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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Angie Chatter
13
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Posted - 2014.08.12 08:45:00 -
[571] - Quote
Owen Levanth wrote: Most systems have a shitload of moons. "Locking down" those systems would be involving sometimes setting down 50+ towers per system. That's a bit stupid for trying to hold the cost index down, don't you think?
Thats right, mostly systems with low moon counts are "locked" atm, but keep in mind thats a simple math question. If u need 50 small towers for a "huge" system at 65m per tower, thats a 3.25b investment. Depending on your volume going from a 3-5% index, down to a 0.5-1% index might be worth the trouble. U are also not effected by potentially others, moving in.
I simply think that inactive towers should still have a reasonable cost associated, that results in towers mainly be anchored if u really need them, not to lock-down moons/systems.
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Rapscallion Jones
Omnibus Solutions
47
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Posted - 2014.08.13 00:08:00 -
[572] - Quote
Technically this a blueprint issue, but now more than ever we need a BPC counter on the blueprint copy icon. Yes, you can right click, show info; but that is a tedious process. If you have a large volume of prints it's painfully brutal. I know its been suggested before, but now is the time CCP! Give it to CCP Punkturis and her team, we know they can get it done.
Sample BPC counter |

Deeone
Deadspace Zombie Factory
26
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Posted - 2014.08.13 22:21:00 -
[573] - Quote
So I swear I used to be able to just right click a blueprint to do research.......and why would i ever need the research and manuf UIs at the same time? Surely not enough to justify it all being on the same page with different little icons in the middle that you would never be able to find if you havent used the system.(you should have at least used tabs labled in english. I know icons are all the rage with touchscreen devices but ffs.) At least make it pop up on the research window when the bp is in a lab ffs. I am not sure how but i think you guys actually made the indy UI worse. I mean hell forcing me into 5+ clicks when i used to just have to right click and put a number in seems pretty stupid.....It looks better sure, but i kinda would like it to be functional. |

DeMichael Crimson
Republic University Minmatar Republic
28747
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Posted - 2014.08.14 03:27:00 -
[574] - Quote
Industry Interface sux.
It's not new player friendly.
Definitely need to get rid of the Price Index.
Industry Window is restrictive and big with too much flash, not enough info.
Decided to manufacture an item from BPC, took me almost an hour just to figure out how to work the damn Interface. No option to select different Regions or System Security level (High, Low, Null). Had 'All Facilities' selected and the list showed 94 different NPC stations in the Region I was currently in, that was it. Can't check prices in other Regions.
Price in the high sec systems was at least a couple Hundred Thousand up to half a Bill just for 1 run of the BPC. Of course the Low Sec systems was a couple Grand up to a Hundred Thousand or so. Obviously this release was meant to get players to go into Low Sec but what it's actually gonna do is drive players away.
I feel sorry for the brand new players, they definitely won't have the ISK to do any manufacturing jobs in the starter systems. I have 6 years playing this game with a nice wallet built up and after checking prices, I highly doubt I'll be doing any more Industry in it's current state.
If I didn't have so much time invested in Eve, I'd definitely leave. This game should be fun to play, not be a job where I have to work my brain doing math just to see how many minerals are needed to produce all the items required to build an Orca, let alone waste hours searching for the best manufacturing price..
CCP Devs seriously need to play this game for a week straight before working on any more halfass updates.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Sheffolk
Royal Order of Security Specialists Support
0
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Posted - 2014.08.15 06:53:00 -
[575] - Quote
I apologize if this has been covered before, i didn't want to read a Sh!tload of pages (unlike others, i have about an hour to play/post on EVE); but i wanted to express my humble (paying players) opinion. While i apprecaite your (ccp) trying to streamline the game, as far as industry stuff, you should have done it in 'baby steps'. IMHO you went for the whole taco, and really messed it up. taking your time, would have allowed easy tranistion for all parties. My biggest beef is the issue of Previously researched BPO's. - Both ME/PE. I LOVE the Classic ccp line of: 'this IS the way it is' = AKA shut the fnck up and take it - BUT, many paying players, like myself, have INVESTED TIME & Resources into Researching our bpo's Beyond 10 me/pe, even to 200+.. where's our return on investment? - oh-, STFU and take it - you get 10. be happy. While i like the fact your trying to improve the game, you (ccp) have thrown us all into one group, and screwed those of us that have made signifigant investments in our BPO's. seriously, an ME of 250, is now after the update, a 10% plus wow, thank you. I/myself have spent Months of Real Time researching my bpo's to really high levels,m with this patch, we have ALL been lowered to the same level, 10=-250+.. what a waste of my time. how about working on that one? If it were You......... Nevermind... whats the point, i have vented.. enjoy your night. :(
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Wendy Holl
Jita Investing Compagny
0
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Posted - 2014.08.15 14:20:00 -
[576] - Quote
I realize none of you devs have any experience with industry/research/invention hence this mess of a expansion. thats ok because you mask by saying eve is a pvp game.... mja havent been for me the 10 years ive played.
That said i have still high hopes that you this year(2014) maybe even in the beginning of 2015 fixes the fubar system where i can only make 10-run copies of my t2 drone bpo's |

Alinkarn
Time Cube Syndicate
1
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Posted - 2014.08.15 15:00:00 -
[577] - Quote
I donGÇÖt know if anyone else has mentioned or noticed this, and I made it through the first 10 pages of this thread and dozens of other threads in the S+I threads without seeing it, but many capital BPOs did not change correctly. Even after a recent patch which fixed some issues, there are still several remaining.
Specifically speaking the Archon BPO now requires an additional Capital Armor Plate at the current GÇ£fixedGÇ¥ level. According to https://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ ; GÇ£The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.GÇ¥
I had originally petitioned this, and without stating exactly what was said, they mentioned that the first run would use 11 runs but each subsequent run would come back to 10 due to some maths. Well, it is not possible to make multiple run capital BPCs. Furthermore, the dev-blog clearly states SINGLE run, not GÇ£more for the first but then reducesGǪ..GÇ¥ I was informed to make my case here to bring it to the DevGÇÖs attention as they are the only ones who can fix this.
Functionally speaking, I have spent years GÇ£perfectingGÇ¥ my capital BPOs and to get them back to that point will now take upwards of 200-300 days and 800m-1B+ isk.
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Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
47
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Posted - 2014.08.15 18:04:00 -
[578] - Quote
The bulk of this expansion needs to go the way of spew loot... That was a brainfart idea that got zero traction and ultimately was removed, it took forever for them (CCP) to take the hint unfortunately.
I've found other posts explaining how anchoring offline towers as a method of price index fixing informative. It shows this expansion is NOT to the benefit of the small or starter corps as was suggested with the removal of faction standing requirements. The vast majority of the 'bragging rights' about Crius have proven to be innately flawed.
There are no viable reasons for removal of remote from office, shuffling BPs among the Labs & Arrays in a POS to research and manufacturer items, or paying a workforce in an owend facility that operates solely on the skill of the pilot so is readily envisioned as completely automated.
My method of playing from the start has been to mine to build, build for self-sufficiency of myself and those I associate. Hence my current stance and idle accounts, if a game becomes too much like work I refuse to pay to play. CCP's statements of focusing on player retention are not going to be served with releases such as Crius. Until this account lapses I will be keeping up to date on things, hoping that CCP corrects their folly.
If there is one person vocal about their hardline stance (me) there has to be many more that just got feed up and quit or sit quietly waiting to leave if things don't correct themselves.
Rise up against the flawed S&I changes! CCP no more $$$ from me until then.-á Three accounts funded by buying PLEX with $$$ now idle and this one waiting out the quarterly renewal. |

Wendy Holl
Jita Investing Compagny
0
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Posted - 2014.08.15 20:21:00 -
[579] - Quote
Mja whats the use, the devs stopped reading this thread weeks ago. The only interess you see from them is if some of their Goon- or PL-friends raises an issue
Please prove me wrong CCP |

Vaju Enki
Secular Wisdom
1397
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Posted - 2014.08.16 10:41:00 -
[580] - Quote
So many themepark carebears crying like baby. Good. The Tears Must Flow |
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Abrazzar
Vardaugas Family
4314
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Posted - 2014.08.17 11:29:00 -
[581] - Quote
I just noticed that they have massively improved the performance of loading heat maps in PI. Thank you so much! Sovereignty and Population New Mining Mechanics |

Voxinian
36
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Posted - 2014.08.19 19:11:00 -
[582] - Quote
I just bought`an Orthrus and the color of the ship is putting me off a bit. Please make it more the Caldari grey colors cos the almost baby blue shine doesn't look really nice (imo) (and it stands off to the hangar colors when docked in a Caldari station), not even flying in space it looks nice with the shine/reflection. The design is cool (+ it's a bad ass missile boat), but the color/shine is really mweh. |

Owen Levanth
Sagittarius Unlimited Exploration
238
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Posted - 2014.08.19 19:19:00 -
[583] - Quote
Voxinian wrote:I just bought`an Orthrus and the color of the ship is putting me off a bit. Please make it more the Caldari grey colors cos the almost baby blue shine doesn't look really nice (imo) (and it stands off to the hangar colors when docked in a Caldari station), not even flying in space it looks nice with the shine/reflection. The design is cool (+ it's a bad ass missile boat), but the color/shine is really mweh.
The Mordus ships aren't Caldari, so it's kind of obvious they shouldn't have the same colors.
Besides, I like the colors. |

Voxinian
36
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Posted - 2014.08.19 19:33:00 -
[584] - Quote
As I said, in my opinion (of course). I hope they at least will add some skins for it t get rid of the shiny blue. I want a more Caldari millitary look. I know It's not a Caldari ship type, but it's basically a Caldari missile boat with a different look and story behind it. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
98
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Posted - 2014.08.19 22:33:00 -
[585] - Quote
This is yet another plea to get rid of showing us all the dozens of greyed-out blueprints in the industry screen. It makes it rather annoying to scroll past all of them (in that tiny $@% window), to get to the blueprints we can do anything with.
Yes i know you did it so we could always know what blueprints we have...or we could just do it the way we used to find a blueprint we had in-job....by going to the 'jobs' tab....*gasp!!!!* Or, i don't know...using a 3rd party tool that can look into every single cargo-able space in the entire game...(why can't the ingame search do this yet?) |

Angie Chatter
14
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Posted - 2014.08.20 08:46:00 -
[586] - Quote
asteroidjas wrote:This is yet another plea to get rid of showing us all the dozens of greyed-out blueprints in the industry screen. It makes it rather annoying to scroll past all of them (in that tiny $@% window), to get to the blueprints we can do anything with.
A simple filter/settings option is all we would need, but since the Crius team seemed to have moved on to there next Update, i don't think we will get any more improvements on the Industry UI. Its a real shame, since its such a little change that would result in a real usability improvement like the "group tab" addition. |

Klyith
GoonWaffe Goonswarm Federation
134
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Posted - 2014.08.20 09:10:00 -
[587] - Quote
Hopefully someone is still glancing at this thread occasionally, because I recently found an issue. On the Reprocessing UI, the buttons are reversed from the universal standard of "confirm left / cancel right". I see someone thought it was clever to put the reprocess button on the output display side and cancel on the input side, but that is very susceptible to accidentally reprocessing when you wanted to quickly cancel. Most people have a lot of muscle memory to reach for the right hand button for cancel.
The problem: http://i.imgur.com/rjnMpIT.png A possible fix: http://i.imgur.com/HkaMsKP.png |

Klyith
GoonWaffe Goonswarm Federation
145
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Posted - 2014.08.20 09:10:46 -
[588] - Quote
Hopefully someone is still glancing at this thread occasionally, because I recently found an issue. On the Reprocessing UI, the buttons are reversed from the universal standard of "confirm left / cancel right". I see someone thought it was clever to put the reprocess button on the output display side and cancel on the input side, but that is very susceptible to accidentally reprocessing when you wanted to quickly cancel. Most people have a lot of muscle memory to reach for the right hand button for cancel.
The problem: http://i.imgur.com/rjnMpIT.png A possible fix: http://i.imgur.com/HkaMsKP.png |

dreamchaser99
Aliastra Gallente Federation
0
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Posted - 2014.08.21 14:01:00 -
[589] - Quote
I think this falls under "feedback" rather than "issues" but has anyone reported that when viewing a planet, you can no longer see your ship interface? It is helpful to be able to see your modules, as you are often in dangerous space. I can no longer cloak or see if I am cloaked.
The developers do amazing work, and have created a one of a kind experience, and I'm sure the programming is more complicated than I can imagine, but I would really like to see more control over the interface. I would love to be able to move the ship interface and the system and autopilot information but unless I'm missing something, there is no way to do so.
I am using multiple monitors, and it would really help keep this organized.
On another note, has there been any thought into allowing the community to make their own interface? |

dreamchaser99
Alternate Universe Corporation
0
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Posted - 2014.08.21 14:01:53 -
[590] - Quote
I think this falls under "feedback" rather than "issues" but has anyone reported that when viewing a planet, you can no longer see your ship interface? It is helpful to be able to see your modules, as you are often in dangerous space. I can no longer cloak or see if I am cloaked.
The developers do amazing work, and have created a one of a kind experience, and I'm sure the programming is more complicated than I can imagine, but I would really like to see more control over the interface. I would love to be able to move the ship interface and the system and autopilot information but unless I'm missing something, there is no way to do so.
I am using multiple monitors, and it would really help keep this organized.
On another note, has there been any thought into allowing the community to make their own interface? |
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Klarion Sythis
Literally Solo
299
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Posted - 2014.08.25 03:13:00 -
[591] - Quote
So I read the original blog about the stacking bonuses for POS arrays and missed the note in the Industry Summary blog saying that was removed. **** happens. Before I get rid of the extra arrays I now have a stockpile of - has it been said anywhere else that I missed that they're still considering implementing that part eventually or was that part of POS manufacturing removed permanently as far as we know? |

Niko Lorenzio
United Eve Directorate
419
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Posted - 2014.08.25 15:41:00 -
[592] - Quote
Klarion Sythis wrote:So I read the original blog about the stacking bonuses for POS arrays and missed the note in the Industry Summary blog saying that was removed. **** happens. Before I get rid of the extra arrays I now have a stockpile of - has it been said anywhere else that I missed that they're still considering implementing that part eventually or was that part of POS manufacturing removed permanently as far as we know?
They said they will probably iterate on it after Crius. They said they will iterate and fix a lot of things after Crius but so far I haven't heard a word from anyone except the UI team. |

Niko Lorenzio
United Eve Directorate
424
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Posted - 2014.08.25 15:41:16 -
[593] - Quote
Klarion Sythis wrote:So I read the original blog about the stacking bonuses for POS arrays and missed the note in the Industry Summary blog saying that was removed. **** happens. Before I get rid of the extra arrays I now have a stockpile of - has it been said anywhere else that I missed that they're still considering implementing that part eventually or was that part of POS manufacturing removed permanently as far as we know?
They said they will probably iterate on it after Crius. They said they will iterate and fix a lot of things after Crius but so far I haven't heard a word from anyone except the UI team. |
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CCP Claymore
C C P C C P Alliance
28

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Posted - 2014.08.26 16:38:00 -
[594] - Quote
Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46

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Posted - 2014.08.26 16:38:43 -
[595] - Quote
Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised.
Quality Assurance Analyst
Team Game of Drones
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Scaugh
Blue Republic RvB - BLUE Republic
64
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Posted - 2014.08.26 16:53:00 -
[596] - Quote
CCP Claymore wrote:Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised.
you do realise I still have outstanding issues with what was released in crius.
Having to reinstate them again in Hyperion is nothing but a self defeating exercise. |

Scaugh
Blue Republic RvB - BLUE Republic
64
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Posted - 2014.08.26 16:53:10 -
[597] - Quote
CCP Claymore wrote:Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised.
you do realise I still have outstanding issues with what was released in crius.
Having to reinstate them again in Hyperion is nothing but a self defeating exercise. |

Owen Levanth
Sagittarius Unlimited Exploration
252
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Posted - 2014.08.26 22:21:00 -
[598] - Quote
Scaugh wrote:CCP Claymore wrote:Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised. you do realise I still have outstanding issues with what was released in crius. Having to reinstate them again in Hyperion is nothing but a self defeating exercise.
Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad. |

Owen Levanth
Sagittarius Unlimited Exploration
331
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Posted - 2014.08.26 22:21:11 -
[599] - Quote
Scaugh wrote:CCP Claymore wrote:Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised. you do realise I still have outstanding issues with what was released in crius. Having to reinstate them again in Hyperion is nothing but a self defeating exercise.
Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad. |

Scaugh
Blue Republic RvB - BLUE Republic
64
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Posted - 2014.08.28 21:15:00 -
[600] - Quote
Owen Levanth wrote:Scaugh wrote:CCP Claymore wrote:Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Feedback thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised. you do realise I still have outstanding issues with what was released in crius. Having to reinstate them again in Hyperion is nothing but a self defeating exercise. Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad.
nice attempt at a put me down you troll
I was simply pointing out they have not sorted out the issues and bugs i've reported to them. Bugs that came with the lovely expansion called Crius.
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