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Cearain
Goose Swarm Coalition
1308
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Posted - 2014.06.19 14:40:00 -
[1] - Quote
Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
As a solo pvper the information in local helps me decide if I should take a fight or if I am just dealing with bait. There is more pvp in eve than just people ganking pve ships and industrials. At least in low sec there is. Null sec? I don't care what they do there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 15:20:00 -
[2] - Quote
Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.
So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 15:46:00 -
[3] - Quote
Nikk Narrel wrote:Cearain wrote:Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar. So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks. And for your next trick, you imply that the reason for this lack of popularity is because of local being absent. And the other differences, well, they are just details that everyone simply loves and adores... Nikk Narrel wrote: I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences.
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.
No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 17:38:00 -
[4] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel wrote:Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.
Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there.
Nikk Narrel wrote: To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 18:16:00 -
[5] - Quote
Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.
I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 20:05:00 -
[6] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked. With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present? Cearain wrote:I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Ad hominem for the win, eh? You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right. More than this, you will simply have to wonder about. All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local. It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side. There are lots of consensual fights. There probably always will be. This detail is not significant to this discussion, though you keep bringing it up.
Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.
If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.04 23:11:00 -
[7] - Quote
Somehow I knew you would not be able to offer any reasons why local is an important tool to finding quality pvp.
As for consenting to pvp people consent to pvp when they undock. So I don't know how any pvp in eve is without consent. what is your point? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 01:42:00 -
[8] - Quote
Local is a very important tool to finding quality pvp. After looking at your combat history it is not surprising you don't realize that though. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 12:07:00 -
[9] - Quote
Arctic Estidal wrote:beatlebutt wrote:IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now. This is completely rubbish and there is no basis for this statement. Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem.
Wormholes support this claim.
Local has been in eve for a long time. There are some very vocal players who constantly post crying about how hard it makes ganking industrials and others. But at the end of the day eve players have a choice to play with no local. The overwhelming number of players reject that option. The vast majority of PvP happens in low and null sec. That is regardless of whether you go per player or per system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 13:08:00 -
[10] - Quote
Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game.
If no local really provided better PvP there would be allot more of it in wspace.
None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 13:59:00 -
[11] - Quote
Nikk Narrel wrote:Ab'del Abu wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK. I find the idea that null without local is constantly being compared to wormhole space, absurd. Wormhole space =/= (null - local) That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals.
You keep saying that but you never indicate why there is so little pvp in wormhole space. Here is the thing if no local made for better pvp many more people would live in wormholes. It doesn't matter that there is no market or that there are no medical clones or that you live out of a pos. If the pvp was better many more people would live there. But its not better, its worse.
This goes hand in hand with your inability to explain how local is important to finding good quality pvp. You simply don't know what you are talking about.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 15:38:00 -
[12] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel wrote:I find the idea that null without local is constantly being compared to wormhole space, absurd.
Wormhole space =/= (null - local)
That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals. You keep saying that but you never indicate why there is so little pvp in wormhole space. Here is the thing if no local made for better pvp many more people would live in wormholes. It doesn't matter that there is no market or that there are no medical clones or that you live out of a pos. If the pvp was better many more people would live there. But its not better, its worse. So little PvP in wormhole space? It is probably attributable to the fact that the population in WH space is that much smaller. Seriously, they don't run into each other by accident as often, and they tend to be more careful about their actions. Why are their fewer people in WH space? It is very inconvenient compared to regular space, since it is missing: Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular. Cearain wrote: This goes hand in hand with your inability to explain how local is important to finding good quality pvp. You simply don't know what you are talking about. Yeah, I can't say local helps find good quality PvP... at least, not how I would define good quality PvP. How this is a failing to my argument is also a mystery. All I see are consensual fights taking place, with genuine strategic targets often proving immune to persecution. If you are keen on asking your opponent's permission first, good for you. I also cannot explain bronies. Again, this seems to take away nothing from my points, but we somehow got on the topic of things I cannot explain... 
PvP is very low in wormhole space per person in wh space or system. However you want to break it down.
We both agree not many people want to go in wormhole space. You claim its because they don't have a market and you have to live in a pos. But really if the pvp were better it wouldn't matter. Its not like most pvpers in low or null sec completely rely on the markets in low or null sec.
Having a market or a station in system does not effect most of the actual pvp. Losing local does. That is why pvp in wormholes is bad, and few bother with it.
Why is low sec so full of people? Because you can find good quality pvp quickly. Local has allot to do with that.
If people want no local they can go in wormholes. But the vast majority prefer known space. Making all the space more like the space most people prefer not to play in is a bad idea.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1330
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Posted - 2014.08.05 16:37:00 -
[13] - Quote
Nikk Narrel wrote:Cearain wrote:PvP is very low in wormhole space per person in wh space or system. However you want to break it down.
We both agree not many people want to go in wormhole space. You claim its because they don't have a market and you have to live in a pos. But really if the pvp were better it wouldn't matter. Its not like most pvpers in low or null sec completely rely on the markets in low or null sec.
Having a market or a station in system does not effect most of the actual pvp. Losing local does. That is why pvp in wormholes is bad, and few bother with it.
Why is low sec so full of people? Because you can find good quality pvp quickly. Local has allot to do with that.
If people want no local they can go in wormholes. But the vast majority prefer known space. Making all the space more like the space most people prefer not to play in is a bad idea.
Ok, point one... PvP occurrences based on accidental encounters, changes with population at far more than a 1:1 ratio. Each player not present removes a chance from EVERY hostile potential, not just a single individual.
True enough and more people are now in low sec and null sec because the pvp is good. If the pvp were really better in wormholes they would be crowded. But the pvp sucks so they are empty.
Nikk Narrel wrote: Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
Wrong and again it shows you don't know what you are talking about.
Nikk Narrel wrote: A supply chain is vital, and cannot be eliminated, for PvP actions. The absence of a market may not affect an individual pilot specifically, but those MUST have logistics in place that need to overcome far more obstacles than their null counterparts do.
You may not have transported that ship out, to replace your recent losses, but someone had to do it for you. And it's a fairly safe bet the WH logi guy needed to be more diligent and resourceful than a pilot making a similar trip to null.
I generally transport my own ships and mods to where ever I base. It's not that hard to do. Just about every corp has someone who can help with that if you are new.
Supplying a pos in a worm hole is not much different than supplying a low or null sec station or pos.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1332
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Posted - 2014.08.05 20:31:00 -
[14] - Quote
Nikk Narrel wrote: Uhhh, yeah... did you even follow what you just said?
The low population makes the PvP worse, and the population is low because the PvP is worse.
Now, I can stretch that to almost make sense, but you should probably stick to points with less circular logic.
The logic is not circular. Changes to game mechanics made low sec a better place to pvp than null or wormhole space. So more people are in low sec. The fact that the effects snowball does not mean the reasoning is circular.
Nikk Narrel wrote:Cearain wrote:Nikk Narrel Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
Wrong and again it shows you don't know what you are talking about. I should point out, that if being able to choose when you fight is not important, then convenience aspects described as the difference between null and wormholes are pushed into higher significance. Now, if you can explain how local does something other than offer the ability to avoid non-consensual PvP, in the context you claim that it promotes PvP, I would be interested. Really, I would. I can set my ego aside, and seriously accept a valid argument, should you offer me one.
Ok here is one. Local helps because people can see if anyone is even in the system to pvp. Even if you are looking for a miner to gank this is helpful.
Nikk Narrel wrote:Cearain wrote:
I generally transport my own ships and mods to where ever I base. It's not that hard to do. Just about every corp has someone who can help with that if you are new.
Supplying a pos in a worm hole is not much different than supplying a low or null sec station or pos.
Except, they can't just dump them into their outpost, and contract them out to players. Assuming they has a POS with a ship storage online, they can dump them into that, and everyone uses the honor system. Oh, and someone borrowing a ship with good intentions, (or even by mistake), is the same end result as theft, if you can't reship when you need to because it just isn't there to be used. Entire game sessions can be lost, if you don't have the right tool for the job.
This is hardly a big deal. And it is not the reason why pvp is bad in wormholes. Allow contracts in poses and in wh space and wspace will still not even come close to the pvp low and null gets. On the other hand if you added local to wormholes (which I am not advocating btw because I like variety in eve) you would see much more pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1334
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Posted - 2014.08.06 12:42:00 -
[15] - Quote
Master Sergeant MacRobert wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. I disagree. The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.....
I'm not sure we disagree. You seem to want to require more "effort" to pvp and pve by way of more scanning and I agree that is more effort.
Where we disagree is that I don't think "effort" in itself is good or bad for a game. It depends on whether the effort is just tedious or if it is actually challenging and fun. Challenging effort is fitting and flying a ship in pvp - and even more challenging would be fcing battles. I and many others think constantly hitting the dscan/and using probes is more tedious effort rather than a more challenging effort. Just leave it on local so we can have more of what is challenging and fun in the game. That's likely why the vast majority of people don't play this game in wormholes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1334
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Posted - 2014.08.06 14:22:00 -
[16] - Quote
Nikk Narrel wrote:
C> Your assumption that "(null - Local) == Wormhole space" is flawed. Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle. Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.
You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done.
The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space.
You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1334
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Posted - 2014.08.06 15:53:00 -
[17] - Quote
Nikk Narrel wrote:
You have nothing to support this claim, besides your apparent faith that it must be true..
Well that and actual pvp experience - which lack as well as reasoned analysis based on that experience.
Nikk Narrel wrote: You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space..
In fw and sov null sec you can't dock and use stations either. Med clones may or may not be close to the action in any event. You would know this if you pvped instead of just theorized about it.
Nikk Narrel wrote: You can't even access med clones in a WH. Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either..
If you did not stock your pos.... Again most pvpers in null and low sec do not rely on the local market to fit their ships. Everyone needs to stock up on their fittings. This is not unique to wormholes. Again you would know this if you pvped.
Also gate camps show up on local as well. I am not sure what point you are trying to make. Do you think making a larger percent of pvp in eve gate camps is a good thing?
Nikk Narrel wrote: Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience. It is neither your business, nor relevant to this discussion, the nature of my past kills.
Experience is important to understanding how the mechanics effect pvp. Its not a personal attack on anyone to say they have very little experience in pvp in eve. People can play eve how they like and many never pvp. Its not an attack but people who don't pvp will obviously not understand the mechanics so well. I think your post demonstrates that.
These threads are almost always brought up and defended to an exhausting extent by people who have very limited pvp experience. If they have any at all it is based on ganking freighters and pve ships or blobbing. But usually they have about as much as you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1334
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Posted - 2014.08.07 00:17:00 -
[18] - Quote
Nikk Narrel Its clear to me you do not pvp in low or null sec and therefore you think things like the great low and null sec local markets are why people are pvping there instead of wormholes. Nothing I can say can make up for your lack of experience and understanding.
I admit I do not not know what you are getting at with respect to gate camps and how that is really relevant to having or not having local. Without local a larger percent of the pvp will be similar to gate camps in that they will be lopsided ganks. But beyond that I don't know what your point is.
Worm hole dwellers can put their ships and fittings in a pos. They can fit them to a doctrine if they like. But that is not what is preventing people from scanning down a wormhole jumping in and pvping. Nor is it the lack of medical facilities in wormholes. If no local really made for better pvp people would jump in there and pvp. But it doesn't, so they don't.
You claim that the reason people don't pvp in wormholes is because its too hard to stock a pos. Perhaps we can just agree to disagree.
Your combat record is a fact. It's a fact from which one can logically conclude you have very little pvp experience. That conclusion is further backed up by your comments. I don't know you at all. The only thing I know about you is what you post here and what your killboard says. Both demonstrate you really don't understand how no local will effect pvp in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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