Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:15:00 -
[1] - Quote
Null Sec Guy: WTF, stealth can't get easy kills post PVP Guy: Local makes you too safe though Null Sec Guy: Cry moar PVP Guy: Carebear
OK... now that we have got that out of the way... 
So I was cruising in null sec just now, thinking about local. Enjoying my stupidly overpowered and unstoppable/uncatchable/unbalanced interceptor. Thx CCP! And I got to thinking... sure I am a PVP guy that would not mind it if local disappeared all together. After all it is null sec and most people in null sec don't chat in local anyway. They chat on fleet coms and in alliance/corp chat.
So they do not need local in null... except ofc to see that I am there...
However, I discovered after some musings that I did not really minds the existence of local. It wasn't really local itself that was bugging me, it was when people would drag and drop my name into local and wave at me that was the problem. Hey Eternum 0/ I discovered that I did not mind it if they knew someone was there, I just didn't like it that they new exactly who was there.
So from providence to catch to delve I go... there and back again. Lighting up every channel along the way "Eternum is in GE-8JV" "Eternum is in AOK-WQ" five minutes later "Eternum Praetorian is in KWI-6T"
Further Musings
People who have not seen me... people who are docked... know exactly who is there. They thus have intel of what I fly, how I like to fly and who I tend to fly with. They know whether or not I tend to be a soloist, a blobber or a ganker. Whether I prefer small ships or big ships. Cheap ships or expensive ones. As I blaze a path through three regions of null... everyone and anyone is keeping tabs on me like I am their favorite reality TV show.
That was the part of it that I didn't like.
Rebalance Null Sec Local?
I, a PVP guy, get that a null sec without local would have a great deal of negative effects for the game. Putting aside the fact that 10 null bears can be permadocked by a single Eternum they KNOW is only flying a solo Taranis (and how classically lame that is) no local would make it harder for people to encounter one another. It would make it harder for people to feel like they are surrounded by their allies. And... it would make it harder to meet new friends like me!
It's just that... well... If only my picture and name was not just floating there for all to see all of the time.
Solution?
Is it not reasonable to have the option to hide ones presence in local? But have a static pod count in local? This would be good for PVP'ers and Null Bears alike. Null bears could hide their presence in local and mine or rat if they wanted to. They could all decide to NOT hide their presence so they would always know if an unknown is lurking about. All they would have to do is glance at pilot count and compare it to pod count. Plus 1 pod means RUUUUUUNNNNN!!!!!!!1111111111111
Ya know... just like it does now.
Except, PVP'ers like me also get benefits. In my case they don't know me from the next guy. That is all I really want...
How about all of you?
|

Rowells
Unknown Soldiers Fidelas Constans
796
|
Posted - 2014.06.19 01:18:00 -
[2] - Quote
I'm geussing those preemptive insults were because you've sen these threads before.
Should have stopped there. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:20:00 -
[3] - Quote
Rowells wrote:I'm geussing those preemptive insults were because you've sen these threads before.
Should have stopped there.
The first null guy hopelessly reliant on his easy button local speaks. Dude, you can still know someone is there without knowing who is there.
|

John E Normus
New Order Logistics CODE.
114
|
Posted - 2014.06.19 01:33:00 -
[4] - Quote
Go on the same nullsec tour, but this time try it in an ass frig or a cruiser or something. Your problem isn't local it's your choice of ships bro. Between Ignorance and Wisdom |

Felicity Love
Caldari Provisions Caldari State
1933
|
Posted - 2014.06.19 01:38:00 -
[5] - Quote
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe to staff how frakking cool something looks inside their own heads.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:42:00 -
[6] - Quote
Oh look, more ******** lore justification for a balance change you can't otherwise justify apart from "I want it to be this way." No, this isn't it at all. Make it more... psssshhhh. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:44:00 -
[7] - Quote
Man you null guys really are scared ****less aren't you 
WTF does it matter if you still know that someone is there? Why do you HAVE to know who is there? What is the gain? I don't get it.
|

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:46:00 -
[8] - Quote
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:48:00 -
[9] - Quote
Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
That seems too one sided towards the PVP side of things. Everyone would become an AFK cloaker in any ship they wanted. So, as cool as that would be I cannot agree.
|

Christine Peeveepeeski
The Amarrian Lyceum
545
|
Posted - 2014.06.19 01:49:00 -
[10] - Quote
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
|
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:51:00 -
[11] - Quote
PVE pilots will never hide their presence in local unless they are all alone or all on the same grid, since they want to be sure that the other pods in local are them and not a neut or red. So you just end up more or less with what you have now. Your proposal doesn't even change anything. It would just be a change for its own sake. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:53:00 -
[12] - Quote
Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in. No, this isn't it at all. Make it more... psssshhhh. |

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:53:00 -
[13] - Quote
Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:55:00 -
[14] - Quote
Cancel Align NOW wrote:I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Thx for a constructive and engaging post, it is a nice change of pace 
Individual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one.
Alliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else.
So i'd say yes. That seems like a good idea. You should run for CSM 
Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature.
Low Sec I am indifferent. It could go either way.
But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.
|

Unsuccessful At Everything
The Troll Bridge
14525
|
Posted - 2014.06.19 01:57:00 -
[15] - Quote
Ill support any change to nullsec local, as long as Jita local is piped into every wormhole.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Scipio Artelius
The Vendunari End of Life
1897
|
Posted - 2014.06.19 01:57:00 -
[16] - Quote
I don't mind either way. It's an idea that is posted regularly on the forum, but so far CCP haven't hinted one way or the other what their thoughts are on it.
If you want no local, you could try fitting a probe launcher in the empty high slot (will have to offline other modules to online it) and go explore WH space. Until CCP make any change to local in nullsec, that's really the only no local option available. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:58:00 -
[17] - Quote
Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets.  No, this isn't it at all. Make it more... psssshhhh. |

Christine Peeveepeeski
The Amarrian Lyceum
545
|
Posted - 2014.06.19 01:58:00 -
[18] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:00:00 -
[19] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
Null sec is not empire. If you can't cut it don't live there.
It is the deepest, darkest, most profitable and most lawless region of the eve universe. Rat in it all you like, but you are supposed to defend it too. And not just from other sov holders, from anyone who wants to rain on your parade.
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:02:00 -
[20] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. 
WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it.
|
|

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 02:03:00 -
[21] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Thx for a constructive and engaging post, it is a nice change of pace  Individual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one. Alliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else. So i'd say yes. That seems like a good idea. You should run for CSM Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature. Low Sec I am indifferent. It could go either way. But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:03:00 -
[22] - Quote
Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
Eternum Praetorian wrote:Null sec is not empire. If you can't cut it don't live there. We can cut it just fine, which is exactly what you seem to be having an issue with. You don't want us to. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:04:00 -
[23] - Quote
Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then?
No, this isn't it at all. Make it more... psssshhhh. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:07:00 -
[24] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then?
You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so.
So what is YOUR reasoning on this matter?
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:08:00 -
[25] - Quote
Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas?
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:10:00 -
[26] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then? You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so. So what is YOUR reasoning on this matter? I can't really counter arguments if you haven't even made any. No, this isn't it at all. Make it more... psssshhhh. |

Cancel Align NOW
Imperial Shipment Amarr Empire
6
|
Posted - 2014.06.19 02:13:00 -
[27] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas?
Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:14:00 -
[28] - Quote
James Amril-Kesh wrote: I can't really counter arguments if you haven't even made any.
Sorry, a forum is meant for discussion and that doesn't work. All I want is for people to not know my name when I am there... I don't care if they know that I am there.
That is a fair and balanced proposition.
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:18:00 -
[29] - Quote
Cancel Align NOW wrote:Eternum Praetorian wrote:Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas? Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats.
Hmmmmmm... .. Maaaaybe....
Low Sec is about factions and sec status right? Maybe somehow local could reflect that in low sec. Like... instead of my picture, a picture of my corporation. My faction. A pirate skull representing my -10 status or something.
Might that be a viable (enough) of a transition?
|

Cancel Align NOW
Imperial Shipment Amarr Empire
7
|
Posted - 2014.06.19 02:20:00 -
[30] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then? You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so. So what is YOUR reasoning on this matter? I can't really counter arguments if you haven't even made any.
Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
|
|

Christine Peeveepeeski
The Amarrian Lyceum
545
|
Posted - 2014.06.19 02:23:00 -
[31] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
That's what you got from 'patrol your space'? Wow, you either have no imagination or you are so used to arguing against changes to local that you're not actually putting any thought into what 'could' be.
Bare in mind that your small gangers would benefit from doing to your enemies what can be done to you and arguably null sec alliances have so many bored players about surely the extra content option would be welcome. It would also attract more small gang minded people into null sec. There is literally 0 reason to head too null right now for small gangers/soloers. Arguably the only reason you do is because your capital alt is in an F1 alliance and you may also use null for anom running (although as far as I can tell thats a mugs game'.
BAH ****** up the quote, my apologies |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1179
|
Posted - 2014.06.19 02:35:00 -
[32] - Quote
Christine Peeveepeeski wrote:[
That's what you got from 'patrol your space'? Wow, you either have no imagination or you are so used to arguing against changes to local that you're not actually putting any thought into what 'could' be.s
I know right, when you said that I thought more along the lines of "you and you dock up and go pwn this guy". Rage cage the gate and get his ass. That is what you "badasses" in null sec are supposed to do right?
Miners these days have nothing to fear from my little interceptor either. I can just float and sputter as a fleet of mining procurers deal 1,000 dps and 10 drones each. How many inty's do you think that could **** if they had even the slightest fleet coordination?
Maybe you just forgot what "being a major null sec alliance" is supposed to mean.
|

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
557
|
Posted - 2014.06.19 02:37:00 -
[33] - Quote
Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:44:00 -
[34] - Quote
Cancel Align NOW wrote:Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
Seems like the same system to me. No, this isn't it at all. Make it more... psssshhhh. |

Cancel Align NOW
Imperial Shipment Amarr Empire
7
|
Posted - 2014.06.19 02:52:00 -
[35] - Quote
James Amril-Kesh wrote:Cancel Align NOW wrote:Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
Seems like the same system to me.
The difference is, a/ instead of posting the names of the neutrals and hostiles in intel channels and having some one 35 jumps away post: "normally flies a taranis never engages." Some one has to go hunt who it is first. b/ instead of copy pasting names of the neutrals and hostiles into google and +ing the name of the fotm killboard and eveboard then loading ammo accordingly you have to go and find out who it is first
|

Herzog Wolfhammer
Sigma Special Tactics Group
5009
|
Posted - 2014.06.19 03:02:00 -
[36] - Quote
IMO a "Mode 4/IFF" system similar to what the RL air forces use would be more ideal, and use around such a system can signify intent.
Basically it's a beacon that, to those who are blue to you (or organization) can see you in local and who you are, but those who are not only know that "someone" is there, but do not get any telemetry ID or information. But a separate mode for "broadcast all" (used to be called "Mode 2" back in the day - airlines use this) that lets you be visible, name and all, in local. So if you are some heinously known PVPer perhaps you can use that to your advantage.
Shut the entire thing down though, and all that's known is "someone is in the system". Who? Is it a friend who did not turn on their Mode2/4? What are they trying to hide? Who is that? I gotta know! Arrrrgh!!
To be fair though, this system could even work in highsec but flying without your ID "on" gives you a suspect flag (just like flying a plane into foreign airspace without any identifier will get you similar attention) - but for some situations where kill rights are concerned or highsec wars, having a suspect flag might be better than the 100 guys ready to gank you in a wardec - but those same 100 guys might have to chase every suspect flag.
You see a little applied thought instead of "hurf blurf" can go a long way and I'm not the sharpest knife in the drawer either. Bring back DEEEEP Space! |

Sibyyl
Gallente Federation
1717
|
Posted - 2014.06.19 03:10:00 -
[37] - Quote
The only argument in favor of removing Local from null is by those who are actively looking for a fight. Arguably there are hundreds of other usages of a system that do not involve actively looking for a fight, such as: Travel Any PVE activity (explo, ratting, PI, mining)
These usages currently rely on Local as intel to augment other intelligence methods (corp intel channels, cloaks scouts, dscan, etc.)
Your only argument for removing Local is to make finding fights easier.
Removing Local makes all these other usages I've described more difficult.
Making your own specific usage easier isn't a particularly good argument. The burden is on you to argue why the current rules are making for a worse game overall.
I don't particularly see why gate camping should be any easier than it already is. .. when everything else is gone .. |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
559
|
Posted - 2014.06.19 03:19:00 -
[38] - Quote
Gate camping is partially due to how powerful Local is...
|

Sibyyl
Gallente Federation
1718
|
Posted - 2014.06.19 03:21:00 -
[39] - Quote
Actually, I'll take that back. Gate camping (and escaping camps) is no easier or worse with the proposed change to Local. Neither side will benefit from the intelligence provided (entrants wouldn't know about cloaked lurkers, campers wouldn't know the moment someone has entered the system).
I'll also add another point. Wormholes exist in the game with the exact Local mechanics you are looking for.
Why don't you go play in Wormholes to get this experience? Is there any particular reason null Local mechanics need to be like WH? How will this improve the game? I'd like to see an answer in both micro and macro scale.. .. when everything else is gone .. |

Christine Peeveepeeski
The Amarrian Lyceum
547
|
Posted - 2014.06.19 03:29:00 -
[40] - Quote
Did you read the OP? It's not removal of local. The idea is sound and you would not get any less knowledge of somebody being in your system, you just need to see them to find out who they are.
As for it being to get fights.... er yes, yes it is. Actually it's to generate content, in null sec. Currently null sec seems so devoid of it people don't play and turn to low and high sec to get their kicks. Unless a capitals tackled of course then it's **** LOG IN THE TITAN HUGGER CHAR. |
|

Sibyyl
Gallente Federation
1719
|
Posted - 2014.06.19 03:40:00 -
[41] - Quote
Christine Peeveepeeski wrote:Did you read the OP? It's not removal of local. The idea is sound and you would not get any less knowledge of somebody being in your system, you just need to see them to find out who they are. Maybe you don't know how to use Local properly. A static pod count is worthless. It is the removal of Local for all intents and purposes. Local as it is built allows you to do difflists so as to track changes in a system (try Ctrl+A in the pilot list sometime). A static pod count tells me nothing about war targets or specific pilots.
If you like the absence of Local, you can fly in WH. Why is that a problem for you?
Quote:As for it being to get fights.... er yes, yes it is. Actually it's to generate content, in null sec. Currently null sec seems so devoid of it people don't play and turn to low and high sec to get their kicks. Unless a capitals tackled of course then it's **** LOG IN THE TITAN HUGGER CHAR. You call it "generate content". I call it easy mode for pew. I have pew pilots too, but I see no compelling reason presented here to rebalance things more in favor towards roamers and weaken activities with static locations within a system.
Is PVP in 0.0 too difficult for you right now? Do you feel exposed with your war target-y name blinking in Local for the natives? .. when everything else is gone .. |

Sibyyl
Gallente Federation
1719
|
Posted - 2014.06.19 03:43:00 -
[42] - Quote
And seriously, hiding me in Local makes my job mining rocks a lot easier. I'd be happy if that change was made. You don't want this. It's a terrible way to suck a lot of content out of 0.0. .. when everything else is gone .. |

Quinn Corvez
Probe Patrol Ixtab.
237
|
Posted - 2014.06.19 06:00:00 -
[43] - Quote
I think one easy fix would be to delay someone's appearance in local. You should only show up once your session change cloak has ended.
After that, the ability for players to hide themselves from local is something we have needed for a long time. |

Chopper Rollins
Brutor Tribe Minmatar Republic
865
|
Posted - 2014.06.19 06:34:00 -
[44] - Quote
Yeah look, we have hisec, low sec, null sec and wh space. The first is rookie pond, the last is end game. Null is for sov, low is for FW and as an intermediate between high and null. Limited playstylers who want this to be more like that, high to be null, whatever, don't get it and have not thought through the ramifications of the changes. Also, insults to other playstyles invalidate suggestions.
Goggles. Making me look good. Making you look good. |

Baneken
Arctic Light Inc. Arctic Light
279
|
Posted - 2014.06.19 07:13:00 -
[45] - Quote
Or as I have said in other thread about this subject, what about binding local to how active the system actually is. Idea of a mechanic would be similar to how sov status goes up and down depending on activity and but local would depend on how many individual pilots log on and off in the system (pos or station or space) during the day.
So lvl 0-1 would be just an announcement that xxx has arrived the system and local would work identical to w-holes. lvl 2 would have gate announcement, and 5 minute timer but still doesn't track if you actually leave the system. lvl 3 gate announcement, 15min timer and tracks if you leave the system. lvl 4 same as above but with a 45min timer and tracking lvl 5 would have the announcement and would behave as the local that we have now.
Gate announcement could be turned off or maybe it would just say several people arrived if say more then 10 jump in tah the same time ? So that gate wouldn't spam local all the time in busy systems.
Idea of mine behind this is to reward actually living in space that you own be that you or your renters and make it fell less like a frontier in habited space and more so in places where it isn't.
Note that I left w-hole activation from the list just because it makes to much sense and might leave a cyno as well because you don't arrive to a system through a gate in both cases.   |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1030
|
Posted - 2014.06.19 07:17:00 -
[46] - Quote
Quinn Corvez wrote:I think one easy fix would be to delay someone's appearance in local. You should only show up once your session change cloak has ended.
After that, the ability for players to hide themselves from local is something we have needed for a long time.
IMO that would require you to not be able to see local, and not be able to use your d-scan since you are immune to both. I would not care if you can see the gate grid, because participants on the gate grid can see the gate flash.
|

Benny Ohu
Chaotic Tranquility
3432
|
Posted - 2014.06.19 07:22:00 -
[47] - Quote
Here's the non-argument for the change provided by the OP:
1) I just didn't like it that they new exactly who was there. 2) People can see I'm there. -> Here's my solution for that. You can still dock up if you see +1 in local
this is the actual 'reasoning' provided by the way
followed by
Quote:The first null guy hopelessly reliant on his easy button local speaks. Dude, you can still know someone is there without knowing who is there.
Quote:Man you null guys really are scared ****less aren't you What? WTF does it matter if you still know that someone is there? Why do you HAVE to know who is there? What is the gain? I don't get it.
Quote:You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so.
So what is YOUR reasoning on this matter?
... [fallacies] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1030
|
Posted - 2014.06.19 07:42:00 -
[48] - Quote
Baneken wrote:Idea of mine behind this is to reward actually living in space that you own be that you or your renters and make it fell less like a frontier in habited space and more so in places where it isn't. Note that I left w-hole activation from the list just because it makes to much sense and might leave a cyno as well because you don't arrive to a system through a gate in both cases.  
You appear to be doubling up on the purposes performed by indexes. As a solo player I can occasionally hold the military index at 4, and can't even scratch indy at all. A large corp can hold index 5 on all indexes, and in my case, on my pipe that gives them a forsaken hub, more reasonable anomolies total, more miniprofs and more ded signature spawns, and when they are at indy 5 they get enough anomolies to make determining the location of the miners not absolutely automatic and trivial.
Intel quality should be tied to effort made in collecting said intel, it shouldn't be a reward for logging in and out, which I would simply do x number of times a day to improve mine, all the time gritting my teeth and hating you for making me do such a stupid pointless thing (a well known phenomenon in gaming).
I happen to pve within d-scan range of my gates, which is a risk (i'm relatively close to interceptors on the gate) and a reward (I can always see the hull type of an entrant by spamming after they arrive in local). Intel should be tied to effort and risk, not logging on.
|

Ramona McCandless
The McCandless Clan
5489
|
Posted - 2014.06.19 08:01:00 -
[49] - Quote
Can I get a TL;DR?
Or is it just "if you dont self destruct your ship, you are a coward" again? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |

Llyona
Lazerhawks
53
|
Posted - 2014.06.19 09:06:00 -
[50] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
The hilarious thing is, this is exactly what happens in W-space. We have cloaky alts on the various holes keeping eyes on who comes and goes. We seem to be operating just fine this way without any local, all while flying ships worth far more than your carriers. When it comes down to it, local makes people lazy and entitled.
I think the best solution to the local problem is removing cloaked ships from the list. EVE is an illness, for which there is no cure. |
|

Rectile
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.06.19 09:31:00 -
[51] - Quote
OP has a few good points,
why should null bears who are docked up have an eye and ear on everything, 'where is the risk'? for so much reward especially in null sec the allegedly most dangerous part of New Eden.
Local chat is too powerful as it is
It should be delayed at the very least but preferably the same as WH's
any one who opposes this change are generally null bears or botters and have not got the true essence or longevity of eve in mind. |

Milla Stenier-Tian
CareBear Refrigerated Transport Inc
4
|
Posted - 2014.06.19 09:37:00 -
[52] - Quote
Felicity Love wrote:It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
I like this Idea.
May the nullsec would required an ihub with a new upgrade to track peoples in local. If not : no local (unless you speak in local).
The background could be explain by the way you said. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1186
|
Posted - 2014.06.19 12:17:00 -
[53] - Quote
Sibyyl wrote: Your only argument for removing Local is to make finding fights easier.
Removing Local makes all these other usages I've described more difficult..
My dear Sibyyl, being that all alliances but CVA operate under a NBSI flag. If you had all blues visible to you in local + 1 pod (in the proposed pod count) that was unaccounted for in local... then, you would have the exact same intel as you have right now wouldn't you? You can run and dock up per usual.
The only thing you lose is the character's name.
So nothing is made more difficult for you as you suggest. Everything for you remains the same except for the fact that you don't get instant identification of who is in local 10 jumps away while you are docked in station. No one should have that power, it is a poorly designed game mechanic. It is just now so ancient and engrained in EVE that it is not obvious to people anymore. You're living in NULL sec. Null sec not Empire. That should mean something. 
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1186
|
Posted - 2014.06.19 12:54:00 -
[54] - Quote
Sibyyl wrote:And seriously, hiding me in Local makes my job mining rocks a lot easier. I'd be happy if that change was made. You don't want this. It's a terrible way to suck a lot of content out of 0.0.
How does knowing that there is a pod in local... but not exactly you in local, make your job easier?
|

Benny Ohu
Chaotic Tranquility
3433
|
Posted - 2014.06.19 12:59:00 -
[55] - Quote
Eternum Praetorian wrote:So nothing is made more difficult for you as you suggest. Everything for you remains the same except for the fact that you don't get instant identification of who is in local 10 jumps away while you are docked in station. No one should have that power, it is a poorly designed game mechanic. It is just now so ancient and engrained in EVE that it is not obvious to people anymore. You're living in NULL sec. Null sec not Empire and that should mean something.  you still have provided no reason for a change beyond "i don't like it"
noone gets instant identification of someone ten jumps away
living in nullsec means that anyone can shoot you anywhere at anytime with no penalty and that bombs/bubbles are allowed
Quote:No one should have that power, it is a poorly designed game mechanic.
yes they should and no it's not.
|

Eternum Praetorian
Brutor Tribe Minmatar Republic
1187
|
Posted - 2014.06.19 13:04:00 -
[56] - Quote
Benny Ohu wrote: you still have provided no reason for a change beyond "i don't like it"
Sure i have you just don't like it.
Benny Ohu wrote:noone gets instant identification of someone ten jumps away
WTF world are you living in? Do you really expect any of us to believe that? 
Benny Ohu wrote:No one should have that power, it is a poorly designed game mechanic.
yes they should and no it's not.
Why? Why should people docked many systems away know that specifically I am there? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all.
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
116
|
Posted - 2014.06.19 13:14:00 -
[57] - Quote
Another stealth chat thread
IB4L "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1187
|
Posted - 2014.06.19 13:16:00 -
[58] - Quote
Agondray wrote:Another stealth chat thread
IB4L
Your alliance name VOID Intergalactic Forces makes me think you live in null and really, really like your local. 
Sorry to break it to you but this is a legitimate discussion on a relevant topic. ISD's have no business locking a thread like this until it goes south.
|

Benny Ohu
Chaotic Tranquility
3437
|
Posted - 2014.06.19 13:17:00 -
[59] - Quote
Eternum Praetorian wrote:Benny Ohu wrote: you still have provided no reason for a change beyond "i don't like it"
Sure i have you just don't like it.
no, that's the only reason you've submitted so far to make a change. "i don't like it"
Eternum Praetorian wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that? 
the game does not tell you who's ten jumps away.
Eternum Praetorian wrote:Why? Why should people docked many systems away know that specifically I am there? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all. See post #53 and #54. Your ignorance and fear make you imagine a world were simply not knowing a character's name would make Null Sec a PVP free for all. That is just not the case at all.
perhaps you should provide a reason for it being a bad game mechanic. otherwise any statement you make is refuted with "no it's not".
more fallacy. it doesn't matter my level of pvp skills and it doesn't matter how much a change'd effect me. it also doesn't matter if i'm ignorant or fearful, you have still to provide an actual valid reason to make a change. |

Rumtin
Imperium Technologies Evictus.
81
|
Posted - 2014.06.19 13:18:00 -
[60] - Quote
Ill agree to drop local from Null sec when High sec dwellers agree to drop CONCORD from empire space. |
|

Icylce
The Chosen 0nes DARKNESS.
35
|
Posted - 2014.06.19 13:59:00 -
[61] - Quote
Eternum Praetorian wrote:
Why? Why should people docked many systems away know that specifically I am there in the most distant and dangerous (Null) part of the game board? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all. See post #53 and #54. Your ignorance and fear make you imagine a world were simply not knowing a character's name would make Null Sec a PVP free for all. That is just not the case at all.
So your problem actually is with ppl who report u on so called "intel channel". Because there is no other way for a player to know that u are 10 systems away from his position unless some other player tells him, unless ... "magic".
|

Cearain
Goose Swarm Coalition
1308
|
Posted - 2014.06.19 14:40:00 -
[62] - Quote
Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
As a solo pvper the information in local helps me decide if I should take a fight or if I am just dealing with bait. There is more pvp in eve than just people ganking pve ships and industrials. At least in low sec there is. Null sec? I don't care what they do there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Thorr VonAsgard
Never Surrender.
14
|
Posted - 2014.06.19 15:05:00 -
[63] - Quote
Milla Stenier-Tian wrote:Felicity Love wrote:It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there. I like this Idea. May the nullsec would required an ihub with a new upgrade to track peoples in local. If not : no local (unless you speak in local). The background could be explain by the way you said.
Please CCP, read and do this :) |

Lord Fudo
Center for Advanced Studies Gallente Federation
85
|
Posted - 2014.06.19 16:39:00 -
[64] - Quote
I want cloaked players to not show up in local, includingthe cloak when jumping in from a gate or wormhole. Decloak, appear in local, cloak up, disappear from local. |

Iain Cariaba
In Over Our Heads
61
|
Posted - 2014.06.19 16:54:00 -
[65] - Quote
Eternum Praetorian wrote:Whaaa! I don't like something so CCP needs to change it!!! Wow, we usually don't get this many tears from PvPers. They really do taste better than carebear tears.
'I don't like this' is not a valid reason to make changes to anything. Reading your posts, you're just mad cause the area you hunt in knows who you are and what you fly. The solution to this is not change local, but to change the area you hunt in or what you fly. As far as local being unbalanced, it gives you the same information it gives us. Apparently we know how to use it better than you do.
That being said, I happen to like the ideas you presented. Whether or not I know who the neut that came in system wouldn't change my reshipping into pvp ship when one appears. If I agreed with you, we'd both be wrong. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1189
|
Posted - 2014.06.19 17:42:00 -
[66] - Quote
WTF is it with this "new EVE"
This was a general discussion on what people thought about this subject, this was not submitted as a new feature and idea. How the hell could it be a new feature and idea discussion if the threads purpose was to collect and discuss thoughts on this matter?
Doesn't it bother anyone else that the ISD's new mandate is to bury issues like this and lock every single thread pertaining to AFK cloaking? What is wrong with you people... what happened to the eve uproar I used to know and love?
Well... time to make some AFK cloaking threads I guess. Peace out.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10489
|
Posted - 2014.06.19 19:44:00 -
[67] - Quote
Lord Fudo wrote:I want cloaked players to not show up in local, includingthe cloak when jumping in from a gate or wormhole. Decloak, appear in local, cloak up, disappear from local. Which is ******** and it will never happen. No, this isn't it at all. Make it more... psssshhhh. |

Nikk Narrel
Moonlit Bonsai
4276
|
Posted - 2014.06.19 20:04:00 -
[68] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets.  This is not a most recent quote, but it points out a clear and misleading argument I have seen used.
It suggests, to some readers, that the PvE pilot in question may not be avoiding ALL contact, just the encounters they deem too risky.
Now, follow this up with the often seen argument about cyno use, and how ANYONE could really be the entry point for an entire fleet.
The math follows, that since anyone could represent an overwhelming force, therefore everyone must be treated as having this potential.
PvE pilots watch local so they can avoid all hostile contact, since they can't risk any at all. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

BeBopAReBop RhubarbPie
Unleashed Pestilence
718
|
Posted - 2014.06.19 20:18:00 -
[69] - Quote
I'm all up for this. It would be cool to have a system upgrade that would reveal all pilots though. This would increase the work that goes into intel for empty regions of space without significantly changing the risk for ratters and miners in more populated areas.. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Smugest Sniper
Shinigami Miners Spaceship Samurai
9
|
Posted - 2014.06.19 21:00:00 -
[70] - Quote
A point of reference I would make, in alliance chat it'll show number in chat but only show names if you talk there. Keeping numbers but removing names unless you speak on entry might be a possibility to consider.
I do think that allies should be aware of each other automatically, as well as corpmates and fleet members. or at least the latter two.
Or if you see said person you and your fleet should be aware in local.
I dunno, **** isn't broken, don't **** with it. |
|

Xaldafax Caerleon
Veritas Theory Fidelas Constans
5
|
Posted - 2014.06.19 21:08:00 -
[71] - Quote
Jesus there are SO MANY OTHER THINGS in Eve that need to be changed that would give us more fun than this topic.
Why can we just not focus on the bigger issues. |

Khan Wrenth
Hedion University Amarr Empire
13
|
Posted - 2014.06.19 22:39:00 -
[72] - Quote
Eternum Praetorian wrote: what happened to the eve uproar I used to know and love?
It was nerfed in the last balance pass. |

DaReaper
Net 7 The Last Brigade
660
|
Posted - 2014.06.19 22:45:00 -
[73] - Quote
honestly, I always thought there should be a deployable in null that was the communications array. You want local to vanish you need a gang to RF it. you want local to remain, you have to deploy one.
simple.
but I don't have an issue with local in null so meh 10 years of eve... yea i'm an addict |

Chopper Rollins
Brutor Tribe Minmatar Republic
866
|
Posted - 2014.06.19 22:51:00 -
[74] - Quote
Eternum Praetorian wrote:..... what happened to the eve uproar I used to know and love? Well... time to make some AFK cloaking threads I guess. Peace out.
Confirmed for troll without ideas or complaints.
+1 for array that allows sov holders to see tourists but not vice versa. Higher dev indices, more intel. Yes.
Goggles. Making me look good. Making you look good. |

Saisin
State War Academy Caldari State
69
|
Posted - 2014.06.20 00:46:00 -
[75] - Quote
Benny Ohu wrote:Eternum Praetorian wrote:So nothing is made more difficult for you as you suggest. Everything for you remains the same except for the fact that you don't get instant identification of who is in local 10 jumps away while you are docked in station. No one should have that power, it is a poorly designed game mechanic. It is just now so ancient and engrained in EVE that it is not obvious to people anymore. You're living in NULL sec. Null sec not Empire and that should mean something.  you still have provided no reason for a change beyond "i don't like it"
I support the op's idea of at least hiding the exact pilot name to force locals to go out and check out who is there...
The reasons I would advance I s the meta game information obtained from local, which is disproportionate to the risk taken to obtain it (ie no risks at all) NS is supposed to be, a dangerous place for everyone, including the natives. Identifying incoming without having to lift a finger, just by reading local and intel is simply lazy carebearing...
Benny Ohu wrote:noone gets instant identification of someone ten jumps away Of course you do with the intel channels. Denying that is just plain disingenuous to protect a system that is heavily geared in favor of the natives and controlling alliances.
Quote:No one should have that power, it is a poorly designed game mechanic.
Benny Ohu wrote: yes they should and no it's not.
No they shouldn't and yes it is "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.06.20 01:18:00 -
[76] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. 
Geez man, who needs to PvP when you provide all the Tears up front here on the Forum.
InB4 "I'll unsub if CCP changes Null/low sec Local." eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cancel Align NOW
Imperial Shipment Amarr Empire
12
|
Posted - 2014.06.20 01:23:00 -
[77] - Quote
BeBopAReBop RhubarbPie wrote:I'm all up for this. It would be cool to have a system upgrade that would reveal all pilots though. This would increase the work that goes into intel for empty regions of space without significantly changing the risk for ratters and miners in more populated areas..
If done properly it may encourage alliances to hold smaller amounts of space with higher qualities of intel
|

Gizznitt Malikite
Agony Unleashed Agony Empire
4009
|
Posted - 2014.06.20 02:07:00 -
[78] - Quote
I very much proposed a similar change as the Op....
Although I took it all the way to a full blown intel system:
Enter system, and you immediately get a count of "ships in space". But you don't get information on who they are until they are "within your ships scanner range".
I also added the caveat that you share your "intel" with fleet members.
I called it obfuscation through anonymity. Basically, you always know when someone is in system, but you don't necessarily know they are friend or foe. In high traffic friendly systems, people will complacently believe the new locals are generally friendly. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.06.20 02:14:00 -
[79] - Quote
Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that? 
the game does not tell you who's ten jumps away.
Eternum Praetorian wrote:Why? Why should people docked many systems away know that specifically I am there? This is not the spirit in which EVE Online was founded. Even the devs stated that local could use some fixing, it is just that people like you cry quarts every time a fair improvement is submitted.
Mostly... because you have no real PVP skill and do not realize that such a change would hardly effect you at all. See post #53 and #54. Your ignorance and fear make you imagine a world were simply not knowing a character's name would make Null Sec a PVP free for all. That is just not the case at all.
perhaps you should provide a reason for it being a bad game mechanic. otherwise any statement you make is refuted with "no it's not".
more fallacy. it doesn't matter my level of pvp skills and it doesn't matter how much a change'd effect me. it also doesn't matter if i'm ignorant or fearful, you have still to provide an actual valid reason to make a change.[/quote]
He has given you a Clear reason why the current local mechanic is Bad... You clearly just can't comprehend it. A name is easily dragged and dropped into Alliance or Intel channel.... And suddenly everyone knows who and where he is. This is exactly Why NULL is safer than Hisec... Which is a traggic irony for Eve. TBH, if Null lost it's local, more ppl would come down to roam there because otherwise with such easy intel it's futile.
You should have roam/guard your own space in Null. Do Nations allow foreign troops to roll through their cities freely? Heck no! Things need to change... But agreable to middle ground and the OP's suggestion is a fair one. Also think this should be for lowsec, and Null should have to put up deployables at certain sov levels to gain a "Local" kind of system... But never with names.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cancel Align NOW
Imperial Shipment Amarr Empire
14
|
Posted - 2014.06.20 02:28:00 -
[80] - Quote
Cordo Draken wrote:Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that?  the game does not tell you who's ten jumps away.
I live in a country where running my own business means I spend 4-5 hours a month doing mindless record keeping for the tax department. I did that today. While I did that I had eve running on my secondary monitor. I had an alt docked in a pipe system entering a well populated 0.0 region. When ever a gap appeared in my list of green stars, blue stars and blue crosses I linked the name beside the gap into a regional intel channel that I know was being monitored over 28 jumps away.
I watched as players next door did the same, and the players next door to them, and the players next door to them...
It may not be instant, but any decent 0.0 sov holder has this system organised to the point where an average pilot like me can travel the same pipe that 2-3 separate groups of hostiles are using, only caring about the hostiles if they are in system at either end of a jump bridge I want to use.
|
|

Caleb Seremshur
The Atomic Fallout Kids
300
|
Posted - 2014.06.20 08:47:00 -
[81] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
The point was that omce captured there's no effort spent on maintaining it. No degradation of benefits or control. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Shivanthar
Ace's and Eight's Brothers of Tangra
113
|
Posted - 2014.06.20 09:50:00 -
[82] - Quote
When I haz ratz and shooz ze with my Marauderz in baztion mode, I haz to readz localz in nullz, or elze yourz zeptorz might tackle uz 8-{ Half the lies they tell about me aren't true. |

Maz Ngomo
2
|
Posted - 2014.06.20 09:51:00 -
[83] - Quote
Eternum Praetorian wrote:most people in null sec don't chat in local anyway. They chat on fleet coms and in alliance/corp chat. It's just that... well... If only my picture and name was not just floating there for all to see all of the time. I know it's not really what you meant, but my first reaction to this statement was, 'now here's a guy who's never been in system with TEST or Goons'. 
Either way, it's something that's been suggested for years and really doesn't need changing. |

Felicity Love
Caldari Provisions Caldari State
1939
|
Posted - 2014.06.20 13:00:00 -
[84] - Quote
Eternum Praetorian wrote:That seems too one sided towards the PVP side of things. Everyone would become an AFK cloaker in any ship they wanted. So, as cool as that would be  I cannot agree.
So what ?
AFK is as AFK does. Local doesn't tell you who's away from their keyboard or not, and neither would the amendment I propose. ;)
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe to staff how frakking cool something looks inside their own heads.
|

Nikk Narrel
Moonlit Bonsai
4278
|
Posted - 2014.06.20 13:30:00 -
[85] - Quote
Cancel Align NOW wrote:Cordo Draken wrote:Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that?  the game does not tell you who's ten jumps away. I live in a country where running my own business means I spend 4-5 hours a month doing mindless record keeping for the tax department. I did that today. While I did that I had eve running on my secondary monitor. I had an alt docked in a pipe system entering a well populated 0.0 region. When ever a gap appeared in my list of green stars, blue stars and blue crosses I linked the name beside the gap into a regional intel channel that I know was being monitored over 28 jumps away. I watched as players next door did the same, and the players next door to them, and the players next door to them... It may not be instant, but any decent 0.0 sov holder has this system organised to the point where an average pilot like me can travel the same pipe that 2-3 separate groups of hostiles are using, only caring about the hostiles if they are in system at either end of a jump bridge I want to use. THIS.
Local may not actually deliver it's intel outside the system directly, but it gives insane leverage to those willing to invest TRIVIAL effort to relay that which should be far more effort driven.
THAT makes sustaining sov significantly easier than it would be otherwise, as the sov holders cost of maintaining intel reflects the trivial effort needed. This could fairly be described as having dumbed down the efforts, to near zero. (What? forget training any stealth or scanning skills, just click and drag from local? Don't even need to undock?)
Now, on the other side, it severely dumbs down the efforts needed to scout and hunt for targets. This drops it to levels normally reserved for arena games, as locating opponents is a simple matter of seeing a name in a chat channel. So many systems in EVE to sort through, and we turn around and give away key intel so noone needs to actually learn how to hunt. Just pop dscan, find that nearest belt or anomaly, and off you go.
Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort....
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Phaade
Perimeter Defense Systems Templis CALSF
193
|
Posted - 2014.06.20 15:33:00 -
[86] - Quote
James Amril-Kesh wrote:Oh look, more ******** lore justification for a balance change you can't otherwise justify apart from "I want it to be this way."
DERP goes the Goontard.
Local sucks. Especially when intel comes from cloaked alts posting in intel channels. It should be changed. This isn't a bad idea. |

Iain Cariaba
In Over Our Heads
65
|
Posted - 2014.06.20 16:01:00 -
[87] - Quote
Nikk Narrel wrote:Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort.... This is why null local should remain exactly like it is. So what if we can see who you are when you only have to send one pilot in to find a target for 20+ other pilots?
Besides, OP's complaint is that his targets know what he flies, not just who he is. This is his own fault, not local channel's. If you didn't continously hunt the same areas over and over and over and over and over again, you'd probably get more targets. Ask any RL hunter. If I agreed with you, we'd both be wrong. |

Phaade
Perimeter Defense Systems Templis CALSF
194
|
Posted - 2014.06.20 16:12:00 -
[88] - Quote
Rectile wrote:OP has a few good points,
why should null bears who are docked up have an eye and ear on everything, 'where is the risk'? for so much reward especially in null sec the allegedly most dangerous part of New Eden.
Local chat is too powerful as it is
It should be delayed at the very least but preferably the same as WH's
any one who opposes this change are generally null bears or botters and have not got the true essence or longevity of eve in mind.
Couldn't say it better. |

Nikk Narrel
Moonlit Bonsai
4278
|
Posted - 2014.06.20 16:34:00 -
[89] - Quote
Iain Cariaba wrote:Nikk Narrel wrote:Bring a cyno, your buddies couldn't be bothered to even leave their staging system in the next constellation.... too much (YAWN) effort.... This is why null local should remain exactly like it is. So what if we can see who you are when you only have to send one pilot in to find a target for 20+ other pilots? Besides, OP's complaint is that his targets know what he flies, not just who he is. This is his own fault, not local channel's. If you didn't continously hunt the same areas over and over and over and over and over again, you'd probably get more targets. Ask any RL hunter. Actually, that was not full disclosure of significant details.
Would 20+ pilots have ANY realistic chance of finding targets, with local present in it's current form? Only consensual ones. Kind of like an arena game throwing out invitations, anyone not interested can easily avoid such an obvious presence.
The population spike, which is absurdly obvious and easy to notice, makes direct presence play an awful idea. BECAUSE of local, we need the cyno, not the other way around. This cyno approach exists because local makes it necessary.
PvP is not supposed to require consent. Good luck catching anyone except by choice, with local. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Karash Amerius
Sutoka
179
|
Posted - 2014.06.20 17:48:00 -
[90] - Quote
I have been complaining about local for over a decade now. Good luck there.
To wit: A lot of the original devs stated that local should have never been used as an intel tool...most notably TomB was very infamous for hating it (being a dirty griefer that he is). We got wormhole space, so at least be thankful of that. Karash Amerius Operative, Sutoka |
|

Nikk Narrel
Moonlit Bonsai
4278
|
Posted - 2014.06.20 18:13:00 -
[91] - Quote
Karash Amerius wrote:I have been complaining about local for over a decade now. Good luck there.
To wit: A lot of the original devs stated that local should have never been used as an intel tool...most notably TomB was very infamous for hating it (being a dirty griefer that he is). We got wormhole space, so at least be thankful of that. I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kusum Fawn
State Protectorate Caldari State
482
|
Posted - 2014.06.20 18:38:00 -
[92] - Quote
I am a strong proponent of local being tied to sovereignty upgrades, but that is predicated on a very major sovereignty overhaul.
It is a lot easier to send out several scouts then it is to keep twenty people at gates or warping in the right direction. Its surprising how much complaining there is about a lack of small gang warfare when so few of you are interested in doing it. Whats also surprising is how often 5 ships will find a fight vs how often 25 ships will find a fight.
perhaps that says something to you? a suggestion maybe? risk adverse bitches whining about "my blob never finds people who want to get ganked" /thread Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.04 03:57:00 -
[93] - Quote
CCP This must become a Sticky!!!
Null Sec is a very safe place to be. Intel channels run by alliances and across coalitions of alliances provide incredible intel on the movement of neutrals from single players right through to large gangs.
You can safely semi afk in null sec and never have to worry about being dropped on by anyone travelling by stargate. The only real danger is WH guys dropping through and cyno's. But if anyone is normally within a couple of jumps of you, or a potential cyno is in system, most players just safe up or dock up.
Local is the source of information for the intel channels and needs to be addressed if null sec is to represent the third tier of EVE security levels, and I would agree with other posts that null sec is a lot safer than high sec and low sec.
Null Sec
Remove local in its current form and replace with a system that requires deployables which are easily destroyed. This enables players to remove these deployables before major operations if they believe this provides a strategic advantage. This should be able to be accomplished by a small gang in cruiser sized ships.
Provide a short radius for reporting neutrals perhaps 350km. Cloaked ships wouldn't appear in this radar range.
Don't allow these to be instant reports on neutrals but allow it to scale with the number of neutrals which jump into system at the same time. 1 - 5 neutrals might take 5 minutes to report activity, 20+ might be 10 sec.
Once the report has occurred the system wouldn't report exits from a system. Once the initial report has been produced remove the report after 1 min. It shouldn't be a permanent report for the system just a quick notification requiring players to stay alert.
High Sec Would have the current local system as Concord wants to keep tabs on all players in the system and wants to know at all times where they are located, including if a player has attacked another player.
Low Sec Might have Concord monitoring activity constantly at gates and stations which they regularly patrol but away from these protected areas Low Sec would operate the same as Null Sec. There may be longer report periods and people exiting systems would be reported by Concord. |

Paikis
Vapour Holdings
1319
|
Posted - 2014.08.04 05:23:00 -
[94] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
This is exactly what we do in wormholes. Local is a cancer and it needs to go. |

Claud Tiberius
58
|
Posted - 2014.08.04 06:20:00 -
[95] - Quote
+1 Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
65
|
Posted - 2014.08.04 06:49:00 -
[96] - Quote
To the OP,
K-Space is easy mode in EVE because of local channel. If you want the hard mode in EVE, you'll need to go roam in wormhole space where local channel is very much empty. It's more fun to hunt in wh's. Get rid of that crutch. CCP won't take that easy mode away from all the null bears. They'd cry too much.
Sincerely, Crazy WH Guy |

Khan Wrenth
Hedion University Amarr Empire
28
|
Posted - 2014.08.04 07:32:00 -
[97] - Quote
With the Devs doing quicker updates/cyc/es/whatevers, is it really beyond them to say, "Fine! We've had 3 billion threads asking for a removal of local (altogether/just in nullsec/take your pick). So, since we're on six-week cycles, we'll give each idea a six-week window to prove itself through experimentation rather than conjecture on the forums"?
I'm not going to argue for or against the idea itself, but since the mechanics are already encoded in the game (thanks to wormhole space), they can just alter which areas of space are effected. Let's just settle the damn arguments already. The worst that can happen is some groups are mildly inconvenienced for a short period of time. The best that can happen is that one of the ideas becomes really popular and becomes implemented, or none of the ideas pan out and we can just drop the subject already.
Devs! Time to make it so. |

Mike Voidstar
Voidstar Free Flight Foundation
695
|
Posted - 2014.08.04 08:24:00 -
[98] - Quote
I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort. Never mind it's multiple pilots actively involved in the game and keeping the system running doing work so boring you would have to pay me $20/he to do it consistently.
I would love to hear what exactly is enough effort to keep local as is. I don't believe those that want it gone are willing to compromise at all. The only way to make Intel channels more of a pita to maintain would be to hook the keyboard to a spanking machine.
It's all just the whines from a pack of jackels that insist on hunting ships that rely on evasion to survive. The problem is the stark polarity of PvP, there are few cases of narrow escapes or close fights... You don't stick aroun--- you gtfo or die.
Blame infinite hard tackle. More would be willing to try the fight if there was a chance to escape when things go wrong. As it is, if they get on grid you are already dead or else not doing PvE. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.04 12:41:00 -
[99] - Quote
Mike Voidstar wrote:I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort.
The intel channels run by alliances and coalitions are quick and easy for players to report, simply by dragging and dropping the player name, system etc. It takes two secs and you can have half of EVE aware of a neutral player or group moving through a system.
With larger groups the intel becomes very regular and detailed. This is not a bad thing and is developed by alliances and creates great content.
The issue is the local window broadcasting everyone in a system, their details, when they enter and when they leave. This is totally overpowered and eliminates content from EVE.
As soon as a neutral player enters a system occupied by an alliance member, the intel report goes up to the whole alliance and everyone within X jumps will move immediately to a safe or a station.
You can roam through null sec for hours not finding anyone unless they are AFK, a newbie or someone who wants a fight and brought 10 players with them.
Why is null sec stagnate = The Local Window is a big part of the issue.
Remove the Local Window and replace with deployables which provide limited range and time notification to the players in the system.
Have the system pull down reports on players after 1 min (or some other timeframe) instead of the current instant and cotinuous reporting process Local provides. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 15:20:00 -
[100] - Quote
Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.
So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 15:29:00 -
[101] - Quote
Cearain wrote:Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar. So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks. And for your next trick, you imply that the reason for this lack of popularity is because of local being absent.
And the other differences, well, they are just details that everyone simply loves and adores...
Nikk Narrel wrote: I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences.
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 15:46:00 -
[102] - Quote
Nikk Narrel wrote:Cearain wrote:Val'Dore wrote:Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar. So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks. And for your next trick, you imply that the reason for this lack of popularity is because of local being absent. And the other differences, well, they are just details that everyone simply loves and adores... Nikk Narrel wrote: I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.
Unfortunately, WH living is an extreme play style, which also excludes all of this:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Local not being present is simply not the defining element of a WH. It is simply one among many differences.
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.
No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 16:04:00 -
[103] - Quote
Cearain wrote:Nikk Narrel wrote:Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.
To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Phoenix Jones
Isogen 5
551
|
Posted - 2014.08.04 16:38:00 -
[104] - Quote
You want to balance local? Do this.
Every stationed system (NPC or player made station), has local as normal. Every non-stationed system, has no local.
This applies to nullsec, lowsec, and highsec.
You want local in null, anchor a station. You don't want it, don't anchor a station.
That would be the easiest method. You want local, stick to station systems. Yaay!!!! |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
14
|
Posted - 2014.08.04 17:18:00 -
[105] - Quote
Why not remove local from everywhere then...
Apparently you post more on these forums than you PVP... You pvper! Pretty annoying right! Lets remove all Killboards, Pirate helpers, dotlands and what not! Delete this forum too! |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 17:38:00 -
[106] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel wrote:Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous. No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all. I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.
Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there.
Nikk Narrel wrote: To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 18:02:00 -
[107] - Quote
Cearain wrote:Nikk Narrel wrote:I hate to break it to you, but the blob PvP style is distinctly favored by places that have local. Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there. Nikk Narrel wrote: To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating. Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth. Who said anything about everyone trying to AVOID PvP? I pointed out how local gave them a CHOICE.
If they want to avoid PvP, it is their call to make. If they were prepared, you can't catch them.
Obviously, a good many players want to reship and fight. Assuming they were facing another group of consensual fighters, PvP happens. (If they WERE facing cloaked ships after PvE assets, these probably stay cloaked, and no fight happens)
I take it that your definition of good fights, is where both sides volunteered to be present and in combat, and noone was caught against their desire to be avoiding such. Local certainly pushes these consensual encounters, by eliminating anything else. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 18:16:00 -
[108] - Quote
Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.
I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 18:31:00 -
[109] - Quote
Cearain wrote:Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked. With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present?
Cearain wrote:I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Ad hominem for the win, eh?
You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right.
More than this, you will simply have to wonder about. All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local.
It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side.
There are lots of consensual fights. There probably always will be. This detail is not significant to this discussion, though you keep bringing it up. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
Rhongomiant Legion Industries The Explicit Alliance
9
|
Posted - 2014.08.04 18:58:00 -
[110] - Quote
first lets say we have only the pod count and only the chars are visible if they want to first you have to count how many aliis you dont know how many are realy there if a alli jumps in you dont know if he is an alli or not at least not in a time frame of 1-2 sec you would need to count again
if you would show up as unknown until someone sees you and at default are set without standing ok
|
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10916
|
Posted - 2014.08.04 19:39:00 -
[111] - Quote
Paikis wrote:James Amril-Kesh wrote:Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic. This is exactly what we do in wormholes. Local is a cancer and it needs to go. Everyone who said this is so stupid I don't even have words for it.
For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever.
For another, you generally have a fixed number of entrances and exits that you can keep track of, whereas in K-space there may or may not be a wormhole in the system, making it questionable whether it's worth trying to scan one down.
Your PVE encourages good scanning skills, so your line member is more easily able to find wormholes. We generally don't need that.
The nature of wormholes allows you to change these connections whenever you so choose, so that if you're displeased about where the wormhole leads you can collapse it.
Wormhole PVE is generally done in fleets with omni-tanked ships and logistics. This is a setup that makes you vastly more capable of defending against incoming threats, especially considering mass limitations on wormholes limits the size of fleets that can attack you. PVE anywhere else, with the exception of incursions, favors local reps with resists specific to the incoming damage of the rats. Anything else makes the setup inefficient and the money making even worse, as anemic as it already is in nullsec.
Which brings me to my last and most important point. Wormhole PVE is vastly more profitable than nullsec PVE, which is what allows you to rotate pilots out for doing nothing other than guarding wormholes. They're fine with that because the time they spend doing PVE nets them a comfortably high amount. If we ever told our ratters "you can only rat for three hours, and then you have to guard gates for three hours" they'd **** off to highsec because at that point they'd be making much more ISK, much more safely, just doing that.
If you wanted us to do this, you'd have to increase nullsec ratting rewards by like 200% at least to make it even remotely viable.
So kindly stop with the "we guard entrances in w-space, you should too!" because it makes you look like an idiot for completely ignoring all of the other differences that make such a system viable in w-space, and not so in k-space. No, this isn't it at all. Make it more... psssshhhh. |

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 19:54:00 -
[112] - Quote
James Amril-Kesh wrote:Paikis wrote:James Amril-Kesh wrote: Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
This is exactly what we do in wormholes. Local is a cancer and it needs to go. Everyone who said this is so stupid I don't even have words for it. For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever. Is it just me, or does the modification of local obviously call for secondary changes for balance?
In all seriousness, cyno use would need some tweaking. I would suggest a 30 second to one minute spool up period, where the ship was locked down, but no beacon on the systemwide overview appeared.
This would discourage hot dropping, assuming it needed to be done. (Many would point out hot dropping exists simply because local gives too great of a warning, for the entry of a significant number of ships to not be avoided by any who so chose)
Of course, this assumes players want non consensual PvP to exist.
As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth, I would say it stands as a needed aspect for inclusion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 20:05:00 -
[113] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel
The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked. With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present? Cearain wrote:I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that. Ad hominem for the win, eh? You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right. More than this, you will simply have to wonder about. All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local. It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side. There are lots of consensual fights. There probably always will be. This detail is not significant to this discussion, though you keep bringing it up.
Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.
If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4338
|
Posted - 2014.08.04 20:47:00 -
[114] - Quote
Cearain wrote:Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.
If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.
Finding quality PvP in null... are you joking?
That's like asking someone how to find happiness in life. The question is so wide open because of all the possible details, that no single answer would make sense to everyone.
Maybe you should answer whether you support non-consensual PvP, and explain why you seem to believe local is some kind of match-making tool for what you described as good fights.
I seem to observe that you expect to knock on someone's door, ask if they want to come out and play, and call that what you are looking for.
If that is the case, my guess is you are asking for volunteers to fight against, and local is doing nothing more than letting you know if the 'right' number of pilots are in system. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.04 23:11:00 -
[115] - Quote
Somehow I knew you would not be able to offer any reasons why local is an important tool to finding quality pvp.
As for consenting to pvp people consent to pvp when they undock. So I don't know how any pvp in eve is without consent. what is your point? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
|
Posted - 2014.08.05 00:42:00 -
[116] - Quote
Local definitely doesn't help pvp players meet up as it is a continuous, instant reporting system telling everyone in system who is around, if they have just attacked someone etc, and when they leave system.
Wormhole space cannot be compared to HS, LS and NS space as it operates differently.
D-Scan is the tool which creates PvP. Sure the local channel allows you to see if everyone is from the same alliance or corp, but it doesn't help players meet for PvP.
The key is to remove a continuous, instant reporting system from EVE and potentially replace with a short range and short time reporting system, that tells people who is entering and exiting a system. This could be done with deployables that can be destroyed for Null Sec and it would be expected Concord would maintain the current local window reporting system in High Sec. Low Sec would be a blend as Concord operate at gates and stations.
The final point is - Local doesn't assist in creating content, it assists in removing content. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 01:42:00 -
[117] - Quote
Local is a very important tool to finding quality pvp. After looking at your combat history it is not surprising you don't realize that though. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Solairen
Manu Fortius space weaponry and trade
8
|
Posted - 2014.08.05 02:23:00 -
[118] - Quote
Cancel Align NOW wrote:Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there. That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me. EDIT: The more I think about it the more I like the idea of a system information upgrade. Creates a reason to have small gang warfare. A roam could turn into an intelligence gimping op that allows the sneaking in of other forces.
I think both of these work well with the OPs original idea too. Give pod count period, live full time update. Have gates provide notice that someone entered system for "x" time. They have no other empire infrastructure so no additional updates.
In low you have the stations update too, basically anything with sentry guns provides updates. So only safe places are anaomolies and dead spaces, maybe pos and pocos.
To both these you add his suggested deployable device call it System Survey Scanner or something... Pings every 5 or 10 mins. But people's pop time on local is say 3 or 8 mins... So you actually have to pay attention to benefit from it. Give it a short reinforce and reasonable hp. Some a small 4-5 man gang roam can reinforce, then swing around 2or 3 hours later and kill. This lets parent alliance know someone is poking around, and allows opposing force to effect their enemies intel gathering. While reinforced it doesn't update local (off lines basically). |

beatlebutt
Hedion University Amarr Empire
11
|
Posted - 2014.08.05 03:04:00 -
[119] - Quote
IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
|
Posted - 2014.08.05 04:03:00 -
[120] - Quote
beatlebutt wrote:IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now.
This is completely rubbish and there is no basis for this statement.
Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem. |
|

chao226
Dark Entropy.
2
|
Posted - 2014.08.05 09:58:00 -
[121] - Quote
personally I think that the addition of deployable structures is the answer here.
Create a deployable local structure similar to the ESS once deployed it will shift local into instant mode as it monitors all inbound activity. can be destroyed fairly easily when it is not present local acts like W-Space local. must be deployed away from POS ect so its fair game and can actually be attacked by small fleets.
I think this would result in alliances having core areas with local enabled and pockets of space without making for some interesting game play.
It would also add additional tactics to alliance warfare. i.e take out local so we can get our fleet in undetected. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 12:07:00 -
[122] - Quote
Arctic Estidal wrote:beatlebutt wrote:IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now. This is completely rubbish and there is no basis for this statement. Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem.
Wormholes support this claim.
Local has been in eve for a long time. There are some very vocal players who constantly post crying about how hard it makes ganking industrials and others. But at the end of the day eve players have a choice to play with no local. The overwhelming number of players reject that option. The vast majority of PvP happens in low and null sec. That is regardless of whether you go per player or per system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
117
|
Posted - 2014.08.05 12:55:00 -
[123] - Quote
You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 13:08:00 -
[124] - Quote
Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game.
If no local really provided better PvP there would be allot more of it in wspace.
None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ab'del Abu
Atlantis Ascendant
67
|
Posted - 2014.08.05 13:10:00 -
[125] - Quote
I like OP's idea, but I don't see it happening.
Imagine you could roam through nullsec; solo, with a small gang or evem a large fleet. Completely undetectable safe for people seing you on dscan or on grid. How exciting! I live in wormhole space, I can tell you it's great. That's how a space game should feel.
|

Ab'del Abu
Atlantis Ascendant
67
|
Posted - 2014.08.05 13:13:00 -
[126] - Quote
Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.
There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK.
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.05 13:39:00 -
[127] - Quote
Ab'del Abu wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK. I find the idea that null without local is constantly being compared to wormhole space, absurd.
Wormhole space =/= (null - local)
That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Akashi Suenobu
Raven's Flight Northern Associates.
11
|
Posted - 2014.08.05 13:48:00 -
[128] - Quote
The effect this would have is negative. People would stop living in Null rather than deal with the nonsense of never knowing if you could trust the other people in the system or not. CCP is trying to get people into null, judging by the recent null industry changes, and they would never do something that would immediately cause a drain on the null population. This isn't 2003. We don't want an empty null. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 13:59:00 -
[129] - Quote
Nikk Narrel wrote:Ab'del Abu wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK. I find the idea that null without local is constantly being compared to wormhole space, absurd. Wormhole space =/= (null - local) That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals.
You keep saying that but you never indicate why there is so little pvp in wormhole space. Here is the thing if no local made for better pvp many more people would live in wormholes. It doesn't matter that there is no market or that there are no medical clones or that you live out of a pos. If the pvp was better many more people would live there. But its not better, its worse.
This goes hand in hand with your inability to explain how local is important to finding good quality pvp. You simply don't know what you are talking about.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ab'del Abu
Atlantis Ascendant
68
|
Posted - 2014.08.05 14:11:00 -
[130] - Quote
Nikk Narrel wrote:Ab'del Abu wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK. I find the idea that null without local is constantly being compared to wormhole space, absurd. Wormhole space =/= (null - local) That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals.
I agree. For all I care nullsec should def. not be made more similar to wormhole space (and vice versa), we like to feel special that way.
The way local is implented in null, it is indeed easy-mode, however. And spicing things up a little would be very interesting, especially with regard to ongoing discussions about occupancy sov etc.
|
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.05 15:00:00 -
[131] - Quote
Cearain wrote:Nikk Narrel wrote:I find the idea that null without local is constantly being compared to wormhole space, absurd.
Wormhole space =/= (null - local)
That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals. You keep saying that but you never indicate why there is so little pvp in wormhole space. Here is the thing if no local made for better pvp many more people would live in wormholes. It doesn't matter that there is no market or that there are no medical clones or that you live out of a pos. If the pvp was better many more people would live there. But its not better, its worse.
So little PvP in wormhole space? It is probably attributable to the fact that the population in WH space is that much smaller. Seriously, they don't run into each other by accident as often, and they tend to be more careful about their actions.
Why are their fewer people in WH space? It is very inconvenient compared to regular space, since it is missing:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular.
Cearain wrote: This goes hand in hand with your inability to explain how local is important to finding good quality pvp. You simply don't know what you are talking about. Yeah, I can't say local helps find good quality PvP... at least, not how I would define good quality PvP. How this is a failing to my argument is also a mystery. All I see are consensual fights taking place, with genuine strategic targets often proving immune to persecution. If you are keen on asking your opponent's permission first, good for you.
I also cannot explain bronies. Again, this seems to take away nothing from my points, but we somehow got on the topic of things I cannot explain...
 Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 15:38:00 -
[132] - Quote
Nikk Narrel wrote:Cearain wrote:Nikk Narrel wrote:I find the idea that null without local is constantly being compared to wormhole space, absurd.
Wormhole space =/= (null - local)
That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals. You keep saying that but you never indicate why there is so little pvp in wormhole space. Here is the thing if no local made for better pvp many more people would live in wormholes. It doesn't matter that there is no market or that there are no medical clones or that you live out of a pos. If the pvp was better many more people would live there. But its not better, its worse. So little PvP in wormhole space? It is probably attributable to the fact that the population in WH space is that much smaller. Seriously, they don't run into each other by accident as often, and they tend to be more careful about their actions. Why are their fewer people in WH space? It is very inconvenient compared to regular space, since it is missing: Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular. Cearain wrote: This goes hand in hand with your inability to explain how local is important to finding good quality pvp. You simply don't know what you are talking about. Yeah, I can't say local helps find good quality PvP... at least, not how I would define good quality PvP. How this is a failing to my argument is also a mystery. All I see are consensual fights taking place, with genuine strategic targets often proving immune to persecution. If you are keen on asking your opponent's permission first, good for you. I also cannot explain bronies. Again, this seems to take away nothing from my points, but we somehow got on the topic of things I cannot explain... 
PvP is very low in wormhole space per person in wh space or system. However you want to break it down.
We both agree not many people want to go in wormhole space. You claim its because they don't have a market and you have to live in a pos. But really if the pvp were better it wouldn't matter. Its not like most pvpers in low or null sec completely rely on the markets in low or null sec.
Having a market or a station in system does not effect most of the actual pvp. Losing local does. That is why pvp in wormholes is bad, and few bother with it.
Why is low sec so full of people? Because you can find good quality pvp quickly. Local has allot to do with that.
If people want no local they can go in wormholes. But the vast majority prefer known space. Making all the space more like the space most people prefer not to play in is a bad idea.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.05 15:57:00 -
[133] - Quote
Cearain wrote:PvP is very low in wormhole space per person in wh space or system. However you want to break it down.
We both agree not many people want to go in wormhole space. You claim its because they don't have a market and you have to live in a pos. But really if the pvp were better it wouldn't matter. Its not like most pvpers in low or null sec completely rely on the markets in low or null sec.
Having a market or a station in system does not effect most of the actual pvp. Losing local does. That is why pvp in wormholes is bad, and few bother with it.
Why is low sec so full of people? Because you can find good quality pvp quickly. Local has allot to do with that.
If people want no local they can go in wormholes. But the vast majority prefer known space. Making all the space more like the space most people prefer not to play in is a bad idea.
Ok, point one... PvP occurrences based on accidental encounters, changes with population at far more than a 1:1 ratio. Each player not present removes a chance from EVERY hostile potential, not just a single individual. Conversely, in null, each player interested in PvP increases the chances to every hostile potential in range that they can have a mutual encounter. Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
A supply chain is vital, and cannot be eliminated, for PvP actions. The absence of a market may not affect an individual pilot specifically, but those MUST have logistics in place that need to overcome far more obstacles than their null counterparts do.
You may not have transported that ship out, to replace your recent losses, but someone had to do it for you. And it's a fairly safe bet the WH logi guy needed to be more diligent and resourceful than a pilot making a similar trip to null. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Mike Voidstar
Voidstar Free Flight Foundation
699
|
Posted - 2014.08.05 15:59:00 -
[134] - Quote
Arctic Estidal wrote:Mike Voidstar wrote:I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort. The intel channels run by alliances and coalitions are quick and easy for players to report, simply by dragging and dropping the player name, system etc. It takes two secs and you can have half of EVE aware of a neutral player or group moving through a system. With larger groups the intel becomes very regular and detailed. This is not a bad thing and is developed by alliances and creates great content. The issue is the local window broadcasting everyone in a system, their details, when they enter and when they leave. This is totally overpowered and eliminates content from EVE. As soon as a neutral player enters a system occupied by an alliance member, the intel report goes up to the whole alliance and everyone within X jumps will move immediately to a safe or a station. You can roam through null sec for hours not finding anyone unless they are AFK, a newbie or someone who wants a fight and brought 10 players with them. Why is null sec stagnate = The Local Window is a big part of the issue. Remove the Local Window and replace with deployables which provide limited range and time notification to the players in the system. Have the system pull down reports on players after 1 min (or some other timeframe) instead of the current instant and cotinuous reporting process Local provides.
You are ignoring that Intel channels are entirely emergent, not a game mechanic. You don't want local removed, you seem to want an artificial mechanic that prevents several allied ships from being on grid at the same time. The problem seems to be that defense fleets form that are too large to handle, and that your PvP should only be the consensual fights that you choose because you can win.
Newsflash folks... People like stability. The entire point of owning space is so that you can make it safe for your own purposes. This isn't space- battlefield where it's nothing but pointless PvP all day. If we are going to attach consequences to explosions, then the successful player will mitigate losses however he can.
No one likes being the mouse. Outline a level of effort to be appropriate for the local functionality we have now, or let it go. PvP is already ludicrously weighted for the aggressor, you want to remove even the chance to evade an encounter from ships that are useless in combat and exist essentially as targets when not doing PvP--- which ends as soon as there is a non allied ship in system because of infinite hard tackle. |

Cearain
Goose Swarm Coalition
1330
|
Posted - 2014.08.05 16:37:00 -
[135] - Quote
Nikk Narrel wrote:Cearain wrote:PvP is very low in wormhole space per person in wh space or system. However you want to break it down.
We both agree not many people want to go in wormhole space. You claim its because they don't have a market and you have to live in a pos. But really if the pvp were better it wouldn't matter. Its not like most pvpers in low or null sec completely rely on the markets in low or null sec.
Having a market or a station in system does not effect most of the actual pvp. Losing local does. That is why pvp in wormholes is bad, and few bother with it.
Why is low sec so full of people? Because you can find good quality pvp quickly. Local has allot to do with that.
If people want no local they can go in wormholes. But the vast majority prefer known space. Making all the space more like the space most people prefer not to play in is a bad idea.
Ok, point one... PvP occurrences based on accidental encounters, changes with population at far more than a 1:1 ratio. Each player not present removes a chance from EVERY hostile potential, not just a single individual.
True enough and more people are now in low sec and null sec because the pvp is good. If the pvp were really better in wormholes they would be crowded. But the pvp sucks so they are empty.
Nikk Narrel wrote: Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
Wrong and again it shows you don't know what you are talking about.
Nikk Narrel wrote: A supply chain is vital, and cannot be eliminated, for PvP actions. The absence of a market may not affect an individual pilot specifically, but those MUST have logistics in place that need to overcome far more obstacles than their null counterparts do.
You may not have transported that ship out, to replace your recent losses, but someone had to do it for you. And it's a fairly safe bet the WH logi guy needed to be more diligent and resourceful than a pilot making a similar trip to null.
I generally transport my own ships and mods to where ever I base. It's not that hard to do. Just about every corp has someone who can help with that if you are new.
Supplying a pos in a worm hole is not much different than supplying a low or null sec station or pos.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.05 17:32:00 -
[136] - Quote
Cearain wrote:Nikk Narrel Ok, point one... PvP occurrences based on accidental encounters, changes with population at far more than a 1:1 ratio. Each player not present removes a chance from EVERY hostile potential, not just a single individual.
True enough and more people are now in low sec and null sec because the pvp is good. If the pvp were really better in wormholes they would be crowded. But the pvp sucks so they are empty. Uhhh, yeah... did you even follow what you just said?
The low population makes the PvP worse, and the population is low because the PvP is worse.
Now, I can stretch that to almost make sense, but you should probably stick to points with less circular logic.
Cearain wrote:Nikk Narrel Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
Wrong and again it shows you don't know what you are talking about. I should point out, that if being able to choose when you fight is not important, then convenience aspects described as the difference between null and wormholes are pushed into higher significance.
Now, if you can explain how local does something other than offer the ability to avoid non-consensual PvP, in the context you claim that it promotes PvP, I would be interested. Really, I would. I can set my ego aside, and seriously accept a valid argument, should you offer me one.
Cearain wrote:Nikk Narrel A supply chain is vital, and cannot be eliminated, for PvP actions. The absence of a market may not affect an individual pilot specifically, but those MUST have logistics in place that need to overcome far more obstacles than their null counterparts do.
You may not have transported that ship out, to replace your recent losses, but someone had to do it for you. And it's a fairly safe bet the WH logi guy needed to be more diligent and resourceful than a pilot making a similar trip to null.
I generally transport my own ships and mods to where ever I base. It's not that hard to do. Just about every corp has someone who can help with that if you are new.
Supplying a pos in a worm hole is not much different than supplying a low or null sec station or pos.
Except, they can't just dump them into their outpost, and contract them out to players. Assuming they has a POS with a ship storage online, they can dump them into that, and everyone uses the honor system. Oh, and someone borrowing a ship with good intentions, (or even by mistake), is the same end result as theft, if you can't reship when you need to because it just isn't there to be used. Entire game sessions can be lost, if you don't have the right tool for the job.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1332
|
Posted - 2014.08.05 20:31:00 -
[137] - Quote
Nikk Narrel wrote: Uhhh, yeah... did you even follow what you just said?
The low population makes the PvP worse, and the population is low because the PvP is worse.
Now, I can stretch that to almost make sense, but you should probably stick to points with less circular logic.
The logic is not circular. Changes to game mechanics made low sec a better place to pvp than null or wormhole space. So more people are in low sec. The fact that the effects snowball does not mean the reasoning is circular.
Nikk Narrel wrote:Cearain wrote:Nikk Narrel Does local become the deciding point for these players? ONLY if they are focused on strictly consensual encounters, and wish to effectively avoid PvP the rest of the time.
Wrong and again it shows you don't know what you are talking about. I should point out, that if being able to choose when you fight is not important, then convenience aspects described as the difference between null and wormholes are pushed into higher significance. Now, if you can explain how local does something other than offer the ability to avoid non-consensual PvP, in the context you claim that it promotes PvP, I would be interested. Really, I would. I can set my ego aside, and seriously accept a valid argument, should you offer me one.
Ok here is one. Local helps because people can see if anyone is even in the system to pvp. Even if you are looking for a miner to gank this is helpful.
Nikk Narrel wrote:Cearain wrote:
I generally transport my own ships and mods to where ever I base. It's not that hard to do. Just about every corp has someone who can help with that if you are new.
Supplying a pos in a worm hole is not much different than supplying a low or null sec station or pos.
Except, they can't just dump them into their outpost, and contract them out to players. Assuming they has a POS with a ship storage online, they can dump them into that, and everyone uses the honor system. Oh, and someone borrowing a ship with good intentions, (or even by mistake), is the same end result as theft, if you can't reship when you need to because it just isn't there to be used. Entire game sessions can be lost, if you don't have the right tool for the job.
This is hardly a big deal. And it is not the reason why pvp is bad in wormholes. Allow contracts in poses and in wh space and wspace will still not even come close to the pvp low and null gets. On the other hand if you added local to wormholes (which I am not advocating btw because I like variety in eve) you would see much more pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10921
|
Posted - 2014.08.05 20:52:00 -
[138] - Quote
Arctic Estidal wrote:This is completely rubbish and there is no basis for this statement. And then you said:
Arctic Estidal wrote:Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem. So I quote:
Arctic Estidal wrote:This is completely rubbish and there is no basis for this statement.
This post seems to be self-referential. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10921
|
Posted - 2014.08.05 20:54:00 -
[139] - Quote
Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel. I continue to enjoy how you supporters of removing local only acknowledge this fact when it works in favor of your argument. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10922
|
Posted - 2014.08.05 21:03:00 -
[140] - Quote
Nikk Narrel wrote:As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth It doesn't. If you bothered to read the rest of what I wrote you'd realize that they don't even address cynos at all. No, this isn't it at all. Make it more... psssshhhh. |
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.05 21:57:00 -
[141] - Quote
James Amril-Kesh wrote:Nikk Narrel wrote:As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth It doesn't. If you bothered to read the rest of what I wrote you'd realize that they don't even address cynos at all. Fair enough... my apologies then.
I presumed you listed the information in order of descending value, so let me reconsider the other items you presented.
James Amril-Kesh wrote: 1. For another, you generally have a fixed number of entrances and exits that you can keep track of, whereas in K-space there may or may not be a wormhole in the system, making it questionable whether it's worth trying to scan one down.
2. Your PVE encourages good scanning skills, so your line member is more easily able to find wormholes. We generally don't need that.
3. The nature of wormholes allows you to change these connections whenever you so choose, so that if you're displeased about where the wormhole leads you can collapse it.
4. Wormhole PVE is generally done in fleets with omni-tanked ships and logistics. This is a setup that makes you vastly more capable of defending against incoming threats, especially considering mass limitations on wormholes limits the size of fleets that can attack you. PVE anywhere else, with the exception of incursions, favors local reps with resists specific to the incoming damage of the rats. Anything else makes the setup inefficient and the money making even worse, as anemic as it already is in nullsec.
5. Which brings me to my last and most important point. Wormhole PVE is vastly more profitable than nullsec PVE, which is what allows you to rotate pilots out for doing nothing other than guarding wormholes. They're fine with that because the time they spend doing PVE nets them a comfortably high amount. If we ever told our ratters "you can only rat for three hours, and then you have to guard gates for three hours" they'd **** off to highsec because at that point they'd be making much more ISK, much more safely, just doing that.
6. If you wanted us to do this, you'd have to increase nullsec ratting rewards by like 200% at least to make it even remotely viable.
7. So kindly stop with the "we guard entrances in w-space, you should too!" because it makes you look like an idiot for completely ignoring all of the other differences that make such a system viable in w-space, and not so in k-space.
1. The expectation that effort will not be needed, can be flipped over to state that null sec is dumbed down by the removal of such a need. Pointing out how much less effort things are in null... it flatters the group for it's teamwork making everyone's job easier, while making the members weaker by denying them inspiration to meet other challenges.
2. Again, good scanning skills is common in one area, while local renders it obsolete in the other. I question whether this is an entirely good thing, spoiling players against such efforts. I consider this point to be made and accepted, either way.
3. Strategic path of least resistance: either defend the entry point or remove it. If it were practical to have stable connections, then that WH system would be a part of a larger controlled region. It should be pointed out that this effort of killing entry points is a necessity null dwellers rarely need to consider, making their lives easier in more ways again.
4. Each of these points seems to be a backhanded way of stating WH dwellers are either more skilled or more prepared. Here I believe you are saying that an equal sized and compositioned fleet from a wormhole would be at a distinct advantage over it's comparable null equivalent. The omni tanking over the min-maxxed fittings expected in null translate better towards PvP, which I agree with.
5. The difference in profit levels between wormholes and null PvE... I have to honestly state I believe that null PvE has lower returns because it appears to be a lot less challenging, by comparison. Your own statements seem to lend credibility to this, as I interpret them.
6. Such an increase does not seem unlikely, IF the risk/effort demands are equally increased. Removing local's obvious benefits and resulting ease of play would be a major step towards this, I believe.
7. I believe many of the details in null, such as the outposts with markets, and jump clones, and med clones, could all be kept quite nicely. But as you point out, somewhat indirectly I believe, for additional reward only does such risk seem justified.
I would agree. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
119
|
Posted - 2014.08.06 07:46:00 -
[142] - Quote
Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.
I disagree.
The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.
That is why so many have been huddling around a Titan listening on comms for the "jump now" command, whilst they enjoy playing another game simultaneously.
The issue of local is one that needs addressing for null sec. However, it is tied into the issue of cloaking, the issue of cyno's, the issue of large scale passive incomes and the issue of capital and supercap power projection.
I personally would like to see a slight overhaul of the cloaking system and local to be linked via signature radius.
I have no time to embellish further other than to say I would have cloaking work by reducing signature radius and that under a certain signature radius (to be determined) you slip off local. Under a certain signature radius (to be determined) you slip of overview on grid.
Tie this in with a slight delay on the ability for someone to "hot drop" you and you could, perhaps, accommodate null sec farmers, roaming PvPings and the Black Ops fraternities.... .... maybe "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Amarisen Gream
Lone Wolf Union Yulai Federation
45
|
Posted - 2014.08.06 08:36:00 -
[143] - Quote
I could go ether way with this local stuff. I have spent like two weeks in Provi and only lost one ship. I have hence forth made some changes to my UI and corp mates have giving me more channels (which I probably want look at. Damn blinking.) for intel.
Would it be nice to have some changes to how local works in null sure. Personally I would move local to constellation. So you might see a red in local chat, but don't know which system they are in. Harder for both parties as chat now has multiple systems but also more social opportunities for us carebears xoxo Amarisen Gream |

Albazi
Prion Industries Adeptus Comis
0
|
Posted - 2014.08.06 12:14:00 -
[144] - Quote
Just my 2 cents, let's say local in nullsec is changed to prevent you seeing people, be it immediately, or after x time like someone early in the thread suggested, this is to some degree a smart move, it would prevent people been infinitely safe from surprise, that being said I can see the outcome of this going in one of a few ways, non of which are preferable in my eyes.
a) People will take to fitting stabs like they do in FW, meaning a solo PvPer has next to no chance of actually catching a ratter or miner with their pants down, which would force either fitting multiple points to ensure catching the prey, sacrificing other modules and limiting the fitting choices they can make, or people flying interdictors, unless I am mistaken stabs don't mean you can warp in bubbles, though I may be wrong on that I've never tried it. If people started bubbling it would give rise to people ratting in a T3 hull with interdiction nullifier fit to counter it.
b) If someone came into system, people would just react the same as they do to a cloaky camper, they would dock up, POS up, take a JB to a different system, jump their carrier away or generally just avoid the possibility of a fight, also, due to intel channels and the likes, even if they disappear in local, all surround systems would have eyes in them, so you'd still by combining adding them to watchlist and the other systems eyes, know if they were here, you'd see them log out, you'd see them move to an adjacent system, if you don't see either, they are still here.
c) You have made nullsec function in near identical manor to WH space, I am sure if you did that, a percentage of people would choose to simply move into WHs, as the risks would be nearly the same, lack of a local needing to constantly D-Scan etc. but the isk I am told is much better in WH, again I may be wrong, I don't WH.
This is just my thoughts on the likely outcome of such changes, I don't claim to know everything, there are likely countless variables I haven't accounted for, all I know is that if I am out ratting, I won't fight in a ratting ship, I will dock up and switch to something more suited to the task in hand, and I also know that any change you could make to make safety in nullsec harder would be met with people thinking of ways around having to fight, or would simply move away to somewhere else, where they get more for the risk, or simply avoid the risk entirely. |

Cearain
Goose Swarm Coalition
1334
|
Posted - 2014.08.06 12:42:00 -
[145] - Quote
Master Sergeant MacRobert wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. I disagree. The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.....
I'm not sure we disagree. You seem to want to require more "effort" to pvp and pve by way of more scanning and I agree that is more effort.
Where we disagree is that I don't think "effort" in itself is good or bad for a game. It depends on whether the effort is just tedious or if it is actually challenging and fun. Challenging effort is fitting and flying a ship in pvp - and even more challenging would be fcing battles. I and many others think constantly hitting the dscan/and using probes is more tedious effort rather than a more challenging effort. Just leave it on local so we can have more of what is challenging and fun in the game. That's likely why the vast majority of people don't play this game in wormholes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.06 14:10:00 -
[146] - Quote
I must disagree with you.
Albazi wrote:... I can see the outcome of this going in one of a few ways, non of which are preferable in my eyes.
a) People will take to fitting stabs like they do in FW, meaning a solo PvPer has next to no chance of actually catching a ratter or miner with their pants down, which would force either fitting multiple points to ensure catching the prey, sacrificing other modules and limiting the fitting choices they can make, or people flying interdictors, unless I am mistaken stabs don't mean you can warp in bubbles, though I may be wrong on that I've never tried it. If people started bubbling it would give rise to people ratting in a T3 hull with interdiction nullifier fit to counter it.
b) If someone came into system, people would just react the same as they do to a cloaky camper, they would dock up, POS up, take a JB to a different system, jump their carrier away or generally just avoid the possibility of a fight, also, due to intel channels and the likes, even if they disappear in local, all surround systems would have eyes in them, so you'd still by combining adding them to watchlist and the other systems eyes, know if they were here, you'd see them log out, you'd see them move to an adjacent system, if you don't see either, they are still here.
c) You have made nullsec function in near identical manor to WH space, I am sure if you did that, a percentage of people would choose to simply move into WHs, as the risks would be nearly the same, lack of a local needing to constantly D-Scan etc. but the isk I am told is much better in WH, again I may be wrong, I don't WH.
... A> You were always limited to miners and ratters who had made bad choices already, or you would have never even landed on grid with them in null. Intel channels normally broadcast your advance into the constellation long before you reach a system with PvE activity. This alerts miners and ratters to verify they are prepared. Seeing a hostile name in local, is like a fire alarm going off. You have X number of seconds to get off grid and put your evasion plan into effect. You need to either land inside the POS shields, or inside the docking range of an outpost, before the hostile can do anything to block your access. Alternately, if you equipped a cloak, warp to your isolated go-to location, and engage it.
B> Player coordinated and driven intel is good. It is the defenders first tool in handling hostile presence, and it's absence is the hostiles greatest weakness. Unless you have a wild awoxxer, that hostile has no idea who is where.
C> Your assumption that "(null - Local) == Wormhole space" is flawed. Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle. Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1334
|
Posted - 2014.08.06 14:22:00 -
[147] - Quote
Nikk Narrel wrote:
C> Your assumption that "(null - Local) == Wormhole space" is flawed. Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle. Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.
You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done.
The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space.
You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Maeltstome
Twisted Insanity. The Kadeshi
560
|
Posted - 2014.08.06 14:35:00 -
[148] - Quote
Removing local was discussed years ago - adding in 'constellation' chat was proposed. This chat system was implimented for wormholes and left out of normal Eve.
What if we removed local?
Surprise attacks would happen mroe often, Farming CareBears would be easy money for PVP'ers... but eventually the PVP'ers need to earn isk too... so suddenly they are subject to the same problem.
People are complaining about Sov mechanics - but if passive ISK generation is reduced and manual ISK generation is highly dangerous, then to avoid financial collapse a nullsec entity has to ectively control it's space in order for people to generate the ISK required to fight. E.g. they need to defend the carebears and PVP'ers earning
Admittedly having trillions of ISK already saved up from years of space-farmville make this idea a lot more difficult. |

Maeltstome
Twisted Insanity. The Kadeshi
560
|
Posted - 2014.08.06 14:39:00 -
[149] - Quote
Cearain wrote:Nikk Narrel wrote:
C> Your assumption that "(null - Local) == Wormhole space" is flawed. Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle. Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.
You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done. The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space. You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer.
I'm almost completely sure that no local benefits people trying to force fights. The lack of people going into wormholes is possibly attributable to the fact you need scan probes to move around. It's hideously boring and tedious to move from one 'system' to another |

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.06 14:56:00 -
[150] - Quote
Cearain wrote:Nikk Narrel wrote:
C> Your assumption that "(null - Local) == Wormhole space" is flawed. Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle. Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.
You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done. The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space. You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer. You are offering an unsubstantiated opinion.
Quote: the lack of local is why those pvpers overwhelmingly decide not to go to whole space.
You have nothing to support this claim, besides your apparent faith that it must be true.
You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space. You can't even access med clones in a WH. Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either.
And what about gate camps? It may not occur to you, but local did not tell you about those before hand. You were either warned, had encountered them before, or they surprised you. None of which involved local, so you probably don't consider them to be "good" PvP.
Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience. It is neither your business, nor relevant to this discussion, the nature of my past kills. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
|

Cearain
Goose Swarm Coalition
1334
|
Posted - 2014.08.06 15:53:00 -
[151] - Quote
Nikk Narrel wrote:
You have nothing to support this claim, besides your apparent faith that it must be true..
Well that and actual pvp experience - which lack as well as reasoned analysis based on that experience.
Nikk Narrel wrote: You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space..
In fw and sov null sec you can't dock and use stations either. Med clones may or may not be close to the action in any event. You would know this if you pvped instead of just theorized about it.
Nikk Narrel wrote: You can't even access med clones in a WH. Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either..
If you did not stock your pos.... Again most pvpers in null and low sec do not rely on the local market to fit their ships. Everyone needs to stock up on their fittings. This is not unique to wormholes. Again you would know this if you pvped.
Also gate camps show up on local as well. I am not sure what point you are trying to make. Do you think making a larger percent of pvp in eve gate camps is a good thing?
Nikk Narrel wrote: Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience. It is neither your business, nor relevant to this discussion, the nature of my past kills.
Experience is important to understanding how the mechanics effect pvp. Its not a personal attack on anyone to say they have very little experience in pvp in eve. People can play eve how they like and many never pvp. Its not an attack but people who don't pvp will obviously not understand the mechanics so well. I think your post demonstrates that.
These threads are almost always brought up and defended to an exhausting extent by people who have very limited pvp experience. If they have any at all it is based on ganking freighters and pve ships or blobbing. But usually they have about as much as you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nikk Narrel
Moonlit Bonsai
4349
|
Posted - 2014.08.06 17:55:00 -
[152] - Quote
Cearain wrote:Nikk Narrel You have nothing to support this claim, besides your apparent faith that it must be true..
Well that and actual pvp experience - which lack as well as reasoned analysis based on that experience.
All I hear from you with this, is that your supposed resume is supposed to impress people. Nevermind how it does not address my statement, making the claim of reasoned analysis questionable. Without facts, you are left with opinions.
Cearain wrote:Nikk Narrel You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space..
In fw and sov null sec you can't dock and use stations either. Med clones may or may not be close to the action in any event. You would know this if you pvped instead of just theorized about it. Try again. HOSTILES cannot dock. Allied residents often stock local stations with ships and fittings that match doctrines. Some by contract, some just salted into local outpost markets. Lose enough ships, and you start to need more stock, or time to run off and buy more. That's the difference between a good fight and a gank. Ganks expect to survive, while a good fight respects that the opponent has a fighting chance to win.
And we KNOW med clones for residents tend to be very local to conflicts, often by direction from command.
Cearain wrote:Nikk Narrel You can't even access med clones in a WH. Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either..
If you did not stock your pos.... Again most pvpers in null and low sec do not rely on the local market to fit their ships. Everyone needs to stock up on their fittings. This is not unique to wormholes. Again you would know this if you pvped.
Also gate camps show up on local as well. I am not sure what point you are trying to make. Do you think making a larger percent of pvp in eve gate camps is a good thing? You don't speak for me, so I can rule out some PvP'ers right there. Claiming most.... try being more modest when speaking for others, it feels more respectful.
Gate camps show up on local only from the inside. They are equally if not more oriented to ambush the pilots landing on them from the connecting gate. As to making more of EVE a gate camp experience, you seem to miss the point. They are on the gate, because by the time you load into the system and see local inside, you are already sitting in their trap. You just landed at a bottleneck point with no direct warning, save for possibly others before you doing the same thing reporting it. Why would anyone pass up on an ambush opportunity like that?
Cearain wrote:Nikk Narrel Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience. It is neither your business, nor relevant to this discussion, the nature of my past kills.
Experience is important to understanding how the mechanics effect pvp. Its not a personal attack on anyone to say they have very little experience in pvp in eve. People can play eve how they like and many never pvp. Its not an attack but people who don't pvp will obviously not understand the mechanics so well. I think your post demonstrates that.
These threads are almost always brought up and defended to an exhausting extent by people who have very limited pvp experience. If they have any at all it is based on ganking freighters and pve ships or blobbing. But usually they have about as much as you. So, because I am arguing in a direction you don't agree with, I must be lacking experience. Because I must be lacking experience, my arguments should be discarded... regardless of whether they are valid.
Just out of curiosity, since you feel qualified to speak for a version of null NOONE has experience with, how your experience has merit and should be used as informed? You don't seem familiar with alliance doctrine fittings being available on contract, or med clones being positioned near expected hot areas... Both of which are unreliable to unavailable for WH dwellers, which was a point I made you seemed to dispute.
I suggest you try to argue against my points without making claims I am wrong because you couldn't look me up on a kill board. Try facts, or logic. Stop pretending you know me well enough to dismiss me so lightly. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Cearain
Goose Swarm Coalition
1334
|
Posted - 2014.08.07 00:17:00 -
[153] - Quote
Nikk Narrel Its clear to me you do not pvp in low or null sec and therefore you think things like the great low and null sec local markets are why people are pvping there instead of wormholes. Nothing I can say can make up for your lack of experience and understanding.
I admit I do not not know what you are getting at with respect to gate camps and how that is really relevant to having or not having local. Without local a larger percent of the pvp will be similar to gate camps in that they will be lopsided ganks. But beyond that I don't know what your point is.
Worm hole dwellers can put their ships and fittings in a pos. They can fit them to a doctrine if they like. But that is not what is preventing people from scanning down a wormhole jumping in and pvping. Nor is it the lack of medical facilities in wormholes. If no local really made for better pvp people would jump in there and pvp. But it doesn't, so they don't.
You claim that the reason people don't pvp in wormholes is because its too hard to stock a pos. Perhaps we can just agree to disagree.
Your combat record is a fact. It's a fact from which one can logically conclude you have very little pvp experience. That conclusion is further backed up by your comments. I don't know you at all. The only thing I know about you is what you post here and what your killboard says. Both demonstrate you really don't understand how no local will effect pvp in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Linkxsc162534
Traps 'R' Us
90
|
Posted - 2014.08.07 01:36:00 -
[154] - Quote
Ya know, I'm really tired of all these local threads, so why don't CCP do somethign about it.
Do this. Run an event for a week-10 days (2 weekends included, I know thats when most players get to play) Make up some bull about how Sansha incursion forces released a virus into the gates communications sytems or some crap, and that killed off local playerlists for a period of time. Concord is working on it, and it should be fixed by the end of the week.
Make the change (test them out on the test server first, or just copy the local code over from WHs) let it run for a week, see what happens, and then we'll have a metric to run these arguments against in the future. |

Kirkwood Ross
Golden Profession
140
|
Posted - 2014.08.07 06:22:00 -
[155] - Quote
Sounds like wh space with hot drops. Sounds terrible if you're trying to rat/mine/carbear. Sounds awesome if you're ganking/hotdropping. Overall terrible idea. You could have an iHub upgrade that grants local to defenders and a futher upgrade that denies it to non alliance members. Isk Sink etc etc. |

Anthar Thebess
640
|
Posted - 2014.08.07 07:42:00 -
[156] - Quote
The problem was never in the AFK cloackers or AFK campers, but only in the cyno they mount. On my alts i few times where forcing to retreat a cloacky bomber/ recon or a T3, died also few times. But it was fun.
In all of those cases those people where hunters , not cyno alts for a bigger group. Thats why it was fun.
Lets hope that after sov, jump,bridge changes ( if they ever happen and go into direction people want) all those cloaky cyno alts change into cloaky hunters. Support Needed : Jump Fuel Consumption |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
120
|
Posted - 2014.08.07 07:48:00 -
[157] - Quote
Kirkwood Ross wrote:Sounds like wh space with hot drops. Sounds terrible if you're trying to rat/mine/carbear. Sounds awesome if you're ganking/hotdropping. Overall terrible idea. You could have an iHub upgrade that grants local to defenders and a futher upgrade that denies it to non alliance members. Isk Sink etc etc.
Which is why no change, involving the removal or change to how local works, can be implemented without a simultaneous change to how cynosaural fields work / jump mechanics, change to the balance of reward for null sec PvE (high risk), change to the projection abilities of Titan Bridges and Supercapitals, change to the way warp disruption bubbles can be deployed on jump gates, change to how cloaking modules work... ... ...
...yeah it's not just a bit of tinkering.
May be it is time to think the "quick fix" to solve the one problem an individual has encountered affecting their gameplay, is not enough for a solution?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Arctic Estidal
Negative-Impact Gentlemen's.Club
5
|
Posted - 2014.08.07 21:54:00 -
[158] - Quote
Linkxsc162534 wrote:Ya know, I'm really tired of all these local threads, so why don't CCP do somethign about it.
Do this. Run an event for a week-10 days (2 weekends included, I know thats when most players get to play) Make up some bull about how Sansha incursion forces released a virus into the gates communications sytems or some crap, and that killed off local playerlists for a period of time. Concord is working on it, and it should be fixed by the end of the week.
Make the change (test them out on the test server first, or just copy the local code over from WHs) let it run for a week, see what happens, and then we'll have a metric to run these arguments against in the future.
I agree it needs to be tested out in game. Then we can all be better informed. |

Nikk Narrel
Moonlit Bonsai
4350
|
Posted - 2014.08.07 23:42:00 -
[159] - Quote
Cearain wrote:Nikk Narrel Its clear to me you do not pvp in low or null sec and therefore you think things like the great low and null sec local markets are why people are pvping there instead of wormholes. Nothing I can say can make up for your lack of experience and understanding.
As with your other claims, you have nothing to support this one. Assuming the record of this one alt actually encompasses all of my experience in EVE is a good benchmark for your other claims.
Cearain wrote:I admit I do not not know what you are getting at with respect to gate camps and how that is really relevant to having or not having local. Without local a larger percent of the pvp will be similar to gate camps in that they will be lopsided ganks. But beyond that I don't know what your point is. A typical assumption, that local only benefits defenders. Almost surprising really, considering your claims it was a tool to find good fights with.
Now you suggest that PvP'ers won't be able to find opponents, but will see lots of ganks... Because gankers are really good at d-scan, and the underwear gnomes will tell them which systems to look in and find targets...
Maybe you could shout out in a delayed version of local that you had arrived in system, and were looking for "good fights". Your opponents were fighting you by choice anyways, so why would this change?
Cearain wrote:Worm hole dwellers can put their ships and fittings in a pos. They can fit them to a doctrine if they like. But that is not what is preventing people from scanning down a wormhole jumping in and pvping. Nor is it the lack of medical facilities in wormholes. If no local really made for better pvp people would jump in there and pvp. But it doesn't, so they don't.
You claim that the reason people don't pvp in wormholes is because its too hard to stock a pos. Perhaps we can just agree to disagree. Like hostile sov null, you cannot access a medical clone inside of a wormhole. When you get podded, you wake up somewhere else. This awareness affects actions inside of a wormhole, knowing it will require a possibly extended time to return, in the event of a loss.
This is logic: Players tend to be careful with things based on how difficult they are to replace. The WH dweller is gambling with their convenient presence in a WH when they fight. A local resident in sov null? Often reappears in the same system, or one quite close by. Being able to PvE or do PI becomes problematic when they add a time sink tied to traveling back from a med clone, possibly complicated by needing to reship enroute.
Cearain wrote:Your combat record is a fact. It's a fact from which one can logically conclude you have very little pvp experience. That conclusion is further backed up by your comments. I don't know you at all. The only thing I know about you is what you post here and what your killboard says. Both demonstrate you really don't understand how no local will effect pvp in eve. It leaves out many things, like my time spent in a wormhole, my time as a scout and logi pilot, as well as my time mining. And that is just on this alt, which you possibly already knew.
Logic does not conclude I have no PvP experience, as a result of my record. It concludes I have not participated in ship loss often, and you assume it means I did not fight. Even you must realize some of my posted items were clearly inside null space, so maybe you might have realized I have other alts which fight as protectors of this one. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |