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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
beatlebutt
Hedion University Amarr Empire
3
|
Posted - 2014.07.24 15:11:00 -
[331] - Quote
Xatinni wrote:Being a member of our Alliance/Corp procurement, fitting and contracting team, I got all excited when I read about the fitting changes. Unfortunately still canGÇÖt fit the the majority of our doctrines - simply havenGÇÖt got the skill to jump into a hull to fit in the first place.
For us fitting guys and girls, wouldn't it have been better to enable us to fit hulls regardless, but disable the ability to un-dock from a station.
well you couldn't open a ship before you couldn't fly. that hasn't change. You can still fit what you used to fit. |
beatlebutt
Hedion University Amarr Empire
3
|
Posted - 2014.07.24 15:18:00 -
[332] - Quote
Akira Menoko wrote:I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job. Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that Quote:The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition. My blueprints are functionally worse after the Crius Patch. They require more materials for a single run. I know I'm not the only person who's capital BPOs have gotten worse with the Crius patch. So my question now is, what's CCP going to do to fix this situation? Edit: grammar fix
Yeah I just found this out. Had all the subparts made to make a nidhoggur but now a bunch went up by 1. I had it to perfect (me 8)..and oddly all went up by one except Cap Construction parts, Cap Capacitor Battery....and drum roll..Capital Drone bay. It took 49 drone bays before and 49 after. but the other stuff all went up by 1 except what i just mentioned.
I am curious if I get it to me-10 if they will go back down? |
Kesker
The Sagan Clan Mordus Angels
36
|
Posted - 2014.07.24 15:30:00 -
[333] - Quote
Ivan Isovich wrote:Mistah Ewedynao wrote:Xatinni wrote:Being a member of our Alliance/Corp procurement, fitting and contracting team, I got all excited when I read about the fitting changes. Unfortunately still canGÇÖt fit the the majority of our doctrines - simply havenGÇÖt got the skill to jump into a hull to fit in the first place.
For us fitting guys and girls, wouldn't it have been better to enable us to fit hulls regardless, but disable the ability to un-dock from a station.
Overreact much? That isn't what the OP was saying...he was saying that the patch allowed him to fit ships for his corp without having the skills to use all the modules/rigs, but it skipped over the fact he might not be able to fly a ship and thus could not open the ship fitting window to outfit it at all. That defeated the point of fitting ships without having the skills to use the fits. Your argument seems to say that we should have skills to even open the "show info" window. That's absurd. Slapping a module in place, or jumping into the pilot's seat in station is no different than a kid sitting in the drivers seat of a parent's car...you need the skills to drive, but don't need the skills to sit down! Jumping into the pilot's chair is also no different than opening the show info window to see what a ship is capable of. Another option is to allow the fitting window to be opened via the right click menu on any ship in your hangar. This may even make sense to allow users to outfit a ship set up in the corporate hangars instead of dragging to personal hangars, outfitting and dragging back.
This is actually a damned good idea. Restrict the undock, but let us fit it. Well, shoot... maybe once it was fitted and lacked the skills to fly you could see what you needed to skill up? Shocking idea, I know. In game ship fitting/skill planning.
|
Lady Rift
What Shall We Call It
44
|
Posted - 2014.07.24 15:49:00 -
[334] - Quote
Kesker wrote:Ivan Isovich wrote:Mistah Ewedynao wrote:Xatinni wrote:Being a member of our Alliance/Corp procurement, fitting and contracting team, I got all excited when I read about the fitting changes. Unfortunately still canGÇÖt fit the the majority of our doctrines - simply havenGÇÖt got the skill to jump into a hull to fit in the first place.
For us fitting guys and girls, wouldn't it have been better to enable us to fit hulls regardless, but disable the ability to un-dock from a station.
Overreact much? That isn't what the OP was saying...he was saying that the patch allowed him to fit ships for his corp without having the skills to use all the modules/rigs, but it skipped over the fact he might not be able to fly a ship and thus could not open the ship fitting window to outfit it at all. That defeated the point of fitting ships without having the skills to use the fits. Your argument seems to say that we should have skills to even open the "show info" window. That's absurd. Slapping a module in place, or jumping into the pilot's seat in station is no different than a kid sitting in the drivers seat of a parent's car...you need the skills to drive, but don't need the skills to sit down! Jumping into the pilot's chair is also no different than opening the show info window to see what a ship is capable of. Another option is to allow the fitting window to be opened via the right click menu on any ship in your hangar. This may even make sense to allow users to outfit a ship set up in the corporate hangars instead of dragging to personal hangars, outfitting and dragging back. This is actually a damned good idea. Restrict the undock, but let us fit it. Well, shoot... maybe once it was fitted and lacked the skills to fly you could see what you needed to skill up? Shocking idea, I know. In game ship fitting/skill planning.
way to advance for eve. |
Opsblitz
M. Corp Engineering Fatal Ascension
6
|
Posted - 2014.07.24 15:51:00 -
[335] - Quote
So let me make sure I understand this correctly.
I start game 8 years ago, I spend endless hours to train up and move to Null Sec because I dont want to be a high sec newb or prey on the week and prefer to fight the big boys, I help fight for PLAYER BUILT STATIONS (not generated highsec,lowsec stations) I help fight for Null Sec space to build, mine, invent, ect.
NOW,
After patch I am charged a FEE to perform any industry type action in my own pos in NULL SEC and the isk goes to Secure Commerce? The ALLIANCE that owns the station now lose the Industry job isk to Secure Commerce? WTF you have lost your mind....I hope this game goes to **** Why am I out here then if not to reap the benifits of NULL SEC
I should not be charge anything in my own POS no matter what. I pay the fuel, I bought the MODS that go on the POS, Not CCP so I should not have to pay them a dime.
Time to seriously think about StarCitizen now and just dump my $100 a month in there wallets.....
A Very disappointed Vet that thinks it time to give it up.
Enjoy |
KIller Wabbit
The Scope Gallente Federation
667
|
Posted - 2014.07.24 16:31:00 -
[336] - Quote
Industry - the display of status after delivery is a bit too dim. Would you please bring it up a shade or two???
Since there is a Delivered/Failed status printed it's not really necessary to shade these out anyways.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|
Koenaika
Aliastra Gallente Federation
1
|
Posted - 2014.07.24 16:36:00 -
[337] - Quote
Opsblitz wrote: Time to seriously think about StarCitizen now and just dump my $100 a month in there wallets.....
You should totally do that, I'm sure you won't be disappointed in Star Citizen, it's had nothing buy glowing praise since they launched the pre-pre-pre-pre-alpha. The game is even stable with 3v3 multiplayer! Shame about Crytek though, hopefully the complete implosion of the engine developer won't hold back progress too much.
Star Citizen even has spaceship spinning! Admittedly, their version is spaceship spinning is when your ship goes out of control on it's own for no damn reason like a sickening broken carnival ride. twisted twisted twisted |
beatlebutt
Hedion University Amarr Empire
3
|
Posted - 2014.07.24 16:39:00 -
[338] - Quote
ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita)
To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day.
to take a Charon from 0% to 1% ME is only 1.1 mil and 4 hours 22 min 30 sec.
to take a Charon from 0% to 10% ME is 2.79billion isk and takes 444 days.
Nidhoggur from 8% to 9% ME is 507mil and 108 days from 8% to 10% ME is 1.711 billion and 365days
Is this some evil scheme to keep is playing 1-2 years from now so our researches are finally done?
EDIT: even the sub parts have ridiculously long times. Capital Launcher Hardpoint, from ME0 to ME 10% is 133 days. (cost only 12.5 mil) |
Nia Vaenyr
Skunk-Works Inc
0
|
Posted - 2014.07.24 16:57:00 -
[339] - Quote
It has been probably mentioned before, but please add the option to resize the upper window of industry. It is redundant when you just want to check the ongoing jobs or bid on teams. Not to mention it's still quite a chore to find what I'd actually need for a team. Plus it'd be nice to see the invention requirements again, instead of running around with a bpc only to find out that it eats more datacores than remembered. ME costs-times are ridiculous. I guess somebody stood up for those poor NPCs working 24/7. |
Sisoko Osman
Hybrids in Progress
1
|
Posted - 2014.07.24 17:39:00 -
[340] - Quote
(not so) Dear CCP
you really screwed things up in this patch
if you are going to stick to this "new content every 6 weeks" please do less changes and test them better on sisi and dont turn it into "new fuckups every 6 weeks"
fly safe o/ |
|
Damjan Fox
Fox Industries and Exploration
27
|
Posted - 2014.07.24 17:53:00 -
[341] - Quote
Well, Crius..... My anticipation was as big as my disappointment is now.
Crius brought us some good changes (new UI, standardization of ME / TE levels) but one part of it, is just shockingly bad game design. The system cost index.
I understand the concept and need of an isk-sink in the game. I also can see CCPs intention behind it, to force players to spread out over the universe. But the way this was approached is just wrong. The system cost index is an unnecessary, obscure and ill-conceived game mechanic.
"Adapt to the game" is nice and all, but forcing people to relocate their base of operations/manufacturing every time the system cost index changes and eats up all the profit margin, ads no value to the gameplay and is just unnecessary and obstructive.
Relocating your POS and all the modules every month sound like a lot of fun, right?
I don't mind paying installation costs, i don't care about increased material need on blueprints (because it was increased for all of us). And yes, the market will adapt and prices will settle down.
But forcing this unpredictable and arbitrary variable upon the core element of your entire game, will do you more harm than good, CCP.
Regards, Damjan.... |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
316
|
Posted - 2014.07.24 18:13:00 -
[342] - Quote
Damjan Fox wrote:Well, Crius..... My anticipation was as big as my disappointment is now.
Crius brought us some good changes (new UI, standardization of ME / TE levels) but one part of it, is just shockingly bad game design. The system cost index.
I understand the concept and need of an isk-sink in the game. I also can see CCPs intention behind it, to force players to spread out over the universe. But the way this was approached is just wrong. The system cost index is an unnecessary, obscure and ill-conceived game mechanic.
"Adapt to the game" is nice and all, but forcing people to relocate their base of operations/manufacturing every time the system cost index changes and eats up all the profit margin, ads no value to the gameplay and is just unnecessary and obstructive.
Relocating your POS and all the modules every month sound like a lot of fun, right?
I don't mind paying installation costs, i don't care about increased material need on blueprints (because it was increased for all of us). And yes, the market will adapt and prices will settle down.
But forcing this unpredictable and arbitrary variable upon the core element of your entire game, will do you more harm than good, CCP.
Regards, Damjan....
+1. I don't mind moving around, but I keep my BPO's locked down in a corp hangar. I don't want to have to deal with locking them all down (100,000+ clicks taking 3-4 hours of constant clicking) and then doing the reverse to unlock them to move around. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
Bertrand Prout
Sunday Sessions
50
|
Posted - 2014.07.24 18:44:00 -
[343] - Quote
Is it possible to increase the experimental lab capacity? Make it match the other labs and I'll be a happy panda. Right now I have to juggle a lot with the mats and on top of the fact that RE jobs can reintroduce mats from failed jobs, it's really annoying to deal with. |
Anders Madeveda
Sturmgrenadier Inc
48
|
Posted - 2014.07.24 18:49:00 -
[344] - Quote
2 days post Crius release;
4 Industry toons sold, 4 Industry toons mothballed, 3 subscriptions cancelled.
No tears just not worth playing industrialist anymore guess I'll have a labotomy and join Goons. |
Aluka 7th
176
|
Posted - 2014.07.24 19:13:00 -
[345] - Quote
Few bugs here and there, interface has some room for improvement when dealing with big number of prints and jobs.
Crius is great, much better then I expected. I like opening of 0.8+ sec systems to POS deployment, infinite slots and dynamic of industry index and teams. And its not because I'm drunk on vacation! |
Keyran Tyler
Bionesis Technologies
1
|
Posted - 2014.07.24 19:17:00 -
[346] - Quote
beatlebutt wrote:ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita)
To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day.
to take a Charon from 0% to 1% ME is only 1.1 mil and 4 hours 22 min 30 sec.
to take a Charon from 0% to 10% ME is 2.79billion isk and takes 444 days.
Nidhoggur from 8% to 9% ME is 507mil and 108 days from 8% to 10% ME is 1.711 billion and 365days
Is this some evil scheme to keep is playing 1-2 years from now so our researches are finally done?
EDIT: even the sub parts have ridiculously long times. Capital Launcher Hardpoint, from ME0 to ME 10% is 133 days. (cost only 12.5 mil)
I noticed that, these numbers are just insane.
Paying a charge in my own POS is also something difficult to digest. Your design is wrong on this case and my production/search line is stopped until improvement.
|
Ray Kyonhe
Ray's Relentless Research
80
|
Posted - 2014.07.24 19:25:00 -
[347] - Quote
Xela Kcaneoh wrote: Way wrong. You just said that humans manage assembly lines nowadays. We're talking about the future, where humanoids are not needed to manage or maintain machinery. There is no legitimate reason why the ships / POS couldn't be maintained by robots, droids, nanobots, A.I., whatever. In WH space we fight Sleepers, ancient machines that have reconstructed and maintained themselves for millenia (thousands of years). We have collected their kibbles'n'bits for a good long while now. We have the technology, we can rebuild him.
I just said that you should read game's lore, if you haven't did it yet. It's by vision of game world's setting writer that ships have crews in Eve, not just me speculating about this. It is how this world of future imagined by its creator.
Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Marc Rene
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.07.24 19:53:00 -
[348] - Quote
Are costs to install meant to be changing every 5 mins or so?
I installed 3 lost of 10 x hobgoblin 2 @ 12,824isk, another guy in the corp did the same, when my alt logged on to install some more the price had gone up to 14,181isk for the same job.
How are you meant to keep track of things when the costs move this quickly? |
Marlinara
Inferno Technologies Fatal Ascension
3
|
Posted - 2014.07.24 21:01:00 -
[349] - Quote
Keyran Tyler wrote:beatlebutt wrote:ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita)
To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day.
to take a Charon from 0% to 1% ME is only 1.1 mil and 4 hours 22 min 30 sec.
to take a Charon from 0% to 10% ME is 2.79billion isk and takes 444 days.
Nidhoggur from 8% to 9% ME is 507mil and 108 days from 8% to 10% ME is 1.711 billion and 365days
Is this some evil scheme to keep is playing 1-2 years from now so our researches are finally done?
EDIT: even the sub parts have ridiculously long times. Capital Launcher Hardpoint, from ME0 to ME 10% is 133 days. (cost only 12.5 mil) I noticed that, these numbers are just insane. Paying a charge in my own POS is also something difficult to digest. Your design is wrong on this case and my production/search line is stopped until improvement.
Maine Problem I see there is, not the time but the Cost and that BPOs got worse.
Example Archon ME 2 BPO only had one Cappart as loss. Now with 7% i need 10 Parts more.
And for one part you didn't neet to invest 30 Week of research....
|
Kesker
The Sagan Clan Mordus Angels
38
|
Posted - 2014.07.24 21:22:00 -
[350] - Quote
Opsblitz wrote:So let me make sure I understand this correctly.
I start game 8 years ago, I spend endless hours to train up and move to Null Sec because I dont want to be a high sec newb or prey on the week and prefer to fight the big boys, I help fight for PLAYER BUILT STATIONS (not generated highsec,lowsec stations) I help fight for Null Sec space to build, mine, invent, ect.
NOW,
After patch I am charged a FEE to perform any industry type action in my own pos in NULL SEC and the isk goes to Secure Commerce? The ALLIANCE that owns the station now lose the Industry job isk to Secure Commerce? WTF you have lost your mind....I hope this game goes to **** Why am I out here then if not to reap the benifits of NULL SEC
I should not be charge anything in my own POS no matter what. I pay the fuel, I bought the MODS that go on the POS, Not CCP so I should not have to pay them a dime.
Time to seriously think about StarCitizen now and just dump my $100 a month in there wallets.....
A Very disappointed Vet that thinks it time to give it up.
Enjoy
HERE HERE Bravo! Well said. We pay the F"n Fuel, Mods, time to mine for ice, etc, etc, etc. Why in the hell should we be paying a fee to CCP? Explain that? Please... someone??? Doesn't make a bit of sense. It's just flat wrong.
Let alone the system cost scheme they have going as well. Not to mention the "specialists" that don't really do anything but cost you more isk. The system was already tiered for more complex jobs. THEY TOOK LONGER AND COST YOU MORE. Whether in a POS or a station it still cost you more to run a more complex job.
Virtually no reason to have a POS anymore, unless you want to refine for some awful reason.
Can you imagine trying to haul your crap all over new eden every month to chase the best location to build? Move your BPO's? (That's just nuts, your gank bait for sure.)
CCP has lost their mind once again. Sorry Devs, you have to do what management wants, but even you had to be asking "WTH".
|
|
Sbrodor
Oscura Simmetria Yulai Federation
10
|
Posted - 2014.07.24 21:44:00 -
[351] - Quote
Kesker wrote:[quote=Opsblitz]So let me make sure I understand this correctly.
CCP has lost their mind once again. Sorry Devs, you have to do what management wants, but even you had to be asking "WTH".
the point is this imvho.
with these tax drain of every single industry job ccp lower the total isk amount in new eden to balance the isk generated by mission\bounty.
mission and bounty generate isk from nothing and without a lever to take isk out of eve we have the inflection at insane level like now.
with the drain of isk from new eden to ccp they can balance the inflection and lower the total isk in new eden.
balance of inflection and deflection is crius.
BUT
we had problem than pos are stronger than outpost and a single pos is better than 3 outpost of 4 available and cost x1000 time the pos ;D |
Kesker
The Sagan Clan Mordus Angels
38
|
Posted - 2014.07.24 21:51:00 -
[352] - Quote
Sbrodor wrote:Kesker wrote:[quote=Opsblitz]So let me make sure I understand this correctly.
CCP has lost their mind once again. Sorry Devs, you have to do what management wants, but even you had to be asking "WTH".
the point is this imvho. with these tax drain of every single industry job ccp lower the total isk amount in new eden to balance the isk generated by mission\bounty. mission and bounty generate isk from nothing and without a lever to take isk out of eve we have the inflection at insane level like now. with the drain of isk from new eden to ccp they can balance the inflection and lower the total isk in new eden.
Ahhhh.... lower mission rewards? That equals less isk in the game.
I know it's not as easy as that. They need to perpetually keep removing isk from the game. It's the fashion it is being done. Industry profits have been squeezed over recent years as it is. This greatly over complicated institution of changes is hitting the wrong side of the player base.
How about a nice big fat Concord penalty fee on any pilot engaged in illegal activity? I like that one. Kind of like being sued by the municipality for police action you instigate. |
Kesker
The Sagan Clan Mordus Angels
38
|
Posted - 2014.07.24 22:00:00 -
[353] - Quote
Quote:we had problem than pos are stronger than outpost and a single pos is better than 3 outpost of 4 available and cost x1000 time the pos ;D
Have to agree with you on the Outpost side of things. Though they could easily fix that by adding manufacturing and what. An outpost is WAY different than a POS though. It offers corporate offices, and personal hangers for ALL pilots allowed it's use. I would have to agree that they need some balancing in terms of industry though.
This is for another thread though. |
beatlebutt
Hedion University Amarr Empire
3
|
Posted - 2014.07.24 22:37:00 -
[354] - Quote
Marlinara wrote:Keyran Tyler wrote:beatlebutt wrote:ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita)
To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day.
to take a Charon from 0% to 1% ME is only 1.1 mil and 4 hours 22 min 30 sec.
to take a Charon from 0% to 10% ME is 2.79billion isk and takes 444 days.
Nidhoggur from 8% to 9% ME is 507mil and 108 days from 8% to 10% ME is 1.711 billion and 365days
Is this some evil scheme to keep is playing 1-2 years from now so our researches are finally done?
EDIT: even the sub parts have ridiculously long times. Capital Launcher Hardpoint, from ME0 to ME 10% is 133 days. (cost only 12.5 mil) I noticed that, these numbers are just insane. Paying a charge in my own POS is also something difficult to digest. Your design is wrong on this case and my production/search line is stopped until improvement. Maine Problem I see there is, not the time but the Cost and that BPOs got worse. Example Archon ME 2 BPO only had one Cappart as loss. Now with 7% i need 10 Parts more. And for one part you didn't neet to invest 30 Week of research....
I have the same problem. I have all the normal carriers..used to be perfect. The Nid was just an example. Now a year and 1.7 bil to get it perfect..to back to how it was before "we won't make anything worse then it was".
BUt when even the cap parts take 133 days... something is wrong.
I want to fix my cap bpos but I don't know where I will be 2 years from now. Before it was 1 ME level per month. Now the last few are ridiculously long. and cost more then the BPO.
And sadly its isk sinking the industry guys..which have a hard enough time with slim margins as it is. I rather the isk sink be on the manufacture cost..easier to pass along.
|
Xatinni
InterSun Freelance Ishuk-Raata Enforcement Directive
5
|
Posted - 2014.07.24 23:37:00 -
[355] - Quote
beatlebutt wrote:Xatinni wrote:Being a member of our Alliance/Corp procurement, fitting and contracting team, I got all excited when I read about the fitting changes. Unfortunately still canGÇÖt fit the the majority of our doctrines - simply havenGÇÖt got the skill to jump into a hull to fit in the first place.
For us fitting guys and girls, wouldn't it have been better to enable us to fit hulls regardless, but disable the ability to un-dock from a station.
well you couldn't open a ship before you couldn't fly. that hasn't change. You can still fit what you used to fit.
Just to clarify
Referring to the new feature
http://community.eveonline.com/news/dev-blogs/coming-in-crius-introducing-whats-in-eves-big-industry-release GÇ£Fit modules without having the required skills With this change, those preparing ships for others can do so without having the skills required to fit the modules. Skills are still needed to online modules.GÇ¥
Example I've trained and enjoy flying one Factions Bomber. I have no interest in flying, un-docking or skilling the other three Empire factions Stealth bombers just so I can fit and contract to my Alliance.
I also get a kick out of knowing that if a Stealth Bomber fleet is called, Alliance member's should be able to grab a bomber of choice off contract - if IGÇÖve done my job right.
At the moment I can purchase, contract and fit the faction bomber I'm skilled in - all good, but unfortunately need to ask corpies with the approbate skill to fit the other three Factions for me just so I can contract them up for others
The new feature is a good feature, but in the example above doesnGÇÖt help. |
Amag Shi
Strategic Exploration and Development Corp
0
|
Posted - 2014.07.25 00:08:00 -
[356] - Quote
As a new player, this update is doing a nice job of addressing several reasons why I haven't learned to manufacture anything: * slots, this bit me even trying to do a beginner mission in my first couple days of game-play * ME / TE terminology fix is great * new ME / TE scaling system seems easier to understand; old one was so bad, I didn't bother even collecting materials for others to manufacture for me
It did introduce one new thing that is obviously a mistake. Teams should not be named teams. When I read that, I thought it would be like a mini-corp or new type of fleet or grouping mechanism. What?! It's science and industry labor? WHY IS IT NOT CALLED something related to LABOR? The devs even explain that the cost of hiring teams is due to the Eve universe's imaginary labor-pool. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
18
|
Posted - 2014.07.25 00:59:00 -
[357] - Quote
After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse".
I have made a chart with the needed cap parts for building one run of Archon with the pre Crius BPOs and the post Crius BPOs. My own was transitionen from ME 6 to ME -9. As you can see in the graph my BPO went from allmost perfect to pretty useless and now needs 8 capital parts more to build an archon than before.
Archon capital parts comparison
The comparison also shows that every single archon BPO no matter what ME level got worse. But basicly the closer you had researched it to 10, the more you got shafted because only the former ME 10+ BPOs are of any use now.
So my BPOs got functionally worse, and not only a small bit... Any comments CCP?
The reason for this mess is pretty obvious. Its the new calculation formula that rounds up in combination with low part numbers of small capital ships. |
Benny Ohu
Chaotic Tranquility
3658
|
Posted - 2014.07.25 01:18:00 -
[358] - Quote
Amag Shi wrote:It did introduce one new thing that is obviously a mistake. Teams should not be named teams. When I read that, I thought it would be like a mini-corp or new type of fleet or grouping mechanism. What?! It's science and industry labor? WHY IS IT NOT CALLED something related to LABOR? The devs even explain that the cost of hiring teams is due to the Eve universe's imaginary labor-pool. teams are very small groups of experts dosed up on brain-steroids that give them short days of super-intelligence before reducing them to vegetables |
hostile cyno beacon
Hedion University Amarr Empire
0
|
Posted - 2014.07.25 01:25:00 -
[359] - Quote
The system index in one of the dead, low-sec systems I use to manufacture finally dropped by about half. However the cost to manufacture has gone up. lol.
Yesterday system index of 10 and an install cost on a freighter was 41.2 Mil.
Today the system index is down to what looks like 3 and the same BP, with same character, no teams, same facility and it's 43.9 Mil.
???
lol
|
Ray Kyonhe
Ray's Relentless Research
80
|
Posted - 2014.07.25 01:25:00 -
[360] - Quote
Mara Kell wrote:After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse".
I would love also to get answers how my t2 BPCs can be percived as "functionally the same" if they actually now require 10% more in materials. And why bringing materials levels on ALL BPCs/BPOs to 10% at once is SO important, that it will justify rising prices on many t2 goods by 10% for ALL players, when simply rising ME cap from 10% to 20% on t2 BPCs could roughly preserve their past material requirments, while still allowing to use the same new calculation methods as in case of others post-Crius BPCs. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
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