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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Require SISI reactivation please and thank-you.
- by Rynnik - at 2016.01.07 21:49:54
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Poultergoose4 wrote: BugraT WarheaD wrote: Gabriel Karade wrote: Shayle wrote: Thank you CCP for having the balls to do this. For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole p...
- by Rynnik - at 2014.10.01 23:03:00
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3. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
CCP Veritas wrote: There are four strong guiding principles that I applied while doing this: [list=1] Fights need to be un-screw-with-able. We strongly feel that if whatGÇÖs supposed to be a GÇ£fairGÇ¥ match given a set of predetermined rule...
- by Rynnik - at 2014.09.29 23:39:00
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4. 4 Man Gang setup for NPC Null "Amarr Only"... any ideas? - in Warfare & Tactics [original thread]
Chessur wrote: Gorn Arming wrote: Chessur wrote: So the arbitrator is really a bad ship for pvp. I would suggest against using it. You can't be serious. 100% infact. Arbi is a bad ship, and I stand by that statement. I'll kill or ...
- by Rynnik - at 2013.10.18 23:44:00
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5. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Looks good to me. I am looking forward to messing around with these on release.
- by Rynnik - at 2013.10.15 14:39:00
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6. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
I new I would love the myrm model Eos - it was a given. But oh holy heavens dat Abso. Was not expecting that level of awesome. Very very nice looking ship
- by Rynnik - at 2013.10.02 18:16:00
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7. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: But looking at the Vaga it has more speed than the stabber and more effective range its almost like its navy version but with T2 bonuses/role. Then you look at the other HAC's compared to there T1 versions and they are very ...
- by Rynnik - at 2013.08.12 17:26:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Ahnn wrote: CCP, you guys need to look at why the Deimos is called the "Diemost" by players. Think on it. Meditate on it. Mull it over. Then ask yourselves exactly why you lowered its survivability even more. Then explain to us here why you did...
- by Rynnik - at 2013.08.12 17:07:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: The problem with the proposed Vaga is it is still too similar to the stabber and cynabal ... it has got the bonus to ASB but it still lacks EHP and its dps is still unconvincing even if you fit 425's which is difficult with ...
- by Rynnik - at 2013.08.12 16:45:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: Literally give me one reason I should fly the Vaga over a Deimos a Cerb or a Talos or a Navy Omen. Only one? Okay, right off the top of my head: A good vaga pilot will never ever get caught and die to any of the four...
- by Rynnik - at 2013.08.12 16:25:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: No I think you will find that everybody will just fly other ships that do much better damage at much better range while having more EHP. Basically, every ABC. Congratulations CCP, you have made another rifter, a useles...
- by Rynnik - at 2013.08.12 16:13:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Onictus wrote: OK so what do you with 200mil of crap dps that can't tank and can't damage from range but goes very fast? Leverage its awesome tank with an ASB and amazing minnie T2 shield resists? Or use that top-of-class speed and apply you...
- by Rynnik - at 2013.08.12 16:00:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: See this is the thing, you ask anybody who has actually flown a shield Loki or a Vaga or any kiting AC ship and they will tell you AC kiting is bad, and has been for some time, a double falloff bonus is absolutely needed...
- by Rynnik - at 2013.08.12 15:27:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Giving an extra mid to fit a mandatory cap booster isn't choice, it's the illusion of choice. The moment a module becomes mandatory, you might as well just remove a slot from the ship and build the module into the base stats. A...
- by Rynnik - at 2013.08.06 22:36:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: I'm finding it hard to imagine even fitting rails never-mind using them on an Deimos ... Yah, I agree. As I alluded to before, I also personally see this as more of a 'rail' problem then a 'deimos' problem - like you I am...
- by Rynnik - at 2013.08.06 22:23:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
glepp wrote: It seems to me like the Deimos can do a bit of everything decently, but nothing really well. It's got tank enough to brawl, sure, and it's fast, but the sig radius still hurts in relation to other AHACs. It can solo with the rep ...
- by Rynnik - at 2013.08.06 21:40:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Tsubutai wrote: I actually think that all of the advantages you cite for the vagabond are relatively weak, and you're strongly understating the strength of the RLM cerberus as a kiter when you make that comparison, Rise. Point-by-point: 1: The...
- by Rynnik - at 2013.08.02 23:28:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Thorvik wrote: Alekseyev Karrde wrote: CCP Rise wrote: Vagabond: I'm still fairly confused about how there is so much resistance on this ship design. The complaints range quite a bit but I think the most legitimate one is that the Vaga s...
- by Rynnik - at 2013.08.02 22:33:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Pesadel0 wrote: Rynnik wrote: Danny John-Peter wrote: How many times does it have to be said, BEING FAST ISNT BALANCE, a Badger Mk II could go 2.7K/s and it still wouldnt be a good PVP ship. The Vaga needs DPS to capitalise on that speed...
- by Rynnik - at 2013.08.01 19:58:00
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20. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I think a sound argument could be made that like HICs, CS all need to have 'super tank' as part of the baseline. Homogenization is bad and all that but once the technical hurdles are cleared they will be expected to be on grid for all conceivable ...
- by Rynnik - at 2013.08.01 19:44:00
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