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1. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
If the numbers in the blog are real -- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum - you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per re...
- by mercuryyy - at 2012.07.19 14:25:00
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2. EVE Online Andriod App - in EVE General Discussion [original thread]
(global) market API data would really impact the ability to upsell stuff in niche regions when there is a system only 5 jumps away in another region with a different market that was considerably bigger and cheaper... Think of all the job opportun...
- by mercuryyy - at 2012.06.05 13:54:00
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3. Winferno is coming - are you ready? - in EVE General Discussion [original thread]
Maintaining a bunch of pos reactions and setting up a few Planets with PI got me tenosynovitis in my mouse hand's wrist this weekend. 1/10, wouldn't patch again.
- by mercuryyy - at 2012.05.29 06:17:00
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4. Winferno is coming - are you ready? - in EVE General Discussion [original thread]
Bet the grand plan behind all this is to make people stop shooting statues in Jita again just by making it impossible for most of them to figure out how to load ammo into their ships/guns :D
- by mercuryyy - at 2012.05.22 14:03:00
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5. Double Click to Approach - in EVE General Discussion [original thread]
I imagine it was only recently changed, because i dont remember flying to another random direction anytime i try to rotate my view in the past..
- by mercuryyy - at 2012.04.26 20:17:00
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6. Double Click to Approach - in EVE General Discussion [original thread]
I not only manage to break my aligns by double clicking on stuff on the overview while targeting, i also manage to mess up my directions while rotating the camera.. Seems like the "double-click align-to" function was not bound on mousebutton-down ...
- by mercuryyy - at 2012.04.26 20:03:00
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7. added navigational overview capabilities - in Player Features and Ideas Discussion [original thread]
Yes, but you still sactifice one of your four tabs for just that purpose, with far more columns you'd neet for those navigational points. And hence, since navigation might be needed in any overview tab, i'd thought it was logical to put it somewhe...
- by mercuryyy - at 2012.02.28 13:28:00
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8. added navigational overview capabilities - in Player Features and Ideas Discussion [original thread]
Why top us out at five tabs for overview settings? If there is a need for a limited number of tabs, please go higher. Also, dedicated navigational overview. Provided by anectotal explanation of problem. You're in a fleet. ~100 ships of various...
- by mercuryyy - at 2012.02.28 12:59:00
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9. Watchlist of negative effects - in Player Features and Ideas Discussion [original thread]
If in a Mission or a Fleet fight, you probably loose track of whats going on when there are many people, ships or enemy entities involved. Yellow- and redboxing only tells you as much. I'd like to see a small, configurable Window (watchlist - lik...
- by mercuryyy - at 2012.02.28 12:57:00
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10. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
/nevermind
- by mercuryyy - at 2012.02.28 12:47:00
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11. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
/nevermind just figured out this is "inventory UI" only. carry on.
- by mercuryyy - at 2012.02.28 12:34:00
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12. Jump clone Help, 0.0 to highsec issues - in EVE General Discussion [original thread]
You will wake up in whatever Station you had set as medical station to wake up. Your Jump Clones will stay wherever they are, they wont be activated by becoming a corpse in outer space. There is no "main medical clone" or whatever, there are jus...
- by mercuryyy - at 2012.02.20 15:22:00
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13. Relationship between risk aversion and autonomous thoughts and actions. - in EVE General Discussion [original thread]
Vera Algaert wrote: maybe you should distinguish between sov 0.0 and npc 0.0/low-sec? after all everybody knows players in sov 0.0 are unable to think/act autonomously. But when they get told to cross the street, that intersection is crammed...
- by mercuryyy - at 2012.02.09 13:04:00
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14. Repair tool questions - in EVE General Discussion [original thread]
Sounds like a very slow (or maybe already nearly podded) Harddrive to me..
- by mercuryyy - at 2012.02.09 13:01:00
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15. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
CCP Veritas wrote: mercuryyy wrote: Its absolutely worse waiting those 30 seconds being dilated to 10%. Can you explain this part, specifically? I know (very well) that jumping hundreds of players around is a very painful experience. How...
- by mercuryyy - at 2012.01.17 11:46:00
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16. Sticky:Time Dilation feedback - in EVE General Discussion [original thread]
Prioritize actions that result in people leaving the system. As in "leaving through a gate", "using a jump drive out"(when not agressed maybe,needs research) or "clonejumping elsewhere". TiDi happens because there are too many players in the sys...
- by mercuryyy - at 2012.01.16 11:59:00
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17. What is the avatar above you thinking? - in EVE General Discussion [original thread]
"Wait, where did my Shoes go?"
- by mercuryyy - at 2011.09.15 07:42:00
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18. Using HIC bubbles in LOW sec - in EVE General Discussion [original thread]
HICs in LowSec are crippled? Wait until you hear about how crippled caps, BlackOps or Jump Bridges in HighSec are..
- by mercuryyy - at 2011.09.15 07:39:00
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19. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
mercuryyy,13,14,27,29,99,108,155
- by mercuryyy - at 2011.07.24 12:07:00
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20. Nearly 3 years of Sov History in 329 Seconds - in EVE General Discussion [original thread]
Hello fellow players, While i was bored today, i decided i could try something new. I downloaded all the old Sovereignty Maps and put them on time-lapse mode, showing the distribution and changes in sov at three days per Second, with each day bei...
- by mercuryyy - at 2010.05.05 02:28:00
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