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1. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
I wonder if people are aware of how slow the rorqual is to warp from a standing stop. With max skills and the core OFF what will be the maximum bonus range? I ask this because the only safe way to have a rorqual in a belt is if it is aligned (75% ...
- by beatlebutt - at 2016.10.05 00:43:21
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2. Cloak Hunter Probes - in Player Features and Ideas Discussion [original thread]
Varnir Penken wrote: It is common in both Null and WH for cloakies to hang around, either waiting for an easy kill or waiting for the system to die down enough to rat in peace. Now if it's someone hunting for PvP, its semi-easier to deal with t...
- by beatlebutt - at 2014.09.11 21:20:00
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3. idea for Quantum Flux Generators - in Player Features and Ideas Discussion [original thread]
Stan Durden wrote: tldr: Quote: The main idea I would like to present here is to link some sort of relationship between the Quantum Flux Generator and static WH connections from null. As an intro I will just say that I have spent a fair a...
- by beatlebutt - at 2014.09.07 06:40:00
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4. War decs Looking for thoughts - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: ShahFluffers wrote: WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK) To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 corps would cost ...
- by beatlebutt - at 2014.09.07 06:12:00
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5. Revisit Null Ore Anomalies - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, an...
- by beatlebutt - at 2014.08.30 14:40:00
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6. T2 ships I feel are missing from the eve line up - in Player Features and Ideas Discussion [original thread]
Nibbs Skor wrote: As per the title, I feel like these could maybe find a home in the Eve game-play. T2 destroyer - projectile based anti-drone/frigate screen (Yes I expect this one to be a pain to balance) Slots weighted towards mid Power Grid...
- by beatlebutt - at 2014.08.15 15:05:00
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7. Capital Mining Barge - Bahamut - in Player Features and Ideas Discussion [original thread]
Well...hmm.. I always thought a capital miner would be cool also. Honestly I can't really wrap my head around if its balanced or not..but to all the haters..I can't see it taking over the mining market if something like that existed. Why? Be su...
- by beatlebutt - at 2014.08.15 15:02:00
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8. Perspective from a New Player - in EVE General Discussion [original thread]
Xerxes Fehrnah wrote: I've been playing Eve for less than a month. I have never played an MMO before. I thought I would share some of my impressions with the community and what I am experiencing. I don't read much about Eve, so I have no idea w...
- by beatlebutt - at 2014.08.10 14:16:00
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9. A Carebear's Letter to CCP - in Player Features and Ideas Discussion [original thread]
Dear CCP, There has been a lot of posts giving advice on how you should fix Eve. As a life long care bear, I feel our voice needs to be heard also. CCP is always working on new player retention. In the last few years high sec has gotten more dan...
- by beatlebutt - at 2014.08.07 17:38:00
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10. Moving Carriers and Dreads to T2 - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: because of cost? or SP? lowly logisticians find ways to afford jump freighters, and it's one of those ships you only need one of per character... right? ...isn't independent cap ownership already a bad idea? JF avoid fights ...
- by beatlebutt - at 2014.08.06 14:42:00
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11. option to exclude lvl 5s from skill sheet - in Player Features and Ideas Discussion [original thread]
Moraguth wrote: This is my first world (high skill point character) problem of the day: I'd like to have an option to exclude maxed skills from my skill sheet as a toggle option. Just like you can show only skills you have, skills you can trai...
- by beatlebutt - at 2014.08.06 14:37:09
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12. Bring worm and gila back to reality - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Alvatore DiMarco wrote: Danika Princip wrote: Could you elaborate as to how they're overpowered in any way? He did. He feels that they're overpowered because of the drones, mostly in light of the recent drone buff...
- by beatlebutt - at 2014.08.05 06:03:00
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13. Ok, So Now Let's Balance Local Now To \0/\0/ - in EVE General Discussion [original thread]
IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now.
- by beatlebutt - at 2014.08.05 03:04:00
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14. Taxation in WH, EVE CCP - in Wormholes [original thread]
Antihrist Pripravnik wrote: CCP Fozzie wrote: For one thing, the primary goal behind the cost scaling has nothing to do with sinking ISK from the economy (ISK supply growth has remained well within a healthy range both before and after Criu...
- by beatlebutt - at 2014.07.26 06:36:00
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15. Taxation in WH, EVE CCP - in Wormholes [original thread]
CCP Fozzie wrote: Ok let's sit down and have a chat about the design behind the industry cost scaling in Crius. Obviously there's some confusion. For one thing, the primary goal behind the cost scaling has nothing to do with sinking ISK from th...
- by beatlebutt - at 2014.07.26 06:33:00
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16. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Dehlandrae wrote: For all of those who are cancelling their accounts or are otherwise closing their wallets to CCP (in regards to their "industrialist" toons), I would like to gently remind/suggest that they could contract their ruined/worthles...
- by beatlebutt - at 2014.07.25 05:11:00
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17. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Marlinara wrote: Keyran Tyler wrote: beatlebutt wrote: ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita) To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day. to take ...
- by beatlebutt - at 2014.07.24 22:37:00
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18. Announcement:Crius Feedback - in EVE Information Portal [original thread]
ME Cap research cost. Has anyone looked at that? (all from High Sec Station far far away from Jita) To take a Charon from 9% to 10% ME is 1.6 billion isk and takes 257 day. to take a Charon from 0% to 1% ME is only 1.1 mil and 4 hours 22 min 30 ...
- by beatlebutt - at 2014.07.24 16:39:00
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19. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Akira Menoko wrote: I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in ...
- by beatlebutt - at 2014.07.24 15:18:00
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20. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Xatinni wrote: Being a member of our Alliance/Corp procurement, fitting and contracting team, I got all excited when I read about the fitting changes. Unfortunately still canGÇÖt fit the the majority of our doctrines - simply havenGÇÖt got the ...
- by beatlebutt - at 2014.07.24 15:11:00
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