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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
36
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Posted - 2012.05.20 21:26:00 -
[121] - Quote
Ranger 1 wrote:Tippia wrote:Grath Telkin wrote:Holy christ that video from Tippia is infuriating, why does he keep closing the tree Because it's a waste of space and doesn't help me with any of the things I need to do. It only helps me in opening new windows which I shouldn't have to do to begin with. Yes, I can use the tree view to switch inventories and thus have it replace the current tabbed setup I use, but it's a very bloated and cumbersome way of doing that GÇö I have to scroll around to get the inventory I want rather than have immediate access to it. The tree view is handy in the personal and corp hangar, and would be useful in the corp and personal asset view (which it doesn't support) and S&I interface (which it doesn't support). It serves next to no purpose for small and temporary inventories such as cargo holds and cans. Quote:that simply clicking on a particular tree marker erases the need to clutter your screen with windows, you don't NEED to have that **** open all over the place like that, its all neatly bundled into one package. The tree view doesn't let me see multiple locations at the same time. It only lets me click between them, which is the exact opposite of what I want. I have better things to do with my mouse and keyboard than fiddle with the inventory screen GÇö it should just sit there and show me what I want it to show me. So no, I still NEED to have all those windows open, and they're not all over the place GÇö they're neatly bundled in one cornerGǪ which is another thing the new UI doesn't let me do. In fact, it's the new UI that makes the windows appear all over the place rather than neatly bundled. What you're saying is that it would be a good thing if they combined the overview and the HUD into two different tabs in the same window: it reduces clutter and if you want to see what's around you in space, you can always click to show it; if you want to see how your ship is doing, you can click to show that instead. Because no-one ever wants (or needs) to see both at once, right? Quote:The filters allow you to go one farther and only see the parts you need most at any one time like, its baffling watching him do that over and over when its just like, leave the tree open and stop screwing around. No, the filters don't solve any of the problems because it's still only applied to one inventory at a time. If I want to have two or more inventories open to monitor both at the same time I still need multiple windows to do so. While I understand what you are trying to do and say, I think his point was that often you would insist on dragging from an open window to an open window instead of simply dragging to the tree. Example: When you dock and are sorting your loot out of your cargo hold. All you need have open is your cargo hold. Filter things however you like and simply drag the items to the appropriate listings in the tree. All of your sorting is done from one window, with far less mouse movement back and forth across your screen than dragging from one window to various other windows. The tree is right next to the items you are working with. All that extra mouse movement needs to be done because you don't leave the tree open so that you can sort, drag, and drop on the hangers (etc.) listed there. In other words the tree isn't just there to allow you to easily find and open other hangers/containers... it's there to provide one spot (immediately adjacent to where your mouse will be) to drag your items to when sorting. By insisting on closing it, you remove half of the functionality you would otherwise have. Functionality that would, to a large degree remove the need for the other open windows.
Because those tiny mouse targets that keep changing the display of the inventory window when you hover over them for half a second are so easy to use.
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Tippia
Sunshine and Lollipops
6923
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Posted - 2012.05.20 21:40:00 -
[122] - Quote
Huh. Missed out on this thread for a whileGǪRanger 1 wrote:While I understand what you are trying to do and say, I think his point was that often you would insist on dragging from an open window to an open window instead of simply dragging to the tree. The problem is that doing so provides no useful information about where you're dragging stuff to. Yes, if I want to just dump a ton of crap into some particular location without any regard for what's already there, I can use the tree GÇö if I want to be precise in what ends up where, I can'tGǪ
GǪand I have to fiddle with it to show the right location, as opposed to it being there instantly and reliably. GǪand I have to go and fiddle with it some more if I want to clean up after the transfer (or, as mentioned above, if I am a bit hesitant in my transfer). GǪand the tree view is a smaller drop target.
As for the filters, most of that can already be done in a single mouse-click already by having a proper list view set up.
Quote:All that extra mouse movement needs to be done because you don't leave the tree open so that you can sort, drag, and drop on the hangers (etc.) listed there. In other words the tree isn't just there to allow you to easily find and open other hangers/containers... it's there to provide one spot (immediately adjacent to where your mouse will be) to drag your items to when sorting. But that's already a non-issue if multiple windows work properly. The reason I insist on closing it (for most windows) is that I have GÇö or should have GÇö the same functionality without the tree view and without taking up extra space that I can use to see more items. I do not agree that the tree view removes the need for multiple windows in the slightest because all it offers is drop targets; it doesn't offer any information about those targets, which is why I have multiple windows to begin with.
If all I needed was drop targets (in the current UI), I could just have a rolled-up tabs and throw items into the locations that way. The reason I don't do that is because I need more than that. Like I say (both in the video and in my blog post): the tree view replaces tabbed stacks. It does not in any way replace multiple windows. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:04:00 -
[123] - Quote
Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
Folder menu still has wrong background style as for example using desert theme colours makes the it pretty unreadable. Background should be same colour than in other menus like that (for example in market).
Opening ships cargo bay by double clicking hangar background opens cargo in inventory window. Double clicking hangar background while holding shift opens it to new window. However this only happens if inventory window is already open (should not need to be) and double clicking hangar background again (while still holding shift) opens another copy of cargo window to yet another new window. It should "activate", "bring to front" or "close if already active and in front" the previous copy instead.
Didn't even bother to test the space, looting, system change functionality any more because - well - I'm just fed up...
If someone wants to give it more in depth final verdict - be my guest.
If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
Get |

Tippia
Sunshine and Lollipops
6954
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Posted - 2012.05.21 18:19:00 -
[124] - Quote
Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again. [etc] Did you happen to notice if they had fixed the corp delivery bug? It says it has been fixed in my bug report list, but it would just be too hilarious if that one slipped throughGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Weed Probe
7
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Posted - 2012.05.21 18:19:00 -
[125] - Quote
Unified Faggotry Weed Probe's private 3rd party Service. Trusted in all New Eden. Incursion fleets T2 Rigging Service for 2m ISK. Just Weed it. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:30:00 -
[126] - Quote
Tippia wrote:Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again. [etc] Did you happen to notice if they had fixed the corp delivery bug? It says it has been fixed in my bug report list, but it would just be too hilarious if that one slipped throughGǪ  Yea now they seriously seem to think that people go always check to that folder under the corp tree and check if they have new deliveries rather than having open window for that purpose... Specially the traders are going to love the new improvement as long the windows won't stick open when you change station session.
as in from patch notes: "Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory."
Improvements my **s.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1243
|
Posted - 2012.05.22 07:02:00 -
[127] - Quote
Morning of inferno launch day. Client patch #1 applied to SiSi. Unified winventory still broken like hell.
Good luck. You'll need it.
Get |

Zagdul
Clan Shadow Wolf Fatal Ascension
697
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Posted - 2012.05.22 07:10:00 -
[128] - Quote
Grey Stormshadow wrote:Tippia wrote:Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again. [etc] Did you happen to notice if they had fixed the corp delivery bug? It says it has been fixed in my bug report list, but it would just be too hilarious if that one slipped throughGǪ  Yea now they seriously seem to think that people go always check to that folder under the corp tree and check if they have new deliveries rather than having open window for that purpose... Specially the traders are going to love the new improvement as long the windows won't stick open when you change station session. as in from patch notes: "Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory." Improvements my **s.
Industrialists are going to hate this the most.
When you warp to a POS, guns show up in the tree as containers.
Warping Station <> POS for things like grabbing minerals is frustrating as hell. Evrey time you dock, you need to re-find your mineral supply, undock, warp to your POS with 50billion containers and find the right one.
Not to mention... Previously I would open cargo > right click on pos > open fuel bay grab fuel from cargo and drop into fuel bay.
This no longer works because it 'closes' the ship cargo and replaces the inventory window with the pos's fuel bay.
Tomorrow is going to be glorious and I look forward to the threadnaughts this new inventory system will create. I got popcorn!
It's not rocket surgery. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1243
|
Posted - 2012.05.22 07:17:00 -
[129] - Quote
Yep... the stupidity in decision to release this in it's current state is overwhelming and shows how reckless and bullheaded certain people in CCP are. Entire expansion ruined by crap like this. Thanks in advance. I love you guys too.
Get |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
8
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Posted - 2012.05.22 08:13:00 -
[130] - Quote
Grey Stormshadow wrote: If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
Can I have your stuff? |

Talon SilverHawk
Patria o Muerte
108
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Posted - 2012.05.22 08:16:00 -
[131] - Quote
I hope they have got a different build ready and when I log on my separate Ships and Hanger buttons are still there 
New UI = pants
Tal
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BrutalButFair
Fleet of the Damned Ace of Spades.
8
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Posted - 2012.05.22 08:24:00 -
[132] - Quote
CCP Arrow wrote:Hey this is great  I lol'd out loud, oh and I'm reading this thread now, sorry about late reply, we have been monitoring the official feedback thread of the blog over the weekend and are collecting valuable input for iteration tasks as well as setting up User testing sessions to be able to actually observe in action the things you are describing so that the changes and fixes we do will be the right ones.
You laughed out load out load? |

MotherMoon
Blue Republic RvB - BLUE Republic
693
|
Posted - 2012.05.22 09:12:00 -
[133] - Quote
Zagdul wrote:Not to mention... Previously I would open cargo > right click on pos > open fuel bay grab fuel from cargo and drop into fuel bay.
This no longer works because it 'closes' the ship cargo and replaces the inventory window with the pos's fuel bay.
you're doing it wrong. shift click Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Abdiel Kavash
Paladin Order Fidelas Constans
493
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Posted - 2012.05.22 09:23:00 -
[134] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Is there perhaps a chance EVE players could get involved in this? I roughly know how the procedure works, I (and I am sure others) wouldn't mind following your instructions and writing about our experiences. Or even making a video.
After all we don't want an UI that works for a bunch of tester monkeys. We want an UI that works for regular EVE players, from miners to mission runners to haulers to starbase managers to alliance CEOs.
I feel that the connection between CCP and the playerbase that was estabilished in the fall and culminated in Crucible is breaking apart again. EVE is unique in the fact that I as a player feel that I am directly affecting the course of its development, through the CSM, crowdsourcing, feedback threads, and similar. But now once again features are being designed behind a closed door with nothing but a promise that "it will be awesome" and "iterated on in the future" again. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1247
|
Posted - 2012.05.22 13:34:00 -
[135] - Quote
I just want to confirm that the junk is now on tranq and is as broken as expected.
Get |

Chaosmancer
Radio Dunkelheit
0
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Posted - 2012.05.22 13:48:00 -
[136] - Quote
What the hell CCP... |

Wacktopia
Noir. Noir. Mercenary Group
245
|
Posted - 2012.05.22 13:49:00 -
[137] - Quote
CCP Soundwave wrote:I'd just like to confirm that "winferno" is indeed going to be awesome.
Hey, you're not in a window and on fire :) Huzzah! If you're in a player corp then war-dec is just something you have to accept is coming with it, regardless of your play-style. ~CCP |

Di Mulle
61
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Posted - 2012.05.22 13:58:00 -
[138] - Quote
Jebediah MacAhab Dallocort wrote:Grey Stormshadow wrote: If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
Can I have your stuff?
I love this man. He is so incredibly creative, you wouldn't even believe.
<<Insert some waste of screen space here>> |

Disdaine
266
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Posted - 2012.05.22 14:02:00 -
[139] - Quote
Not liking it at all.
But then I didn't like the way the new neocom removed functionality eitherl.
Or the way CQ removed hangar functionality until they brought it back.
Must just be me and my silly desires to do things as quickly and efficiently as possible. |

mercuryyy
Apex Overplayed Coalition Fatal Ascension
2
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Posted - 2012.05.22 14:03:00 -
[140] - Quote
Bet the grand plan behind all this is to make people stop shooting statues in Jita again just by making it impossible for most of them to figure out how to load ammo into their ships/guns :D |

Rrama Ratamnim
Phoenix Evolved Part Duo
9
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Posted - 2012.05.22 14:11:00 -
[141] - Quote
i posted most of my comments in test feedback
and i had said as many are saying now... that the anger would be about the 1 main thing
BRING SHORTCUTS!
We need the old shortcuts back, i love the new inventory! But we need the old right click and button shortcuts back... just make them open the respective target in a non-sidebar'd inventory window of that respective targets folder... tada EVERYONE HAPPY.
That and more work on remembering position and window states. |

Karl Hobb
Imperial Margarine
281
|
Posted - 2012.05.22 14:19:00 -
[142] - Quote
Whatever. I left my feedback before this **** hit live, now I'm in skill-training mode until Winferno unfucks itself. +1 in local |

BigDaddyMcFatSacks
Space Olympics LLC
10
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Posted - 2012.05.22 14:26:00 -
[143] - Quote
Seriously CCP the inventory thing would have been fine as an additional feature, not as the way to access our stuff. I really dont remember seeing threads and threads of how do i access my inventory, so why did you change it??? Ive only been online 30 mins and i already have a huge distaste for this new inventory system. I used to click one button and be right where i wanted, now im clicking multiple times, then shift clicking and then doing something else. Fix this stupid ****... |

Senarian Tyme
Serenity Rising LLC Vanguard.
6
|
Posted - 2012.05.22 14:44:00 -
[144] - Quote
The new inventory system takes up more of your screen, and takes longer to get to stuff.
It would be a good optional feature, but it is a horrible for main way to get to things that violates basic HCI design principles.
Looking cool for a UI should never take priority over functionality. I guess I incorrectly assumed that your experience last summer with CQ would have taught you that lesson CCP. |

Shimrod Murgenson
z-inc.
0
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Posted - 2012.05.22 14:50:00 -
[145] - Quote
If only i could MOVE my stuff from one hanger to the next..
but that function seems to be overrated..
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Sellendis
The Ares project
105
|
Posted - 2012.05.22 14:53:00 -
[146] - Quote
And all we wanted was tabs in station cargo window like we have in corp hangar. But noooo, lets complicate that and make station, ship, drone, containers, corp hangar, ship hangar all in one window.
Its like taking all 999 (for me at least) files in Eve folder and sticking all of them in root of C:, unified folder for easy access.... and screw visibility.
Nicely played CCP, ignored feedback as usual. Do we occupy Jita again? |

Tawn Maihac
Kumovi The G0dfathers
0
|
Posted - 2012.05.22 14:56:00 -
[147] - Quote
Guess it's time to play something else untill they fix the bugs out if this one.
No use playing if the inventory system doesn't let me move items around at all.
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Morganta
Peripheral Madness The Midget Mafia
1239
|
Posted - 2012.05.22 15:00:00 -
[148] - Quote
CCP Soundwave wrote:I'd just like to confirm that "winferno" is indeed going to be awesome.
care to bet your paycheck on that?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
288
|
Posted - 2012.05.22 15:02:00 -
[149] - Quote
I am playing d3 until they improve this unified inventory to my satisfaction... I did leave feed back before you released this thing |

Ituhata Saken
Crimson Cross Destroyers
68
|
Posted - 2012.05.22 15:05:00 -
[150] - Quote
Doesn't bother me, its pretty much windows, click one folder, select item(s), drag to the other folder. I'm not sure what the issue is but I don't have my own hangars like the big boys....I am assuming the procedure is the same though. |
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