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Nikk Narrel
Moonlit Bonsai
4278
|
Posted - 2014.06.20 18:13:00 -
[91] - Quote
Karash Amerius wrote:I have been complaining about local for over a decade now. Good luck there.
To wit: A lot of the original devs stated that local should have never been used as an intel tool...most notably TomB was very infamous for hating it (being a dirty griefer that he is). We got wormhole space, so at least be thankful of that. I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kusum Fawn
State Protectorate Caldari State
482
|
Posted - 2014.06.20 18:38:00 -
[92] - Quote
I am a strong proponent of local being tied to sovereignty upgrades, but that is predicated on a very major sovereignty overhaul.
It is a lot easier to send out several scouts then it is to keep twenty people at gates or warping in the right direction. Its surprising how much complaining there is about a lack of small gang warfare when so few of you are interested in doing it. Whats also surprising is how often 5 ships will find a fight vs how often 25 ships will find a fight.
perhaps that says something to you? a suggestion maybe? risk adverse bitches whining about "my blob never finds people who want to get ganked" /thread Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.04 03:57:00 -
[93] - Quote
CCP This must become a Sticky!!!
Null Sec is a very safe place to be. Intel channels run by alliances and across coalitions of alliances provide incredible intel on the movement of neutrals from single players right through to large gangs.
You can safely semi afk in null sec and never have to worry about being dropped on by anyone travelling by stargate. The only real danger is WH guys dropping through and cyno's. But if anyone is normally within a couple of jumps of you, or a potential cyno is in system, most players just safe up or dock up.
Local is the source of information for the intel channels and needs to be addressed if null sec is to represent the third tier of EVE security levels, and I would agree with other posts that null sec is a lot safer than high sec and low sec.
Null Sec
Remove local in its current form and replace with a system that requires deployables which are easily destroyed. This enables players to remove these deployables before major operations if they believe this provides a strategic advantage. This should be able to be accomplished by a small gang in cruiser sized ships.
Provide a short radius for reporting neutrals perhaps 350km. Cloaked ships wouldn't appear in this radar range.
Don't allow these to be instant reports on neutrals but allow it to scale with the number of neutrals which jump into system at the same time. 1 - 5 neutrals might take 5 minutes to report activity, 20+ might be 10 sec.
Once the report has occurred the system wouldn't report exits from a system. Once the initial report has been produced remove the report after 1 min. It shouldn't be a permanent report for the system just a quick notification requiring players to stay alert.
High Sec Would have the current local system as Concord wants to keep tabs on all players in the system and wants to know at all times where they are located, including if a player has attacked another player.
Low Sec Might have Concord monitoring activity constantly at gates and stations which they regularly patrol but away from these protected areas Low Sec would operate the same as Null Sec. There may be longer report periods and people exiting systems would be reported by Concord. |

Paikis
Vapour Holdings
1319
|
Posted - 2014.08.04 05:23:00 -
[94] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
This is exactly what we do in wormholes. Local is a cancer and it needs to go. |

Claud Tiberius
58
|
Posted - 2014.08.04 06:20:00 -
[95] - Quote
+1 Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
65
|
Posted - 2014.08.04 06:49:00 -
[96] - Quote
To the OP,
K-Space is easy mode in EVE because of local channel. If you want the hard mode in EVE, you'll need to go roam in wormhole space where local channel is very much empty. It's more fun to hunt in wh's. Get rid of that crutch. CCP won't take that easy mode away from all the null bears. They'd cry too much.
Sincerely, Crazy WH Guy |

Khan Wrenth
Hedion University Amarr Empire
28
|
Posted - 2014.08.04 07:32:00 -
[97] - Quote
With the Devs doing quicker updates/cyc/es/whatevers, is it really beyond them to say, "Fine! We've had 3 billion threads asking for a removal of local (altogether/just in nullsec/take your pick). So, since we're on six-week cycles, we'll give each idea a six-week window to prove itself through experimentation rather than conjecture on the forums"?
I'm not going to argue for or against the idea itself, but since the mechanics are already encoded in the game (thanks to wormhole space), they can just alter which areas of space are effected. Let's just settle the damn arguments already. The worst that can happen is some groups are mildly inconvenienced for a short period of time. The best that can happen is that one of the ideas becomes really popular and becomes implemented, or none of the ideas pan out and we can just drop the subject already.
Devs! Time to make it so. |

Mike Voidstar
Voidstar Free Flight Foundation
695
|
Posted - 2014.08.04 08:24:00 -
[98] - Quote
I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort. Never mind it's multiple pilots actively involved in the game and keeping the system running doing work so boring you would have to pay me $20/he to do it consistently.
I would love to hear what exactly is enough effort to keep local as is. I don't believe those that want it gone are willing to compromise at all. The only way to make Intel channels more of a pita to maintain would be to hook the keyboard to a spanking machine.
It's all just the whines from a pack of jackels that insist on hunting ships that rely on evasion to survive. The problem is the stark polarity of PvP, there are few cases of narrow escapes or close fights... You don't stick aroun--- you gtfo or die.
Blame infinite hard tackle. More would be willing to try the fight if there was a chance to escape when things go wrong. As it is, if they get on grid you are already dead or else not doing PvE. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.04 12:41:00 -
[99] - Quote
Mike Voidstar wrote:I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort.
The intel channels run by alliances and coalitions are quick and easy for players to report, simply by dragging and dropping the player name, system etc. It takes two secs and you can have half of EVE aware of a neutral player or group moving through a system.
With larger groups the intel becomes very regular and detailed. This is not a bad thing and is developed by alliances and creates great content.
The issue is the local window broadcasting everyone in a system, their details, when they enter and when they leave. This is totally overpowered and eliminates content from EVE.
As soon as a neutral player enters a system occupied by an alliance member, the intel report goes up to the whole alliance and everyone within X jumps will move immediately to a safe or a station.
You can roam through null sec for hours not finding anyone unless they are AFK, a newbie or someone who wants a fight and brought 10 players with them.
Why is null sec stagnate = The Local Window is a big part of the issue.
Remove the Local Window and replace with deployables which provide limited range and time notification to the players in the system.
Have the system pull down reports on players after 1 min (or some other timeframe) instead of the current instant and cotinuous reporting process Local provides. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 15:20:00 -
[100] - Quote
Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.
So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 15:29:00 -
[101] - Quote
Cearain wrote:Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar. So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks. And for your next trick, you imply that the reason for this lack of popularity is because of local being absent.
And the other differences, well, they are just details that everyone simply loves and adores...
Nikk Narrel wrote: I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences.
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 15:46:00 -
[102] - Quote
Nikk Narrel wrote:Cearain wrote:Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar. So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks. And for your next trick, you imply that the reason for this lack of popularity is because of local being absent. And the other differences, well, they are just details that everyone simply loves and adores... Nikk Narrel wrote: I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences.
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.
No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 16:04:00 -
[103] - Quote
Cearain wrote:Nikk Narrel wrote:Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.
To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Phoenix Jones
Isogen 5
551
|
Posted - 2014.08.04 16:38:00 -
[104] - Quote
You want to balance local? Do this.
Every stationed system (NPC or player made station), has local as normal. Every non-stationed system, has no local.
This applies to nullsec, lowsec, and highsec.
You want local in null, anchor a station. You don't want it, don't anchor a station.
That would be the easiest method. You want local, stick to station systems. Yaay!!!! |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
14
|
Posted - 2014.08.04 17:18:00 -
[105] - Quote
Why not remove local from everywhere then...
Apparently you post more on these forums than you PVP... You pvper! Pretty annoying right! Lets remove all Killboards, Pirate helpers, dotlands and what not! Delete this forum too! |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 17:38:00 -
[106] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel wrote:Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.
Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there.
Nikk Narrel wrote: To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 18:02:00 -
[107] - Quote
Cearain wrote:Nikk Narrel wrote:I hate to break it to you, but the blob PvP style is distinctly favored by places that have local. Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there. Nikk Narrel wrote: To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth. Who said anything about everyone trying to AVOID PvP? I pointed out how local gave them a CHOICE.
If they want to avoid PvP, it is their call to make. If they were prepared, you can't catch them.
Obviously, a good many players want to reship and fight. Assuming they were facing another group of consensual fighters, PvP happens. (If they WERE facing cloaked ships after PvE assets, these probably stay cloaked, and no fight happens)
I take it that your definition of good fights, is where both sides volunteered to be present and in combat, and noone was caught against their desire to be avoiding such. Local certainly pushes these consensual encounters, by eliminating anything else. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 18:16:00 -
[108] - Quote
Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.
I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 18:31:00 -
[109] - Quote
Cearain wrote:Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked. With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present?
Cearain wrote:I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Ad hominem for the win, eh?
You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right.
More than this, you will simply have to wonder about. All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local.
It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side.
There are lots of consensual fights. There probably always will be. This detail is not significant to this discussion, though you keep bringing it up. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
Rhongomiant Legion Industries The Explicit Alliance
9
|
Posted - 2014.08.04 18:58:00 -
[110] - Quote
first lets say we have only the pod count and only the chars are visible if they want to first you have to count how many aliis you dont know how many are realy there if a alli jumps in you dont know if he is an alli or not at least not in a time frame of 1-2 sec you would need to count again
if you would show up as unknown until someone sees you and at default are set without standing ok
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James Amril-Kesh
4S Corporation Goonswarm Federation
10916
|
Posted - 2014.08.04 19:39:00 -
[111] - Quote
Paikis wrote:James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic. This is exactly what we do in wormholes. Local is a cancer and it needs to go. Everyone who said this is so stupid I don't even have words for it.
For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever.
For another, you generally have a fixed number of entrances and exits that you can keep track of, whereas in K-space there may or may not be a wormhole in the system, making it questionable whether it's worth trying to scan one down.
Your PVE encourages good scanning skills, so your line member is more easily able to find wormholes. We generally don't need that.
The nature of wormholes allows you to change these connections whenever you so choose, so that if you're displeased about where the wormhole leads you can collapse it.
Wormhole PVE is generally done in fleets with omni-tanked ships and logistics. This is a setup that makes you vastly more capable of defending against incoming threats, especially considering mass limitations on wormholes limits the size of fleets that can attack you. PVE anywhere else, with the exception of incursions, favors local reps with resists specific to the incoming damage of the rats. Anything else makes the setup inefficient and the money making even worse, as anemic as it already is in nullsec.
Which brings me to my last and most important point. Wormhole PVE is vastly more profitable than nullsec PVE, which is what allows you to rotate pilots out for doing nothing other than guarding wormholes. They're fine with that because the time they spend doing PVE nets them a comfortably high amount. If we ever told our ratters "you can only rat for three hours, and then you have to guard gates for three hours" they'd **** off to highsec because at that point they'd be making much more ISK, much more safely, just doing that.
If you wanted us to do this, you'd have to increase nullsec ratting rewards by like 200% at least to make it even remotely viable.
So kindly stop with the "we guard entrances in w-space, you should too!" because it makes you look like an idiot for completely ignoring all of the other differences that make such a system viable in w-space, and not so in k-space. No, this isn't it at all. Make it more... psssshhhh. |

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 19:54:00 -
[112] - Quote
James Amril-Kesh wrote:Paikis wrote:James Amril-Kesh wrote: Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
This is exactly what we do in wormholes. Local is a cancer and it needs to go. Everyone who said this is so stupid I don't even have words for it. For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever. Is it just me, or does the modification of local obviously call for secondary changes for balance?
In all seriousness, cyno use would need some tweaking. I would suggest a 30 second to one minute spool up period, where the ship was locked down, but no beacon on the systemwide overview appeared.
This would discourage hot dropping, assuming it needed to be done. (Many would point out hot dropping exists simply because local gives too great of a warning, for the entry of a significant number of ships to not be avoided by any who so chose)
Of course, this assumes players want non consensual PvP to exist.
As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth, I would say it stands as a needed aspect for inclusion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 20:05:00 -
[113] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked. With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present? Cearain wrote:I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Ad hominem for the win, eh? You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right. More than this, you will simply have to wonder about. All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local. It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side. There are lots of consensual fights. There probably always will be. This detail is not significant to this discussion, though you keep bringing it up.
Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.
If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 20:47:00 -
[114] - Quote
Cearain wrote:Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.
If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.
Finding quality PvP in null... are you joking?
That's like asking someone how to find happiness in life. The question is so wide open because of all the possible details, that no single answer would make sense to everyone.
Maybe you should answer whether you support non-consensual PvP, and explain why you seem to believe local is some kind of match-making tool for what you described as good fights.
I seem to observe that you expect to knock on someone's door, ask if they want to come out and play, and call that what you are looking for.
If that is the case, my guess is you are asking for volunteers to fight against, and local is doing nothing more than letting you know if the 'right' number of pilots are in system. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 23:11:00 -
[115] - Quote
Somehow I knew you would not be able to offer any reasons why local is an important tool to finding quality pvp.
As for consenting to pvp people consent to pvp when they undock. So I don't know how any pvp in eve is without consent. what is your point? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
|
Posted - 2014.08.05 00:42:00 -
[116] - Quote
Local definitely doesn't help pvp players meet up as it is a continuous, instant reporting system telling everyone in system who is around, if they have just attacked someone etc, and when they leave system.
Wormhole space cannot be compared to HS, LS and NS space as it operates differently.
D-Scan is the tool which creates PvP. Sure the local channel allows you to see if everyone is from the same alliance or corp, but it doesn't help players meet for PvP.
The key is to remove a continuous, instant reporting system from EVE and potentially replace with a short range and short time reporting system, that tells people who is entering and exiting a system. This could be done with deployables that can be destroyed for Null Sec and it would be expected Concord would maintain the current local window reporting system in High Sec. Low Sec would be a blend as Concord operate at gates and stations.
The final point is - Local doesn't assist in creating content, it assists in removing content. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 01:42:00 -
[117] - Quote
Local is a very important tool to finding quality pvp. After looking at your combat history it is not surprising you don't realize that though. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Solairen
Manu Fortius space weaponry and trade
8
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Posted - 2014.08.05 02:23:00 -
[118] - Quote
Cancel Align NOW wrote:Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there. That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me. EDIT: The more I think about it the more I like the idea of a system information upgrade. Creates a reason to have small gang warfare. A roam could turn into an intelligence gimping op that allows the sneaking in of other forces.
I think both of these work well with the OPs original idea too. Give pod count period, live full time update. Have gates provide notice that someone entered system for "x" time. They have no other empire infrastructure so no additional updates.
In low you have the stations update too, basically anything with sentry guns provides updates. So only safe places are anaomolies and dead spaces, maybe pos and pocos.
To both these you add his suggested deployable device call it System Survey Scanner or something... Pings every 5 or 10 mins. But people's pop time on local is say 3 or 8 mins... So you actually have to pay attention to benefit from it. Give it a short reinforce and reasonable hp. Some a small 4-5 man gang roam can reinforce, then swing around 2or 3 hours later and kill. This lets parent alliance know someone is poking around, and allows opposing force to effect their enemies intel gathering. While reinforced it doesn't update local (off lines basically). |

beatlebutt
Hedion University Amarr Empire
11
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Posted - 2014.08.05 03:04:00 -
[119] - Quote
IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
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Posted - 2014.08.05 04:03:00 -
[120] - Quote
beatlebutt wrote:IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now.
This is completely rubbish and there is no basis for this statement.
Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem. |
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