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Thread Statistics | Show CCP posts - 11 post(s) |

Qinby
ImNo6
4
|
Posted - 2014.07.29 15:09:00 -
[481] - Quote
Pheusia wrote:Bug report it.
I mean unless you think flouncing on the forums will be more effective, I don't know?
Did get contact with other capsulers with same problem. Always nice to know "your not alone" and that it is not a specific Blueprint it seems to happen all kinds of Tech 1 hulls (not Tech 2... as far as I know).
This is obviously the only way to get feedback..... (unfortunately...)
Interesting fact... the most popular Tech 2 cruiser is the Ishtar (at the moment) they are a Tech 2 version of the of the Vexor (my stuck BPO's)
The market for vexor's is about 300 pcs/day. Today ther are 0 Vexors in Jita and less than 70 pcs in The Forge. This could indicate 2 things...
1. This is a very common problem that have been "left unsolved" for about a week. 2. The Tech 2 version might reach an "all time high" in a day or two. (not a bad thing for us...)
Rgds
|

Galmalmin
Wildly Inappropriate Goonswarm Federation
26
|
Posted - 2014.07.29 16:25:00 -
[482] - Quote
Qinby wrote:What happend with invention using decryptors? This worked after deploying crius but stopped working aprox 27/7. When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC. In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser). Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/). This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME). IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR. THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE. AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing) My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time. When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10) The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction). This is the result I got until yesterday (27/7). Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run. In other Words it seems to disregard the decryptor. What it will deliver I dont know yet.... A small suggestion: Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple". Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction". Looking forvard to feedback.
Same Issue. Thought It Was Just Me. |

Galmalmin
Wildly Inappropriate Goonswarm Federation
26
|
Posted - 2014.07.29 16:27:00 -
[483] - Quote
Drago Shouna wrote:Qinby wrote:What happend with invention using decryptors? This worked after deploying crius but stopped working aprox 27/7. When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC. In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser). Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/). This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME). IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR. THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE. AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing) My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time. When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10) The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction). This is the result I got until yesterday (27/7). Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run. In other Words it seems to disregard the decryptor. What it will deliver I dont know yet.... A small suggestion: Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple". Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction". Looking forvard to feedback. It seems to be working, when you invent now, it only uses 1 run from the bpc. Regardless of whether it is successful or not you'll get the blueprint back with 1 run remaining.
The point is, when we started the invention with decryptors, the output information said multiple run BPO would result. Now, while still percolating, the output now says 1 run.
WTF?
|

Qinby
ImNo6
5
|
Posted - 2014.07.29 16:44:00 -
[484] - Quote
Team Auctions
Should be able to filter 2 (3?) different ways regarding manufacturing when finding teams to bid for.
Manufactoring ME (bonus) Manufactoring TE (Bonus)
And maybe ME+TE but Im not greedy
Rgds |

Qinby
ImNo6
5
|
Posted - 2014.07.29 16:57:00 -
[485] - Quote
Galmalmin wrote:Drago Shouna wrote:Qinby wrote:What happend with invention using decryptors? This worked after deploying crius but stopped working aprox 27/7. When installing invention job with decryptor (in this case Incognito Accelerant Run +1 ME +2 TE +10) the Industry UI gives the wrong info on produced BPC. In all cases im talking about inventing an Ishtar (Heavy Assault Cruiser). Invention without decryptor is said to produce a BPC with ME-2 and TE -4 (According to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/). This is slightly confusing as well since in my World ME-2 and TE -4 should mean u need -2*1% (2% MORE MATERIAL) and -4*2%(8% MORE TIME). IN THIS CASE IT SEEMS TO MEAN ME 2 AND TE 2 wich produces a BPC that uses 2% less material and 4% less time AND THAT IS THE RESULT YOU GET WHEN YOU INVENT WITHOUT DECRYPTOR. THERE SEEMS TO BE A SLIGHT CONFUSION BETWEEN THE ME/TE VALUE AND WHEN TALKING ABOUT THE % OF EFFECT IT GIVES. THERE ALSO SEEMS TO BE A CONFUSION ABOUT WHEN THE VALUE SHOULD BE POSITIVE OR NEGATIVE. AS FAR AS I UNDERSTAND THERE IS NEVER A NEGATIVE ME/TE VALUE on a BPO/BPC (a positive ME/TE is Always a reduction so using a "-" sign is only confusing) My conclusion of the "terminology" is that when talking about Blueprint research it is ME and TE meaning the max value is ME 10 (10%) reduction in material and TE 10 (20%) reduction in time. When you talk about decryptors IT IS NOT ME AND TE IT IS % (otherwise why give a decryptor TE +10 since you get 4 without decryptor add 10 and you get TE 14 and no Blueprint can have more than 10) The right info using a decryptor (Icognito Accelerant) should on succesful invention be, Runs 2 ME 4 (4% reduction) and TE 7 (14% reduction). This is the result I got until yesterday (27/7). Then this happened.... When installingt tje job i got the right info "Outcome" ME 4% TE 14% and 2 runs BUT when i look at "job in progress" and check the outcome it shows ME 2% (ME 1) and TE 4% (TE 2) and 1 run. In other Words it seems to disregard the decryptor. What it will deliver I dont know yet.... A small suggestion: Scrap the ME/TE value and change them to % meaning making the Max values for a BPO/BPC ME10% and TE 20% (why the conversion to %?) "should be simple". Stop Writing +/- when it regards ME/TE (cant realy see the Point) and declare all values regarding ME/TE are positive and they are "amount of reduction". Looking forvard to feedback. It seems to be working, when you invent now, it only uses 1 run from the bpc. Regardless of whether it is successful or not you'll get the blueprint back with 1 run remaining. The point is, when we started the invention with decryptors, the output information said multiple run BPO would result. Now, while still percolating, the output now says 1 run. WTF?
It does (did) deliver the right BPC it is only the info in the in the"outcome window" that is missleading. So if you havnt (like me) scrapped a 100 invention jobs thinking u forgot the decryptor it is realy only a problem for everybody else since we now know it just shows the wrong info but it delivers the right result.
And as I say in cases like this... f***ck everybody else if they have problems good for me, gives me an edge and hopefully the price of decryptors sink if people dont Think they work...
Would like your input on the whole ME/TE and % and sometimes negative values thing, is it only me or is there a confusion in the terminology.
Im not running the show just trying to understand...
Rgds |

Meytal
School of Applied Knowledge Caldari State
493
|
Posted - 2014.07.29 19:44:00 -
[486] - Quote
Krystyn wrote:You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet? The change actually affects everyone. For manufacturers of similar products, the change affects them all equally.
Where you previously had a "perfect" ME 6 (or whatever) BPO, you now have ME-8 (or whatever). Everyone else who had a "perfect" ME 6 BPO -also- gets the new ME-8 BPO after the conversion. So it doesn't cost you any more than it costs someone else; it costs everyone a more. You are still quite competitive and have neither an advantage nor a disadvantage over anyone else, unless someone thought ahead and researched another ME level or two, wasteful research at the time, to reap the benefits post-Crius.
While I don't manufacture capitals except for corp needs or replacements, it was nothing for me to burn up to 500m ISK/day in raw materials. My costs haven't gone down; quite the opposite, in fact. It seems like everyone's costs have gone up. We've all been hit by the "Noooooes! It Costs moar!" epidemic.
As I posted earlier, a level of ME has much different meaning now, post-Crius, so differing times for ME research are to be expected and are not abnormal at all. That doesn't mean that 10 total ME levels is granular enough, but because of the reversal of time vs material cost in the ME change, you're not going to get the ME scaling that you used to have.
So you are still competitive now, post-Crius, with everyone else who had the same ME level of the same blueprint pre-Crius. Your costs are the same as theirs, their absolute margin for profit is the same as yours. It takes just as long for them to improve by one more ME level as it does you.
What changed is that it just costs more. For everyone. Market prices are going to rise. For some items, it may take longer than for other items for the market to adjust.
Try to maintain a level head, and instead of complaining that prices went up like so many others are whining about in this thread, focus on CCP's ambiguous wording of blueprints remaining functionally the same or better post-Crius. I suspect that might be the only avenue you can explore for possible relief.
As for me, I don't really care, personally. I have goods on the market from pre-Crius. Until they sell, my indy alts are taking a break, and I'll just sit on my reserves for a while. With the changes, my PvP character can manufacture just as well as any of my indy alts now, so I could even so some stuff on a smaller scale while I wait, if I get the itch.
The market will adjust. I can wait. My alts can wait. I'm not particularly worried. The sky is not falling.
|

Lady Rift
What Shall We Call It
49
|
Posted - 2014.07.29 21:52:00 -
[487] - Quote
Raphael Asanari wrote:McRea wrote:Drone Avionics skill guys. Update please. Do not expect an update, CCP have gone into turtle mode just like after every single bad update. 7 days and no fix to a simple thing is ridiculous.
1 week down only 5 more weeks till the next expansion. |

Garai Nolen
Xyjax
4
|
Posted - 2014.07.29 22:27:00 -
[488] - Quote
Hello CCP. There is one simple UI update I'd love to see happen. It would be really nice if, at all times when the industry window is open, the number of active and available jobs for both science and manufacturing were displayed. Even if NO blueprint was currently selected. With the current window layout it seems like there should be plenty of room, as per this incredibly detailed mockup :)
http://i.imgur.com/rouufvY.png
Thanks! EVEoj - EVE Online JavaScript library: http://eve-oj.xyjax.com/ |

A'stral
The Scope Gallente Federation
0
|
Posted - 2014.07.30 01:23:00 -
[489] - Quote
CCP Claymore wrote:iwannadig wrote:We need skill points respect for Material Efficiency (Advanced Industry), because it changed behaviour. The behavior was changed but the skill was not removed. We are NOT refunding skill points for this. We are looking into a better solution for the skill though.
What about what happened to resource processing? From near 100% to 60%?? Do I get a free station to make up for it? Oh, wait.. ima in a NPC corp. So I guess I get nothing for the major nerf.
And why for the past 5 days all the hype about how this change has been 'successfully deployed'. please... |

A'stral
The Scope Gallente Federation
0
|
Posted - 2014.07.30 01:36:00 -
[490] - Quote
hmmm... wasn't Crius supposed to big a big improvement to help industrialists? I like the new interfaces, but scanning the forum, and my own experience, almost seems like an assault on Indy's. meh, what do I know |
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
549
|
Posted - 2014.07.30 01:55:00 -
[491] - Quote
Circus: It's an Assault all right...on my mind
So I was thinking about running a mission, see if they were broke too. Then I realized my drone boat wouldn't work as my Advanced Drone Avionics, along with the plain Jane skill went down a notch.
I guess somehow my making my drone boat active while doing invention jobs for the lulz (hadn't tried it, interface ain't bad, needs serious customization options though) my game crashed...
Socket to ME?
I guess this amazing new interaction between industry and Drones avionics throughout new eden is the wave of the future.
I predict that the next patch will randomly turn your turrets into festival launchers and spew South Park characters out, and depending on your Research skill level, you may get little bunnies too.
BUT...Only if you had done any industry since logging in.
Thanks for watching. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Dareth Astrar
Astrar Logistics and Engineering
34
|
Posted - 2014.07.30 10:31:00 -
[492] - Quote
Guys,
I just wanted to check some maths here, as I was a little surprised by this one myself, if anyone else would mind casting eyes over this.
OK so I was simply looking at the Cyclone as an example, to review the changes effect, and on a ME-10% blueprint I got the figures of:
Tritanium / 2,900,000 Pyerite / 690,001 Mexallon / 170,001 Isogen / 53,001 Zydrine / 2,800 Megacyte / 1,501
Now I took the base buy prices in Jita as of this morning on 30th July as the Unit Buy, and then accounted for the Brokers Fees in the Unit Purchased Cost Price with a 1.0075 multiplier:
Item / Unit Buy / Unit Purchased Cost Price Tritanium / 5.2 / 5.239 Pyerite / 10.43 / 10.508225 Mexallon / 44.73 / 45.065475 Isogen / 611.28 / 615.8646 Zydrine / 537.15 / 541.178625 Megacyte / 1,220.03 / 1,229.180225
Simply multiplying the Quantities required above by the Unit Purchased Cost Price puts the cost of the Cyclone at 66,106,700.91 isk BEFORE any installation fees, shipping costs and sales taxes and brokers fees are taken into account.
Currently the Cyclone existing stock is Selling at 36.49m in Jita.
If anyone else would like to validate those basic numbers for me, it would be nice to get some verification that those are correct.
Examining through an installation it is estimating the cost at 43.093m plus an estimated 1.13m as an installation fee. So I have concerns about where the averages are being drawn for the numbers used to produce these estimates presented to the players.
Furthermore I just wanted to ask the CCP team if that was accurate? That the prices of the low end battlecruiser's has nearly doubled with the adjustments to the blueprints in this patch?
Kind regards,
Dareth |

KBLUEJACK54
Mercurialis Inc. RAZOR Alliance
6
|
Posted - 2014.07.30 14:30:00 -
[493] - Quote
Been a few days now since Crius appeared, aptly named to some maybe but over all seem to have gone in smoothly just like CCP planned it would, some would say well what did you expect, most sneaky knife attacks have that result, others are over joyed with the over sized blingy busy and easy to miss stuff industry UI all of which could have been served equally well buy adding a simple mouse over to the original screen containing all the bling information you need to build stuff in EVE, but what do I know I am just the end user, my view is they should take away that guys crayons and put him to work on something useful, like emptying the bins.
However I digress slightly, only slightly though, My biggest gripe on this one is the way they have introduced this Refine thing and it seems to be the one that I hear the most about from my members currently, who by the way are currently sitting on there ore's wondering what direction to take next as although the figures in general match up to Pre Crius, the perception is that now they can actually see the amounts CCP is carving off the top, and they are not insignificant, they are in some way not getting the full value for there 'Time' invested in mining ore.
I guess a round up of last nights conversation might go some way to explaining this point of view, long standing member who mines for Corp in the main and puts in a lot of time doing it, strolled into station for the first time and having right clicked his pile of Veld was shocked to realise that out of the amount he was trying to refine he was in fact loosing a total of 93 million units of Trit outright and off the top, naturally the convo's started to flow on this one.
His perception was that having accrued a pile of Veld he would have expected 415 units of trit per unit of veld but in reality he was actually being offered 318, an off the top loss of 97 trit per unit of veld which he felt was unacceptable for two reasons.
First off CCP did not make it clear that they were now going to include the actual ore skill, not the refining skills here, in the refine calculation so he was loosing 2% there having all his toons including his refine toon to lvl 4 on all ore's.
And secondly that having invested in the 4% refine implant he could clearly see that the station he normally refined in was going to give him a maximum refine percentage of 74% and even if he trained his refine toon to max on all skills this in his view was not going to change significantly and his looses were unacceptable.
Now this guy is no dummy, he is industry to the core and has been for years, but this gave him the idea in his mind that out of each nine hours mining he had in fact mined for three hours for utterly nothing, not the actually figures here but the perception that having put in all that time CCP was now screwing him over.
Well after over two hours discussion covering all the figures currently in force sadly that perception still remained in his mind and I see today he has sold off his fleet and dropped his corp roles on his toons ready I assume to leave Corp followed shortly afterwards by leaving EVE which after eight years playing is a sad testament to CCP's handling of this issue.
My view, To much to fast and badly implemented leaving players confused and upset with the perception that they have no real worth for the time invested and have lost a lot in this process, Way to go Dev's you really pulled a number on this guy for sure.
|

Qmamoto Kansuke
Killing with pink power
13
|
Posted - 2014.07.30 15:31:00 -
[494] - Quote
Can you bring back the old industry ui as an option PLEASE my corp mates keep reporting 20%cpu load increase, crashes,freezes when working with this one and specially when we try to deliver 200+jobs. |

Jed Clampett
The Order Of Viision
25
|
Posted - 2014.07.30 21:01:00 -
[495] - Quote
There seems to be plenty of room to
physically offset the industry job STOP button horizontally from the job START button -- why not do so?
Overlapping the job STOP button with the job START button is unnecessarily hazardous. It just seems to me to be better UI design if the STOP and START job buttons are not physically overlapped where key bounce or multiple presses during interface lag might end up canceling a freshly submitted job. (LOL initially I reported Use Blueprint selection as not working on the first day of release when in fact the code was good but reaction just lagged many minutes/hours by database lag.)
I realize there might be a CONFIRM job cancellation button. I have not wanted to "pay" to check if there is by intentionally pressing STOP. And of course I would not be surprised if the CONFIRM Cancellation button overlapped the STOP button - since UI design seems to have been a bit rushed to meet deadlines. |

KIller Wabbit
The Scope Gallente Federation
672
|
Posted - 2014.07.30 21:30:00 -
[496] - Quote
Jed Clampett wrote:
I realize there might be a CONFIRM job cancellation button. I have not wanted to "pay" to check if there is by intentionally pressing STOP. And of course I would not be surprised if the CONFIRM Cancellation button overlapped the STOP button - since UI design seems to have been a bit rushed to meet deadlines.
To confirm - there is a CONFIRM Cancel button . And yes it's sitting right on top of the STOP button. Hopefully you don't have a bouncy mouse.
Say "Hi!" to Ellie May for me! 
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|

Takara Mora
University of Caille Gallente Federation
84
|
Posted - 2014.07.30 22:17:00 -
[497] - Quote
Meytal wrote:Krystyn wrote:You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet? ... The change actually affects everyone. For manufacturers of similar products, the change affects them all equally. ... Where you previously had a "perfect" ME 6 (or whatever) BPO, you now have ME-8 (or whatever). Everyone else who had a "perfect" ME 6 BPO -also- gets the new ME-8 BPO after the conversion. So it doesn't cost you any more than it costs someone else; it costs everyone a more. You are still quite competitive and have neither an advantage nor a disadvantage over anyone else, unless someone thought ahead and researched another ME level or two, wasteful research at the time, to reap the benefits post-Crius. ... Try to maintain a level head, and instead of complaining that prices went up like so many others are whining about in this thread, focus on CCP's ambiguous wording of blueprints remaining functionally the same or better post-Crius. I suspect that might be the only avenue you can explore for possible relief. ..... The market will adjust. I can wait. My alts can wait. I'm not particularly worried. The sky is not falling.
Nice to hear such a positive attitude!
There's one problem that still sticks out for me though ....
Keeping a POS up, without any interruption/job cancellations (due to wardecs, etc.) which would forfeit the Billion isk install cost, all while wide open to internal corp theft since they can't be locked down at a POS, for 10 months straight with no increments in between ---> Is anyone actually going to do this?
|

Ivan Isovich
Clutter Conglomerate CAStabouts
8
|
Posted - 2014.07.31 01:56:00 -
[498] - Quote
Suggestion:
in the S&I display graphics, in the T2 invention screen, the results of the invention job displays two different styles: If you can choose two options for the invention job, it displays the name of the invention result. If you have only one option to invent from the BPC, it merely displays a graphic of the invention result with no name of the invented item (only displays on a mouse over). In the second scenario, the game should always display the name of the final product.
It would also be great if in the BP list, once an invention job is delivered, that the BPC listed would change to the BPC invented....such as Hybrid Antimatter S displaying as Void S instead of still showing Antimatter.
Thanks! |

Vovan Sotkin
Fulgentis Kashuken Corporation
1
|
Posted - 2014.07.31 07:22:00 -
[499] - Quote
First of all, I like the new Interface, all seems to working nice, approximate calculations are also fine., but I would like to suggest this calculations to apply for not invented yet items. Currently in invention window we see out-coming blueprints with their ME and TE, but if we right click on it and select use blueprint, we always get standard calculations with no decriptor involved, ME and TE from previous invention window doesnt take in to account, max run in that case is limited to -1. I think it would be very nice if ME, TE, max run would be taken from invention window and transferred to the next manufacturing window calculations, or if it would be possible to manually adjust ME and TE. Otherwise all good, well done with crius. Thanks.
|

Deriah Book
Native Freshfood Minmatar Republic
32
|
Posted - 2014.07.31 07:57:00 -
[500] - Quote
I have three questions after 90 minutes of futzing with the SI UI and getting next to nothing done.
1. Can we in fact see predictions of the outcome of different levels of ME and TE? If so, how?
2. What does the orange antique picture frame that appears after clicking "view in industry" signify?
3. Is there any way to investigate what will be needed for an invention process without having the actual BPC on hand?
TIA - db |
|

Vovan Sotkin
Fulgentis Kashuken Corporation
1
|
Posted - 2014.07.31 09:34:00 -
[501] - Quote
Deriah Book wrote:I have three questions after 90 minutes of futzing with the SI UI and getting next to nothing done.
1. Can we in fact see predictions of the outcome of different levels of ME and TE? If so, how?
2. What does the orange antique picture frame that appears after clicking "view in industry" signify?
3. Is there any way to investigate what will be needed for an invention process without having the actual BPC on hand?
TIA - db 1. choose bp in industry/invention choose datacore you want to use, you get predictions on success, ME / TE, runs on right side. 2. Cant say, not in the game now. 3. write bluprint name or part of it in any chat window, select, right click on it, auto link item tipe (I think) choose right blueprint, use in industry.
|

KIller Wabbit
The Scope Gallente Federation
674
|
Posted - 2014.07.31 14:07:00 -
[502] - Quote
Vovan Sotkin wrote:Deriah Book wrote:I have three questions after 90 minutes of futzing with the SI UI and getting next to nothing done.
1. Can we in fact see predictions of the outcome of different levels of ME and TE? If so, how?
2. What does the orange antique picture frame that appears after clicking "view in industry" signify?
3. Is there any way to investigate what will be needed for an invention process without having the actual BPC on hand?
TIA - db 1. choose bp in industry/invention choose datacore you want to use, you get predictions on success, ME / TE, runs on right side. 2. Cant say, not in the game now. 3. write bluprint name or part of it in any chat window, select, right click on it, auto link item tipe (I think) choose right blueprint, use in industry.
3 doesn't work for Invention. You have to have a BPC before you can access the invention part of the shop. So one way or another, to explore invention you have to get your hands on a physical BPC.
Edit: or a link to a physical BPC. Pre-Crapus I would search in contracts for BPC to do an info on for invention exploration. Doing info on BPO's has mixed results post-release (most of the time you will only see ME 0 numbers presented - so go to outside tool to do the math), but maybe BPC's are not broken. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|

Antihrist Pripravnik
T-AFK and counting
612
|
Posted - 2014.07.31 15:27:00 -
[503] - Quote
Oh...
WOW 
The idea to put ship model preview directly in industry window's "Outcome" area is simply brilliant. I love it  o.0 |

H3llHound
Koshaku Tactical Narcotics Team
32
|
Posted - 2014.07.31 15:51:00 -
[504] - Quote
Quote:Numerous other adjustments to blueprint build requirements and times.
Can we get a list of this ? |

Atkyaz Dreadstalker
Killer Sea Monkeys
3
|
Posted - 2014.07.31 15:57:00 -
[505] - Quote
A'stral wrote:hmmm... wasn't Crius supposed to big a big improvement to help industrialists? I like the new interfaces, but scanning the forum, and my own experience, almost seems like an assault on Indy's. meh, what do I know
Crius was a big change, it will take time to adapt, but for the most part I like the changes. There are a few changes yet needed, a few bugs to fix, and a few more filters added, but overall I consider it an improvement.
As far as reprocessing goes, it was not nerfed, the numbers just changed. I as well was getting 100% refine before, now I am getting 74% in a 50% station, but the mineral return is the same. It was not nerfed, infact with maxed skills you can now get more minerals from a given stack of ore than you could before. 74% is the new 100%, however, now it is possible to get up to 78% or 104% by the old system. That is available in high sec, not just null sec. In low an null POS refineries are even a little better.
With the old system, a single batch of 333 Veldspar with 100% refine gave you 1000 tritanium. The new system uses 100 units for refine. So for a direct comparison you need a stack of 33300. With the old system and 100% refine that gave you 100,000 tritanium. Under the new system with maxed skills and a POS refinery, even though you are only getting 76% refine, you are getting more than 100,000 trit from that same stack of ore. I believe with a fully upgraded minmatar outpost (60% base facility) you can get up to 86% refine. That is a significant boost over the old system, not a nerf.
The days of getting maxed refine without maxed skills are over. Skill up, and you will see a buff, not a nerf. ore skills from 4 to 5 is not a huge amount of training, if you are a min/maxer. |

DuBios
Wolf Investments Tokra Wolf
0
|
Posted - 2014.07.31 17:39:00 -
[506] - Quote
Dont know if it was intentional that it is this way now...but it would be nice if the input/output locations would stay the same when going between blueprints and also would be nice if your could set it like you could with the old industry system
|

Kusum Fawn
State Protectorate Caldari State
510
|
Posted - 2014.07.31 17:42:00 -
[507] - Quote
Deriah Book wrote:I have three questions after 90 minutes of futzing with the SI UI and getting next to nothing done.
1. Can we in fact see predictions of the outcome of different levels of ME and TE? If so, how?
2. What does the orange antique picture frame that appears after clicking "view in industry" signify?
3. Is there any way to investigate what will be needed for an invention process without having the actual BPC on hand?
TIA - db
1 Yes - go to a copy - show it in industry window. In the top panel - on the left bottom there is a decryptor drop-down it is next to the thing that looks like pliers. on the right side of the top panel it says outcome and has a drop down to select outcome
2. It signifies that you cannot start a job as all its requirements are not met - In skills
3. Yes and it is dumb.
- > Show info on blueprint through autolink or from market. -> go to copy tab -> Show info on resultant copy -> Show in Industry on copy
-> It is very important to note that the Industry window will not switch between bpo information and bpc information of the same ship type when there is no actual item switch.
IE You cannot go directly from Megathron BPO info display to Megathron BPC info display within the Industry UI Unless you have the a specific example of the bpc (from contracts or specific link to copy)
I know that s a bit confusing. but try it out and you will see what im trying to explain.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
11
|
Posted - 2014.07.31 22:39:00 -
[508] - Quote
Can you PLEASE provide a minimize button for the waste of space that is the top 75% of the industry UI, for activities that does not require that space? It's highly annoying having to scroll 4 items at a time, whether it is teams, jobs, facilities or whatever with all this white-space on top.. Thanks. |

Jinn Aideron
43
|
Posted - 2014.07.31 22:52:00 -
[509] - Quote
There isn't really a place for this in TEST Server Forum at this time, so I'll leave one thought on current state of Sisi here:
3D output preview of industry UI is great and all, but the camera moving around the item on the same path every. single. time? 5th time it's redundant, 10th repetitive, 25th annoying, and after that it only serves to divert attention and induce nausea. 
Stealth deletes are bad. |

Rapscallion Jones
Omnibus Solutions
43
|
Posted - 2014.08.01 05:06:00 -
[510] - Quote
Reprocessing Arrays/Compression Arrays. They are inside of the POS forcefield, so why do I have to be within 3000m of them to reprocess/compress the ore? This is counter to the buff a while back that allowed us to interact with all modules within the bubble. |
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