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Icylce
The Chosen 0nes DARKNESS.
35
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Posted - 2014.06.19 13:59:00 -
[61] - Quote
Eternum Praetorian wrote:
Why? Why should people docked many systems away know that specifically I am there in the most distant and dangerous (Null) part of the game board? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all. See post #53 and #54. Your ignorance and fear make you imagine a world were simply not knowing a character's name would make Null Sec a PVP free for all. That is just not the case at all.
So your problem actually is with ppl who report u on so called "intel channel". Because there is no other way for a player to know that u are 10 systems away from his position unless some other player tells him, unless ... "magic".
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Cearain
Goose Swarm Coalition
1308
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Posted - 2014.06.19 14:40:00 -
[62] - Quote
Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
As a solo pvper the information in local helps me decide if I should take a fight or if I am just dealing with bait. There is more pvp in eve than just people ganking pve ships and industrials. At least in low sec there is. Null sec? I don't care what they do there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Thorr VonAsgard
Never Surrender.
14
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Posted - 2014.06.19 15:05:00 -
[63] - Quote
Milla Stenier-Tian wrote:Felicity Love wrote:It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there. I like this Idea. May the nullsec would required an ihub with a new upgrade to track peoples in local. If not : no local (unless you speak in local). The background could be explain by the way you said.
Please CCP, read and do this :) |

Lord Fudo
Center for Advanced Studies Gallente Federation
85
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Posted - 2014.06.19 16:39:00 -
[64] - Quote
I want cloaked players to not show up in local, includingthe cloak when jumping in from a gate or wormhole. Decloak, appear in local, cloak up, disappear from local. |

Iain Cariaba
In Over Our Heads
61
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Posted - 2014.06.19 16:54:00 -
[65] - Quote
Eternum Praetorian wrote:Whaaa! I don't like something so CCP needs to change it!!! Wow, we usually don't get this many tears from PvPers. They really do taste better than carebear tears.
'I don't like this' is not a valid reason to make changes to anything. Reading your posts, you're just mad cause the area you hunt in knows who you are and what you fly. The solution to this is not change local, but to change the area you hunt in or what you fly. As far as local being unbalanced, it gives you the same information it gives us. Apparently we know how to use it better than you do.
That being said, I happen to like the ideas you presented. Whether or not I know who the neut that came in system wouldn't change my reshipping into pvp ship when one appears. If I agreed with you, we'd both be wrong. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1189
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Posted - 2014.06.19 17:42:00 -
[66] - Quote
WTF is it with this "new EVE"
This was a general discussion on what people thought about this subject, this was not submitted as a new feature and idea. How the hell could it be a new feature and idea discussion if the threads purpose was to collect and discuss thoughts on this matter?
Doesn't it bother anyone else that the ISD's new mandate is to bury issues like this and lock every single thread pertaining to AFK cloaking? What is wrong with you people... what happened to the eve uproar I used to know and love?
Well... time to make some AFK cloaking threads I guess. Peace out.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10489
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Posted - 2014.06.19 19:44:00 -
[67] - Quote
Lord Fudo wrote:I want cloaked players to not show up in local, includingthe cloak when jumping in from a gate or wormhole. Decloak, appear in local, cloak up, disappear from local. Which is ******** and it will never happen. No, this isn't it at all. Make it more... psssshhhh. |

Nikk Narrel
Moonlit Bonsai
4276
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Posted - 2014.06.19 20:04:00 -
[68] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets.  This is not a most recent quote, but it points out a clear and misleading argument I have seen used.
It suggests, to some readers, that the PvE pilot in question may not be avoiding ALL contact, just the encounters they deem too risky.
Now, follow this up with the often seen argument about cyno use, and how ANYONE could really be the entry point for an entire fleet.
The math follows, that since anyone could represent an overwhelming force, therefore everyone must be treated as having this potential.
PvE pilots watch local so they can avoid all hostile contact, since they can't risk any at all. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

BeBopAReBop RhubarbPie
Unleashed Pestilence
718
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Posted - 2014.06.19 20:18:00 -
[69] - Quote
I'm all up for this. It would be cool to have a system upgrade that would reveal all pilots though. This would increase the work that goes into intel for empty regions of space without significantly changing the risk for ratters and miners in more populated areas.. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Smugest Sniper
Shinigami Miners Spaceship Samurai
9
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Posted - 2014.06.19 21:00:00 -
[70] - Quote
A point of reference I would make, in alliance chat it'll show number in chat but only show names if you talk there. Keeping numbers but removing names unless you speak on entry might be a possibility to consider.
I do think that allies should be aware of each other automatically, as well as corpmates and fleet members. or at least the latter two.
Or if you see said person you and your fleet should be aware in local.
I dunno, **** isn't broken, don't **** with it. |
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Xaldafax Caerleon
Veritas Theory Fidelas Constans
5
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Posted - 2014.06.19 21:08:00 -
[71] - Quote
Jesus there are SO MANY OTHER THINGS in Eve that need to be changed that would give us more fun than this topic.
Why can we just not focus on the bigger issues. |

Khan Wrenth
Hedion University Amarr Empire
13
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Posted - 2014.06.19 22:39:00 -
[72] - Quote
Eternum Praetorian wrote: what happened to the eve uproar I used to know and love?
It was nerfed in the last balance pass. |

DaReaper
Net 7 The Last Brigade
660
|
Posted - 2014.06.19 22:45:00 -
[73] - Quote
honestly, I always thought there should be a deployable in null that was the communications array. You want local to vanish you need a gang to RF it. you want local to remain, you have to deploy one.
simple.
but I don't have an issue with local in null so meh 10 years of eve... yea i'm an addict |

Chopper Rollins
Brutor Tribe Minmatar Republic
866
|
Posted - 2014.06.19 22:51:00 -
[74] - Quote
Eternum Praetorian wrote:..... what happened to the eve uproar I used to know and love? Well... time to make some AFK cloaking threads I guess. Peace out.
Confirmed for troll without ideas or complaints.
+1 for array that allows sov holders to see tourists but not vice versa. Higher dev indices, more intel. Yes.
Goggles. Making me look good. Making you look good. |

Saisin
State War Academy Caldari State
69
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Posted - 2014.06.20 00:46:00 -
[75] - Quote
Benny Ohu wrote:Eternum Praetorian wrote:So nothing is made more difficult for you as you suggest. Everything for you remains the same except for the fact that you don't get instant identification of who is in local 10 jumps away while you are docked in station. No one should have that power, it is a poorly designed game mechanic. It is just now so ancient and engrained in EVE that it is not obvious to people anymore. You're living in NULL sec. Null sec not Empire and that should mean something.  you still have provided no reason for a change beyond "i don't like it"
I support the op's idea of at least hiding the exact pilot name to force locals to go out and check out who is there...
The reasons I would advance I s the meta game information obtained from local, which is disproportionate to the risk taken to obtain it (ie no risks at all) NS is supposed to be, a dangerous place for everyone, including the natives. Identifying incoming without having to lift a finger, just by reading local and intel is simply lazy carebearing...
Benny Ohu wrote:noone gets instant identification of someone ten jumps away Of course you do with the intel channels. Denying that is just plain disingenuous to protect a system that is heavily geared in favor of the natives and controlling alliances.
Quote:No one should have that power, it is a poorly designed game mechanic.
Benny Ohu wrote: yes they should and no it's not.
No they shouldn't and yes it is "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
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Posted - 2014.06.20 01:18:00 -
[76] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. 
Geez man, who needs to PvP when you provide all the Tears up front here on the Forum.
InB4 "I'll unsub if CCP changes Null/low sec Local." eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cancel Align NOW
Imperial Shipment Amarr Empire
12
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Posted - 2014.06.20 01:23:00 -
[77] - Quote
BeBopAReBop RhubarbPie wrote:I'm all up for this. It would be cool to have a system upgrade that would reveal all pilots though. This would increase the work that goes into intel for empty regions of space without significantly changing the risk for ratters and miners in more populated areas..
If done properly it may encourage alliances to hold smaller amounts of space with higher qualities of intel
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Gizznitt Malikite
Agony Unleashed Agony Empire
4009
|
Posted - 2014.06.20 02:07:00 -
[78] - Quote
I very much proposed a similar change as the Op....
Although I took it all the way to a full blown intel system:
Enter system, and you immediately get a count of "ships in space". But you don't get information on who they are until they are "within your ships scanner range".
I also added the caveat that you share your "intel" with fleet members.
I called it obfuscation through anonymity. Basically, you always know when someone is in system, but you don't necessarily know they are friend or foe. In high traffic friendly systems, people will complacently believe the new locals are generally friendly. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.06.20 02:14:00 -
[79] - Quote
Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that? 
the game does not tell you who's ten jumps away.
Eternum Praetorian wrote:Why? Why should people docked many systems away know that specifically I am there? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all. See post #53 and #54. Your ignorance and fear make you imagine a world were simply not knowing a character's name would make Null Sec a PVP free for all. That is just not the case at all.
perhaps you should provide a reason for it being a bad game mechanic. otherwise any statement you make is refuted with "no it's not".
more fallacy. it doesn't matter my level of pvp skills and it doesn't matter how much a change'd effect me. it also doesn't matter if i'm ignorant or fearful, you have still to provide an actual valid reason to make a change.[/quote]
He has given you a Clear reason why the current local mechanic is Bad... You clearly just can't comprehend it. A name is easily dragged and dropped into Alliance or Intel channel.... And suddenly everyone knows who and where he is. This is exactly Why NULL is safer than Hisec... Which is a traggic irony for Eve. TBH, if Null lost it's local, more ppl would come down to roam there because otherwise with such easy intel it's futile.
You should have roam/guard your own space in Null. Do Nations allow foreign troops to roll through their cities freely? Heck no! Things need to change... But agreable to middle ground and the OP's suggestion is a fair one. Also think this should be for lowsec, and Null should have to put up deployables at certain sov levels to gain a "Local" kind of system... But never with names.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cancel Align NOW
Imperial Shipment Amarr Empire
14
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Posted - 2014.06.20 02:28:00 -
[80] - Quote
Cordo Draken wrote:Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that?  the game does not tell you who's ten jumps away.
I live in a country where running my own business means I spend 4-5 hours a month doing mindless record keeping for the tax department. I did that today. While I did that I had eve running on my secondary monitor. I had an alt docked in a pipe system entering a well populated 0.0 region. When ever a gap appeared in my list of green stars, blue stars and blue crosses I linked the name beside the gap into a regional intel channel that I know was being monitored over 28 jumps away.
I watched as players next door did the same, and the players next door to them, and the players next door to them...
It may not be instant, but any decent 0.0 sov holder has this system organised to the point where an average pilot like me can travel the same pipe that 2-3 separate groups of hostiles are using, only caring about the hostiles if they are in system at either end of a jump bridge I want to use.
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Caleb Seremshur
The Atomic Fallout Kids
300
|
Posted - 2014.06.20 08:47:00 -
[81] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
The point was that omce captured there's no effort spent on maintaining it. No degradation of benefits or control. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Shivanthar
Ace's and Eight's Brothers of Tangra
113
|
Posted - 2014.06.20 09:50:00 -
[82] - Quote
When I haz ratz and shooz ze with my Marauderz in baztion mode, I haz to readz localz in nullz, or elze yourz zeptorz might tackle uz 8-{ Half the lies they tell about me aren't true. |

Maz Ngomo
2
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Posted - 2014.06.20 09:51:00 -
[83] - Quote
Eternum Praetorian wrote:most people in null sec don't chat in local anyway. They chat on fleet coms and in alliance/corp chat. It's just that... well... If only my picture and name was not just floating there for all to see all of the time. I know it's not really what you meant, but my first reaction to this statement was, 'now here's a guy who's never been in system with TEST or Goons'. 
Either way, it's something that's been suggested for years and really doesn't need changing. |

Felicity Love
Caldari Provisions Caldari State
1939
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Posted - 2014.06.20 13:00:00 -
[84] - Quote
Eternum Praetorian wrote:That seems too one sided towards the PVP side of things. Everyone would become an AFK cloaker in any ship they wanted. So, as cool as that would be  I cannot agree.
So what ?
AFK is as AFK does. Local doesn't tell you who's away from their keyboard or not, and neither would the amendment I propose. ;)
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe to staff how frakking cool something looks inside their own heads.
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Nikk Narrel
Moonlit Bonsai
4278
|
Posted - 2014.06.20 13:30:00 -
[85] - Quote
Cancel Align NOW wrote:Cordo Draken wrote:Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that?  the game does not tell you who's ten jumps away. I live in a country where running my own business means I spend 4-5 hours a month doing mindless record keeping for the tax department. I did that today. While I did that I had eve running on my secondary monitor. I had an alt docked in a pipe system entering a well populated 0.0 region. When ever a gap appeared in my list of green stars, blue stars and blue crosses I linked the name beside the gap into a regional intel channel that I know was being monitored over 28 jumps away. I watched as players next door did the same, and the players next door to them, and the players next door to them... It may not be instant, but any decent 0.0 sov holder has this system organised to the point where an average pilot like me can travel the same pipe that 2-3 separate groups of hostiles are using, only caring about the hostiles if they are in system at either end of a jump bridge I want to use. THIS.
Local may not actually deliver it's intel outside the system directly, but it gives insane leverage to those willing to invest TRIVIAL effort to relay that which should be far more effort driven.
THAT makes sustaining sov significantly easier than it would be otherwise, as the sov holders cost of maintaining intel reflects the trivial effort needed. This could fairly be described as having dumbed down the efforts, to near zero. (What? forget training any stealth or scanning skills, just click and drag from local? Don't even need to undock?)
Now, on the other side, it severely dumbs down the efforts needed to scout and hunt for targets. This drops it to levels normally reserved for arena games, as locating opponents is a simple matter of seeing a name in a chat channel. So many systems in EVE to sort through, and we turn around and give away key intel so noone needs to actually learn how to hunt. Just pop dscan, find that nearest belt or anomaly, and off you go.
Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort....
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Phaade
Perimeter Defense Systems Templis CALSF
193
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Posted - 2014.06.20 15:33:00 -
[86] - Quote
James Amril-Kesh wrote:Oh look, more ******** lore justification for a balance change you can't otherwise justify apart from "I want it to be this way."
DERP goes the Goontard.
Local sucks. Especially when intel comes from cloaked alts posting in intel channels. It should be changed. This isn't a bad idea. |

Iain Cariaba
In Over Our Heads
65
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Posted - 2014.06.20 16:01:00 -
[87] - Quote
Nikk Narrel wrote:Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort.... This is why null local should remain exactly like it is. So what if we can see who you are when you only have to send one pilot in to find a target for 20+ other pilots?
Besides, OP's complaint is that his targets know what he flies, not just who he is. This is his own fault, not local channel's. If you didn't continously hunt the same areas over and over and over and over and over again, you'd probably get more targets. Ask any RL hunter. If I agreed with you, we'd both be wrong. |

Phaade
Perimeter Defense Systems Templis CALSF
194
|
Posted - 2014.06.20 16:12:00 -
[88] - Quote
Rectile wrote:OP has a few good points,
why should null bears who are docked up have an eye and ear on everything, 'where is the risk'? for so much reward especially in null sec the allegedly most dangerous part of New Eden.
Local chat is too powerful as it is
It should be delayed at the very least but preferably the same as WH's
any one who opposes this change are generally null bears or botters and have not got the true essence or longevity of eve in mind.
Couldn't say it better. |

Nikk Narrel
Moonlit Bonsai
4278
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Posted - 2014.06.20 16:34:00 -
[89] - Quote
Iain Cariaba wrote:Nikk Narrel wrote:Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort.... This is why null local should remain exactly like it is. So what if we can see who you are when you only have to send one pilot in to find a target for 20+ other pilots? Besides, OP's complaint is that his targets know what he flies, not just who he is. This is his own fault, not local channel's. If you didn't continously hunt the same areas over and over and over and over and over again, you'd probably get more targets. Ask any RL hunter. Actually, that was not full disclosure of significant details.
Would 20+ pilots have ANY realistic chance of finding targets, with local present in it's current form? Only consensual ones. Kind of like an arena game throwing out invitations, anyone not interested can easily avoid such an obvious presence.
The population spike, which is absurdly obvious and easy to notice, makes direct presence play an awful idea. BECAUSE of local, we need the cyno, not the other way around. This cyno approach exists because local makes it necessary.
PvP is not supposed to require consent. Good luck catching anyone except by choice, with local. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Karash Amerius
Sutoka
179
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Posted - 2014.06.20 17:48:00 -
[90] - Quote
I have been complaining about local for over a decade now. Good luck there.
To wit: A lot of the original devs stated that local should have never been used as an intel tool...most notably TomB was very infamous for hating it (being a dirty griefer that he is). We got wormhole space, so at least be thankful of that. Karash Amerius Operative, Sutoka |
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