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1. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Problem: The unified inventory window takes up too much of the screen, obscuring a dangerously large portion of the screem when flying in space. A size reduction to solve this problem reloates all stacked windows and can be tedious to correct. Spa...
- by CirJohn - at 2012.06.12 23:28:00
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2. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Precision Bomb -50% Explosion radius +200% Explosion Damage only usable with bomb launchers T2 long range Bomb explodes 60Km away +100% flight speed. only usable with bomb launchers T2 Speed Bomb +100% flight speed -50% ex...
- by CirJohn - at 2012.06.12 22:30:00
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3. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Interdiction Sphere and Mobile Warp Disruptor Variants Atm, interdictors and mobile warp disruptors are one-trick ponies. Why not add some combat-utitly options? Warp Disruption Probe variants Illumination probe : Acts as a target paint...
- by CirJohn - at 2012.05.04 20:42:00
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4. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Loosing the resist bonus on the merlin is a bad call. The merlin has a reputation as a tanky combat frig. So many pilots love this ship in its current role - why ruin that? Also: Trying to make all game entities "balanced" by forcing them to fit ...
- by CirJohn - at 2012.05.04 10:28:00
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5. What is the avatar above you thinking? - in EVE General Discussion [original thread]
Not again...
- by CirJohn - at 2012.05.04 10:13:00
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6. So why is CCP supporting the Burn Jita event? - in EVE General Discussion [original thread]
Noob tears, yummy. Go shop in Amarr fool.
- by CirJohn - at 2012.05.04 09:33:00
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7. 3 weeks in a C5...no grav sites. - in Wormholes [original thread]
Terrorfrodo wrote: Some systems do get fewer sites than others though. My (unprovable) theory is that some sites are tied to the constellation. If you live in a constellation where all or most of the other systems are unoccupied, there will be ...
- by CirJohn - at 2012.05.04 09:25:00
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8. Locator Agent invulnerability ideea - in Warfare & Tactics [original thread]
Bad Messenger wrote: Go to wormhole, locators can not find you from there. Level 4 locators can. Not that it does you much good. :)
- by CirJohn - at 2012.05.04 08:53:00
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9. Pirate or Pirate killer - in Crime and Punishment [original thread]
Well both if you ask me, but don't waste time on the in-game bounty system. It is broke as all hell. Get some pvp under your belt, then try to hook up with a pirate or mec corp. If you actually have some talent make your own.
- by CirJohn - at 2012.05.04 08:43:00
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10. Hulkageddon made me quit - in Crime and Punishment [original thread]
Nummers....noob tears. I find it especially awesome that this guy thinks he had a hulk tanked.
- by CirJohn - at 2012.05.04 08:39:00
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11. The skill you wish you have never trained - in EVE General Discussion [original thread]
Ethnic Relations - level 2. Getting this skill past level 1 has literally no benefits.
- by CirJohn - at 2012.05.04 08:34:00
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12. Help with my skill set - in Skill Discussions [original thread]
Make sure you have good microwarp/afterburner skills. You'll want the mobility without destroying your cap.
- by CirJohn - at 2012.05.04 08:26:00
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13. Scarlet Letters and Botters - in EVE General Discussion [original thread]
I believe you've said that you're using a 3-strikes plan for botters. Why not make the scarlet letter part of the second strike? Here's my reasoning: A 1-strike individual has a good chance of becoming a "good guy." He has seen that botting reall...
- by CirJohn - at 2012.04.09 12:06:00
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14. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
I'm currently very happy with the window-stacking and inventory sorting functionality. I just reinstalled after a long hiatus, and it only took me 3-4 minutes to get every window positioned and stacked just the way I like it. ISSUE: Station conta...
- by CirJohn - at 2012.04.05 08:03:00
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15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Tech 2 Probes Lets fill in some missing items. Tech 2 Core Probes: Precision Probes These probes gain a small (5-10%?) bonus to sensor strength and max scan deviation. This provides an alternative to faction probes. Tech 2 Combat Probes ...
- by CirJohn - at 2012.04.05 06:28:00
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16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Combat Tractors and Combat Repulsors Well here's my take on this idea. I'll try to keep it short. Each of these modules adds a velocity vector to both the attacker and the target. Tractors use this to pull both ships closer together, repulsor...
- by CirJohn - at 2012.04.05 05:51:00
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17. Bounty Hunting Fix - in Player Features and Ideas Discussion [original thread]
This would require some standard determination of ship and module values (beyand T1 ship insurance). Other than that, this is a great idea.
- by CirJohn - at 2012.04.05 03:01:00
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18. Cloaking device visual effect - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: I personally don't care what the animation is, but the cloak could stand to be a little more visible imo, for the benefit of the person flying cloaked of course. Under certain circumstances it's almost impossible to see ...
- by CirJohn - at 2012.04.05 02:35:00
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19. Rigged ship transport through empire space - in Player Features and Ideas Discussion [original thread]
Valea Silpha wrote: Because technically putting rigged, unpackaged ships into cargo as opposed to ship maintenance array is breaking a game mechanic, and its only the contract shrink wrapping that allows it to work. Its not a particularly ele...
- by CirJohn - at 2012.04.05 02:30:00
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20. Covert Ops miner - in Player Features and Ideas Discussion [original thread]
Blackops bot mining fleets......
- by CirJohn - at 2012.04.05 02:21:00
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