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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Marlinara
Inferno Technologies Fatal Ascension
0
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Posted - 2014.07.22 16:42:00 -
[121] - Quote
you said bpos won't get worse but Archon BPO ME 2 near Perfect now needs 12 Parts more
Naglfar an Thani BPC also |

Terminator 2
Omega Boost
9
|
Posted - 2014.07.22 16:44:00 -
[122] - Quote
I complained in the various threads before release that the new industry window doesn't resize and is unusable in small screens or multiclient-setups.
Never got any response from a GUI dev...they just proceeded and now everyone is as well complaining.
Great work in terms of usability....please redo this ugly big window, make parts of it collapsable or give the option of a trimmed down window. |

Vaju Enki
Secular Wisdom
1372
|
Posted - 2014.07.22 16:46:00 -
[123] - Quote
Entitled themepark carebears are crying like babies. Excellent. Big changes that improve the sandbox can't be made without this type of people crying. It's just like removing a tumor.
This is definitely one of the best patch's ever. I can't wait for carriers/supercarrier/titan/t3 rebalance, POS changes and a new SOV system. The Tears Must Flow |

Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
3
|
Posted - 2014.07.22 16:50:00 -
[124] - Quote
soooo
Hyperion = Crius 2.0? Basically what they screwed up here we can count on being fixed on September 23, amirite? |

Steijn
Quay Industries
544
|
Posted - 2014.07.22 16:50:00 -
[125] - Quote
Vaju Enki wrote:Entitled themepark carebears are crying like babies. Excellent. Big changes that improve the sandbox can't be made without this type of people crying. It's just like removing a tumor.
This is definitely one of the best patch's ever. I can't wait for carriers/supercarrier/titan/t3 rebalance, POS changes and a new SOV system.
I think the majority would accept the changes if the UI was usable. Its clunky, seems rushed, seems half thought out and done by someone who doesnt do industry on a daily basis. |

Brutus Le'montac
80
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Posted - 2014.07.22 16:51:00 -
[126] - Quote
it would be nice yha know, once in a while... if after a patch eve doesnt reset MY DAMN OVERVIEW!
each freacking update the same story, chat and overview settings reset. great job.... splendid.
Thought is dangerous; lack of thought, deadly!
|

Vaju Enki
Secular Wisdom
1372
|
Posted - 2014.07.22 16:52:00 -
[127] - Quote
Musashibou Benkei wrote:And so the dumb patch was released with stupid features that both take up too much window space by trying to be "pretty" and causing everyone in the industry business more grief by making stuff cost more, more, more and more. WTS capital bpo's cos these changes are plain dumb and Grayscale should've been fired long ago. P.S. If some dev/isd gets any ideas of me being "mean" to Grayscale, you should think about what happened last time he kept on pushing for the "all new unified inventory" and the drama that caused. Also, refer here
Hodor. The Tears Must Flow |

Bad Bobby
Bring Me Sunshine In Tea We Trust
524
|
Posted - 2014.07.22 16:55:00 -
[128] - Quote
Althalus Stenory wrote:Bad Bobby wrote:Daphne Taggart wrote:Worst expansion to date. CCP should be ashamed of itself. New interface without guides or help on how to use it. Massive changes to Industry with no in game guides or help on whats different.
You can put lipstick on a pig CCP but its still a pig.
I fear this is the beginning of the end of New Eden. I'm pretty sure Incarna was worse. Nop, as it didn't break anything like this one. I seem to remember that it broke CCP, doesn't that count? |

Momiji Sakora
Omni Galactic
20
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Posted - 2014.07.22 17:00:00 -
[129] - Quote
Some thoughts that have cropped up from setting up a POS today:
- Set Use access on Research Labs and other arrays. My POS has two Research Arrays, I was hoping to use one to store our corp BPO/C stock and accessible only by members with the correct permissions, and the other empty and useable by any member in the corporation. Might be that I've just not researched enough, feel free to correct me on this.
- Organising POS contents Again, we have several different kinds of blueprint and material, being able to organise these in containers in the POS is currently not possible (Bug?) Containers can't be opened when in a POS structure hangar.
- Researching in a POS At the moment Blueprints can only be researched if they're in one of the hangar bays in a Research Lab. If I have the blueprints in a corporation hangar array they can't be made use of. I'd like to minimise the movement of these blueprints between structures, it's just a nightmare to keep track of them. If I have a hangar anchored at that POS it should have materials accessible from other structures? - Limit the contents of hangars to related goods to avoid abuse?
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Angie Chatter
0
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Posted - 2014.07.22 17:00:00 -
[130] - Quote
Crius = total mess for T3 production/RE
Problems:
1) The storage capacity of the RE-Lab is only 8.850 m3, compared to other Labs at 25.000 m3. 2) The Corporate Storage structure can only hold 1500 BPC and u can not access containers inside it?
Basically its a frustrating mess to juggle around BPC + Datacore stacks and split everything in tiny chuncks so the storage can handle it.
Why can't we simply use BPC/mats from a nearby corporate storage structure and why can this structure not hold more then 1500 items and is even unable to "sort" using containers?
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Valedictio
Imperial Academy Amarr Empire
0
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Posted - 2014.07.22 17:06:00 -
[131] - Quote
Oh dear,
terribad just doesn't do this credit, am I wrong in saying this way a delayed release to 'fix' the issues and yet a lot is broken ?
spent my time since the update to try and workaround some of the problems and it isn't happening,
it costs me more to install jobs in a tax free POS than it does in a 10% NPC Station ? unless any of the corps alliances members have their hangers set to 1 they can't build/invent etc. rant, blah, meh etc, etc etc
time to take a break and come back in a week or so, see if anything has improved
rather disappointed, they let this garbage go live 
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
140
|
Posted - 2014.07.22 17:06:00 -
[132] - Quote
Terminator 2 wrote:I complained in the various threads before release that the new industry window doesn't resize and is unusable in small screens or multiclient-setups.
Never got any response from a GUI dev...they just proceeded and now everyone is as well complaining.
Great work in terms of usability....please redo this ugly big window, make parts of it collapsable or give the option of a trimmed down window. Most everyone on Sisi made this same comment.
But I think the current UI implementation has merit - as a marketing tool and for new players -- it's much sexier than a typical spreadsheet in space.
We just need an "ADVANCED TOGGLE" to reduce the size of the top area for people who will be using it every day.
p.s. In the meantime, at least turn off the repeating blue flash please. |

Gedrick frogue
Heuristic Industrial And Development
0
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Posted - 2014.07.22 17:06:00 -
[133] - Quote
Way to go on nerfing mining,
I love the fact that during the run up to this patch you we're soothing our brows with information like and i quote
"Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesnGÇÖt need to be nerfed right now. As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well."
Though the upshot of anyone who has trained up all relevant processing skills is that we get a 30% nerf on reprocessing ore into minerals
check out this link that CCP helpfully provided in the run up
http://cdn1.eveonline.com/www/newssystem/media/65852/1/Orechange2.png
So if on the old system you refined 1 batch of plain old veld you got 1000 units of trit and all was right in the world :)
However on this wonderful new system to get to supposed equivalent you need to refine 3 batches, for this (at 100% and maxed skills) you are supposed to receive 1245 units of trit.
Now 10% of 1245 is 124.5 and hence 30% is 373.5 units, so 1245 - 373.5 is 871.5 units of trit, now bear in mind that this is based on the 70% station refine so why do i end up with 866 units of trit for a 3 batch run?
So lets see batches changed to 100 units, OK fine, minerals boosted by 38% yet we end up with a NET effect of more then 30%
Now don't get me wrong I completely agree with the overhaul and making refining (i hate the use of reprocessing for refining ore) and making it Skill based and also making the reward for being a low sec miner better than being a high sec miner, thou low sec miners already had access to much higher rewards than high sec miners
The fact that CCP gave the impression that you wasn't going to get nerfed for training hard and getting all those nice level 5 skills is a bit of a kick in the balls
The heart of the matter is that there was a better way to of done this and giving the impression that you wasn't going to lose out (yup this goes back to the 38% increased yields in roids) sucks, surly the better way would of been to increased the low sec side of the equation and kept the high sec side as it was?
Though I don't believe this is going to cause lots of people to quit eve or anything daft I do think that people will look more closely at whether or not to remain in mining and/or to trust what CCP dev's say in their blogs
Any way that's just my two pence worth
Fly Safe All
Ged |

Mara Pahrdi
The Order of Anoyia
772
|
Posted - 2014.07.22 17:22:00 -
[134] - Quote
Sentient Blade wrote:I just checked out Lonetrek and discovered almost 80% of all systems had a cost index of near enough 100%. More like 90% here. This is ridiculous.
And why can I only see 15 jumps? Having trained networking stuff to 5 should be good for something.
Remove insurance. |

Etara Silverblade
Multiverse Logistics
24
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Posted - 2014.07.22 17:28:00 -
[135] - Quote
How do I set the default input and output hangers. Every time I switch blueprints it resets to the main hanger.
I don't see any obvious way to do this. |

Rapscallion Jones
Omnibus Solutions
37
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Posted - 2014.07.22 17:48:00 -
[136] - Quote
Maybe I'm overlooking it... on the new indy interface, is there a way to see which facilities at a POS have active jobs? I have some labs which finished jobs overnight and I want to take them down but there are others with jobs still running so I obviously don't want to take the wrong facility down! |

Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
3
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Posted - 2014.07.22 17:52:00 -
[137] - Quote
Etara Silverblade wrote:How do I set the default input and output hangers. Every time I switch blueprints it resets to the main hanger.
I don't see any obvious way to do this.
This is really easy, but first, you'll need some ingredients!
1: 2 Chicken's feet 2: 1/2 cup of cumen 3: 2 gallons of Cat's blood (siamese to be precise) 4: 1 Minted version of the Necronomicon 5. A headress made entirely of dodo feathers 6: A dirk 7: 1 Goat
After you've gathered everything, make sure you complete the correct ritual on page 15 in the necronomicon. Should that not work, please refer to page 630. Should this not work.... you may be SoL.
Hope this helps! |

Freelancer117
so you want to be a Hero
218
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Posted - 2014.07.22 17:52:00 -
[138] - Quote
CCP RedDawn wrote: Also, FYI, we have a large list of mission, dungeon, career and tutorial work that we will be starting soon.
Squeeeeeeeeee 
PS: can we perhaps one day bribe a non-security division npc agent to give us a security mission, hint hint The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Rapscallion Jones
Omnibus Solutions
37
|
Posted - 2014.07.22 18:01:00 -
[139] - Quote
CCP Claymore wrote:Takanuro wrote:I have noticed a couple of things that would be nice to get clarified.
1. I have a POS and got as many ME/TE jobs as I could running before patch. However, when I go into Jobs, the Facility column is showing the station where my Blueprints are stored and NOT my various labs. Does this mean I can take down my POS and/or remove excess labs now without having to wait for jobs to complete???
2. I used to be able to go into the Corp Blueprints tab and look in the various Corp Division hangars which I used to organise various groups. When there was a BP with the stats I wanted to take, I could Right-Click and Deliver it to my Sales Hangar or Personal Hangar. Now, when on the Blueprints tab in Industry when I Right-Click there is no Deliver option. I have many of the same print and many prints so looking in the Inventory for which one I want is very time consuming. Am I missing how to do this now or an we have Deliver option back?
o7 To part 1, were the jobs being run remotely? By this I mean, Blueprints in the station using the modules in your POS? If that is the case, we have moved all jobs that were running remotely to the station where the blueprint was based.
Does that mean yes or no? I'm in the same boat. |

Kukihara Akachi
School of Applied Knowledge Caldari State
16
|
Posted - 2014.07.22 18:15:00 -
[140] - Quote
Retar Aveymone wrote:Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
it was communicated repeatedly this was how it would work if you'd read the threads you would have known that if you put it into research pre-patch you'd have gotten a 10% bpo back
Sorry mate, it was only communicated about 6 weeks ago, while it would have taken the fellow 4 months to research it to ME10, which would have yielded a 10% print. So you're wrong (but that's understandable, given that you're a goon.) |
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Kukihara Akachi
School of Applied Knowledge Caldari State
16
|
Posted - 2014.07.22 18:18:00 -
[141] - Quote
Musashibou Benkei wrote:And so the dumb patch was released with stupid features that both take up too much window space by trying to be "pretty" and causing everyone in the industry business more grief by making stuff cost more, more, more and more. WTS capital bpo's cos these changes are plain dumb and Grayscale should've been fired long ago. P.S. If some dev/isd gets any ideas of me being "mean" to Grayscale, you should think about what happened last time he kept on pushing for the "all new unified inventory" and the drama that caused. Also, refer here
I'm sorry to agree with you, sir. CCP 1) took your previously perfect capital prints and nerfed them to worse prints, and 2) made sure that those worse prints are a WHOLE LOT WORSE than a perfect one. Way to go. |

Etara Silverblade
Multiverse Logistics
24
|
Posted - 2014.07.22 18:19:00 -
[142] - Quote
Hope you have a fix for the science interface in the works because it's lacking everything.
Now I can't find a way to get at a BPC. I want to be able to send it to my hanger so I can sell it. I was able to do this in the old interface but that option is no longer there.
Also, the refining interface is lacking information about how standings are effecting the refining. I saw "1.0 reduction from station owner tax" but didn't know if that was good or bad since it's red and doesn't tell me anything about what standings it is using.
And the job prices are just off the charts. It would cost over 100 mil to build an orca in my current system. That's not an acceptable amount and I'll never build one at that price. Looks like I'll be selling the BPO. Why weren't number of stations taken into account when the formula was devised. In a system with 10 stations there's no way the manufacturing prices are going to ever be reasonable.
This and all the stuff above needs fixed. I've been playing for a long time and made it through each patch but this one is really pushing me to quit. |

Takanuro
Biohazard. WINMATAR.
114
|
Posted - 2014.07.22 18:19:00 -
[143] - Quote
Rapscallion Jones wrote:CCP Claymore wrote:Takanuro wrote:I have noticed a couple of things that would be nice to get clarified.
1. I have a POS and got as many ME/TE jobs as I could running before patch. However, when I go into Jobs, the Facility column is showing the station where my Blueprints are stored and NOT my various labs. Does this mean I can take down my POS and/or remove excess labs now without having to wait for jobs to complete???
2. I used to be able to go into the Corp Blueprints tab and look in the various Corp Division hangars which I used to organise various groups. When there was a BP with the stats I wanted to take, I could Right-Click and Deliver it to my Sales Hangar or Personal Hangar. Now, when on the Blueprints tab in Industry when I Right-Click there is no Deliver option. I have many of the same print and many prints so looking in the Inventory for which one I want is very time consuming. Am I missing how to do this now or an we have Deliver option back?
o7 To part 1, were the jobs being run remotely? By this I mean, Blueprints in the station using the modules in your POS? If that is the case, we have moved all jobs that were running remotely to the station where the blueprint was based. Does that mean yes or no? I'm in the same boat.
I have taken down my labs and pos's, all jobs are still active and running in the station  Yes, we're going to die, but you're coming with us!
|

Momiji Sakora
Omni Galactic
20
|
Posted - 2014.07.22 18:21:00 -
[144] - Quote
More work needs to be done on the POS permissions system, for a corporation member to have access to create research jobs, or other jobs, they need a host of roles that grant them a lot of unnecessary access to various things in the corp. |

Davide Ncc
ITALIAN HUNTERS RUST415
2
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Posted - 2014.07.22 18:25:00 -
[145] - Quote
Hi, i use a low resolution on my screen. I see that new game windows are not projetcted for low res. I will be happy is in the future al the game windows will be resizeable. thanks |

Althalus Stenory
Flying Blacksmiths
20
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Posted - 2014.07.22 18:43:00 -
[146] - Quote
wasn't supposed blueprint with perfect ME pre-crius less than 10 be perfect with the change after crius ? for example Orca which was perfect at me 7 or 8, plenty rigs between 6 and 10 etc which are not anymore perfect ?
I don't get it...
anyway, the industry index is just sh!t, and all the cost system too, teams are useless, wait no, it's a new isk sink ! You guys forgot nobody wanted this but you didn't listen at all, just as you did with incarna...
The only thing that'll happen is a f*cking rise of the prices everywhere because there will be lesser people that'll manufacture... (and I seriously hope it'll be the case, so CCP can see they failed).
I just wonder if any dev who worked on this update was a full indus char, else he won't have done all of this stupid things... (remove remote hangar-pos jobs & cie for the fun of risks vs rewards, just as if ganking wasn't enough for indus people ^^) |

Rapscallion Jones
Omnibus Solutions
37
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Posted - 2014.07.22 18:45:00 -
[147] - Quote
DeODokktor wrote:CCP Greyscale wrote:Celor Ma'fer wrote:Shade Millith wrote:Okay, after about 10 minutes of playing around, it seems as though the proposed idea of additional facilities giving bonuses in POSs seems to be scraped.
Why?
I mean, I'm not going to complain too much, because this just means that my empire industry tower is also going to be a fully fledged deathstar and pretty much impervious to assault while cranking out full production, but this seems like really bad balancing. This was mentioned sneakily in here Dev Post Also in the devblog that went out last week :) You guys need to start using dev blogs and stop using forum/reddit. Why were remote blueprints removed?... That alone will kill good POSs in empire.
Umm, sorry but that one actually was in the DevBlogs, and more than one. Unlike many of the sneak-in changes littered throughout the Test Server sub-forum the past several weeks. |

Pakokkie
Under Heavy Fire Mordus Angels
63
|
Posted - 2014.07.22 18:49:00 -
[148] - Quote
CCP fails again with this update. How many subscribers will stop now?
They spelled it wrong though. Its should be spelled Crisus.
Anyway, thanks for ruining another part of the game.
Worst part is that a the team "Friends" is dismantled. You know what that means in real business? It means the whole patch is screwed and will never get fixed. |

Meytal
School of Applied Knowledge Caldari State
472
|
Posted - 2014.07.22 19:11:00 -
[149] - Quote
As has been stated before, here or in the Issues thread, installing jobs at a POS requires funds in the associated corp wallet division.
Is this new behaviour the intended behaviour for now and the future, or is this an oversight of pulling funds from "installation owner" (corp) instead of "job installer" (player) wallet?
If behaviour is intended and will persist, please add an option for installation owners to configure the installations to require payment from corp or installer. The current situation is "difficult", to put it mildly.
|

Zaxix
Long Jump.
402
|
Posted - 2014.07.22 19:20:00 -
[150] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:CCP Greyscale wrote: Also in the devblog that went out last week :)
greyscale: I set installation taxes to "100%" on one of our stations. Did I just set the taxes to 100% of what they can be (e.g. now it will charge 10% of the install cost in taxes) or did I just double everyone's install costs? If it's the former can the NET taxes be shown instead of "100%" before goons start picking up pitchforks and torches :ohdear: Believe that's doubling costs. believe? Bokononist
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