window would fix most of the concerns many of us have with the inventory. By doing so, you keep the initial primary inventory method but allow for nearly the same functionality that so many of us are used to if we go through the right click menu instead of through the primary inventory window. I know for me this would quelle all my complaints about the new systems functionality. |

Trados Malthazar
Scarlet Industries Sanctuary Pact
0
|
Posted - 2012.06.23 15:00:00 -
[412] - Quote
ISSUE: When moving stuff into the hold of a assembled ship in your hangar, but not your active ship. If you have any cargo extenders on the non-active ship. You cannot move anything into its hold unless you make it your active ship. Because the game only recognises un-adjusted cargo hold capacity.
EXAMPLE: Badger with 2x Expanded Cargohold II, becomes a 8000+ m3 ship. But game only recognises the base 4000+ m3 cargo space. I have to make the badger my active ship, then load the cargo, then switch back to my miner.
FIX: Adjust script to identify cargo expanding mods. |

Shigamaru Kishame
Tribuo Quod Victum The AirShip Pirates
1
|
Posted - 2012.06.25 00:53:00 -
[413] - Quote
Alot of great ideas really! |

Tyranis Marcus
Bloody Heathens
0
|
Posted - 2012.06.25 21:27:00 -
[414] - Quote
IWolfMasterI wrote:This is from another post I made in reply to a similar discussion that I feel should be in this thread:
I think part of the issue is that some of us don't wanna have to hold shift to open separate windows, like we don't have enough hot keys as it is. I personally love having multiple windows so I can physically see all the things I need at once ex: fuel bay/ cooperate hanger open at the same time. Maybe have the fuel bay in the right click menu and when accessed through the right click menu it open a secondary window automatically?
I think by stringing things to the right click menu to automatically open a secondary window would fix most of the concerns many of us have with the inventory. By doing so, you keep the initial primary inventory method but allow for nearly the same functionality that so many of us are used to if we go through the right click menu instead of through the primary inventory window. I know for me this would quelle all my complaints about the new systems functionality.
Dude, shift + click is faster and easier than a using a right click menu. :( |

Tyranis Marcus
Bloody Heathens
0
|
Posted - 2012.06.25 22:10:00 -
[415] - Quote
GreenBreeze wrote:When dragging an item to another section in the tree, the main window switches focus to this section when you hover over the tree list which is very annoying.
The search box in the upper-right corner clears when you switch to a different section in the inventory. It should remember it's state so you can search for an item and then just click through the sections in the tree, searching for that same item in each tree category.
The tree view uses up far too much screen real estate, a tabbed view would be far superior. Perhaps make it an option so you can choose to use whichever style fits you best. While you're at it, adding tabs to the ship maintenance array that could each be configured for use by a different pilot would be awesome, maybe even allow you to partition off an amount of the total storage capacity so that you could chose to have 2 equal sized tabs, or maybe one tab that is 50% and two other tabs each 25%, etc.
Stacking Items takes way too long.
Make each section remember it's preferred view settings. I want to see my ships as icons and my items as a detailed list without having to constantly push the button to change it.
I like to have my cargohold open in a small window in the lower corner of my screen while flying in space. I don't want other windows to default to opening to this window. Allow a way to seperate a section from the tree view and pin it in place so that it always opens in it's preferred location. I don't want to have to shift-click everytime I want to loot a wreck or something. Maybe allow a way choose whether your default action is open in a new window, or open in the same window.
I have given this new inventory system a chance. I've been using it and feel more comfortable with it now than I did at first. I didn't want to just start griping right away without giving it a fair chance first, however the old inventory system was far superior. Every task you do in the game requires the use of the inventory system and such a fundamental change to one of the core components to the game should have been thought out much better and thoroughly tested before it was implemented. The feedback on the forums about this system while it was on Sisi should have made it clear that it was not ready, yet it was pushed through regardless.
This new system has made me change my gameplay style greatly. I can no longer stand to use the inventory system if it can be avoided. This has cost me a great deal of isk as I no longer want to do any ratting and looting/salvaging, I no longer enjoy trade as it takes much longer to accomplish the same thing. I have had to occupy myself with pvp mostly for now, but without being able to do the tasks easily that I used to do in order to support my pvp habit my funds are dwindling and I'm seriously considering finding another game. My account expires in October. I guess we'll see how I feel about it when October comes around.
They should really put in an option to let you adjust how long you have to hover over the tree before focus switches to a different location. It's a little too fast for my tastes, atm, too. I might turn it off if I could, but just having a longer delay would probably be the most convenient thing, after getting used to it.
I have to say, I like the tree view, myself. Someone earlier in the thread had suggested doing away with containers, but with the tree view, my warehouses are practically a tabbed system, already. We just need to be able to do more with the contents from inside containers.
You can get the new inventory system to work like the old one in space. Let the first wreck you loot open it's window, then separate out your cargo hold from there into another window. Now you have two windows open in space like before, and new wrecks will keep opening separately from your cargo. I hope I'm remembering that right....whether you open a wreck or your cargo first and separate the other out is important...one way it works, the other way it doesn't. Anyway, I had it set up so my cargo hold was one window, and wrecks were stacking in the other, so I was looting and salvaging just like before. After awhile i went to just one, though. I let the wreck open then drag the loot into my cargo hold in the tree of the wreck window. Now that I'm used to that, I like it a lot better. The one window takes up less space than two, and is just less stuff on my screen to jockey around.
|

shado20
EXTERMINATUS. Nulli Secunda
40
|
Posted - 2012.06.25 23:29:00 -
[416] - Quote
Tyranis Marcus wrote:IWolfMasterI wrote:This is from another post I made in reply to a similar discussion that I feel should be in this thread:
I think part of the issue is that some of us don't wanna have to hold shift to open separate windows, like we don't have enough hot keys as it is. I personally love having multiple windows so I can physically see all the things I need at once ex: fuel bay/ cooperate hanger open at the same time. Maybe have the fuel bay in the right click menu and when accessed through the right click menu it open a secondary window automatically?
I think by stringing things to the right click menu to automatically open a secondary window would fix most of the concerns many of us have with the inventory. By doing so, you keep the initial primary inventory method but allow for nearly the same functionality that so many of us are used to if we go through the right click menu instead of through the primary inventory window. I know for me this would quelle all my complaints about the new systems functionality. Dude, shift + click is faster and easier than a using a right click menu. :(
WTF its only faster if you like using it that way, for me I'm extremely fast with the mouse and can do a right click open menu and select what I want faster than moving my other hand (blank this part out) to the keyboard to push a stupid button! I want the right click menu back to open any and all hangers associated with that item I'm right clicking! and I want that like 10 PATCHES AGO!
this UI sucks so bad its not even funny anymore. I'm logging off do to frustration and jest pissed off that this sucks so bad. did the old UI cause players blood presser to rise to the point they half to log off before someone gets hurt! NO! so FIX this piece of manure!
|

Vartan Sarkisian
Inner Visions Of Sound Mind
2
|
Posted - 2012.06.26 11:52:00 -
[417] - Quote
There are a fair few pages here so this may have already been mentioned.
Basically when you have items spread over a number of stations/systems/regions it can be very hard to keep track of what you have so I would like to see a feature to associate keywords to items. A basic example of this would be missiles, I could add missiles as a keyword to all stocks of missiles over all locations, then I can keyword search for missiles and it will show me everthing that I have allocated a keyword too.
The adding of keywords can be done via the asset option and also we should NOT be restricted by region in adding keywords, so if I am in Forge and ive items in Domain I should still be able to add keywords.
This would really help us find what we have and where it is much easier than now.
Also when we search it should also search the contents of containers.
Also the ability to start manufacturing jobs or research or any form of industry from within containers. or allow us to create sub folders in the inventory so we can place items within (and search for them and create industry jobs form them) |

DooDoo Gum
Center for Advanced Studies Gallente Federation
25
|
Posted - 2012.06.26 22:22:00 -
[418] - Quote
WOW... 21 pages and growing, this new UI is like a turd in a ceiling fan...
My suggestion is to :
Make the filters a pull down menu in the same fashion as how the ships overview window offers your multitude of different combinations.
A green light next to the pull down menu can indicate there is a filter in use [similar to how it is now] and this can also be used to turn the filter off [similar to how it is now]
The filters are great, and very useful once you have them setup properly, but they do NOT need to be so 'in your face'
Its like they just asked the programmers to design the UI while the design team were on holiday...
EVE already had terrible available real estate on the screen, why make it worse ?
This suggestion:
1. Gives us a bit of our precious screen real estate back 2. Removes the 'in your face' aspect of the current filter placement 3. Keeps the filters in a reasonably 'easy to access' place 4. Allows us to see if a filter is in use at a glance 5. Allows us to turn this said filter on and off very easily 6. Allows those of use who think the filters are useful to keep using them 7. Allows those us us who hate them to never bump into them again
|

Tyranis Marcus
Bloody Heathens
2
|
Posted - 2012.06.27 02:03:00 -
[419] - Quote
DooDoo Gum wrote:WOW... 21 pages and growing, this new UI is like a turd in a ceiling fan...
Actually, this thread started in January. It's pre-new-ui. And if you read the first few pages you'll find a lot of the problems the old inventory system had that everyone has suddenly forgotten. You'll also find plenty of posts about things that have nothing to do with inventory at all, which is pretty funny. With that kind of a lack of reading comprehension, it's no wonder some of those people are having so much trouble with the new system. |

Shinzok Knowledge
Rock Paper and Scissors Company Industrial Technonauts
1
|
Posted - 2012.06.27 02:14:00 -
[420] - Quote
I might have a suggestion.
Currently it is not possible to look inside "own" secure cargo boxes. (which have a password on them). Atleast not from inside the game without actually being in same location.
It would be nice if I could look inside my own securely locked cargo box, when on other side of galaxy.
Mainly cause this is possible with EVEHQ for some reason. (should it then not also be possible to check contents of own secured cargo boxes in stations around EVE universe. ?
 |

Iniquita
Dreddit Test Alliance Please Ignore
86
|
Posted - 2012.06.27 13:40:00 -
[421] - Quote
Please let me open my fuel bay by right click ing a ship / capacitor again.
Let me save various views and drag them onto the neo comm with different icons (Old ship view for example)
Shift+Dragging things from a hangar to the drone/cargo on the fitting window does not work properly. It doesn't provide the proper quantity to fill things
Provide an option to make 'open in new window' the default behavior.
Also, consider giving us an option to modify the delay when dragging over the tree view that causes it to switch views
It would also be nice if dragging near the top/bottom of the tree view moved the tree view up and down like typical windows explorer behavior. |

Drew Li
Space Exploitation Inc Mordus Angels
35
|
Posted - 2012.06.28 13:31:00 -
[422] - Quote
Didn't take the time to read the previous suggestions so sorry if this has been mentioned already.
There is an option to minimize the tree, I would like it the other way around. Minimize the window and have ONLY the tree. Then the ability to disable the mouse-over expand. Having both the tree and the window takes up to much screen real estate for me, and I don't really need a tree on each window. I'd like to have multiple "cargo" windows open and then drag to the tree to put things where needed. Or use the tree to open the windows that I need. That I think would solve a lot of the sorting problems.
Also, being able to "lock" tabs in the tree would be nice. Just because I can see all the tabs doesn't mean I want the ability to accidentally drop things in there. Also opening the same tab more than once would be a bad idea. Just bring it to the front if that happens. |

Tyranis Marcus
Bloody Heathens
2
|
Posted - 2012.06.29 00:54:00 -
[423] - Quote
Also, how about making the trade window remember it's location. I find myself moving it a lot before I can use it. |

Y'nit Gidrine
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.07.01 16:39:00 -
[424] - Quote
Let me split the inventory window so that I can manage multiple inventories side-by-side without having to manage multiple windows. This makes repetitive dragging-and-dropping tasks much less cumbersome (e.g. mining and hauling). |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
332
|
Posted - 2012.07.03 00:44:00 -
[425] - Quote
Add back the right click context menu bays... when you right click your ship such ah carriers, the you should be able to open all the bays via the context menu... fuel, ships, cargo and such... |

ApoMaT BecHbI
School of Applied Knowledge Caldari State
0
|
Posted - 2012.07.03 15:23:00 -
[426] - Quote
For the love of God, make looting with new UI less painful!!!
I DO NOT want to see whole cargo UI load up with all the windows in it each time when I just double click the effing wreck or a container - it takes time to open and when you salvage and loot nonstop it.. well it's really annoying as hell!!!
Old looting method, even without "Loot all" button was faster! |

Archa4 Badasaz
Viziam Amarr Empire
13
|
Posted - 2012.07.04 13:04:00 -
[427] - Quote
The system, that works now, is fine for me, but there is one exception: When you have your cargo window opened and you try to watch a wrecks contents, it opens it in the same window. Why can't it work like the station item tab: when you dock at a station, it appears in the place where it was last time. With wrecks contents - if you try Shift + click and place it somewhere on your screen, then you close it and access it again, it will still open in the place where the Alt+C (I use it as active ship contents) window was. Can this be changed someway? |

Arushia
Nova Labs New Eden Research.
29
|
Posted - 2012.07.04 17:43:00 -
[428] - Quote
Iniquita wrote:Please let me open my fuel bay by right click ing a ship / capacitor again.
This. Having to open the cargo hold, then find drone bay/corp hangar/fuel bay/ore hold from the tree is highly annoying.
Quote: Provide an option to make 'open in new window' the default behavior.
This again. It will return most of the usability of the old inventory.
Quote: Also, consider giving us an option to modify the delay when dragging over the tree view that causes it to switch views
Modify the delay nothing, turn that **** off.
Tired of lab queues in high-sec? Check out New Eden Research |

MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
494
|
Posted - 2012.07.08 21:37:00 -
[429] - Quote
'Improvements' I would like to see (Spelled OPTIONS):
LOOTING
Looting is still annoying as hell with the new UI. I prefer the way it used to be, if you opened a can or wreck the box would be separate, but you could place it near your overview (yes it did drift, but not much) and the loot all button was there. Now the Loot All button is in the cargo window, which for me is generally on the lower left of the screen. So have to track back and forth across the screen now to hit it.
If the old method of looting is going to be dead and gone, can we please make the Loot All button mappable? Open cans, is mappable, heck, changing your portrait is mappable! Loot all was a great feature, the UI gimped it.
Yes, some people find the new method better for them, and for ships like the Noctis where you are just sucking everything in to a pile it is tolerable (still slower though), but when you are looting and salvaging on the fly it sucks.
THE ITEM HANGAR AND THE SHIP HANGAR
Two things I would like to see: 1. An option to move the ship hangar tree to the bottom of the list. When you have one or two ships it isn't a big deal, but when you have a bunch fo prepped PVP ships in your hangar you end up with your active ship cargo at the top of the tree and the items hangar in the bottom and as huge flipping list in the middle. 2. An option, when I open my inventory in a station from the Neocom, to always start with the Items Hangar instead of my cargo hold. If I am docking to get ammo, I need to go get my items hangar, if I am getting a mission item or a purchase, I need to see my items hangar.
THE TREE
One of the great faults of the tree system is huge amount of vertical space it can require. For those of you that don't have more than a couple things, this may not seem like a big issue, but it you are flying an Orca, you can take up 12 lines in that tree just to see the spaces in the ship (for those that are wondering, 1 line for the ship name/cargo hold, 1 for the drone bay, one for the ore bay, one for the maintenance bay, 1 for the corp hangar header, and 7 more for the hangar sections)
A narrow tree-only option that could be to one side and allow players to shift-click the needed windows would be handy. Right now if I want to see a tall tree I have to burn up a lot of screen space with the inventory window that is attached to it.
Also, can we get an option to make the tree scroll bar wider?
TWO CARGO WINDOWS WHEN YOU UNDOCK
This is a bugged feature of the attempts to find some level of happiness with the window 'states'. If you open a different cargo window when in station so you can drag stuff easily and confidently between your ship and the station it does not go away when you undock. But you will still have your old cargo window in space from when you came in (therefore two windows) of which the extra one is not handled by the cargo bay button and has to be X-ed out,
I'm sure I can think of more, the system still seems have a lot of lag issues (like opening a can/wreck at 2500 but you've moved to almost on top of it before the system responds,, and fly-by deplays cause you to turn around rather than grab the loot and keep going).
Check my bio if you want to see if the full version of my sig. CCP made the UI for everybody rather than finding out what the groups wanted. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |

Thunder Fenix
Imperial Academy Amarr Empire
14
|
Posted - 2012.07.10 11:14:00 -
[430] - Quote
Ok i don't understand why ccp likes to change things that work pretty good like the corp hangar selection: remove it from the UI index, dramatically reducing the actually absurd lenght of it (expecially if u're in a POS) and move sections back to ANY corp container window tab like it was before; making it easier, faster and thus a lot less annoying.
OLD not always means BAD, face the truth. |

Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.10 16:52:00 -
[431] - Quote
undo the disaster with the inventory madness... |

Macker Momo
Essence Industrial and Trade B A C K B 0 N E
0
|
Posted - 2012.07.10 23:50:00 -
[432] - Quote
For Heaven's sake, would you please ask the developers to automatically change to the cargo hold of the current ship, when changing ships?
I can't tell you how many times I have docked in a shuttle, changed to my hauler put something into the cargo hold...only to find that the item ended up in the cargo hold of the shuttle. What a pain in the rear. When you change ships, the inventory should change to the cargohold of the new ship. Would really appreciate a little love in this direction. |

dexington
Lysergic.acid.diethylamide
34
|
Posted - 2012.07.11 07:41:00 -
[433] - Quote
The activate on mouse-over is really frustrating, their may be an options to turn it off which i can't find and if so please tell me where it is, or please make one.
It would be great great if the research/development/production window used the same listview layout, that way it would be possible to start jobs on blueprints inside containers. The new inventory makes it really easy to organize you items, using containers but that seem kinda pointless when you need to take it out to use it. |

Lubba Luft
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.07.13 16:02:00 -
[434] - Quote
Ship Hangar and Items hangar should not be in the same tree. Make it 2 separate buttons like they were before. For Pete's sake. |

Shish Tukay
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.07.14 12:42:00 -
[435] - Quote
Quote:If the old method of looting is going to be dead and gone, can we please make the Loot All button mappable? Or have it selected by default when opening the wreck window, so you can just tap the enter key to do it |

Sanyo Santiago
Real Small Town Hitmen Chained Reactions
1
|
Posted - 2012.07.15 23:32:00 -
[436] - Quote
Drew Li wrote:Didn't take the time to read the previous suggestions so sorry if this has been mentioned already.
There is an option to minimize the tree, I would like it the other way around. Minimize the window and have ONLY the tree. Then the ability to disable the mouse-over expand. Having both the tree and the window takes up to much screen real estate for me, and I don't really need a tree on each window. I'd like to have multiple "cargo" windows open and then drag to the tree to put things where needed. Or use the tree to open the windows that I need. That I think would solve a lot of the sorting problems.
Also, being able to "lock" tabs in the tree would be nice. Just because I can see all the tabs doesn't mean I want the ability to accidentally drop things in there. Also opening the same tab more than once would be a bad idea. Just bring it to the front if that happens.
I completely agree here. If CCP would make a simply 'Inventory Tree' window without any cargo viewer, I would forgive (most of) their mistakes regarding the inventory. |

Crammy Fras
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.07.17 23:45:00 -
[437] - Quote
The Issue
I'm sure this has been said before but for people like me with messy hangers the search function is fine when you know what you're looking for but to look at everything in it is just killer.
The Fix
FOLDERS. Folders fix everything. |

Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
9
|
Posted - 2012.07.21 02:02:00 -
[438] - Quote
I've said this many times before, as have other people, I'm sure, and I'll say this again.
Roll.
Back.
To.
Old.
Inventory.
The Unified Inventory causes nothing but problems - it's laggy, it doesn't give me the oversight I need, looting is needlessly complicated, it takes way too long to actually navigate and select what I need (like when I'm fitting ships), navigating into containers and hangars is just plain terrible, it seems people have a hard time accessing fuel bays, and don't get me started on people who ships stuff around on a regular basis.
I -do- love the search bar and filters though. Find a way to integrate THOSE into the old inventory. |

SamuelCZ90
Bohemian Veterans Hedonistic Imperative
0
|
Posted - 2012.07.21 06:00:00 -
[439] - Quote
Hello
Please make container status "Locked" or "Unlocked" placed on the server. Its horrible and "paintfull" to reclicking that on every change of computer. Especially when you chnage them often like me,
|

cApAc aMaRu
Burning Sword
34
|
Posted - 2012.07.21 12:23:00 -
[440] - Quote
Does this thread cover PI inventory management? Because if so I'd like to see a facility to allow corp members access to Customs Offices and launchpads. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
2
|
Posted - 2012.07.22 12:53:00 -
[441] - Quote
Even though it appears the devs are done with this thread (lack of responses and/or updates to fix anything), I will go ahead and post my grievances that are still present.
1) I am getting tired of having to close the Inventory Screen after I undock. I am happy they finally split the sessions, but it seems they are still tied together. Since I usually need to access my items/ships hangar while in station it is opened. Then when I undock in my ship the "in space" version opens, so I close it, unless of course I forgot to open my cargohold (which doesn't happen automatically anymore), in which case I then Shift Click my cargo, resize and move, then close the Inventory Screen. But the problem doesn't stop there, the next time I dock I have to click the Inventory button on the left so that it opens my items/ships hangar (since the Inventory Screen retains if it was open/closed between space and station).
2) The second most annoying thing is then when I change ships, my previous cargohold remains open and on screen. I have too many times to count dropped a necessary item in the old ships cargo then had to re-dock to search through my ships and properly move it to my current ships cargo. Please change this back to the level of intelligence it had before when it switched the cargo window to the active ship automatically.
3) For the love of Pete (sorry Pete, whoever you are), please default the in station Inventory Screen to the items hangar, not my cargo. I'm already looking at my cargo, I don't need a 2nd larger window to show me something I am already looking at in another window (pretty sure in the old system you could never open 2 windows with the same contents, it would just snap to the 1st instance if you tried).
4) I have noticed some level of randomness in how the tree is displayed when docking. Sometimes all the containers/ships are expanding, leading to aggravating levels of scrolling and clicking just to select the object I need. Sometimes when I dock just the ships are expanded, sometimes its just the station containers expanded, and sometimes nothing is expanded (this of course is the preferred outcome as it is simplest) .
If we don't get some dev responses soon I might have to start a new thread just to bring attention to the fact that this is far from fixed and still needs a lot of love. There were a few things I didn't mention just because they are repeatedly mentioned throughout this thread and still need addressed. |

TonoRocker
Octuras Foundation Ravensgaard
2
|
Posted - 2012.07.26 07:55:00 -
[442] - Quote
ISK per JUMP view Courirer Contracts.
IT might help improve ISK per Jump rewards, as the highest one will be the first to take. |

Carson Moore
NerdHerd En Garde
0
|
Posted - 2012.07.31 18:12:00 -
[443] - Quote
The filter options can be minimized, which is great, even better, however, would be to SAVE the status of the filter options. So if I minimized them last, then all new windows should have the filter options minimized and the other way round.
Let me drag ships from the tree view.
Make wrecks vanish from the list of opened wrecks in the tree view once I am out of range of them. After opening several wrecks the whole tree view will be full of wrecks and in order to transfer items from the wrecks to my cargo hold, I have to either scroll or close a lot of wrecks.
Make it easier to close wrecks in the tree view. The little crosses are not so easy to hit.
When I open my cargo hold in station without the tree view, then select any items in there, then click the little arrows to show the tree view it will REMOVE MY SELECTION. Please make it remember this selection.
Thanks! |

k3tchup
Space Wolves 13th
0
|
Posted - 2012.08.01 16:02:00 -
[444] - Quote
issue: after adding this new craptastic uni-invatory i cant just right click my ship to access those compartments (fuel) and such.
fix: re add the contextual menu items for these and make them alwase open a new window because when i do try and add fuel i am dragging from one to the other.
Its great making things better but don't remove every shred of how things use to work and force people to use your new crap for everything... ill like it allot more if i decide i like it than if you force me to use it....
|

BugraT WarheaD
Astromechanica Federatis
40
|
Posted - 2012.08.06 12:07:00 -
[445] - Quote
ISSUE: Even if it's now categorized and renamed, finding that special module in a pos is still a pain in the a** FIX: Add a filter to the tree in the Inventory UI where people can set for exemple meters (only see modules under X Km) and/or a filter by type of modules (SMA, Turrets, etc). There's tons af appliable filters. |

Sara Seraph
FaintHeart Industries
6
|
Posted - 2012.08.06 19:24:00 -
[446] - Quote
Capac Amaru wrote:Does this thread cover PI inventory management? Because if so I'd like to see a facility to allow corp members access to Customs Offices and launchpads.
Eventually, we are going to need the same functionalities that the regular stations have, Corps access, contract pickup and drop offs, maybe even market and trade options for PI items.
|

Angerlach Ferr
Dopehead Industries Broken Chains Alliance
0
|
Posted - 2012.08.10 18:07:00 -
[447] - Quote
While the new "tree" is a great addition...and having the "arrows" to hide or show is great...
I'm REALLY missing the tabs when in station
Also the game RARELY seems to remember what I had open between docking and undocking....
just because I had a seperate window with my cargohold open is space... dosn't mean I wan't the station to either open that in the big inventory window with the tree (or sometimes just closing EVERYTHING!)
I wan't the same open there as when I last was in station (regardless of what station!) ...I ALWAYS have a small cargo bay window on the upper left... and the Inventory proper a big central window...showing the contents of my hangar at station - how hard is that to apply !
(In many ways I would at least just like to see a decent options window for the Inventory... the one selection possible now isn't really what I needed (the checkbox for "always open in new window"...which isn't very useful as one can shift-click anyways) ...something along the lines of setting up some default windows/category to open on entering station and also... an option to reenable tabs on the station inventory etc.)
ISSUE: No meaningful options to set, including having tabs instead or as well as tree FIX: Add options!
(please CCP, try and stop fixing things that aren't broke or dysfunctional... we needed much more the ability to search within cans for example... that is something "broken" that needs fixing!) |

General Xenophon
BLD Holdings Mistakes Were Made.
0
|
Posted - 2012.08.11 09:00:00 -
[448] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
PUT IT BACK THE WAY IT WAS. This is like giving a bike square wheels. What are you guys doing? Who asked for inventory to be changed? Why? Why not fix fighters? Why not fix the overview bugs? Why not ANYTHING ELSE but messing with something that was FINE THE WAY IT WAS?
What do you do, search through tons of threads and look for the least important request and then apply that? |

X Gallentius
Justified Chaos
374
|
Posted - 2012.08.13 16:11:00 -
[449] - Quote
The last issue I have with the UI is that when I drag items into a container the UI opens that container and closes the old one. If I wanted the destination container opened, then I would have double clicked on it!
That is all. Otherwise I'm satisfied with it. |

Wormmus
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.13 19:46:00 -
[450] - Quote
The one issue I have, is when looting wrecks. I do not know if this has already been mentioned due to my unwillingness to go through 23 pages of text.
When looting a wreck, only have the wreck loot open by default. As it currently is, when you loot a wreck, after you select "Loot All", the wreck window closes and the full inventory opens. You have to hold shift, then open the wreck, then it will close. If this were default where it closes automatically after looting, it would make the looting process a bit easier. |

Ashen Darksabre
Mimidae Risk Solutions
6
|
Posted - 2012.08.15 00:56:00 -
[451] - Quote
Trading with other characters in station is a pain. The trade window always pops up behind where I keep my inventory window. Perhaps merge it into the inventory list, like you have with ship cargo and all? |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.15 08:37:00 -
[452] - Quote
In station when looking at the ship hanger I can find it very hard to find the ship I want (I am lucky enough to own a lot of ships). My ships are all named a bit randomly and I struggle to identify what ship is what. I would really appreciate it if the ship hanger view was organised like this:
Ship Hanger> ____________________________ Frigates:- (ship type) - (ship name) Imicus - Scout 1 Imicus - Probe Ship Incursis - Daft Bat Rifter - Zoom Zoom ____________________________ Destroyers:- (ship type) - (ship name) Eris - Fail Dic ____________________________ Cruisers:- (ship type) - (ship name) Rupture - Kill It ____________________________ Battlecruisers:- (ship type) - (ship name) None
etc etc etc
This way I could quickly find the ship I want from a list instead of looking at my randomly organised ships |

GeeShizzle MacCloud
165
|
Posted - 2012.08.17 09:37:00 -
[453] - Quote
a lot of well made and easily navigated UI systems utilise the keyboard to help easily navigate through folder structures, this is actually one of the genuinely awesome features of mac os. If you're in column view u can navigate through folder structures VERY fast.
also a keyboard cut and paste to move stuff around would be awesome. for example:
Click the UI window in the hangar to make it the focus window. the left side structure part of the window has keyboard focus press down on the keyboard till u get to your item hangar press right to open it (and open the menu to the cargo containers) the keyboard focus moves to the larger right section of the UI window. u can navigate to what you want and hit ctrl+x to start moving some items (if theyre stacked itll ask u to select how many u want to move) u press right on the keyboard till u get to an item on the left of the large right side of the UI, hitting left again shift the keyboard focus to the left side folder structure on the left side of the UI. u navigate to where u want to items to go and u paste the items there with a ctrl+v.
for multiple items hitting ctrl+x will move all items selected regardless of stack size.
u can also use keyboard keys to open certain well used parts of the UI. for example: Home key - opens Item Hangar page up/down - jumps the open right side of the UI view up/down by a whole page. End key - opens ship hangar.
havent checked to see if this is actually possible right now, possibly the latter stuff is with the escape > shortcuts menu but the cut and paste would be usefull and using keyboard arrows to get about the UI would also be useful! |

Let's Party
School of Applied Knowledge Caldari State
0
|
Posted - 2012.08.20 10:29:00 -
[454] - Quote
just go back to the way it was pre-inferno, it was fine, i had no problems with it.... |

Jackie Butters
Orion's Fist Test Alliance Please Ignore
0
|
Posted - 2012.08.21 04:23:00 -
[455] - Quote
Issue: Double clicking the spaceship in your station panel, doesn't open the container any more, but instead boards that same ship.
Fix : Short of changing the result of double clicking a ship when in captains quarters and in a ship, Ex. in your ship, it opens the cargo, when in CC it boards that ship...
Issue: When you have 15-30 ships in station, and you double click on the ship you just boarded, sometimes the inventory window opens the cargo of the ship you were in not the ship you ARE in.
Fix: get someone to fix it 
|

Herping yourDerp
Tribal Liberation Force Minmatar Republic
656
|
Posted - 2012.08.21 06:17:00 -
[456] - Quote
change it back to pre- unified. |

Zagdul
Clan Shadow Wolf Fatal Ascension
942
|
Posted - 2012.08.21 09:00:00 -
[457] - Quote
1. Dual Pane
2. Navigation buttons to go 'back'
3. Integrate the inventory and search into assets as well as corp assets.
A list of fixes for the new inventory
Dual Pane idea clicky |

Magic Crisp
Amarrian Micro Devices Silent Infinity
38
|
Posted - 2012.08.21 09:43:00 -
[458] - Quote
well as a suggestion, try to improve it by not removing fixed broken features.
Like before the last patch, it was kinda working. Since the last patch, it fails to memorize defaults, like i prefer everything in the detailed listview, without the icons, sorted by groups, size/category/meta removed. every time i open a different corphangar, or redock/undock/changeship/whatever happens, i have to set the cargohold up again, this is a bit irritating. Could you please fix what you have broken, but fixed before breaking it again please?
|

Cxxandra
Bright Night Industries
0
|
Posted - 2012.08.21 14:20:00 -
[459] - Quote
1. Every single property of every single object (that you can have in the inventory) in the game should be able to display as a column. For those objects that lack that property, just don't display anything.
2. Everything should be searchable, no matter where is it.
3. It should be possible to display items in a hierarchical view, that is, one view that contains all of your stuff no mater where it is.
4. Groping of items into a hierarchical based on item type. So it ill display a bit like the market....this way you will get all modules in one place and so on
5. Tagging of items a) you should manually be able to tag any item with any number of tags b) you should be able to create rules that will auto-tag any item with any number of tags. you should be able to access all properties of all objects to create these rules c) you should be able to define an hierarchy of tags, which should be used when displaying items in "Tag-view"
6. When looking at something in the market you should be able to right click any item and select "search inventory" to see if you already have this and if so where it is and how it is used right now. This should be done in a small pop-up dialog where you should be able to click "more..." if you want the full item search. If you have access to stuff in your corp, it should also show items from there.
7. whenever searching or displaying items there should be an option to include corp items you have access to as well as your own stuff.
8. You should be able to give another character full access to all your stuff, like when you have several characters in one account or you have several accounts. |

S1r DigbyChickenCaesar
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2012.08.21 16:09:00 -
[460] - Quote
Finding peoples hangers from a large corp when delivering items is a massive pain. Can we have a way to search for members, so you don't have to manually scroll through the list.
Scrolling though 450 people when trying to reship quickly is not fun. |

Echo Phyber
Laboratory Inc.
0
|
Posted - 2012.08.24 15:25:00 -
[461] - Quote
just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !! |

Ommat
The Old Comrades Association Peregrine Nation
0
|
Posted - 2012.08.25 04:54:00 -
[462] - Quote
I agree that the inventory UI is not helpful. At the least we should have the option to use the old UI with Items and Ships icons on the neocom directly or to use the new interface. A button or select boxes in the Settings window would work fine. Using the old method should revert to single click opening of windows. Even in space, clicking on the HUD cargo hold now requires holding the shift key while clicking it to prevent the inventory window from popping up. Samefor wrecks.
The biggest problem with the new inventory interface is that opening any items, ships, hangers, cargo hold, ore hold, wrecks or anything else that we open now either pop into an iventory window which is too crowded and gets in the way of we really want to do, unless we hold down the shift key.
It's a useless function and a nuisance at least. Maybe I'm not sophisticated enough but I just don't see ANY benefit of the Inventory UI. |

Ommat
The Old Comrades Association Peregrine Nation
0
|
Posted - 2012.08.25 05:03:00 -
[463] - Quote
General Xenophon wrote:CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance. PUT IT BACK THE WAY IT WAS. This is like giving a bike square wheels. What are you guys doing? Who asked for inventory to be changed? Why? Why not fix fighters? Why not fix the overview bugs? Why not ANYTHING ELSE but messing with something that was FINE THE WAY IT WAS? What do you do, search through tons of threads and look for the least important request and then apply that?
Totally agree. Put it back the way it was or give us a switch in the Settings screen to select old way or new way.
I can't help but wonder if we have too many IT guys up there with nohting to do but to fiddle with stuff that's just fine. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.08.25 09:36:00 -
[464] - Quote
Apparently the in-game browser loves to eat posts. :(
I'll try again.
Problem: The dscanner only allows the input km when large distances are displayed in au on the map and overview. Solution: Allow the input of AU in the dscanner. This could be as simple as a checkbox for au input or automatic conversion to km by appending "au" at the end of the input.
Problem: It is not possible to configure the dscanner without also changing the overview. Solution: Allow the dscanner to be configured separately from the overview. Awesome "I love you forever" Solution: Allow the creation of dscanner tabs in much the same manner as the overview. With its own separate colorization and filtering settings. SUPERKALAFRAGALISTICEXPIALADOSIOUS solution: Extend this into the probing interface as well. |

Justin Cody
Tri-gun Lost Obsession
26
|
Posted - 2012.08.26 18:58:00 -
[465] - Quote
Ommat wrote:General Xenophon wrote:[quote=CCP Optimal]
PUT IT BACK THE WAY IT WAS. This is like giving a bike square wheels. What are you guys doing? Who asked for inventory to be changed? Why? Why not fix fighters? Why not fix the overview bugs? Why not ANYTHING ELSE but messing with something that was FINE THE WAY IT WAS?
What do you do, search through tons of threads and look for the least important request and then apply that? Totally agree. Put it back the way it was or give us a switch in the Settings screen to select old way or new way. I can't help but wonder if we have too many IT guys up there with nohting to do but to fiddle with stuff that's just fine.
Yeah not helpful.
THIS is helpful:
1) improve the interface for refitting carriers (biggest issue) 2) introduce a default setting where clicking on a hangar division or ship cargo or wreck...whatever always opens up a new window (kinda like those html links that auto pop a new window for ya)
3) Make Shift+click more obvious to the trolls who don't read patch notes or go on sisi. 4) encourage more people to go on sisi 5) YOU THERE THE GUY WHO CAN'T BE BOTHERED TO TEST STUFF PLEASE GO ON THE TEST SERVER SO YOU DON'T GET CAUGHT OUT! 6) thank those epople nicely who give you feed back on sisi 7) more live dev participation on sisi.
that is all.
|

Wiu Ming
Dead Guy Syndicate Damned Nation
21
|
Posted - 2012.08.28 14:20:00 -
[466] - Quote
ISSUE: too many clicks to get to Item Hangar FIX: add Item Hangar button to Neocom
ISSUE: too many clicks to get to Ship Hangar FIX: add Ship Hangar button to Neocom
ISSUE: the Item Hangar in station does not consistently stay opened and in position between undocks FIX: make the Item Hangar stay opened and in the same position between undocks until it is manually closed
ISSUE: the Ship Hangar does not stay opened and in position between undocks FIX: make the Ship Hangar stay opened and in the same position between undocks until it is manually closed
you'll notice we shouldn't even have to ask for these "fixes" - it is functionality that was taken away from us with the UI debacle. please add these back. |

MIrple
BSC LEGION Tactical Narcotics Team
70
|
Posted - 2012.08.28 14:48:00 -
[467] - Quote
Wiu Ming wrote:ISSUE: too many clicks to get to Item Hangar FIX: add Item Hangar button to Neocom
ISSUE: too many clicks to get to Ship Hangar FIX: add Ship Hangar button to Neocom
ISSUE: the Item Hangar in station does not consistently stay opened and in position between undocks FIX: make the Item Hangar stay opened and in the same position between undocks until it is manually closed
ISSUE: the Ship Hangar does not stay opened and in position between undocks FIX: make the Ship Hangar stay opened and in the same position between undocks until it is manually closed
you'll notice we shouldn't even have to ask for these "fixes" - it is functionality that was taken away from us with the UI debacle. please add these back.
You can add ships and item while docked in station to the station menu via the esc menu. Hope this helps |

RFD commander
The Knight's Who Say Ni
3
|
Posted - 2012.08.28 21:51:00 -
[468] - Quote
Issue = Bookmarks are a pain in the ass
Fix = Add them to the overview, or add an option to add them. |

Naes Mlahrend
KINGS OF EDEN Sev3rance
4
|
Posted - 2012.08.28 22:06:00 -
[469] - Quote
CTRL-C opens the active ships cargo hold
If I fly into station and open cargo/move cargo/close cargo
Then I change ships and CTRL-C, it will then open last ships cargo, not the active one. |

Wiu Ming
Dead Guy Syndicate Damned Nation
21
|
Posted - 2012.08.29 15:20:00 -
[470] - Quote
MIrple wrote:Wiu Ming wrote: tl:dr want neocom buttons back
You can add ships and item while docked in station to the station menu via the esc menu. Hope this helps
will give this a shot, thanks :)
|

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
3
|
Posted - 2012.09.02 13:48:00 -
[471] - Quote
so i think i remember them saying they are going to work on it til its fixed... but i still see many issues with it
primarily with the fact that if i have the inventory screen open in the station (where i want to see what i have), as soon as i undock its taking up my whole screen in space (where i don't care what i have), so naturally i close it, then the next time i dock at a station, i have to re-open my inventory screen to see what i have, then either close it before i undock (since i don't want to see an extra large version of my ships cargo) or close it after i undock
i like that they finally separated the windows so i wasn't screwed if i accidentally closed it instead of minimizing it while in space, but can't they separate the 'state' of the window too (since the obviously separated the windows and its position/size)?
and i'm still getting lost when the tree auto expands randomly when i get in the station, i don't care what ships i have nor do i want to see another window with my current ships cargo, either default it to the ships or the items, not the current ship's cargo again
finally, please auto close a ship's cargo window after i change/leave ship, i don't know how many times i have dropped modules/stuff into the open cargo window after changing ships only to realize it wasn't my current ship's cargo like we used to have with the old system (when you changed ships the cargo window changed to match)
i can't be the only one that still having issues with this wonderfully rushed shiney new feature that is full of holes that in some cases were brought up from the test server only to be ignored
i'm tempted to just start a new thread about this since its quite apparent the devs aren't paying attention to this anymore...
they will take the time to update spelling/grammar changes, resize ships and scew their stats inconsistently with their physical size just to "balance" everything, but they won't touch anything still broken with the inventory
did anyone at ccp ever sit down with the old system, write down what it did and how it reacted to players actions, then go through the new system, figure out everything it did (and didn't do), then discussed if these "enhanced features" were worth the cost, or at the very least how to fix it? |

Penny Ibramovic
Wormhole Engineers Greater Realms
40
|
Posted - 2012.09.03 18:28:00 -
[472] - Quote
ISSUE: Looting wrecks opens your hold inventory, even though this is not explicitly requested. The hold then remains open after the wreck is looted and is itself automatically closed by the UI, adding extra mouse clicks to the process than is necessary and there were previously.
FIX: If a wreck is automatically closed by the UI, after being looted, return the inventory to its previous state. If no inventory windows were open when the wreck was opened, no inventory windows should be open when the wreck is closed. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
123
|
Posted - 2012.09.04 10:27:00 -
[473] - Quote
The filters need more options, the 1st thing I tried to do was make a filter to show only large projectile ammo, I think it is impossible without listing each by name as a +, or listing every small or mid ammo with lead in its name as a -
so, why not a "size" is small / mid / large. could apply to ammo, modules, rigs, ships, and maybe other things I forgetting, pos's ext, might include XL as well
other solutions might also be to unabbreviate the S M and L's all over the place, or add small med large and XL as options in the 2nd pull down for group is charge. for all 3 types of projectile ammo, no need for missiles as they are all different types already
I might have been able to do it with volume, but its by stack volume, unintuitively. Maybe a 2nd pulldown to select per item or stack?
Also could the example in your post be more condescending, please? |

Shaishi Kumamato
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.05 09:01:00 -
[474] - Quote
Great job, on the summer expansion!
First thing I noticed though was the mining yield amount is missing from the pop up module tips.
I have loved the new Inventory tree thing from the start, even though at first when I saw it on sisi I was appalled, I adapted and made it work for me, and the filters are great tools! I custom made myself some filters and use them all the time.
But Please! make it remember what I like.
It's so annoying to always have to reopened the tree, as it closes up to plain window by default and that's not right!
If a player doesn't like the tree and closes it, let it be closed for him from now on.
But I like it and use it all the time, why make me have to reopen it every time I dock or close the inventory (for PI)
As a CEO I have to open the index, then open the corp hangers, again and again, it's time consuming and super annoying!
I've pretty much given up on it and just dump all the **** in the hanger and move the crap only a few times a day now when I have to...
I thought more ppl used this feature and it would be fixed sooner, but it hasn't so I'm asking you to spend a little time on useful features it would be greatly appreciated!
And frankly I could care less how the light reflects off a ship or the character customization works as I spend less than .001% of my time on Eve looking at it, but spend more than 20% of my time looking at the Inventory... no offense intended just stating my opinion
I've come to realize that the inventory window is tied to the wreck/loot window so resizing it in the station also re sizes it in space and that the "in station" window, called hanger floor opens with the inventory index closed more appropriate to smaller windows like loot...
I really hope you will untangled this mess very soon.
Thanks again on all the improvements to the game play.
Keep up the good work! |

Ynot Eyob
Nisroc Angels The Obsidian Front
268
|
Posted - 2012.09.05 11:40:00 -
[475] - Quote
I havnt read all the post here, so if this is already suggested im sorry.
POS logistics in null sec.
If you have people using a POS anywhere but in this case null, they wana be able to store items, mods and ore and bring to high sec for sales.
To be able to store all this members wana be able to use corp hanger, but as noone can open Giant Secure containers in a warehouse, they need to get an industrial ship and a new container. If the container is not assempled the need to find a spot to launch this cantainer and rename it to what ever, then load it into cargo bay again.
If you want anything into container you need to do so having the container in your cargo before putting it back into the warehouse.
We have a logistic team spending 8 hours once a week to go to those warehouses. They take a jump freighter, go to set POS. As they cannot open containers and travel with large secure container, they need to grap an industrial ship, grap the can in the warehouse into the industrial ship. Open can, and take a screenshot to rember what is in this can, then drop the items back into the warehouse for the jumpfreighter to pick up. They then do this 20-25 times and exit to high sec. In high sec they then have to walk trough all screenshot and put the item in 20-25 new cans.
THIS IS A NIGHTMARE!
Please make it posible to at least be able to open container inside POS modules Please make smaller container for freighters to carry, like 5000m3 or something. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|

Cypreion
Robux Industries
0
|
Posted - 2012.09.06 19:06:00 -
[476] - Quote
Issue: Asset Window
I would love to be able to sort by Volume. As a trader sometimes I have to open dozens of stations to find a station with a sufficient volume of products to be worth picking up. |

Taliah Meyhin
9
|
Posted - 2012.09.07 06:06:00 -
[477] - Quote
After killing an enemy, most of the time the player wants to see what's in the wreck.
It would be useful to see, in the inventory "tree", next to "Wreck", its distance : Wreck (1 843 m)
Sometimes you want to browse different wrecks around you and while your ship is moving to the first one, you can't clearly distinguish (in your inventory) which one is the first one or the second one....
Adding the distance (and updating it in real time) would avoid this "list of wrecks" in the inventory : Wreck Wreck Wreck
It would look like this : Wreck (432 m) Wreck (4 722 m) Wreck (6 km) Please, comment my feature request : Overview Filters |

Angelina Assassini
State War Academy Caldari State
0
|
Posted - 2012.09.10 11:38:00 -
[478] - Quote
Issue : Can't organise your item hangar ?
Proposition : (really simple) Why don't you apply the market organisation to the default item hangar ? Keep the (magic) cargo container system as we still need it. But we also need subcategories and real arrangement. You can try some kind of "folder" system wich act in full transparancy on the default hangar, tidying up all our stuff automatically with only one box to check if you want to see your mess like it was before. A few tweaks on your market classification could easily do the job.
Fly safe. |

BEPOHNKA
Legions Force
2
|
Posted - 2012.09.10 19:30:00 -
[479] - Quote
Simple
I dont like the current tab system on the side  Make it look like the corp tab system  Make the tabs nameable Make option to pick between tabs, top or on the side look.
Thats was easy, why dont we get this done!  |

X Gallentius
Justified Chaos
479
|
Posted - 2012.09.10 19:34:00 -
[480] - Quote
1. Text typed in upper left stays consistent for each opened tab. I hate going back to a given station container and having to re-type the same thing to filter down on the item I want to select. This may be amplified by the next request.
2. When I drag and drop something into a container/folder in the tab area, I don't want that tab to become active. I just want to drag stuff to it. If I want it active, I'll click on it.
That is all. It's definitely improving over time. |

Vermifuge
Shot-To-Hel
3
|
Posted - 2012.09.11 12:36:00 -
[481] - Quote
Unified Inventory is a good idea, it just needs a few tweaks. Adding tabs with eliminate all my gripes with the system.
I'm no UI engineer but adding a few icons to the bottom of the Unified Inventory windows could make it far more efficient. Similar icons have been added to tree view. No new assets would need to be created. Leave the tree view, and allow it to remain collapsable. What should added are tabbed icons for all specialized ship bays, drones, cargo and available ships. You should be able to drag and drop between tabs. Cargo, drone, etc tabs are dependent on the active ship.
See image for example...
Tabbed Unified Inventory mock up |

Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate
4
|
Posted - 2012.09.12 02:05:00 -
[482] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
the sliders are hard to see.
change them to a different colour....pink is nice Nerfing Hisec has never fixed Losec or Nullsec |

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.12 05:41:00 -
[483] - Quote
Total Commander style. With quick search bars and keyboard shortcuts. |

CW Itovuo
The Executioners Capital Punishment.
0
|
Posted - 2012.09.12 06:52:00 -
[484] - Quote
Echo Phyber wrote:just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !!
Yes yes yes (thumps hands down on table) Oh YES
/ meg ryan |

Arec Bardwin
736
|
Posted - 2012.09.12 12:02:00 -
[485] - Quote
I have serious doubts of CCP's will and ability to improve significantly on the new UI (is this even on their to-do list anymore?).
As the above poster mentioned, (configurable) TABS would be really helpful to navigate, because the 'directory' tree' in the left pane quickly becomes incredibly cluttered. CCP should aim to develop a next-gen object explorer. Instead they emulated some ancient and crappy version of windows explorer. They need to look at advanced file explorers to see how this could be done.
Example: CubicExplorer (free)
Add option for dual panes and a tab space at the bottom (different scope than top tabs) and it would be perfect for EVE.
|

Aurelius Valentius
Imperial Academy Amarr Empire
178
|
Posted - 2012.09.14 23:29:00 -
[486] - Quote
Overview Columns
Ability to place columns in each tab... do that one can customize the tabs to have the columns needed - PVP - Agular, ID - Corp and Alliance, etc...
Having to use a default set of column on every tab is combersome... and annoying - it should be make a tab, specialize it with content, columns and so on and save it as a fully save setupm then make the next one as so on...
I would like it if my ID tab has ID columns, my Tactical has PVP needed info, my Mining tab mining stuff, etc... shouldn't be a huge issue to do this Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Alea
Pator Tech School Minmatar Republic
6
|
Posted - 2012.09.15 15:23:00 -
[487] - Quote
Echo Phyber wrote:just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !!
Best answer and only real fix for the UI.
I only want to see, interact and manage storage locations I choose too it's simple as that, be it just two or five it should be my choice WITHOUT having to scroll through every location in eyesight to do so. I want to select the mobile lab, gun, ship, silo etc I need to work with and be done, scrolling through a bunch of holds to find the location(s) I need is frustrating and a wast of my game time.
I know this has been said over and over again but the old inventory system was far superior to the UI, the UI would be much better suited for the assets tool or it removed all together.
A crap-ton of money and time was spent (wasted) on coding the UI but it really needs to go away, how the UI got "OK'ed" to go live in the 1st place is beyond me. |

Jehan Markow
Militant Mermen LEGIO ASTARTES ARCANUM
27
|
Posted - 2012.09.16 14:23:00 -
[488] - Quote
I know this thread was started 9 months ago, and inventory changes were implemented in the last patch, which suggests none the Devs are reading it. But still this thread hasn't been locked down, so who knows? I'll give my criticism a shot anyhow.
First, in case you haven't noticed, there have been players who have left because of the new inventory system. You wouldn't believe the grumbling that still goes on in voice comms as people fumble with the new, slower, clumsy system.
The biggest difficulty I have with the new inventory system is that windows don't stay in place. When I do my work, I like to have multiple inventory windows open. Why? Because every time you click the drop-down or open a new window, the client queries the server. On my crappy little connection, this can mean 15 spent managing inventory when 5 minutes used to suffice. My current work-around is to open up all the windows I need in separate locations.
Issue: Under the new system, many of these inventory windows forget their locations when closed or when I undock. Fix: Allow each ship hangar, drone bay, ore hold, fuel bay, or station container/warehouse/vault/other container to "remember" the location it last appeared. Seeing as this used to be in the code before the latest patch messed it all up for the players, I'm sure you can dig up the old code and do a little copy-and-paste to fix it.
One thing that also has helped me is the hot-keys for opening certain locations. Items, Ships, and corporation Market Deliveries all open up as necessary.
Issue: We need a hot-key for opening the Corporation Hangars. Fix: Make a goddamn hot-key for opening Corporation Hangars. Don't tell me it's too difficult. I could probably code the entire thing in under 30 minutes. CCP should have done this years ago.
Under the previous system, one of your containers/windows would be the "spawn point" for all new containers to appear. It would be useful under any revamp to allow players to choose one of their inventory windows as the window spawn point. Just a little right-click in the box in the upper left would be all we need.
Issue: Every time I open the sidebar on an inventory window to view the drop-down, it reverts to its "useless" state, in which drop-downs I don't need ("my filters" especially) are opened wide, making scrolling take forever, while drop-downs I do need (Corporation Hangar) are closed. Fix: Have the client/server save the settings on the sidebar that way it doesn't lag while querying all the various submenus unless the player chooses it.
The most useless thing that pops up in the sidebar is the "My filters" submenu. I have never needed to use this function, but every time I open an inventory window I have to minimise it in order for the rest of the inventory sidebar to function. Seeing as it takes an extra two seconds and I have to do that at least 60 times a day, I estimate I waste well over an hour of my time every month closing the darned thing. Please consider whether you really want your players to be wasting their time on this and give us a break.
Every time I try open the corporation hangar drop-down, the triangle points downward and nothing drops down. If I click it again, the triangle goes back to pointing right. If I've waited about 20-30 seconds, I can try again to click the triangle at which point it will respond with the actual drop-down of what's inside. If the sidebar settings were saved, it would simply open that window showing all the corporation hangar menus dropped-down as I last left them. Instead, I have to go through and close some of the submenus so I can scroll competently through the options in such a tiny space. The alternative is to make the inventory window so large that I can't see anything else (like my ship, fitting, market window, etc.)
Issue: The drop-downs I do need tend to lag out when I try to open them, meaning it takes a minimum of three clicks and 20 seconds where one click and 2 seconds should suffice. Fix: I am not sure how you guys bungled this one so badly, but you really need to fix it.
As I said above, I'm not sure that the Devs are monitoring this thread anymore. I hope you are, and it would be great to see these issues fixed. On the other hand, if you can't spare the 4-5 hours of manpower it would take to fix these problems, you could just bring back the previous inventory system and most of us would be happy with it.... -JM |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
|
Posted - 2012.09.17 08:38:00 -
[489] - Quote
ISSUE: Browser on the left resizes % wise when you resize the window. The Unified Inventory is the only window with this behaviour. Further explained here: https://forums.eveonline.com/default.aspx?g=posts&m=1706363
FIX: Stop the Auto-Scaled resizing and make it user defined only. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Grombutz
Treasures Collectors Solar Citizens
0
|
Posted - 2012.09.18 22:25:00 -
[490] - Quote
Oh well, you want the issues? Where to start? 
Issue: Corp-hangar's (Pos/Orca/etc.)
Problem is, that Corp-hangars are needed to haul stuff (from a miner PoV), but everytime you leave the grid, and come back later, you have to reopen the corporate hangar you want to put stuff in. This automatically window-closing if object is off-grid is annoying.
FIX: Just enable the windows to stay even if you leave / are not on the same grid (maybe enable this as default, but give atleast an option to do it please - maybe through pinning the window).
Issue#2: Re-sizing windows after login
As a miner, I'm using multiple accounts, and multiple inventory's. In an attempt to sort stuff and make it take as less space as possible ( multiple clients allready take up enough space on the screen, and in window-mode, you just have not THAT much space), I allways open the ore bay on my ships. To do so, I have to re-enable the tree-view, chose the ore bay and then disable the tree view again ( this tree view is just annoying, I don't want to use it, but I have to, so it should stay away ffs, I don't wanna see it).
FIX: Give a memory to the UI, which saves the last opened window you had, instead of magically using the ships cargo bay by default.
Issue#3: the tree view:
Tree-view is pretty small if you use small windows. You either have to re-size it everytime you are forced to use it (!), or you have to scroll down, because the tree-view has limited space. More clicks with no benefit >.<
FIX: give us an option to enhance the tree view by disabling the filter-options.
In my eyes, 3 "easy" fixes which would help me a lot :/
|

Cid SilverWing
Tactical Stables Nulli Tertius
14
|
Posted - 2012.09.19 10:45:00 -
[491] - Quote
Problem - Unified Inventory.
ROLLBACK.
Why is it so hard to understand? No sane player can endorse this epic failure. Stop ignoring the complaints and FIX IT ALREADY. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
125
|
Posted - 2012.09.19 14:56:00 -
[492] - Quote
I have another thing I would like added. when you drag items to your ship hanger, they should go to you item hanger, and vice versa. It used to work this way and it was great. Why we didn't add folder functionality when we did these massive changes is boggling, but we actually removed the little bit of folder like function we had.
To be clear, I should be able to select a mix of ships and items, pull them to my item or ship hanger, and have the same thing happen regardless, the ships go in the ship hanger and the items do to the item hanger.
Does that just not make sense or did something you learned from your UI design classes tell you that this not right, eh? |

Alea
Pator Tech School Minmatar Republic
6
|
Posted - 2012.09.19 16:52:00 -
[493] - Quote
Cid SilverWing wrote:Problem - Unified Inventory.
ROLLBACK.
Why is it so hard to understand? No sane player can endorse this epic failure. Stop ignoring the complaints and FIX IT ALREADY.
I have a sneaky feeling that since CCP spent so much time and money coding that mess they're going to use it even if it was a documented fact it caused cancer in 95% of those who use it.
I have never hated anything in Eve more than I do the UI, every time I'm forced to use it it reminds me of that fax machine in Office Space. |

M1k3y Koontz
Blackened Skies Nulli Secunda
52
|
Posted - 2012.09.19 20:33:00 -
[494] - Quote
Problem: All inventory windows close when I jumpclone and stay closed
Fix: Change the inventory so that jump cloningn doesnt close the inventory
How much herp could a herp derp derp if a herp derp could herp derp. |

K'Loth Mech
Incendiary Industries
0
|
Posted - 2012.09.22 14:54:00 -
[495] - Quote
Problem: Working with assets is a huge pain and is a much better problem to solve with Unified Inventory
Fix: Add Assets to Unified Inventory in New Subheading.
Problem: Working with remote containers is a Huge PITA. I hate my life every time I want to know if I already bought faction Module X for new unfit ship Y
Fix: Allow View, Drag and Drop between remote containers.
Problem: (annoyance) Creating Courier and other contracts is a pain.
Fix: Auto-create Courier Contracts when Dragging between locations and add a 'market' drop point in inventory to 'batch-sell' items, or batch-create trade contracts.
Problem: My trade window is a huge pain because my unified inventory window is necessarily large.
Fix: Add Trade window to Inventory Management so I don't have to hunt for it and resize my windows before and after in-station trades. ALSO. Add Focus on Hover so I can drag between two overlapping UI windows. |

Utsen Dari
Adhocracy Incorporated Adhocracy
29
|
Posted - 2012.09.29 15:23:00 -
[496] - Quote
Problem: When dragging and dropping an item from one location in the unified inventory to another, the target location begins to load in the unified inventory window as soon as the mouse pointer hovers over its name. If there are a lot of items at the target location, this chokes the client and the transfer fails, often with the goods in transfer winding up in some intermediate third location as the framerate drops to 1/5 and the mouse pointer location no longer corresponds to its graphical representation.
Solution: Don't do this. Drag and drop of an item should not trigger any sort of window re-load. If I'm messing with the contents of one hangar I very, very rarely want to suddenly be presented with the contents of another hangar. Certainly not by default. And certainly not when there are so many items in the hangars that the bloated new inventory system practically crashes EVE every time it tries to load one of these hangars. Default functionality was much better with the old system, where dragged items disappeared onto the tabs of target hangars and those target hangars stayed closed until you wanted to use them.
|

Acac Sunflyier
Burning Star L.L.C.
234
|
Posted - 2012.09.30 10:25:00 -
[497] - Quote
That little side scroley bit opens different at strange widths. Let us set a set with and not have the game randomly set the width depending from where we open the inventory. If I want the side scroll to take up half the window, then I want it to take up half the window. It should also be clear that the behavior will be based on the last window closed.
Edit: By side scrolley bit, I mean the window where we see our ships, our corp hangars, etc. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

shado20
EXTERMINATUS. Nulli Secunda
44
|
Posted - 2012.10.05 01:13:00 -
[498] - Quote
still compleetly HATE this change!
so dose most of the other players posting in these threds
https://forums.eveonline.com/default.aspx?g=posts&t=112481&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=117617&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=104383&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=114147&find=unread
but ccp has been ignoreding everything if it concerns the UI !! |

l0rd carlos
Friends Of Harassment
51
|
Posted - 2012.10.06 12:08:00 -
[499] - Quote
If i klick on the "Kill Rights" tab in Character Sheet, eve hangs up for 1 or 2 seconds because so many people have kill rights on me. |

Robert Caldera
Caldera Trading and Investment
444
|
Posted - 2012.10.10 09:27:00 -
[500] - Quote
scrap it
still unintuitive to use pile of ****
|

Panchatantra
Bunnie Slayers Redrum Fleet
5
|
Posted - 2012.10.10 14:13:00 -
[501] - Quote
The unified inventory sucks :(
The new filters are amazing !
|

Korhaka Mirunas
Aeon Initiative
0
|
Posted - 2012.10.15 10:17:00 -
[502] - Quote
I seem to have a problem with the inventory, when I dock the tab on the left becomes very narrow if when I was in space i had another window combined with the inventory window, but those tabs disappear on docking, this seems to be a problem with the inventory being combined with other windows which disappear when you dock
Example 1: I undock with my inventory window open, then my drones menu will pop up in the same window, properly using a second tab, then when I turn around and dock up again, the drones window disappears (again, like it should) however the tab on the left side of the inventory window becomes very narrow
Example 2: I undock with inventory window, and I am also in a fleet so I set those windows to combine with each other, when i get into space the drones window also joins them, when I dock up again drones window disappears, fleet and inventory window stay however the inventory's tab on the left side becomes very narrow
Example 3: I undock with inventory window open, i have my drones in a separate window on there own and the inventory is on its own, i then dock up again, this time the inventory keeps its shape
I was using a Retriever and i need to combine lots of windows due to my 11 inch screen |

Shepard Book
Underground Stargate
83
|
Posted - 2012.10.15 14:04:00 -
[503] - Quote
Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful. |

Luc Chastot
Moira. Villore Accords
35
|
Posted - 2012.10.15 14:20:00 -
[504] - Quote
Shepard Book wrote:Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful.
I presume you didn't read the thread title. Make it idiot-proof and someone will make a better idiot. |

Shepard Book
Underground Stargate
83
|
Posted - 2012.10.15 17:54:00 -
[505] - Quote
Luc Chastot wrote:Shepard Book wrote:Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful. I presume you didn't read the thread title.
Thx for the heads up. I focused on the UI part not the inventory. Maybe the same team handles all UI, Maybe I am wrong. Anyways, please pass this on. Thanks |

PAPULA
The Dark Tribe Against ALL Authorities
4
|
Posted - 2012.10.16 09:43:00 -
[506] - Quote
Quote:How should we improve the inventory UI?
ISSUE: Explain your issue FIX: How do you suggest we fix it?
ISSUE: New UI is very confusing, especially when you have 3 carriers (1 active carrier) and corp hangar in station. FIX: Give us old UI Back and you have fixed all problems with UI. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
137
|
Posted - 2012.10.16 15:33:00 -
[507] - Quote
When I woke up in station... I've been in comatose state for over a year...
Where is my side panel items??? Everything looks similar but, items are gone. I finally manage to find it.
Omg, it used to be better! Open ship hangar, open item hangar. Open container. Now it is APPLE style mess of sub trees and side bar.
Moving stuff from one container to another is terrible, having ships and items in the same side bar - difficult, single inventory window - omg.
WINDOWS commander style is most commonly accepted dual screen way to transfer stuff.
and please do not bring terminal/command promt mode: EVE will insta die
SHIPs and ITEMS must not be together, single common window is a bad idea. Moving stuff from one place to another is horrible
no trees please, no drone bay sub branch, no Giant secure can tree. Everytime I drag and drop I miss it.
Sometimes I just want to split the windows and move them further apart, like wreck and cargo hold in space. Life was easier before, now it is hard to do it right. |

Thomas Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.16 16:12:00 -
[508] - Quote
3 things I'd like to see. Select-able plastic wrap for grouping items together, with easy access to/from it (wrap all missiles, never worry about size or seeing them on the main window). Essentially an unlimited size container. Would have to NOT disappear with a select all -> repackage.
Make separate items for CHAs / SMAs with/without divisions. Some of us would rather not have divisions in our CHAs (if you're the player in a corp, for example) while some desparately want them in SMAs (wormhole corps).
Less clicks for manufacturing. If you right click on a blueprint should auto-fill with the first available slot wherever the blueprint is located, that sort of thing |

VegasMirage
209
|
Posted - 2012.10.18 04:33:00 -
[509] - Quote
When searching through multiple containers within station, I'd like to see the search function keep the search string between containers for example "Warp Disruptor II", so that when I click on the side inventory and open a new container the search string remains and automatically searches for that term in the next container I click on.
Unfortunately, with 28 station containers I misplace things and having to type and retype the search term is annoying.
The new UI is awesome once you get used to it. likes watching grown men cry-á (Gò»n+¦Gò¦,) |

Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
11
|
Posted - 2012.10.19 16:46:00 -
[510] - Quote
ISSUE: when you right click on the orca to access the corporate hangars it only opens one of the divisions
FIX: bring back the old system stop trying to fix things that never were broke. just make it the way it was before that the corp cargohold is instatnly devided with tabs.
REFLECTIONS: Since the UI changes came the hazzle with the orca have lead me to decline to haul for my firend becaus i dont wanna bother. The former UI were PERFECT!!! I never had a problem or a issue it it. It makes me really sad that my subscription money goes to these changes that do not improve my gaming experience.
ISSUE: When I open a container or wreck in space it do not remebr where I want that specific window which the former UI did
FIX: bring back the old system stop trying to fix things that never were broke. I dont know this is poor coding so just simply have it the it worked before you brought in this UI. I want Every container or EVERYTHIGN that I open to remeber its exact location that i placed the window and also remeber if it was stacked with other windows.
ISSUE: Corporate hangars button and Delivery Bay button is not exixsting
FIX: bring back the old system stop trying to fix things that never were broke. put them back ofcourse!
ISSUE: When I press loot all the container window does not dissapear and replicates the ship cargohold
FIX: Guess...? bring back the old system stop trying to fix things that never were broke. I dont know, poor coding again i guess? just bring back the way it was before it got screwed up.
ISSUE: Sometimes some windows just simply dissapear, I havent figures out when, or why i am just playing and all of a sudden when im looking at my cargohold window its just not there anymore.
FIX: well i think this is just a bug so bugs happen in any update but if you woulnt have updated a PERFECT system then you woulnt have this bug.
what was the intension with this new UI? what did it add that you could not do before that really have improved the game experience? When I talk to my friend, the ones who were possetive about the new UI could only come up with example that the new UI had that did allready exist before, they just didnt know about the features.
And yes, I am very sarcastic but that is because I feel my money have been wasted on fixing things that didnt need to be fixed instead of working on actual bugs in other systems. My sarcasm is not constructive but just say it because I take plesure in it, but I have mede sure to provide solutions to our problems so its is contructive criticism but with some sarcasm to spice it up |

Furian Warrior
REPUBLIKA ORLA C0VEN
4
|
Posted - 2012.10.21 14:54:00 -
[511] - Quote
Make option to move divisions from tree to the top of window (old school). Please...
Makes me mad each time to switch divisions i need to leave open or re-open window tree...
Sorry for my bad english |

Cerebus5
3
|
Posted - 2012.10.24 21:37:00 -
[512] - Quote
The Unified Inventory should not automatically open when I undock from station, especially when I am in a pod, since pods don't have any cargo at all. I like having my inventory open when I am docked, but closed when I am in space, and it is a hassle to close it every time I undock, or closing it right before I undock.
Wrecks should have the name of the ships that was destroyed in the Inventory, as seeing 8 "'Wrecks" stacked on top of each other is confusing, and wrecks that have been fully looted should just disappear from that list entirely, since it is impossible to store anything in them.
Issue: I can't differentiate the wrecks on my inventory Fix: Add names to whose ship was blown up, or maybe add the ships name so we won't see just 'wrecks' in our overview, and will be able to see which ones are more important.
Issue: Accessing ships & items in station, and then undocking Fix: Prevent the Inventory from automatically staying open when I undock, when I am docked, I like being able to see all my ships, items, and other miscellaneous items in my hanger, but when I undock, there isn't a need for it to be open at all. |

Darth Skorpius
352 Industries
74
|
Posted - 2012.10.27 09:27:00 -
[513] - Quote
ISSUE: I have to use containers to sort my stuff into groups in stations
FIX: Add Hanger Divisions to personal hangers, just like Corp hangers have. With a sensible limit or between 5 and 10. The ability to set up different divisions at different stations would also be nice, though probably a lot more complex to do. For example, I could have 3 divisions in one station, each with its own purpose, but those 3 divisions would only exist in that station. But as i said, that's probably going to be a lot harder to do.
Actually, while you are doing that, can we get the ability to have Wallet divisions in our personal Wallets too? I'm sure there are plenty of people that would love to sort their ISK into different categories for different purposes. Although I'm not sure if this would be considered a UI issue. Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

RavenTesio
Liandri Corporation Liandri Covenant
61
|
Posted - 2012.10.27 19:14:00 -
[514] - Quote
On the whole I like the new inventory system, I'm sure with the "revert to old mode" button on Duality right now most ppl will stop complaining about a system that imo actually makes life considerably easier than having 20-30 windows open at a POS or such.
Something I would suggest though is Tabs. No doubt people will scream in horror at this suggestion, but it would be nice for example when I click on a Hanger without clicking on the 'expand' arrow then it displays on the right-hand with all the tabs at the top of the sub-folders.
You could then have it so containers are a secondry tab layer below that.
Another thing I would like to see would be split windows, so that when you're moving items about rather than flicking to the destination (which is actually a little annoying) instead it creates a vertical / horizontal split showing both folders.
Last think I will suggest here and this is focused specifically towards accessing wrecks and cargo containers in space, is that via the overview when you click to open the wreck/container/etc... instead of opening up a new window, it actually has a small modual window that displays next to the overview window with all of the items that has a "take all" option, but also has a sidebar that simply moves it to your cargo hold when you drag it.
I mean one of the major issues with the Inventory system is the screen real-est it takes up, having a more "minimal" version particularly if you're doing Deadspace / Complexes in Low or Null-Sec so you can keep you're scanner going without worrying that the second the container / wreck opens you're gonna have a massive inventory suddenly appear obscuring everything or being too small to effective use.
This said kinda feel the scanner could do with a bit of a facelift itself, feel more integrated into the UI rather than a simple window that is always in the way. |

Rytell Tybat
Kallocain Pharmaceuticals
15
|
Posted - 2012.10.30 11:32:00 -
[515] - Quote
For the love of all that is holy, just add a "Stack All" button!
For that matter why aren't there other buttons? "Repackage" maybe?
Why force the user to right click? WHY? |

Alx Warlord
The Scope Gallente Federation
193
|
Posted - 2012.11.10 16:49:00 -
[516] - Quote
Revamp POS system Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Rynnik
Agony Unleashed Agony Empire
32
|
Posted - 2012.11.10 17:00:00 -
[517] - Quote
Just another poke to hopefully pass the message that a 'slim cargo' version while in space would be VERY welcome from a PvP perspective. I like to have easy reference to drugs, cap boosters, and ammo ammounts while pewing and the current window and frames make that very inconvenient. |

Vartan Sarkisian
Inner Visions Of Sound Mind
3
|
Posted - 2012.11.12 13:29:00 -
[518] - Quote
A lot of the issues that I read about here are issues that I have experienced in the year or more i have been playing the game and yet nothing has been implemented (bar the filters) for the inventory. Are there likely to be any useful changes made to the Inventory in terms of searching for items within ships and containers?
All these suggestions are great but only if you are actually going to implement something. |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.14 09:20:00 -
[519] - Quote
ISSUE: everything being in 1 window makes certain tasks a pain in the ass (jetcanning, adding drones to drone bay,switchign between ore and cargoholds, pressing your cargo button brings up the entire inventory screen being un-needed
FIX: add an option to go back to the way things were... or at least have an option to permanantly seperate certain tabs from the inventory system to open on their own when you select them because having to shift click things every time yoyu dock up/ change systems/ log i or out is rather inconvenient not to mention annoying |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
|
Posted - 2012.11.14 10:04:00 -
[520] - Quote
Make it so that when you open wrecks you ALWAYS see the damn wreck.
If i try to loot my own cargo hold one more time i might just go ape.. |

Vartan Sarkisian
Inner Visions Of Sound Mind
7
|
Posted - 2012.11.16 10:40:00 -
[521] - Quote
I would like to see tags which allow me to tags any items I have.
I would like the option of multiple tags per item.
I would like to be able to choose multiple items in order to add the same tag (rather than do it one at a time), those tags should then be available to add to the filters, so we can... erm filter them.
Items in ships/canisters etc should be search and be shown when we do an asset search (indeed anywhere where items are hidden at the moment from an asset search should be visible, after all an asset search is a search on assets we own, it should make no difference if it is in a container.
|

Bagrat Skalski
Poseidaon
59
|
Posted - 2012.11.16 20:45:00 -
[522] - Quote
I would like to see option to see in the left panel, there where you see ship names, the real window of hangar with ships, to easily locate the ship I move stuff into. Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |

bassie12bf1
Militaris Industries Northern Coalition.
33
|
Posted - 2012.11.17 19:44:00 -
[523] - Quote
It would be nice to have things like carrier hangars to expand when you're dragging things to the list of ships.
It would also be nice if it would scroll down a bit when hovering while holding items to the top or bottom of the ship list if theres a scroll bar.
Windows already does the 2nd thing so why shouldn't eve. |

Brent Newton
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.11.17 20:31:00 -
[524] - Quote
Would be great to be able to see items in a list form organizable by any attribute.
Also if there were some way to denote meta level of an item in the icon. Maybe a color in the bottom left corner to indicate meta level.
Less words. More visual indicators. |

Meldorn Vaash
State War Academy Caldari State
58
|
Posted - 2012.11.17 21:48:00 -
[525] - Quote
Issue: When you open the cargohold, you see the inventory tree with cargohold and everything else...
Fix: When you left click the cargohold button, all you see is the cargohold... just the cargohold... no inventory UI tree, no stack of loot cans... just... the... cargohold...
Loot cans in space and onboard storage cans should open in their own SEPARATE window on demand... IE clicky clicky... or right clicky then clicky clicky...
If you're flying a ship with more than one bay (drones, corp hangar, ship hangar etc etc) right click on the cargohold button, left click select the bay you want... new window... win...
If you want the full inventory for the ship, you would click on the Assets Tab and the Full inventory UI should come up. When docked the normal behaviors are fine. |

Souisa
WESCORP 2.0
43
|
Posted - 2012.11.20 00:54:00 -
[526] - Quote
It would be nice if doubleclicking items lead to the action that is most commonly chosen when right clicking. For example doubleclicking blueprints will bring up the info window, doubleclicking almost any other item will bring up the view market details. Containers should still open by default o/ |

Rented
Hunter Heavy Industries
39
|
Posted - 2012.11.20 05:46:00 -
[527] - Quote
I await the day that I can once again open my ship cargo seperately without jumping through hoops and everything doesn't, by default, open in the exact same window thusly limiting you to doing exactly 1 thing at a time without screwing with everything else you're doing or forcing you to jump through a dozen more hoops every single time. |

PAPULA
The Dark Tribe Against ALL Authorities
8
|
Posted - 2012.12.01 01:04:00 -
[528] - Quote
I just found a problem/bug on test server with new UI. If you click ships button a ships window pops up and you right click your ship and select open cargohold or open dronebay , dronebay/cargohold window open in the SAME window instead of a new window. When this happens all of your ships disappear and you have to close and re-open ships window again to see all of your ships.
Ships window should always contain only ships.
So for example if i click open dronebay / cargohold on a ship that is in my ships window new window should pop-up containing only drones or cargohold for that specific ship. |

Invictra Atreides
Toward the Terra
98
|
Posted - 2012.12.02 15:38:00 -
[529] - Quote
ISSUE: I have trouble to find my own items in the POS hangar. We got 1,000 items under one division in the hangar. With the new Inventory UI I can filter them by price, type, meta and stuff, but it still doesn't help me when I want to figure out which items are mine and which are not.
FIX: Can't we just TAG items? YouTube has tags, all search engines use them. If I just could tag the items before then I could use the inventory's new UI filter function to find my items.
PS In a mining OP its hard to track how much someone mined and the fleet history for loot can be cheated to death. If all items would be pre-taged with the players name that created them. I know it will take forever to make the new POS system, but at least make our life a bit easier by implementing some system that let us tag items and then filter them by the tag name. Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |

Alea
Pator Tech School Minmatar Republic
10
|
Posted - 2012.12.03 00:15:00 -
[530] - Quote
I would still like to see a way to make the inventory act and look as it did before it was replaced by the UI, the UI is a little better than it was after Inferno but is still horribly bad compared to what the UI replaced.
|

Vartan Sarkisian
Inner Visions Of Sound Mind
8
|
Posted - 2012.12.05 12:50:00 -
[531] - Quote
This thread was created back in January 2012 and was specifically asking about improving the inventory UI. When you read the posts there are a lot of people complaining about the abysmal Inventory UI system and yet there has been a massive patch released yesterday and the main issues with the inventory are still there.
The one and only Dev response was on page 2 where CCP Optimal says
Many thanks for all of those good suggestions. It seems to me that we'll be harvesting heavily from this thread. Keep it coming
But it really seems that very little has been harvested from this thread, so are they just not reading it anymore, perhaps they got bored and drifted off?
So CCP, are any of the ideas in this thread going to be implemented?
If so what ones are you looking at / are you interested in?
You had an opportunity to improve and area that massively needs improvement and this post was open for a whole year and yet the same issues are still there. Either action it or lock the thread so that we know that you are not interested in it.
For my input on the thread, please just choose anyone one of the hundreds of replies before mine. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Agromos nulKaedi
The Scope Gallente Federation
8
|
Posted - 2012.12.11 00:05:00 -
[532] - Quote
Had an inventory window up while looting wrecks. Discovered that there is no way to rearrange the order of columns in the list view; I wanted to put volume up by the front. Add a way to re-order the columns? |

BayneNothos
United Electro-Magnetic Federation
6
|
Posted - 2012.12.11 14:05:00 -
[533] - Quote
Issue: Whenever you have the Inventory window stacked with other windows and go through a session change, the stack swaps to the inventory.
Example: 1. People & Places and Inventory are stacked together. 2. People & Places is the active tab. 3. Go through a Stargate. 4. Inventory becomes the active tab.
I really don't like the client changing my setup on me. |

teh penguins
Alpha Arms and Manufacturing What Alliance
0
|
Posted - 2012.12.12 05:05:00 -
[534] - Quote
Jafit McJafitson wrote:I'd like to be able to create and delete 'folders' or divisions within my personal hangar. I can then put things in different folders in the same way that I'd organize files on my computer.
Then I could have a folder for things like salvage, blueprints, stuff that might be useful one day, modules that I swap out on my ships a lot, ammo, stuff I'm buying and relisting at higher prices at fucktest prices to get money from my alliance mates, etc.
I have used cans in the past but inevitably one day I'll be looking through all the rubbish I have in the hangar and absentmindedly click 'repackage all' and OH GOD MY CANS REPACKAGED AS WELL AND NOW EVERYTHING IS TOGETHER IN MY HANGAR AGAIN!
Also have an option to list ships and items together in one list, I may want to put a faction fit t2 rigged Rifter I got for Christmas in a folder with any other curiosities I acquire, rather than having it in the same list as normal Rifters
I have the same problem with cans. I think a very simple elegant solution would be that you can not repackage cans with items in them.
a simple "you can not repackage this item because it is full" or something like that. life would be so much easier. |

pls
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.13 09:59:00 -
[535] - Quote
Issue: I can't simply get volume remaining in any kind of inventory without calculating it manually. I see only total and used volume.
FIX: 1) Show inventory free volume (Total - Used) 2) Show entire item stack volume (Item volume * Stack count) on mouse over. Optionally you can add additional field in detail view. For performance reasons, you can calculate it when user interacts with this stack (mouse over on it or select column Volume Total in detail view)
It will be VERY useful for logistic and industry and will make routine operations faster and easier. Seems to easy to implement. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
229
|
Posted - 2012.12.13 18:08:00 -
[536] - Quote
Well... Try to make it simple.
As did with orca
It is impossible to do things globally, as everyone admins stuff in its own way. So Split It ! The management is NOT a tree anyway, it is a WEB! Remember that a NASA janitor have acess to places that not even the president have....
And the biggest problems in the Corp management is ITEM management. so:
REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...
Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.
REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.
Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.
And almost All problems solved.
But there is also the POS management roles!!
Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

h4kun4
Heeresversuchsanstalt Paradox Trust
8
|
Posted - 2012.12.16 00:35:00 -
[537] - Quote
Dont know if this is the right place for this but...yeah Well i always change Whic Race is using which sensors, and as ECM modules are colored for races and hardners are colored for resistance, why not also color ECCM a little... I made a Photoshop for that as an example how i mean it. Example Shop
Maybe you guys think its a good idea, if not also ok |

Dawne Xi
3D Salvage and Acquisitions
34
|
Posted - 2012.12.16 14:39:00 -
[538] - Quote
Put it back how it was before Inferno. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
9
|
Posted - 2012.12.18 04:09:00 -
[539] - Quote
Not sure if this is still being worked on but please make the the inventory filter only filter things out from the inventory and not the hangar. Tired of having to uncheck my filter when swapping between the inventory and the hangar to see my ships. |

Jo Vasnaxos
True Slave Foundations Shaktipat Revelators
2
|
Posted - 2012.12.19 17:36:00 -
[540] - Quote
My apologies if this has been mentioned previously.
ISSUE: There is currently no way to accurately filter all items based on size. Yes it is possible to view your inventory via the 'Details' or 'List' view after a search result and then sort by size, but there is no way to do so with just a filter. What if I want to view all small modules alphabetically instead, or by slot, or group?
FIX: The 'Size' Metadata already exists. Just add it as an option when adding a filter. The filter would be identical in function to the 'Slot type' filter, in that the first drop-down menu would be just 'is' and 'is not' while the second drop-down menu would be 'Small','Medium','Large' and 'XLarge'
Note: I am aware that even with the fix there is still the inherent problem of not being able to filter all items by size, as what you would need if you wanted, say, a 'Frigate' Filter that only showed Small/Light/etc. modules that you would typically fit on a frigate, because many items (ex. Small Armor Repairer I) do not have any searchable metadata for their size. |

Jo Vasnaxos
True Slave Foundations Shaktipat Revelators
2
|
Posted - 2012.12.19 17:57:00 -
[541] - Quote
My apologies if this has been suggested previously.
ISSUE: Filtering for Items by name is difficult without wild cards (*) Example: Trying to make a filter for a Heavy Blaster, not caring if it's a 'Heavy Neutron Blaster' or a Heavy Electron Blaster'.
FIX: Allow users to replace words with a wildcard (*) symbol in search. Example: Could be achieved by filtering for the name 'Heavy * Blaster' |

Yudorah Kishame
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.22 13:47:00 -
[542] - Quote
on-topic: make it possible to go ahead and use items that are within containers, ie BPs, mineral, industrial goods basically and make it possible for finished production to be delivered to containers within hangars?
Just an oddball though, not totally thought out. |

Ian Blackbird
Industrie und Handels Konsortium Tribunal Alliance
0
|
Posted - 2012.12.25 11:13:00 -
[543] - Quote
Sorry - but this https://forums.eveonline.com/default.aspx?g=posts&m=2368523#post2368523 should apply to this Thread |

RoAnnon
Strategic Acquisitions Group
38
|
Posted - 2012.12.27 16:33:00 -
[544] - Quote
I might have added this to some other thread somewhere, but don't recall actually doing anything beyond thinking about it:
Can we have the cargo hold of the currently active ship locked at the top of the sidebar, so it doesn't scroll out of the window when we need to scroll down to select a pos mod or container that's at the bottom of the list? |

Celestis Kudzu
Western Digital Enterprises
0
|
Posted - 2012.12.28 10:14:00 -
[545] - Quote
1.stacking the same me/pe bpc in inwentory like other items 2.better ui to invention/production in pos now is right click/invent/select lab/select line/apply/apply / repeat 9times 3. create one common warehouse to all factory in poses, now its fcked, just tired warping to pos to throw from one factory to secound one stuipid item
sry for my english |

Chaos Transcension
Pator Tech School Minmatar Republic
9
|
Posted - 2012.12.29 00:37:00 -
[546] - Quote
fix it so that when my cargohold is full that the jetcan DOES NOT CLOSE when I hit OKAY. This may have been a feature for ships with a single cargohold, but not for the few ships that have multiple cargoholds like, say, a rorqual. Which has three for hauling ore. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
47
|
Posted - 2012.12.30 13:46:00 -
[547] - Quote
As a wormhole dweller, i'd like to open certain hangars to my division. So when i click open [this] hangar, i get to see my stuff straight away (not division 1). And when i click to open [that] hangar, i get to see our corporations shared stuff.
I've dropped my stuff to the wrong division so many times that it's getting frustrating. Please, allow us to make individual "favourite" divisions with certain hangars. I disagree! |

RainbowDark
I WILL BE BACK
2
|
Posted - 2012.12.31 06:14:00 -
[548] - Quote
what about be able to change the order of the filters? |

Kandreath
De Re Metallica
55
|
Posted - 2013.01.10 07:43:00 -
[549] - Quote
Can we make the first load of corp hangers any faster?
Can the corp asset search be made like the personal asset search (including making it actually work - recently I searched for items by name using the corp search and didn't find them, but they were there).
|

Mal journ
Desertus Caterva The Interstellar Trade n Terror Alliance
5
|
Posted - 2013.01.10 09:10:00 -
[550] - Quote
Have an option to sort Items by fitting slot just saying that will make thing easier for the new guys |

Dex Tera
Clann Fian Transmission Lost
66
|
Posted - 2013.01.10 09:11:00 -
[551] - Quote
Mal journ wrote:Have an option to sort Items by fitting slot just saying that will make thing easier for the new guys
you can its called use your filter geez l2p eve bro
|

Mioelnir
Cataclysm Enterprises Nulli Secunda
88
|
Posted - 2013.01.12 08:32:00 -
[552] - Quote
- ability to import/export hangar filters - ability to group hangar filters instead of the flat list |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
326
|
Posted - 2013.01.15 17:48:00 -
[553] - Quote
One small issue - I have two windows up all the time. Left is ships, right is my hangar items. Often when I dock my hangar items switches to the cargohold of my ship, and I have to click back on items. It's pretty annoying. |

Kyathab
Liandri Sanctuary Corps Liandri Covenant
0
|
Posted - 2013.01.15 19:29:00 -
[554] - Quote
ISSUE: Scanning, the red color blends in with the background (near impossible for me as colorblind to see the red boxes)
FIX: Give us the ability to change the colors to something which works for us colorblind say light gray, or yellow/green/orange. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
346
|
Posted - 2013.01.18 21:05:00 -
[555] - Quote
Ok, I will re-post one possible solution here, I hope that there is a team following up things here.
Eve have many problems now.. one of them is POS and the Item management in there. This is also attached to the corporation management issues. As you guys noticed when fixed the orca and the carriers Cargohold division, It is impossible to fix the current System so the solution lays on taking the feature out of the corporation management and then fix them out of it, creating a solid and simpler system.
For the rest of the corporation Inventory (Including the POS inventory) you have to do the same thing, Take the access management and remove it from the corp management( Soon it will make sense), HOW:
First: Remove the corporation tab divisions making it a single inventory that have access from everyone.(changing 1 problem to other)
Second: You have to create a new Item, "Secure Hangar", It should be like a container, that once unpacked will work like a Tab, having the same volume as the content. (At this point if you want split things, put a password to open it.)
Third: Create a new UI to manage the access of containers, in this UI should have options like "allow corp", "Allow corp - Director", "Allow corp - miner", and other options like adding a player name, corp name or alliance name. Also, It would be interesting if was possible to change ownership of the container.
Fourth: this same UI solution may be applied to the pos management. Setting to it a Owner, (the ceo orr other player) that can allow individual "tab acces" like the hangar access. solving also one of the biggest player nightmare.
This is the most simplistic way to escape from the old game code. I hope it helps, and if this don't help, please tell me why, i'm curious. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Freestyle Pocker
The Scope Gallente Federation
0
|
Posted - 2013.01.22 13:46:00 -
[556] - Quote
Problem: selling many trash items takes a long time Fix: make an customizable button "SELL ALL" |

SuicidalPancake
Capital Storm. WHY so Seri0Us
20
|
Posted - 2013.01.22 21:09:00 -
[557] - Quote
Issue: takes to long to sell lots of items Fix: "Sell all" button
Issue: ME/PE values are annoying to look up Fix: Show ME/PE values on the BPO image itself (similar to the lock icon when a BPO is locked in a corp hangar) -á |

Malcorian Vandsteidt
Deep Core Mining Inc. Caldari State
57
|
Posted - 2013.01.24 15:52:00 -
[558] - Quote
Fix the windows disappearing every time you redock, it's really really annoying. (My ship hanger, and inventory always disapear when I redock and I have to reopen them every single time.
Thanks. |

GoatChops
Forced Penetration Hopeless Addiction
16
|
Posted - 2013.01.24 21:59:00 -
[559] - Quote
Hey,
Thanks for your hard work CCP lads and ladies, can we please get automatic comma's or spacing in the text field pop ups for when we are pricing our buy or sell orders for the first time? They already pop up automaticly when you are adjusting the orders but dont seem to when placing it initially.
I know this is not an inventory part of the UI as such (and it is a really really small thing) but it would really help people like me that have horrible eye sight. The only reason I can even use the market tab is because the comma's you guys already have there =) |

Balovia
Perkone Caldari State
1
|
Posted - 2013.01.29 02:41:00 -
[560] - Quote
"Highlighting" of locations on travel route:
I am not sure if this has been mentioned...but for us ocd types that like to keep things organized, once you set a route, lets say from rens to jita, locations along that route that you have inventory items in should highlight in the assets location list, just like locations highlight in the market window, so you can see what you can buy on your route. Would help wonderfully on both organization and, savings, since you may find you already have a ship or mod you need on route...saving an isk here or there.
Also...is there a reason we can't include the name of the region in the location listings? (e.g., System III - Moon 1 - Core Complexion Inc. Warehouse (METROPOLIS)). That omission there and in the clone location window have always been a pet peeve. 
Thanks for the great game and excellent experience! |

Ryans Revenge
Last Huzzah
49
|
Posted - 2013.01.29 06:36:00 -
[561] - Quote
Do something with the drone UI? You've updated more or less everything but drone stuff. My poor drones get no love.. Team game of drones my ass :P |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
40
|
Posted - 2013.01.29 06:57:00 -
[562] - Quote
CCP Optimal wrote: ISSUE: Explain your issue FIX: How do you suggest we fix it?
Hope this thread is still checked.
ISSUE: Unable to repack and sell items from cargo. FIX: Allow to repair and sell items from cargo.
ISSUE: Too many operations to sell items. FIX: Allow us to automatically repair and repack while clicking "Sell".
ISSUE: Drones in dronebay are not organised after use. FIX: Auto-repacking repaired drones with every docking. Auto-grouping drones in drone bay.
ISSUE: Selling many a lot of drops/salvage is too tedious. FIX: Create a system to sell multiple items at once. Select group, Right Click -> Sell. Then a spreadsheet appears with following tabs: | Item | Amount | Sell Price | Average Price | % of Average | Amount*SellPrice |. For each position there is a "Sell" button. At the bottom there is a "Sell Everything" button.
ISSUE: Hard to track all your items without a lot of containers. FIX: Allow us to create groups in inventory. Groups should have an unlimited size. Searching through inventory should have checkboxes "Search inside groups".
ISSUE: There are no visual difference between Inventory/Cargo/Dronebay. FIX: Make Inventory/Cargo/Dronebay some distinctive visual styles so it will be easier to differenciate them.
ISSUE: On some courier missions new players often forget to put quest item into cargo. FIX: Make a warning at hitting Undock that only appears if you have recently taken courier mission from local agent and item that should be delivered is not in your cargo.
ISSUE: If you loot/salvage on your PvE ship your cargo is a mess. FIX: Allow us somehow separate ammo loaded to cargo and looted stuff.
ISSUE: Sometimes it is very hard to find recently bought/dropped items. FIX: Make a filter to see "Only New items" for those that was placed in that inventory tab in last 5-15 minutes. |

Sulzer Wartzilla
Zebra Corp Gentlemen's Agreement
5
|
Posted - 2013.01.29 17:56:00 -
[563] - Quote
ISSUE: This is not an issue as such, it is more of a feature request.
When you open the ship's cargo hold in space, you get a nice option that says 'enable compact mode'. This is very useful and I use it whenever I am undocked.
However, if you try to put the window in a tab with a different window, such as combining it with your watch list or drone bay, this option disappears and the window turns back into the 'regular', cluttered inventory window. I am hoping this is possible to change, so that I can merge my cargo hold with other windows whilst still keeping it in 'compact mode'.
FIX: Allow compact mode even when UI windows are tabbed with other windows, such as bookmarks, watch list, and/or drone bay. |

raawe
Imperial Shipment Amarr Empire
1
|
Posted - 2013.01.31 13:38:00 -
[564] - Quote
ISSUE: Everything is everywhere i am unable to sort my thing way i want it FIX: Let us create "folders" in cargo (filters would also work if we could create them but i prefer folders)
|

Jalequin
StarHunt
0
|
Posted - 2013.02.03 07:33:00 -
[565] - Quote
*Sort by Stack ISK Value*
ISSUE: Although we can "Sort by Quantity" when searching for items in the hanger, we need to mouse over every stack to see if something is worth enough ISK to warrant selling/reprocessing. This is a very time-consuming process when you have >500 items in the hangar and wish to sell them. One of the filter options lets you limit the view for "Estimated Unit Price", but this will only remove all the items bellow/above your specific price according to the ISK value of an individual item - it does not consider the total value of the stack.
FIX: Add a "Sort by Stack ISK Value" to the right-click 'sort by' menu. |

Noroswen
Argentum Aquilae
6
|
Posted - 2013.02.03 22:55:00 -
[566] - Quote
I would love the ability to see market deliveries in my assests or just a way to see the location of where I have things located in market deliveries. |

Optimo Sebiestor
The Society Calyxes
144
|
Posted - 2013.02.05 21:59:00 -
[567] - Quote
One thing I've been thinking about. How about giving us more control over size in the various windows. Always when im on a laptop, i find that the images on items are too big, but i don't want to look at a list. Maybe a button like, small and big icons of items? I'd also love if we had more control over where windows close and open. I find my self rearranging windows all the time, since they arent comming back where they were closed. I'd also like to see a 120-110-100-90-80 ratio on the whole ui size. When the option to turn it to 90 came, I had a very good day *hinthint* Could you also make it possible to fiddle with the size of the targeting interface? I like that you can do what you can do, i just want to be able to make it wither bigger or smaller. preferably both.
Could we add some colour/text costumazation options to logg info that scroll over your screen. I also want to be able to rearrange the position of absolutly everything on my screen that is related to UI...
Edit: only a small portion relates to the inventory ui, but in my world the inventory ui is in relation ship with the rest of the ui. for one to work, the rest must be altered. |

Jamus Duran
The Machmen LIKE A HOSS
0
|
Posted - 2013.02.07 12:01:00 -
[568] - Quote
ISSUE: While searching through the market browser, you find something you might like to buy and then think to yourself 'Hey, I wonder if I already have one somewhere?.' So, you go to assets, type in the item you want to look for and occasionally mispell the name of the item, which returns a result of you not having any (obviously).
FIX: When you search through the market browser, you can right click on any item listed there (like you already can) and not only get the current 'Show Info' and 'Add To Market Quickbar' options but also get a new option of 'Search Personal Assets'. Selecting this new option would invoke the opening of your personal assets window at the search tab with the full item description entered in the 'Search Text' box for your convenience (with the correct spelling) and all you then have to do is hit the search button.
It's one of those bells and whistles that helps to keep us bitter old vets pacified. |

Gosti Kahanid
Farstriders Apocalypse Now.
9
|
Posted - 2013.02.07 13:23:00 -
[569] - Quote
Jamus Duran wrote:ISSUE: While searching through the market browser, you find something you might like to buy and then think to yourself 'Hey, I wonder if I already have one somewhere?.' So, you go to assets, type in the item you want to look for and occasionally mispell the name of the item, which returns a result of you not having any (obviously).
FIX: When you search through the market browser, you can right click on any item listed there (like you already can) and not only get the current 'Show Info' and 'Add To Market Quickbar' options but also get a new option of 'Search Personal Assets'. Selecting this new option would invoke the opening of your personal assets window at the search tab with the full item description entered in the 'Search Text' box for your convenience (with the correct spelling) and all you then have to do is hit the search button.
It's one of those bells and whistles that helps to keep us bitter old vets pacified.
Now this is a idea I would really support. Shouln-¦t really be a problem to implement into the code |

Mikhael Taron
Science and Trade Institute Caldari State
13
|
Posted - 2013.02.07 19:32:00 -
[570] - Quote
I have some gripes about the Assets window (Alt-T).
- As a trader I often sell remotely. If the highest bidder is only buying part of the lot I have the assets window doesn't adjust its size to account for the latest sale. This stops me from selling to the next highest bidder, as the selling window takes the lot size from the assets window and not from the stack in my hangar. When I try to complete the trade it reports there are not enough items and the trade fails. I would need either to wait for up to 5 mins for the assets window to be refreshed or go to the station to do the trade, negating the whole point of remote trading.
- I had items delivered to a station to complete the requirements for an exchange contract. The contract refused to complete because although there was enough of a certain item, it was in two piles. The contract checking doesn't add the piles together for the purpose of checking and fails the contract.
To address these problems.
- The assets window needs to be updated whenever it's used to do a remote trade.
- The window needs to allow the player to join two or more stacks of the same item, in the same way as the Stack all function in the user's hangar.
You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
|

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.07 19:52:00 -
[571] - Quote
Need an option for selling multiple stuff in one go! Before you confirm the sale, a list with highest buy/sell price per item, avarage price per item, total sell price, and the ability to check - or uncheck items you decide not to sell to buyers, as the info you find in the list says you should rather sell it as a "seller" or even reprocess.
Another thing I would like is an "avarage price per item" in the inventory's column header, when I list items. Would make it easier to see what loot I want to take with me if I got limited cargo space. |

NVision08
The Senate and People of Eve
0
|
Posted - 2013.02.08 02:01:00 -
[572] - Quote
Give us a "Sell All" option for the countless stuff from salvaging and looting. Tired of wasting TONS of time selling each individual item. Yea i know I could accidentally sell something I dont want too, but hey I should have checked - right? Seriously we need this. |

Rowells
Black-Listed Insidious Empire
4
|
Posted - 2013.02.11 21:09:00 -
[573] - Quote
Not sure if this has already been mentioned but i would like to see two things integrated in the UI:
1. A way to esearch system names without having to open up the starmap. make it easier to set destinations for systems quickly.
2. A possible "Quick List" of favorite systems and destinations, so that you can just drop down the menu (again without having to open the map) and select the right systems.
|

Tonto Auri
Vhero' Multipurpose Corp
25
|
Posted - 2013.02.15 00:18:00 -
[574] - Quote
Fix the container settings already. I'm tired of resizing and resetting each container each time I log into game. This drove me from the game last time, and it's going to do that again now. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
132
|
Posted - 2013.02.16 04:21:00 -
[575] - Quote
I just wanted to say that the inventory is working for me in pretty much every way it used to be, save I still miss the old button to open the corp hanger that was on the station services window, but I do think it was kind of out of place.
Not a major issue, but I would like it if my corp hanger was overtop of the station services window by default. The way it works now, I have to click on my corp hanger window every time I dock to see the inventory tree, as it and my station services panel are in the same space. I will try and just move the station panel somewhere else.. but as you may know there are a lot of windows in eve, and when you take in to account space / docked / PI / Etc. it can be a pain to get a setup that works right all the time.
Congrats on getting the new inventory to work like the old one! I hope you didn't have too dump to much spaghetti on top of your nice new code to get it this way! =P
Other then that, all I would like to see is more options in the filter menu. I still can't quite get it to filter ammo like I would like. Volume per item instead of by stack or ammo by size should do the trick |

Qebh
Terra Rosa Academy
1
|
Posted - 2013.02.17 02:15:00 -
[576] - Quote
ISSUE: Clicking the "Inventory [Alt-C]" button in-station defaults to current ship cargo hold with no way to change this behavior that I can find. Even leaving the window open, un-docking, and docking again the window doesn't remember what you were previously viewing, and instead goes right back to showing your current cargo hold.
FIX: Allow a default to be set, either to current ship cargo hold, items hangar, or ship hangar. Possibly even corporate hangar as an option.
This is the absolute #1 most annoying thing in EVE currently, in my opinion.
| The problem with the youth of today is that one is no longer part of it. -Salvador Dali | |

zoni Ishikela
State War Academy Caldari State
14
|
Posted - 2013.02.22 13:30:00 -
[577] - Quote
ISSUE: Inventory window in detail view does not show blueprint stats (like the blueprint tab does in the science and industry window). This creates a problem making sure the correct blueprint is selected when being moved around when multiple blueprints of the same type exist but each may have different stats. This makes it very difficult to pick the right blueprint to move it around between containers.
FIX: Add a couple of optional columns to the detail view in any inventory window that shows ME and PE levels for blueprints. The columns would only be populated for blueprints and offer the same sorting options as in the blueprint tab in the science and industry tab.
Z. |

Agrias Hellion
Diligentia Sodalitas
3
|
Posted - 2013.02.22 23:03:00 -
[578] - Quote
ISSUE: Wasted manpower on UI development
SOLUTION: Allow talented users to release their own UI's like a number of relatively modern games and then allow players to pick the UI that suits them the most.
Blizzard did this and it worked wonders for WoW, gone was the crappy and basic UI hello full customisation how the player wanted it, since every person was different.
Why after 10 years CCP feels the continuing need to update the UI rather than just work on the game is beyond me. If you really must tinker with the inventory, allow sorting by module type, high, mid, low etc materials etc. I would presume this would mean customising every item in the game to suit so it not very likely. |

Arrigo Glokta
18
|
Posted - 2013.02.24 10:12:00 -
[579] - Quote
Sinigr Shadowsong wrote:CCP Optimal wrote: ISSUE: Explain your issue FIX: How do you suggest we fix it?
Hope this thread is still checked. ISSUE: Unable to repack and sell items from cargo. FIX: Allow to repair and sell items from cargo. ISSUE: Too many operations to sell items. FIX: Allow us to automatically repair and repack while clicking "Sell". ISSUE: Drones in dronebay are not organised after use. FIX: Auto-repacking repaired drones with every docking. Auto-grouping drones in drone bay. ISSUE: Selling many a lot of drops/salvage is too tedious. FIX: Create a system to sell multiple items at once. Select group, Right Click -> Sell. Then a spreadsheet appears with following tabs: | Item | Amount | Sell Price | Average Price | % of Average | Amount*SellPrice |. For each position there is a "Sell" button. At the bottom there is a "Sell Everything" button. ISSUE: Hard to track all your items without a lot of containers. FIX: Allow us to create groups in inventory. Groups should have an unlimited size. Searching through inventory should have checkboxes "Search inside groups". ISSUE: There are no visual difference between Inventory/Cargo/Dronebay. FIX: Make Inventory/Cargo/Dronebay some distinctive visual styles so it will be easier to differenciate them. ISSUE: On some courier missions new players often forget to put quest item into cargo. FIX: Make a warning at hitting Undock that only appears if you have recently taken courier mission from local agent and item that should be delivered is not in your cargo. ISSUE: If you loot/salvage on your PvE ship your cargo is a mess. FIX: Allow us somehow separate ammo loaded to cargo and looted stuff. ISSUE: Sometimes it is very hard to find recently bought/dropped items. FIX: Make a filter to see "Only New items" for those that was placed in that inventory tab in last 5-15 minutes.
All of this. Simple solutions to really ANNOYING problems. |

Sir Dragon
Einherjar Yggdrasils
16
|
Posted - 2013.02.25 11:56:00 -
[580] - Quote
well, inevitably, CCP will be swarmed, with people demanding that you dumb down the EVE . .
Give it 10 years, and we will be playing with our foreheads.. I have seen various massive on line role playing games go this way.
What they all never did was the following.
-> Offer 2 ways <-
Y?
There is always this over bearing one way path for everything.
What could possibly be wrong with offering an option in the escape menu, that offers the player a choice between interface version x or, interface version, y.
You could even expand upon that option, by letting x become more RP proned / orieneted, : have rediculuse options that would make a pvp-er vommit.
Yet, and get this , AMAZINGlY !!DEFYING PHYSICS!!, -> offering interface version y <- 
interface Y could be proned to deal with these inevitable, ZOMBIES, by offering ground down " It works with your fist and face, by applying fist & face to keyboard "
Think of this , WHat i am describing, as an equation that moves over time, the solution is understanding that there is no one solution to the needs of everyone.
Hence, in conclusion, the question you asked " How should we improve the inventory UI? " is illogical, for you are trying to solve something with only one perception point, in mind. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

eiedu
HYPERION RESEARCH LTD.
0
|
Posted - 2013.02.27 19:27:00 -
[581] - Quote
Common issue: Inventories are a huge mess
Fix: search bar, folders and the option to default loot, ore and salvage into a folder of your own choice. |

VegasMirage
368
|
Posted - 2013.03.06 02:03:00 -
[582] - Quote
Situation:
I fit a Mammoth in my Orca ship bay, the player tries to access it and says "I can't fly a Mammoth." Ok, so I grab a badger from the starbase ship bay and drop it in the Orca ship bay...
Information notification appears "One unit of X ship would take Y units of space. This container only has Z units free."
So, now I have to close that window out, scroll through the inventory tree, find the ship bay, scroll back up and grab the Mammoth then rag and drop it in the ship bay, grab a Badger and then scroll through the inventory tree again and find the Orca ship bay, open it and drop the Badger in so some guy can use it to pick up a container in space.
Solution:
Have an option that allows for "auto switch" means the largest item gets switched out for the item you're dropping in the Orca bay. Or don't have any criteria and just "auto fit" the bay. The old ship would be left in the ship bay the last item was taken from and time would be saved.
likes watching grown men cry-á (Gò»n+¦Gò¦,) |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
13
|
Posted - 2013.03.10 09:19:00 -
[583] - Quote
ISSUE: Trying to sort information on the overview easily for more then one function
EXAMPLE: Running missions in a Kronos and needed to target both rats and wrecks
FIX: Overview tabs are able to be separated into multiple overviews |

Irya Boone
TIPIAKS
218
|
Posted - 2013.03.12 11:27:00 -
[584] - Quote
be able To sort items BY slots
And one thing that could possibly help already i don't understand Why because my items are in station contenair i can sell it directly from here , or fit it from the fit button on a saved fit ..... it would help a lot.
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Mascha Tzash
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.03.18 19:39:00 -
[585] - Quote
Issue: - I run Missions with some friends from time to time (joining each others corps is no option). The loot should be stored seperately from my private loot. - I bought stuff from the market and and to keep track of the information what price I did pay back then.
Fix: Let me label the stuff like "Missionloot with players X,Y and Z" or "bought at 5.55ISK" and/or store them in a logical compartement of my hangar. Like files in a folder. |

Grigori Annunaki
0
|
Posted - 2013.03.19 16:25:00 -
[586] - Quote
When doing inventory maintenance at my POS, it takes a lot of scrolling to move things to and from my ship. I'd love it if the ship's inventory was pinned to the top of the inventory list. That would let me move things to my ship from the various labs and arrays with substantially less pain. Yes, I can just shift-click the ship to pop its inventory open, but I'd like a more elegant solution, if possible. |

Imsopov II
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2013.03.23 14:46:00 -
[587] - Quote
Saved scans in the directional scanner, even if its just 2 tabs with different settings, 2 will be enough, 1 for short and one for long. |

X Gallentius
Justified Chaos
1157
|
Posted - 2013.03.23 15:09:00 -
[588] - Quote
Remember previous search in a given hangar/container.
|

Lysa Riay
Pator Tech School Minmatar Republic
75
|
Posted - 2013.03.27 16:39:00 -
[589] - Quote
Issue : Everything lying on the hanger floor
Fix: Recursion : Allow S&I Jobs to look in containers to find the required items. Or if you do not want to do this how about looking in named containers - Blueprint Copies [ownername], Blueprint Originals [ownername] etc. Allow searchs to search everything in range for the object needed or being looked for, both by the user and the game.
Issue: I open a container one way, then moving to space or another station changes it to some DEVs idea of a joke! Fix: User choice over DEVs everytime! sometimes it's remembered other s it's not! Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Crakachunky
Demon-War-Lords Fatal Ascension
9
|
Posted - 2013.03.28 18:14:00 -
[590] - Quote
when dragging an item into a cargo space the inventory "ghosts" how much volume it would take up in the form of a light blue bar across the top (as opposed to a solid blue bar to show how much room is actually currently taken up)
also when shift dragging things across to cargo space a quantity box appears to allow you to split the stack however which way you choose
my idea is this: allow the quantity typed in to dynamically alter the light blue bar in the inventory window before actually hitting enter. not ground breaking but would be nice to have
anyone from ccp able to advise on whether this is doable ? |

Athena Maldoran
Special Nymphs On A Mission
1410
|
Posted - 2013.03.31 11:23:00 -
[591] - Quote
Hi, one of the things that keeps bugging me with the UI is resizing. Often when out in space, I like to open up my cargo and fill it with varoius stuff. I like to keep my inventory box small when in space, but you have placed a filters box rigth where the most important thing is, the numbers. Personally I never use filters and would very much like it to be an option to not have it show at all. Then i could "minimize" my little cargobox to show me the number for how much i got in my cargo and how much i can carry, without having to have a much bigger box than I need to.
About UI and size of boxes. You got several boxes that you can't get below a certain size. Like the industry tab etc. I would very much like to see more zoom and size stuff in the UI in general. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
7
|
Posted - 2013.04.01 18:32:00 -
[592] - Quote
Continuously needing to click OUT of my ships cargohold (including capsule) Every. Single. Time. I. Dock. after a session change. Really, i thought you would have fixed this by now. |

Skorpynekomimi
488
|
Posted - 2013.04.10 18:23:00 -
[593] - Quote
ISSUE: I can't find where my minerals from buy orders end up without clicking through multiple windows.
FIX: Add 'search for in assets' to the right-click menu on items, like 'view market details'. **** |

Grombutz
lass mich in ruhe und nerf ned
53
|
Posted - 2013.04.10 18:34:00 -
[594] - Quote
Mascha Tzash wrote:Issue: - I run Missions with some friends from time to time (joining each others corps is no option). The loot should be stored seperately from my private loot. - I bought stuff from the market and and to keep track of the information what price I did pay back then.
Fix: Let me label the stuff like "Missionloot with players X,Y and Z" or "bought at 5.55ISK" and/or store them in a logical compartement of my hangar. Like files in a folder.
The fix is allready there - use station containers, vaults or warehouses. |

Ryikan
Hull Breach Inc. Double Tap.
1
|
Posted - 2013.04.12 21:19:00 -
[595] - Quote
ISSUE:I have to open multiple windows to organize, use, move, and generally interact with items on a ship.
EXAMPLE: I open my ship inventory, but that is the only inventory available to me. I must then press the "Inventory" button on the Neocom bar.
FIX: When opening the ship cargo, open the same menu you would usually when clicking the "Inventory" button from the Neocom bar -- thus unifying the inventory experience.
P.S.- The UI changes to the inventory have been wonderful, especially with the addition of manipulation items from cargo containers, to the item hanger. The issue I feel is that the inventory windows are not uniform. I feel that a global inventory window that opens every time (no matter if you double click on your ship in station). This would ease confusion, especially for new players to EVE. |

Ryikan
Hull Breach Inc. Double Tap.
1
|
Posted - 2013.04.12 21:22:00 -
[596] - Quote
ISSUE: When searching through the "Assets" window, items in containers do not display.
FIX: When searching for a specific item -- allow the search utility under the assets window to search through not only all stations and item hangers, but also through the containers within item hangers.
This would reduce a major headache when searching for a specific item, or seeing if you have one available, if you sort your items in containers. |

Soopraholic
Eclipse Navy. Test Friends Please Ignore
0
|
Posted - 2013.04.13 01:08:00 -
[597] - Quote
+1 for the ability to have editable "tabs" or "folders". I hate that I have to lump all my mission loot/salvage/ammo in with everything else.
The ability to add folders under the item hangar would be awesome. |

Ruze
Next Stage Initiative Trans-Stellar Industries
11
|
Posted - 2013.04.13 01:26:00 -
[598] - Quote
Inventory management is a *****. Here's some suggestions:
Introduce tabs, folders, on top of secure cans. Leave the sorting to the player. Allow fits to be able to pull from the whole inventory, or just a particular folder or tab.
Keep the filters system you have, while allowing it to search only by the tab, the folder, or the whole inventory.
Easy. Very easy. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.15 08:48:00 -
[599] - Quote
I don't know a good solution to this, but I'll tell you what annoys the sh+¼tAmarrian scum out of me.
In station, I like to be able to click on the inventory side list to get to other groups quickly, either just swapping between the ships and items hangars or popping into boxes or ship inventories, or my active ship's bays. But I hate it when it expands a group I don't want expanded, or makes that huge list that I have to scroll through to find anything. I don't mind double-clicking on ships or boxes to get into them--boxes are especially easy since they sort to the top of the items. I want it to stop assuming I want the field expanded when I don't, and I want the old feature back in which dragging an item over a unit on the side bar and waiting briefly would cause it to switch to that bay so you could drop it anywhere (or at the bottom) rather than inevitably losing it amongst the garbage as it automatically sorts between the time you drop it and the time you swap to that bay you put it into.
In space, I usually want my cargo bay to have small edges. I won't be checking my ore bay on most ships (because they don't have one), and so I don't need to have the side thing open. I want the cargo window as small as possible while still having room to access cargo. But in some ships, I want that little side bar. I want to check my barge's ore bay and then see what worthless loot I picked up from the belt rats. Or maybe I want to check what's in my carrier/orca maintenance bay, corporate hangar, or check how much fuel I have. And clicking the button to push the side bar away or pull it back out doesn't do much because I still have to adjust the window size, and then make it fit the inventory unit widths so that I don't have a set of unused half-spaces on the right.
If you can make this inventory management less of a headache for me, then I will bow down and submit to the great and almighty wisdom of the all-knowing CCP Optimal.
P.S.: I want a way to sort items by the estimated sell value that I can see on mouse-over.  Mittani, where have you gone to? I miss you :( |

Vincent Gaines
Cold Moon Destruction Transmission Lost
360
|
Posted - 2013.04.15 13:42:00 -
[600] - Quote
In ship, the cargo should default to what's in the cargo. Also, it should be under "cargo hold" and not the name of the ship itself.
In station, the inventory should default under items, not the current ship's cargo.
Also, if you have your cargo window up and dock, refresh the window to include the full station tree. Not a diplo.-á
The above post was edited for spelling. |

Kylean Tyrelis
RJACK Industries
2
|
Posted - 2013.04.16 15:08:00 -
[601] - Quote
I would love to see the ability to divide up inventory and one's personal wallet into tabs, like the corp division system. |

Markus Navarro
Osmon Integrated Robotics
24
|
Posted - 2013.04.17 18:11:00 -
[602] - Quote
Florence DeMaggio wrote:ISSUE: Lots of BPCs clogging up inventory containers.
FIX: If a blueprint copy has the same ME/PE and licensed runs remaining they should be stackable.
Quoting for truth.
Possibly an option so you can see currently researched ME/PE on a BPO.Something like little red numbers for ME and Blue for PE. Stackable BPO would be good, I invent and research a good bit, and thus finding the good BPO to put on copy/research or production is often painfull.
Tags would be neat, certainly. I sell drones and drones accessories. |

Ryelek d'Entari
Department of Technical Disasters
54
|
Posted - 2013.04.17 23:54:00 -
[603] - Quote
Use Case: Pilot uses a station for trading, ship fitting, reprocessing, manufacturing, and selling loot.
Problem 1: Pilot's ship fitting 'library' must be stored at the item hangar floor in order to be searched by the Fitting Browser, where they intermix with transient items from reprocessing/trading/manufacturing. This is particularly a problem if the pilot also trades in the modules that he has in his library, which is reasonable to expect.
Potential solutions:
- Allow the fitting window to automatically recurse into item hangar containers when searching for ship modules and charges.
- Allow the user to explicitly select container(s) to draw modules from (and dump modules to) when applying a ship fitting. Container overflow could either go to hangar floor or cause fitting to fail with error dialog. Bonus feature: allow fitting to/from corporate hangars.
- Add filtering options to select items which are currently included in one or more saved personal/corporate fittings.
Problem 2: Items for refining/reprocessing are intermixed with valuable trading and manufacturing input/output. Current filtering options do not scale well for segregating these items, creating a risk of reprocessing valuable trade items when moving them to the hangar floor for reprocessing.
Potential solutions:
- Allow items to be reprocessed from within container children of the item hangar floor. Output would be dumped to hangar floor.
- Add filtering options to select items currently listed in personal/corporate buy/sell orders.
- Add filtering options to select items which have been listed in personal/corporate buy/sell orders within the last [x] days.
- Allow trade and manufacturing output to be redirected into a container child of the item hangar floor. Container overflow could prevent manufacturing delivery, or go directly to hangar floor.
- Allow trade and manufacturing inputs to be sourced from a container. i.e. sell items directly from the container, and select materials and BPs from container for manufacturing job input.
Problem 3: Sorted loot scheduled for sale can be stored in a container, but must be repackaged and sold (and repaired?) from hangar floor.
Potential solutions:
- allow items to be sold, repackaged, and repaired from within container children of the item hangar floor.
Other suggestions
Take a cue from the Overview and allow for multiple tabs, each with container/filter settings remembered independently. We can sort of do that right now with multiple docked windows, but the windows aren't named and if we accidentally close the stack we're SOL and have to rebuild it. Even just having 'saved views' like the Overview (with a name in the title bar) would be an improvement, if tabs are not desired.
Allow for pinning one or more containers at the top of the left index, outside the scroll region.
Add a horizontal scroll bar in details/list view. It's irritating to have to resize the window (or the individual columns) to do an occasional check on one of the less useful columns such as 'size'. Make it optional if need be.
Add an optional 'value' column in details/list view. The guesstimate-value of an individual selected row is already calculated and displayed in the bottom right: make it a proper column so we can sort by it.
Copy and paste of items from one location to another would also be awesome. (I kid )
|

Ruze
Next Stage Initiative Trans-Stellar Industries
80
|
Posted - 2013.04.19 00:02:00 -
[604] - Quote
Posted independently for discussion in this same forum:
Today, I was thinking of some joke posts to pull in F&I. One of them was to suggest to CCP to color code the text on all modules with the now-standard WoW quality colors. If you don't know what that is, the joke would have been lost anyway. But my gist was to talk about how great it would be if people were spouting their 'purple' fit Navy Geddon's.
Then, it hit me that this might not be a bad idea. No, the WoW color thing IS a bad idea. But putting an option in the new upcoming Inventory UI where you could assign color codes to items by usage, fitting, or meta ... THAT isn't a bad idea at all. So here's the breakdown:
Allow players to customize the way items are displayed in their own inventories (this is a private setting, like UI settings). This includes setting the color of the text, the color of the item background (i.e. behind the lettering, essentially), or setting an item to blinking or subdued (barely visible, greyed out).
Now, to sort these, we're really getting into the juicy part. Allow all three options (animation, text and background) to be used under the following headings:
- Meta: Goes to that WoW idea, but it's pretty simple. You set which meta gets what color. If you want meta 1 to be grey, meta 2-4 to be white, meta 5 to be blue, meta 6 to be green, etc. Whatever color options, you open your inventory, and the meta of the item is instantly identified.
(I know for a lot of veteran players this option isn't that useful. Listen, except for a few ewar modules, I know just by the name what meta an item generally is and what I'm looking for. It's not that hard. But for new players, it can really be a ***** trying to understand our jargon)
- Market Value: This allows you to color code items with the market in mind. Want to blink any item in your inventory which is currently being sold at or above average market value, or near estimated value (which is damn near never market value)? How about greying out 'junk' which isn't being bought for even it's mineral worth?
(I seriously want this, but I can sense ... and actually kinda agree with ... arguments that this takes a lot of the research and skill out of the market system. Would love to get other opinions here)
- Fitting: If the item can be fit on your active ship (available PG/CPU or slots). If the item is in part of your ships saved fitting. If the item is part of ANOTHER saved fitting (so as you don't use all of the parts of your best fleet ship accidentally).
(Simple and direct.)
So, what do you think? It doesn't filter, it doesn't put things in tabs or folders (both necessary as hell). But it would definitely help. |

Alx Warlord
SUPERNOVA SOCIETY
406
|
Posted - 2013.04.19 00:57:00 -
[605] - Quote
Ok, this one is mostly Visual. But will certainly help allot on finding assets, I will try to make it simple...
Personal Assets
In the first line of tabs there should be:
ALL | Region | Constellation | Solar System | Station | Search
Clicking in ANY of them should lead to a second line of tabs
Ships | Modules | Charges | Drones | Minerals | Others | Add
Obs: Clicking on ADD would add another classification tab, right clicking on a tab would allow to remove it. (This tabs would be from the same list as the market)
On the Assets main tab you should add a Menu (those that open with right click) to chose the sorting method from Distance or Quantity and maybe (add) Estimated Value.
Right clicking on the Region, Constellation, Solar System tab it would show a list of the possible view options (default is "current"). As it is selected the tab name changes to the selected option. If the tab is changed it is reset to default.
Please read these! > New POS system > New SOV system |

inouechan
Caldari Provisions Caldari State
0
|
Posted - 2013.04.22 23:09:00 -
[606] - Quote
Please add or support the addition of more KEYBOARD shortcuts to the UI. Eve has alot already, but its missing them for some of the newer features. WiS should also have more simpler shortcuts
Many aspects of the UI are painful having to click everything. I honestly hate using the mouse more than i have to... I far far faster with the keyboard.
Examples.
- Pressing enter on a dialog should be able confirm/decline in some smart manner.
- Right clicking an item in the storage should have keyboard shortcut similar to what you would see in a menu of a OS application. Quickly selling an item should be right click on said item, press S, press enter to confirm the sell. (since the batch sell doesn't seem to be an option...)
- Selecting a PI building such as a storage tank, or a extractor, press del to decommission something and enter for the confirmation window.
- Right clicking on the couch in the Stations should let you automatically sit rather than having to hover over it and the click on the sit button. I don't know if this part belongs under the WiS thread though.
|

Scaugh
Blue Republic RvB - BLUE Republic
49
|
Posted - 2013.04.22 23:22:00 -
[607] - Quote
How about being able to collapse the faction / corporation / agent tabs in the standings section of the character sheet.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.27 12:41:00 -
[608] - Quote
Not sure if it's been mentioned yet, but I'd love to see a container or something that we can use to sort our ship hanger. For instance, I use cans to sort blueprints, items, etc (most of us do). Why can't we have this functionality in ship hangers? It gets to be a pain when you have 5 of the same ship and 3 are for pvp and 2 pve and you have to quickly swap ships. Or times when I'm looking for my haulers and I just keep missing them. I know the search is there but putting all my mining ships in one sub-hanger would be really helpful. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Devon Weeks
Shapier Industries Critical-Mass
1
|
Posted - 2013.05.01 16:33:00 -
[609] - Quote
Why not lift the restriction on number of divisions altogether? How about just allotting a certain amount of m3 per station to a corp and allowing directors to divide and name the divisions accordingly? Say, and this is just an example for clarity, 10 million m3. Allow the corp directors to divide it into 10 divisions of 1 million m3 each storage or 11 divisions with 5 having 1.5 million m3 and 6 having 25 m3. I think that would give corps the flexibility they are looking for in office management. |

Frank Horrigan
Imperial Guardians Tribal Band
7
|
Posted - 2013.05.03 22:47:00 -
[610] - Quote
Can you please make it close when you loot a container instead of just keeping your inventory open in space?
Its been bugging me ever since you changed it to this new form years ago. I hate that it just sticks there when I don't need it at all.
At least make it an option for it to auto close after looting. |

Salpad
Carebears with Attitude
334
|
Posted - 2013.05.04 20:09:00 -
[611] - Quote
Gilbaron wrote: ISSUE: owning lots of stuff = a huge mess, using containers to sort stuff is not a really cool option (cant start industry from them iirc) FIX: Folders, Tags, Hangars, something like that, i prefer a tag funktionality since items can have multiple tags but can not be in multiple folders at once, an option to automatically tag specific items based on name or attributes would be awesome
One thing is not being able to start industry from inside containers.
Another is not being able to repackage items that are in containers, or in ship's cargo holds. Being able to do that would be really nice.
Also the Assets window should be able to search inside containers. At the very least as a toggle option, which becomes set to "off" every time you close the Assets window, so that you have to actively set it to "on" again when you need to spend the extra computing resources on a "containers-included" type search.
|

Draqone an'Alreigh
EVE University Ivy League
4
|
Posted - 2013.05.06 08:53:00 -
[612] - Quote
I would like to plus wun a few of the above posts.
\o/ colourcoding meta levels! \o/ \o/ useful containers! \o/
Also allow us to auto-fit ships using stuff from containers.
And a browsertab-like functionality for containers would be welcome - much neater then having everying on the left of the screen. |

The Hamilton
The Circus Corp Nulli Tertius
54
|
Posted - 2013.05.07 10:36:00 -
[613] - Quote
Here's what I don't get. The ship spinning is great and all. But when we're parked up, all we really do is access all these windows. Could they not make a separate !OPTIONAL! hanger view that better allows you to navigate your menu from the start. A ship to click for fitting, a stack of items for your item window, a distant hanger for your ships window, some weapons for a reduced weapons and ammo only item window, and so on...
I do know there is a lot to be said for the optimization of a good menu system. Consolidating it into one is absolutely necessary. But breaking down your items into their groups and having some obvious and easily accessible objects to click in a hanger would make at least starting your search for items quicker. It would also provide a very comfortable view for a new player who can now SEE what they have.
Sorry if this is a little too far out there, just seems like an option is being completely overlooked. Also something to consider for those very new players. |

Jack Ogeko
Republic University Minmatar Republic
1
|
Posted - 2013.05.07 21:14:00 -
[614] - Quote
it is not inventor ui but i didn't know where to put it and i put it here it also ui issue think if you improve that it be nice
now to change scan probe range you need to grab and drag blue spahre or righ click at selected probes and you get first menu with 4 options; recover probe, destroy probe, deactivate probe, scan range. when you go scan range you get all ranges option to chose, my offer is to delate secend menu, delete in first menu scan range option, and put in first menu all ranges form secend menu so you have all in first menu |

chain evoltion
Equilibrium - Enterprises Satori Group
7
|
Posted - 2013.05.11 10:53:00 -
[615] - Quote
issue: inability to to see ME/PE and runs of blueprints in the inventory this is really annoying and the darn-est thing to it is that S&I tab does show all that but does not allow sorting, moving or linking from it.
fix: Give the inventory the column option like we already have it for meta level and tech level (wich both are virtually useless) the option can be show science levels or individually show ME(material level) PE (production efficiancy) and runs remaining |

Ruze
Next Stage Initiative Trans-Stellar Industries
223
|
Posted - 2013.05.11 17:07:00 -
[616] - Quote
Add the ability for corporation assets to also appear under the standard 'Assets' window as a secondary tab for those who have access to view those hangars or locations (including POS).
Add a log to the Assets window which shows when an item moved under each tab, and where (into a ship hangar, moved by a certain player, the date of the move, etc).
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Lubba Luft
Federal Navy Academy Gallente Federation
17
|
Posted - 2013.05.14 13:39:00 -
[617] - Quote
Why does CCP keep this thread open? Didn't they kill CQ? What's the point in suggesting new things if they're never going to see the light of day. I was one of those really looking forward to it. Shame they buried it forever. |

Ruze
Next Stage Initiative Trans-Stellar Industries
234
|
Posted - 2013.05.14 14:39:00 -
[618] - Quote
Lubba Luft wrote:Why does CCP keep this thread open? Didn't they kill CQ? What's the point in suggesting new things if they're never going to see the light of day. I was one of those really looking forward to it. Shame they buried it forever.
This is the Inventory UI thread, first off.
Secondly, CQ wasn't killed. A bunch of players throwing temper tantrums got their way and put CQ on the backburner. But it still has coders dedicated to it, plugging away. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Lubba Luft
Federal Navy Academy Gallente Federation
17
|
Posted - 2013.05.14 15:40:00 -
[619] - Quote
Ruze wrote:Lubba Luft wrote:Why does CCP keep this thread open? Didn't they kill CQ? What's the point in suggesting new things if they're never going to see the light of day. I was one of those really looking forward to it. Shame they buried it forever. This is the Inventory UI thread, first off. Secondly, CQ wasn't killed. A bunch of players throwing temper tantrums got their way and put CQ on the backburner. But it still has coders dedicated to it, plugging away.
Sorry, wrong thread. |

DiamondDave Maximus
Latter Day Saints SPACE CONTINUUM
0
|
Posted - 2013.05.15 17:55:00 -
[620] - Quote
If not already posted, simply allow us to create folders to store items in. For example,
Create a folder (Can,, room, whatever it should be called) and allow me to sort out my weapons, from my warp scrablers, from my ammo.
Maybe have preset filters to show only "ammo" or only " weapons"..
I'm new to the game, but can see if you spend a lot of time in this game, years, you can get a HUGE pile of stuff.
Also maybe allow a MASTER inventory, to show what you have EVERYWHERE... maybe a new skill book to train. |

Evei Shard
170
|
Posted - 2013.05.16 22:28:00 -
[621] - Quote
+1 to displaying ME/PE/Runs-left in the standard inventory window. Or at least on a mouse-over like we get with weapon info on the ship UI.
Folders would be nice, but now that station containers and such are something that can be manufactured by players, CCP kinda painted themselves into a corner having sold BPO's and all.
Profit favors the prepared |

Tiny Ewell
Samizdat
0
|
Posted - 2013.05.17 02:52:00 -
[622] - Quote
I think that the current UI can serve all of my needs if
1) (acknowledged to be less realistic) some way of nesting containers was added. Even if these were "Container dividers" or "warehouse curtains" that don't actually have any volume and can't exist outside of a station container or pos hanger but allow the creation of tiers of division and classification of some sort - you know, sorting?
2) Make it impossible to repackage a container that has anything inside of it. Accidental repackaging causes lots of problems. It is trivially easy to empty a container to allow repackaging; it is impossibly hard to figure out what was in a container when it accidentally gets repackaged. |

Roime
Ten Thousand Years Shinjiketo
2853
|
Posted - 2013.05.17 08:56:00 -
[623] - Quote
Time to unsticky this thread
-á- All I really wanted was to build a castle among the stars - |

Tom Gerard
Blue Republic RvB - BLUE Republic
1046
|
Posted - 2013.05.17 17:06:00 -
[624] - Quote
The ability to right click on a can, station hangar, even the hangar floor and "set destination"
The Set Destination menu would then ask for a proper name.
ie (AMMO, SELL, BLUEPRINTS, MATERIALS)
That when when you right click on an item IF YOU HAVE A DESTINATION CONFIGURED. (if not it looks normally)
You can click "Send to Ammo" "Send to Sell", and so on.
This would let you instantly select all and move it off your hangar floor to the container you want with a single mouse click. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Rammix
FreeWorkers
68
|
Posted - 2013.05.18 16:38:00 -
[625] - Quote
Let us freely export custom cargo filters. OpenSUSE 12.2, wine 1.5 |

Rammix
FreeWorkers
68
|
Posted - 2013.05.18 18:50:00 -
[626] - Quote
And why compact mode disables an active filter? It should remember filters. Maybe I have plenty of stuff in cargo but during pvp I need to see only 1-3 specific types of things. Now I have to use normal mode to do so, because switching to the compact disables my custom filter.
Or is there any trick to force the compact mode to use filters? OpenSUSE 12.2, wine 1.5 |

Kifette
SnaiLs aNd FroGs Verge of Collapse
11
|
Posted - 2013.05.21 13:18:00 -
[627] - Quote
ISSUE: launching drones with the mouse takes to much time FIX: whenever we put drones in a group, assign a number to this group and display it in front of it's name (for exemple "(1) Hammerheads"). Then allow us to assign a keyboard shortcut to launch each drones group, based on it's number.
PS : yeah, i know, it's not really inventory... :-p |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
190
|
Posted - 2013.05.21 13:22:00 -
[628] - Quote
perhaps you could work on drones now please :P .. i think they are more urgent matter now and you're name should compulse you to fix them :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

lusifaka
NBYG
7
|
Posted - 2013.05.24 06:50:00 -
[629] - Quote
inventory ISSUE: cannot STACK ALL form inventory list
invent ISSUE : every invent setup need 3-4 click to finish the invent setup. if I want to invent 9 pcs together. I need click 4X9 times. if I need 9000 times invent setup, I need waste 3000mins=2 days for invent setup. Suggestion: allow many of invent setup together. |

Kel hound
Lycosa Syndicate Surely You're Joking
37
|
Posted - 2013.05.26 05:57:00 -
[630] - Quote
EDIT: I dun goofed reading the thread title. please ignore.
ISSUE: Bounty spam makes it difficult to tell from the overview when someone has a bounty worth pursuing and when someone just has a 10k bounty.
FIX: Add an adjustable min-threshold option to the colortag/background "Pilot has bounty on him", default 1 ISK.
IE: Allow colortag to be set so "Pilot has bounty" will only display if bounty =< 1000000 ISK. |
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