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Gospadin
School of Applied Knowledge Caldari State
174
|
Posted - 2014.07.28 15:38:00 -
[451] - Quote
Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level.
IMO, that's perfectly in-line with EVE's design philosophy.
You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus.
The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?"
A player having to decide that is what makes up industrial gameplay in EVE.
|

Qinby
ImNo6
1
|
Posted - 2014.07.28 16:11:00 -
[452] - Quote
What happend with invention using decryptors?
This worked after deploying crius but stopped working aprox 27/7.
When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC.
In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser).
Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/).
This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME).
IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR.
THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE.
AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing)
My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time.
When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10)
The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction).
This is the result I got until yesterday (27/7).
Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run.
In other Words it seems to disregard the decryptor. What it will deliver I dont know yet....
A small suggestion:
Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple".
Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction".
Looking forvard to feedback.
|

Drago Shouna
Royal Amarr Institute Amarr Empire
69
|
Posted - 2014.07.28 16:24:00 -
[453] - Quote
Qinby wrote:What happend with invention using decryptors? This worked after deploying crius but stopped working aprox 27/7. When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC. In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser). Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/). This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME). IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR. THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE. AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing) My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time. When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10) The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction). This is the result I got until yesterday (27/7). Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run. In other Words it seems to disregard the decryptor. What it will deliver I dont know yet.... A small suggestion: Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple". Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction". Looking forvard to feedback.
It seems to be working, when you invent now, it only uses 1 run from the bpc. Regardless of whether it is successful or not you'll get the blueprint back with 1 run remaining. |

Torg Rann
Tor Industrials
2
|
Posted - 2014.07.28 17:32:00 -
[454] - Quote
After mining a large quantity of Pyroxeres and Jaspet I came to the conclusion that a better size for the unified block size would be 1000 vs 100. With the small number of units of Noxcium in Pyroxeres and Zydrine in Jaspet there is not much difference in the output based on the reprocessing percentages.
This would also make the volume of Mercoxit or Arkanor needed for reprocessing/compression HUGE. |

Nolan Kotulan
The Scope Gallente Federation
7
|
Posted - 2014.07.28 18:46:00 -
[455] - Quote
Krystyn wrote:Nolan Kotulan wrote:Capt GoodDeal wrote: NP problem at all for a forum alt who never has or never will research a thing.
That is not the point. The point is, what is logical? If something is badly designed and illogical, are you really saying we have to keep it as it is just to keep YOU "happy"? Oh, wait... Adapt or not, it's up to you! Therein lies the problem there is not adaption. One day you have the same costs to build an expensive thing and the next day you are hopelessly behind. What is the answer to that question? You lose in the market as in your costs now are more than the market rate for the item. So to keep building you would lose money. So the logical answer is to get out of that business. Follow that to the next step. Lots of people invested in Large ship building got screwed over massively and will likely 'quit the market' Also the previous system was very logical. It was just really complicated. That was pretty much why I liked it. People didn't understand it very well so I could exploit that and make isk from them. Now we are dumbing down EVE to the WOW player level. Here is your simple answer:
Dally Lama wrote:Are people really arguing that ME 10 should not be better than ME 8?
Of course it should be. If ME 8 BPOs were offering the same result as ME 10 BPOs in the past, that is insanely stupid and it's a good thing they changed it.
Seems you guys are complaining that it will take time and $$$ investment to get the BPO to 10. That makes sense... why should it be received for free? Other players made the effort to get it to 10, you should too.
You say there is no possible adaptation. That is false. Adapatation, here, is research, and it takes time, cost money and requires efforts. If you had your BPOs at ME8, then, you've got to deal with that by researching them to ME10. That is logical and that is what is called adaptation / research. You just don't want to adapt, that's all and what all your complaints indicate. There is absolutely no good reason for ME10 to be given freely to you and your complaining comrades. Point.
As you said yourself, you've exploited (!) an illogical system long enough... |

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
26
|
Posted - 2014.07.28 19:52:00 -
[456] - Quote
Nolan Kotulan wrote: You say there is no possible adaptation. That's not true. Adapatation, here, is research, and it logically takes time, cost money and requires efforts. If you had your BPOs at ME8, then, you've got to deal with that by researching them to ME10. Once again, that is logical and that is what is called adaptation / research.
You just don't want to adapt, that's all and what all your complaints indicate. There is absolutely no good reason for ME10 to be given freely to you and your complaining comrades. Point.
As you said yourself, you've exploited (!) an illogical system long enough...
And what to think about, comparing EVE with WoW... Come on...
I have to object you when it comes to which system is more logical.
The old system was perfectly logical because it immitated the principle of diminishing marginal returns which is the base of real life industrial production. The new system reduces waste linear for a certain percentage and after -10% there is some magical barrier. Are you seriously going to tell me that the new system is more logical? Oo
Just because the new system is easier to understand, its not automatically more logical. Sometimes the reality is complicated and i like eve because it is not (well unfortunatly more and more becomes) easy. |

KIller Wabbit
The Scope Gallente Federation
672
|
Posted - 2014.07.28 20:05:00 -
[457] - Quote
Industry Job UI - could we get some persistence/memory/whatevertheheckyoucallit for the Blueprints/Facilities/Jobs/Teams tabs? Much more of my time is spent in Jobs than in Blueprints - so having to reselect it every time is one more wasted click.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|

Meytal
School of Applied Knowledge Caldari State
493
|
Posted - 2014.07.28 20:44:00 -
[458] - Quote
Capt GoodDeal wrote:Joseph Soprano wrote:Nolan Kotulan wrote:Joseph Soprano wrote: So you don't actually see a problem in it taking over a year to research one level of ML?
Nope. And from that answer you shall be judged. :) NP problem at all for a forum alt who never has or never will research a thing. What some people fail to understand is that one level of ME has a different meaning now than it had pre-Crius.
ME now reduces materials cost by 1% per level. "Perfect" occurs at level 10. Time per level is variable, reward is constant.
ME formerly reduced materials cost by a diminishing value for each successive level. "Perfect" depended on the BPO itself and the quantity of the highest count of non-extra materials. Time per level was constant, reward per level was variable.
Going from ME-9% to ME-10%, for a full 1% decrease in materials cost is about the same as going from old-ME 4.5 to old-ME 3200, in the case of EMP XL ammo.
So yes, it's not unexpected that one single ME level takes that long to complete, considering what it means now compared to what it used to mean.
|

Nolan Kotulan
The Scope Gallente Federation
14
|
Posted - 2014.07.28 21:10:00 -
[459] - Quote
Mara Kell wrote:Nolan Kotulan wrote: You say there is no possible adaptation. That's not true. Adapatation, here, is research, and it logically takes time, cost money and requires efforts. If you had your BPOs at ME8, then, you've got to deal with that by researching them to ME10. Once again, that is logical and that is what is called adaptation / research.
You just don't want to adapt, that's all and what all your complaints indicate. There is absolutely no good reason for ME10 to be given freely to you and your complaining comrades. Point.
As you said yourself, you've exploited (!) an illogical system long enough...
And what to think about, comparing EVE with WoW... Come on...
I have to object you when it comes to which system is more logical. The old system was perfectly logical because it immitated the principle of diminishing marginal returns which is the base of real life industrial production. The new system reduces waste linear for a certain percentage and after -10% there is some magical barrier. Are you seriously going to tell me that the new system is more logical? Oo Just because the new system is easier to understand, its not automatically more logical. Sometimes the reality is complicated and i like eve because it is not (well unfortunatly more and more becomes) easy. I didn't say it is more logical because it is more easy to understand. Don't make me say what I didn't. I say it is more logical because it is, globally, mathematically more logical, yes, and because there is finally a difference between (and so a reason to reach) the final levels, yes.
Knowing that, how could be the old system be more logical? Asking again and again...
You can discuss about little details and balancing, I don't object that, but through a global view, you can't seriously say that the new system is not better than the old one. |

Qinby
ImNo6
2
|
Posted - 2014.07.28 21:16:00 -
[460] - Quote
Drago Shouna wrote:Qinby wrote:What happend with invention using decryptors? This worked after deploying crius but stopped working aprox 27/7. When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC. In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser). Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/). This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME). IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR. THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE. AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing) My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time. When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10) The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction). This is the result I got until yesterday (27/7). Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run. In other Words it seems to disregard the decryptor. What it will deliver I dont know yet.... A small suggestion: Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple". Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction". Looking forvard to feedback. It seems to be working, when you invent now, it only uses 1 run from the bpc. Regardless of whether it is successful or not you'll get the blueprint back with 1 run remaining.
You seem to have missed the Point....
This have nothing to do with bpc runs. Now have had my jobs finnished it does deliver the right BPC
THE POINT IS:
1. After installing a invention job you get the wrong info viewing it, THIS CAN'T BE AN ACCEPTABLE THING. Propably thru away 20-50 jobs thinking i missed incorporating the incryptor.
IT STILL SHOWS THE WRONG INFO. AFTER IT'S INSTALLED, But now we know that we dont have to care about the number in the new UI (I Think its awsome...)
Would be nice if it werent just pretty Pictures...
Would be nice to get an CCP Dev "We know, will fix it"
Didnt bother with a petition "Im 23 an will propably be dead Before i get a response that way..." No critique just realism "like EVE"
Rgds
1.
|
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Pheusia
Vanishing Point. The Initiative.
135
|
Posted - 2014.07.28 21:24:00 -
[461] - Quote
Bug report it.
I mean unless you think flouncing on the forums will be more effective, I don't know? |

Qinby
ImNo6
2
|
Posted - 2014.07.28 21:33:00 -
[462] - Quote
Pheusia wrote:Bug report it.
I mean unless you think flouncing on the forums will be more effective, I don't know?
Dont realy care now that I know that the result is right its only the UI the displays wrong info.
"I have complained"
Now it's CCP |

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
28
|
Posted - 2014.07.28 21:40:00 -
[463] - Quote
Nolan Kotulan wrote: I didn't say it is more logical because it is more easy to understand. Don't make me say what I didn't. I say it is more logical because it is, globally, mathematically more logical, yes, and because there is finally a difference between (and so a (really good, cf. "the magical barrier") reason to reach) the final levels, yes.
Knowing that, how could be the old system more logical? Asking again and again...
You can discuss about little details and balancing, I don't object that, but through a global view, you can't seriously say that the new system is not better than the old one.
The new ME system is more unrealistic and causes heavy problems with the rounding of needed part numbers (look at all small capitals) Why is it unrealistic? Well imagine in real life you are building something. Now you are trying to reduce your resource consumption (aka improve ME). The first units of time and money you invest yield the highest return in terms of reducing the needed input. While investing more time and money the input saving will reduce and at some point come to a point where you wont get any improvement for you invested time and money. Sounds familiar? Thats exactly how it worked in Eve before Cius and thats what Science calls diminishing marginal returns.
Now after crius the returns are constant for every ME level percentage wise(in fact they are increasing because of bad rounding). The diminishing returns have been replaced by massively increasing need of time and ISK and we have a magic limit where production suddenly is perfect. Where is the improvement?
So whats left that makes post Crius ME better? Its more simple, and thats the only argument i would agree on. However as i mentioned earlier. Eve is allready simplified to much in my opinion.
|

Nolan Kotulan
The Scope Gallente Federation
15
|
Posted - 2014.07.28 21:53:00 -
[464] - Quote
Mara Kell wrote:The new ME system is more unrealistic and causes heavy problems with the rounding of needed part numbers (look at all small capitals) Why is it unrealistic? Well imagine in real life you are building something. Now you are trying to reduce your resource consumption (aka improve ME). The first units of time and money you invest yield the highest return in terms of reducing the needed input. While investing more time and money the input saving will reduce and at some point come to a point where you wont get any improvement for you invested time and money. Sounds familiar? Thats exactly how it worked in Eve before Cius and thats what Science calls diminishing marginal returns.
Now after crius the returns are constant for every ME level percentage wise(in fact they are increasing because of bad rounding). The diminishing returns have been replaced by massively increasing need of time and ISK and we have a magic limit where production suddenly is perfect. Where is the improvement?
So whats left that makes post Crius ME better? Its more simple, and thats the only argument i would agree on. However as i mentioned earlier. Eve is allready simplified to much in my opinion.
I get your point of view but, personally, and to be honest, I don't care how it works in reality.
I play a sci-fi video-game (!), trying to have some fun (!) while forgetting a little bit real life mechanics and, first of all, want to have some good reasons to reach the last levels of whatever skill or task we could talk about, no matter the game. |

BogWopit
Tommy Wat Inc.
10
|
Posted - 2014.07.28 21:54:00 -
[465] - Quote
Sentient Blade wrote:* The client noticeably freezes when loading the various industry tabs on a 3.6Ghz 3630, GTX 580 4GB OC with 32GB of 1600 Mhz RAM. I have many thousand of BPCs for when I was doing invention, it seems loading them all makes the client cry.
* Agree with a need to remove the giant tool at the top when I just want to view my jobs.
* The dark grey on even darker grey for the in-use blueprints is neigh unreadable. There needs to be another way to show that a blueprint is unavailable beyond giving me eye strain.
* When selecting to stop a job, the button changes to 'Confirm' but there is no cancel button. You can change the button back by clicking on another blueprint, but there needs to be an equally prominent cancel button.
QFT
Large amounts of copies in various cans mixed in with originals in other cans are causing a severe decrease in client performance. Even when you have filtered down to the prints you need the act of selecting / dragging and dropping becomes very slow. I'm talking up to 10 seconds to register that a bp has been selected and display the options for the print.
I like the changes in terms of look, not feeling the functionality from a copy perspective. And I really don't like the idea of having to pay to copy blueprints in my own pos. I've yet to study the costs, where the ISK is going and how the scaling will affect me so correct me if I'm wrong but it's a bit of a kick in the balls. |

Qinby
ImNo6
2
|
Posted - 2014.07.28 23:10:00 -
[466] - Quote
BogWopit wrote:Sentient Blade wrote:* The client noticeably freezes when loading the various industry tabs on a 3.6Ghz 3630, GTX 580 4GB OC with 32GB of 1600 Mhz RAM. I have many thousand of BPCs for when I was doing invention, it seems loading them all makes the client cry.
* Agree with a need to remove the giant tool at the top when I just want to view my jobs.
* The dark grey on even darker grey for the in-use blueprints is neigh unreadable. There needs to be another way to show that a blueprint is unavailable beyond giving me eye strain.
* When selecting to stop a job, the button changes to 'Confirm' but there is no cancel button. You can change the button back by clicking on another blueprint, but there needs to be an equally prominent cancel button. QFT Large amounts of copies in various cans mixed in with originals in other cans are causing a severe decrease in client performance. Even when you have filtered down to the prints you need the act of selecting / dragging and dropping becomes very slow. I'm talking up to 10 seconds to register that a bp has been selected and display the options for the print. I like the changes in terms of look, not feeling the functionality from a copy perspective. And I really don't like the idea of having to pay to copy blueprints in my own pos. I've yet to study the costs, where the ISK is going and how the scaling will affect me so correct me if I'm wrong but it's a bit of a kick in the balls.
Would say that if I understand this new thing (Crius)... It will solve itself...
Having thousands of BPO's (vey few have), having thousands of BPC, common among people who invent BUT Nowadays instead of making large ammounts of 1 run BPC you make 20,50,300 run BPC (for hulls) depending on size/Time since every invention only decrease the BPC with one copy.
In other Words NO USE FOR THOUSANDS OF BPC and like all folders (even on local pc) have a hierarchy and not to much in every folder, saves loading time and confusion.
rgds |

Qinby
ImNo6
3
|
Posted - 2014.07.28 23:29:00 -
[467] - Quote
Tiberius Zol wrote:I am no capital industrialist but i do some small / medscale industrial stuff.. and i sympathise with some capital bpo holders here...
one of the questions before crius was: "what happens to the BPO it its perfect now and below ME10" The answer from CCP (i believe it was CCP Greyscale) was: "in this case it will be perfect also when crius hits".
Now, after the release of crius we see several BPOs which are not perfect anymore..
In my case i have only to research a few weeks to get most of my BPOs perfect again.. (some exceptions of course with several months research needed)...
The Point is: CCP said.. all perfect BPOs before crius will be perfect after crius again... and this is simply not true.
Dont Think he said perfect think the quote was "not worse in most cases" Then its up to interpretation.
What we did (the corp) we read the dev bloggs and put every Blueprint below ME 10 (if possible) in research since it was promised that when finnished they will convert according to the crius conversion "table" if the job was installed pre Crius.
Like the ME +6 TE +6 conversion of Tech 2 "we invented like there was no tommorow. And seeing how it turned out we might have been right 
Rgds
Will propably sort itself out in the end....
|

Liam Kneeson
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.28 23:42:00 -
[468] - Quote
Would love to be able to choose to pay for POS jobs with a personal wallet. Would solve a lot of extra steps of moving money around.
Was very surprised that you could only bid on teams using a personal wallet. Seems to be a disconnect. |

McRea
Into the Ether RAZOR Alliance
0
|
Posted - 2014.07.29 01:39:00 -
[469] - Quote
Drone Avionics skill guys. Update please. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
178
|
Posted - 2014.07.29 03:18:00 -
[470] - Quote
Dally Lama wrote:Are people really arguing that ME 10 should not be better than ME 8?
Of course it should be. If ME 8 BPOs were offering the same result as ME 10 BPOs in the past, that is insanely stupid and it's a good thing they changed it.
Seems you guys are complaining that it will take time and $$$ investment to get the BPO to 10. That makes sense... why should it be received for free? Other players made the effort to get it to 10, you should too.
Noticed that the job cost installation increases apply to starbases too. I think this is rather illogical and further hurts the motivations to use a starbase. In my opinion it should be adjusted so starbases only require the base cost, and never increased based on system activity.
You were one of the people who obviously didn't understand the previous system. The old system reduced loss by half of the remaining waste per level of ME. So ME 1 had only 50% waste ME 2 has 25% waste, ME 3 had 12.5% waste ME 4 had 6.125% waste ME 5 had 3.06125% ME 6 had ~1.5% ME 7 had -0.75% ME 8 had 0.375% ME 9 had .18525% ME 10 had ~0.1% ME 11 had ~.05% ME 12 had .0025% etc etc So for a lot of BPOs there was an optimum level of ME where another level of research wouldn't reduce your actual loss by any tangible amount. For anything over about ME 10 you needed to have a requirement for millions of a particular item for it to be worth researching, (yes I know Battleships took millions of tritanium extra research helped some there). So in fact lots of BPOs were over-researched because people didn't understand that the additional ME levels did absolutely nothing to improve the efficiency of the BPO. They just thought a higher ME number was better. Which it wasn't. Now they are being rewarded for their idiocy... Anyways prior to the patch research, while time consuming wasn't game changing in its effects on producers. Now the last few levels of ME can take 3-6 months per level and cost in the hundreds to over a billion isk per level. That has drastically changed how things work. So me functionally the same BPO pre patch is now over a year or research and a billion or two isk worth of research behind another one post patch. It would take decades of productions after paying for the additional research to make back up the investment on the BPO. All this coming from CCP saying your BPOs will be stay functionally the same after the patch. They obviously didn't understand their own system very well. It boils down to CCP rewarding sub-optimal play pre patch with nearly infinite barriers to entry post patch on capital level production. So the players who learned the systems are being punished for playing optimally. And don't tell me I knew the patch was coming so I should have been researching all of my BPOs to get up to the level needed for ME 10. I was, my high sec research POS was constantly full of BPOs being researched to get them over the max level. I just didn't have enough time to get all of them done. Plus anyone new to EVE is years behind in research and tens of billions of isk behind now.
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Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
178
|
Posted - 2014.07.29 03:23:00 -
[471] - Quote
Gospadin wrote:Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. IMO, that's perfectly in-line with EVE's design philosophy. You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus. The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?" A player having to decide that is what makes up industrial gameplay in EVE. You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet? |

Rapscallion Jones
Omnibus Solutions
42
|
Posted - 2014.07.29 03:31:00 -
[472] - Quote
Qinby wrote:BogWopit wrote:Sentient Blade wrote:* The client noticeably freezes when loading the various industry tabs on a 3.6Ghz 3630, GTX 580 4GB OC with 32GB of 1600 Mhz RAM. I have many thousand of BPCs for when I was doing invention, it seems loading them all makes the client cry.
* Agree with a need to remove the giant tool at the top when I just want to view my jobs.
* The dark grey on even darker grey for the in-use blueprints is neigh unreadable. There needs to be another way to show that a blueprint is unavailable beyond giving me eye strain.
* When selecting to stop a job, the button changes to 'Confirm' but there is no cancel button. You can change the button back by clicking on another blueprint, but there needs to be an equally prominent cancel button. QFT Large amounts of copies in various cans mixed in with originals in other cans are causing a severe decrease in client performance. Even when you have filtered down to the prints you need the act of selecting / dragging and dropping becomes very slow. I'm talking up to 10 seconds to register that a bp has been selected and display the options for the print. I like the changes in terms of look, not feeling the functionality from a copy perspective. And I really don't like the idea of having to pay to copy blueprints in my own pos. I've yet to study the costs, where the ISK is going and how the scaling will affect me so correct me if I'm wrong but it's a bit of a kick in the balls. Would say that if I understand this new thing (Crius)... It will solve itself... Having thousands of BPO's (vey few have), having thousands of BPC, common among people who invent BUT Nowadays instead of making large ammounts of 1 run BPC you make 20,50,300 run BPC (for hulls) depending on size/Time since every invention only decrease the BPC with one copy. In other Words NO USE FOR THOUSANDS OF BPC and like all folders (even on local pc) have a hierarchy and not to much in every folder, saves loading time and confusion. rgds
I really like this aspect of Crius. My only regret is that there is no way to consolidate all of these pre-Crius 5-10-15 run BPCs into single 60 run BPCs. |

Senn Denroth
Lazerhawks
203
|
Posted - 2014.07.29 05:17:00 -
[473] - Quote
Liam Kneeson wrote:Would love to be able to choose to pay for POS jobs with a personal wallet. Would solve a lot of extra steps of moving money around.
Was very surprised that you could only bid on teams using a personal wallet. Seems to be a disconnect.
Not only that but why are POS owners paying to use their own equipment anyway? I'm fueling and I also paid for the POS.. why should I have to grant everyone wallet access in order just to use corp owned equipment.
Is CCP going to be looking in to this issue? |

BogWopit
Tommy Wat Inc.
10
|
Posted - 2014.07.29 07:13:00 -
[474] - Quote
Qinby wrote:BogWopit wrote:Sentient Blade wrote:* The client noticeably freezes when loading the various industry tabs on a 3.6Ghz 3630, GTX 580 4GB OC with 32GB of 1600 Mhz RAM. I have many thousand of BPCs for when I was doing invention, it seems loading them all makes the client cry.
* Agree with a need to remove the giant tool at the top when I just want to view my jobs.
* The dark grey on even darker grey for the in-use blueprints is neigh unreadable. There needs to be another way to show that a blueprint is unavailable beyond giving me eye strain.
* When selecting to stop a job, the button changes to 'Confirm' but there is no cancel button. You can change the button back by clicking on another blueprint, but there needs to be an equally prominent cancel button. QFT Large amounts of copies in various cans mixed in with originals in other cans are causing a severe decrease in client performance. Even when you have filtered down to the prints you need the act of selecting / dragging and dropping becomes very slow. I'm talking up to 10 seconds to register that a bp has been selected and display the options for the print. I like the changes in terms of look, not feeling the functionality from a copy perspective. And I really don't like the idea of having to pay to copy blueprints in my own pos. I've yet to study the costs, where the ISK is going and how the scaling will affect me so correct me if I'm wrong but it's a bit of a kick in the balls. Would say that if I understand this new thing (Crius)... It will solve itself... Having thousands of BPO's (vey few have), having thousands of BPC, common among people who invent BUT Nowadays instead of making large ammounts of 1 run BPC you make 20,50,300 run BPC (for hulls) depending on size/Time since every invention only decrease the BPC with one copy. In other Words NO USE FOR THOUSANDS OF BPC and like all folders (even on local pc) have a hierarchy and not to much in every folder, saves loading time and confusion. rgds
I understand, and for inventors yes it might go away, pack producers on the other hand, may continue to suffer as you cannot split a 5000 run copy between x number of packs. I also understand the cost scaling a bit better since my last post. Still a kick in the nuts adding the scc cost to the cost of running a pos, but can also see the affect it will have, make people spread out to find an equilibrium in the price index, isk sink, force those on tight enough margins into low sec where the SCI is lower, drive conflict etc etc, the last two things industrialists most likely care very little for and will leave an acid taste in their mouths.
B
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Mowl Jita
Industry Service Agency
0
|
Posted - 2014.07.29 10:26:00 -
[475] - Quote
Krystyn wrote:Gospadin wrote:Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. IMO, that's perfectly in-line with EVE's design philosophy. You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus. The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?" A player having to decide that is what makes up industrial gameplay in EVE. You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet? i am fully with you my dread bpos are all uselesse for patch the where optimal no i have no time and billions of isk to research them to optimum. morros me6 naglfar me8 and phoenix me8 in old style me means i have nearly 15 bpos way of beeing perfect. the carrier and freighter bpos too. only the cap components bpos are no perfect. old the where me200 and pe50 i can follow your argmuments and i stopp paying accounts. i have 300b isk in cap bpos but there worse ****...for patch they where perfect. |

Keyran Tyler
Bionesis Technologies
4
|
Posted - 2014.07.29 11:30:00 -
[476] - Quote
Senn Denroth wrote:Liam Kneeson wrote:Would love to be able to choose to pay for POS jobs with a personal wallet. Would solve a lot of extra steps of moving money around.
Was very surprised that you could only bid on teams using a personal wallet. Seems to be a disconnect. Not only that but why are POS owners paying to use their own equipment anyway? I'm fueling and I also paid for the POS.. why should I have to grant everyone wallet access in order just to use corp owned equipment. Is CCP going to be looking in to this issue?
May or may not. https://forums.eveonline.com/default.aspx?g=posts&m=4851647#post4851647 |

Raphael Asanari
Repercussus RAZOR Alliance
0
|
Posted - 2014.07.29 11:40:00 -
[477] - Quote
McRea wrote:Drone Avionics skill guys. Update please.
Do not expect an update, CCP have gone into turtle mode just like after every single bad update. 7 days and no fix to a simple thing is ridiculous. |

KIller Wabbit
The Scope Gallente Federation
672
|
Posted - 2014.07.29 12:28:00 -
[478] - Quote
If I experiment with different decryptors in the UI and do an info on the output invention BPC - shouldn't it show different material values for those decryptors that modify ME?? CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|

Joseph Soprano
Darwins Lemmings Holding The Methodical Alliance
42
|
Posted - 2014.07.29 13:21:00 -
[479] - Quote
Gospadin wrote:Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. IMO, that's perfectly in-line with EVE's design philosophy. You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus. The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?" A player having to decide that is what makes up industrial gameplay in EVE.
Err. No. That's is wrong, post Crius the bulk of the benefit is to get the to 'perfect' below that there are a lot of blueprints that are just trash. To get the bulk of the benefit you have to stick them in research for a couple of years and pay at a cost of billions of isk and a wasted slot .
'A player having to decide' - the decisions were made by CCP not the players. Who knows during two years while the blueprint was in research CCP may have change the rules again which is a very real possibility! |

Joseph Soprano
Darwins Lemmings Holding The Methodical Alliance
42
|
Posted - 2014.07.29 13:24:00 -
[480] - Quote
Joseph Soprano wrote:Gospadin wrote:Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. IMO, that's perfectly in-line with EVE's design philosophy. You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus. The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?" A player having to decide that is what makes up industrial gameplay in EVE. Err. No. That's is wrong, post Crius the bulk of the benefit is to get them to 'perfect' below that there are a lot of blueprints that are just trash. To get the bulk of the benefit you have to stick them in research for a couple of years and pay at a cost of billions of isk and a wasted slot . 'A player having to decide' - the decisions were made by CCP not the players. Who knows during two years while the blueprint was in research CCP may have change the rules again which is a very real possibility!
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